/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using System.Xml;
using Terraria;
namespace TShockAPI
{
class WarpsManager
{
public static List Warps = new List();
public static bool AddWarp(int x, int y, string name, string worldname)
{
foreach (Warp nametest in Warps)
{
if (name.ToLower() == nametest.WarpName.ToLower() && worldname == nametest.WorldWarpName)
{
return false;
}
}
Warps.Add(new Warp(new Vector2(x, y), name, worldname));
return true;
}
public static bool DeleteWarp(string name)
{
foreach (Warp nametest in Warps)
{
if (name.ToLower() == nametest.WarpName.ToLower() && nametest.WorldWarpName == Main.worldName)
{
Warps.Remove(nametest);
WriteSettings();
return true;
}
}
return false;
}
public static Vector2 FindWarp(string name)
{
foreach (Warp nametest in Warps)
{
if (name.ToLower() == nametest.WarpName.ToLower() && nametest.WorldWarpName == Main.worldName)
{
return nametest.WarpPos;
}
}
return Vector2.Zero;
}
public static void WriteSettings()
{
try
{
XmlWriterSettings xmlWriterSettings = new XmlWriterSettings();
xmlWriterSettings.Indent = true;
xmlWriterSettings.NewLineChars = Environment.NewLine;
using (XmlWriter settingsw = XmlWriter.Create(FileTools.WarpsPath, xmlWriterSettings))
{
settingsw.WriteStartDocument();
settingsw.WriteStartElement("Warps");
foreach (Warp warp in Warps)
{
settingsw.WriteStartElement("Warp");
settingsw.WriteElementString("WarpName", warp.WarpName);
settingsw.WriteElementString("X", warp.WarpPos.X.ToString());
settingsw.WriteElementString("Y", warp.WarpPos.Y.ToString());
settingsw.WriteElementString("WorldName", warp.WorldWarpName);
settingsw.WriteEndElement();
}
settingsw.WriteEndElement();
settingsw.WriteEndDocument();
}
Log.Info("Wrote Warps");
}
catch
{
Log.Info("Could not write Warps");
}
}
public static void ReadAllSettings()
{
try
{
XmlReaderSettings xmlReaderSettings = new XmlReaderSettings();
xmlReaderSettings.IgnoreWhitespace = true;
using (XmlReader settingr = XmlReader.Create(FileTools.WarpsPath, xmlReaderSettings))
{
while (settingr.Read())
{
if (settingr.IsStartElement())
{
switch (settingr.Name)
{
case "Warps":
{
break;
}
case "Warp":
{
if (settingr.Read())
{
string name = string.Empty;
int x = 0;
int y = 0;
string worldname = string.Empty;
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
name = settingr.Value;
else
Log.Warn("Warp name is empty, This warp will not work");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out x);
else
Log.Warn("x for warp " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out y);
else
Log.Warn("y for warp " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
worldname = settingr.Value;
else
Log.Warn("Worldname for warp " + name + " is empty");
AddWarp(x, y, name, worldname);
}
break;
}
}
}
}
}
Log.Info("Read Warps");
}
catch
{
Log.Info("Could not read Warps");
WriteSettings();
}
}
}
public class Warp
{
public Vector2 WarpPos { get; set; }
public string WarpName { get; set; }
public string WorldWarpName { get; set; }
public Warp(Vector2 warppos, string name, string worldname)
{
WarpPos = warppos;
WarpName = name;
WorldWarpName = worldname;
}
public Warp()
{
WarpPos = Vector2.Zero;
WarpName = null;
WorldWarpName = string.Empty;
}
}
}