/* TShock, a server mod for Terraria Copyright (C) 2011-2012 The TShock Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading; using Terraria; using TShockAPI.DB; using System.Reflection; namespace TShockAPI { public delegate void CommandDelegate(CommandArgs args); public class CommandArgs : EventArgs { public string Message { get; private set; } public TSPlayer Player { get; private set; } /// /// Parameters passed to the arguement. Does not include the command name. /// IE '/kick "jerk face"' will only have 1 argument /// public List Parameters { get; private set; } public Player TPlayer { get { return Player.TPlayer; } } public CommandArgs(string message, TSPlayer ply, List args) { Message = message; Player = ply; Parameters = args; } } public class Command { public string Name { get { return Names[0]; } } public List Names { get; protected set; } public bool AllowServer { get; set; } public bool DoLog { get; set; } public List Permissions { get; protected set; } private CommandDelegate command; public Command(List permissionsneeded, CommandDelegate cmd, params string[] names) : this(cmd, names) { Permissions = permissionsneeded; } public Command(string permissionneeded, CommandDelegate cmd, params string[] names) : this(cmd, names) { Permissions = new List { permissionneeded }; } public Command(CommandDelegate cmd, params string[] names) { if (names == null || names.Length < 1) throw new NotSupportedException(); Permissions = null; Names = new List(names); command = cmd; AllowServer = true; DoLog = true; } public bool Run(string msg, TSPlayer ply, List parms) { if (!CanRun(ply)) return false; try { command(new CommandArgs(msg, ply, parms)); } catch (Exception e) { ply.SendErrorMessage("Command failed, check logs for more details."); Log.Error(e.ToString()); } return true; } public bool HasAlias(string name) { return Names.Contains(name); } public bool CanRun(TSPlayer ply) { if (Permissions == null) return true; foreach (var Permission in Permissions) { if (ply.Group.HasPermission(Permission)) return true; } return false; } } public static class Commands { public static List ChatCommands = new List(); private delegate void AddChatCommand(string permission, CommandDelegate command, params string[] names); public static void InitCommands() { AddChatCommand add = (p, c, n) => ChatCommands.Add(new Command(p, c, n)); ChatCommands.Add(new Command(AuthToken, "auth") { AllowServer = false }); ChatCommands.Add(new Command(Permissions.canchangepassword, PasswordUser, "password") { AllowServer = false, DoLog = false }); ChatCommands.Add(new Command(Permissions.canregister, RegisterUser, "register") { AllowServer = false, DoLog = false }); ChatCommands.Add(new Command(Permissions.rootonly, ManageUsers, "user") { DoLog = false }); ChatCommands.Add(new Command(Permissions.canlogin, AttemptLogin, "login") { AllowServer = false, DoLog = false }); ChatCommands.Add(new Command(Permissions.buff, Buff, "buff") { AllowServer = false }); ChatCommands.Add(new Command(Permissions.cfg, SetSpawn, "setspawn") { AllowServer = false }); ChatCommands.Add(new Command(Permissions.grow, Grow, "grow") { AllowServer = false }); ChatCommands.Add(new Command(Permissions.item, Item, "item", "i") { AllowServer = false }); ChatCommands.Add(new Command(Permissions.tp, Home, "home") { AllowServer = false }); ChatCommands.Add(new Command(Permissions.canpartychat, PartyChat, "p") { AllowServer = false }); ChatCommands.Add(new Command(Permissions.tp, Spawn, "spawn") { AllowServer = false }); ChatCommands.Add(new Command(Permissions.tp, TP, "tp") { AllowServer = false }); ChatCommands.Add(new Command(Permissions.tp, TPHere, "tphere") { AllowServer = false }); ChatCommands.Add(new Command(Permissions.tpallow, TPAllow, "tpallow") { AllowServer = false }); add(Permissions.kick, Kick, "kick"); add(Permissions.ban, Ban, "ban", "banip", "listbans", "unban", "unbanip", "clearbans"); add(Permissions.whitelist, Whitelist, "whitelist"); add(Permissions.maintenance, Off, "off", "exit"); add(Permissions.maintenance, Restart, "restart"); //Added restart command add(Permissions.maintenance, OffNoSave, "off-nosave", "exit-nosave"); add(Permissions.maintenance, CheckUpdates, "checkupdates"); add(Permissions.causeevents, DropMeteor, "dropmeteor"); add(Permissions.causeevents, Star, "star"); add(Permissions.causeevents, Fullmoon, "fullmoon"); add(Permissions.causeevents, Bloodmoon, "bloodmoon"); add(Permissions.causeevents, Invade, "invade"); add(Permissions.spawnboss, Eater, "eater"); add(Permissions.spawnboss, Eye, "eye"); add(Permissions.spawnboss, King, "king"); add(Permissions.spawnboss, Skeletron, "skeletron"); add(Permissions.spawnboss, WoF, "wof", "wallofflesh"); add(Permissions.spawnboss, Twins, "twins"); add(Permissions.spawnboss, Destroyer, "destroyer"); add(Permissions.spawnboss, SkeletronPrime, "skeletronp", "prime"); add(Permissions.spawnboss, Hardcore, "hardcore"); add(Permissions.spawnmob, SpawnMob, "spawnmob", "sm"); add(Permissions.warp, Warp, "warp", "setwarp", "delwarp", "sendwarp", "sw"); add(Permissions.managegroup, AddGroup, "addgroup"); add(Permissions.managegroup, DeleteGroup, "delgroup"); add(Permissions.managegroup, ModifyGroup, "modgroup"); add(Permissions.managegroup, ViewGroups, "group"); add(Permissions.manageitem, AddItem, "additem", "banitem"); add(Permissions.manageitem, DeleteItem, "delitem", "unbanitem"); add(Permissions.manageitem, ListItems, "listitems", "listbanneditems"); add(Permissions.manageitem, AddItemGroup, "additemgroup"); add(Permissions.manageitem, DeleteItemGroup, "delitemgroup"); add(Permissions.manageregion, Region, "region"); add(Permissions.manageregion, DebugRegions, "debugreg"); add(Permissions.cfg, Reload, "reload"); add(Permissions.cfg, ServerPassword, "serverpassword"); add(Permissions.cfg, Save, "save"); add(Permissions.cfg, Settle, "settle"); add(Permissions.cfg, MaxSpawns, "maxspawns"); add(Permissions.cfg, SpawnRate, "spawnrate"); add(Permissions.time, Time, "time"); add(Permissions.pvpfun, Slap, "slap"); add(Permissions.editspawn, ToggleAntiBuild, "antibuild"); add(Permissions.editspawn, ProtectSpawn, "protectspawn"); add(Permissions.maintenance, GetVersion, "version"); add(null, ListConnectedPlayers, "playing", "online", "who"); add(null, Motd, "motd"); add(null, Rules, "rules"); add(null, Help, "help"); add(Permissions.cantalkinthird, ThirdPerson, "me"); add(Permissions.mute, Mute, "mute", "unmute"); add(Permissions.logs, DisplayLogs, "displaylogs"); add(Permissions.userinfo, GrabUserUserInfo, "userinfo", "ui"); add(Permissions.rootonly, AuthVerify, "auth-verify"); add(Permissions.cfg, Broadcast, "broadcast", "bc", "say"); add(Permissions.whisper, Whisper, "whisper", "w", "tell"); add(Permissions.whisper, Reply, "reply", "r"); add(Permissions.annoy, Annoy, "annoy"); add(Permissions.kill, Kill, "kill"); add(Permissions.butcher, Butcher, "butcher"); add(Permissions.item, Give, "give", "g"); add(Permissions.clearitems, ClearItems, "clear", "clearitems"); add(Permissions.heal, Heal, "heal"); add(Permissions.buffplayer, GBuff, "gbuff", "buffplayer"); add(Permissions.hardmode, StartHardMode, "hardmode"); add(Permissions.hardmode, DisableHardMode, "stophardmode", "disablehardmode"); add(Permissions.cfg, ServerInfo, "stats"); add(Permissions.cfg, WorldInfo, "world"); add(Permissions.savessi, SaveSSI, "savessi"); add(Permissions.savessi, OverrideSSI, "overridessi", "ossi"); //add(null, TestCallbackCommand, "test"); } public static bool HandleCommand(TSPlayer player, string text) { string cmdText = text.Remove(0, 1); var args = ParseParameters(cmdText); if (args.Count < 1) return false; string cmdName = args[0].ToLower(); args.RemoveAt(0); IEnumerable cmds = ChatCommands.Where(c => c.HasAlias(cmdName)); if (cmds.Count() == 0) { if (player.AwaitingResponse.ContainsKey(cmdName)) { Action call = player.AwaitingResponse[cmdName]; player.AwaitingResponse.Remove(cmdName); call(new CommandArgs(cmdText, player, args)); return true; } player.SendErrorMessage("Invalid command entered. Type /help for a list of valid commands."); return true; } foreach (Command cmd in cmds) { if (!cmd.CanRun(player)) { TShock.Utils.SendLogs(string.Format("{0} tried to execute /{1}.", player.Name, cmdText), Color.Red); player.SendErrorMessage("You do not have access to that command."); } else if (!cmd.AllowServer && !player.RealPlayer) { player.SendErrorMessage("You must use this command in-game."); } else { if (cmd.DoLog) TShock.Utils.SendLogs(string.Format("{0} executed: /{1}.", player.Name, cmdText), Color.Red); cmd.Run(cmdText, player, args); } } return true; } /// /// Parses a string of parameters into a list. Handles quotes. /// /// /// private static List ParseParameters(string str) { var ret = new List(); var sb = new StringBuilder(); bool instr = false; for (int i = 0; i < str.Length; i++) { char c = str[i]; if (instr) { if (c == '\\') { if (i + 1 >= str.Length) break; c = GetEscape(str[++i]); } else if (c == '"') { ret.Add(sb.ToString()); sb.Clear(); instr = false; continue; } sb.Append(c); } else { if (IsWhiteSpace(c)) { if (sb.Length > 0) { ret.Add(sb.ToString()); sb.Clear(); } } else if (c == '"') { if (sb.Length > 0) { ret.Add(sb.ToString()); sb.Clear(); } instr = true; } else { sb.Append(c); } } } if (sb.Length > 0) ret.Add(sb.ToString()); return ret; } private static char GetEscape(char c) { switch (c) { case '\\': return '\\'; case '"': return '"'; case 't': return '\t'; default: return c; } } private static bool IsWhiteSpace(char c) { return c == ' ' || c == '\t' || c == '\n'; } //private static void TestCallbackCommand(CommandArgs args) //{ // Action a = (s) => { ((CommandArgs)s).Player.SendSuccessMessage("This is your callack"); }; // args.Player.AddResponse( "yes", a); // args.Player.SendInfoMessage( "Type /yes to get called back." ); //} #region Account commands public static void AttemptLogin(CommandArgs args) { if (args.Player.LoginAttempts > TShock.Config.MaximumLoginAttempts && (TShock.Config.MaximumLoginAttempts != -1)) { Log.Warn(String.Format("{0} ({1}) had {2} or more invalid login attempts and was kicked automatically.", args.Player.IP, args.Player.Name, TShock.Config.MaximumLoginAttempts)); TShock.Utils.Kick(args.Player, "Too many invalid login attempts."); return; } User user = TShock.Users.GetUserByName(args.Player.Name); string encrPass = ""; if (args.Parameters.Count == 1) { user = TShock.Users.GetUserByName(args.Player.Name); encrPass = TShock.Utils.HashPassword(args.Parameters[0]); } else if (args.Parameters.Count == 2 && TShock.Config.AllowLoginAnyUsername) { user = TShock.Users.GetUserByName(args.Parameters[0]); encrPass = TShock.Utils.HashPassword(args.Parameters[1]); if (String.IsNullOrEmpty(args.Parameters[0])) { args.Player.SendErrorMessage("Bad login attempt."); return; } } else { args.Player.SendErrorMessage(String.Format("Syntax: /login{0} ", TShock.Config.AllowLoginAnyUsername ? " " : " [username]")); args.Player.SendErrorMessage("If you forgot your password, there is no way to recover it."); return; } try { if (user == null) { args.Player.SendErrorMessage("A user by that name does not exist."); } else if (user.Password.ToUpper() == encrPass.ToUpper()) { args.Player.PlayerData = TShock.InventoryDB.GetPlayerData(args.Player, TShock.Users.GetUserID(user.Name)); var group = TShock.Utils.GetGroup(user.Group); if (TShock.Config.ServerSideInventory) { if (group.HasPermission(Permissions.bypassinventorychecks)) { args.Player.IgnoreActionsForClearingTrashCan = false; } else if (!TShock.CheckInventory(args.Player)) { args.Player.SendErrorMessage("Login failed. Please fix the above errors then /login again."); args.Player.IgnoreActionsForClearingTrashCan = true; return; } } if (group.HasPermission(Permissions.ignorestackhackdetection)) args.Player.IgnoreActionsForCheating = "none"; if (group.HasPermission(Permissions.usebanneditem)) args.Player.IgnoreActionsForDisabledArmor = "none"; args.Player.Group = group; args.Player.UserAccountName = user.Name; args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName); args.Player.IsLoggedIn = true; args.Player.IgnoreActionsForInventory = "none"; if (!args.Player.IgnoreActionsForClearingTrashCan) { args.Player.PlayerData.CopyInventory(args.Player); TShock.InventoryDB.InsertPlayerData(args.Player); } args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully."); Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + user.Name + "."); if ((args.Player.LoginHarassed) && (TShock.Config.RememberLeavePos)) { if (TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP) != Vector2.Zero) { Vector2 pos = TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP); args.Player.Teleport((int)pos.X, (int)pos.Y + 3); } args.Player.LoginHarassed = false; } Hooks.PlayerLoginEvent.OnPlayerLogin(args.Player); } else { args.Player.SendErrorMessage("Incorrect password."); Log.Warn(args.Player.IP + " failed to authenticate as user: " + user.Name + "."); args.Player.LoginAttempts++; } } catch (Exception ex) { args.Player.SendErrorMessage("There was an error processing your request."); Log.Error(ex.ToString()); } } private static void PasswordUser(CommandArgs args) { try { if (args.Player.IsLoggedIn && args.Parameters.Count == 2) { var user = TShock.Users.GetUserByName(args.Player.UserAccountName); string encrPass = TShock.Utils.HashPassword(args.Parameters[0]); if (user.Password.ToUpper() == encrPass.ToUpper()) { args.Player.SendSuccessMessage("You changed your password to " + args.Parameters[1] + "!"); TShock.Users.SetUserPassword(user, args.Parameters[1]); // SetUserPassword will hash it for you. Log.ConsoleInfo(args.Player.IP + " named " + args.Player.Name + " changed the password of account " + user.Name + "."); } else { args.Player.SendErrorMessage("You failed to change your password!"); Log.ConsoleError(args.Player.IP + " named " + args.Player.Name + " failed to change password for account: " + user.Name + "."); } } else { args.Player.SendErrorMessage("Not logged in or invalid syntax! Syntax: /password "); } } catch (UserManagerException ex) { args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + "."); Log.ConsoleError("PasswordUser returned an error: " + ex); } } private static void RegisterUser(CommandArgs args) { try { var user = new User(); if (args.Parameters.Count == 1) { user.Name = args.Player.Name; user.Password = args.Parameters[0]; } else if (args.Parameters.Count == 2 && TShock.Config.AllowRegisterAnyUsername) { user.Name = args.Parameters[0]; user.Password = args.Parameters[1]; } else { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /register "); return; } user.Group = TShock.Config.DefaultRegistrationGroupName; // FIXME -- we should get this from the DB. --Why? if (TShock.Users.GetUserByName(user.Name) == null) // Cheap way of checking for existance of a user { args.Player.SendSuccessMessage("Account " + user.Name + " has been registered."); args.Player.SendSuccessMessage("Your password is " + user.Password); TShock.Users.AddUser(user); Log.ConsoleInfo(args.Player.Name + " registered an account: " + user.Name + "."); } else { args.Player.SendErrorMessage("Account " + user.Name + " has already been registered."); Log.ConsoleInfo(args.Player.Name + " failed to register an existing account: " + user.Name); } } catch (UserManagerException ex) { args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + "."); Log.ConsoleError("RegisterUser returned an error: " + ex); } } private static void ManageUsers(CommandArgs args) { // This guy needs to be here so that people don't get exceptions when they type /user if (args.Parameters.Count < 1) { args.Player.SendErrorMessage("Invalid user syntax. Try /user help."); return; } string subcmd = args.Parameters[0]; // Add requires a username:password pair/ip address and a group specified. if (subcmd == "add") { var namepass = args.Parameters[1].Split(':'); var user = new User(); try { if (args.Parameters.Count > 2) { if (namepass.Length == 2) { user.Name = namepass[0]; user.Password = namepass[1]; user.Group = args.Parameters[2]; } else if (namepass.Length == 1) { user.Address = namepass[0]; user.Group = args.Parameters[2]; user.Name = user.Address; } if (!string.IsNullOrEmpty(user.Address)) { args.Player.SendSuccessMessage("IP address admin added. If they're logged in, tell them to rejoin."); args.Player.SendSuccessMessage("WARNING: This is insecure! It would be better to use a user account instead."); TShock.Users.AddUser(user); Log.ConsoleInfo(args.Player.Name + " added IP " + user.Address + " to group " + user.Group); } else { args.Player.SendSuccessMessage("Account " + user.Name + " has been added to group " + user.Group + "!"); TShock.Users.AddUser(user); Log.ConsoleInfo(args.Player.Name + " added Account " + user.Name + " to group " + user.Group); } } else { args.Player.SendErrorMessage("Invalid syntax. Try /user help."); } } catch (UserManagerException ex) { args.Player.SendErrorMessage(ex.Message); Log.ConsoleError(ex.ToString()); } } // User deletion requires a username else if (subcmd == "del" && args.Parameters.Count == 2) { var user = new User(); if (args.Parameters[1].Split('.').Count() ==4) // changed to support dot character in usernames // if (args.Parameters[1].Contains(".")) user.Address = args.Parameters[1]; else user.Name = args.Parameters[1]; try { TShock.Users.RemoveUser(user); args.Player.SendSuccessMessage("Account removed successfully."); Log.ConsoleInfo(args.Player.Name + " successfully deleted account: " + args.Parameters[1] + "."); } catch (UserManagerException ex) { args.Player.SendMessage(ex.Message, Color.Red); Log.ConsoleError(ex.ToString()); } } // Password changing requires a username, and a new password to set else if (subcmd == "password") { var user = new User(); user.Name = args.Parameters[1]; try { if (args.Parameters.Count == 3) { args.Player.SendSuccessMessage("Password change succeeded for " + user.Name + "."); TShock.Users.SetUserPassword(user, args.Parameters[2]); Log.ConsoleInfo(args.Player.Name + " changed the password of account " + user.Name); } else { args.Player.SendErrorMessage("Invalid user password syntax. Try /user help."); } } catch (UserManagerException ex) { args.Player.SendErrorMessage(ex.Message); Log.ConsoleError(ex.ToString()); } } // Group changing requires a username or IP address, and a new group to set else if (subcmd == "group") { var user = new User(); if (args.Parameters[1].Split('.').Count()==4) //changed to support dot character in usernames //if (args.Parameters[1].Contains(".")) user.Address = args.Parameters[1]; else user.Name = args.Parameters[1]; try { if (args.Parameters.Count == 3) { if (!string.IsNullOrEmpty(user.Address)) { args.Player.SendSuccessMessage("IP address " + user.Address + " has been changed to group " + args.Parameters[2] + "!"); TShock.Users.SetUserGroup(user, args.Parameters[2]); Log.ConsoleInfo(args.Player.Name + " changed IP address " + user.Address + " to group " + args.Parameters[2] + "."); } else { args.Player.SendSuccessMessage("Account " + user.Name + " has been changed to group " + args.Parameters[2] + "!"); TShock.Users.SetUserGroup(user, args.Parameters[2]); Log.ConsoleInfo(args.Player.Name + " changed account " + user.Name + " to group " + args.Parameters[2] + "."); } } else { args.Player.SendErrorMessage("Invalid user group syntax. Try /user help."); } } catch (UserManagerException ex) { args.Player.SendMessage(ex.Message, Color.Green); Log.ConsoleError(ex.ToString()); } } else if (subcmd == "help") { args.Player.SendInfoMessage("Use command help:"); args.Player.SendInfoMessage("/user add username:password group -- Adds a specified user"); args.Player.SendInfoMessage("/user del username -- Removes a specified user"); args.Player.SendInfoMessage("/user password username newpassword -- Changes a user's password"); args.Player.SendInfoMessage("/user group username newgroup -- Changes a user's group"); } else { args.Player.SendErrorMessage("Invalid user syntax. Try /user help."); } } #endregion #region Stupid commands public static void ServerInfo(CommandArgs args) { args.Player.SendInfoMessage("Memory usage: " + Process.GetCurrentProcess().WorkingSet64); args.Player.SendInfoMessage("Allocated memory: " + Process.GetCurrentProcess().VirtualMemorySize64); args.Player.SendInfoMessage("Total processor time: " + Process.GetCurrentProcess().TotalProcessorTime); args.Player.SendInfoMessage("WinVer: " + Environment.OSVersion); args.Player.SendInfoMessage("Proc count: " + Environment.ProcessorCount); args.Player.SendInfoMessage("Machine name: " + Environment.MachineName); } public static void WorldInfo(CommandArgs args) { args.Player.SendInfoMessage("World name: " + Main.worldName); args.Player.SendInfoMessage("World ID: " + Main.worldID); } #endregion #region Player Management Commands private static void GrabUserUserInfo(CommandArgs args) { if (args.Parameters.Count < 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /userinfo "); return; } var players = TShock.Utils.FindPlayer(args.Parameters[0]); if (players.Count > 1) { var plrMatches = ""; foreach (TSPlayer plr in players) { if (plrMatches.Length != 0) { plrMatches += ", " + plr.Name; } else { plrMatches += plr.Name; } } args.Player.SendErrorMessage("More than one player matched! Matches: " + plrMatches); return; } try { args.Player.SendSuccessMessage("IP Address: " + players[0].IP + " Logged in as: " + players[0].UserAccountName + " group: " + players[0].Group.Name); } catch (Exception) { args.Player.SendErrorMessage("Invalid player."); } } private static void Kick(CommandArgs args) { if (args.Parameters.Count < 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /kick [reason]"); return; } if (args.Parameters[0].Length == 0) { args.Player.SendErrorMessage("Missing player name."); return; } string plStr = args.Parameters[0]; var players = TShock.Utils.FindPlayer(plStr); if (players.Count == 0) { args.Player.SendErrorMessage("Invalid player!"); } else if (players.Count > 1) { var plrMatches = ""; foreach (TSPlayer plr in players) { if (plrMatches.Length != 0) { plrMatches += ", " + plr.Name; } else { plrMatches += plr.Name; } } args.Player.SendErrorMessage("More than one player matched! Matches: " + plrMatches); } else { string reason = args.Parameters.Count > 1 ? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)) : "Misbehaviour."; if (!TShock.Utils.Kick(players[0], reason, !args.Player.RealPlayer, false, args.Player.Name)) { args.Player.SendErrorMessage("You can't kick another admin!"); } } } private static void Ban(CommandArgs args) { if (args.Parameters[0].ToLower() == "help") { args.Player.SendInfoMessage("All ban commands were merged into one in TShock 4.0."); args.Player.SendInfoMessage("Syntax: /ban [option] [arguments]"); args.Player.SendInfoMessage("Options: list, listip, clear, add, addip, del, delip"); args.Player.SendInfoMessage("Arguments: list, listip, clear [code], add [name], addip [ip], del [name], delip [name]"); args.Player.SendInfoMessage("In addition, a reason may be provided for all new bans after the arguments."); return; } if (args.Parameters[0].ToLower() == "list") { #region List bans if (TShock.Bans.GetBans().Count == 0) { args.Player.SendErrorMessage("There are currently no players banned."); return; } string banString = ""; foreach (Ban b in TShock.Bans.GetBans()) { if (b.Name.Trim() == "") { continue; } if (banString.Length == 0) { banString = b.Name; } else { int length = banString.Length; while (length > 60) { length = length - 60; } if (length + b.Name.Length >= 60) { banString += "|, " + b.Name; } else { banString += ", " + b.Name; } } } String[] banStrings = banString.Split('|'); if (banStrings.Length == 0) { args.Player.SendErrorMessage("There are currently no players with valid names banned."); return; } if (banStrings[0].Trim() == "") { args.Player.SendErrorMessage("There are currently no bans with valid names found."); return; } args.Player.SendInfoMessage("List of banned players:"); foreach (string s in banStrings) { args.Player.SendInfoMessage(s); } return; #endregion List bans } if (args.Parameters[0].ToLower() == "listip") { #region List ip bans if (TShock.Bans.GetBans().Count == 0) { args.Player.SendWarningMessage("There are currently no players banned."); return; } string banString = ""; foreach (Ban b in TShock.Bans.GetBans()) { if (b.IP.Trim() == "") { continue; } if (banString.Length == 0) { banString = b.IP; } else { int length = banString.Length; while (length > 60) { length = length - 60; } if (length + b.Name.Length >= 60) { banString += "|, " + b.IP; } else { banString += ", " + b.IP; } } } String[] banStrings = banString.Split('|'); if (banStrings.Length == 0) { args.Player.SendErrorMessage("There are currently no players with valid IPs banned."); return; } if (banStrings[0].Trim() == "") { args.Player.SendErrorMessage("There are currently no bans with valid IPs found."); return; } args.Player.SendInfoMessage("List of IP banned players:"); foreach (string s in banStrings) { args.Player.SendInfoMessage(s); } return; #endregion List ip bans } if (args.Parameters.Count >= 2) { if (args.Parameters[0].ToLower() == "add") { #region Add ban string plStr = args.Parameters[1]; var players = TShock.Utils.FindPlayer(plStr); if (players.Count == 0) { args.Player.SendErrorMessage("Invalid player!"); } else if (players.Count > 1) { var plrMatches = ""; foreach (TSPlayer plr in players) { if (plrMatches.Length != 0) { plrMatches += ", " + plr.Name; } else { plrMatches += plr.Name; } } args.Player.SendErrorMessage("More than one player matched! Matches: " + plrMatches); } else { string reason = args.Parameters.Count > 2 ? String.Join(" ", args.Parameters.GetRange(2, args.Parameters.Count - 2)) : "Misbehavior."; if (!TShock.Utils.Ban(players[0], reason, !args.Player.RealPlayer, args.Player.Name)) { args.Player.SendErrorMessage("You can't ban another admin!"); } } return; #endregion Add ban } else if (args.Parameters[0].ToLower() == "addip") { #region Add ip ban string ip = args.Parameters[1]; string reason = args.Parameters.Count > 2 ? String.Join(" ", args.Parameters.GetRange(2, args.Parameters.Count - 2)) : "Manually added IP address ban."; TShock.Bans.AddBan(ip, "", reason); args.Player.SendSuccessMessage(ip + " banned."); return; #endregion Add ip ban } else if (args.Parameters[0].ToLower() == "delip") { #region Delete ip ban var ip = args.Parameters[1]; var ban = TShock.Bans.GetBanByIp(ip); if (ban != null) { if (TShock.Bans.RemoveBan(ban.IP)) args.Player.SendSuccessMessage(string.Format("Unbanned {0} ({1})!", ban.Name, ban.IP)); else args.Player.SendErrorMessage(string.Format("Failed to unban {0} ({1})!", ban.Name, ban.IP)); } else { args.Player.SendErrorMessage(string.Format("No bans for ip {0} exist", ip)); } return; #endregion Delete ip ban } else if (args.Parameters[0].ToLower() == "del") { #region Delete ban string plStr = args.Parameters[1]; var ban = TShock.Bans.GetBanByName(plStr, false); if (ban != null) { if (TShock.Bans.RemoveBan(ban.Name, true)) args.Player.SendSuccessMessage(string.Format("Unbanned {0} ({1})!", ban.Name, ban.IP)); else args.Player.SendErrorMessage(string.Format("Failed to unban {0} ({1})!", ban.Name, ban.IP)); } else { args.Player.SendErrorMessage(string.Format("No bans for player {0} exist", plStr)); } return; #endregion Delete ban } #region Clear bans if (args.Parameters[0].ToLower() == "clear") { if (args.Parameters.Count < 1 && ClearBansCode == -1) { ClearBansCode = new Random().Next(0, short.MaxValue); args.Player.SendInfoMessage("ClearBans Code: " + ClearBansCode); return; } if (args.Parameters.Count < 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /ban clear "); return; } int num; if (!int.TryParse(args.Parameters[1], out num)) { args.Player.SendErrorMessage("Invalid syntax! Expected a number, didn't get one."); return; } if (num == ClearBansCode) { ClearBansCode = -1; if (TShock.Bans.ClearBans()) { Log.ConsoleInfo("Bans cleared."); args.Player.SendSuccessMessage("Bans cleared."); } else { args.Player.SendErrorMessage("Failed to clear bans."); } } else { args.Player.SendErrorMessage("Incorrect clear code."); } } return; #endregion Clear bans } args.Player.SendErrorMessage("Invalid syntax or old command provided."); args.Player.SendErrorMessage("Type /ban help for more information."); } private static int ClearBansCode = -1; public static void Whitelist(CommandArgs args) { if (args.Parameters.Count == 1) { using (var tw = new StreamWriter(FileTools.WhitelistPath, true)) { tw.WriteLine(args.Parameters[0]); } args.Player.SendSuccessMessage("Added " + args.Parameters[0] + " to the whitelist."); } } public static void DisplayLogs(CommandArgs args) { args.Player.DisplayLogs = (!args.Player.DisplayLogs); args.Player.SendSuccessMessage("You will " + (args.Player.DisplayLogs ? "now" : "no longer") + " receive logs."); } public static void SaveSSI(CommandArgs args ) { if (TShock.Config.ServerSideInventory) { args.Player.SendSuccessMessage("SSI has been saved."); foreach (TSPlayer player in TShock.Players) { if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan) { TShock.InventoryDB.InsertPlayerData(player); } } } } public static void OverrideSSI( CommandArgs args ) { if( args.Parameters.Count < 1 ) { args.Player.SendErrorMessage("Correct usage: /overridessi(/ossi) "); return; } var players = TShock.Utils.FindPlayer(args.Parameters[0]); if( players.Count < 1 ) { args.Player.SendErrorMessage("No players match " + args.Parameters[0] + "!"); } else if( players.Count > 1 ) { args.Player.SendErrorMessage( players.Count + " players matched " + args.Parameters[0] + "!"); } else if (TShock.Config.ServerSideInventory) { if( players[0] != null && players[0].IsLoggedIn && !players[0].IgnoreActionsForClearingTrashCan) { args.Player.SendSuccessMessage( players[0].Name + " has been exempted and updated."); TShock.InventoryDB.InsertPlayerData(players[0]); } } } #endregion Player Management Commands #region Server Maintenence Commands private static void Broadcast(CommandArgs args) { string message = ""; for (int i = 0; i < args.Parameters.Count; i++) { message += " " + args.Parameters[i]; } TShock.Utils.Broadcast("(Server Broadcast)" + message, Color.Red); return; } private static void Off(CommandArgs args) { if (TShock.Config.ServerSideInventory) { foreach (TSPlayer player in TShock.Players) { if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan) { player.SaveServerInventory(); } } } string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!"); TShock.Utils.StopServer(true, reason); } //Added restart command private static void Restart(CommandArgs args) { if (Main.runningMono) { Log.ConsoleInfo("Sorry, this command has not yet been implemented in Mono."); } else { if (TShock.Config.ServerSideInventory) { foreach (TSPlayer player in TShock.Players) { if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan) { TShock.InventoryDB.InsertPlayerData(player); } } } string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!"); TShock.Utils.StopServer(true, reason); System.Diagnostics.Process.Start(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase); Environment.Exit(0); } } private static void OffNoSave(CommandArgs args) { string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!"); TShock.Utils.StopServer(false, reason); } private static void CheckUpdates(CommandArgs args) { args.Player.SendInfoMessage("An update check has been queued."); ThreadPool.QueueUserWorkItem(UpdateManager.CheckUpdate); } #endregion Server Maintenence Commands #region Cause Events and Spawn Monsters Commands private static void DropMeteor(CommandArgs args) { WorldGen.spawnMeteor = false; WorldGen.dropMeteor(); args.Player.SendInfoMessage("A meteor has been triggered."); } private static void Star(CommandArgs args) { int penis56 = 12; int penis57 = Main.rand.Next(Main.maxTilesX - 50) + 100; penis57 *= 0x10; int penis58 = Main.rand.Next((int) (Main.maxTilesY*0.05))*0x10; Vector2 vector = new Vector2(penis57, penis58); float speedX = Main.rand.Next(-100, 0x65); float speedY = Main.rand.Next(200) + 100; float penis61 = (float) Math.Sqrt(((speedX*speedX) + (speedY*speedY))); penis61 = (penis56)/penis61; speedX *= penis61; speedY *= penis61; Projectile.NewProjectile(vector.X, vector.Y, speedX, speedY, 12, 0x3e8, 10f, Main.myPlayer); args.Player.SendInfoMessage("An attempt has been made to spawn a star."); } private static void Fullmoon(CommandArgs args) { TSPlayer.Server.SetFullMoon(true); TShock.Utils.Broadcast(string.Format("{0} turned on the full moon.", args.Player.Name), Color.Green); } private static void Bloodmoon(CommandArgs args) { TSPlayer.Server.SetBloodMoon(true); TShock.Utils.Broadcast(string.Format("{0} turned on the blood moon.", args.Player.Name), Color.Green); } private static void Invade(CommandArgs args) { if (Main.invasionSize <= 0) { TSPlayer.All.SendInfoMessage(string.Format("{0} has started a goblin army invasion.", args.Player.Name)); TShock.StartInvasion(); } else { TSPlayer.All.SendInfoMessage(string.Format("{0} has ended a goblin army invasion.", args.Player.Name)); Main.invasionSize = 0; } } private static void StartHardMode(CommandArgs args) { if (!TShock.Config.DisableHardmode) WorldGen.StartHardmode(); else args.Player.SendMessage("Hardmode is disabled via config.", Color.Red); } private static void DisableHardMode(CommandArgs args) { Main.hardMode = false; args.Player.SendMessage("Hardmode is now disabled.", Color.Green); } [Obsolete("This specific command for spawning mobs will replaced soon.")] private static void Eater(CommandArgs args) { if (args.Parameters.Count > 1) { args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red); return; } int amount = 1; if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount)) { args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red); return; } amount = Math.Min(amount, Main.maxNPCs); NPC eater = TShock.Utils.GetNPCById(13); TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY); TShock.Utils.Broadcast(string.Format("{0} has spawned eater of worlds {1} times!", args.Player.Name, amount)); } [Obsolete("This specific command for spawning mobs will replaced soon.")] private static void Eye(CommandArgs args) { if (args.Parameters.Count > 1) { args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red); return; } int amount = 1; if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount)) { args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red); return; } amount = Math.Min(amount, Main.maxNPCs); NPC eye = TShock.Utils.GetNPCById(4); TSPlayer.Server.SetTime(false, 0.0); TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY); TShock.Utils.Broadcast(string.Format("{0} has spawned eye {1} times!", args.Player.Name, amount)); } [Obsolete("This specific command for spawning mobs will replaced soon.")] private static void King(CommandArgs args) { if (args.Parameters.Count > 1) { args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red); return; } int amount = 1; if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount)) { args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red); return; } amount = Math.Min(amount, Main.maxNPCs); NPC king = TShock.Utils.GetNPCById(50); TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY); TShock.Utils.Broadcast(string.Format("{0} has spawned king slime {1} times!", args.Player.Name, amount)); } [Obsolete("This specific command for spawning mobs will replaced soon.")] private static void Skeletron(CommandArgs args) { if (args.Parameters.Count > 1) { args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red); return; } int amount = 1; if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount)) { args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red); return; } amount = Math.Min(amount, Main.maxNPCs); NPC skeletron = TShock.Utils.GetNPCById(35); TSPlayer.Server.SetTime(false, 0.0); TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY); TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron {1} times!", args.Player.Name, amount)); } [Obsolete("This specific command for spawning mobs will replaced soon.")] private static void WoF(CommandArgs args) { if (Main.wof >= 0 || (args.Player.Y / 16f < (Main.maxTilesY - 205))) { args.Player.SendMessage("Can't spawn Wall of Flesh!", Color.Red); return; } NPC.SpawnWOF(new Vector2(args.Player.X, args.Player.Y)); TShock.Utils.Broadcast(string.Format("{0} has spawned Wall of Flesh!", args.Player.Name)); } [Obsolete("This specific command for spawning mobs will replaced soon.")] private static void Twins(CommandArgs args) { if (args.Parameters.Count > 1) { args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red); return; } int amount = 1; if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount)) { args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red); return; } amount = Math.Min(amount, Main.maxNPCs); NPC retinazer = TShock.Utils.GetNPCById(125); NPC spaz = TShock.Utils.GetNPCById(126); TSPlayer.Server.SetTime(false, 0.0); TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY); TShock.Utils.Broadcast(string.Format("{0} has spawned the twins {1} times!", args.Player.Name, amount)); } [Obsolete("This specific command for spawning mobs will replaced soon.")] private static void Destroyer(CommandArgs args) { if (args.Parameters.Count > 1) { args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red); return; } int amount = 1; if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount)) { args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red); return; } amount = Math.Min(amount, Main.maxNPCs); NPC destroyer = TShock.Utils.GetNPCById(134); TSPlayer.Server.SetTime(false, 0.0); TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY); TShock.Utils.Broadcast(string.Format("{0} has spawned the destroyer {1} times!", args.Player.Name, amount)); } [Obsolete("This specific command for spawning mobs will replaced soon.")] private static void SkeletronPrime(CommandArgs args) { if (args.Parameters.Count > 1) { args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red); return; } int amount = 1; if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount)) { args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red); return; } amount = Math.Min(amount, Main.maxNPCs); NPC prime = TShock.Utils.GetNPCById(127); TSPlayer.Server.SetTime(false, 0.0); TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY); TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron prime {1} times!", args.Player.Name, amount)); } [Obsolete("This specific command for spawning mobs will replaced soon.")] private static void Hardcore(CommandArgs args) // TODO: Add all 8 bosses { if (args.Parameters.Count > 1) { args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red); return; } int amount = 1; if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount)) { args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red); return; } amount = Math.Min(amount, Main.maxNPCs / 4); NPC retinazer = TShock.Utils.GetNPCById(125); NPC spaz = TShock.Utils.GetNPCById(126); NPC destroyer = TShock.Utils.GetNPCById(134); NPC prime = TShock.Utils.GetNPCById(127); NPC eater = TShock.Utils.GetNPCById(13); NPC eye = TShock.Utils.GetNPCById(4); NPC king = TShock.Utils.GetNPCById(50); NPC skeletron = TShock.Utils.GetNPCById(35); TSPlayer.Server.SetTime(false, 0.0); TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY); TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY); TShock.Utils.Broadcast(string.Format("{0} has spawned all bosses {1} times!", args.Player.Name, amount)); } private static void SpawnMob(CommandArgs args) { if (args.Parameters.Count < 1 || args.Parameters.Count > 2) { args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob [amount]", Color.Red); return; } if (args.Parameters[0].Length == 0) { args.Player.SendMessage("Missing mob name/id", Color.Red); return; } int amount = 1; if (args.Parameters.Count == 2 && !int.TryParse(args.Parameters[1], out amount)) { args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob [amount]", Color.Red); return; } amount = Math.Min(amount, Main.maxNPCs); var npcs = TShock.Utils.GetNPCByIdOrName(args.Parameters[0]); if (npcs.Count == 0) { args.Player.SendMessage("Invalid mob type!", Color.Red); } else if (npcs.Count > 1) { args.Player.SendMessage(string.Format("More than one ({0}) mob matched!", npcs.Count), Color.Red); } else { var npc = npcs[0]; if (npc.type >= 1 && npc.type < Main.maxNPCTypes && npc.type != 113) //Do not allow WoF to spawn, in certain conditions may cause loops in client { TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY, 50, 20); TSPlayer.All.SendSuccessMessage(string.Format("{0} was spawned {1} time(s).", npc.name, amount)); } else if (npc.type == 113) args.Player.SendErrorMessage("Sorry, you can't spawn Wall of Flesh! Try /wof instead."); // Maybe perhaps do something with WorldGen.SpawnWoF? else args.Player.SendMessage("Invalid mob type!", Color.Red); } } #endregion Cause Events and Spawn Monsters Commands #region Teleport Commands private static void Home(CommandArgs args) { args.Player.Spawn(); args.Player.SendSuccessMessage("Teleported to your spawnpoint."); } private static void Spawn(CommandArgs args) { if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY)) args.Player.SendSuccessMessage("Teleported to the map's spawnpoint."); } private static void TP(CommandArgs args) { if (args.Parameters.Count < 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /tp "); return; } string plStr = String.Join(" ", args.Parameters); var players = TShock.Utils.FindPlayer(plStr); if (players.Count == 0) args.Player.SendErrorMessage("Invalid player!"); else if (players.Count > 1) args.Player.SendErrorMessage("More than one player matched!"); else if (!players[0].TPAllow && !args.Player.Group.HasPermission(Permissions.tpall)) { var plr = players[0]; args.Player.SendErrorMessage(plr.Name + " has prevented users from teleporting to them."); plr.SendInfoMessage(args.Player.Name + " attempted to teleport to you."); } else { var plr = players[0]; if (args.Player.Teleport(plr.TileX, plr.TileY + 3)) { args.Player.SendSuccessMessage(string.Format("Teleported to {0}.", plr.Name)); if (!args.Player.Group.HasPermission(Permissions.tphide)) plr.SendInfoMessage(args.Player.Name + " teleported to you."); } } } private static void TPHere(CommandArgs args) { if (args.Parameters.Count < 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /tphere "); return; } string plStr = String.Join(" ", args.Parameters); if (plStr == "all" || plStr == "*") { args.Player.SendInfoMessage(string.Format("You brought all players here.")); for (int i = 0; i < Main.maxPlayers; i++) { if (Main.player[i].active && (Main.player[i] != args.TPlayer)) { if (TShock.Players[i].Teleport(args.Player.TileX, args.Player.TileY + 3)) TShock.Players[i].SendSuccessMessage(string.Format("You were teleported to {0}.", args.Player.Name) + "."); } } return; } var players = TShock.Utils.FindPlayer(plStr); if (players.Count == 0) { args.Player.SendErrorMessage("Invalid player!"); } else if (players.Count > 1) { args.Player.SendErrorMessage("More than one player matched!"); } else { var plr = players[0]; if (plr.Teleport(args.Player.TileX, args.Player.TileY + 3)) { plr.SendInfoMessage(string.Format("You were teleported to {0}.", args.Player.Name)); args.Player.SendSuccessMessage(string.Format("You brought {0} here.", plr.Name)); } } } private static void TPAllow(CommandArgs args) { if (!args.Player.TPAllow) args.Player.SendSuccessMessage("You have removed your teleportation protection."); if (args.Player.TPAllow) args.Player.SendSuccessMessage("You have enabled teleportation protection."); args.Player.TPAllow = !args.Player.TPAllow; } private static void Warp(CommandArgs args) { bool hasManageWarpPermission = args.Player.Group.HasPermission(Permissions.managewarp); if (args.Parameters.Count < 1) { if (hasManageWarpPermission) { args.Player.SendInfoMessage("All warp commands were merged into one in TShock 4.0."); args.Player.SendInfoMessage("Previous warps with spaces should be wrapped in single quotes."); args.Player.SendInfoMessage("Invalid syntax. Syntax: /warp [command] [arguments]"); args.Player.SendInfoMessage("Commands: add, del, hide, list, send, [warpname]"); args.Player.SendInfoMessage("Arguments: add [warp name], del [warp name], list [page]"); args.Player.SendInfoMessage("Arguments: send [player] [warp name], hide [warp name] [Enable(true/false)]"); args.Player.SendInfoMessage("Examples: /warp add foobar, /warp hide foobar true, /warp foobar"); return; } else { args.Player.SendErrorMessage("Invalid syntax. Syntax: /warp [name] or /warp list "); args.Player.SendErrorMessage("Previous warps with spaces should be wrapped in single quotes."); return; } } if (args.Parameters[0].Equals("list")) { #region //How many warps per page const int pagelimit = 15; //How many warps per line const int perline = 5; //Pages start at 0 but are displayed and parsed at 1 int page = 0; if (args.Parameters.Count > 1) { if (!int.TryParse(args.Parameters[1], out page) || page < 1) { args.Player.SendErrorMessage(string.Format("Invalid page number ({0})", page)); return; } page--; //Substract 1 as pages are parsed starting at 1 and not 0 } var warps = TShock.Warps.ListAllPublicWarps(Main.worldID.ToString()); //Check if they are trying to access a page that doesn't exist. int pagecount = warps.Count/pagelimit; if (page > pagecount) { args.Player.SendErrorMessage(string.Format("Page number exceeds pages ({0}/{1}).", page + 1, pagecount + 1)); return; } //Display the current page and the number of pages. args.Player.SendSuccessMessage(string.Format("Current warps ({0}/{1}):", page + 1, pagecount + 1)); //Add up to pagelimit names to a list var nameslist = new List(); for (int i = (page*pagelimit); (i < ((page*pagelimit) + pagelimit)) && i < warps.Count; i++) { nameslist.Add(warps[i].WarpName); } //convert the list to an array for joining var names = nameslist.ToArray(); for (int i = 0; i < names.Length; i += perline) { args.Player.SendInfoMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline))); } if (page < pagecount) { args.Player.SendInfoMessage(string.Format("Type /warp list {0} for more warps.", (page + 2))); } #endregion } else if (args.Parameters[0].ToLower() == "add" && hasManageWarpPermission) { #region Add warp if (args.Parameters.Count == 2) { string warpName = args.Parameters[1]; if (warpName == "list" || warpName == "hide" || warpName == "del" || warpName == "add") { args.Player.SendErrorMessage("Name reserved, use a different name."); } else if (TShock.Warps.AddWarp(args.Player.TileX, args.Player.TileY, warpName, Main.worldID.ToString())) { args.Player.SendSuccessMessage("Warp added: " + warpName); } else { args.Player.SendErrorMessage("Warp " + warpName + " already exists."); } } else args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp add [name]"); #endregion } else if (args.Parameters[0].ToLower() == "del" && hasManageWarpPermission) { #region Del warp if (args.Parameters.Count == 2) { string warpName = args.Parameters[1]; if (TShock.Warps.RemoveWarp(warpName)) args.Player.SendSuccessMessage("Warp deleted: " + warpName); else args.Player.SendErrorMessage("Could not find the specified warp."); } else args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp del [name]"); #endregion } else if (args.Parameters[0].ToLower() == "hide" && hasManageWarpPermission) { #region Hide warp if (args.Parameters.Count == 3) { string warpName = args.Parameters[1]; bool state = false; if (Boolean.TryParse(args.Parameters[2], out state)) { if (TShock.Warps.HideWarp(args.Parameters[1], state)) { if (state) args.Player.SendSuccessMessage("Warp " + warpName + " is now private."); else args.Player.SendSuccessMessage("Warp " + warpName + " is now public."); } else args.Player.SendErrorMessage("Could not find specified warp."); } else args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp hide [name] "); } else args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp hide [name] "); #endregion } else if (args.Parameters[0].ToLower() == "send" && args.Player.Group.HasPermission(Permissions.tphere)) { #region Warp send if (args.Parameters.Count < 3) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp send [player] [warpname]"); return; } var foundplr = TShock.Utils.FindPlayer(args.Parameters[1]); if (foundplr.Count == 0) { args.Player.SendErrorMessage("Invalid player!"); return; } else if (foundplr.Count > 1) { args.Player.SendErrorMessage(string.Format("More than one ({0}) player matched!", args.Parameters.Count)); return; } string warpName = args.Parameters[2]; var warp = TShock.Warps.FindWarp(warpName); var plr = foundplr[0]; if (warp.WarpPos != Vector2.Zero) { if (plr.Teleport((int)warp.WarpPos.X, (int)warp.WarpPos.Y + 3)) { plr.SendSuccessMessage(string.Format("{0} warped you to {1}.", args.Player.Name, warpName)); args.Player.SendSuccessMessage(string.Format("You warped {0} to {1}.", plr.Name, warpName)); } } else { args.Player.SendErrorMessage("Specified warp not found."); } #endregion } else { string warpName = String.Join(" ", args.Parameters); var warp = TShock.Warps.FindWarp(warpName); if (warp.WarpPos != Vector2.Zero) { if (args.Player.Teleport((int)warp.WarpPos.X, (int)warp.WarpPos.Y + 3)) args.Player.SendSuccessMessage("Warped to " + warpName + "."); } else { args.Player.SendErrorMessage("The specified warp was not found."); } } } #endregion Teleport Commands #region Group Management private static void AddGroup(CommandArgs args) { if (args.Parameters.Count > 0) { String groupname = args.Parameters[0]; args.Parameters.RemoveAt(0); String permissions = String.Join(",", args.Parameters); String response = TShock.Groups.AddGroup(groupname, permissions); if (response.Length > 0) args.Player.SendSuccessMessage(response); } else { args.Player.SendErrorMessage("Incorrect format: /addgroup [optional permissions]"); } } private static void DeleteGroup(CommandArgs args) { if (args.Parameters.Count > 0) { String groupname = args.Parameters[0]; String response = TShock.Groups.DeleteGroup(groupname); if (response.Length > 0) args.Player.SendSuccessMessage(response); } else { args.Player.SendErrorMessage("Incorrect format: /delgroup "); } } private static void ModifyGroup(CommandArgs args) { if (args.Parameters.Count > 2) { String com = args.Parameters[0]; args.Parameters.RemoveAt(0); String groupname = args.Parameters[0]; args.Parameters.RemoveAt(0); string response = ""; if (com.Equals("add")) { if( groupname == "*" ) { int count = 0; foreach( Group g in TShock.Groups ) { response = TShock.Groups.AddPermissions(g.Name, args.Parameters); if (!response.StartsWith("Error:")) count++; } args.Player.SendSuccessMessage(String.Format("{0} groups were modified.", count )); return; } response = TShock.Groups.AddPermissions(groupname, args.Parameters); if (response.Length > 0) args.Player.SendSuccessMessage(response); return; } if (com.Equals("del") || com.Equals("delete")) { if (groupname == "*") { int count = 0; foreach (Group g in TShock.Groups) { response = TShock.Groups.DeletePermissions(g.Name, args.Parameters); if (!response.StartsWith("Error:")) count++; } args.Player.SendSuccessMessage(String.Format("{0} groups were modified.", count)); return; } response = TShock.Groups.DeletePermissions(groupname, args.Parameters); if (response.Length > 0) args.Player.SendSuccessMessage(response); return; } } args.Player.SendErrorMessage("Incorrect format: /modgroup add|del "); } private static void ViewGroups(CommandArgs args) { if (args.Parameters.Count > 0) { String com = args.Parameters[0]; if( com == "list" ) { string ret = "Groups: "; foreach( Group g in TShock.Groups.groups ) { if (ret.Length > 50) { args.Player.SendSuccessMessage(ret); ret = ""; } if( ret != "" ) { ret += ", "; } ret += g.Name; } if (ret.Length > 0) { args.Player.SendSuccessMessage(ret); } return; } else if( com == "perm") { if (args.Parameters.Count > 1) { String groupname = args.Parameters[1]; if( TShock.Groups.GroupExists( groupname ) ) { string ret = String.Format("Permissions for {0}: ", groupname); foreach (string p in TShock.Utils.GetGroup( groupname ).permissions) { if (ret.Length > 50) { args.Player.SendSuccessMessage(ret); ret = ""; } if (ret != "") { ret += ", "; } ret += p; } if (ret.Length > 0) { args.Player.SendSuccessMessage(ret); } return; } else { args.Player.SendErrorMessage("Group does not exist."); return; } } } } args.Player.SendErrorMessage("Incorrect format: /group list"); args.Player.SendErrorMessage(" /group perm "); } #endregion Group Management #region Item Management private static void AddItem(CommandArgs args) { if (args.Parameters.Count == 1) { var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]); if (items.Count == 0) { args.Player.SendErrorMessage("Invalid item type!"); } else if (items.Count > 1) { args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count)); } else { var item = items[0]; if (item.type >= 1) { TShock.Itembans.AddNewBan(item.name); args.Player.SendErrorMessage(item.name + " has been banned."); } else { args.Player.SendErrorMessage("Invalid item type!"); } } } else { args.Player.SendErrorMessage("Invalid use: /additem \"item name\" or /additem ##."); } } private static void DeleteItem(CommandArgs args) { if (args.Parameters.Count == 1) { var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]); if (items.Count == 0) { args.Player.SendErrorMessage("Invalid item type!"); } else if (items.Count > 1) { args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count)); } else { var item = items[0]; if (item.type >= 1) { TShock.Itembans.RemoveBan(item.name); args.Player.SendSuccessMessage(item.name + " has been unbanned."); } else { args.Player.SendErrorMessage("Invalid item type!"); } } } else { args.Player.SendErrorMessage("Invalid use: /delitem \"item name\" or /delitem ##"); } } private static void ListItems(CommandArgs args) { args.Player.SendInfoMessage("The banned items are: " + String.Join(",", TShock.Itembans.ItemBans) + "."); } private static void AddItemGroup(CommandArgs args) { if (args.Parameters.Count == 2) { var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]); if (items.Count == 0) { args.Player.SendErrorMessage("Invalid item type!"); } else if (items.Count > 1) { args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count)); } else { var item = items[0]; if (item.type >= 1) { if(TShock.Groups.GroupExists(args.Parameters[1])) { ItemBan ban = TShock.Itembans.GetItemBanByName(item.name); if(!ban.AllowedGroups.Contains(args.Parameters[1])) { TShock.Itembans.AllowGroup(item.name, args.Parameters[1]); args.Player.SendSuccessMessage("Banned item " + item.name + " has been allowed for group " + args.Parameters[1] + "."); } else { args.Player.SendWarningMessage("Banned item " + item.name + " is already allowed for group " + args.Parameters[1] + "!"); } } else { args.Player.SendErrorMessage("Group " + args.Parameters[1] + " not found!"); } } else { args.Player.SendErrorMessage("Invalid item type!"); } } } else { args.Player.SendErrorMessage("Invalid use: /additemgroup \"item name\" \"group name\""); } } private static void DeleteItemGroup(CommandArgs args) { if (args.Parameters.Count == 2) { var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]); if (items.Count == 0) { args.Player.SendErrorMessage("Invalid item type!"); } else if (items.Count > 1) { args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count)); } else { var item = items[0]; if (item.type >= 1) { if(TShock.Groups.GroupExists(args.Parameters[1])) { ItemBan ban = TShock.Itembans.GetItemBanByName(item.name); if(ban.AllowedGroups.Contains(args.Parameters[1])) { TShock.Itembans.RemoveGroup(item.name, args.Parameters[1]); args.Player.SendSuccessMessage("Removed access for group " + args.Parameters[1] + " to banned item " + item.name + "."); } else { args.Player.SendWarningMessage("Group " + args.Parameters[1] + " did not have access to banned item " + item.name + "!"); } } else { args.Player.SendErrorMessage("Group " + args.Parameters[1] + " not found!"); } } else { args.Player.SendErrorMessage("Invalid item type!"); } } } else { args.Player.SendErrorMessage("Invalid use: /delitemgroup \"item name\" \"group name\""); } } #endregion Item Management #region Server Config Commands private static void SetSpawn(CommandArgs args) { Main.spawnTileX = args.Player.TileX + 1; Main.spawnTileY = args.Player.TileY + 3; SaveManager.Instance.SaveWorld(false); args.Player.SendSuccessMessage("Spawn has now been set at your location."); } private static void Reload(CommandArgs args) { FileTools.SetupConfig(); TShock.HandleCommandLinePostConfigLoad(Environment.GetCommandLineArgs()); TShock.Groups.LoadPermisions(); //todo: Create an event for reloads to propegate to plugins. TShock.Regions.ReloadAllRegions(); args.Player.SendSuccessMessage( "Configuration, permissions, and regions reload complete. Some changes may require a server restart."); } private static void ServerPassword(CommandArgs args) { if (args.Parameters.Count != 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /password \"\""); return; } string passwd = args.Parameters[0]; TShock.Config.ServerPassword = passwd; args.Player.SendSuccessMessage(string.Format("Server password has been changed to: {0}.", passwd)); } private static void Save(CommandArgs args) { SaveManager.Instance.SaveWorld(false); foreach (TSPlayer tsply in TShock.Players.Where(tsply => tsply != null)) { tsply.SaveServerInventory(); } args.Player.SendSuccessMessage("Save succeeded."); } private static void Settle(CommandArgs args) { if (Liquid.panicMode) { args.Player.SendWarningMessage("Liquids are already settling!"); return; } Liquid.StartPanic(); args.Player.SendInfoMessage("Settling liquids."); } private static void MaxSpawns(CommandArgs args) { if (args.Parameters.Count != 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /maxspawns "); args.Player.SendErrorMessage("Proper syntax: /maxspawns show"); args.Player.SendErrorMessage("Proper syntax: /maxspawns default"); return; } if (args.Parameters[0] == "show") { args.Player.SendInfoMessage("Current maximum spawns is " + TShock.Config.DefaultMaximumSpawns + "."); return; } if(args.Parameters[0]=="default"){ TShock.Config.DefaultMaximumSpawns = 5; NPC.defaultMaxSpawns = 5; TSPlayer.All.SendInfoMessage(string.Format("{0} changed the maximum spawns to 5.", args.Player.Name)); return; } int amount = Convert.ToInt32(args.Parameters[0]); int.TryParse(args.Parameters[0], out amount); NPC.defaultMaxSpawns = amount; TShock.Config.DefaultMaximumSpawns = amount; TSPlayer.All.SendInfoMessage(string.Format("{0} changed the maximum spawns to {1}.", args.Player.Name, amount)); } private static void SpawnRate(CommandArgs args) { if (args.Parameters.Count != 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /spawnrate "); args.Player.SendErrorMessage("/spawnrate show"); args.Player.SendErrorMessage("/spawnrate default"); return; } if (args.Parameters[0] == "show") { args.Player.SendInfoMessage("Current spawn rate is " + TShock.Config.DefaultSpawnRate + "."); return; } if (args.Parameters[0] == "default") { TShock.Config.DefaultSpawnRate = 600; NPC.defaultSpawnRate = 600; TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to 600.", args.Player.Name)); return; } int amount = Convert.ToInt32(args.Parameters[0]); int.TryParse(args.Parameters[0], out amount); NPC.defaultSpawnRate = amount; TShock.Config.DefaultSpawnRate = amount; TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to {1}.", args.Player.Name, amount)); } #endregion Server Config Commands #region Time/PvpFun Commands private static void Time(CommandArgs args) { if (args.Parameters.Count != 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /time "); return; } switch (args.Parameters[0]) { case "day": TSPlayer.Server.SetTime(true, 150.0); TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to day.", args.Player.Name)); break; case "night": TSPlayer.Server.SetTime(false, 0.0); TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to night.", args.Player.Name)); break; case "dusk": TSPlayer.Server.SetTime(false, 0.0); TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to dusk.", args.Player.Name)); break; case "noon": TSPlayer.Server.SetTime(true, 27000.0); TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to noon.", args.Player.Name)); break; case "midnight": TSPlayer.Server.SetTime(false, 16200.0); TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to midnight.", args.Player.Name)); break; default: args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /time "); break; } } //TODO: Come back here private static void Slap(CommandArgs args) { if (args.Parameters.Count < 1 || args.Parameters.Count > 2) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /slap [dmg]"); return; } if (args.Parameters[0].Length == 0) { args.Player.SendErrorMessage("Missing player name."); return; } string plStr = args.Parameters[0]; var players = TShock.Utils.FindPlayer(plStr); if (players.Count == 0) { args.Player.SendErrorMessage("Invalid player!"); } else if (players.Count > 1) { args.Player.SendErrorMessage("More than one player matched!"); } else { var plr = players[0]; int damage = 5; if (args.Parameters.Count == 2) { int.TryParse(args.Parameters[1], out damage); } if (!args.Player.Group.HasPermission(Permissions.kill)) { damage = TShock.Utils.Clamp(damage, 15, 0); } plr.DamagePlayer(damage); TSPlayer.All.SendSuccessMessage(string.Format("{0} slapped {1} for {2} damage.", args.Player.Name, plr.Name, damage)); Log.Info(args.Player.Name + " slapped " + plr.Name + " for " + damage + " damage."); } } #endregion Time/PvpFun Commands #region Region Commands private static void DebugRegions(CommandArgs args) { foreach (Region r in TShock.Regions.Regions) { args.Player.SendMessage(r.Name + ": P: " + r.DisableBuild + " X: " + r.Area.X + " Y: " + r.Area.Y + " W: " + r.Area.Width + " H: " + r.Area.Height); foreach (int s in r.AllowedIDs) { args.Player.SendMessage(r.Name + ": " + s); } } } private static void Region(CommandArgs args) { string cmd = "help"; if (args.Parameters.Count > 0) { cmd = args.Parameters[0].ToLower(); } switch (cmd) { case "name": { { args.Player.SendMessage("Hit a block to get the name of the region", Color.Yellow); args.Player.AwaitingName = true; } break; } case "set": { int choice = 0; if (args.Parameters.Count == 2 && int.TryParse(args.Parameters[1], out choice) && choice >= 1 && choice <= 2) { args.Player.SendMessage("Hit a block to Set Point " + choice, Color.Yellow); args.Player.AwaitingTempPoint = choice; } else { args.Player.SendMessage("Invalid syntax! Proper syntax: /region set [1/2]", Color.Red); } break; } case "define": { if (args.Parameters.Count > 1) { if (!args.Player.TempPoints.Any(p => p == Point.Zero)) { string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)); var x = Math.Min(args.Player.TempPoints[0].X, args.Player.TempPoints[1].X); var y = Math.Min(args.Player.TempPoints[0].Y, args.Player.TempPoints[1].Y); var width = Math.Abs(args.Player.TempPoints[0].X - args.Player.TempPoints[1].X); var height = Math.Abs(args.Player.TempPoints[0].Y - args.Player.TempPoints[1].Y); if (TShock.Regions.AddRegion(x, y, width, height, regionName, args.Player.UserAccountName, Main.worldID.ToString())) { args.Player.TempPoints[0] = Point.Zero; args.Player.TempPoints[1] = Point.Zero; args.Player.SendMessage("Set region " + regionName, Color.Yellow); } else { args.Player.SendMessage("Region " + regionName + " already exists", Color.Red); } } else { args.Player.SendMessage("Points not set up yet", Color.Red); } } else args.Player.SendMessage("Invalid syntax! Proper syntax: /region define [name]", Color.Red); break; } case "protect": { if (args.Parameters.Count == 3) { string regionName = args.Parameters[1]; if (args.Parameters[2].ToLower() == "true") { if (TShock.Regions.SetRegionState(regionName, true)) args.Player.SendMessage("Protected region " + regionName, Color.Yellow); else args.Player.SendMessage("Could not find specified region", Color.Red); } else if (args.Parameters[2].ToLower() == "false") { if (TShock.Regions.SetRegionState(regionName, false)) args.Player.SendMessage("Unprotected region " + regionName, Color.Yellow); else args.Player.SendMessage("Could not find specified region", Color.Red); } else args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]", Color.Red); } else args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]", Color.Red); break; } case "delete": { if (args.Parameters.Count > 1) { string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)); if (TShock.Regions.DeleteRegion(regionName)) args.Player.SendMessage("Deleted region " + regionName, Color.Yellow); else args.Player.SendMessage("Could not find specified region", Color.Red); } else args.Player.SendMessage("Invalid syntax! Proper syntax: /region delete [name]", Color.Red); break; } case "clear": { args.Player.TempPoints[0] = Point.Zero; args.Player.TempPoints[1] = Point.Zero; args.Player.SendMessage("Cleared temp area", Color.Yellow); args.Player.AwaitingTempPoint = 0; break; } case "allow": { if (args.Parameters.Count > 2) { string playerName = args.Parameters[1]; string regionName = ""; for (int i = 2; i < args.Parameters.Count; i++) { if (regionName == "") { regionName = args.Parameters[2]; } else { regionName = regionName + " " + args.Parameters[i]; } } if (TShock.Users.GetUserByName(playerName) != null) { if (TShock.Regions.AddNewUser(regionName, playerName)) { args.Player.SendMessage("Added user " + playerName + " to " + regionName, Color.Yellow); } else args.Player.SendMessage("Region " + regionName + " not found", Color.Red); } else { args.Player.SendMessage("Player " + playerName + " not found", Color.Red); } } else args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow [name] [region]", Color.Red); break; } case "remove": if (args.Parameters.Count > 2) { string playerName = args.Parameters[1]; string regionName = ""; for (int i = 2; i < args.Parameters.Count; i++) { if (regionName == "") { regionName = args.Parameters[2]; } else { regionName = regionName + " " + args.Parameters[i]; } } if (TShock.Users.GetUserByName(playerName) != null) { if (TShock.Regions.RemoveUser(regionName, playerName)) { args.Player.SendMessage("Removed user " + playerName + " from " + regionName, Color.Yellow); } else args.Player.SendMessage("Region " + regionName + " not found", Color.Red); } else { args.Player.SendMessage("Player " + playerName + " not found", Color.Red); } } else args.Player.SendMessage("Invalid syntax! Proper syntax: /region remove [name] [region]", Color.Red); break; case "allowg": { if (args.Parameters.Count > 2) { string group = args.Parameters[1]; string regionName = ""; for (int i = 2; i < args.Parameters.Count; i++) { if (regionName == "") { regionName = args.Parameters[2]; } else { regionName = regionName + " " + args.Parameters[i]; } } if (TShock.Groups.GroupExists(group)) { if (TShock.Regions.AllowGroup(regionName, group)) { args.Player.SendMessage("Added group " + group + " to " + regionName, Color.Yellow); } else args.Player.SendMessage("Region " + regionName + " not found", Color.Red); } else { args.Player.SendMessage("Group " + group + " not found", Color.Red); } } else args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow [group] [region]", Color.Red); break; } case "removeg": if (args.Parameters.Count > 2) { string group = args.Parameters[1]; string regionName = ""; for (int i = 2; i < args.Parameters.Count; i++) { if (regionName == "") { regionName = args.Parameters[2]; } else { regionName = regionName + " " + args.Parameters[i]; } } if (TShock.Groups.GroupExists(group)) { if (TShock.Regions.RemoveGroup(regionName, group)) { args.Player.SendMessage("Removed group " + group + " from " + regionName, Color.Yellow); } else args.Player.SendMessage("Region " + regionName + " not found", Color.Red); } else { args.Player.SendMessage("Group " + group + " not found", Color.Red); } } else args.Player.SendMessage("Invalid syntax! Proper syntax: /region removeg [group] [region]", Color.Red); break; case "list": { //How many regions per page const int pagelimit = 15; //How many regions per line const int perline = 5; //Pages start at 0 but are displayed and parsed at 1 int page = 0; if (args.Parameters.Count > 1) { if (!int.TryParse(args.Parameters[1], out page) || page < 1) { args.Player.SendMessage(string.Format("Invalid page number ({0})", page), Color.Red); return; } page--; //Substract 1 as pages are parsed starting at 1 and not 0 } var regions = TShock.Regions.ListAllRegions(Main.worldID.ToString()); // Are there even any regions to display? if (regions.Count == 0) { args.Player.SendMessage("There are currently no regions defined.", Color.Red); return; } //Check if they are trying to access a page that doesn't exist. int pagecount = regions.Count / pagelimit; if (page > pagecount) { args.Player.SendMessage(string.Format("Page number exceeds pages ({0}/{1})", page + 1, pagecount + 1), Color.Red); return; } //Display the current page and the number of pages. args.Player.SendMessage(string.Format("Current Regions ({0}/{1}):", page + 1, pagecount + 1), Color.Green); //Add up to pagelimit names to a list var nameslist = new List(); for (int i = (page * pagelimit); (i < ((page * pagelimit) + pagelimit)) && i < regions.Count; i++) { nameslist.Add(regions[i].Name); } //convert the list to an array for joining var names = nameslist.ToArray(); for (int i = 0; i < names.Length; i += perline) { args.Player.SendMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline)), Color.Yellow); } if (page < pagecount) { args.Player.SendMessage(string.Format("Type /region list {0} for more regions.", (page + 2)), Color.Yellow); } break; } case "info": { if (args.Parameters.Count > 1) { string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)); Region r = TShock.Regions.GetRegionByName(regionName); if (r == null) { args.Player.SendMessage("Region {0} does not exist"); break; } args.Player.SendMessage(r.Name + ": P: " + r.DisableBuild + " X: " + r.Area.X + " Y: " + r.Area.Y + " W: " + r.Area.Width + " H: " + r.Area.Height); foreach (int s in r.AllowedIDs) { var user = TShock.Users.GetUserByID(s); args.Player.SendMessage(r.Name + ": " + (user != null ? user.Name : "Unknown")); } } else { args.Player.SendMessage("Invalid syntax! Proper syntax: /region info [name]", Color.Red); } break; } case "z": { if (args.Parameters.Count == 3) { string regionName = args.Parameters[1]; int z = 0; if (int.TryParse(args.Parameters[2], out z)) { if (TShock.Regions.SetZ(regionName, z)) args.Player.SendMessage("Region's z is now " + z, Color.Yellow); else args.Player.SendMessage("Could not find specified region", Color.Red); } else args.Player.SendMessage("Invalid syntax! Proper syntax: /region z [name] [#]", Color.Red); } else args.Player.SendMessage("Invalid syntax! Proper syntax: /region z [name] [#]", Color.Red); break; } case "resize": case "expand": { if (args.Parameters.Count == 4) { int direction; switch (args.Parameters[2]) { case "u": case "up": { direction = 0; break; } case "r": case "right": { direction = 1; break; } case "d": case "down": { direction = 2; break; } case "l": case "left": { direction = 3; break; } default: { direction = -1; break; } } int addAmount; int.TryParse(args.Parameters[3], out addAmount); if (TShock.Regions.resizeRegion(args.Parameters[1], addAmount, direction)) { args.Player.SendMessage("Region Resized Successfully!", Color.Yellow); TShock.Regions.ReloadAllRegions(); } else { args.Player.SendMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]", Color.Red); } } else { args.Player.SendMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]1", Color.Red); } break; } case "help": default: { args.Player.SendMessage("Avialable region commands:", Color.Green); args.Player.SendMessage("/region set [1/2] /region define [name] /region protect [name] [true/false]", Color.Yellow); args.Player.SendMessage("/region name (provides region name)", Color.Yellow); args.Player.SendMessage("/region delete [name] /region clear (temporary region)", Color.Yellow); args.Player.SendMessage("/region allow [name] [regionname]", Color.Yellow); args.Player.SendMessage("/region resize [regionname] [u/d/l/r] [amount]", Color.Yellow); break; } } } #endregion Region Commands #region World Protection Commands private static void ToggleAntiBuild(CommandArgs args) { TShock.Config.DisableBuild = (TShock.Config.DisableBuild == false); TSPlayer.All.SendSuccessMessage(string.Format("Anti-build is now {0}.", (TShock.Config.DisableBuild ? "on" : "off"))); } private static void ProtectSpawn(CommandArgs args) { TShock.Config.SpawnProtection = (TShock.Config.SpawnProtection == false); TSPlayer.All.SendSuccessMessage(string.Format("Spawn is now {0}.", (TShock.Config.SpawnProtection ? "protected" : "open"))); } #endregion World Protection Commands #region General Commands private static void Help(CommandArgs args) { args.Player.SendInfoMessage("TShock Commands:"); int page = 1; if (args.Parameters.Count > 0) int.TryParse(args.Parameters[0], out page); var cmdlist = new List(); for (int j = 0; j < ChatCommands.Count; j++) { if (ChatCommands[j].CanRun(args.Player)) { cmdlist.Add(ChatCommands[j]); } } var sb = new StringBuilder(); if (cmdlist.Count > (15*(page - 1))) { for (int j = (15*(page - 1)); j < (15*page); j++) { if (sb.Length != 0) sb.Append(", "); sb.Append("/").Append(cmdlist[j].Name); if (j == cmdlist.Count - 1) { args.Player.SendInfoMessage(sb.ToString()); break; } if ((j + 1)%5 == 0) { args.Player.SendInfoMessage(sb.ToString()); sb.Clear(); } } } if (cmdlist.Count > (15*page)) { args.Player.SendInfoMessage(string.Format("Type /help {0} for more commands.", (page + 1))); } } private static void GetVersion(CommandArgs args) { args.Player.SendInfoMessage(string.Format("TShock: {0} ({1}): ({2}/{3})", TShock.VersionNum, TShock.VersionCodename, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots)); } private static void ListConnectedPlayers(CommandArgs args) { //How many players per page const int pagelimit = 15; //How many players per line const int perline = 5; //Pages start at 0 but are displayed and parsed at 1 int page = 0; if (args.Parameters.Count > 0) { if (!int.TryParse(args.Parameters[0], out page) || page < 1) { args.Player.SendErrorMessage(string.Format("Invalid page number ({0})", page)); return; } page--; //Substract 1 as pages are parsed starting at 1 and not 0 } var playerList = args.Player.Group.HasPermission(Permissions.seeids) ? TShock.Utils.GetPlayers(true) : TShock.Utils.GetPlayers(false); //Check if they are trying to access a page that doesn't exist. int pagecount = playerList.Count / pagelimit; if (page > pagecount) { args.Player.SendErrorMessage(string.Format("Page number exceeds pages ({0}/{1})", page + 1, pagecount + 1)); return; } //Display the current page and the number of pages. args.Player.SendSuccessMessage(string.Format("Players: {0}/{1}", TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots)); args.Player.SendSuccessMessage(string.Format("Current players page {0}/{1}:", page + 1, pagecount + 1)); //Add up to pagelimit names to a list var nameslist = new List(); for (int i = (page * pagelimit); (i < ((page * pagelimit) + pagelimit)) && i < playerList.Count; i++) { nameslist.Add(playerList[i]); } //convert the list to an array for joining var names = nameslist.ToArray(); for (int i = 0; i < names.Length; i += perline) { args.Player.SendInfoMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline))); } if (page < pagecount) { args.Player.SendInfoMessage(string.Format("Type /who {0} for more players.", (page + 2))); } } private static void AuthToken(CommandArgs args) { if (TShock.AuthToken == 0) { args.Player.SendWarningMessage("Auth is disabled. This incident has been logged."); Log.Warn(args.Player.IP + " attempted to use /auth even though it's disabled."); return; } int givenCode = Convert.ToInt32(args.Parameters[0]); if (givenCode == TShock.AuthToken && args.Player.Group.Name != "superadmin") { try { TShock.Users.AddUser(new User(args.Player.IP, "", "", "superadmin")); args.Player.Group = TShock.Utils.GetGroup("superadmin"); args.Player.SendInfoMessage("This IP address is now superadmin. Please perform the following command:"); args.Player.SendInfoMessage("/user add : superadmin"); args.Player.SendInfoMessage("Creates: with the password as part of the superadmin group."); args.Player.SendInfoMessage("Please use /login to login from now on."); args.Player.SendInfoMessage("If you understand, please /login now, and type /auth-verify."); } catch (UserManagerException ex) { Log.ConsoleError(ex.ToString()); args.Player.SendErrorMessage(ex.Message); } return; } if (args.Player.Group.Name == "superadmin") { args.Player.SendInfoMessage("Please disable the auth system! If you need help, consult the forums. http://tshock.co/"); args.Player.SendInfoMessage("This IP address is now superadmin. Please perform the following command:"); args.Player.SendInfoMessage("/user add : superadmin"); args.Player.SendInfoMessage("Creates: with the password as part of the superadmin group."); args.Player.SendInfoMessage("Please use /login to login from now on."); args.Player.SendInfoMessage("If you understand, please /login now, and type /auth-verify."); return; } args.Player.SendErrorMessage("Incorrect auth code. This incident has been logged."); Log.Warn(args.Player.IP + " attempted to use an incorrect auth code."); } private static void AuthVerify(CommandArgs args) { if (TShock.AuthToken == 0) { args.Player.SendWarningMessage("It appears that you have already turned off the auth token."); args.Player.SendWarningMessage("If this is a mistake, delete auth.lck."); return; } if (!args.Player.IsLoggedIn) { args.Player.SendWarningMessage("You must be logged in to disable the auth system."); args.Player.SendWarningMessage("This is a security measure designed to prevent insecure administration setups."); args.Player.SendWarningMessage("Please re-run /auth and read the instructions!"); args.Player.SendWarningMessage("If you're still confused, consult the forums: http://tshock.co/"); return; } args.Player.SendSuccessMessage("Your new account has been verified, and the /auth system has been turned off."); args.Player.SendSuccessMessage("You can always use the /user command to manage players. Don't just delete the auth.lck."); args.Player.SendSuccessMessage("Thank you for using TShock! http://tshock.co/ & http://github.com/TShock/TShock"); FileTools.CreateFile(Path.Combine(TShock.SavePath, "auth.lck")); File.Delete(Path.Combine(TShock.SavePath, "authcode.txt")); TShock.AuthToken = 0; } private static void ThirdPerson(CommandArgs args) { if (args.Parameters.Count == 0) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /me "); return; } if (args.Player.mute) args.Player.SendErrorMessage("You are muted."); else TSPlayer.All.SendMessage(string.Format("*{0} {1}", args.Player.Name, String.Join(" ", args.Parameters)), 205, 133, 63); } private static void PartyChat(CommandArgs args) { if (args.Parameters.Count == 0) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /p "); return; } int playerTeam = args.Player.Team; if (args.Player.mute) args.Player.SendErrorMessage("You are muted."); else if (playerTeam != 0) { string msg = string.Format("<{0}> {1}", args.Player.Name, String.Join(" ", args.Parameters)); foreach (TSPlayer player in TShock.Players) { if (player != null && player.Active && player.Team == playerTeam) player.SendMessage(msg, Main.teamColor[playerTeam].R, Main.teamColor[playerTeam].G, Main.teamColor[playerTeam].B); } } else args.Player.SendErrorMessage("You are not in a party!"); } private static void Mute(CommandArgs args) { if (args.Parameters.Count < 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /mute [reason]"); return; } var players = TShock.Utils.FindPlayer(args.Parameters[0]); if (players.Count == 0) args.Player.SendErrorMessage("Invalid player!"); else if (players.Count > 1) args.Player.SendErrorMessage("More than one player matched!"); else if (players[0].Group.HasPermission(Permissions.mute)) { args.Player.SendErrorMessage("You cannot mute this player."); } else if (players[0].mute) { var plr = players[0]; plr.mute = false; TSPlayer.All.SendInfoMessage(String.Format("{0} has been unmuted by {1}.", plr.Name, args.Player.Name)); } else { string reason = "misbehavior"; if (args.Parameters.Count > 1) reason = String.Join(" ", args.Parameters.ToArray(), 1, args.Parameters.Count - 1); var plr = players[0]; plr.mute = true; TSPlayer.All.SendInfoMessage(String.Format("{0} has been muted by {1} for {2}.", plr.Name, args.Player.Name, reason)); } } private static void Motd(CommandArgs args) { TShock.Utils.ShowFileToUser(args.Player, "motd.txt"); } private static void Rules(CommandArgs args) { TShock.Utils.ShowFileToUser(args.Player, "rules.txt"); } private static void Whisper(CommandArgs args) { if (args.Parameters.Count < 2) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /whisper "); return; } var players = TShock.Utils.FindPlayer(args.Parameters[0]); if (players.Count == 0) { args.Player.SendErrorMessage("Invalid player!"); } else if (players.Count > 1) { args.Player.SendErrorMessage("More than one player matched!"); } else if (args.Player.mute) args.Player.SendErrorMessage("You are muted."); else { var plr = players[0]; var msg = string.Join(" ", args.Parameters.ToArray(), 1, args.Parameters.Count - 1); plr.SendMessage("(Whisper From)" + "<" + args.Player.Name + ">" + msg, Color.MediumPurple); args.Player.SendMessage("(Whisper To)" + "<" + plr.Name + ">" + msg, Color.MediumPurple); plr.LastWhisper = args.Player; args.Player.LastWhisper = plr; } } private static void Reply(CommandArgs args) { if (args.Player.mute) args.Player.SendErrorMessage("You are muted."); else if (args.Player.LastWhisper != null) { var msg = string.Join(" ", args.Parameters); args.Player.LastWhisper.SendMessage("(Whisper From)" + "<" + args.Player.Name + ">" + msg, Color.MediumPurple); args.Player.SendMessage("(Whisper To)" + "<" + args.Player.LastWhisper.Name + ">" + msg, Color.MediumPurple); } else args.Player.SendErrorMessage( "You haven't previously received any whispers. Please use /whisper to whisper to other people."); } private static void Annoy(CommandArgs args) { if (args.Parameters.Count != 2) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /annoy "); return; } int annoy = 5; int.TryParse(args.Parameters[1], out annoy); var players = TShock.Utils.FindPlayer(args.Parameters[0]); if (players.Count == 0) args.Player.SendErrorMessage("Invalid player!"); else if (players.Count > 1) args.Player.SendErrorMessage("More than one player matched!"); else { var ply = players[0]; args.Player.SendSuccessMessage("Annoying " + ply.Name + " for " + annoy + " seconds."); (new Thread(ply.Whoopie)).Start(annoy); } } #endregion General Commands #region Cheat Commands private static void Kill(CommandArgs args) { if (args.Parameters.Count < 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /kill "); return; } string plStr = String.Join(" ", args.Parameters); var players = TShock.Utils.FindPlayer(plStr); if (players.Count == 0) { args.Player.SendErrorMessage("Invalid player!"); } else if (players.Count > 1) { args.Player.SendErrorMessage("More than one player matched!"); } else { var plr = players[0]; plr.DamagePlayer(999999); args.Player.SendSuccessMessage(string.Format("You just killed {0}!", plr.Name)); plr.SendErrorMessage(string.Format("{0} just killed you!", args.Player.Name)); } } private static void Butcher(CommandArgs args) { if (args.Parameters.Count > 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /butcher [killTownNPCs(true/false)]"); return; } bool killTownNPCs = false; if (args.Parameters.Count == 1) bool.TryParse(args.Parameters[0], out killTownNPCs); int killcount = 0; for (int i = 0; i < Main.npc.Length; i++) { if (Main.npc[i].active && Main.npc[i].type != 0 && (!Main.npc[i].townNPC || killTownNPCs)) { TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1); killcount++; } } TSPlayer.All.SendSuccessMessage(string.Format("Killed {0} NPCs.", killcount)); } private static void Item(CommandArgs args) { if (args.Parameters.Count < 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /item [item amount] [prefix id/name]"); return; } if (args.Parameters[0].Length == 0) { args.Player.SendErrorMessage("Missing an item name/id."); return; } int itemAmount = 0; int prefix = 0; if (args.Parameters.Count == 2) int.TryParse(args.Parameters[1], out itemAmount); else if (args.Parameters.Count == 3) { int.TryParse(args.Parameters[1], out itemAmount); var found = TShock.Utils.GetPrefixByIdOrName(args.Parameters[2]); if (found.Count == 1) prefix = found[0]; } var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]); if (items.Count == 0) { args.Player.SendErrorMessage("Invalid item type!"); } else if (items.Count > 1) { args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count)); } else { var item = items[0]; if (item.type >= 1 && item.type < Main.maxItemTypes) { if (args.Player.InventorySlotAvailable || item.name.Contains("Coin")) { if (itemAmount == 0 || itemAmount > item.maxStack) itemAmount = item.maxStack; if (args.Player.GiveItemCheck(item.type, item.name, item.width, item.height, itemAmount, prefix)) { args.Player.SendSuccessMessage(string.Format("Gave {0} {1}(s).", itemAmount, item.name)); } else { args.Player.SendErrorMessage("The item is banned and the config prevents you from spawning banned items."); } } else { args.Player.SendErrorMessage("You don't have free slots!"); } } else { args.Player.SendErrorMessage("Invalid item type!"); } } } private static void Give(CommandArgs args) { if (args.Parameters.Count < 2) { args.Player.SendErrorMessage( "Invalid syntax! Proper syntax: /give [item amount] [prefix id/name]"); return; } if (args.Parameters[0].Length == 0) { args.Player.SendErrorMessage("Missing item name/id."); return; } if (args.Parameters[1].Length == 0) { args.Player.SendErrorMessage("Missing player name."); return; } int itemAmount = 0; int prefix = 0; var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]); args.Parameters.RemoveAt(0); string plStr = args.Parameters[0]; args.Parameters.RemoveAt(0); if (args.Parameters.Count == 1) int.TryParse(args.Parameters[0], out itemAmount); else if (args.Parameters.Count == 2) { int.TryParse(args.Parameters[0], out itemAmount); var found = TShock.Utils.GetPrefixByIdOrName(args.Parameters[1]); if (found.Count == 1) prefix = found[0]; } if (items.Count == 0) { args.Player.SendErrorMessage("Invalid item type!"); } else if (items.Count > 1) { args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count)); } else { var item = items[0]; if (item.type >= 1 && item.type < Main.maxItemTypes) { var players = TShock.Utils.FindPlayer(plStr); if (players.Count == 0) { args.Player.SendErrorMessage("Invalid player!"); } else if (players.Count > 1) { args.Player.SendErrorMessage("More than one player matched!"); } else { var plr = players[0]; if (plr.InventorySlotAvailable || item.name.Contains("Coin")) { if (itemAmount == 0 || itemAmount > item.maxStack) itemAmount = item.maxStack; if (plr.GiveItemCheck(item.type, item.name, item.width, item.height, itemAmount, prefix)) { args.Player.SendSuccessMessage(string.Format("Gave {0} {1} {2}(s).", plr.Name, itemAmount, item.name)); plr.SendSuccessMessage(string.Format("{0} gave you {1} {2}(s).", args.Player.Name, itemAmount, item.name)); } else { args.Player.SendErrorMessage("The item is banned and the config prevents spawning banned items."); } } else { args.Player.SendErrorMessage("Player does not have free slots!"); } } } else { args.Player.SendErrorMessage("Invalid item type!"); } } } public static void ClearItems(CommandArgs args) { int radius = 50; if (args.Parameters.Count > 0) { if (args.Parameters[0].ToLower() == "all") { radius = Int32.MaxValue/16; } else { try { radius = Convert.ToInt32(args.Parameters[0]); } catch (Exception) { args.Player.SendErrorMessage( "Please either enter the keyword \"all\", or the block radius you wish to delete all items from."); return; } } } int count = 0; for (int i = 0; i < 200; i++) { if ( (Math.Sqrt(Math.Pow(Main.item[i].position.X - args.Player.X, 2) + Math.Pow(Main.item[i].position.Y - args.Player.Y, 2)) < radius*16) && (Main.item[i].active)) { Main.item[i].active = false; NetMessage.SendData(0x15, -1, -1, "", i, 0f, 0f, 0f, 0); count++; } } args.Player.SendSuccessMessage("All " + count + " items within a radius of " + radius + " have been deleted."); } private static void Heal(CommandArgs args) { TSPlayer playerToHeal; if (args.Parameters.Count > 0) { string plStr = String.Join(" ", args.Parameters); var players = TShock.Utils.FindPlayer(plStr); if (players.Count == 0) { args.Player.SendErrorMessage("Invalid player!"); return; } else if (players.Count > 1) { args.Player.SendErrorMessage("More than one player matched!"); return; } else { playerToHeal = players[0]; } } else if (!args.Player.RealPlayer) { args.Player.SendErrorMessage("You cant heal yourself!"); return; } else { playerToHeal = args.Player; } Item heart = TShock.Utils.GetItemById(58); Item star = TShock.Utils.GetItemById(184); for (int i = 0; i < 20; i++) playerToHeal.GiveItem(heart.type, heart.name, heart.width, heart.height, heart.maxStack); for (int i = 0; i < 10; i++) playerToHeal.GiveItem(star.type, star.name, star.width, star.height, star.maxStack); if (playerToHeal == args.Player) { args.Player.SendSuccessMessage("You just got healed!"); } else { args.Player.SendSuccessMessage(string.Format("You just healed {0}", playerToHeal.Name)); playerToHeal.SendSuccessMessage(string.Format("{0} just healed you!", args.Player.Name)); } } private static void Buff(CommandArgs args) { if (args.Parameters.Count < 1 || args.Parameters.Count > 2) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /buff [time(seconds)]"); return; } int id = 0; int time = 60; if (!int.TryParse(args.Parameters[0], out id)) { var found = TShock.Utils.GetBuffByName(args.Parameters[0]); if (found.Count == 0) { args.Player.SendErrorMessage("Invalid buff name!"); return; } else if (found.Count > 1) { args.Player.SendErrorMessage(string.Format("More than one ({0}) buff matched!", found.Count)); return; } id = found[0]; } if (args.Parameters.Count == 2) int.TryParse(args.Parameters[1], out time); if (id > 0 && id < Main.maxBuffs) { if (time < 0 || time > short.MaxValue) time = 60; args.Player.SetBuff(id, time*60); args.Player.SendSuccessMessage(string.Format("You have buffed yourself with {0}({1}) for {2} seconds!", TShock.Utils.GetBuffName(id), TShock.Utils.GetBuffDescription(id), (time))); } else args.Player.SendErrorMessage("Invalid buff ID!"); } private static void GBuff(CommandArgs args) { if (args.Parameters.Count < 2 || args.Parameters.Count > 3) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /gbuff [time(seconds)]"); return; } int id = 0; int time = 60; var foundplr = TShock.Utils.FindPlayer(args.Parameters[0]); if (foundplr.Count == 0) { args.Player.SendErrorMessage("Invalid player!"); return; } else if (foundplr.Count > 1) { args.Player.SendErrorMessage(string.Format("More than one ({0}) player matched!", args.Parameters.Count)); return; } else { if (!int.TryParse(args.Parameters[1], out id)) { var found = TShock.Utils.GetBuffByName(args.Parameters[1]); if (found.Count == 0) { args.Player.SendErrorMessage("Invalid buff name!"); return; } else if (found.Count > 1) { args.Player.SendErrorMessage(string.Format("More than one ({0}) buff matched!", found.Count)); return; } id = found[0]; } if (args.Parameters.Count == 3) int.TryParse(args.Parameters[2], out time); if (id > 0 && id < Main.maxBuffs) { if (time < 0 || time > short.MaxValue) time = 60; foundplr[0].SetBuff(id, time*60); args.Player.SendSuccessMessage(string.Format("You have buffed {0} with {1}({2}) for {3} seconds!", foundplr[0].Name, TShock.Utils.GetBuffName(id), TShock.Utils.GetBuffDescription(id), (time))); foundplr[0].SendSuccessMessage(string.Format("{0} has buffed you with {1}({2}) for {3} seconds!", args.Player.Name, TShock.Utils.GetBuffName(id), TShock.Utils.GetBuffDescription(id), (time))); } else args.Player.SendErrorMessage("Invalid buff ID!"); } } private static void Grow(CommandArgs args) { if (args.Parameters.Count != 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /grow [tree/epictree/mushroom/cactus/herb]"); return; } var name = "Fail"; var x = args.Player.TileX; var y = args.Player.TileY + 3; switch (args.Parameters[0].ToLower()) { case "tree": for (int i = x - 1; i < x + 2; i++) { Main.tile[i, y].active = true; Main.tile[i, y].type = 2; Main.tile[i, y].wall = 0; } Main.tile[x, y - 1].wall = 0; WorldGen.GrowTree(x, y); name = "Tree"; break; case "epictree": for (int i = x - 1; i < x + 2; i++) { Main.tile[i, y].active = true; Main.tile[i, y].type = 2; Main.tile[i, y].wall = 0; } Main.tile[x, y - 1].wall = 0; Main.tile[x, y - 1].liquid = 0; Main.tile[x, y - 1].active = true; WorldGen.GrowEpicTree(x, y); name = "Epic Tree"; break; case "mushroom": for (int i = x - 1; i < x + 2; i++) { Main.tile[i, y].active = true; Main.tile[i, y].type = 70; Main.tile[i, y].wall = 0; } Main.tile[x, y - 1].wall = 0; WorldGen.GrowShroom(x, y); name = "Mushroom"; break; case "cactus": Main.tile[x, y].type = 53; WorldGen.GrowCactus(x, y); name = "Cactus"; break; case "herb": Main.tile[x, y].active = true; Main.tile[x, y].frameX = 36; Main.tile[x, y].type = 83; WorldGen.GrowAlch(x, y); name = "Herb"; break; default: args.Player.SendErrorMessage("Unknown plant!"); return; } args.Player.SendTileSquare(x, y); args.Player.SendSuccessMessage("Tried to grow a " + name + "."); } #endregion Cheat Comamnds } }