using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; namespace TShockAPI.Models.PlayerUpdate { /// /// Model for the third set of misc data sent with a player update packet /// public struct MiscDataSet3 { public BitsByte bitsbyte; public bool IsSleeping { get => bitsbyte[0]; set => bitsbyte[0] = value; } /// /// Constructs a new instance of MiscDataSet3 with the given backing BitsByte /// /// public MiscDataSet3(BitsByte bitsbyte) { this.bitsbyte = bitsbyte; } } }