/* TShock, a server mod for Terraria Copyright (C) 2011-2019 Pryaxis & TShock Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using System.IO; using System.IO.Streams; using Terraria; namespace TShockAPI.Net { public class SpawnMsg : BaseMsg { public override PacketTypes ID { get { return PacketTypes.PlayerSpawn; } } public byte PlayerIndex { get; set; } public short TileX { get; set; } public short TileY { get; set; } public int RespawnTimer { get; set; } public short NumberOfDeathsPVE { get; set; } public short NumberOfDeathsPVP { get; set; } public PlayerSpawnContext PlayerSpawnContext { get; set; } public override void Pack(Stream stream) { stream.WriteInt8(PlayerIndex); stream.WriteInt16(TileX); stream.WriteInt16(TileY); stream.WriteInt32(RespawnTimer); stream.WriteInt16(NumberOfDeathsPVE); stream.WriteInt16(NumberOfDeathsPVP); stream.WriteByte((byte) PlayerSpawnContext); } } }