/* TShock, a server mod for Terraria Copyright (C) 2011-2014 Nyx Studios (fka. The TShock Team) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading; using Terraria; using TShockAPI.DB; namespace TShockAPI { public delegate void CommandDelegate(CommandArgs args); public class CommandArgs : EventArgs { public string Message { get; private set; } public TSPlayer Player { get; private set; } /// /// Parameters passed to the arguement. Does not include the command name. /// IE '/kick "jerk face"' will only have 1 argument /// public List Parameters { get; private set; } public Player TPlayer { get { return Player.TPlayer; } } public CommandArgs(string message, TSPlayer ply, List args) { Message = message; Player = ply; Parameters = args; } } public class Command { /// /// Gets or sets whether to allow non-players to use this command. /// public bool AllowServer { get; set; } /// /// Gets or sets whether to do logging of this command. /// public bool DoLog { get; set; } /// /// Gets or sets the help text of this command. /// public string HelpText { get; set; } /// /// Gets or sets an extended description of this command. /// public string[] HelpDesc { get; set; } /// /// Gets the name of the command. /// public string Name { get { return Names[0]; } } /// /// Gets the names of the command. /// public List Names { get; protected set; } /// /// Gets the permissions of the command. /// public List Permissions { get; protected set; } private CommandDelegate commandDelegate; public CommandDelegate CommandDelegate { get { return commandDelegate; } set { if (value == null) throw new ArgumentNullException(); commandDelegate = value; } } public Command(List permissions, CommandDelegate cmd, params string[] names) : this(cmd, names) { Permissions = permissions; } public Command(string permissions, CommandDelegate cmd, params string[] names) : this(cmd, names) { Permissions = new List { permissions }; } public Command(CommandDelegate cmd, params string[] names) { if (cmd == null) throw new ArgumentNullException("cmd"); if (names == null || names.Length < 1) throw new ArgumentException("names"); AllowServer = true; CommandDelegate = cmd; DoLog = true; HelpText = "No help available."; HelpDesc = null; Names = new List(names); Permissions = new List(); } public bool Run(string msg, TSPlayer ply, List parms) { if (!CanRun(ply)) return false; try { CommandDelegate(new CommandArgs(msg, ply, parms)); } catch (Exception e) { ply.SendErrorMessage("Command failed, check logs for more details."); Log.Error(e.ToString()); } return true; } public bool HasAlias(string name) { return Names.Contains(name); } public bool CanRun(TSPlayer ply) { if (Permissions == null || Permissions.Count < 1) return true; foreach (var Permission in Permissions) { if (ply.Group.HasPermission(Permission)) return true; } return false; } } public static class Commands { public static List ChatCommands = new List(); public static ReadOnlyCollection TShockCommands = new ReadOnlyCollection(new List()); private delegate void AddChatCommand(string permission, CommandDelegate command, params string[] names); public static void InitCommands() { List tshockCommands = new List(100); Action add = (cmd) => { tshockCommands.Add(cmd); ChatCommands.Add(cmd); }; add(new Command(AuthToken, "auth") { AllowServer = false, HelpText = "Used to authenticate as superadmin when first setting up TShock." }); add(new Command(Permissions.authverify, AuthVerify, "auth-verify") { HelpText = "Used to verify that you have correctly set up TShock." }); add(new Command(Permissions.user, ManageUsers, "user") { DoLog = false, HelpText = "Manages user accounts." }); #region Account Commands add(new Command(Permissions.canlogin, AttemptLogin, "login") { AllowServer = false, DoLog = false, HelpText = "Logs you into an account." }); add(new Command(Permissions.canchangepassword, PasswordUser, "password") { AllowServer = false, DoLog = false, HelpText = "Changes your account's password." }); add(new Command(Permissions.canregister, RegisterUser, "register") { AllowServer = false, DoLog = false, HelpText = "Registers you an account." }); #endregion #region Admin Commands add(new Command(Permissions.ban, Ban, "ban") { HelpText = "Manages player bans." }); add(new Command(Permissions.broadcast, Broadcast, "broadcast", "bc", "say") { HelpText = "Broadcasts a message to everyone on the server." }); add(new Command(Permissions.logs, DisplayLogs, "displaylogs") { HelpText = "Toggles whether you receive server logs." }); add(new Command(Permissions.managegroup, Group, "group") { HelpText = "Manages groups." }); add(new Command(Permissions.manageitem, ItemBan, "itemban") { HelpText = "Manages item bans." }); add(new Command(Permissions.manageprojectile, ProjectileBan, "projban") { HelpText = "Manages projectile bans." }); add(new Command(Permissions.manageregion, Region, "region") { HelpText = "Manages regions." }); add(new Command(Permissions.kick, Kick, "kick") { HelpText = "Removes a player from the server." }); add(new Command(Permissions.mute, Mute, "mute", "unmute") { HelpText = "Prevents a player from talking." }); add(new Command(Permissions.savessc, OverrideSSC, "overridessc", "ossc") { HelpText = "Overrides serverside characters for a player, temporarily." }); add(new Command(Permissions.savessc, SaveSSC, "savessc") { HelpText = "Saves all serverside characters." }); add(new Command(Permissions.settempgroup, TempGroup, "tempgroup") { HelpText = "Temporarily sets another player's group." }); add(new Command(Permissions.userinfo, GrabUserUserInfo, "userinfo", "ui") { HelpText = "Shows information about a user." }); #endregion #region Annoy Commands add(new Command(Permissions.annoy, Annoy, "annoy") { HelpText = "Annoys a player for an amount of time." }); add(new Command(Permissions.annoy, Confuse, "confuse") { HelpText = "Confuses a player for an amount of time." }); add(new Command(Permissions.annoy, Rocket, "rocket") { HelpText = "Rockets a player upwards. Requires SSC." }); add(new Command(Permissions.annoy, FireWork, "firework") { HelpText = "Spawns fireworks at a player." }); #endregion #region Configuration Commands add(new Command(Permissions.maintenance, CheckUpdates, "checkupdates") { HelpText = "Checks for TShock updates." }); add(new Command(Permissions.maintenance, Off, "off", "exit") { HelpText = "Shuts down the server while saving." }); add(new Command(Permissions.maintenance, OffNoSave, "off-nosave", "exit-nosave") { HelpText = "Shuts down the server without saving." }); add(new Command(Permissions.maintenance, Reload, "reload") { HelpText = "Reloads the server configuration file." }); add(new Command(Permissions.maintenance, Restart, "restart") { HelpText = "Restarts the server." }); add(new Command(Permissions.cfgpassword, ServerPassword, "serverpassword") { HelpText = "Changes the server password." }); add(new Command(Permissions.maintenance, GetVersion, "version") { HelpText = "Shows the TShock version." }); /* Does nothing atm. * * add(new Command(Permissions.updateplugins, UpdatePlugins, "updateplugins") { });*/ add(new Command(Permissions.whitelist, Whitelist, "whitelist") { HelpText = "Manages the server whitelist." }); #endregion #region Item Commands add(new Command(Permissions.item, Give, "give", "g") { HelpText = "Gives another player an item." }); add(new Command(Permissions.item, Item, "item", "i") { AllowServer = false, HelpText = "Gives yourself an item." }); #endregion #region NPC Commands add(new Command(Permissions.butcher, Butcher, "butcher") { HelpText = "Kills hostile NPCs or NPCs of a certain type." }); add(new Command(Permissions.renamenpc, RenameNPC, "renamenpc") { HelpText = "Renames an NPC." }); add(new Command(Permissions.invade, Invade, "invade") { HelpText = "Starts an NPC invasion." }); add(new Command(Permissions.maxspawns, MaxSpawns, "maxspawns") { HelpText = "Sets the maximum number of NPCs." }); add(new Command(Permissions.spawnboss, SpawnBoss, "spawnboss", "sb") { AllowServer = false, HelpText = "Spawns a number of bosses around you." }); add(new Command(Permissions.spawnmob, SpawnMob, "spawnmob", "sm") { AllowServer = false, HelpText = "Spawns a number of mobs around you." }); add(new Command(Permissions.spawnrate, SpawnRate, "spawnrate") { HelpText = "Sets the spawn rate of NPCs." }); add(new Command(Permissions.invade, PumpkinMoon, "pumpkinmoon", "pmoon") { HelpText = "Starts a Pumpkin Moon at the specified wave." }); add(new Command(Permissions.invade, FrostMoon, "frostmoon", "fmoon") { HelpText = "Starts a Frost Moon at the specified wave." }); #endregion #region TP Commands add(new Command(Permissions.home, Home, "home") { AllowServer = false, HelpText = "Sends you to your spawn point." }); add(new Command(Permissions.spawn, Spawn, "spawn") { AllowServer = false, HelpText = "Sends you to the world's spawn point." }); add(new Command(Permissions.tp, TP, "tp") { AllowServer = false, HelpText = "Teleports a player to another player." }); add(new Command(Permissions.tpothers, TPHere, "tphere") { AllowServer = false, HelpText = "Teleports a player to yourself." }); add(new Command(Permissions.tppos, TPPos, "tppos") { AllowServer = false, HelpText = "Teleports you to tile coordinates." }); add(new Command(Permissions.tpallow, TPAllow, "tpallow") { AllowServer = false, HelpText = "Toggles whether other people can teleport you." }); #endregion #region World Commands add(new Command(Permissions.antibuild, ToggleAntiBuild, "antibuild") { HelpText = "Toggles build protection." }); add(new Command(Permissions.bloodmoon, Bloodmoon, "bloodmoon") { HelpText = "Sets a blood moon." }); add(new Command(Permissions.grow, Grow, "grow") { AllowServer = false, HelpText = "Grows plants at your location." }); add(new Command(Permissions.dropmeteor, DropMeteor, "dropmeteor") { HelpText = "Drops a meteor somewhere in the world." }); add(new Command(Permissions.eclipse, Eclipse, "eclipse") { HelpText = "Sets an eclipse." }); add(new Command(Permissions.halloween, ForceHalloween, "forcehalloween") { HelpText = "Toggles halloween mode (goodie bags, pumpkins, etc)." }); add(new Command(Permissions.xmas, ForceXmas, "forcexmas") { HelpText = "Toggles christmas mode (present spawning, santa, etc)." }); add(new Command(Permissions.fullmoon, Fullmoon, "fullmoon") { HelpText = "Sets a full moon." }); add(new Command(Permissions.hardmode, Hardmode, "hardmode") { HelpText = "Toggles the world's hardmode status." }); add(new Command(Permissions.editspawn, ProtectSpawn, "protectspawn") { HelpText = "Toggles spawn protection." }); add(new Command(Permissions.rain, Rain, "rain") { HelpText = "Toggles the rain." }); add(new Command(Permissions.worldsave, Save, "save") { HelpText = "Saves the world file." }); add(new Command(Permissions.worldspawn, SetSpawn, "setspawn") { AllowServer = false, HelpText = "Sets the world's spawn point to your location." }); add(new Command(Permissions.worldsettle, Settle, "settle") { HelpText = "Forces all liquids to update immediately." }); add(new Command(Permissions.time, Time, "time") { HelpText = "Sets the world time." }); add(new Command(Permissions.wind, Wind, "wind") { HelpText = "Changes the wind speed." }); add(new Command(Permissions.worldinfo, WorldInfo, "world") { HelpText = "Shows information about the current world." }); #endregion #region Other Commands add(new Command(Permissions.buff, Buff, "buff") { AllowServer = false, HelpText = "Gives yourself a buff for an amount of time." }); add(new Command(Permissions.clear, Clear, "clear") { HelpText = "Clears item drops or projectiles." }); add(new Command(Permissions.buffplayer, GBuff, "gbuff", "buffplayer") { HelpText = "Gives another player a buff for an amount of time." }); add(new Command(Permissions.godmode, ToggleGodMode, "godmode") { HelpText = "Toggles godmode on a player." }); add(new Command(Permissions.heal, Heal, "heal") { HelpText = "Heals a player in HP and MP." }); add(new Command(Permissions.kill, Kill, "kill") { HelpText = "Kills another player." }); add(new Command(Permissions.cantalkinthird, ThirdPerson, "me") { HelpText = "Sends an action message to everyone." }); add(new Command(Permissions.canpartychat, PartyChat, "party", "p") { AllowServer = false, HelpText = "Sends a message to everyone on your team." }); add(new Command(Permissions.whisper, Reply, "reply", "r") { HelpText = "Replies to a PM sent to you." }); add(new Command(Rests.RestPermissions.restmanage, ManageRest, "rest") { HelpText = "Manages the REST API." }); add(new Command(Permissions.slap, Slap, "slap") { HelpText = "Slaps a player, dealing damage." }); add(new Command(Permissions.serverinfo, ServerInfo, "stats") { HelpText = "Shows the server information." }); add(new Command(Permissions.warp, Warp, "warp") { HelpText = "Teleports you to a warp point or manages warps." }); add(new Command(Permissions.whisper, Whisper, "whisper", "w", "tell") { HelpText = "Sends a PM to a player." }); #endregion add(new Command(Aliases, "aliases") { HelpText = "Shows a command's aliases." }); add(new Command(Help, "help") { HelpText = "Lists commands or gives help on them." }); add(new Command(Motd, "motd") { HelpText = "Shows the message of the day." }); add(new Command(ListConnectedPlayers, "playing", "online", "who") { HelpText = "Shows the currently connected players." }); add(new Command(Rules, "rules") { HelpText = "Shows the server's rules." }); TShockCommands = new ReadOnlyCollection(tshockCommands); } public static bool HandleCommand(TSPlayer player, string text) { string cmdText = text.Remove(0, 1); var args = ParseParameters(cmdText); if (args.Count < 1) return false; string cmdName = args[0].ToLower(); args.RemoveAt(0); IEnumerable cmds = ChatCommands.Where(c => c.HasAlias(cmdName)).ToList(); if (Hooks.PlayerHooks.OnPlayerCommand(player, cmdName, cmdText, args, ref cmds)) return true; if (cmds.Count() == 0) { if (player.AwaitingResponse.ContainsKey(cmdName)) { Action call = player.AwaitingResponse[cmdName]; player.AwaitingResponse.Remove(cmdName); call(new CommandArgs(cmdText, player, args)); return true; } player.SendErrorMessage("Invalid command entered. Type {0}help for a list of valid commands.", TShock.Config.CommandSpecifier); return true; } foreach (Command cmd in cmds) { if (!cmd.CanRun(player)) { TShock.Utils.SendLogs(string.Format("{0} tried to execute {1}{2}.", player.Name, TShock.Config.CommandSpecifier, cmdText), Color.PaleVioletRed, player); player.SendErrorMessage("You do not have access to this command."); } else if (!cmd.AllowServer && !player.RealPlayer) { player.SendErrorMessage("You must use this command in-game."); } else { if (cmd.DoLog) TShock.Utils.SendLogs(string.Format("{0} executed: {1}{2}.", player.Name, TShock.Config.CommandSpecifier, cmdText), Color.PaleVioletRed, player); cmd.Run(cmdText, player, args); } } return true; } /// /// Parses a string of parameters into a list. Handles quotes. /// /// /// private static List ParseParameters(string str) { var ret = new List(); var sb = new StringBuilder(); bool instr = false; for (int i = 0; i < str.Length; i++) { char c = str[i]; if (c == '\\' && ++i < str.Length) { if (str[i] != '"' && str[i] != ' ' && str[i] != '\\') sb.Append('\\'); sb.Append(str[i]); } else if (c == '"') { instr = !instr; if (!instr) { ret.Add(sb.ToString()); sb.Clear(); } else if (sb.Length > 0) { ret.Add(sb.ToString()); sb.Clear(); } } else if (IsWhiteSpace(c) && !instr) { if (sb.Length > 0) { ret.Add(sb.ToString()); sb.Clear(); } } else sb.Append(c); } if (sb.Length > 0) ret.Add(sb.ToString()); return ret; } private static bool IsWhiteSpace(char c) { return c == ' ' || c == '\t' || c == '\n'; } #region Account commands private static void AttemptLogin(CommandArgs args) { if (args.Player.LoginAttempts > TShock.Config.MaximumLoginAttempts && (TShock.Config.MaximumLoginAttempts != -1)) { Log.Warn(String.Format("{0} ({1}) had {2} or more invalid login attempts and was kicked automatically.", args.Player.IP, args.Player.Name, TShock.Config.MaximumLoginAttempts)); TShock.Utils.Kick(args.Player, "Too many invalid login attempts."); return; } User user = TShock.Users.GetUserByName(args.Player.Name); string encrPass = ""; bool usingUUID = false; if (args.Parameters.Count == 0 && !TShock.Config.DisableUUIDLogin) { if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, "")) return; user = TShock.Users.GetUserByName(args.Player.Name); usingUUID = true; } else if (args.Parameters.Count == 1) { if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, args.Parameters[0])) return; user = TShock.Users.GetUserByName(args.Player.Name); encrPass = TShock.Utils.HashPassword(args.Parameters[0]); } else if (args.Parameters.Count == 2 && TShock.Config.AllowLoginAnyUsername) { if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Parameters[0], args.Parameters[1])) return; user = TShock.Users.GetUserByName(args.Parameters[0]); encrPass = TShock.Utils.HashPassword(args.Parameters[1]); if (String.IsNullOrEmpty(args.Parameters[0])) { args.Player.SendErrorMessage("Bad login attempt."); return; } } else { args.Player.SendErrorMessage("Syntax: /login - Logs in using your UUID and character name"); args.Player.SendErrorMessage(" /login - Logs in using your password and character name"); args.Player.SendErrorMessage(" /login - Logs in using your username and password"); args.Player.SendErrorMessage("If you forgot your password, there is no way to recover it."); return; } try { if (user == null) { args.Player.SendErrorMessage("A user by that name does not exist."); } else if (user.Password.ToUpper() == encrPass.ToUpper() || (usingUUID && user.UUID == args.Player.UUID && !TShock.Config.DisableUUIDLogin && !String.IsNullOrWhiteSpace(args.Player.UUID))) { args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, TShock.Users.GetUserID(user.Name)); var group = TShock.Utils.GetGroup(user.Group); if (Main.ServerSideCharacter) { if (group.HasPermission(Permissions.bypassssc)) { args.Player.IgnoreActionsForClearingTrashCan = false; } args.Player.PlayerData.RestoreCharacter(args.Player); } args.Player.LoginFailsBySsi = false; if (group.HasPermission(Permissions.ignorestackhackdetection)) args.Player.IgnoreActionsForCheating = "none"; if (group.HasPermission(Permissions.usebanneditem)) args.Player.IgnoreActionsForDisabledArmor = "none"; args.Player.Group = group; args.Player.tempGroup = null; args.Player.UserAccountName = user.Name; args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName); args.Player.IsLoggedIn = true; args.Player.IgnoreActionsForInventory = "none"; if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter) { args.Player.PlayerData.CopyCharacter(args.Player); TShock.CharacterDB.InsertPlayerData(args.Player); } args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully."); Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + user.Name + "."); if ((args.Player.LoginHarassed) && (TShock.Config.RememberLeavePos)) { if (TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP) != Vector2.Zero) { Vector2 pos = TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP); args.Player.Teleport((int) pos.X*16, (int) pos.Y*16); } args.Player.LoginHarassed = false; } TShock.Users.SetUserUUID(user, args.Player.UUID); Hooks.PlayerHooks.OnPlayerPostLogin(args.Player); } else { if (usingUUID && !TShock.Config.DisableUUIDLogin) { args.Player.SendErrorMessage("UUID does not match this character!"); } else { args.Player.SendErrorMessage("Invalid password!"); } Log.Warn(args.Player.IP + " failed to authenticate as user: " + user.Name + "."); args.Player.LoginAttempts++; } } catch (Exception ex) { args.Player.SendErrorMessage("There was an error processing your request."); Log.Error(ex.ToString()); } } private static void PasswordUser(CommandArgs args) { try { if (args.Player.IsLoggedIn && args.Parameters.Count == 2) { var user = TShock.Users.GetUserByName(args.Player.UserAccountName); string encrPass = TShock.Utils.HashPassword(args.Parameters[0]); if (user.Password.ToUpper() == encrPass.ToUpper()) { args.Player.SendSuccessMessage("You changed your password!"); TShock.Users.SetUserPassword(user, args.Parameters[1]); // SetUserPassword will hash it for you. Log.ConsoleInfo(args.Player.IP + " named " + args.Player.Name + " changed the password of account " + user.Name + "."); } else { args.Player.SendErrorMessage("You failed to change your password!"); Log.ConsoleError(args.Player.IP + " named " + args.Player.Name + " failed to change password for account: " + user.Name + "."); } } else { args.Player.SendErrorMessage("Not logged in or invalid syntax! Proper syntax: /password "); } } catch (UserManagerException ex) { args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + "."); Log.ConsoleError("PasswordUser returned an error: " + ex); } } private static void RegisterUser(CommandArgs args) { try { var user = new User(); if (args.Parameters.Count == 1) { user.Name = args.Player.Name; user.Password = args.Parameters[0]; } else if (args.Parameters.Count == 2 && TShock.Config.AllowRegisterAnyUsername) { user.Name = args.Parameters[0]; user.Password = args.Parameters[1]; } else { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /register "); return; } user.Group = TShock.Config.DefaultRegistrationGroupName; // FIXME -- we should get this from the DB. --Why? user.UUID = args.Player.UUID; if (TShock.Users.GetUserByName(user.Name) == null && user.Name != TSServerPlayer.AccountName) // Cheap way of checking for existance of a user { args.Player.SendSuccessMessage("Account \"{0}\" has been registered.", user.Name); args.Player.SendSuccessMessage("Your password is {0}.", user.Password); TShock.Users.AddUser(user); TShock.CharacterDB.SeedInitialData(TShock.Users.GetUser(user)); Log.ConsoleInfo("{0} registered an account: \"{1}\".", args.Player.Name, user.Name); } else { args.Player.SendErrorMessage("Account " + user.Name + " has already been registered."); Log.ConsoleInfo(args.Player.Name + " failed to register an existing account: " + user.Name); } } catch (UserManagerException ex) { args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + "."); Log.ConsoleError("RegisterUser returned an error: " + ex); } } private static void ManageUsers(CommandArgs args) { // This guy needs to be here so that people don't get exceptions when they type /user if (args.Parameters.Count < 1) { args.Player.SendErrorMessage("Invalid user syntax. Try /user help."); return; } string subcmd = args.Parameters[0]; // Add requires a username, password, and a group specified. if (subcmd == "add") { var user = new User(); try { if (args.Parameters.Count == 4) { user.Name = args.Parameters[1]; user.Password = args.Parameters[2]; user.Group = args.Parameters[3]; args.Player.SendSuccessMessage("Account " + user.Name + " has been added to group " + user.Group + "!"); TShock.Users.AddUser(user); TShock.CharacterDB.SeedInitialData(TShock.Users.GetUser(user)); Log.ConsoleInfo(args.Player.Name + " added Account " + user.Name + " to group " + user.Group); } else { args.Player.SendErrorMessage("Invalid syntax. Try /user help."); } } catch (UserManagerException ex) { args.Player.SendErrorMessage(ex.Message); Log.ConsoleError(ex.ToString()); } } // User deletion requires a username else if (subcmd == "del" && args.Parameters.Count == 2) { var user = new User(); user.Name = args.Parameters[1]; try { TShock.Users.RemoveUser(user); args.Player.SendSuccessMessage("Account removed successfully."); Log.ConsoleInfo(args.Player.Name + " successfully deleted account: " + args.Parameters[1] + "."); } catch (UserManagerException ex) { args.Player.SendMessage(ex.Message, Color.Red); Log.ConsoleError(ex.ToString()); } } // Password changing requires a username, and a new password to set else if (subcmd == "password") { var user = new User(); user.Name = args.Parameters[1]; try { if (args.Parameters.Count == 3) { args.Player.SendSuccessMessage("Password change succeeded for " + user.Name + "."); TShock.Users.SetUserPassword(user, args.Parameters[2]); Log.ConsoleInfo(args.Player.Name + " changed the password of account " + user.Name); } else { args.Player.SendErrorMessage("Invalid user password syntax. Try /user help."); } } catch (UserManagerException ex) { args.Player.SendErrorMessage(ex.Message); Log.ConsoleError(ex.ToString()); } } // Group changing requires a username or IP address, and a new group to set else if (subcmd == "group") { var user = new User(); user.Name = args.Parameters[1]; try { if (args.Parameters.Count == 3) { args.Player.SendSuccessMessage("Account " + user.Name + " has been changed to group " + args.Parameters[2] + "!"); TShock.Users.SetUserGroup(user, args.Parameters[2]); Log.ConsoleInfo(args.Player.Name + " changed account " + user.Name + " to group " + args.Parameters[2] + "."); } else { args.Player.SendErrorMessage("Invalid user group syntax. Try /user help."); } } catch (UserManagerException ex) { args.Player.SendMessage(ex.Message, Color.Green); Log.ConsoleError(ex.ToString()); } } else if (subcmd == "help") { args.Player.SendInfoMessage("Use command help:"); args.Player.SendInfoMessage("/user add username password group -- Adds a specified user"); args.Player.SendInfoMessage("/user del username -- Removes a specified user"); args.Player.SendInfoMessage("/user password username newpassword -- Changes a user's password"); args.Player.SendInfoMessage("/user group username newgroup -- Changes a user's group"); } else { args.Player.SendErrorMessage("Invalid user syntax. Try /user help."); } } #endregion #region Stupid commands private static void ServerInfo(CommandArgs args) { args.Player.SendInfoMessage("Memory usage: " + Process.GetCurrentProcess().WorkingSet64); args.Player.SendInfoMessage("Allocated memory: " + Process.GetCurrentProcess().VirtualMemorySize64); args.Player.SendInfoMessage("Total processor time: " + Process.GetCurrentProcess().TotalProcessorTime); args.Player.SendInfoMessage("WinVer: " + Environment.OSVersion); args.Player.SendInfoMessage("Proc count: " + Environment.ProcessorCount); args.Player.SendInfoMessage("Machine name: " + Environment.MachineName); } private static void WorldInfo(CommandArgs args) { args.Player.SendInfoMessage("World name: " + Main.worldName); args.Player.SendInfoMessage("World size: {0}x{1}", Main.maxTilesX, Main.maxTilesY); args.Player.SendInfoMessage("World ID: " + Main.worldID); } #endregion #region Player Management Commands private static void GrabUserUserInfo(CommandArgs args) { if (args.Parameters.Count < 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /userinfo "); return; } var players = TShock.Utils.FindPlayer(args.Parameters[0]); if (players.Count > 1) { TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name)); return; } try { args.Player.SendSuccessMessage("IP Address: " + players[0].IP + " Logged in as: " + players[0].UserAccountName + " group: " + players[0].Group.Name); } catch (Exception) { args.Player.SendErrorMessage("Invalid player."); } } private static void Kick(CommandArgs args) { if (args.Parameters.Count < 1) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /kick [reason]"); return; } if (args.Parameters[0].Length == 0) { args.Player.SendErrorMessage("Missing player name."); return; } string plStr = args.Parameters[0]; var players = TShock.Utils.FindPlayer(plStr); if (players.Count == 0) { args.Player.SendErrorMessage("Invalid player!"); } else if (players.Count > 1) { TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name)); } else { string reason = args.Parameters.Count > 1 ? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)) : "Misbehaviour."; if (!TShock.Utils.Kick(players[0], reason, !args.Player.RealPlayer, false, args.Player.Name)) { args.Player.SendErrorMessage("You can't kick another admin!"); } } } private static void Ban(CommandArgs args) { string subcmd = args.Parameters.Count == 0 ? "help" : args.Parameters[0].ToLower(); switch (subcmd) { case "add": #region Add ban { if (args.Parameters.Count < 2) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /ban add [reason]"); return; } List players = TShock.Utils.FindPlayer(args.Parameters[1]); if (players.Count == 0) { var user = TShock.Users.GetUserByName(args.Parameters[1]); if (user != null) { bool force = !args.Player.RealPlayer; if (TShock.Groups.GetGroupByName(user.Group).HasPermission(Permissions.immunetoban) && !force) args.Player.SendErrorMessage("You can't ban {0}!", user.Name); else { var knownIps = JsonConvert.DeserializeObject>(user.KnownIps); string reason = args.Parameters.Count > 2 ? String.Join(" ", args.Parameters.Skip(2)) : "Misbehavior."; TShock.Bans.AddBan(knownIps.Last(), user.Name, user.UUID, reason, false, args.Player.UserAccountName); if (String.IsNullOrWhiteSpace(args.Player.UserAccountName)) TSPlayer.All.SendInfoMessage("{0} was {1}banned for '{2}'.", user.Name, force ? "force " : "", reason); else TSPlayer.All.SendInfoMessage("{0} {1}banned {2} for '{3}'.", args.Player.Name, force ? "force " : "", user.Name, reason); } } else args.Player.SendErrorMessage("Invalid player or account!"); } else if (players.Count > 1) TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name)); else { string reason = args.Parameters.Count > 2 ? String.Join(" ", args.Parameters.Skip(2)) : "Misbehavior."; if (!TShock.Utils.Ban(players[0], reason, !args.Player.RealPlayer, args.Player.UserAccountName)) args.Player.SendErrorMessage("You can't ban {0}!", players[0].Name); } } #endregion return; case "addip": #region Add IP ban { if (args.Parameters.Count < 2) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /ban addip [reason]"); return; } string ip = args.Parameters[1]; string reason = args.Parameters.Count > 2 ? String.Join(" ", args.Parameters.GetRange(2, args.Parameters.Count - 2)) : "Manually added IP address ban."; TShock.Bans.AddBan(ip, "", "", reason, false, args.Player.UserAccountName); args.Player.SendSuccessMessage("Banned IP {0}.", ip); } #endregion return; case "addtemp": #region Add temp ban { if (args.Parameters.Count < 3) { args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /ban addtemp