1526 lines
42 KiB
C#
1526 lines
42 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2012 The TShock Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using System.Threading;
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using Hooks;
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using MaxMind;
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using Mono.Data.Sqlite;
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using MySql.Data.MySqlClient;
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using Rests;
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using Terraria;
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using TShockAPI.DB;
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using TShockAPI.Net;
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namespace TShockAPI
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{
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[APIVersion(1, 11)]
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public class TShock : TerrariaPlugin
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{
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private const string LogFormatDefault = "yyyyMMddHHmmss";
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private static string LogFormat = LogFormatDefault;
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private static bool LogClear = false;
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public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
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public static readonly string VersionCodename = "Squashing bugs, and adding suggestions";
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public static string SavePath = "tshock";
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public static TSPlayer[] Players = new TSPlayer[Main.maxPlayers];
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public static BanManager Bans;
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public static WarpManager Warps;
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public static RegionManager Regions;
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public static BackupManager Backups;
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public static GroupManager Groups;
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public static UserManager Users;
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public static ItemManager Itembans;
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public static RemeberedPosManager RememberedPos;
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public static InventoryManager InventoryDB;
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public static ConfigFile Config { get; set; }
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public static IDbConnection DB;
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public static bool OverridePort;
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public static PacketBufferer PacketBuffer;
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public static GeoIPCountry Geo;
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public static SecureRest RestApi;
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public static RestManager RestManager;
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public static Utils Utils = Utils.Instance;
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public static StatTracker StatTracker = new StatTracker();
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/// <summary>
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/// Used for implementing REST Tokens prior to the REST system starting up.
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/// </summary>
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public static Dictionary<string, string> RESTStartupTokens = new Dictionary<string, string>();
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/// <summary>
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/// Called after TShock is initialized. Useful for plugins that needs hooks before tshock but also depend on tshock being loaded.
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/// </summary>
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public static event Action Initialized;
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public static List<int> TakenPlayerIDs = new List<int>();
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public override Version Version
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{
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get { return VersionNum; }
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}
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public override string Name
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{
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get { return "TShock"; }
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}
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public override string Author
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{
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get { return "The Nyx Team"; }
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}
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public override string Description
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{
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get { return "The administration modification of the future."; }
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}
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public TShock(Main game)
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: base(game)
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{
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Config = new ConfigFile();
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Order = 0;
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}
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[SuppressMessage("Microsoft.Security", "CA2122:DoNotIndirectlyExposeMethodsWithLinkDemands")]
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public override void Initialize()
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{
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HandleCommandLine(Environment.GetCommandLineArgs());
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if (!Directory.Exists(SavePath))
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Directory.CreateDirectory(SavePath);
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DateTime now = DateTime.Now;
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string logFilename;
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try
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{
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logFilename = Path.Combine(SavePath, now.ToString(LogFormat)+".log");
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}
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catch(Exception)
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{
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// Problem with the log format use the default
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logFilename = Path.Combine(SavePath, now.ToString(LogFormatDefault) + ".log");
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}
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#if DEBUG
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Log.Initialize(logFilename, LogLevel.All, false);
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#else
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Log.Initialize(logFilename, LogLevel.All & ~LogLevel.Debug, LogClear);
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#endif
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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try
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{
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if (File.Exists(Path.Combine(SavePath, "tshock.pid")))
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{
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Log.ConsoleInfo(
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"TShock was improperly shut down. Please use the exit command in the future to prevent this.");
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File.Delete(Path.Combine(SavePath, "tshock.pid"));
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}
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File.WriteAllText(Path.Combine(SavePath, "tshock.pid"), Process.GetCurrentProcess().Id.ToString(CultureInfo.InvariantCulture));
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ConfigFile.ConfigRead += OnConfigRead;
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FileTools.SetupConfig();
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HandleCommandLinePostConfigLoad(Environment.GetCommandLineArgs());
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if (Config.StorageType.ToLower() == "sqlite")
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{
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string sql = Path.Combine(SavePath, "tshock.sqlite");
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DB = new SqliteConnection(string.Format("uri=file://{0},Version=3", sql));
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}
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else if (Config.StorageType.ToLower() == "mysql")
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{
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try
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{
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var hostport = Config.MySqlHost.Split(':');
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DB = new MySqlConnection();
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DB.ConnectionString =
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String.Format("Server={0}; Port={1}; Database={2}; Uid={3}; Pwd={4};",
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hostport[0],
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hostport.Length > 1 ? hostport[1] : "3306",
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Config.MySqlDbName,
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Config.MySqlUsername,
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Config.MySqlPassword
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);
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}
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catch (MySqlException ex)
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{
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Log.Error(ex.ToString());
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throw new Exception("MySql not setup correctly");
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}
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}
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else
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{
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throw new Exception("Invalid storage type");
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}
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Backups = new BackupManager(Path.Combine(SavePath, "backups"));
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Backups.KeepFor = Config.BackupKeepFor;
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Backups.Interval = Config.BackupInterval;
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Bans = new BanManager(DB);
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Warps = new WarpManager(DB);
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Users = new UserManager(DB);
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Groups = new GroupManager(DB);
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Regions = new RegionManager(DB);
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Itembans = new ItemManager(DB);
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RememberedPos = new RemeberedPosManager(DB);
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InventoryDB = new InventoryManager(DB);
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RestApi = new SecureRest(Netplay.serverListenIP, Config.RestApiPort);
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RestApi.Verify += RestApi_Verify;
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RestApi.Port = Config.RestApiPort;
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RestManager = new RestManager(RestApi);
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RestManager.RegisterRestfulCommands();
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var geoippath = Path.Combine(SavePath, "GeoIP.dat");
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if (Config.EnableGeoIP && File.Exists(geoippath))
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Geo = new GeoIPCountry(geoippath);
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Log.ConsoleInfo(string.Format("TerrariaShock Version {0} ({1}) now running.", Version, VersionCodename));
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GameHooks.PostInitialize += OnPostInit;
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GameHooks.Update += OnUpdate;
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GameHooks.HardUpdate += OnHardUpdate;
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GameHooks.StatueSpawn += OnStatueSpawn;
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ServerHooks.Connect += OnConnect;
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ServerHooks.Join += OnJoin;
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ServerHooks.Leave += OnLeave;
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ServerHooks.Chat += OnChat;
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ServerHooks.Command += ServerHooks_OnCommand;
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NetHooks.GetData += OnGetData;
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NetHooks.SendData += NetHooks_SendData;
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NetHooks.GreetPlayer += OnGreetPlayer;
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NpcHooks.StrikeNpc += NpcHooks_OnStrikeNpc;
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NpcHooks.SetDefaultsInt += OnNpcSetDefaults;
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ProjectileHooks.SetDefaults += OnProjectileSetDefaults;
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WorldHooks.StartHardMode += OnStartHardMode;
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WorldHooks.SaveWorld += SaveManager.Instance.OnSaveWorld;
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GetDataHandlers.InitGetDataHandler();
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Commands.InitCommands();
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//RconHandler.StartThread();
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if (Config.RestApiEnabled)
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RestApi.Start();
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if (Config.BufferPackets)
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PacketBuffer = new PacketBufferer();
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Log.ConsoleInfo("AutoSave " + (Config.AutoSave ? "Enabled" : "Disabled"));
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Log.ConsoleInfo("Backups " + (Backups.Interval > 0 ? "Enabled" : "Disabled"));
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if (Initialized != null)
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Initialized();
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}
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catch (Exception ex)
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{
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Log.Error("Fatal Startup Exception");
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Log.Error(ex.ToString());
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Environment.Exit(1);
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}
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}
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private RestObject RestApi_Verify(string username, string password)
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{
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var userAccount = Users.GetUserByName(username);
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if (userAccount == null)
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{
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return new RestObject("401")
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{Error = "Invalid username/password combination provided. Please re-submit your query with a correct pair."};
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}
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if (Utils.HashPassword(password).ToUpper() != userAccount.Password.ToUpper())
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{
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return new RestObject("401")
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{Error = "Invalid username/password combination provided. Please re-submit your query with a correct pair."};
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}
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if (!Utils.GetGroup(userAccount.Group).HasPermission(Permissions.restapi) && userAccount.Group != "superadmin")
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{
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return new RestObject("403")
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{
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Error =
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"Although your account was successfully found and identified, your account lacks the permission required to use the API. (api)"
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};
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}
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return new RestObject("200") {Response = "Successful login"}; //Maybe return some user info too?
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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// NOTE: order is important here
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if (Geo != null)
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{
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Geo.Dispose();
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}
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SaveManager.Instance.Dispose();
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GameHooks.PostInitialize -= OnPostInit;
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GameHooks.Update -= OnUpdate;
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GameHooks.HardUpdate -= OnHardUpdate;
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GameHooks.StatueSpawn -= OnStatueSpawn;
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ServerHooks.Connect -= OnConnect;
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ServerHooks.Join -= OnJoin;
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ServerHooks.Leave -= OnLeave;
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ServerHooks.Chat -= OnChat;
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ServerHooks.Command -= ServerHooks_OnCommand;
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NetHooks.GetData -= OnGetData;
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NetHooks.SendData -= NetHooks_SendData;
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NetHooks.GreetPlayer -= OnGreetPlayer;
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NpcHooks.StrikeNpc -= NpcHooks_OnStrikeNpc;
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NpcHooks.SetDefaultsInt -= OnNpcSetDefaults;
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ProjectileHooks.SetDefaults -= OnProjectileSetDefaults;
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WorldHooks.StartHardMode -= OnStartHardMode;
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WorldHooks.SaveWorld -= SaveManager.Instance.OnSaveWorld;
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if (File.Exists(Path.Combine(SavePath, "tshock.pid")))
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{
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File.Delete(Path.Combine(SavePath, "tshock.pid"));
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}
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RestApi.Dispose();
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Log.Dispose();
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}
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base.Dispose(disposing);
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}
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/// <summary>
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/// Handles exceptions that we didn't catch or that Red fucked up
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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Log.Error(e.ExceptionObject.ToString());
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if (e.ExceptionObject.ToString().Contains("Terraria.Netplay.ListenForClients") ||
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e.ExceptionObject.ToString().Contains("Terraria.Netplay.ServerLoop"))
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{
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var sb = new List<string>();
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for (int i = 0; i < Netplay.serverSock.Length; i++)
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{
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if (Netplay.serverSock[i] == null)
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{
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sb.Add("Sock[" + i + "]");
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}
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else if (Netplay.serverSock[i].tcpClient == null)
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{
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sb.Add("Tcp[" + i + "]");
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}
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}
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Log.Error(string.Join(", ", sb));
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}
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if (e.IsTerminating)
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{
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if (Main.worldPathName != null && Config.SaveWorldOnCrash)
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{
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Main.worldPathName += ".crash";
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SaveManager.Instance.SaveWorld();
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}
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}
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}
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private void HandleCommandLine(string[] parms)
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{
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string path;
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for (int i = 0; i < parms.Length; i++)
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{
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switch(parms[i].ToLower())
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{
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case "-configpath":
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path = parms[++i];
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if (path.IndexOfAny(Path.GetInvalidPathChars()) == -1)
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{
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SavePath = path;
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Log.ConsoleInfo("Config path has been set to " + path);
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}
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break;
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case "-worldpath":
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path = parms[++i];
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if (path.IndexOfAny(Path.GetInvalidPathChars()) == -1)
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{
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Main.WorldPath = path;
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Log.ConsoleInfo("World path has been set to " + path);
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}
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break;
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case "-dump":
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ConfigFile.DumpDescriptions();
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Permissions.DumpDescriptions();
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break;
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case "-logformat":
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LogFormat = parms[++i];
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break;
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case "-logclear":
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bool.TryParse(parms[++i], out LogClear);
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break;
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}
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}
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}
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public static void HandleCommandLinePostConfigLoad(string[] parms)
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{
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for (int i = 0; i < parms.Length; i++)
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{
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switch(parms[i].ToLower())
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{
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case "-port":
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int port = Convert.ToInt32(parms[++i]);
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Netplay.serverPort = port;
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Config.ServerPort = port;
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OverridePort = true;
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Log.ConsoleInfo("Port overridden by startup argument. Set to " + port);
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break;
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case "-rest-token":
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string token = Convert.ToString(parms[++i]);
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RESTStartupTokens.Add(token, "null");
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Console.WriteLine("Startup parameter overrode REST token.");
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break;
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case "-rest-enabled":
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Config.RestApiEnabled = Convert.ToBoolean(parms[++i]);
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Console.WriteLine("Startup parameter overrode REST enable.");
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break;
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case "-rest-port":
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Config.RestApiPort = Convert.ToInt32(parms[++i]);
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Console.WriteLine("Startup parameter overrode REST port.");
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break;
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case "-maxplayers":
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case "-players":
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Config.MaxSlots = Convert.ToInt32(parms[++i]);
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Console.WriteLine("Startup parameter overrode maximum player slot configuration value.");
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break;
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}
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}
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}
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/*
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* Hooks:
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*
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*/
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public static int AuthToken = -1;
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private void OnPostInit()
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{
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SetConsoleTitle();
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if (!File.Exists(Path.Combine(SavePath, "auth.lck")) && !File.Exists(Path.Combine(SavePath, "authcode.txt")))
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{
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var r = new Random((int) DateTime.Now.ToBinary());
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AuthToken = r.Next(100000, 10000000);
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("TShock Notice: To become SuperAdmin, join the game and type /auth " + AuthToken);
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Console.WriteLine("This token will display until disabled by verification. (/auth-verify)");
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Console.ForegroundColor = ConsoleColor.Gray;
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FileTools.CreateFile(Path.Combine(SavePath, "authcode.txt"));
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using (var tw = new StreamWriter(Path.Combine(SavePath, "authcode.txt")))
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{
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tw.WriteLine(AuthToken);
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}
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}
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else if (File.Exists(Path.Combine(SavePath, "authcode.txt")))
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{
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using (var tr = new StreamReader(Path.Combine(SavePath, "authcode.txt")))
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{
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AuthToken = Convert.ToInt32(tr.ReadLine());
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}
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine(
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"TShock Notice: authcode.txt is still present, and the AuthToken located in that file will be used.");
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Console.WriteLine("To become superadmin, join the game and type /auth " + AuthToken);
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Console.WriteLine("This token will display until disabled by verification. (/auth-verify)");
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Console.ForegroundColor = ConsoleColor.Gray;
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}
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else
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{
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AuthToken = 0;
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}
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Regions.ReloadAllRegions();
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StatTracker.CheckIn();
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FixChestStacks();
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}
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private void FixChestStacks()
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{
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foreach (Chest chest in Main.chest)
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{
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if (chest != null)
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{
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foreach (Item item in chest.item)
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{
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if (item != null && item.stack > item.maxStack)
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item.stack = item.maxStack;
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}
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}
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}
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}
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private DateTime LastCheck = DateTime.UtcNow;
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private DateTime LastSave = DateTime.UtcNow;
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private void OnUpdate()
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{
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UpdateManager.UpdateProcedureCheck();
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StatTracker.CheckIn();
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if (Backups.IsBackupTime)
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Backups.Backup();
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//call these every second, not every update
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if ((DateTime.UtcNow - LastCheck).TotalSeconds >= 1)
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{
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OnSecondUpdate();
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LastCheck = DateTime.UtcNow;
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}
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if ((DateTime.UtcNow - LastSave).TotalMinutes >= Config.ServerSideInventorySave)
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{
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foreach (TSPlayer player in Players)
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{
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// prevent null point exceptions
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if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
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{
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InventoryDB.InsertPlayerData(player);
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}
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}
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LastSave = DateTime.UtcNow;
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}
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}
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private void OnSecondUpdate()
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{
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if (Config.ForceTime != "normal")
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{
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switch (Config.ForceTime)
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{
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case "day":
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TSPlayer.Server.SetTime(true, 27000.0);
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break;
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case "night":
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TSPlayer.Server.SetTime(false, 16200.0);
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break;
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}
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}
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int count = 0;
|
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foreach (TSPlayer player in Players)
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{
|
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if (player != null && player.Active)
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{
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count++;
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if (player.TilesDestroyed != null)
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{
|
|
if (player.TileKillThreshold >= Config.TileKillThreshold)
|
|
{
|
|
player.Disable("Reached TileKill threshold");
|
|
TSPlayer.Server.RevertTiles(player.TilesDestroyed);
|
|
player.TilesDestroyed.Clear();
|
|
}
|
|
}
|
|
if (player.TileKillThreshold > 0)
|
|
{
|
|
player.TileKillThreshold = 0;
|
|
//We don't want to revert the entire map in case of a disable.
|
|
player.TilesDestroyed.Clear();
|
|
}
|
|
if (player.TilesCreated != null)
|
|
{
|
|
if (player.TilePlaceThreshold >= Config.TilePlaceThreshold)
|
|
{
|
|
player.Disable("Reached TilePlace threshold");
|
|
TSPlayer.Server.RevertTiles(player.TilesCreated);
|
|
player.TilesCreated.Clear();
|
|
}
|
|
}
|
|
if (player.TilePlaceThreshold > 0)
|
|
{
|
|
player.TilePlaceThreshold = 0;
|
|
}
|
|
if (player.TileLiquidThreshold >= Config.TileLiquidThreshold)
|
|
{
|
|
player.Disable("Reached TileLiquid threshold");
|
|
}
|
|
if (player.TileLiquidThreshold > 0)
|
|
{
|
|
player.TileLiquidThreshold = 0;
|
|
}
|
|
if (player.ProjectileThreshold >= Config.ProjectileThreshold)
|
|
{
|
|
player.Disable("Reached Projectile threshold");
|
|
}
|
|
if (player.ProjectileThreshold > 0)
|
|
{
|
|
player.ProjectileThreshold = 0;
|
|
}
|
|
if (player.Dead && (DateTime.Now - player.LastDeath).Seconds >= 3 && player.Difficulty != 2)
|
|
{
|
|
player.Spawn();
|
|
}
|
|
string check = "none";
|
|
foreach (Item item in player.TPlayer.inventory)
|
|
{
|
|
if (!player.Group.HasPermission(Permissions.ignorestackhackdetection) && item.stack > item.maxStack &&
|
|
item.type != 0)
|
|
{
|
|
check = "Remove Item " + item.name + " (" + item.stack + ") exceeds max stack of " + item.maxStack;
|
|
}
|
|
}
|
|
player.IgnoreActionsForCheating = check;
|
|
check = "none";
|
|
foreach (Item item in player.TPlayer.armor)
|
|
{
|
|
if (!player.Group.HasPermission(Permissions.usebanneditem) && Itembans.ItemIsBanned(item.name, player))
|
|
{
|
|
player.SetBuff(30, 120); //Bleeding
|
|
player.SetBuff(36, 120); //Broken Armor
|
|
check = "Remove Armor/Accessory " + item.name;
|
|
}
|
|
}
|
|
player.IgnoreActionsForDisabledArmor = check;
|
|
if (CheckIgnores(player))
|
|
{
|
|
player.SetBuff(33, 120); //Weak
|
|
player.SetBuff(32, 120); //Slow
|
|
player.SetBuff(23, 120); //Cursed
|
|
}
|
|
else if (!player.Group.HasPermission(Permissions.usebanneditem) &&
|
|
Itembans.ItemIsBanned(player.TPlayer.inventory[player.TPlayer.selectedItem].name, player))
|
|
{
|
|
player.SetBuff(23, 120); //Cursed
|
|
}
|
|
}
|
|
}
|
|
SetConsoleTitle();
|
|
}
|
|
|
|
private void SetConsoleTitle()
|
|
{
|
|
Console.Title = string.Format("{0} - {1}/{2} @ {3}:{4} (TerrariaShock v{5})", Config.ServerName, Utils.ActivePlayers(),
|
|
Config.MaxSlots, Netplay.serverListenIP, Config.ServerPort, Version);
|
|
}
|
|
|
|
private void OnHardUpdate( HardUpdateEventArgs args )
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
if (!Config.AllowCorruptionCreep && ( args.Type == 23 || args.Type == 25 || args.Type == 0 ||
|
|
args.Type == 112 || args.Type == 23 || args.Type == 32 ) )
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!Config.AllowHallowCreep && (args.Type == 109 || args.Type == 117 || args.Type == 116 ) )
|
|
{
|
|
args.Handled = true;
|
|
}
|
|
}
|
|
|
|
private void OnStatueSpawn( StatueSpawnEventArgs args )
|
|
{
|
|
if( args.Within200 < Config.StatueSpawn200 && args.Within600 < Config.StatueSpawn600 && args.WorldWide < Config.StatueSpawnWorld )
|
|
{
|
|
args.Handled = true;
|
|
}
|
|
else
|
|
{
|
|
args.Handled = false;
|
|
}
|
|
}
|
|
|
|
private void OnConnect(int ply, HandledEventArgs handler)
|
|
{
|
|
var player = new TSPlayer(ply);
|
|
if (Config.EnableDNSHostResolution)
|
|
{
|
|
player.Group = Users.GetGroupForIPExpensive(player.IP);
|
|
}
|
|
else
|
|
{
|
|
player.Group = Users.GetGroupForIP(player.IP);
|
|
}
|
|
|
|
if (Utils.ActivePlayers() + 1 > Config.MaxSlots + 20)
|
|
{
|
|
Utils.ForceKick(player, Config.ServerFullNoReservedReason);
|
|
handler.Handled = true;
|
|
return;
|
|
}
|
|
|
|
var ipban = Bans.GetBanByIp(player.IP);
|
|
Ban ban = null;
|
|
if (ipban != null && Config.EnableIPBans)
|
|
ban = ipban;
|
|
|
|
if (ban != null)
|
|
{
|
|
Utils.ForceKick(player, string.Format("You are banned: {0}", ban.Reason));
|
|
handler.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!FileTools.OnWhitelist(player.IP))
|
|
{
|
|
Utils.ForceKick(player, Config.WhitelistKickReason);
|
|
handler.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (Geo != null)
|
|
{
|
|
var code = Geo.TryGetCountryCode(IPAddress.Parse(player.IP));
|
|
player.Country = code == null ? "N/A" : GeoIPCountry.GetCountryNameByCode(code);
|
|
if (code == "A1")
|
|
{
|
|
if (Config.KickProxyUsers)
|
|
{
|
|
Utils.ForceKick(player, "Proxies are not allowed");
|
|
handler.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
Players[ply] = player;
|
|
}
|
|
|
|
private void OnJoin(int ply, HandledEventArgs handler)
|
|
{
|
|
var player = Players[ply];
|
|
if (player == null)
|
|
{
|
|
handler.Handled = true;
|
|
return;
|
|
}
|
|
|
|
Ban ban = null;
|
|
if (Config.EnableBanOnUsernames)
|
|
{
|
|
var newban = Bans.GetBanByName(player.Name);
|
|
if (null != newban)
|
|
ban = newban;
|
|
}
|
|
|
|
if (Config.EnableIPBans && null == ban)
|
|
{
|
|
ban = Bans.GetBanByIp(player.IP);
|
|
}
|
|
|
|
if (ban != null)
|
|
{
|
|
Utils.ForceKick(player, string.Format("You are banned: {0}", ban.Reason));
|
|
handler.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
private void OnLeave(int ply)
|
|
{
|
|
|
|
var tsplr = Players[ply];
|
|
Players[ply] = null;
|
|
|
|
if (tsplr != null && tsplr.ReceivedInfo)
|
|
{
|
|
if (!tsplr.SilentKickInProgress)
|
|
{
|
|
Utils.Broadcast(tsplr.Name + " left", Color.Yellow);
|
|
}
|
|
Log.Info(string.Format("{0} left.", tsplr.Name));
|
|
|
|
if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan)
|
|
{
|
|
tsplr.PlayerData.CopyInventory(tsplr);
|
|
InventoryDB.InsertPlayerData(tsplr);
|
|
}
|
|
|
|
if ((Config.RememberLeavePos) &&(!tsplr.LoginHarassed))
|
|
{
|
|
RememberedPos.InsertLeavePos(tsplr.Name, tsplr.IP, (int) (tsplr.X/16), (int) (tsplr.Y/16));
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnChat(messageBuffer msg, int ply, string text, HandledEventArgs e)
|
|
{
|
|
if (e.Handled)
|
|
return;
|
|
|
|
var tsplr = Players[msg.whoAmI];
|
|
if (tsplr == null)
|
|
{
|
|
e.Handled = true;
|
|
return;
|
|
}
|
|
|
|
/*if (!Utils.ValidString(text))
|
|
{
|
|
e.Handled = true;
|
|
return;
|
|
}*/
|
|
|
|
if (text.StartsWith("/"))
|
|
{
|
|
try
|
|
{
|
|
e.Handled = Commands.HandleCommand(tsplr, text);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.ConsoleError("Command exception");
|
|
Log.Error(ex.ToString());
|
|
}
|
|
}
|
|
else if (!tsplr.mute)
|
|
{
|
|
Utils.Broadcast(
|
|
String.Format(Config.ChatFormat, tsplr.Group.Name, tsplr.Group.Prefix, tsplr.Name, tsplr.Group.Suffix, text),
|
|
tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
|
|
e.Handled = true;
|
|
}
|
|
else if (tsplr.mute)
|
|
{
|
|
tsplr.SendMessage("You are muted!");
|
|
e.Handled = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// When a server command is run.
|
|
/// </summary>
|
|
/// <param name="cmd"></param>
|
|
/// <param name="e"></param>
|
|
private void ServerHooks_OnCommand(string text, HandledEventArgs e)
|
|
{
|
|
if (e.Handled)
|
|
return;
|
|
|
|
// Damn you ThreadStatic and Redigit
|
|
if (Main.rand == null)
|
|
{
|
|
Main.rand = new Random();
|
|
}
|
|
if (WorldGen.genRand == null)
|
|
{
|
|
WorldGen.genRand = new Random();
|
|
}
|
|
|
|
if (text.StartsWith("playing") || text.StartsWith("/playing"))
|
|
{
|
|
int count = 0;
|
|
foreach (TSPlayer player in Players)
|
|
{
|
|
if (player != null && player.Active)
|
|
{
|
|
count++;
|
|
TSPlayer.Server.SendMessage(string.Format("{0} ({1}) [{2}] <{3}>", player.Name, player.IP,
|
|
player.Group.Name, player.UserAccountName));
|
|
}
|
|
}
|
|
TSPlayer.Server.SendMessage(string.Format("{0} players connected.", count));
|
|
}
|
|
else if (text == "autosave")
|
|
{
|
|
Main.autoSave = Config.AutoSave = !Config.AutoSave;
|
|
Log.ConsoleInfo("AutoSave " + (Config.AutoSave ? "Enabled" : "Disabled"));
|
|
}
|
|
else if (text.StartsWith("/"))
|
|
{
|
|
Commands.HandleCommand(TSPlayer.Server, text);
|
|
}
|
|
else
|
|
{
|
|
Commands.HandleCommand(TSPlayer.Server, "/" + text);
|
|
}
|
|
e.Handled = true;
|
|
}
|
|
|
|
private void OnGetData(GetDataEventArgs e)
|
|
{
|
|
if (e.Handled)
|
|
return;
|
|
|
|
PacketTypes type = e.MsgID;
|
|
|
|
Debug.WriteLine("Recv: {0:X}: {2} ({1:XX})", e.Msg.whoAmI, (byte) type, type);
|
|
|
|
var player = Players[e.Msg.whoAmI];
|
|
if (player == null)
|
|
{
|
|
e.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!player.ConnectionAlive)
|
|
{
|
|
e.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (player.RequiresPassword && type != PacketTypes.PasswordSend)
|
|
{
|
|
e.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if ((player.State < 10 || player.Dead) && (int) type > 12 && (int) type != 16 && (int) type != 42 && (int) type != 50 &&
|
|
(int) type != 38 && (int) type != 5 && (int) type != 21)
|
|
{
|
|
e.Handled = true;
|
|
return;
|
|
}
|
|
|
|
using (var data = new MemoryStream(e.Msg.readBuffer, e.Index, e.Length))
|
|
{
|
|
try
|
|
{
|
|
if (GetDataHandlers.HandlerGetData(type, player, data))
|
|
e.Handled = true;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.Error(ex.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnGreetPlayer(int who, HandledEventArgs e)
|
|
{
|
|
var player = Players[who];
|
|
if (player == null)
|
|
{
|
|
e.Handled = true;
|
|
return;
|
|
}
|
|
player.LoginMS= DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
|
|
|
Utils.ShowFileToUser(player, "motd.txt");
|
|
|
|
if (Config.PvPMode == "always" && !player.TPlayer.hostile)
|
|
{
|
|
player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red);
|
|
}
|
|
|
|
if (!player.IsLoggedIn)
|
|
{
|
|
if (Config.ServerSideInventory)
|
|
{
|
|
player.SendMessage(
|
|
player.IgnoreActionsForInventory = "Server Side Inventory is enabled! Please /register or /login to play!",
|
|
Color.Red);
|
|
player.LoginHarassed = true;
|
|
}
|
|
else if (Config.RequireLogin)
|
|
{
|
|
player.SendMessage("Please /register or /login to play!", Color.Red);
|
|
player.LoginHarassed = true;
|
|
}
|
|
}
|
|
|
|
if (player.Group.HasPermission(Permissions.causeevents) && Config.InfiniteInvasion)
|
|
{
|
|
StartInvasion();
|
|
}
|
|
|
|
player.LastNetPosition = new Vector2(Main.spawnTileX*16f, Main.spawnTileY*16f);
|
|
|
|
if (Config.RememberLeavePos)
|
|
{
|
|
if (RememberedPos.GetLeavePos(player.Name, player.IP) != Vector2.Zero){
|
|
var pos = RememberedPos.GetLeavePos(player.Name, player.IP);
|
|
|
|
player.Teleport((int) pos.X, (int) pos.Y + 3);
|
|
}}
|
|
|
|
e.Handled = true;
|
|
}
|
|
|
|
private void NpcHooks_OnStrikeNpc(NpcStrikeEventArgs e)
|
|
{
|
|
if (Config.InfiniteInvasion)
|
|
{
|
|
IncrementKills();
|
|
if (Main.invasionSize < 10)
|
|
{
|
|
Main.invasionSize = 20000000;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnProjectileSetDefaults(SetDefaultsEventArgs<Projectile, int> e)
|
|
{
|
|
if (e.Info == 43)
|
|
if (Config.DisableTombstones)
|
|
e.Object.SetDefaults(0);
|
|
if (e.Info == 75)
|
|
if (Config.DisableClownBombs)
|
|
e.Object.SetDefaults(0);
|
|
if (e.Info == 109)
|
|
if (Config.DisableSnowBalls)
|
|
e.Object.SetDefaults(0);
|
|
}
|
|
|
|
private void OnNpcSetDefaults(SetDefaultsEventArgs<NPC, int> e)
|
|
{
|
|
if (Itembans.ItemIsBanned(e.Object.name, null))
|
|
{
|
|
e.Object.SetDefaults(0);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send bytes to client using packetbuffering if available
|
|
/// </summary>
|
|
/// <param name="client">socket to send to</param>
|
|
/// <param name="bytes">bytes to send</param>
|
|
/// <returns>False on exception</returns>
|
|
public static bool SendBytes(ServerSock client, byte[] bytes)
|
|
{
|
|
if (PacketBuffer != null)
|
|
{
|
|
PacketBuffer.BufferBytes(client, bytes);
|
|
return true;
|
|
}
|
|
|
|
return SendBytesBufferless(client, bytes);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send bytes to a client ignoring the packet buffer
|
|
/// </summary>
|
|
/// <param name="client">socket to send to</param>
|
|
/// <param name="bytes">bytes to send</param>
|
|
/// <returns>False on exception</returns>
|
|
public static bool SendBytesBufferless(ServerSock client, byte[] bytes)
|
|
{
|
|
try
|
|
{
|
|
if (client.tcpClient.Connected)
|
|
client.networkStream.Write(bytes, 0, bytes.Length);
|
|
return true;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.Warn("This is a normal exception");
|
|
Log.Warn(ex.ToString());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private void NetHooks_SendData(SendDataEventArgs e)
|
|
{
|
|
if (e.MsgID == PacketTypes.Disconnect)
|
|
{
|
|
Action<ServerSock, string> senddisconnect = (sock, str) =>
|
|
{
|
|
if (sock == null || !sock.active)
|
|
return;
|
|
sock.kill = true;
|
|
using (var ms = new MemoryStream())
|
|
{
|
|
new DisconnectMsg {Reason = str}.PackFull(ms);
|
|
SendBytesBufferless(sock, ms.ToArray());
|
|
}
|
|
};
|
|
|
|
if (e.remoteClient != -1)
|
|
{
|
|
senddisconnect(Netplay.serverSock[e.remoteClient], e.text);
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < Netplay.serverSock.Length; i++)
|
|
{
|
|
if (e.ignoreClient != -1 && e.ignoreClient == i)
|
|
continue;
|
|
|
|
senddisconnect(Netplay.serverSock[i], e.text);
|
|
}
|
|
}
|
|
e.Handled = true;
|
|
}
|
|
}
|
|
|
|
private void OnStartHardMode(HandledEventArgs e)
|
|
{
|
|
if (Config.DisableHardmode)
|
|
e.Handled = true;
|
|
}
|
|
|
|
/*
|
|
* Useful stuff:
|
|
* */
|
|
|
|
public static void StartInvasion()
|
|
{
|
|
Main.invasionType = 1;
|
|
if (Config.InfiniteInvasion)
|
|
{
|
|
Main.invasionSize = 20000000;
|
|
}
|
|
else
|
|
{
|
|
Main.invasionSize = 100 + (Config.InvasionMultiplier*Utils.ActivePlayers());
|
|
}
|
|
|
|
Main.invasionWarn = 0;
|
|
if (new Random().Next(2) == 0)
|
|
{
|
|
Main.invasionX = 0.0;
|
|
}
|
|
else
|
|
{
|
|
Main.invasionX = Main.maxTilesX;
|
|
}
|
|
}
|
|
|
|
private static int KillCount;
|
|
|
|
public static void IncrementKills()
|
|
{
|
|
KillCount++;
|
|
Random r = new Random();
|
|
int random = r.Next(5);
|
|
if (KillCount%100 == 0)
|
|
{
|
|
switch (random)
|
|
{
|
|
case 0:
|
|
Utils.Broadcast(string.Format("You call that a lot? {0} goblins killed!", KillCount));
|
|
break;
|
|
case 1:
|
|
Utils.Broadcast(string.Format("Fatality! {0} goblins killed!", KillCount));
|
|
break;
|
|
case 2:
|
|
Utils.Broadcast(string.Format("Number of 'noobs' killed to date: {0}", KillCount));
|
|
break;
|
|
case 3:
|
|
Utils.Broadcast(string.Format("Duke Nukem would be proud. {0} goblins killed.", KillCount));
|
|
break;
|
|
case 4:
|
|
Utils.Broadcast(string.Format("You call that a lot? {0} goblins killed!", KillCount));
|
|
break;
|
|
case 5:
|
|
Utils.Broadcast(string.Format("{0} copies of Call of Duty smashed.", KillCount));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static bool CheckProjectilePermission(TSPlayer player, int index, int type)
|
|
{
|
|
if (type == 43)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (type == 17 && !player.Group.HasPermission(Permissions.usebanneditem) && Itembans.ItemIsBanned("Dirt Rod", player))
|
|
//Dirt Rod Projectile
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if ((type == 42 || type == 65 || type == 68) && !player.Group.HasPermission(Permissions.usebanneditem) &&
|
|
Itembans.ItemIsBanned("Sandgun", player)) //Sandgun Projectiles
|
|
{
|
|
return true;
|
|
}
|
|
|
|
Projectile proj = new Projectile();
|
|
proj.SetDefaults(type);
|
|
|
|
if (!player.Group.HasPermission(Permissions.usebanneditem) && Itembans.ItemIsBanned(proj.name, player))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (Main.projHostile[type])
|
|
{
|
|
//player.SendMessage( proj.name, Color.Yellow);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool CheckRangePermission(TSPlayer player, int x, int y, int range = 32)
|
|
{
|
|
if (Config.RangeChecks && ((Math.Abs(player.TileX - x) > range) || (Math.Abs(player.TileY - y) > range)))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static bool CheckTilePermission( TSPlayer player, int tileX, int tileY, byte tileType, byte actionType )
|
|
{
|
|
if (!player.Group.HasPermission(Permissions.canbuild))
|
|
{
|
|
if (TShock.Config.AllowIce && actionType != 1)
|
|
{
|
|
foreach (Point p in player.IceTiles)
|
|
{
|
|
if (p.X == tileX && p.Y == tileY && (Main.tile[p.X, p.Y].type == 0 || Main.tile[p.X, p.Y].type == 127))
|
|
{
|
|
player.IceTiles.Remove(p);
|
|
return false;
|
|
}
|
|
}
|
|
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000){
|
|
player.SendMessage("You do not have permission to build!", Color.Red);
|
|
player.BPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
|
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (TShock.Config.AllowIce && actionType == 1 && tileType == 127)
|
|
{
|
|
player.IceTiles.Add(new Point(tileX, tileY));
|
|
return false;
|
|
}
|
|
|
|
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000){
|
|
player.SendMessage("You do not have permission to build!", Color.Red);
|
|
player.BPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
|
|
|
}
|
|
return true;
|
|
|
|
}
|
|
if (!player.Group.HasPermission(Permissions.editspawn) && !Regions.CanBuild(tileX, tileY, player) &&
|
|
Regions.InArea(tileX, tileY))
|
|
{
|
|
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000){
|
|
player.SendMessage("Region protected from changes.", Color.Red);
|
|
player.RPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
|
|
|
}
|
|
return true;
|
|
}
|
|
if (Config.DisableBuild)
|
|
{
|
|
if (!player.Group.HasPermission(Permissions.editspawn))
|
|
{
|
|
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000){
|
|
player.SendMessage("World protected from changes.", Color.Red);
|
|
player.WPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
|
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
if (Config.SpawnProtection)
|
|
{
|
|
if (!player.Group.HasPermission(Permissions.editspawn))
|
|
{
|
|
var flag = CheckSpawn(tileX, tileY);
|
|
if (flag)
|
|
{
|
|
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 2000){
|
|
player.SendMessage("Spawn protected from changes.", Color.Red);
|
|
player.SPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static bool CheckTilePermission(TSPlayer player, int tileX, int tileY)
|
|
{
|
|
if (!player.Group.HasPermission(Permissions.canbuild))
|
|
{
|
|
|
|
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000){
|
|
player.SendMessage("You do not have permission to build!", Color.Red);
|
|
player.BPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (!player.Group.HasPermission(Permissions.editspawn) && !Regions.CanBuild(tileX, tileY, player) &&
|
|
Regions.InArea(tileX, tileY))
|
|
{
|
|
|
|
|
|
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000){
|
|
player.SendMessage("Region protected from changes.", Color.Red);
|
|
player.RPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (Config.DisableBuild)
|
|
{
|
|
if (!player.Group.HasPermission(Permissions.editspawn))
|
|
{
|
|
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000){
|
|
player.SendMessage("World protected from changes.", Color.Red);
|
|
player.WPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
if (Config.SpawnProtection)
|
|
{
|
|
if (!player.Group.HasPermission(Permissions.editspawn))
|
|
{
|
|
var flag = CheckSpawn(tileX, tileY);
|
|
if (flag)
|
|
{
|
|
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 1000){
|
|
player.SendMessage("Spawn protected from changes.", Color.Red);
|
|
player.SPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
|
|
|
}
|
|
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
public static bool CheckSpawn(int x, int y)
|
|
{
|
|
Vector2 tile = new Vector2(x, y);
|
|
Vector2 spawn = new Vector2(Main.spawnTileX, Main.spawnTileY);
|
|
return Distance(spawn, tile) <= Config.SpawnProtectionRadius;
|
|
}
|
|
|
|
public static float Distance(Vector2 value1, Vector2 value2)
|
|
{
|
|
float num2 = value1.X - value2.X;
|
|
float num = value1.Y - value2.Y;
|
|
float num3 = (num2*num2) + (num*num);
|
|
return (float) Math.Sqrt(num3);
|
|
}
|
|
|
|
public static bool HackedHealth(TSPlayer player)
|
|
{
|
|
return (player.TPlayer.statManaMax > 400) ||
|
|
(player.TPlayer.statMana > 400) ||
|
|
(player.TPlayer.statLifeMax > 400) ||
|
|
(player.TPlayer.statLife > 400);
|
|
}
|
|
|
|
public static bool HackedInventory(TSPlayer player)
|
|
{
|
|
bool check = false;
|
|
|
|
Item[] inventory = player.TPlayer.inventory;
|
|
Item[] armor = player.TPlayer.armor;
|
|
for (int i = 0; i < NetItem.maxNetInventory; i++)
|
|
{
|
|
if (i < 49)
|
|
{
|
|
Item item = new Item();
|
|
if (inventory[i] != null && inventory[i].netID != 0)
|
|
{
|
|
item.netDefaults(inventory[i].netID);
|
|
item.Prefix(inventory[i].prefix);
|
|
item.AffixName();
|
|
if (inventory[i].stack > item.maxStack)
|
|
{
|
|
check = true;
|
|
player.SendMessage(
|
|
String.Format("Stack cheat detected. Remove item {0} ({1}) and then rejoin", item.name, inventory[i].stack),
|
|
Color.Cyan);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Item item = new Item();
|
|
if (armor[i - 48] != null && armor[i - 48].netID != 0)
|
|
{
|
|
item.netDefaults(armor[i - 48].netID);
|
|
item.Prefix(armor[i - 48].prefix);
|
|
item.AffixName();
|
|
if (armor[i - 48].stack > item.maxStack)
|
|
{
|
|
check = true;
|
|
player.SendMessage(
|
|
String.Format("Stack cheat detected. Remove armor {0} ({1}) and then rejoin", item.name, armor[i - 48].stack),
|
|
Color.Cyan);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return check;
|
|
}
|
|
|
|
public static bool CheckInventory(TSPlayer player)
|
|
{
|
|
PlayerData playerData = player.PlayerData;
|
|
bool check = true;
|
|
|
|
if (player.TPlayer.statLifeMax > playerData.maxHealth)
|
|
{
|
|
player.SendMessage("Error: Your max health exceeded (" + playerData.maxHealth + ") which is stored on server",
|
|
Color.Cyan);
|
|
check = false;
|
|
}
|
|
|
|
Item[] inventory = player.TPlayer.inventory;
|
|
Item[] armor = player.TPlayer.armor;
|
|
for (int i = 0; i < NetItem.maxNetInventory; i++)
|
|
{
|
|
if (i < 49)
|
|
{
|
|
Item item = new Item();
|
|
Item serverItem = new Item();
|
|
if (inventory[i] != null && inventory[i].netID != 0)
|
|
{
|
|
if (playerData.inventory[i].netID != inventory[i].netID)
|
|
{
|
|
item.netDefaults(inventory[i].netID);
|
|
item.Prefix(inventory[i].prefix);
|
|
item.AffixName();
|
|
player.SendMessage(player.IgnoreActionsForInventory = "Your item (" + item.name + ") needs to be deleted.",
|
|
Color.Cyan);
|
|
check = false;
|
|
}
|
|
else if (playerData.inventory[i].prefix != inventory[i].prefix)
|
|
{
|
|
item.netDefaults(inventory[i].netID);
|
|
item.Prefix(inventory[i].prefix);
|
|
item.AffixName();
|
|
player.SendMessage(player.IgnoreActionsForInventory = "Your item (" + item.name + ") needs to be deleted.",
|
|
Color.Cyan);
|
|
check = false;
|
|
}
|
|
else if (inventory[i].stack > playerData.inventory[i].stack)
|
|
{
|
|
item.netDefaults(inventory[i].netID);
|
|
item.Prefix(inventory[i].prefix);
|
|
item.AffixName();
|
|
player.SendMessage(
|
|
player.IgnoreActionsForInventory =
|
|
"Your item (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" +
|
|
playerData.inventory[i].stack + ").", Color.Cyan);
|
|
check = false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Item item = new Item();
|
|
Item serverItem = new Item();
|
|
if (armor[i - 48] != null && armor[i - 48].netID != 0)
|
|
{
|
|
if (playerData.inventory[i].netID != armor[i - 48].netID)
|
|
{
|
|
item.netDefaults(armor[i - 48].netID);
|
|
item.Prefix(armor[i - 48].prefix);
|
|
item.AffixName();
|
|
player.SendMessage(player.IgnoreActionsForInventory = "Your armor (" + item.name + ") needs to be deleted.",
|
|
Color.Cyan);
|
|
check = false;
|
|
}
|
|
else if (playerData.inventory[i].prefix != armor[i - 48].prefix)
|
|
{
|
|
item.netDefaults(armor[i - 48].netID);
|
|
item.Prefix(armor[i - 48].prefix);
|
|
item.AffixName();
|
|
player.SendMessage(player.IgnoreActionsForInventory = "Your armor (" + item.name + ") needs to be deleted.",
|
|
Color.Cyan);
|
|
check = false;
|
|
}
|
|
else if (armor[i - 48].stack > playerData.inventory[i].stack)
|
|
{
|
|
item.netDefaults(armor[i - 48].netID);
|
|
item.Prefix(armor[i - 48].prefix);
|
|
item.AffixName();
|
|
player.SendMessage(
|
|
player.IgnoreActionsForInventory =
|
|
"Your armor (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" +
|
|
playerData.inventory[i].stack + ").", Color.Cyan);
|
|
check = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return check;
|
|
}
|
|
|
|
public static bool CheckIgnores(TSPlayer player)
|
|
{
|
|
bool check = false;
|
|
if (Config.PvPMode == "always" && !player.TPlayer.hostile)
|
|
check = true;
|
|
if (player.IgnoreActionsForInventory != "none")
|
|
check = true;
|
|
if (player.IgnoreActionsForCheating != "none")
|
|
check = true;
|
|
if (player.IgnoreActionsForDisabledArmor != "none")
|
|
check = true;
|
|
if (player.IgnoreActionsForClearingTrashCan)
|
|
check = true;
|
|
if (!player.IsLoggedIn && Config.RequireLogin)
|
|
check = true;
|
|
return check;
|
|
}
|
|
|
|
public void OnConfigRead(ConfigFile file)
|
|
{
|
|
NPC.defaultMaxSpawns = file.DefaultMaximumSpawns;
|
|
NPC.defaultSpawnRate = file.DefaultSpawnRate;
|
|
|
|
Main.autoSave = file.AutoSave;
|
|
if (Backups != null)
|
|
{
|
|
Backups.KeepFor = file.BackupKeepFor;
|
|
Backups.Interval = file.BackupInterval;
|
|
}
|
|
if (!OverridePort)
|
|
{
|
|
Netplay.serverPort = file.ServerPort;
|
|
}
|
|
|
|
if (file.MaxSlots > 235)
|
|
file.MaxSlots = 235;
|
|
Main.maxNetPlayers = file.MaxSlots + 20;
|
|
Netplay.password = "";
|
|
Netplay.spamCheck = false;
|
|
|
|
RconHandler.Password = file.RconPassword;
|
|
RconHandler.ListenPort = file.RconPort;
|
|
|
|
Utils.HashAlgo = file.HashAlgorithm;
|
|
}
|
|
}
|
|
}
|