TShock/TShockAPI/PacketBufferer.cs
2011-08-04 16:56:45 -04:00

138 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Terraria;
using TerrariaAPI;
using TerrariaAPI.Hooks;
namespace TShockAPI
{
public class PacketBufferer : IDisposable
{
/// <summary>
/// Maximum number of bytes to send per update per socket
/// </summary>
public int BytesPerUpdate { get; set; }
PacketBuffer[] buffers = new PacketBuffer[Netplay.serverSock.Length];
int[] Bytes = new int[52];
int[] Packets = new int[52];
Command dump;
Command flush;
public PacketBufferer()
{
BytesPerUpdate = 0xFFFF;
for (int i = 0; i < buffers.Length; i++)
buffers[i] = new PacketBuffer();
dump = new Command("superadmin", Dump, "netdump");
flush = new Command("superadmin", Flush, "netflush");
Commands.ChatCommands.Add(dump);
Commands.ChatCommands.Add(flush);
ServerHooks.SendBytes += ServerHooks_SendBytes;
ServerHooks.SocketReset += ServerHooks_SocketReset;
GameHooks.PostUpdate += GameHooks_Update;
}
public void Dispose()
{
Commands.ChatCommands.Remove(dump);
Commands.ChatCommands.Remove(flush);
ServerHooks.SendBytes -= ServerHooks_SendBytes;
ServerHooks.SocketReset -= ServerHooks_SocketReset;
GameHooks.PostUpdate -= GameHooks_Update;
}
void Dump(CommandArgs args)
{
var sb = new StringBuilder();
sb.AppendLine("{0}{1}{2}".SFormat("Name:".PadRight(25, ' '), "Packets".PadRight(10, ' '), "Bytes"));
for (int i = 1; i < Bytes.Length; i++)
{
sb.AppendLine("{0}{1}{2}".SFormat((Enum.GetName(typeof(PacketTypes), i) + ":").PadRight(25, ' '), Packets[i].ToString().PadRight(10, ' '), Bytes[i]));
}
File.WriteAllText(Path.Combine(TShock.SavePath, "dmp.txt"), sb.ToString());
}
void Flush(CommandArgs args)
{
Bytes = new int[52];
Packets = new int[52];
}
void GameHooks_Update(GameTime obj)
{
for (int i = 0; i < Netplay.serverSock.Length; i++)
{
if (Netplay.serverSock[i] == null || !Netplay.serverSock[i].active)
continue;
if (!Netplay.serverSock[i].tcpClient.Client.Poll(0, SelectMode.SelectWrite))
continue;
byte[] buff = buffers[i].GetBytes(BytesPerUpdate);
if (buff == null)
continue;
try
{
Netplay.serverSock[i].tcpClient.Client.Send(buff);
}
catch (ObjectDisposedException)
{
}
catch (SocketException)
{
}
}
}
void ServerHooks_SocketReset(ServerSock socket)
{
buffers[socket.whoAmI] = new PacketBuffer();
}
void ServerHooks_SendBytes(ServerSock socket, byte[] buffer, int offset, int count, HandledEventArgs e)
{
e.Handled = true;
lock (buffers[socket.whoAmI])
{
var pt = buffer[offset + 4];
Packets[pt]++;
Bytes[pt] += (count - offset);
buffers[socket.whoAmI].AddRange(new MemoryStream(buffer, offset, count).ToArray());
}
}
}
public class PacketBuffer : List<byte>
{
public byte[] GetBytes(int max)
{
lock (this)
{
if (this.Count < 1)
return null;
var ret = new byte[Math.Min(max, this.Count)];
this.CopyTo(0, ret, 0, ret.Length);
this.RemoveRange(0, ret.Length);
return ret;
}
}
}
}