Also fixed chests/items in chests being null when we truncate stack sizes. Added code to let anyone with manageregion permission to modify regions...make sense.
223 lines
6.1 KiB
C#
223 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Xml;
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using MySql.Data.MySqlClient;
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using Terraria;
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namespace TShockAPI.DB
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{
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public class ItemManager
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{
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private IDbConnection database;
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public List<ItemBan> ItemBans = new List<ItemBan>();
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public ItemManager(IDbConnection db)
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{
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database = db;
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var table = new SqlTable("ItemBans",
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new SqlColumn("ItemName", MySqlDbType.VarChar, 50) { Primary = true },
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new SqlColumn("AllowedGroups", MySqlDbType.Text )
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);
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var creator = new SqlTableCreator(db, db.GetSqlType() == SqlType.Sqlite ? (IQueryBuilder)new SqliteQueryCreator() : new MysqlQueryCreator());
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creator.EnsureExists(table);
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String file = Path.Combine(TShock.SavePath, "itembans.txt");
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if (File.Exists(file))
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{
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using (StreamReader sr = new StreamReader(file))
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{
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String line;
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while ((line = sr.ReadLine()) != null)
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{
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if (!line.Equals("") && !line.Substring(0, 1).Equals("#"))
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{
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string query = (TShock.Config.StorageType.ToLower() == "sqlite") ?
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"INSERT OR IGNORE INTO 'ItemBans' (ItemName, AllowedGroups) VALUES (@0, @1);" :
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"INSERT IGNORE INTO ItemBans SET ItemName=@0,AllowedGroups=@1 ;";
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int id = 0;
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int.TryParse(line, out id);
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database.Query(query, TShock.Utils.GetItemById(id).name, "");
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}
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}
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}
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String path = Path.Combine(TShock.SavePath, "old_configs");
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String file2 = Path.Combine(path, "itembans.txt");
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if (!Directory.Exists(path))
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Directory.CreateDirectory(path);
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if (File.Exists(file2))
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File.Delete(file2);
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File.Move(file, file2);
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}
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UpdateItemBans();
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}
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public void UpdateItemBans()
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{
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ItemBans.Clear();
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using (var reader = database.QueryReader("SELECT * FROM ItemBans"))
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{
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while (reader != null && reader.Read())
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{
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ItemBan ban = new ItemBan(reader.Get<string>("ItemName"));
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ban.SetAllowedGroups( reader.Get<string>("AllowedGroups") );
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ItemBans.Add(ban);
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}
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}
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}
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public void AddNewBan(string itemname = "")
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{
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try
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{
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database.Query("INSERT INTO ItemBans (ItemName, AllowedGroups) VALUES (@0, @1);", TShock.Utils.GetItemByName(itemname)[0].name, "");
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if (!ItemIsBanned(itemname, null))
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ItemBans.Add( new ItemBan(itemname) );
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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public void RemoveBan(string itemname)
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{
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if (!ItemIsBanned(itemname, null))
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return;
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try
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{
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database.Query("Delete FROM 'ItemBans' WHERE ItemName=@0;", TShock.Utils.GetItemByName(itemname)[0].name);
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ItemBans.Remove( new ItemBan(itemname) );
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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public bool ItemIsBanned(string name, TSPlayer ply)
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{
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if (ItemBans.Contains( new ItemBan(name) ) )
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{
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ItemBan b = GetItemBanByName(name);
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Console.WriteLine("Item ban exists");
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Console.WriteLine( "Can use: {0}",b.HasPermissionToUseItem(ply));
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return !b.HasPermissionToUseItem(ply);
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}
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return false;
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}
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public bool AllowGroup(string item, string name)
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{
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string groupsNew = "";
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ItemBan b = GetItemBanByName(item);
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if (b != null)
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{
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groupsNew = String.Join(",", b.AllowedGroups);
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if (groupsNew.Length > 0)
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groupsNew += ",";
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groupsNew += name;
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b.SetAllowedGroups(groupsNew);
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int q = database.Query("UPDATE ItemBans SET AllowedGroups=@0 WHERE ItemName=@1", groupsNew,
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item);
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return q > 0;
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}
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return false;
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}
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public bool RemoveGroup(string item, string group)
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{
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ItemBan b = GetItemBanByName(item);
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if (b != null)
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{
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b.RemoveGroup(group);
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string groups = string.Join(",", b.AllowedGroups);
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int q = database.Query("UPDATE ItemBans SET AllowedGroups=@0 WHERE ItemName=@1", groups,
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item);
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if (q > 0)
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return true;
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}
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return false;
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}
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public ItemBan GetItemBanByName(String name)
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{
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foreach (ItemBan b in ItemBans)
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{
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if (b.Name == name)
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{
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return b;
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}
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}
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return null;
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}
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}
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public class ItemBan : IEquatable<ItemBan>
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{
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public string Name { get; set; }
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public List<string> AllowedGroups { get; set; }
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public ItemBan(string name)
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: this()
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{
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Name = name;
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AllowedGroups = new List<string>();
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}
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public ItemBan()
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{
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Name = "";
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AllowedGroups = new List<string>();
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}
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public bool Equals(ItemBan other)
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{
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return Name == other.Name;
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}
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public bool HasPermissionToUseItem(TSPlayer ply)
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{
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if (ply == null)
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return false;
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Console.WriteLine(ply.Group.Name);
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return AllowedGroups.Contains(ply.Group.Name); // could add in the other permissions in this class instead of a giant if switch.
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}
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public void SetAllowedGroups( String groups )
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{
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// prevent null pointer exceptions
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if (!string.IsNullOrEmpty(groups))
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{
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List<String> groupArr = groups.Split(',').ToList();
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for (int i = 0; i < groupArr.Count; i++)
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{
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groupArr[i] = groupArr[i].Trim();
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Console.WriteLine(groupArr[i]);
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}
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AllowedGroups = groupArr;
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}
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}
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public bool RemoveGroup(string groupName)
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{
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return AllowedGroups.Remove(groupName);
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}
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}
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}
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