89 lines
No EOL
2.1 KiB
C#
89 lines
No EOL
2.1 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2019 Pryaxis & TShock Contributors
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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namespace Rests
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{
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[Serializable]
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public class RestObject : Dictionary<string, object>
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{
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public string Status
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{
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get { return this["status"] as string; }
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set { this["status"] = value; }
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}
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public string Error
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{
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get { return this["error"] as string; }
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set { this["error"] = value; }
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}
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public string Response
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{
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get { return this["response"] as string; }
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set { this["response"] = value; }
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}
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// Parameterless constructor for deseralisation required by JavaScriptSerializer.Deserialize in TShockRestTestPlugin
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// Note: The constructor with all defaults isn't good enough :(
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public RestObject()
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{
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Status = "200";
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}
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public RestObject(string status = "200")
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{
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Status = status;
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}
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/// <summary>
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/// Gets value safely, if it does not exist, return null. Sets/Adds value safely, if null it will remove.
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/// </summary>
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/// <param name="key">the key</param>
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/// <returns>Returns null if key does not exist.</returns>
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public new object this[string key]
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{
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get
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{
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object ret;
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if (TryGetValue(key, out ret))
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return ret;
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return null;
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}
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set
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{
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if (!ContainsKey(key))
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{
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if (value == null)
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return;
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Add(key, value);
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}
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else
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{
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if (value != null)
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base[key] = value;
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else
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Remove(key);
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}
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}
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}
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}
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} |