TShock/TShockAPI/Modules/ReduceConsoleSpam.cs

66 lines
2 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2019 Pryaxis & TShock Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
namespace TShockAPI.Modules
{
public class ReduceConsoleSpam : Module
{
public override void Initialise() =>
OTAPI.Hooks.Main.StatusTextChange += OnMainStatusTextChange;
public override void Dispose() =>
OTAPI.Hooks.Main.StatusTextChange -= OnMainStatusTextChange;
/// <summary>
/// Holds the last status text value, to determine if there is a suitable change to report.
/// </summary>
private string _lastStatusText = null;
/// <summary>
/// Aims to reduce the amount of console spam by filtering out load/save progress
/// </summary>
/// <param name="sender"></param>
/// <param name="e">OTAPI event</param>
private void OnMainStatusTextChange(object sender, OTAPI.Hooks.Main.StatusTextChangeArgs e)
{
bool replace(string text)
{
if (e.Value.StartsWith(text))
{
var segment = e.Value.Substring(0, text.Length);
if (_lastStatusText != segment)
{
Console.WriteLine(segment); // write it manually instead of terraria which causes double writes
_lastStatusText = segment;
}
e.Value = "";
return true;
}
return false;
}
_ = replace("Resetting game objects")
|| replace("Settling liquids")
|| replace("Loading world data")
|| replace("Saving world data")
|| replace("Validating world save");
}
}
}