2930 lines
80 KiB
C#
2930 lines
80 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2013 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Streams;
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using System.Linq;
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using System.Text;
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using TShockAPI.DB;
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using Terraria;
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using TShockAPI.Net;
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namespace TShockAPI
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{
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public delegate bool GetDataHandlerDelegate(GetDataHandlerArgs args);
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public class GetDataHandlerArgs : EventArgs
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{
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public TSPlayer Player { get; private set; }
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public MemoryStream Data { get; private set; }
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public Player TPlayer
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{
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get { return Player.TPlayer; }
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}
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public GetDataHandlerArgs(TSPlayer player, MemoryStream data)
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{
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Player = player;
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Data = data;
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}
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}
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public static class GetDataHandlers
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{
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private static Dictionary<PacketTypes, GetDataHandlerDelegate> GetDataHandlerDelegates;
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public static int[] WhitelistBuffMaxTime;
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#region Events
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/// <summary>
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/// Used when a TileEdit event is called.
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/// </summary>
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public class TileEditEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The TSPlayer who made the tile edit
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/// </summary>
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public TSPlayer Player { get; set; }
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/// <summary>
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/// The tile coordinate on the X plane
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/// </summary>
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public int X { get; set; }
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/// <summary>
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/// The tile coordinate on the Y plane
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/// </summary>
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public int Y { get; set; }
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/// <summary>
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/// The Tile ID being edited.
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/// </summary>
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public byte Type { get; set; }
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/// <summary>
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/// The EditType.
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/// (KillTile = 0, PlaceTile = 1, KillWall = 2, PlaceWall = 3, KillTileNoItem = 4, PlaceWire = 5, KillWire = 6)
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/// </summary>
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public byte EditType { get; set; }
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/// <summary>
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/// Did the tile get destroyed successfully.
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/// </summary>
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public bool Fail { get; set; }
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/// <summary>
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/// Used when a tile is placed to denote a subtype of tile. (e.g. for tile id 21: Chest = 0, Gold Chest = 1)
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/// </summary>
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public byte Style { get; set; }
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}
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/// <summary>
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/// TileEdit - called when a tile is placed or destroyed
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/// </summary>
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public static HandlerList<TileEditEventArgs> TileEdit;
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private static bool OnTileEdit(TSPlayer ply, int x, int y, byte type, byte editType, bool fail, byte style)
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{
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if (TileEdit == null)
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return false;
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var args = new TileEditEventArgs
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{
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Player = ply,
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X = x,
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Y = y,
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Type = type,
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EditType = editType,
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Fail = fail,
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Style = style
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};
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TileEdit.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a TogglePvp event
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/// </summary>
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public class TogglePvpEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria player ID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Enable/disable pvp?
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/// </summary>
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public bool Pvp { get; set; }
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}
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/// <summary>
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/// TogglePvp - called when a player toggles pvp
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/// </summary>
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public static HandlerList<TogglePvpEventArgs> TogglePvp;
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private static bool OnPvpToggled(byte _id, bool _pvp)
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{
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if (TogglePvp == null)
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return false;
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var args = new TogglePvpEventArgs
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{
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PlayerId = _id,
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Pvp = _pvp,
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};
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TogglePvp.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerTeam event
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/// </summary>
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public class PlayerTeamEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria player ID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Enable/disable pvp?
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/// </summary>
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public byte Team { get; set; }
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}
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/// <summary>
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/// TogglePvp - called when a player toggles pvp
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/// </summary>
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public static HandlerList<PlayerTeamEventArgs> PlayerTeam;
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private static bool OnPlayerTeam(byte _id, byte _team)
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{
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if (PlayerTeam == null)
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return false;
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var args = new PlayerTeamEventArgs
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{
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PlayerId = _id,
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Team = _team,
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};
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PlayerTeam.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerSlot event
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/// </summary>
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public class PlayerSlotEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// The slot edited
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/// </summary>
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public byte Slot { get; set; }
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/// <summary>
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/// The stack edited
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/// </summary>
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public byte Stack { get; set; }
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/// <summary>
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/// The item prefix
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/// </summary>
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public byte Prefix { get; set; }
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/// <summary>
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/// Item type
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/// </summary>
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public short Type { get; set; }
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}
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/// <summary>
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/// PlayerSlot - called at a PlayerSlot event
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/// </summary>
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public static HandlerList<PlayerSlotEventArgs> PlayerSlot;
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private static bool OnPlayerSlot(byte _plr, byte _slot, byte _stack, byte _prefix, short _type)
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{
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if (PlayerSlot == null)
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return false;
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var args = new PlayerSlotEventArgs
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{
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PlayerId = _plr,
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Slot = _slot,
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Stack = _stack,
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Prefix = _prefix,
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Type = _type
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};
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PlayerSlot.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerHP event
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/// </summary>
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public class PlayerHPEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Current HP
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/// </summary>
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public short Current { get; set; }
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/// <summary>
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/// Maximum HP
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/// </summary>
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public short Max { get; set; }
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}
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/// <summary>
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/// PlayerHP - called at a PlayerHP event
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/// </summary>
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public static HandlerList<PlayerHPEventArgs> PlayerHP;
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private static bool OnPlayerHP(byte _plr, short _cur, short _max)
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{
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if (PlayerHP == null)
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return false;
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var args = new PlayerHPEventArgs
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{
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PlayerId = _plr,
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Current = _cur,
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Max = _max,
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};
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PlayerHP.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerMana event
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/// </summary>
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public class PlayerManaEventArgs : HandledEventArgs
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{
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public byte PlayerId { get; set; }
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public short Current { get; set; }
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public short Max { get; set; }
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}
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/// <summary>
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/// PlayerMana - called at a PlayerMana event
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/// </summary>
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public static HandlerList<PlayerManaEventArgs> PlayerMana;
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private static bool OnPlayerMana(byte _plr, short _cur, short _max)
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{
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if (PlayerMana == null)
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return false;
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var args = new PlayerManaEventArgs
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{
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PlayerId = _plr,
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Current = _cur,
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Max = _max,
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};
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PlayerMana.Invoke(null, args);
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return args.Handled;
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}
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public class PlayerInfoEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Hair color
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/// </summary>
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public byte Hair { get; set; }
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/// <summary>
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/// Gender (male = true)
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/// </summary>
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public bool Male { get; set; }
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/// <summary>
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/// Character difficulty
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/// </summary>
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public byte Difficulty { get; set; }
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/// <summary>
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/// Player/character name
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/// </summary>
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public string Name { get; set; }
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}
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/// <summary>
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/// PlayerInfo - called at a PlayerInfo event
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/// If this is cancelled, the server will ForceKick the player. If this should be changed in the future, let someone know.
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/// </summary>
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public static HandlerList<PlayerInfoEventArgs> PlayerInfo;
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private static bool OnPlayerInfo(byte _plrid, byte _hair, bool _male, byte _difficulty, string _name)
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{
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if (PlayerInfo == null)
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return false;
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var args = new PlayerInfoEventArgs
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{
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PlayerId = _plrid,
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Hair = _hair,
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Male = _male,
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Difficulty = _difficulty,
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Name = _name,
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};
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PlayerInfo.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a TileKill event
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/// </summary>
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public class TileKillEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The X coordinate that is being killed
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/// </summary>
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public int TileX { get; set; }
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/// <summary>
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/// The Y coordinate that is being killed
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/// </summary>
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public int TileY { get; set; }
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}
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/// <summary>
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/// TileKill - When a tile is removed fromt he world
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/// </summary>
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public static HandlerList<TileKillEventArgs> TileKill;
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private static bool OnTileKill(int tilex, int tiley)
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{
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if (TileKill == null)
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return false;
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var args = new TileKillEventArgs
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{
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TileX = tilex,
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TileY = tiley,
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};
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TileKill.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a KillMe event
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/// </summary>
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public class KillMeEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// The direction the damage is coming from (?)
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/// </summary>
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public byte Direction { get; set; }
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/// <summary>
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/// Amount of damage delt
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/// </summary>
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public short Damage { get; set; }
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/// <summary>
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/// Player's current pvp setting
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/// </summary>
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public bool Pvp { get; set; }
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}
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/// <summary>
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/// KillMe - Terraria's crappy way of handling damage from players
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/// </summary>
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public static HandlerList<KillMeEventArgs> KillMe;
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private static bool OnKillMe(byte plr, byte direction, short damage, bool pvp)
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{
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if (KillMe == null)
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return false;
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var args = new KillMeEventArgs
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{
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PlayerId = plr,
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Direction = direction,
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Damage = damage,
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Pvp = pvp,
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};
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KillMe.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerUpdate event
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/// </summary>
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public class PlayerUpdateEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// ???
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/// </summary>
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public byte Control { get; set; }
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/// <summary>
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/// Current item?
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/// </summary>
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public byte Item { get; set; }
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/// <summary>
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/// Position of the player
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/// </summary>
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public Vector2 Position { get; set; }
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/// <summary>
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/// Velocity of the player
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/// </summary>
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public Vector2 Velocity { get; set; }
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}
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/// <summary>
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/// PlayerUpdate - When the player sends it's updated information to the server
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/// </summary>
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public static HandlerList<PlayerUpdateEventArgs> PlayerUpdate;
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private static bool OnPlayerUpdate(byte player, byte control, byte item, Vector2 position, Vector2 velocity)
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{
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if (PlayerUpdate == null)
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return false;
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var args = new PlayerUpdateEventArgs
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{
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PlayerId = player,
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Control = control,
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Item = item,
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Position = position,
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Velocity = velocity,
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};
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PlayerUpdate.Invoke(null, args);
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return args.Handled;
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}
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public static bool TSCheckNoclip(Vector2 Position, int Width, int Height)
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{
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int num = (int)(Position.X / 16f) - 1;
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int num2 = (int)((Position.X + (float)Width) / 16f) + 2;
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int num3 = (int)(Position.Y / 16f) - 1;
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int num4 = (int)((Position.Y + (float)Height) / 16f) + 2;
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if (num < 0)
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{
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num = 0;
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}
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if (num2 > Main.maxTilesX)
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{
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num2 = Main.maxTilesX;
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}
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if (num3 < 0)
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{
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num3 = 0;
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}
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if (num4 > Main.maxTilesY)
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{
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num4 = Main.maxTilesY;
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}
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for (int c = num; c < num2; c++)
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{
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for (int d = num3; d< num4; d++)
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{
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if (Main.tile[c,d].liquid != 0)
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return false;
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}
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}
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for (int i = num; i < num2; i++)
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{
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for (int j = num3; j < num4; j++)
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{
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if (Main.tile[i, j] != null && Main.tile[i, j].active && Main.tileSolid[(int)Main.tile[i, j].type] && !Main.tileSolidTop[(int)Main.tile[i, j].type] &&(((int)Main.tile[i,j].type !=53) && ((int)Main.tile[i,j].type !=112) && ((int)Main.tile[i,j].type !=116) && ((int)Main.tile[i,j].type !=123)) && !Main.tile[i,j].lava)
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{
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Vector2 vector;
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vector.X = (float)(i * 16);
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vector.Y = (float)(j * 16);
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if (Position.X + (float)Width > vector.X && Position.X < vector.X + 16f && Position.Y + (float)Height > vector.Y && Position.Y < vector.Y + 16f)
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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/// <summary>
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/// For use in a SendTileSquare event
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/// </summary>
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public class SendTileSquareEventArgs : HandledEventArgs
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{
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/// <summary>
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/// Size of the area
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/// </summary>
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public short Size { get; set; }
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/// <summary>
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/// A corner of the section
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/// </summary>
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public int TileX { get; set; }
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/// <summary>
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/// A corner of the section
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/// </summary>
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public int TileY { get; set; }
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}
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/// <summary>
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/// SendTileSquare - When the player sends a tile square
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/// </summary>
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public static HandlerList<SendTileSquareEventArgs> SendTileSquare;
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private static bool OnSendTileSquare(short size, int tilex, int tiley)
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{
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if (SendTileSquare == null)
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return false;
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var args = new SendTileSquareEventArgs
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{
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Size = size,
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TileX = tilex,
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TileY = tiley,
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};
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SendTileSquare.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a NewProjectile event
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/// </summary>
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public class NewProjectileEventArgs : HandledEventArgs
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{
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/// <summary>
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/// ???
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/// </summary>
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public short Identity { get; set; }
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/// <summary>
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/// Location of the projectile
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/// </summary>
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public Vector2 Position { get; set; }
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/// <summary>
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/// Velocity of the projectile
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/// </summary>
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public Vector2 Velocity { get; set; }
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/// <summary>
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/// Knockback
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/// </summary>
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public float Knockback { get; set; }
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/// <summary>
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/// Damage from the projectile
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/// </summary>
|
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public short Damage { get; set; }
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/// <summary>
|
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/// Terraria playerID owner of the projectile
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|
/// </summary>
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public byte Owner { get; set; }
|
|
/// <summary>
|
|
/// Type of projectile
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public int Index { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NewProjectile - Called when a client creates a new projectile
|
|
/// </summary>
|
|
public static HandlerList<NewProjectileEventArgs> NewProjectile;
|
|
|
|
private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, byte type, int index)
|
|
{
|
|
if (NewProjectile == null)
|
|
return false;
|
|
|
|
var args = new NewProjectileEventArgs
|
|
{
|
|
Identity = ident,
|
|
Position = pos,
|
|
Velocity = vel,
|
|
Knockback = knockback,
|
|
Damage = dmg,
|
|
Owner = owner,
|
|
Type = type,
|
|
Index = index,
|
|
};
|
|
NewProjectile.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a LiquidSet event
|
|
/// </summary>
|
|
public class LiquidSetEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X location of the tile
|
|
/// </summary>
|
|
public int TileX { get; set; }
|
|
/// <summary>
|
|
/// Y location of the tile
|
|
/// </summary>
|
|
public int TileY { get; set; }
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public byte Liquid { get; set;}
|
|
/// <summary>
|
|
/// True if lava
|
|
/// </summary>
|
|
public bool Lava { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// LiquidSet - When ever a liquid is set
|
|
/// </summary>
|
|
public static HandlerList<LiquidSetEventArgs> LiquidSet;
|
|
|
|
private static bool OnLiquidSet(int tilex, int tiley, byte liquid, bool lava)
|
|
{
|
|
if (LiquidSet == null)
|
|
return false;
|
|
|
|
var args = new LiquidSetEventArgs
|
|
{
|
|
TileX = tilex,
|
|
TileY = tiley,
|
|
Liquid = liquid,
|
|
Lava = lava,
|
|
};
|
|
LiquidSet.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
/// <summary>
|
|
/// For use in a PlayerSpawn event
|
|
/// </summary>
|
|
public class SpawnEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte Player { get; set; }
|
|
/// <summary>
|
|
/// X location of the player's spawn
|
|
/// </summary>
|
|
public int SpawnX { get; set; }
|
|
/// <summary>
|
|
/// Y location of the player's spawn
|
|
/// </summary>
|
|
public int SpawnY { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerSpawn - When a player spawns
|
|
/// </summary>
|
|
public static HandlerList<SpawnEventArgs> PlayerSpawn;
|
|
|
|
private static bool OnPlayerSpawn(byte player, int spawnX, int spawnY)
|
|
{
|
|
if (PlayerSpawn == null)
|
|
return false;
|
|
|
|
var args = new SpawnEventArgs
|
|
{
|
|
Player = player,
|
|
SpawnX = spawnX,
|
|
SpawnY = spawnY,
|
|
};
|
|
PlayerSpawn.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
/// <summary>
|
|
/// For use with a ChestOpen event
|
|
/// </summary>
|
|
public class ChestOpenEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X location of said chest
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
/// <summary>
|
|
/// Y location of said chest
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ChestOpen - Called when any chest is opened
|
|
/// </summary>
|
|
public static HandlerList<ChestOpenEventArgs> ChestOpen;
|
|
|
|
private static bool OnChestOpen(int x, int y)
|
|
{
|
|
if (ChestOpen == null)
|
|
return false;
|
|
|
|
var args = new ChestOpenEventArgs
|
|
{
|
|
X = x,
|
|
Y = y,
|
|
};
|
|
ChestOpen.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a ChestItemChange event
|
|
/// </summary>
|
|
public class ChestItemEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ChestID
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Slot of the item
|
|
/// </summary>
|
|
public byte Slot { get; set; }
|
|
/// <summary>
|
|
/// How many?
|
|
/// </summary>
|
|
public byte Stacks { get; set; }
|
|
/// <summary>
|
|
/// Item prefix
|
|
/// </summary>
|
|
public byte Prefix { get; set; }
|
|
/// <summary>
|
|
/// Item type
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ChestItemChange - Called when an item in a chest changes
|
|
/// </summary>
|
|
public static HandlerList<ChestItemEventArgs> ChestItemChange;
|
|
|
|
private static bool OnChestItemChange(short id, byte slot, byte stacks, byte prefix, short type)
|
|
{
|
|
if (ChestItemChange == null)
|
|
return false;
|
|
|
|
var args = new ChestItemEventArgs
|
|
{
|
|
ID = id,
|
|
Slot = slot,
|
|
Stacks = stacks,
|
|
Prefix = prefix,
|
|
Type = type,
|
|
};
|
|
ChestItemChange.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a Sign event
|
|
/// </summary>
|
|
public class SignEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// X location of the sign
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
/// <summary>
|
|
/// Y location of the sign
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Sign - Called when a sign is changed
|
|
/// </summary>
|
|
public static HandlerList<SignEventArgs> Sign;
|
|
|
|
private static bool OnSignEvent(short id, int x, int y)
|
|
{
|
|
if (Sign == null)
|
|
return false;
|
|
|
|
var args = new SignEventArgs
|
|
{
|
|
ID = id,
|
|
X = x,
|
|
Y = y,
|
|
};
|
|
Sign.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a NPCHome event
|
|
/// </summary>
|
|
public class NPCHomeChangeEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// X location of the NPC home change
|
|
/// </summary>
|
|
public short X { get; set; }
|
|
/// <summary>
|
|
/// Y location of the NPC home change
|
|
/// </summary>
|
|
public short Y { get; set; }
|
|
/// <summary>
|
|
/// ByteBool homeless
|
|
/// </summary>
|
|
public byte Homeless { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCHome - Called when an NPC's home is changed
|
|
/// </summary>
|
|
public static HandlerList<NPCHomeChangeEventArgs> NPCHome;
|
|
|
|
private static bool OnUpdateNPCHome(short id, short x, short y, byte homeless)
|
|
{
|
|
if (NPCHome == null)
|
|
return false;
|
|
|
|
var args = new NPCHomeChangeEventArgs
|
|
{
|
|
ID = id,
|
|
X = x,
|
|
Y = y,
|
|
Homeless = homeless,
|
|
};
|
|
NPCHome.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerBuff event
|
|
/// </summary>
|
|
public class PlayerBuffEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// Buff Type
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
/// <summary>
|
|
/// Time the buff lasts
|
|
/// </summary>
|
|
public short Time { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerBuff - Called when a player is buffed
|
|
/// </summary>
|
|
public static HandlerList<PlayerBuffEventArgs> PlayerBuff;
|
|
|
|
private static bool OnPlayerBuff(byte id, byte type, short time)
|
|
{
|
|
if (PlayerBuff == null)
|
|
return false;
|
|
|
|
var args = new PlayerBuffEventArgs
|
|
{
|
|
ID = id,
|
|
Type = type,
|
|
Time = time,
|
|
};
|
|
PlayerBuff.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in an ItemDrop event
|
|
/// </summary>
|
|
public class ItemDropEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Position of the item
|
|
/// </summary>
|
|
public Vector2 Position { get; set; }
|
|
/// <summary>
|
|
/// Velocity at which the item is deployed
|
|
/// </summary>
|
|
public Vector2 Velocity { get; set; }
|
|
/// <summary>
|
|
/// Stacks
|
|
/// </summary>
|
|
public byte Stacks { get; set; }
|
|
/// <summary>
|
|
/// Prefix of the item
|
|
/// </summary>
|
|
public byte Prefix { get; set; }
|
|
/// <summary>
|
|
/// Item type
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ItemDrop - Called when an item is dropped
|
|
/// </summary>
|
|
public static HandlerList<ItemDropEventArgs> ItemDrop;
|
|
|
|
private static bool OnItemDrop(short id, Vector2 pos, Vector2 vel, byte stacks, byte prefix, short type)
|
|
{
|
|
if (ItemDrop == null)
|
|
return false;
|
|
|
|
var args = new ItemDropEventArgs
|
|
{
|
|
ID = id,
|
|
Position = pos,
|
|
Velocity = vel,
|
|
Stacks = stacks,
|
|
Prefix = prefix,
|
|
Type = type,
|
|
};
|
|
ItemDrop.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerDamage event
|
|
/// </summary>
|
|
public class PlayerDamageEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// The direction the damage is occuring from
|
|
/// </summary>
|
|
public byte Direction { get; set; }
|
|
/// <summary>
|
|
/// Amount of damage
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// If the player has PVP on
|
|
/// </summary>
|
|
public byte PVP { get; set; }
|
|
/// <summary>
|
|
/// Is the damage critical?
|
|
/// </summary>
|
|
public byte Critical { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerDamage - Called when a player is damaged
|
|
/// </summary>
|
|
public static HandlerList<PlayerDamageEventArgs> PlayerDamage;
|
|
|
|
private static bool OnPlayerDamage(byte id, byte dir, short dmg, byte pvp, byte crit)
|
|
{
|
|
if (PlayerDamage == null)
|
|
return false;
|
|
|
|
var args = new PlayerDamageEventArgs
|
|
{
|
|
ID = id,
|
|
Direction = dir,
|
|
Damage = dmg,
|
|
PVP = pvp,
|
|
Critical = crit,
|
|
};
|
|
PlayerDamage.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCStrike event
|
|
/// </summary>
|
|
public class NPCStrikeEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// Direction the damage occurred from
|
|
/// </summary>
|
|
public byte Direction { get; set; }
|
|
/// <summary>
|
|
/// Amount of damage
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// Is PVP enabled...?
|
|
/// </summary>
|
|
public byte PVP { get; set; }
|
|
/// <summary>
|
|
/// Critical?
|
|
/// </summary>
|
|
public byte Critical { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCStrike - Called when an NPC is attacked
|
|
/// </summary>
|
|
public static HandlerList<NPCStrikeEventArgs> NPCStrike;
|
|
|
|
private static bool OnNPCStrike(byte id, byte dir, short dmg, byte pvp, byte crit)
|
|
{
|
|
if (NPCStrike == null)
|
|
return false;
|
|
|
|
var args = new NPCStrikeEventArgs
|
|
{
|
|
ID = id,
|
|
Direction = dir,
|
|
Damage = dmg,
|
|
PVP = pvp,
|
|
Critical = crit,
|
|
};
|
|
NPCStrike.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCSpecial event
|
|
/// </summary>
|
|
public class NPCSpecialEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// Type...?
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCSpecial - Called at some point
|
|
/// </summary>
|
|
public static HandlerList<NPCSpecialEventArgs> NPCSpecial;
|
|
|
|
private static bool OnNPCSpecial(byte id, byte type)
|
|
{
|
|
if (NPCSpecial == null)
|
|
return false;
|
|
|
|
var args = new NPCSpecialEventArgs
|
|
{
|
|
ID = id,
|
|
Type = type,
|
|
};
|
|
NPCSpecial.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a PlayerAnimation event
|
|
/// </summary>
|
|
public class PlayerAnimationEventArgs : HandledEventArgs
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// PlayerAnimation - Called when a player animates
|
|
/// </summary>
|
|
public static HandlerList<PlayerAnimationEventArgs> PlayerAnimation;
|
|
|
|
private static bool OnPlayerAnimation()
|
|
{
|
|
if (PlayerAnimation == null)
|
|
return false;
|
|
|
|
var args = new PlayerAnimationEventArgs {};
|
|
PlayerAnimation.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerBuffUpdate event
|
|
/// </summary>
|
|
public class PlayerBuffUpdateEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerBuffUpdate - Called when a player updates buffs
|
|
/// </summary>
|
|
public static HandlerList<PlayerBuffUpdateEventArgs> PlayerBuffUpdate;
|
|
|
|
private static bool OnPlayerBuffUpdate(byte id)
|
|
{
|
|
if (PlayerBuffUpdate == null)
|
|
return false;
|
|
|
|
var args = new PlayerBuffUpdateEventArgs
|
|
{
|
|
ID = id,
|
|
};
|
|
PlayerBuffUpdate.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
#endregion
|
|
public static void InitGetDataHandler()
|
|
{
|
|
#region Blacklists
|
|
|
|
WhitelistBuffMaxTime = new int[Main.maxBuffs];
|
|
WhitelistBuffMaxTime[20] = 600;
|
|
WhitelistBuffMaxTime[0x18] = 1200;
|
|
WhitelistBuffMaxTime[0x1f] = 120;
|
|
WhitelistBuffMaxTime[0x27] = 420;
|
|
|
|
#endregion Blacklists
|
|
|
|
GetDataHandlerDelegates = new Dictionary<PacketTypes, GetDataHandlerDelegate>
|
|
{
|
|
{PacketTypes.PlayerInfo, HandlePlayerInfo},
|
|
{PacketTypes.PlayerUpdate, HandlePlayerUpdate},
|
|
{PacketTypes.Tile, HandleTile},
|
|
{PacketTypes.TileSendSquare, HandleSendTileSquare},
|
|
{PacketTypes.ProjectileNew, HandleProjectileNew},
|
|
{PacketTypes.TogglePvp, HandleTogglePvp},
|
|
{PacketTypes.PlayerTeam, HandlePlayerTeam},
|
|
{PacketTypes.TileKill, HandleTileKill},
|
|
{PacketTypes.PlayerKillMe, HandlePlayerKillMe},
|
|
{PacketTypes.LiquidSet, HandleLiquidSet},
|
|
{PacketTypes.PlayerSpawn, HandleSpawn},
|
|
{PacketTypes.ChestGetContents, HandleChestOpen},
|
|
{PacketTypes.ChestItem, HandleChestItem},
|
|
{PacketTypes.SignNew, HandleSign},
|
|
{PacketTypes.PlayerSlot, HandlePlayerSlot},
|
|
{PacketTypes.TileGetSection, HandleGetSection},
|
|
{PacketTypes.UpdateNPCHome, UpdateNPCHome},
|
|
{PacketTypes.PlayerAddBuff, HandlePlayerBuff},
|
|
{PacketTypes.ItemDrop, HandleItemDrop},
|
|
{PacketTypes.PlayerHp, HandlePlayerHp},
|
|
{PacketTypes.PlayerMana, HandlePlayerMana},
|
|
{PacketTypes.PlayerDamage, HandlePlayerDamage},
|
|
{PacketTypes.NpcStrike, HandleNpcStrike},
|
|
{PacketTypes.NpcSpecial, HandleSpecial},
|
|
{PacketTypes.PlayerAnimation, HandlePlayerAnimation},
|
|
{PacketTypes.PlayerBuff, HandlePlayerBuffUpdate},
|
|
{PacketTypes.PasswordSend, HandlePassword},
|
|
{PacketTypes.ContinueConnecting2, HandleConnecting},
|
|
{PacketTypes.ProjectileDestroy, HandleProjectileKill},
|
|
{PacketTypes.SpawnBossorInvasion, HandleSpawnBoss}
|
|
};
|
|
}
|
|
|
|
public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
|
|
{
|
|
GetDataHandlerDelegate handler;
|
|
if (GetDataHandlerDelegates.TryGetValue(type, out handler))
|
|
{
|
|
try
|
|
{
|
|
return handler(new GetDataHandlerArgs(player, data));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.Error(ex.ToString());
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerSlot(GetDataHandlerArgs args)
|
|
{
|
|
byte plr = args.Data.ReadInt8();
|
|
byte slot = args.Data.ReadInt8();
|
|
byte stack = args.Data.ReadInt8();
|
|
byte prefix = args.Data.ReadInt8();
|
|
short type = args.Data.ReadInt16();
|
|
|
|
// Players send a slot update packet for each inventory slot right after they've joined.
|
|
bool bypassTrashCanCheck = false;
|
|
if (plr == args.Player.Index && !args.Player.HasSentInventory && slot == NetItem.maxNetInventory)
|
|
{
|
|
args.Player.HasSentInventory = true;
|
|
bypassTrashCanCheck = true;
|
|
}
|
|
|
|
if (OnPlayerSlot(plr, slot, stack, prefix, type))
|
|
return true;
|
|
|
|
if (plr != args.Player.Index)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (slot < 0 || slot > NetItem.maxNetInventory)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Garabage? Or will it cause some internal initialization or whatever?
|
|
var item = new Item();
|
|
item.netDefaults(type);
|
|
item.Prefix(prefix);
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.PlayerData.StoreSlot(slot, type, prefix, stack);
|
|
}
|
|
else if (
|
|
TShock.Config.ServerSideInventory && TShock.Config.DisableLoginBeforeJoin && !bypassTrashCanCheck &&
|
|
args.Player.HasSentInventory && !args.Player.Group.HasPermission(Permissions.bypassinventorychecks)
|
|
) {
|
|
// The player might have moved an item to their trash can before they performed a single login attempt yet.
|
|
args.Player.IgnoreActionsForClearingTrashCan = true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool HandlePlayerHp(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var cur = args.Data.ReadInt16();
|
|
var max = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerHP(plr, cur, max))
|
|
return true;
|
|
|
|
if (args.Player.FirstMaxHP == 0)
|
|
args.Player.FirstMaxHP = max;
|
|
|
|
if (max > 400 && max > args.Player.FirstMaxHP)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Hacked Client Detected.", true);
|
|
return false;
|
|
}
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.PlayerData.maxHealth = max;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerMana(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var cur = args.Data.ReadInt16();
|
|
var max = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerMana(plr, cur, max))
|
|
return true;
|
|
|
|
if (args.Player.FirstMaxMP == 0)
|
|
args.Player.FirstMaxMP = max;
|
|
|
|
if (max > 400 && max > args.Player.FirstMaxMP)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Hacked Client Detected.", true);
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerInfo(GetDataHandlerArgs args)
|
|
{
|
|
var playerid = args.Data.ReadInt8();
|
|
var hair = args.Data.ReadInt8();
|
|
var male = args.Data.ReadBoolean();
|
|
args.Data.Position += 21;
|
|
var difficulty = args.Data.ReadInt8();
|
|
string name = Encoding.UTF8.GetString(args.Data.ReadBytes((int) (args.Data.Length - args.Data.Position - 1)));
|
|
|
|
if (OnPlayerInfo(playerid, hair, male, difficulty, name))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "A plugin cancelled the event.", true);
|
|
return true;
|
|
}
|
|
|
|
if (name.Trim().Length == 0)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Empty Name.", true);
|
|
return true;
|
|
}
|
|
var ban = TShock.Bans.GetBanByName(name);
|
|
if (ban != null)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, string.Format("You are banned: {0}", ban.Reason), true);
|
|
return true;
|
|
}
|
|
if (args.Player.ReceivedInfo)
|
|
{
|
|
return true;
|
|
}
|
|
if (TShock.Config.MediumcoreOnly && difficulty < 1)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Server is set to mediumcore and above characters only!", true);
|
|
return true;
|
|
}
|
|
if (TShock.Config.HardcoreOnly && difficulty < 2)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Server is set to hardcore characters only!", true);
|
|
return true;
|
|
}
|
|
args.Player.Difficulty = difficulty;
|
|
args.TPlayer.name = name;
|
|
args.Player.ReceivedInfo = true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleConnecting(GetDataHandlerArgs args)
|
|
{
|
|
var user = TShock.Users.GetUserByName(args.Player.Name);
|
|
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
|
|
{
|
|
args.Player.RequiresPassword = true;
|
|
NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index);
|
|
return true;
|
|
}
|
|
else if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
|
|
{
|
|
args.Player.RequiresPassword = true;
|
|
NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandlePassword(GetDataHandlerArgs args)
|
|
{
|
|
if (!args.Player.RequiresPassword)
|
|
return true;
|
|
|
|
string password = Encoding.UTF8.GetString(args.Data.ReadBytes((int) (args.Data.Length - args.Data.Position - 1)));
|
|
|
|
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
|
|
return true;
|
|
|
|
var user = TShock.Users.GetUserByName(args.Player.Name);
|
|
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
|
|
{
|
|
string encrPass = TShock.Utils.HashPassword(password);
|
|
if (user.Password.ToUpper() == encrPass.ToUpper())
|
|
{
|
|
args.Player.RequiresPassword = false;
|
|
args.Player.PlayerData = TShock.InventoryDB.GetPlayerData(args.Player, TShock.Users.GetUserID(args.Player.Name));
|
|
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
|
|
|
|
var group = TShock.Utils.GetGroup(user.Group);
|
|
|
|
if (TShock.Config.ServerSideInventory)
|
|
{
|
|
if (group.HasPermission(Permissions.bypassinventorychecks))
|
|
{
|
|
args.Player.IgnoreActionsForClearingTrashCan = false;
|
|
}
|
|
else if (!TShock.CheckInventory(args.Player))
|
|
{
|
|
args.Player.LoginFailsBySsi = true;
|
|
args.Player.SendMessage("Login Failed, Please fix the above errors then /login again.", Color.Cyan);
|
|
args.Player.IgnoreActionsForClearingTrashCan = true;
|
|
return true;
|
|
}
|
|
}
|
|
args.Player.LoginFailsBySsi = false;
|
|
|
|
if (group.HasPermission(Permissions.ignorestackhackdetection))
|
|
args.Player.IgnoreActionsForCheating = "none";
|
|
|
|
if (group.HasPermission(Permissions.usebanneditem))
|
|
args.Player.IgnoreActionsForDisabledArmor = "none";
|
|
|
|
args.Player.Group = group;
|
|
args.Player.tempGroup = null;
|
|
args.Player.UserAccountName = args.Player.Name;
|
|
args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
|
|
args.Player.IsLoggedIn = true;
|
|
args.Player.IgnoreActionsForInventory = "none";
|
|
|
|
if (!args.Player.IgnoreActionsForClearingTrashCan)
|
|
{
|
|
args.Player.PlayerData.CopyInventory(args.Player);
|
|
TShock.InventoryDB.InsertPlayerData(args.Player);
|
|
}
|
|
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
|
|
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
|
|
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
|
|
return true;
|
|
}
|
|
TShock.Utils.ForceKick(args.Player, "Invalid user account password.", true);
|
|
return true;
|
|
}
|
|
if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
|
|
{
|
|
if (TShock.Config.ServerPassword == password)
|
|
{
|
|
args.Player.RequiresPassword = false;
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
|
|
return true;
|
|
}
|
|
TShock.Utils.ForceKick(args.Player, "Incorrect server password", true);
|
|
return true;
|
|
}
|
|
|
|
TShock.Utils.ForceKick(args.Player, "Bad password attempt", true);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleGetSection(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player.RequestedSection)
|
|
return true;
|
|
args.Player.RequestedSection = true;
|
|
if (String.IsNullOrEmpty(args.Player.Name))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Blank name.", true);
|
|
return true;
|
|
}
|
|
if (TShock.HackedHealth(args.Player) && !args.Player.Group.HasPermission(Permissions.ignorestathackdetection))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "You have hacked health/mana, please use a different character.", true);
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignorestackhackdetection))
|
|
{
|
|
TShock.HackedInventory(args.Player);
|
|
}
|
|
|
|
if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots &&
|
|
!args.Player.Group.HasPermission(Permissions.reservedslot))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason, true);
|
|
return true;
|
|
}
|
|
|
|
NetMessage.SendData((int) PacketTypes.TimeSet, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
|
|
|
|
if (TShock.Config.EnableGeoIP && TShock.Geo != null)
|
|
{
|
|
Log.Info(string.Format("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", args.Player.Name, args.Player.IP,
|
|
args.Player.Group.Name, args.Player.Country, TShock.Utils.ActivePlayers(),
|
|
TShock.Config.MaxSlots));
|
|
if (!args.Player.SilentJoinInProgress)
|
|
TShock.Utils.Broadcast(string.Format("{0} ({1}) has joined.", args.Player.Name, args.Player.Country), Color.Yellow);
|
|
}
|
|
else
|
|
{
|
|
Log.Info(string.Format("{0} ({1}) from '{2}' group joined. ({3}/{4})", args.Player.Name, args.Player.IP,
|
|
args.Player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
|
|
if (!args.Player.SilentJoinInProgress)
|
|
TShock.Utils.Broadcast(args.Player.Name + " has joined.", Color.Yellow);
|
|
}
|
|
|
|
if (TShock.Config.DisplayIPToAdmins)
|
|
TShock.Utils.SendLogs(string.Format("{0} has joined. IP: {1}", args.Player.Name, args.Player.IP), Color.Blue);
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSendTileSquare(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player.Group.HasPermission(Permissions.allowclientsideworldedit))
|
|
return false;
|
|
|
|
var size = args.Data.ReadInt16();
|
|
var tileX = args.Data.ReadInt32();
|
|
var tileY = args.Data.ReadInt32();
|
|
|
|
if (OnSendTileSquare(size, tileX, tileY))
|
|
return true;
|
|
|
|
if (size > 5)
|
|
return true;
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
var tiles = new NetTile[size,size];
|
|
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
for (int y = 0; y < size; y++)
|
|
{
|
|
tiles[x, y] = new NetTile(args.Data);
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
int realx = tileX + x;
|
|
if (realx < 0 || realx >= Main.maxTilesX)
|
|
continue;
|
|
|
|
for (int y = 0; y < size; y++)
|
|
{
|
|
int realy = tileY + y;
|
|
if (realy < 0 || realy >= Main.maxTilesY)
|
|
continue;
|
|
|
|
var tile = Main.tile[realx, realy];
|
|
var newtile = tiles[x, y];
|
|
if (TShock.CheckTilePermission(args.Player, realx, realy))
|
|
{
|
|
continue;
|
|
}
|
|
// Server now has a range check built in
|
|
/*if (TShock.CheckRangePermission(args.Player, realx, realy))
|
|
{
|
|
continue;
|
|
}*/
|
|
if ((tile.type == 128 && newtile.Type == 128) || (tile.type == 105 && newtile.Type == 105) || (tile.type == 139 && newtile.Type == 139))
|
|
{
|
|
if (TShock.Config.EnableInsecureTileFixes)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (tile.type == 0x17 && newtile.Type == 0x2)
|
|
{
|
|
tile.type = 0x2;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 0x19 && newtile.Type == 0x1)
|
|
{
|
|
tile.type = 0x1;
|
|
changed = true;
|
|
}
|
|
else if ((tile.type == 0xF && newtile.Type == 0xF) ||
|
|
(tile.type == 0x4F && newtile.Type == 0x4F))
|
|
{
|
|
tile.frameX = newtile.FrameX;
|
|
tile.frameY = newtile.FrameY;
|
|
changed = true;
|
|
}
|
|
// Holy water/Unholy water
|
|
else if (tile.type == 1 && newtile.Type == 117)
|
|
{
|
|
tile.type = 117;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 1 && newtile.Type == 25)
|
|
{
|
|
tile.type = 25;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 117 && newtile.Type == 25)
|
|
{
|
|
tile.type = 25;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 25 && newtile.Type == 117)
|
|
{
|
|
tile.type = 117;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 2 && newtile.Type == 23)
|
|
{
|
|
tile.type = 23;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 2 && newtile.Type == 109)
|
|
{
|
|
tile.type = 109;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 23 && newtile.Type == 109)
|
|
{
|
|
tile.type = 109;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 109 && newtile.Type == 23)
|
|
{
|
|
tile.type = 23;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 23 && newtile.Type == 109)
|
|
{
|
|
tile.type = 109;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 53 && newtile.Type == 116)
|
|
{
|
|
tile.type = 116;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 53 && newtile.Type == 112)
|
|
{
|
|
tile.type = 112;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 112 && newtile.Type == 116)
|
|
{
|
|
tile.type = 116;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 116 && newtile.Type == 112)
|
|
{
|
|
tile.type = 112;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 112 && newtile.Type == 53)
|
|
{
|
|
tile.type = 53;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 109 && newtile.Type == 2)
|
|
{
|
|
tile.type = 2;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 116 && newtile.Type == 53)
|
|
{
|
|
tile.type = 53;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 117 && newtile.Type == 1)
|
|
{
|
|
tile.type = 1;
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (changed)
|
|
{
|
|
TSPlayer.All.SendTileSquare(tileX, tileY, size);
|
|
WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleTile(GetDataHandlerArgs args)
|
|
{
|
|
var type = args.Data.ReadInt8();
|
|
var tileX = args.Data.ReadInt32();
|
|
var tileY = args.Data.ReadInt32();
|
|
var tiletype = args.Data.ReadInt8();
|
|
var fail = tiletype == 1;
|
|
var style = args.Data.ReadInt8();
|
|
if (OnTileEdit(args.Player, tileX, tileY, tiletype, type, fail, style))
|
|
return true;
|
|
if (!TShock.Utils.TileValid(tileX, tileY))
|
|
return false;
|
|
|
|
if (args.Player.Dead && TShock.Config.PreventDeadModification)
|
|
return true;
|
|
|
|
if (args.Player.AwaitingName)
|
|
{
|
|
Debug.Assert(args.Player.AwaitingNameParameters != null);
|
|
|
|
bool includeUnprotected = false;
|
|
bool includeZIndexes = false;
|
|
bool persistentMode = false;
|
|
foreach (string parameter in args.Player.AwaitingNameParameters)
|
|
{
|
|
if (parameter.Equals("-u", StringComparison.InvariantCultureIgnoreCase))
|
|
includeUnprotected = true;
|
|
if (parameter.Equals("-z", StringComparison.InvariantCultureIgnoreCase))
|
|
includeZIndexes = true;
|
|
if (parameter.Equals("-p", StringComparison.InvariantCultureIgnoreCase))
|
|
persistentMode = true;
|
|
}
|
|
|
|
List<string> outputRegions = new List<string>();
|
|
foreach (Region region in TShock.Regions.Regions.OrderBy(r => r.Z).Reverse())
|
|
{
|
|
if (!includeUnprotected && !region.DisableBuild)
|
|
continue;
|
|
if (tileX < region.Area.Left || tileX > region.Area.Right)
|
|
continue;
|
|
if (tileY < region.Area.Top || tileY > region.Area.Bottom)
|
|
continue;
|
|
|
|
string format = "{1}";
|
|
if (includeZIndexes)
|
|
format = "{1} (z:{0})";
|
|
|
|
outputRegions.Add(string.Format(format, region.Z, region.Name));
|
|
}
|
|
|
|
if (outputRegions.Count == 0)
|
|
{
|
|
if (includeUnprotected)
|
|
args.Player.SendMessage("There are no regions at this point.", Color.Yellow);
|
|
else
|
|
args.Player.SendMessage("There are no regions at this point or they are not protected.", Color.Yellow);
|
|
}
|
|
else
|
|
{
|
|
if (includeUnprotected)
|
|
args.Player.SendSuccessMessage("Regions at this point:");
|
|
else
|
|
args.Player.SendSuccessMessage("Protected regions at this point:");
|
|
|
|
foreach (string line in PaginationTools.BuildLinesFromTerms(outputRegions))
|
|
args.Player.SendMessage(line, Color.White);
|
|
}
|
|
|
|
if (!persistentMode)
|
|
{
|
|
args.Player.AwaitingName = false;
|
|
args.Player.AwaitingNameParameters = null;
|
|
}
|
|
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.AwaitingTempPoint > 0)
|
|
{
|
|
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX;
|
|
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY;
|
|
args.Player.SendMessage("Set Temp Point " + args.Player.AwaitingTempPoint, Color.Yellow);
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
args.Player.AwaitingTempPoint = 0;
|
|
return true;
|
|
}
|
|
|
|
byte[] rightClickKill = new byte[] { 4, 13, 33, 49, 50, 128};
|
|
Item selectedItem = args.TPlayer.inventory[args.TPlayer.selectedItem];
|
|
if (type == 0 && Main.tile[tileX, tileY].type != 127 && !Main.tileCut[Main.tile[tileX, tileY].type] && !rightClickKill.Contains(Main.tile[tileX, tileY].type))
|
|
{
|
|
// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
|
|
if (Main.tileAxe[Main.tile[tileX, tileY].type] && selectedItem.axe == 0)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
// If the tile is a hammer tile and they aren't selecting an hammer, they're hacking.
|
|
else if (Main.tileHammer[Main.tile[tileX, tileY].type] && selectedItem.hammer == 0)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
// If the tile is a pickaxe tile and they aren't selecting an pickaxe, they're hacking.
|
|
else if ((!Main.tileAxe[Main.tile[tileX, tileY].type] && !Main.tileHammer[Main.tile[tileX, tileY].type]) && selectedItem.pick == 0)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
}
|
|
else if (type == 2)
|
|
{
|
|
// If they aren't selecting an hammer, they're hacking.
|
|
if (selectedItem.hammer == 0)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
}
|
|
else if (type == 1 || type == 3)
|
|
{
|
|
if (type == 1 && TShock.Config.PreventInvalidPlaceStyle && ((tiletype == 4 && style > 8) ||
|
|
(tiletype == 13 && style > 4) || (tiletype == 15 && style > 1) || (tiletype == 21 && style > 6) ||
|
|
(tiletype == 82 && style > 5) || (tiletype == 91 && style > 3) || (tiletype == 105 && style > 42) ||
|
|
(tiletype == 135 && style > 3) || (tiletype == 139 && style > 12) || (tiletype == 144 && style > 2) ||
|
|
(tiletype == 149 && style > 2)))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
// If they aren't selecting the item which creates the tile or wall, they're hacking.
|
|
if (tiletype != 127 && tiletype != (type == 1 ? selectedItem.createTile : selectedItem.createWall))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
if (TShock.Itembans.ItemIsBanned(selectedItem.name, args.Player) || tiletype >= (type == 1 ? Main.maxTileSets : Main.maxWallTypes))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
if (type == 1 && (tiletype == 29 || tiletype == 97) && TShock.Config.ServerSideInventory && TShock.Config.DisablePiggybanksOnSSI)
|
|
{
|
|
args.Player.SendMessage("You cannot place this tile because server side inventory is enabled.", Color.Red);
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
if (type == 1 && tiletype == 21)
|
|
{
|
|
if (TShock.Utils.MaxChests())
|
|
{
|
|
args.Player.SendMessage("The world's chest limit has been reached - unable to place more.", Color.Red);
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
if ((TShock.Utils.TileValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == 138) ||
|
|
(TShock.Utils.TileValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == 138))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else if (type == 5)
|
|
{
|
|
// If they aren't selecting the wrench, they're hacking.
|
|
if (args.TPlayer.inventory[args.TPlayer.selectedItem].type != 509)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
}
|
|
else if (type == 6)
|
|
{
|
|
// If they aren't selecting the wire cutter, they're hacking.
|
|
if (args.TPlayer.inventory[args.TPlayer.selectedItem].type != 510)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, tileX, tileY, tiletype, type))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if ((tiletype == 127 || Main.tileCut[tiletype]) && (type == 0 || type == 4))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold)
|
|
{
|
|
args.Player.Disable("Reached TileKill threshold.");
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
|
|
{
|
|
args.Player.Disable("Reached TilePlace threshold.");
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if ( ( type == 1 || type == 3 ) && !args.Player.Group.HasPermission(Permissions.ignoreplacetiledetection))
|
|
{
|
|
args.Player.TilePlaceThreshold++;
|
|
var coords = new Vector2(tileX, tileY);
|
|
if (!args.Player.TilesCreated.ContainsKey(coords))
|
|
args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY].Data);
|
|
}
|
|
|
|
if ((type == 0 || type == 4 || type == 2) && Main.tileSolid[Main.tile[tileX, tileY].type] &&
|
|
!args.Player.Group.HasPermission(Permissions.ignorekilltiledetection))
|
|
{
|
|
args.Player.TileKillThreshold++;
|
|
var coords = new Vector2(tileX, tileY);
|
|
if (!args.Player.TilesDestroyed.ContainsKey(coords))
|
|
args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY].Data);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTogglePvp(GetDataHandlerArgs args)
|
|
{
|
|
byte id = args.Data.ReadInt8();
|
|
bool pvp = args.Data.ReadBoolean();
|
|
if (OnPvpToggled(id, pvp))
|
|
return true;
|
|
|
|
if (id != args.Player.Index)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (TShock.Config.PvPMode == "disabled")
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (args.TPlayer.hostile != pvp)
|
|
{
|
|
long seconds = (long) (DateTime.UtcNow - args.Player.LastPvpChange).TotalSeconds;
|
|
if (seconds > 5)
|
|
{
|
|
TSPlayer.All.SendMessage(string.Format("{0} has {1} PvP!", args.Player.Name, pvp ? "enabled" : "disabled"),
|
|
Main.teamColor[args.Player.Team]);
|
|
}
|
|
args.Player.LastPvpChange = DateTime.UtcNow;
|
|
}
|
|
|
|
args.TPlayer.hostile = pvp;
|
|
|
|
if (TShock.Config.PvPMode == "always")
|
|
{
|
|
if (!pvp)
|
|
args.Player.Spawn();
|
|
}
|
|
|
|
NetMessage.SendData((int) PacketTypes.TogglePvp, -1, -1, "", args.Player.Index);
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool HandlePlayerTeam(GetDataHandlerArgs args)
|
|
{
|
|
byte id = args.Data.ReadInt8();
|
|
byte team = args.Data.ReadInt8();
|
|
if (OnPlayerTeam(id, team))
|
|
return true;
|
|
|
|
if (id != args.Player.Index)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
args.TPlayer.team = team;
|
|
|
|
NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, "", args.Player.Index);
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var control = args.Data.ReadInt8();
|
|
var item = args.Data.ReadInt8();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
if (OnPlayerUpdate(plr, control, item, pos, vel))
|
|
return true;
|
|
if (item < 0 || item >= args.TPlayer.inventory.Length)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.LastNetPosition == Vector2.Zero)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!pos.Equals(args.Player.LastNetPosition))
|
|
{
|
|
float distance = Vector2.Distance(new Vector2(pos.X/16f, pos.Y/16f),
|
|
new Vector2(args.Player.LastNetPosition.X/16f, args.Player.LastNetPosition.Y/16f));
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
if (distance > TShock.Config.MaxRangeForDisabled)
|
|
{
|
|
if (args.Player.IgnoreActionsForCheating != "none")
|
|
{
|
|
args.Player.SendMessage("Disabled for cheating: " + args.Player.IgnoreActionsForCheating,
|
|
Color.Red);
|
|
}
|
|
else if (args.Player.IgnoreActionsForDisabledArmor != "none")
|
|
{
|
|
args.Player.SendMessage(
|
|
"Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor, Color.Red);
|
|
}
|
|
else if (args.Player.IgnoreActionsForInventory != "none")
|
|
{
|
|
args.Player.SendMessage(
|
|
"Disabled for Server Side Inventory: " + args.Player.IgnoreActionsForInventory,
|
|
Color.Red);
|
|
}
|
|
else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.SendMessage("Please /register or /login to play!", Color.Red);
|
|
}
|
|
else if (args.Player.IgnoreActionsForClearingTrashCan)
|
|
{
|
|
args.Player.SendMessage("You need to rejoin to ensure your trash can is cleared!", Color.Red);
|
|
}
|
|
else if (TShock.Config.PvPMode == "always" && !args.TPlayer.hostile)
|
|
{
|
|
args.Player.SendMessage("PvP is forced! Enable PvP or else you can't do anything!",
|
|
Color.Red);
|
|
}
|
|
int lastTileX = (int) (args.Player.LastNetPosition.X/16f);
|
|
int lastTileY = (int) (args.Player.LastNetPosition.Y/16f);
|
|
if (!args.Player.Teleport(lastTileX, lastTileY))
|
|
{
|
|
args.Player.Spawn();
|
|
}
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.Dead)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignorenoclipdetection) &&
|
|
TSCheckNoclip(pos, args.TPlayer.width, args.TPlayer.height) && !TShock.Config.IgnoreNoClip
|
|
&& !args.TPlayer.tongued)
|
|
{
|
|
int lastTileX = (int)(args.Player.LastNetPosition.X / 16f);
|
|
int lastTileY = (int)(args.Player.LastNetPosition.Y / 16f);
|
|
if (!args.Player.Teleport(lastTileX, lastTileY + 3))
|
|
{
|
|
args.Player.SendErrorMessage("You got stuck in a solid object, Sent to spawn point.");
|
|
args.Player.Spawn();
|
|
}
|
|
return true;
|
|
}
|
|
args.Player.LastNetPosition = pos;
|
|
}
|
|
|
|
if ((control & 32) == 32)
|
|
{
|
|
if (!args.Player.Group.HasPermission(Permissions.usebanneditem) &&
|
|
TShock.Itembans.ItemIsBanned(args.TPlayer.inventory[item].name, args.Player))
|
|
{
|
|
control -= 32;
|
|
args.Player.Disable("Using banned item");
|
|
args.Player.SendMessage(
|
|
string.Format("You cannot use {0} on this server. Your actions are being ignored.",
|
|
args.TPlayer.inventory[item].name), Color.Red);
|
|
}
|
|
}
|
|
|
|
args.TPlayer.selectedItem = item;
|
|
args.TPlayer.position = pos;
|
|
args.TPlayer.velocity = vel;
|
|
args.TPlayer.oldVelocity = args.TPlayer.velocity;
|
|
args.TPlayer.fallStart = (int) (pos.Y/16f);
|
|
args.TPlayer.controlUp = false;
|
|
args.TPlayer.controlDown = false;
|
|
args.TPlayer.controlLeft = false;
|
|
args.TPlayer.controlRight = false;
|
|
args.TPlayer.controlJump = false;
|
|
args.TPlayer.controlUseItem = false;
|
|
args.TPlayer.direction = -1;
|
|
if ((control & 1) == 1)
|
|
{
|
|
args.TPlayer.controlUp = true;
|
|
}
|
|
if ((control & 2) == 2)
|
|
{
|
|
args.TPlayer.controlDown = true;
|
|
}
|
|
if ((control & 4) == 4)
|
|
{
|
|
args.TPlayer.controlLeft = true;
|
|
}
|
|
if ((control & 8) == 8)
|
|
{
|
|
args.TPlayer.controlRight = true;
|
|
}
|
|
if ((control & 16) == 16)
|
|
{
|
|
args.TPlayer.controlJump = true;
|
|
}
|
|
if ((control & 32) == 32)
|
|
{
|
|
args.TPlayer.controlUseItem = true;
|
|
}
|
|
if ((control & 64) == 64)
|
|
{
|
|
args.TPlayer.direction = 1;
|
|
}
|
|
NetMessage.SendData((int) PacketTypes.PlayerUpdate, -1, args.Player.Index, "", args.Player.Index);
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleProjectileNew(GetDataHandlerArgs args)
|
|
{
|
|
var ident = args.Data.ReadInt16();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var knockback = args.Data.ReadSingle();
|
|
var dmg = args.Data.ReadInt16();
|
|
var owner = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
owner = (byte)args.Player.Index;
|
|
var index = TShock.Utils.SearchProjectile(ident, owner);
|
|
|
|
if (OnNewProjectile(ident, pos, vel, knockback, dmg, owner, type, index))
|
|
return true;
|
|
|
|
if (index > Main.maxProjectiles || index < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Server now checks owner + ident, if owner is different, server will create new projectile.
|
|
/*if (args.Player.Index != owner)
|
|
{
|
|
args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to update projectile", owner, args.Player.Index));
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}*/
|
|
|
|
if (dmg > TShock.Config.MaxProjDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
|
|
{
|
|
args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage));
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
|
|
if (!TShock.Config.IgnoreProjUpdate && !hasPermission)
|
|
{
|
|
if (type == 100)
|
|
{ //fix for skele prime
|
|
Log.Debug("Skeletron Prime's death laser ignored for cheat detection..");
|
|
}
|
|
else
|
|
{
|
|
args.Player.Disable("Does not have projectile permission to update projectile.");
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
|
|
{
|
|
args.Player.Disable("Reached projectile update threshold.");
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection))
|
|
{
|
|
if ((type == 90) && (TShock.Config.ProjIgnoreShrapnel))// ignore shrapnel
|
|
{
|
|
Log.Debug("Ignoring shrapnel per config..");
|
|
}
|
|
else
|
|
{
|
|
args.Player.ProjectileThreshold++;
|
|
}
|
|
}
|
|
|
|
// force all explosives server-side.
|
|
if (hasPermission && (type == 28 || type == 29 || type == 37))
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
Projectile.NewProjectile(pos.X, pos.Y, vel.X, vel.Y, type, dmg, knockback);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleProjectileKill(GetDataHandlerArgs args)
|
|
{
|
|
var ident = args.Data.ReadInt16();
|
|
var owner = args.Data.ReadInt8();
|
|
owner = (byte)args.Player.Index;
|
|
var index = TShock.Utils.SearchProjectile(ident, owner);
|
|
|
|
if (index > Main.maxProjectiles || index < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var type = Main.projectile[index].type;
|
|
|
|
// Players can no longer destroy projectiles that are not theirs as of 1.1.2
|
|
/*if (args.Player.Index != Main.projectile[index].owner && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill) // workaround for skeletron prime projectiles
|
|
{
|
|
args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to kill projectile of type: {3}", Main.projectile[index].owner, args.Player.Index, type));
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}*/
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckProjectilePermission(args.Player, index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill)
|
|
{
|
|
args.Player.Disable("Does not have projectile permission to kill projectile.");
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerKillMe(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var direction = args.Data.ReadInt8();
|
|
var dmg = args.Data.ReadInt16();
|
|
var pvp = args.Data.ReadInt8() == 0;
|
|
if (OnKillMe(id, direction, dmg, pvp))
|
|
return true;
|
|
int textlength = (int) (args.Data.Length - args.Data.Position - 1);
|
|
string deathtext = "";
|
|
if (textlength > 0)
|
|
{
|
|
deathtext = Encoding.UTF8.GetString(args.Data.ReadBytes(textlength));
|
|
/*if (!TShock.Utils.ValidString(deathtext))
|
|
{
|
|
return true;
|
|
}*/
|
|
}
|
|
|
|
args.Player.LastDeath = DateTime.Now;
|
|
args.Player.Dead = true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleLiquidSet(GetDataHandlerArgs args)
|
|
{
|
|
int tileX = args.Data.ReadInt32();
|
|
int tileY = args.Data.ReadInt32();
|
|
byte liquid = args.Data.ReadInt8();
|
|
bool lava = args.Data.ReadBoolean();
|
|
|
|
if (OnLiquidSet(tileX, tileY, liquid, lava))
|
|
return true;
|
|
if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
|
|
return false;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold)
|
|
{
|
|
args.Player.Disable("Reached TileLiquid threshold.");
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignoreliquidsetdetection))
|
|
{
|
|
args.Player.TileLiquidThreshold++;
|
|
}
|
|
if (liquid != 0)
|
|
{
|
|
int bucket = 0;
|
|
if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 206)
|
|
{
|
|
bucket = 1;
|
|
}
|
|
else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 207)
|
|
{
|
|
bucket = 2;
|
|
}
|
|
|
|
if (lava && bucket != 2 && !args.Player.Group.HasPermission(Permissions.usebanneditem) &&
|
|
TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
|
|
{
|
|
args.Player.Disable("Using banned lava bucket without permissions.");
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (!lava && bucket != 1 && !args.Player.Group.HasPermission(Permissions.usebanneditem) &&
|
|
TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
|
|
{
|
|
args.Player.Disable("Using banned water bucket without permissions.");
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, tileX, tileY, 16))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTileKill(GetDataHandlerArgs args)
|
|
{
|
|
var tileX = args.Data.ReadInt32();
|
|
var tileY = args.Data.ReadInt32();
|
|
if (OnTileKill(tileX, tileY))
|
|
return true;
|
|
if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
|
|
return false;
|
|
|
|
if (args.Player.Dead && TShock.Config.PreventDeadModification)
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (Main.tile[tileX, tileY].type != 0x15 && (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != 0)) //Chest
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSpawn(GetDataHandlerArgs args)
|
|
{
|
|
var player = args.Data.ReadInt8();
|
|
var spawnx = args.Data.ReadInt32();
|
|
var spawny = args.Data.ReadInt32();
|
|
|
|
if (OnPlayerSpawn(player, spawnx, spawny))
|
|
return true;
|
|
|
|
if (args.Player.InitSpawn && args.TPlayer.inventory[args.TPlayer.selectedItem].type != 50)
|
|
{
|
|
if (args.TPlayer.difficulty == 1 && (TShock.Config.KickOnMediumcoreDeath || TShock.Config.BanOnMediumcoreDeath))
|
|
{
|
|
if (args.TPlayer.selectedItem != 50)
|
|
{
|
|
if (TShock.Config.BanOnMediumcoreDeath)
|
|
{
|
|
if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason))
|
|
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but can't ban you.", true);
|
|
}
|
|
else
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, TShock.Config.MediumcoreKickReason, true, false);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
args.Player.InitSpawn = true;
|
|
|
|
args.Player.Dead = false;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestOpen(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt32();
|
|
var y = args.Data.ReadInt32();
|
|
|
|
if (OnChestOpen(x, y))
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestItem(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var slot = args.Data.ReadInt8();
|
|
var stacks = args.Data.ReadInt8();
|
|
var prefix = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt16();
|
|
|
|
if (OnChestItemChange(id, slot, stacks, prefix, type))
|
|
return true;
|
|
|
|
if (args.TPlayer.chest != id)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
|
|
return true;
|
|
}
|
|
|
|
Item item = new Item();
|
|
item.netDefaults(type);
|
|
if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name, args.Player))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, Main.chest[id].x, Main.chest[id].y) && TShock.Config.RegionProtectChests)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, Main.chest[id].x, Main.chest[id].y))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSign(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadInt32();
|
|
var y = args.Data.ReadInt32();
|
|
|
|
if (OnSignEvent(id, x, y))
|
|
return true;
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.SignNew, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.SignNew, "", id);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool UpdateNPCHome(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var homeless = args.Data.ReadInt8();
|
|
|
|
if (OnUpdateNPCHome(id, x, y, homeless))
|
|
return true;
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.movenpc))
|
|
{
|
|
args.Player.SendMessage("You do not have permission to relocate NPCs.", Color.Red);
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendMessage( "You do not have access to modify this area.", Color.Red);
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}
|
|
|
|
//removed until NPC Home packet actually sends their home coords.
|
|
/*if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}*/
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerBuff(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
var time = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerBuff(id, type, time))
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
if (!TShock.Players[id].TPlayer.hostile)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 50))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type])
|
|
{
|
|
return false;
|
|
}
|
|
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleItemDrop(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var stacks = args.Data.ReadInt8();
|
|
var prefix = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt16();
|
|
|
|
if (OnItemDrop(id, pos, vel, stacks, prefix, type))
|
|
return true;
|
|
|
|
// player is attempting to crash clients
|
|
if (type < -24 || type >= Main.maxItemTypes)
|
|
{
|
|
return true;
|
|
}
|
|
if (type == 0) //Item removed, let client do this to prevent item duplication client side
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, (int) (pos.X/16f), (int) (pos.Y/16f)))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
Item item = new Item();
|
|
item.netDefaults(type);
|
|
if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name, args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
if ((TShock.Config.ServerSideInventory) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.Config.LogonDiscardThreshold))
|
|
{
|
|
//Player is probably trying to sneak items onto the server in their hands!!!
|
|
Log.ConsoleInfo(string.Format("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name));
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
|
|
}
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerDamage(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var direction = args.Data.ReadInt8();
|
|
var dmg = args.Data.ReadInt16();
|
|
var pvp = args.Data.ReadInt8();
|
|
var crit = args.Data.ReadInt8();
|
|
|
|
if (OnPlayerDamage(id, direction, dmg, pvp, crit))
|
|
return true;
|
|
|
|
int textlength = (int) (args.Data.Length - args.Data.Position - 1);
|
|
string deathtext = "";
|
|
if (textlength > 0)
|
|
{
|
|
deathtext = Encoding.UTF8.GetString(args.Data.ReadBytes(textlength));
|
|
/*if (!TShock.Utils.ValidString(deathtext))
|
|
{
|
|
return true;
|
|
}*/
|
|
}
|
|
|
|
if (TShock.Players[id] == null)
|
|
return true;
|
|
|
|
if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
|
|
{
|
|
args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (!TShock.Players[id].TPlayer.hostile)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 100))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleNpcStrike(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var direction = args.Data.ReadInt8();
|
|
var dmg = args.Data.ReadInt16();
|
|
var pvp = args.Data.ReadInt8();
|
|
var crit = args.Data.ReadInt8();
|
|
|
|
if (OnNPCStrike(id, direction, dmg, pvp, crit))
|
|
return true;
|
|
|
|
if (Main.npc[id] == null)
|
|
return true;
|
|
|
|
if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
|
|
{
|
|
args.Player.Disable(String.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage ) );
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (Main.npc[id].townNPC && !args.Player.Group.HasPermission(Permissions.movenpc))
|
|
{
|
|
args.Player.SendMessage( "You don't have permission to move this NPC.", Color.Yellow);
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.Config.RangeChecks &&
|
|
TShock.CheckRangePermission(args.Player, (int) (Main.npc[id].position.X/16f), (int) (Main.npc[id].position.Y/16f),
|
|
128))
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSpecial(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
|
|
if (OnNPCSpecial(id, type))
|
|
return true;
|
|
|
|
if (type == 1 && TShock.Config.DisableDungeonGuardian)
|
|
{
|
|
args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point", Color.Purple);
|
|
args.Player.Spawn();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
|
|
{
|
|
|
|
if (OnPlayerAnimation())
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerBuffUpdate(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
|
|
if (OnPlayerBuffUpdate(id))
|
|
return true;
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
var buff = args.Data.ReadInt8();
|
|
|
|
if (buff == 10)
|
|
{
|
|
if (!args.Player.Group.HasPermission(Permissions.usebanneditem) &&
|
|
TShock.Itembans.ItemIsBanned("Invisibility Potion", args.Player))
|
|
buff = 0;
|
|
else if (TShock.Config.DisableInvisPvP && args.TPlayer.hostile)
|
|
buff = 0;
|
|
}
|
|
|
|
args.TPlayer.buffType[i] = buff;
|
|
if (args.TPlayer.buffType[i] > 0)
|
|
{
|
|
args.TPlayer.buffTime[i] = 60;
|
|
}
|
|
else
|
|
{
|
|
args.TPlayer.buffTime[i] = 0;
|
|
}
|
|
}
|
|
NetMessage.SendData((int) PacketTypes.PlayerBuff, -1, args.Player.Index, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleSpawnBoss(GetDataHandlerArgs args)
|
|
{
|
|
var spawnboss = false;
|
|
var invasion = -1;
|
|
var plr = args.Data.ReadInt32();
|
|
var Type = args.Data.ReadInt32();
|
|
spawnboss = (Type == 4 || Type == 13 || (Type == 50 || Type == 125) || (Type == 126 || Type == 134 || (Type == (int) sbyte.MaxValue || Type == 128)));
|
|
if (!spawnboss)
|
|
{
|
|
switch (Type)
|
|
{
|
|
case -1:
|
|
invasion = 1;
|
|
break;
|
|
case -2:
|
|
invasion = 2;
|
|
break;
|
|
}
|
|
}
|
|
if (spawnboss && !args.Player.Group.HasPermission(Permissions.summonboss))
|
|
{
|
|
args.Player.SendMessage("You don't have permission to summon a boss.", Color.Red);
|
|
return true;
|
|
}
|
|
if (invasion != -1 && !args.Player.Group.HasPermission(Permissions.startinvasion))
|
|
{
|
|
args.Player.SendMessage("You don't have permission to start an invasion.", Color.Red);
|
|
return true;
|
|
}
|
|
if (!spawnboss && invasion == -1)
|
|
return true;
|
|
if (plr != args.Player.Index)
|
|
return true;
|
|
|
|
string boss;
|
|
switch (Type)
|
|
{
|
|
case -2:
|
|
boss = "the Snow Legion";
|
|
break;
|
|
case -1:
|
|
boss = "a Goblin Invasion";
|
|
break;
|
|
case 4:
|
|
boss = "the Eye of Cthulhu";
|
|
break;
|
|
case 13:
|
|
boss = "the Eater of Worlds";
|
|
break;
|
|
case 50:
|
|
boss = "the King Slime";
|
|
break;
|
|
case 125:
|
|
boss = "Retinazer";
|
|
break;
|
|
case 126:
|
|
boss = "Spazmatism";
|
|
break;
|
|
case 134:
|
|
boss = "the Destroyer";
|
|
break;
|
|
case sbyte.MaxValue:
|
|
boss = "Skeleton Prime";
|
|
break;
|
|
case 128:
|
|
boss = "Skeleton Prime";
|
|
break;
|
|
default:
|
|
boss = "error";
|
|
break;
|
|
}
|
|
|
|
TShock.Utils.SendLogs(string.Format("{0} summoned {1}", args.Player.Name, boss), Color.PaleVioletRed, args.Player);
|
|
return false;
|
|
}
|
|
}
|
|
}
|