TShock/TShockAPI/TShock.cs

2216 lines
73 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2017 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using MaxMind;
using Mono.Data.Sqlite;
using MySql.Data.MySqlClient;
using Newtonsoft.Json;
using Rests;
using Terraria;
using Terraria.ID;
using Terraria.Localization;
using TerrariaApi.Server;
using TShockAPI.DB;
using TShockAPI.Hooks;
using TShockAPI.ServerSideCharacters;
using Terraria.Utilities;
using Microsoft.Xna.Framework;
using TShockAPI.Sockets;
using TShockAPI.CLI;
namespace TShockAPI
{
/// <summary>
/// This is the TShock main class. TShock is a plugin on the TerrariaServerAPI, so it extends the base TerrariaPlugin.
/// TShock also complies with the API versioning system, and defines its required API version here.
/// </summary>
[ApiVersion(2, 1)]
public class TShock : TerrariaPlugin
{
/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
public static readonly string VersionCodename = "Mintaka";
/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
public static string SavePath = "tshock";
/// <summary>LogFormatDefault - This is the default log file naming format. Actually, this is the only log format, because it never gets set again.</summary>
private const string LogFormatDefault = "yyyy-MM-dd_HH-mm-ss";
//TODO: Set the log path in the config file.
/// <summary>LogFormat - This is the log format, which is never set again.</summary>
private static string LogFormat = LogFormatDefault;
/// <summary>LogPathDefault - The default log path.</summary>
private const string LogPathDefault = "tshock";
/// <summary>This is the log path, which is initially set to the default log path, and then to the config file log path later.</summary>
private static string LogPath = LogPathDefault;
/// <summary>LogClear - Determines whether or not the log file should be cleared on initialization.</summary>
private static bool LogClear;
/// <summary>
/// Set by the command line, disables the '/restart' command.
/// </summary>
internal static bool NoRestart;
/// <summary>Will be set to true once Utils.StopServer() is called.</summary>
public static bool ShuttingDown;
/// <summary>Players - Contains all TSPlayer objects for accessing TSPlayers currently on the server</summary>
public static TSPlayer[] Players = new TSPlayer[Main.maxPlayers];
/// <summary>Bans - Static reference to the ban manager for accessing bans & related functions.</summary>
public static BanManager Bans;
/// <summary>Warps - Static reference to the warp manager for accessing the warp system.</summary>
public static WarpManager Warps;
/// <summary>Regions - Static reference to the region manager for accessing the region system.</summary>
public static RegionManager Regions;
/// <summary>Backups - Static reference to the backup manager for accessing the backup system.</summary>
public static BackupManager Backups;
/// <summary>Groups - Static reference to the group manager for accessing the group system.</summary>
public static GroupManager Groups;
/// <summary>Users - Static reference to the user manager for accessing the user database system.</summary>
public static UserManager Users;
/// <summary>Itembans - Static reference to the item ban system.</summary>
public static ItemManager Itembans;
/// <summary>ProjectileBans - Static reference to the projectile ban system.</summary>
public static ProjectileManagager ProjectileBans;
/// <summary>TileBans - Static reference to the tile ban system.</summary>
public static TileManager TileBans;
/// <summary>RememberedPos - Static reference to the remembered position manager.</summary>
public static RememberedPosManager RememberedPos;
/// <summary>CharacterDB - Static reference to the SSC character manager.</summary>
public static CharacterManager CharacterDB;
/// <summary>Config - Static reference to the config system, for accessing values set in users' config files.</summary>
public static ConfigFile Config { get; set; }
/// <summary>ServerSideCharacterConfig - Static reference to the server side character config, for accessing values set by users to modify SSC.</summary>
public static ServerSideConfig ServerSideCharacterConfig;
/// <summary>DB - Static reference to the database.</summary>
public static IDbConnection DB;
/// <summary>OverridePort - Determines if TShock should override the server port.</summary>
public static bool OverridePort;
/// <summary>Geo - Static reference to the GeoIP system which determines the location of an IP address.</summary>
public static GeoIPCountry Geo;
/// <summary>RestApi - Static reference to the Rest API authentication manager.</summary>
public static SecureRest RestApi;
/// <summary>RestManager - Static reference to the Rest API manager.</summary>
public static RestManager RestManager;
/// <summary>Utils - Static reference to the utilities class, which contains a variety of utility functions.</summary>
public static Utils Utils = Utils.Instance;
/// <summary>StatTracker - Static reference to the stat tracker, which sends some server metrics every 5 minutes.</summary>
public static StatTracker StatTracker = new StatTracker();
/// <summary>UpdateManager - Static reference to the update checker, which checks for updates and notifies server admins of updates.</summary>
public static UpdateManager UpdateManager;
/// <summary>Log - Static reference to the log system, which outputs to either SQL or a text file, depending on user config.</summary>
public static ILog Log;
/// <summary>instance - Static reference to the TerrariaPlugin instance.</summary>
public static TerrariaPlugin instance;
/// <summary>
/// Static reference to a <see cref="CommandLineParser"/> used for simple command-line parsing
/// </summary>
public static CommandLineParser CliParser { get; } = new CommandLineParser();
/// <summary>
/// Used for implementing REST Tokens prior to the REST system starting up.
/// </summary>
public static Dictionary<string, SecureRest.TokenData> RESTStartupTokens = new Dictionary<string, SecureRest.TokenData>();
/// <summary>
/// Called after TShock is initialized. Useful for plugins that needs hooks before tshock but also depend on tshock being loaded.
/// </summary>
public static event Action Initialized;
/// <summary>Version - The version required by the TerrariaAPI to be passed back for checking & loading the plugin.</summary>
/// <value>value - The version number specified in the Assembly, based on the VersionNum variable set in this class.</value>
public override Version Version
{
get { return VersionNum; }
}
/// <summary>Name - The plugin name.</summary>
/// <value>value - "TShock"</value>
public override string Name
{
get { return "TShock"; }
}
/// <summary>Author - The author of the plugin.</summary>
/// <value>value - "The TShock Team"</value>
public override string Author
{
get { return "The TShock Team"; }
}
/// <summary>Description - The plugin description.</summary>
/// <value>value - "The administration modification of the future."</value>
public override string Description
{
get { return "The administration modification of the future."; }
}
/// <summary>TShock - The constructor for the TShock plugin.</summary>
/// <param name="game">game - The Terraria main game.</param>
public TShock(Main game)
: base(game)
{
Config = new ConfigFile();
ServerSideCharacterConfig = new ServerSideConfig();
ServerSideCharacterConfig.StartingInventory.Add(new NetItem(-15, 1, 0));
ServerSideCharacterConfig.StartingInventory.Add(new NetItem(-13, 1, 0));
ServerSideCharacterConfig.StartingInventory.Add(new NetItem(-16, 1, 0));
Order = 0;
instance = this;
}
/// <summary>Initialize - Called by the TerrariaServerAPI during initialization.</summary>
[SuppressMessage("Microsoft.Security", "CA2122:DoNotIndirectlyExposeMethodsWithLinkDemands")]
public override void Initialize()
{
string logFilename;
string logPathSetupWarning;
OTAPI.Hooks.Net.Socket.Create = () =>
{
//Console.WriteLine($"Creating socket {nameof(LinuxTcpSocket)}");
return new LinuxTcpSocket();
//return new OTAPI.Sockets.PoolSocket();
//return new Terraria.Net.Sockets.TcpSocket();
};
OTAPI.Hooks.Player.Announce = (int playerId) =>
{
//TShock handles this
return OTAPI.HookResult.Cancel;
};
Main.SettingsUnlock_WorldEvil = true;
TerrariaApi.Reporting.CrashReporter.HeapshotRequesting += CrashReporter_HeapshotRequesting;
try
{
CliParser.Reset();
HandleCommandLine(Environment.GetCommandLineArgs());
if (!Directory.Exists(SavePath))
Directory.CreateDirectory(SavePath);
ConfigFile.ConfigRead += OnConfigRead;
FileTools.SetupConfig();
Main.ServerSideCharacter = ServerSideCharacterConfig.Enabled;
//TSAPI previously would do this automatically, but the vanilla server wont
if (Netplay.ServerIP == null)
Netplay.ServerIP = IPAddress.Any;
DateTime now = DateTime.Now;
// Log path was not already set by the command line parameter?
if (LogPath == LogPathDefault)
LogPath = Config.LogPath;
try
{
logFilename = Path.Combine(LogPath, now.ToString(LogFormat) + ".log");
if (!Directory.Exists(LogPath))
Directory.CreateDirectory(LogPath);
}
catch (Exception ex)
{
logPathSetupWarning =
"Could not apply the given log path / log format, defaults will be used. Exception details:\n" + ex;
ServerApi.LogWriter.PluginWriteLine(this, logPathSetupWarning, TraceLevel.Error);
// Problem with the log path or format use the default
logFilename = Path.Combine(LogPathDefault, now.ToString(LogFormatDefault) + ".log");
}
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
}
catch (Exception ex)
{
// Will be handled by the server api and written to its crashlog.txt.
throw new Exception("Fatal TShock initialization exception. See inner exception for details.", ex);
}
// Further exceptions are written to TShock's log from now on.
try
{
if (Config.StorageType.ToLower() == "sqlite")
{
string sql = Path.Combine(SavePath, "tshock.sqlite");
DB = new SqliteConnection(string.Format("uri=file://{0},Version=3", sql));
}
else if (Config.StorageType.ToLower() == "mysql")
{
try
{
var hostport = Config.MySqlHost.Split(':');
DB = new MySqlConnection();
DB.ConnectionString =
String.Format("Server={0}; Port={1}; Database={2}; Uid={3}; Pwd={4};",
hostport[0],
hostport.Length > 1 ? hostport[1] : "3306",
Config.MySqlDbName,
Config.MySqlUsername,
Config.MySqlPassword
);
}
catch (MySqlException ex)
{
ServerApi.LogWriter.PluginWriteLine(this, ex.ToString(), TraceLevel.Error);
throw new Exception("MySql not setup correctly");
}
}
else
{
throw new Exception("Invalid storage type");
}
if (Config.UseSqlLogs)
Log = new SqlLog(DB, logFilename, LogClear);
else
Log = new TextLog(logFilename, LogClear);
if (File.Exists(Path.Combine(SavePath, "tshock.pid")))
{
Log.ConsoleInfo(
"TShock was improperly shut down. Please use the exit command in the future to prevent this.");
File.Delete(Path.Combine(SavePath, "tshock.pid"));
}
File.WriteAllText(Path.Combine(SavePath, "tshock.pid"),
Process.GetCurrentProcess().Id.ToString(CultureInfo.InvariantCulture));
CliParser.Reset();
HandleCommandLinePostConfigLoad(Environment.GetCommandLineArgs());
Backups = new BackupManager(Path.Combine(SavePath, "backups"));
Backups.KeepFor = Config.BackupKeepFor;
Backups.Interval = Config.BackupInterval;
Bans = new BanManager(DB);
Warps = new WarpManager(DB);
Regions = new RegionManager(DB);
Users = new UserManager(DB);
Groups = new GroupManager(DB);
Itembans = new ItemManager(DB);
ProjectileBans = new ProjectileManagager(DB);
TileBans = new TileManager(DB);
RememberedPos = new RememberedPosManager(DB);
CharacterDB = new CharacterManager(DB);
RestApi = new SecureRest(Netplay.ServerIP, Config.RestApiPort);
RestManager = new RestManager(RestApi);
RestManager.RegisterRestfulCommands();
var geoippath = "GeoIP.dat";
if (Config.EnableGeoIP && File.Exists(geoippath))
Geo = new GeoIPCountry(geoippath);
Log.ConsoleInfo("TShock {0} ({1}) now running.", Version, VersionCodename);
ServerApi.Hooks.GamePostInitialize.Register(this, OnPostInit);
ServerApi.Hooks.GameUpdate.Register(this, OnUpdate);
ServerApi.Hooks.GameHardmodeTileUpdate.Register(this, OnHardUpdate);
ServerApi.Hooks.GameStatueSpawn.Register(this, OnStatueSpawn);
ServerApi.Hooks.ServerConnect.Register(this, OnConnect);
ServerApi.Hooks.ServerJoin.Register(this, OnJoin);
ServerApi.Hooks.ServerLeave.Register(this, OnLeave);
ServerApi.Hooks.ServerChat.Register(this, OnChat);
ServerApi.Hooks.ServerCommand.Register(this, ServerHooks_OnCommand);
ServerApi.Hooks.NetGetData.Register(this, OnGetData);
ServerApi.Hooks.NetSendData.Register(this, NetHooks_SendData);
ServerApi.Hooks.NetGreetPlayer.Register(this, OnGreetPlayer);
ServerApi.Hooks.NpcStrike.Register(this, NpcHooks_OnStrikeNpc);
ServerApi.Hooks.ProjectileSetDefaults.Register(this, OnProjectileSetDefaults);
ServerApi.Hooks.WorldStartHardMode.Register(this, OnStartHardMode);
ServerApi.Hooks.WorldSave.Register(this, SaveManager.Instance.OnSaveWorld);
ServerApi.Hooks.WorldChristmasCheck.Register(this, OnXmasCheck);
ServerApi.Hooks.WorldHalloweenCheck.Register(this, OnHalloweenCheck);
ServerApi.Hooks.NetNameCollision.Register(this, NetHooks_NameCollision);
ServerApi.Hooks.ItemForceIntoChest.Register(this, OnItemForceIntoChest);
Hooks.PlayerHooks.PlayerPreLogin += OnPlayerPreLogin;
Hooks.PlayerHooks.PlayerPostLogin += OnPlayerLogin;
Hooks.AccountHooks.AccountDelete += OnAccountDelete;
Hooks.AccountHooks.AccountCreate += OnAccountCreate;
GetDataHandlers.InitGetDataHandler();
Commands.InitCommands();
if (Config.RestApiEnabled)
RestApi.Start();
Log.ConsoleInfo("AutoSave " + (Config.AutoSave ? "Enabled" : "Disabled"));
Log.ConsoleInfo("Backups " + (Backups.Interval > 0 ? "Enabled" : "Disabled"));
if (Initialized != null)
Initialized();
Log.ConsoleInfo("Welcome to TShock for Terraria. Initialization complete.");
}
catch (Exception ex)
{
Log.Error("Fatal Startup Exception");
Log.Error(ex.ToString());
Environment.Exit(1);
}
}
protected void CrashReporter_HeapshotRequesting(object sender, EventArgs e)
{
foreach (TSPlayer player in TShock.Players)
{
player.User = null;
}
}
/// <summary>Dispose - Called when disposing.</summary>
/// <param name="disposing">disposing - If set, disposes of all hooks and other systems.</param>
protected override void Dispose(bool disposing)
{
if (disposing)
{
// NOTE: order is important here
if (Geo != null)
{
Geo.Dispose();
}
SaveManager.Instance.Dispose();
ServerApi.Hooks.GamePostInitialize.Deregister(this, OnPostInit);
ServerApi.Hooks.GameUpdate.Deregister(this, OnUpdate);
ServerApi.Hooks.GameHardmodeTileUpdate.Deregister(this, OnHardUpdate);
ServerApi.Hooks.GameStatueSpawn.Deregister(this, OnStatueSpawn);
ServerApi.Hooks.ServerConnect.Deregister(this, OnConnect);
ServerApi.Hooks.ServerJoin.Deregister(this, OnJoin);
ServerApi.Hooks.ServerLeave.Deregister(this, OnLeave);
ServerApi.Hooks.ServerChat.Deregister(this, OnChat);
ServerApi.Hooks.ServerCommand.Deregister(this, ServerHooks_OnCommand);
ServerApi.Hooks.NetGetData.Deregister(this, OnGetData);
ServerApi.Hooks.NetSendData.Deregister(this, NetHooks_SendData);
ServerApi.Hooks.NetGreetPlayer.Deregister(this, OnGreetPlayer);
ServerApi.Hooks.NpcStrike.Deregister(this, NpcHooks_OnStrikeNpc);
ServerApi.Hooks.ProjectileSetDefaults.Deregister(this, OnProjectileSetDefaults);
ServerApi.Hooks.WorldStartHardMode.Deregister(this, OnStartHardMode);
ServerApi.Hooks.WorldSave.Deregister(this, SaveManager.Instance.OnSaveWorld);
ServerApi.Hooks.WorldChristmasCheck.Deregister(this, OnXmasCheck);
ServerApi.Hooks.WorldHalloweenCheck.Deregister(this, OnHalloweenCheck);
ServerApi.Hooks.NetNameCollision.Deregister(this, NetHooks_NameCollision);
ServerApi.Hooks.ItemForceIntoChest.Deregister(this, OnItemForceIntoChest);
TShockAPI.Hooks.PlayerHooks.PlayerPostLogin -= OnPlayerLogin;
if (File.Exists(Path.Combine(SavePath, "tshock.pid")))
{
File.Delete(Path.Combine(SavePath, "tshock.pid"));
}
RestApi.Dispose();
Log.Dispose();
}
base.Dispose(disposing);
}
/// <summary>OnPlayerLogin - Fires the PlayerLogin hook to listening plugins.</summary>
/// <param name="args">args - The PlayerPostLoginEventArgs object.</param>
private void OnPlayerLogin(PlayerPostLoginEventArgs args)
{
List<String> KnownIps = new List<string>();
if (!string.IsNullOrWhiteSpace(args.Player.User.KnownIps))
{
KnownIps = JsonConvert.DeserializeObject<List<String>>(args.Player.User.KnownIps);
}
if (KnownIps.Count == 0)
{
KnownIps.Add(args.Player.IP);
}
else
{
bool last = KnownIps.Last() == args.Player.IP;
if (!last)
{
if (KnownIps.Count == 100)
{
KnownIps.RemoveAt(0);
}
KnownIps.Add(args.Player.IP);
}
}
args.Player.User.KnownIps = JsonConvert.SerializeObject(KnownIps, Formatting.Indented);
Users.UpdateLogin(args.Player.User);
}
/// <summary>OnAccountDelete - Internal hook fired on account delete.</summary>
/// <param name="args">args - The AccountDeleteEventArgs object.</param>
private void OnAccountDelete(Hooks.AccountDeleteEventArgs args)
{
CharacterDB.RemovePlayer(args.User.ID);
}
/// <summary>OnAccountCreate - Internal hook fired on account creation.</summary>
/// <param name="args">args - The AccountCreateEventArgs object.</param>
private void OnAccountCreate(Hooks.AccountCreateEventArgs args)
{
CharacterDB.SeedInitialData(Users.GetUser(args.User));
}
/// <summary>OnPlayerPreLogin - Internal hook fired when on player pre login.</summary>
/// <param name="args">args - The PlayerPreLoginEventArgs object.</param>
private void OnPlayerPreLogin(Hooks.PlayerPreLoginEventArgs args)
{
if (args.Player.IsLoggedIn)
args.Player.SaveServerCharacter();
}
/// <summary>NetHooks_NameCollision - Internal hook fired when a name collision happens.</summary>
/// <param name="args">args - The NameCollisionEventArgs object.</param>
private void NetHooks_NameCollision(NameCollisionEventArgs args)
{
string ip = Utils.GetRealIP(Netplay.Clients[args.Who].Socket.GetRemoteAddress().ToString());
var player = Players.First(p => p != null && p.Name == args.Name && p.Index != args.Who);
if (player != null)
{
if (player.IP == ip)
{
Netplay.Clients[player.Index].PendingTermination = true;
args.Handled = true;
return;
}
if (player.IsLoggedIn)
{
var ips = JsonConvert.DeserializeObject<List<string>>(player.User.KnownIps);
if (ips.Contains(ip))
{
Netplay.Clients[player.Index].PendingTermination = true;
args.Handled = true;
}
}
}
}
/// <summary>OnItemForceIntoChest - Internal hook fired when a player quick stacks items into a chest.</summary>
/// <param name="args">The <see cref="ForceItemIntoChestEventArgs"/> object.</param>
private void OnItemForceIntoChest(ForceItemIntoChestEventArgs args)
{
if (args.Handled)
{
return;
}
if (args.Player == null)
{
args.Handled = true;
return;
}
TSPlayer tsplr = Players[args.Player.whoAmI];
if (tsplr == null)
{
args.Handled = true;
return;
}
if (args.Chest != null)
{
if (Config.RegionProtectChests && !Regions.CanBuild((int)args.WorldPosition.X, (int)args.WorldPosition.Y, tsplr))
{
args.Handled = true;
return;
}
if (CheckRangePermission(tsplr, args.Chest.x, args.Chest.y))
{
args.Handled = true;
return;
}
}
}
/// <summary>OnXmasCheck - Internal hook fired when the XMasCheck happens.</summary>
/// <param name="args">args - The ChristmasCheckEventArgs object.</param>
private void OnXmasCheck(ChristmasCheckEventArgs args)
{
if (args.Handled)
return;
if (Config.ForceXmas)
{
args.Xmas = true;
args.Handled = true;
}
}
/// <summary>OnHalloweenCheck - Internal hook fired when the HalloweenCheck happens.</summary>
/// <param name="args">args - The HalloweenCheckEventArgs object.</param>
private void OnHalloweenCheck(HalloweenCheckEventArgs args)
{
if (args.Handled)
return;
if (Config.ForceHalloween)
{
args.Halloween = true;
args.Handled = true;
}
}
/// <summary>
/// Handles exceptions that we didn't catch earlier in the code, or in Terraria.
/// </summary>
/// <param name="sender">sender - The object that sent the exception.</param>
/// <param name="e">e - The UnhandledExceptionEventArgs object.</param>
private void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Log.Error(e.ExceptionObject.ToString());
if (e.ExceptionObject.ToString().Contains("Terraria.Netplay.ListenForClients") ||
e.ExceptionObject.ToString().Contains("Terraria.Netplay.ServerLoop"))
{
var sb = new List<string>();
for (int i = 0; i < Netplay.Clients.Length; i++)
{
if (Netplay.Clients[i] == null)
{
sb.Add("Client[" + i + "]");
}
else if (Netplay.Clients[i].Socket == null)
{
sb.Add("Tcp[" + i + "]");
}
}
Log.Error(string.Join(", ", sb));
}
if (e.IsTerminating)
{
if (Main.worldPathName != null && Config.SaveWorldOnCrash)
{
Main.ActiveWorldFileData._path += ".crash";
SaveManager.Instance.SaveWorld();
}
}
}
/// <summary>HandleCommandLine - Handles the command line parameters passed to the server.</summary>
/// <param name="parms">parms - The array of arguments passed in through the command line.</param>
private void HandleCommandLine(string[] parms)
{
string path = null;
//Generic method for doing a path sanity check
Action<string> pathChecker = (p) =>
{
if (!string.IsNullOrWhiteSpace(p) && p.IndexOfAny(Path.GetInvalidPathChars()) == -1)
{
path = p;
}
};
//Prepare the parser with all the flags available
CliParser
.AddFlag("-configpath", pathChecker)
//The .After Action is run after the pathChecker Action
.After(() =>
{
SavePath = path ?? "tshock";
if (path != null)
{
ServerApi.LogWriter.PluginWriteLine(this, "Config path has been set to " + path, TraceLevel.Info);
}
})
.AddFlag("-worldpath", pathChecker)
.After(() =>
{
if (path != null)
{
Main.WorldPath = path;
ServerApi.LogWriter.PluginWriteLine(this, "World path has been set to " + path, TraceLevel.Info);
}
})
.AddFlag("-logpath", pathChecker)
.After(() =>
{
if (path != null)
{
LogPath = path;
ServerApi.LogWriter.PluginWriteLine(this, "Log path has been set to " + path, TraceLevel.Info);
}
})
.AddFlag("-logformat", (format) =>
{
if (!string.IsNullOrWhiteSpace(format)) { LogFormat = format; }
})
.AddFlag("-config", (cfg) =>
{
if (!string.IsNullOrWhiteSpace(cfg))
{
ServerApi.LogWriter.PluginWriteLine(this, string.Format("Loading dedicated config file: {0}", cfg), TraceLevel.Verbose);
Main.instance.LoadDedConfig(cfg);
}
})
.AddFlag("-port", (p) =>
{
int port;
if (int.TryParse(p, out port))
{
Netplay.ListenPort = port;
ServerApi.LogWriter.PluginWriteLine(this, string.Format("Listening on port {0}.", port), TraceLevel.Verbose);
}
})
.AddFlag("-worldname", (world) =>
{
if (!string.IsNullOrWhiteSpace(world))
{
Main.instance.SetWorldName(world);
ServerApi.LogWriter.PluginWriteLine(this, string.Format("World name will be overridden by: {0}", world), TraceLevel.Verbose);
}
})
.AddFlag("-ip", (ip) =>
{
IPAddress addr;
if (IPAddress.TryParse(ip, out addr))
{
Netplay.ServerIP = addr;
ServerApi.LogWriter.PluginWriteLine(this, string.Format("Listening on IP {0}.", addr), TraceLevel.Verbose);
}
else
{
// The server should not start up if this argument is invalid.
throw new InvalidOperationException("Invalid value given for command line argument \"-ip\".");
}
})
.AddFlag("-lang", (l) =>
{
LanguageManager.Instance.SetLanguage(l);
ServerApi.LogWriter.PluginWriteLine(this, string.Format("Language attempted to be set to {0}.", l), TraceLevel.Verbose);
})
.AddFlag("-autocreate", (size) =>
{
if (!string.IsNullOrWhiteSpace(size))
{
Main.instance.autoCreate(size);
}
})
.AddFlag("--provider-token", (token) => StatTracker.ProviderToken = token)
//Flags without arguments
.AddFlag("-logclear", () => LogClear = true)
.AddFlag("-autoshutdown", () => Main.instance.EnableAutoShutdown())
.AddFlag("-dump", () => Utils.Dump())
.AddFlag("--stats-optout", () => StatTracker.OptOut = true)
.AddFlag("--no-restart", () => NoRestart = true);
CliParser.ParseFromSource(parms);
/*"-connperip": Todo - Requires an OTAPI modification
{
int limit;
if (int.TryParse(parms[++i], out limit))
{
//Netplay.MaxConnections = limit;
//ServerApi.LogWriter.PluginWriteLine(this, string.Format(
// "Connections per IP have been limited to {0} connections.", limit), TraceLevel.Verbose);
ServerApi.LogWriter.PluginWriteLine(this, "\"-connperip\" is not supported in this version of TShock.", TraceLevel.Verbose);
}
else
ServerApi.LogWriter.PluginWriteLine(this, "Invalid value given for command line argument \"-connperip\".", TraceLevel.Warning);
}*/
}
/// <summary>HandleCommandLinePostConfigLoad - Handles additional command line options after the config file is read.</summary>
/// <param name="parms">parms - The array of arguments passed in through the command line.</param>
public static void HandleCommandLinePostConfigLoad(string[] parms)
{
FlagSet portSet = new FlagSet("-port");
FlagSet playerSet = new FlagSet("-maxplayers", "-players");
FlagSet restTokenSet = new FlagSet("--rest-token", "-rest-token");
FlagSet restEnableSet = new FlagSet("--rest-enabled", "-rest-enabled");
FlagSet restPortSet = new FlagSet("--rest-port", "-rest-port");
CliParser
.AddFlags(portSet, (p) =>
{
int port;
if (int.TryParse(p, out port))
{
Netplay.ListenPort = port;
Config.ServerPort = port;
OverridePort = true;
Log.ConsoleInfo("Port overridden by startup argument. Set to " + port);
}
})
.AddFlags(restTokenSet, (token) =>
{
RESTStartupTokens.Add(token, new SecureRest.TokenData { Username = "null", UserGroupName = "superadmin" });
Console.WriteLine("Startup parameter overrode REST token.");
})
.AddFlags(restEnableSet, (e) =>
{
bool enabled;
if (bool.TryParse(e, out enabled))
{
Config.RestApiEnabled = enabled;
Console.WriteLine("Startup parameter overrode REST enable.");
}
})
.AddFlags(restPortSet, (p) =>
{
int restPort;
if (int.TryParse(p, out restPort))
{
Config.RestApiPort = restPort;
Console.WriteLine("Startup parameter overrode REST port.");
}
})
.AddFlags(playerSet, (p)=>
{
int slots;
if (int.TryParse(p, out slots))
{
Config.MaxSlots = slots;
Console.WriteLine("Startup parameter overrode maximum player slot configuration value.");
}
});
CliParser.ParseFromSource(parms);
}
/// <summary>AuthToken - The auth token used by the /auth system to grant temporary superadmin access to new admins.</summary>
public static int AuthToken = -1;
private string _cliPassword = null;
/// <summary>OnPostInit - Fired when the server loads a map, to perform world specific operations.</summary>
/// <param name="args">args - The EventArgs object.</param>
private void OnPostInit(EventArgs args)
{
SetConsoleTitle(false);
//This is to prevent a bug where a CLI-defined password causes packets to be
//sent in an unexpected order, resulting in clients being unable to connect
if (!string.IsNullOrEmpty(Netplay.ServerPassword))
{
//CLI defined password overrides a config password
_cliPassword = Netplay.ServerPassword;
Netplay.ServerPassword = "";
Config.ServerPassword = _cliPassword;
}
// Disable the auth system if "auth.lck" is present or a superadmin exists
if (File.Exists(Path.Combine(SavePath, "auth.lck")) || Users.GetUsers().Exists(u => u.Group == new SuperAdminGroup().Name))
{
AuthToken = 0;
if (File.Exists(Path.Combine(SavePath, "authcode.txt")))
{
Log.ConsoleInfo("A superadmin account has been detected in the user database, but authcode.txt is still present.");
Log.ConsoleInfo("TShock will now disable the auth system and remove authcode.txt as it is no longer needed.");
File.Delete(Path.Combine(SavePath, "authcode.txt"));
}
if (!File.Exists(Path.Combine(SavePath, "auth.lck")))
{
// This avoids unnecessary database work, which can get ridiculously high on old servers as all users need to be fetched
File.Create(Path.Combine(SavePath, "auth.lck"));
}
}
else if (!File.Exists(Path.Combine(SavePath, "authcode.txt")))
{
var r = new Random((int)DateTime.Now.ToBinary());
AuthToken = r.Next(100000, 10000000);
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("TShock Notice: To become SuperAdmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
Console.WriteLine("This token will display until disabled by verification. ({0}auth)", Commands.Specifier);
Console.ResetColor();
File.WriteAllText(Path.Combine(SavePath, "authcode.txt"), AuthToken.ToString());
}
else
{
AuthToken = Convert.ToInt32(File.ReadAllText(Path.Combine(SavePath, "authcode.txt")));
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("TShock Notice: authcode.txt is still present, and the AuthToken located in that file will be used.");
Console.WriteLine("To become superadmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
Console.WriteLine("This token will display until disabled by verification. ({0}auth)", Commands.Specifier);
Console.ResetColor();
}
Regions.Reload();
Warps.ReloadWarps();
ComputeMaxStyles();
FixChestStacks();
Utils.UpgradeMotD();
if (Config.UseServerName)
{
Main.worldName = Config.ServerName;
}
UpdateManager = new UpdateManager();
StatTracker.Start();
}
/// <summary>ComputeMaxStyles - Computes the max styles...</summary>
private void ComputeMaxStyles()
{
var item = new Item();
for (int i = 0; i < Main.maxItemTypes; i++)
{
item.netDefaults(i);
if (item.placeStyle > 0)
{
if (GetDataHandlers.MaxPlaceStyles.ContainsKey(item.createTile))
{
if (item.placeStyle > GetDataHandlers.MaxPlaceStyles[item.createTile])
GetDataHandlers.MaxPlaceStyles[item.createTile] = item.placeStyle;
}
else
GetDataHandlers.MaxPlaceStyles.Add(item.createTile, item.placeStyle);
}
}
}
/// <summary>FixChestStacks - Verifies that each stack in each chest is valid and not over the max stack count.</summary>
private void FixChestStacks()
{
if (Config.IgnoreChestStacksOnLoad)
return;
foreach (Chest chest in Main.chest)
{
if (chest != null)
{
foreach (Item item in chest.item)
{
if (item != null && item.stack > item.maxStack)
item.stack = item.maxStack;
}
}
}
}
/// <summary>LastCheck - Used to keep track of the last check for basically all time based checks.</summary>
private DateTime LastCheck = DateTime.UtcNow;
/// <summary>LastSave - Used to keep track of SSC save intervals.</summary>
private DateTime LastSave = DateTime.UtcNow;
/// <summary>OnUpdate - Called when ever the server ticks.</summary>
/// <param name="args">args - EventArgs args</param>
private void OnUpdate(EventArgs args)
{
if (Backups.IsBackupTime)
Backups.Backup();
//call these every second, not every update
if ((DateTime.UtcNow - LastCheck).TotalSeconds >= 1)
{
OnSecondUpdate();
LastCheck = DateTime.UtcNow;
}
if (Main.ServerSideCharacter && (DateTime.UtcNow - LastSave).TotalMinutes >= ServerSideCharacterConfig.ServerSideCharacterSave)
{
foreach (TSPlayer player in Players)
{
// prevent null point exceptions
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
{
CharacterDB.InsertPlayerData(player);
}
}
LastSave = DateTime.UtcNow;
}
}
/// <summary>OnSecondUpdate - Called effectively every second for all time based checks.</summary>
private void OnSecondUpdate()
{
DisableFlags flags = Config.DisableSecondUpdateLogs ? DisableFlags.WriteToConsole : DisableFlags.WriteToLogAndConsole;
if (Config.ForceTime != "normal")
{
switch (Config.ForceTime)
{
case "day":
TSPlayer.Server.SetTime(true, 27000.0);
break;
case "night":
TSPlayer.Server.SetTime(false, 16200.0);
break;
}
}
foreach (TSPlayer player in Players)
{
if (player != null && player.Active)
{
if (player.TilesDestroyed != null)
{
if (player.TileKillThreshold >= Config.TileKillThreshold)
{
player.Disable("Reached TileKill threshold.", flags);
TSPlayer.Server.RevertTiles(player.TilesDestroyed);
player.TilesDestroyed.Clear();
}
}
if (player.TileKillThreshold > 0)
{
player.TileKillThreshold = 0;
//We don't want to revert the entire map in case of a disable.
lock (player.TilesDestroyed)
player.TilesDestroyed.Clear();
}
if (player.TilesCreated != null)
{
if (player.TilePlaceThreshold >= Config.TilePlaceThreshold)
{
player.Disable("Reached TilePlace threshold", flags);
lock (player.TilesCreated)
{
TSPlayer.Server.RevertTiles(player.TilesCreated);
player.TilesCreated.Clear();
}
}
}
if (player.TilePlaceThreshold > 0)
{
player.TilePlaceThreshold = 0;
}
if (player.RecentFuse > 0)
player.RecentFuse--;
if ((Main.ServerSideCharacter) && (player.TPlayer.SpawnX > 0) && (player.sX != player.TPlayer.SpawnX))
{
player.sX = player.TPlayer.SpawnX;
player.sY = player.TPlayer.SpawnY;
}
if ((Main.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0) && (player.TPlayer.SpawnX < 0))
{
player.TPlayer.SpawnX = player.sX;
player.TPlayer.SpawnY = player.sY;
}
if (player.RPPending > 0)
{
if (player.RPPending == 1)
{
var pos = RememberedPos.GetLeavePos(player.Name, player.IP);
player.Teleport(pos.X * 16, pos.Y * 16);
player.RPPending = 0;
}
else
{
player.RPPending--;
}
}
if (player.TileLiquidThreshold >= Config.TileLiquidThreshold)
{
player.Disable("Reached TileLiquid threshold", flags);
}
if (player.TileLiquidThreshold > 0)
{
player.TileLiquidThreshold = 0;
}
if (player.ProjectileThreshold >= Config.ProjectileThreshold)
{
player.Disable("Reached projectile threshold", flags);
}
if (player.ProjectileThreshold > 0)
{
player.ProjectileThreshold = 0;
}
if (player.PaintThreshold >= Config.TilePaintThreshold)
{
player.Disable("Reached paint threshold", flags);
}
if (player.PaintThreshold > 0)
{
player.PaintThreshold = 0;
}
if (player.HealOtherThreshold >= TShock.Config.HealOtherThreshold)
{
player.Disable("Reached HealOtherPlayer threshold", flags);
}
if (player.HealOtherThreshold > 0)
{
player.HealOtherThreshold = 0;
}
if (player.RespawnTimer > 0 && --player.RespawnTimer == 0 && player.Difficulty != 2)
{
player.Spawn();
}
if (Main.ServerSideCharacter && !player.IsLoggedIn)
{
if (CheckIgnores(player))
{
player.Disable(flags: flags);
}
else if (Itembans.ItemIsBanned(player.TPlayer.inventory[player.TPlayer.selectedItem].Name, player))
{
player.Disable($"holding banned item: {player.TPlayer.inventory[player.TPlayer.selectedItem].Name}", flags);
player.SendErrorMessage($"You are holding a banned item: {player.TPlayer.inventory[player.TPlayer.selectedItem].Name}");
}
}
else if (!Main.ServerSideCharacter || (Main.ServerSideCharacter && player.IsLoggedIn))
{
string check = "none";
foreach (Item item in player.TPlayer.inventory)
{
if (!player.HasPermission(Permissions.ignorestackhackdetection) && (item.stack > item.maxStack || item.stack < 0) &&
item.type != 0)
{
check = "Remove item " + item.Name + " (" + item.stack + ") exceeds max stack of " + item.maxStack;
player.SendErrorMessage(check);
break;
}
}
player.IgnoreActionsForCheating = check;
check = "none";
// Please don't remove this for the time being; without it, players wearing banned equipment will only get debuffed once
foreach (Item item in player.TPlayer.armor)
{
if (Itembans.ItemIsBanned(item.Name, player))
{
player.SetBuff(BuffID.Frozen, 330, true);
player.SetBuff(BuffID.Stoned, 330, true);
player.SetBuff(BuffID.Webbed, 330, true);
check = "Remove armor/accessory " + item.Name;
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
break;
}
}
foreach (Item item in player.TPlayer.dye)
{
if (Itembans.ItemIsBanned(item.Name, player))
{
player.SetBuff(BuffID.Frozen, 330, true);
player.SetBuff(BuffID.Stoned, 330, true);
player.SetBuff(BuffID.Webbed, 330, true);
check = "Remove dye " + item.Name;
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
break;
}
}
foreach (Item item in player.TPlayer.miscEquips)
{
if (Itembans.ItemIsBanned(item.Name, player))
{
player.SetBuff(BuffID.Frozen, 330, true);
player.SetBuff(BuffID.Stoned, 330, true);
player.SetBuff(BuffID.Webbed, 330, true);
check = "Remove misc equip " + item.Name;
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
break;
}
}
foreach (Item item in player.TPlayer.miscDyes)
{
if (Itembans.ItemIsBanned(item.Name, player))
{
player.SetBuff(BuffID.Frozen, 330, true);
player.SetBuff(BuffID.Stoned, 330, true);
player.SetBuff(BuffID.Webbed, 330, true);
check = "Remove misc dye " + item.Name;
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
break;
}
}
player.IgnoreActionsForDisabledArmor = check;
if (CheckIgnores(player))
{
player.Disable(flags: flags);
}
else if (Itembans.ItemIsBanned(player.TPlayer.inventory[player.TPlayer.selectedItem].Name, player))
{
player.Disable($"holding banned item: {player.TPlayer.inventory[player.TPlayer.selectedItem].Name}", flags);
player.SendErrorMessage($"You are holding a banned item: {player.TPlayer.inventory[player.TPlayer.selectedItem].Name}");
}
}
var oldRegion = player.CurrentRegion;
player.CurrentRegion = Regions.GetTopRegion(Regions.InAreaRegion(player.TileX, player.TileY));
if (oldRegion != player.CurrentRegion)
{
if (oldRegion != null)
{
RegionHooks.OnRegionLeft(player, oldRegion);
}
if (player.CurrentRegion != null)
{
RegionHooks.OnRegionEntered(player, player.CurrentRegion);
}
}
}
}
SetConsoleTitle(false);
}
/// <summary>SetConsoleTitle - Updates the console title with some pertinent information.</summary>
/// <param name="empty">empty - True/false if the server is empty; determines if we should use Utils.ActivePlayers() for player count or 0.</param>
private void SetConsoleTitle(bool empty)
{
Console.Title = string.Format("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})",
!string.IsNullOrWhiteSpace(Config.ServerName) ? Config.ServerName + " - " : "",
empty ? 0 : Utils.ActivePlayers(),
Config.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, Version);
}
/// <summary>OnHardUpdate - Fired when a hardmode tile update event happens.</summary>
/// <param name="args">args - The HardmodeTileUpdateEventArgs object.</param>
private void OnHardUpdate(HardmodeTileUpdateEventArgs args)
{
if (args.Handled)
return;
if (!Config.AllowCrimsonCreep && (args.Type == TileID.Dirt || args.Type == TileID.FleshWeeds
|| TileID.Sets.Crimson[args.Type]))
{
args.Handled = true;
return;
}
if (!Config.AllowCorruptionCreep && (args.Type == TileID.Dirt || args.Type == TileID.CorruptThorns
|| TileID.Sets.Corrupt[args.Type]))
{
args.Handled = true;
return;
}
if (!Config.AllowHallowCreep && (TileID.Sets.Hallow[args.Type]))
{
args.Handled = true;
}
}
/// <summary>OnStatueSpawn - Fired when a statue spawns.</summary>
/// <param name="args">args - The StatueSpawnEventArgs object.</param>
private void OnStatueSpawn(StatueSpawnEventArgs args)
{
if (args.Within200 < Config.StatueSpawn200 && args.Within600 < Config.StatueSpawn600 && args.WorldWide < Config.StatueSpawnWorld)
{
args.Handled = true;
}
else
{
args.Handled = false;
}
}
/// <summary>OnConnect - Fired when a player connects to the server.</summary>
/// <param name="args">args - The ConnectEventArgs object.</param>
private void OnConnect(ConnectEventArgs args)
{
if (ShuttingDown)
{
NetMessage.SendData((int)PacketTypes.Disconnect, args.Who, -1, NetworkText.FromLiteral("Server is shutting down..."));
args.Handled = true;
return;
}
var player = new TSPlayer(args.Who);
if (Utils.ActivePlayers() + 1 > Config.MaxSlots + Config.ReservedSlots)
{
Utils.ForceKick(player, Config.ServerFullNoReservedReason, true, false);
args.Handled = true;
return;
}
if (!FileTools.OnWhitelist(player.IP))
{
Utils.ForceKick(player, Config.WhitelistKickReason, true, false);
args.Handled = true;
return;
}
if (Geo != null)
{
var code = Geo.TryGetCountryCode(IPAddress.Parse(player.IP));
player.Country = code == null ? "N/A" : GeoIPCountry.GetCountryNameByCode(code);
if (code == "A1")
{
if (Config.KickProxyUsers)
{
Utils.ForceKick(player, "Proxies are not allowed.", true, false);
args.Handled = true;
return;
}
}
}
Players[args.Who] = player;
}
/// <summary>OnJoin - Internal hook called when a player joins. This is called after OnConnect.</summary>
/// <param name="args">args - The JoinEventArgs object.</param>
private void OnJoin(JoinEventArgs args)
{
var player = Players[args.Who];
if (player == null)
{
args.Handled = true;
return;
}
if (Config.KickEmptyUUID && String.IsNullOrWhiteSpace(player.UUID))
{
Utils.ForceKick(player, "Your client did not send a UUID, this server is not configured to accept such a client.", true);
args.Handled = true;
return;
}
Ban ban = null;
if (Config.EnableBanOnUsernames)
{
var newban = Bans.GetBanByName(player.Name);
if (null != newban)
ban = newban;
}
if (Config.EnableIPBans && null == ban)
{
ban = Bans.GetBanByIp(player.IP);
}
if (Config.EnableUUIDBans && null == ban && !String.IsNullOrWhiteSpace(player.UUID))
{
ban = Bans.GetBanByUUID(player.UUID);
}
if (ban != null)
{
if (!Utils.HasBanExpired(ban))
{
DateTime exp;
if (!DateTime.TryParse(ban.Expiration, out exp))
{
player.Disconnect("You are banned forever: " + ban.Reason);
}
else
{
TimeSpan ts = exp - DateTime.UtcNow;
int months = ts.Days / 30;
if (months > 0)
{
player.Disconnect(String.Format("You are banned for {0} month{1} and {2} day{3}: {4}",
months, months == 1 ? "" : "s", ts.Days, ts.Days == 1 ? "" : "s", ban.Reason));
}
else if (ts.Days > 0)
{
player.Disconnect(String.Format("You are banned for {0} day{1} and {2} hour{3}: {4}",
ts.Days, ts.Days == 1 ? "" : "s", ts.Hours, ts.Hours == 1 ? "" : "s", ban.Reason));
}
else if (ts.Hours > 0)
{
player.Disconnect(String.Format("You are banned for {0} hour{1} and {2} minute{3}: {4}",
ts.Hours, ts.Hours == 1 ? "" : "s", ts.Minutes, ts.Minutes == 1 ? "" : "s", ban.Reason));
}
else if (ts.Minutes > 0)
{
player.Disconnect(String.Format("You are banned for {0} minute{1} and {2} second{3}: {4}",
ts.Minutes, ts.Minutes == 1 ? "" : "s", ts.Seconds, ts.Seconds == 1 ? "" : "s", ban.Reason));
}
else
{
player.Disconnect(String.Format("You are banned for {0} second{1}: {2}",
ts.Seconds, ts.Seconds == 1 ? "" : "s", ban.Reason));
}
}
args.Handled = true;
}
}
}
/// <summary>OnLeave - Called when a player leaves the server.</summary>
/// <param name="args">args - The LeaveEventArgs object.</param>
private void OnLeave(LeaveEventArgs args)
{
if (args.Who >= Players.Length || args.Who < 0)
{
//Something not right has happened
return;
}
var tsplr = Players[args.Who];
Players[args.Who] = null;
if (tsplr != null && tsplr.ReceivedInfo)
{
if (!tsplr.SilentKickInProgress && tsplr.State >= 3)
Utils.Broadcast(tsplr.Name + " has left.", Color.Yellow);
Log.Info("{0} disconnected.", tsplr.Name);
if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter && (!tsplr.Dead || tsplr.TPlayer.difficulty != 2))
{
tsplr.PlayerData.CopyCharacter(tsplr);
CharacterDB.InsertPlayerData(tsplr);
}
if (Config.RememberLeavePos && !tsplr.LoginHarassed)
{
RememberedPos.InsertLeavePos(tsplr.Name, tsplr.IP, (int)(tsplr.X / 16), (int)(tsplr.Y / 16));
}
if (tsplr.tempGroupTimer != null)
{
tsplr.tempGroupTimer.Stop();
}
}
// Fire the OnPlayerLogout hook too, if the player was logged in and they have a TSPlayer object.
if (tsplr != null && tsplr.IsLoggedIn)
{
Hooks.PlayerHooks.OnPlayerLogout(tsplr);
}
// The last player will leave after this hook is executed.
if (Utils.ActivePlayers() == 1)
{
if (Config.SaveWorldOnLastPlayerExit)
SaveManager.Instance.SaveWorld();
SetConsoleTitle(true);
}
}
/// <summary>OnChat - Fired when a player chats. Used for handling chat and commands.</summary>
/// <param name="args">args - The ServerChatEventArgs object.</param>
private void OnChat(ServerChatEventArgs args)
{
if (args.Handled)
return;
var tsplr = Players[args.Who];
if (tsplr == null)
{
args.Handled = true;
return;
}
if (args.Text.Length > 500)
{
Utils.Kick(tsplr, "Crash attempt via long chat packet.", true);
args.Handled = true;
return;
}
string text = args.Text;
// Terraria now has chat commands on the client side.
// These commands remove the commands prefix (e.g. /me /playing) and send the command id instead
// In order for us to keep legacy code we must reverse this and get the prefix using the command id
foreach (var item in Terraria.UI.Chat.ChatManager.Commands._localizedCommands)
{
if (item.Value._name == args.CommandId._name)
{
if (!String.IsNullOrEmpty(text))
{
text = item.Key.Value + ' ' + text;
}
else
{
text = item.Key.Value;
}
break;
}
}
if ((text.StartsWith(Config.CommandSpecifier) || text.StartsWith(Config.CommandSilentSpecifier))
&& !string.IsNullOrWhiteSpace(text.Substring(1)))
{
try
{
args.Handled = true;
if (!Commands.HandleCommand(tsplr, text))
{
// This is required in case anyone makes HandleCommand return false again
tsplr.SendErrorMessage("Unable to parse command. Please contact an administrator for assistance.");
Log.ConsoleError("Unable to parse command '{0}' from player {1}.", text, tsplr.Name);
}
}
catch (Exception ex)
{
Log.ConsoleError("An exception occurred executing a command.");
Log.Error(ex.ToString());
}
}
else
{
if (!tsplr.HasPermission(Permissions.canchat))
{
args.Handled = true;
}
else if (tsplr.mute)
{
tsplr.SendErrorMessage("You are muted!");
args.Handled = true;
}
else if (!TShock.Config.EnableChatAboveHeads)
{
text = String.Format(Config.ChatFormat, tsplr.Group.Name, tsplr.Group.Prefix, tsplr.Name, tsplr.Group.Suffix,
args.Text);
Hooks.PlayerHooks.OnPlayerChat(tsplr, args.Text, ref text);
Utils.Broadcast(text, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
args.Handled = true;
}
else
{
Player ply = Main.player[args.Who];
string name = ply.name;
ply.name = String.Format(Config.ChatAboveHeadsFormat, tsplr.Group.Name, tsplr.Group.Prefix, tsplr.Name, tsplr.Group.Suffix);
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, NetworkText.FromLiteral(ply.name), args.Who, 0, 0, 0, 0);
ply.name = name;
Hooks.PlayerHooks.OnPlayerChat(tsplr, args.Text, ref text);
Terraria.Net.NetPacket packet = Terraria.GameContent.NetModules.NetTextModule.SerializeServerMessage(
NetworkText.FromLiteral(text), new Color(tsplr.Group.R, tsplr.Group.G, tsplr.Group.B), (byte)args.Who
);
Terraria.Net.NetManager.Instance.Broadcast(packet);
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, -1, NetworkText.FromLiteral(name), args.Who, 0, 0, 0, 0);
string msg = String.Format("<{0}> {1}",
String.Format(Config.ChatAboveHeadsFormat, tsplr.Group.Name, tsplr.Group.Prefix, tsplr.Name, tsplr.Group.Suffix),
text);
//tsplr.SendMessage(msg, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
TSPlayer.Server.SendMessage(msg, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
Log.Info("Broadcast: {0}", msg);
args.Handled = true;
}
}
}
/// <summary>
/// Called when a command is issued from the server console.
/// </summary>
/// <param name="args">The CommandEventArgs object</param>
private void ServerHooks_OnCommand(CommandEventArgs args)
{
if (args.Handled)
return;
if (string.IsNullOrWhiteSpace(args.Command))
{
args.Handled = true;
return;
}
// Damn you ThreadStatic and Redigit
if (Main.rand == null)
{
Main.rand = new UnifiedRandom();
}
if (args.Command == "autosave")
{
Main.autoSave = Config.AutoSave = !Config.AutoSave;
Log.ConsoleInfo("AutoSave " + (Config.AutoSave ? "Enabled" : "Disabled"));
}
else if (args.Command.StartsWith(Commands.Specifier) || args.Command.StartsWith(Commands.SilentSpecifier))
{
Commands.HandleCommand(TSPlayer.Server, args.Command);
}
else
{
Commands.HandleCommand(TSPlayer.Server, "/" + args.Command);
}
args.Handled = true;
}
/// <summary>OnGetData - Called when the server gets raw data packets.</summary>
/// <param name="e">e - The GetDataEventArgs object.</param>
private void OnGetData(GetDataEventArgs e)
{
if (e.Handled)
return;
PacketTypes type = e.MsgID;
Debug.WriteLine("Recv: {0:X}: {2} ({1:XX})", e.Msg.whoAmI, (byte)type, type);
var player = Players[e.Msg.whoAmI];
if (player == null || !player.ConnectionAlive)
{
e.Handled = true;
return;
}
if (player.RequiresPassword && type != PacketTypes.PasswordSend)
{
e.Handled = true;
return;
}
if ((player.State < 10 || player.Dead) && (int)type > 12 && (int)type != 16 && (int)type != 42 && (int)type != 50 &&
(int)type != 38 && (int)type != 21 && (int)type != 22)
{
e.Handled = true;
return;
}
int length = e.Length - 1;
if (length < 0)
{
length = 0;
}
using (var data = new MemoryStream(e.Msg.readBuffer, e.Index, e.Length - 1))
{
// Exceptions are already handled
e.Handled = GetDataHandlers.HandlerGetData(type, player, data);
}
}
/// <summary>OnGreetPlayer - Fired when a player is greeted by the server. Handles things like the MOTD, join messages, etc.</summary>
/// <param name="args">args - The GreetPlayerEventArgs object.</param>
private void OnGreetPlayer(GreetPlayerEventArgs args)
{
var player = Players[args.Who];
if (player == null)
{
args.Handled = true;
return;
}
player.LoginMS = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
if (Config.EnableGeoIP && TShock.Geo != null)
{
Log.Info("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP,
player.Group.Name, player.Country, TShock.Utils.ActivePlayers(),
TShock.Config.MaxSlots);
if (!player.SilentJoinInProgress)
Utils.Broadcast(string.Format("{0} ({1}) has joined.", player.Name, player.Country), Color.Yellow);
}
else
{
Log.Info("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP,
player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots);
if (!player.SilentJoinInProgress)
Utils.Broadcast(player.Name + " has joined.", Color.Yellow);
}
if (Config.DisplayIPToAdmins)
Utils.SendLogs(string.Format("{0} has joined. IP: {1}", player.Name, player.IP), Color.Blue);
Utils.ShowFileToUser(player, FileTools.MotdPath);
string pvpMode = Config.PvPMode.ToLowerInvariant();
if (pvpMode == "always")
{
player.TPlayer.hostile = true;
player.SendData(PacketTypes.TogglePvp, "", player.Index);
TSPlayer.All.SendData(PacketTypes.TogglePvp, "", player.Index);
}
if (!player.IsLoggedIn)
{
if (Main.ServerSideCharacter)
{
player.SendErrorMessage(
player.IgnoreActionsForInventory = String.Format("Server side characters is enabled! Please {0}register or {0}login to play!", Commands.Specifier));
player.LoginHarassed = true;
}
else if (Config.RequireLogin)
{
player.SendErrorMessage("Please {0}register or {0}login to play!", Commands.Specifier);
player.LoginHarassed = true;
}
}
player.LastNetPosition = new Vector2(Main.spawnTileX * 16f, Main.spawnTileY * 16f);
if (Config.RememberLeavePos && (RememberedPos.GetLeavePos(player.Name, player.IP) != Vector2.Zero) && !player.LoginHarassed)
{
player.RPPending = 3;
player.SendInfoMessage("You will be teleported to your last known location...");
}
args.Handled = true;
}
/// <summary>NpcHooks_OnStrikeNpc - Fired when an NPC strike packet happens.</summary>
/// <param name="e">e - The NpcStrikeEventArgs object.</param>
private void NpcHooks_OnStrikeNpc(NpcStrikeEventArgs e)
{
if (Config.InfiniteInvasion)
{
if (Main.invasionSize < 10)
{
Main.invasionSize = 20000000;
}
}
}
/// <summary>OnProjectileSetDefaults - Called when a projectile sets the default attributes for itself.</summary>
/// <param name="e">e - The SetDefaultsEventArgs object praameterized with Projectile and int.</param>
private void OnProjectileSetDefaults(SetDefaultsEventArgs<Projectile, int> e)
{
//tombstone fix.
if (e.Info == 43 || (e.Info >= 201 && e.Info <= 205) || (e.Info >= 527 && e.Info <= 531))
if (Config.DisableTombstones)
e.Object.SetDefaults(0);
if (e.Info == 75)
if (Config.DisableClownBombs)
e.Object.SetDefaults(0);
if (e.Info == 109)
if (Config.DisableSnowBalls)
e.Object.SetDefaults(0);
}
/// <summary>NetHooks_SendData - Fired when the server sends data.</summary>
/// <param name="e">e - The SendDataEventArgs object.</param>
private void NetHooks_SendData(SendDataEventArgs e)
{
if (e.MsgId == PacketTypes.PlayerHp)
{
if (Main.player[(byte)e.number].statLife <= 0)
{
e.Handled = true;
return;
}
}
}
/// <summary>OnStartHardMode - Fired when hard mode is started.</summary>
/// <param name="e">e - The HandledEventArgs object.</param>
private void OnStartHardMode(HandledEventArgs e)
{
if (Config.DisableHardmode)
e.Handled = true;
}
/// <summary>StartInvasion - Starts an invasion on the server.</summary>
/// <param name="type">type - The invasion type id.</param>
//TODO: Why is this in TShock's main class?
public static void StartInvasion(int type)
{
int invasionSize = 0;
if (Config.InfiniteInvasion)
{
invasionSize = 20000000;
}
else
{
invasionSize = 100 + (Config.InvasionMultiplier * Utils.ActivePlayers());
}
// Note: This is a workaround to previously providing the size as a parameter in StartInvasion
Main.invasionSize = invasionSize;
Main.StartInvasion(type);
}
/// <summary>CheckProjectilePermission - Checks if a projectile is banned.</summary>
/// <param name="player">player - The TSPlayer object that created the projectile.</param>
/// <param name="index">index - The projectile index.</param>
/// <param name="type">type - The projectile type.</param>
/// <returns>bool - True if the player does not have permission to use a projectile.</returns>
public static bool CheckProjectilePermission(TSPlayer player, int index, int type)
{
if (type == 43)
{
return true;
}
if (type == 17 && Itembans.ItemIsBanned("Dirt Rod", player))
//Dirt Rod Projectile
{
return true;
}
if ((type == 42 || type == 65 || type == 68) && Itembans.ItemIsBanned("Sandgun", player)) //Sandgun Projectiles
{
return true;
}
Projectile proj = new Projectile();
proj.SetDefaults(type);
if (Main.projHostile[type])
{
//player.SendMessage( proj.name, Color.Yellow);
return true;
}
return false;
}
/// <summary>CheckRangePermission - Checks if a player has permission to modify a tile dependent on range checks.</summary>
/// <param name="player">player - The TSPlayer object.</param>
/// <param name="x">x - The x coordinate of the tile.</param>
/// <param name="y">y - The y coordinate of the tile.</param>
/// <param name="range">range - The range to check for.</param>
/// <returns>bool - True if the player should not be able to place the tile. False if they can, or if range checks are off.</returns>
public static bool CheckRangePermission(TSPlayer player, int x, int y, int range = 32)
{
if (Config.RangeChecks && ((Math.Abs(player.TileX - x) > range) || (Math.Abs(player.TileY - y) > range)))
{
return true;
}
return false;
}
/// <summary>CheckTilePermission - Checks to see if a player has permission to modify a tile in general.</summary>
/// <param name="player">player - The TSPlayer object.</param>
/// <param name="tileX">tileX - The x coordinate of the tile.</param>
/// <param name="tileY">tileY - The y coordinate of the tile.</param>
/// <param name="tileType">tileType - The tile type.</param>
/// <param name="actionType">actionType - The type of edit that took place.</param>
/// <returns>bool - True if the player should not be able to modify a tile.</returns>
public static bool CheckTilePermission(TSPlayer player, int tileX, int tileY, short tileType, GetDataHandlers.EditAction actionType)
{
if (!player.HasPermission(Permissions.canbuild))
{
if (TShock.Config.AllowIce && actionType != GetDataHandlers.EditAction.PlaceTile)
{
foreach (Point p in player.IceTiles)
{
if (p.X == tileX && p.Y == tileY && (Main.tile[p.X, p.Y].type == 0 || Main.tile[p.X, p.Y].type == 127))
{
player.IceTiles.Remove(p);
return false;
}
}
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000)
{
player.SendErrorMessage("You do not have permission to build!");
player.BPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
if (TShock.Config.AllowIce && actionType == GetDataHandlers.EditAction.PlaceTile && tileType == 127)
{
player.IceTiles.Add(new Point(tileX, tileY));
return false;
}
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000)
{
player.SendErrorMessage("You do not have permission to build!");
player.BPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
if (!Regions.CanBuild(tileX, tileY, player))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
{
player.SendErrorMessage("This region is protected from changes.");
player.RPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
if (Config.DisableBuild)
{
if (!player.HasPermission(Permissions.antibuild))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000)
{
player.SendErrorMessage("The world is protected from changes.");
player.WPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
}
if (Config.SpawnProtection)
{
if (!player.HasPermission(Permissions.editspawn))
{
if (CheckSpawn(tileX, tileY))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 2000)
{
player.SendErrorMessage("Spawn is protected from changes.");
player.SPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
}
}
return false;
}
/// <summary>CheckTilePermission - Checks to see if a player has the ability to modify a tile at a given position.</summary>
/// <param name="player">player - The TSPlayer object.</param>
/// <param name="tileX">tileX - The x coordinate of the tile.</param>
/// <param name="tileY">tileY - The y coordinate of the tile.</param>
/// <param name="paint">paint - Whether or not the tile is paint.</param>
/// <returns>bool - True if the player should not be able to modify the tile.</returns>
public static bool CheckTilePermission(TSPlayer player, int tileX, int tileY, bool paint = false)
{
if ((!paint && !player.HasPermission(Permissions.canbuild)) ||
(paint && !player.HasPermission(Permissions.canpaint)))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000)
{
if (paint)
{
player.SendErrorMessage("You do not have permission to paint!");
}
else
{
player.SendErrorMessage("You do not have permission to build!");
}
player.BPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
if (!Regions.CanBuild(tileX, tileY, player))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
{
player.SendErrorMessage("This region is protected from changes.");
player.RPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
if (Config.DisableBuild)
{
if (!player.HasPermission(Permissions.antibuild))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000)
{
player.SendErrorMessage("The world is protected from changes.");
player.WPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
}
if (Config.SpawnProtection)
{
if (!player.HasPermission(Permissions.editspawn))
{
if (CheckSpawn(tileX, tileY))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 1000)
{
player.SendErrorMessage("Spawn is protected from changes.");
player.SPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
}
}
return false;
}
/// <summary>CheckSpawn - Checks to see if a location is inside the spawn protection zone.</summary>
/// <param name="x">x - The x coordinate to check.</param>
/// <param name="y">y - The y coordinate to check.</param>
/// <returns>bool - True if the location is inside the spawn protection zone.</returns>
public static bool CheckSpawn(int x, int y)
{
Vector2 tile = new Vector2(x, y);
Vector2 spawn = new Vector2(Main.spawnTileX, Main.spawnTileY);
return Distance(spawn, tile) <= Config.SpawnProtectionRadius;
}
/// <summary>Distance - Determines the distance between two vectors.</summary>
/// <param name="value1">value1 - The first vector location.</param>
/// <param name="value2">value2 - The second vector location.</param>
/// <returns>float - The distance between the two vectors.</returns>
public static float Distance(Vector2 value1, Vector2 value2)
{
float num2 = value1.X - value2.X;
float num = value1.Y - value2.Y;
float num3 = (num2 * num2) + (num * num);
return (float)Math.Sqrt(num3);
}
/// <summary>HackedInventory - Checks to see if a user has a hacked inventory. In addition, messages players the result.</summary>
/// <param name="player">player - The TSPlayer object.</param>
/// <returns>bool - True if the player has a hacked inventory.</returns>
public static bool HackedInventory(TSPlayer player)
{
bool check = false;
Item[] inventory = player.TPlayer.inventory;
Item[] armor = player.TPlayer.armor;
Item[] dye = player.TPlayer.dye;
Item[] miscEquips = player.TPlayer.miscEquips;
Item[] miscDyes = player.TPlayer.miscDyes;
Item[] piggy = player.TPlayer.bank.item;
Item[] safe = player.TPlayer.bank2.item;
Item[] forge = player.TPlayer.bank3.item;
Item trash = player.TPlayer.trashItem;
for (int i = 0; i < NetItem.MaxInventory; i++)
{
if (i < NetItem.InventoryIndex.Item2)
{
//0-58
Item item = new Item();
if (inventory[i] != null && inventory[i].netID != 0)
{
item.netDefaults(inventory[i].netID);
item.Prefix(inventory[i].prefix);
item.AffixName();
if (inventory[i].stack > item.maxStack)
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove item {0} ({1}) and then rejoin", item.Name, inventory[i].stack),
Color.Cyan);
}
}
}
else if (i < NetItem.ArmorIndex.Item2)
{
//59-78
var index = i - NetItem.ArmorIndex.Item1;
Item item = new Item();
if (armor[index] != null && armor[index].netID != 0)
{
item.netDefaults(armor[index].netID);
item.Prefix(armor[index].prefix);
item.AffixName();
if (armor[index].stack > item.maxStack)
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove armor {0} ({1}) and then rejoin", item.Name, armor[index].stack),
Color.Cyan);
}
}
}
else if (i < NetItem.DyeIndex.Item2)
{
//79-88
var index = i - NetItem.DyeIndex.Item1;
Item item = new Item();
if (dye[index] != null && dye[index].netID != 0)
{
item.netDefaults(dye[index].netID);
item.Prefix(dye[index].prefix);
item.AffixName();
if (dye[index].stack > item.maxStack)
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove dye {0} ({1}) and then rejoin", item.Name, dye[index].stack),
Color.Cyan);
}
}
}
else if (i < NetItem.MiscEquipIndex.Item2)
{
//89-93
var index = i - NetItem.MiscEquipIndex.Item1;
Item item = new Item();
if (miscEquips[index] != null && miscEquips[index].netID != 0)
{
item.netDefaults(miscEquips[index].netID);
item.Prefix(miscEquips[index].prefix);
item.AffixName();
if (miscEquips[index].stack > item.maxStack)
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove item {0} ({1}) and then rejoin", item.Name, miscEquips[index].stack),
Color.Cyan);
}
}
}
else if (i < NetItem.MiscDyeIndex.Item2)
{
//93-98
var index = i - NetItem.MiscDyeIndex.Item1;
Item item = new Item();
if (miscDyes[index] != null && miscDyes[index].netID != 0)
{
item.netDefaults(miscDyes[index].netID);
item.Prefix(miscDyes[index].prefix);
item.AffixName();
if (miscDyes[index].stack > item.maxStack)
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove item dye {0} ({1}) and then rejoin", item.Name, miscDyes[index].stack),
Color.Cyan);
}
}
}
else if (i < NetItem.PiggyIndex.Item2)
{
//98-138
var index = i - NetItem.PiggyIndex.Item1;
Item item = new Item();
if (piggy[index] != null && piggy[index].netID != 0)
{
item.netDefaults(piggy[index].netID);
item.Prefix(piggy[index].prefix);
item.AffixName();
if (piggy[index].stack > item.maxStack)
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove Piggy-bank item {0} ({1}) and then rejoin", item.Name, piggy[index].stack),
Color.Cyan);
}
}
}
else if (i < NetItem.SafeIndex.Item2)
{
//138-178
var index = i - NetItem.SafeIndex.Item1;
Item item = new Item();
if (safe[index] != null && safe[index].netID != 0)
{
item.netDefaults(safe[index].netID);
item.Prefix(safe[index].prefix);
item.AffixName();
if (safe[index].stack > item.maxStack)
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove Safe item {0} ({1}) and then rejoin", item.Name, safe[index].stack),
Color.Cyan);
}
}
}
else if (i < NetItem.TrashIndex.Item2)
{
//179-219
Item item = new Item();
if (trash != null && trash.netID != 0)
{
item.netDefaults(trash.netID);
item.Prefix(trash.prefix);
item.AffixName();
if (trash.stack > item.maxStack)
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove trash item {0} ({1}) and then rejoin", item.Name, trash.stack),
Color.Cyan);
}
}
}
else
{
//220
var index = i - NetItem.ForgeIndex.Item1;
Item item = new Item();
if (forge[index] != null && forge[index].netID != 0)
{
item.netDefaults(forge[index].netID);
item.Prefix(forge[index].prefix);
item.AffixName();
if (forge[index].stack > item.maxStack)
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove Defender's Forge item {0} ({1}) and then rejoin", item.Name, forge[index].stack),
Color.Cyan);
}
}
}
}
return check;
}
/// <summary>CheckIgnores - Checks a players ignores...?</summary>
/// <param name="player">player - The TSPlayer object.</param>
/// <returns>bool - True if any ignore is not none, false, or login state differs from the required state.</returns>
public static bool CheckIgnores(TSPlayer player)
{
return player.IgnoreActionsForInventory != "none" || player.IgnoreActionsForCheating != "none" || player.IgnoreActionsForDisabledArmor != "none" || player.IgnoreActionsForClearingTrashCan || !player.IsLoggedIn && Config.RequireLogin;
}
/// <summary>OnConfigRead - Fired when the config file has been read.</summary>
/// <param name="file">file - The config file object.</param>
public void OnConfigRead(ConfigFile file)
{
NPC.defaultMaxSpawns = file.DefaultMaximumSpawns;
NPC.defaultSpawnRate = file.DefaultSpawnRate;
Main.autoSave = file.AutoSave;
if (Backups != null)
{
Backups.KeepFor = file.BackupKeepFor;
Backups.Interval = file.BackupInterval;
}
if (!OverridePort)
{
Netplay.ListenPort = file.ServerPort;
}
if (file.MaxSlots > 235)
file.MaxSlots = 235;
Main.maxNetPlayers = file.MaxSlots + 20;
Netplay.ServerPassword = "";
if (!string.IsNullOrEmpty(_cliPassword))
{
//This prevents a config reload from removing/updating a CLI-defined password
file.ServerPassword = _cliPassword;
}
Netplay.spamCheck = false;
}
}
}