Added managewarp premission to add/remove wrap positions. Moved time to time premission (from cfg). Moved butcher to butcher permission (from cheat). Moved whitelist to cfg premission (from maintenance). Added all the available premission in the group.txt with short description for each.
1431 lines
No EOL
58 KiB
C#
Executable file
1431 lines
No EOL
58 KiB
C#
Executable file
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011 The TShock Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Diagnostics;
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using System.Net;
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using System.Threading;
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using Microsoft.Xna.Framework;
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using Terraria;
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namespace TShockAPI
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{
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public delegate void CommandDelegate(CommandArgs args);
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public class CommandArgs : EventArgs
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{
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public string Message { get; private set; }
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public TSPlayer Player { get; private set; }
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/// <summary>
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/// Parameters passed to the arguement. Does not include the command name.
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/// IE '/kick "jerk face"' will only have 1 argument
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/// </summary>
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public List<string> Parameters { get; private set; }
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public Player TPlayer
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{
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get { return Player.TPlayer; }
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}
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public CommandArgs(string message, TSPlayer ply, List<string> args)
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{
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Message = message;
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Player = ply;
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Parameters = args;
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}
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}
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public class Command
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{
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public string Name { get; protected set; }
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private string permission;
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private CommandDelegate command;
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public Command(string cmdname, string permissionneeded, CommandDelegate cmd)
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{
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Name = cmdname;
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permission = permissionneeded;
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command = cmd;
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}
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public bool Run(string msg, TSPlayer ply, List<string> parms)
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{
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if (!ply.Group.HasPermission(permission))
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return false;
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try
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{
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command(new CommandArgs(msg, ply, parms));
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}
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catch (Exception e)
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{
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ply.SendMessage("Command failed, check logs for more details.");
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Log.Error(e.ToString());
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}
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return true;
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}
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public bool CanRun(TSPlayer ply)
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{
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if (!ply.Group.HasPermission(permission))
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{
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return false;
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}
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return true;
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}
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}
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public static class Commands
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{
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public static List<Command> ChatCommands = new List<Command>();
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public static void InitCommands()
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{
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ChatCommands.Add(new Command("kick", "kick", Kick));
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ChatCommands.Add(new Command("ban", "ban", Ban));
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ChatCommands.Add(new Command("banip", "ban", BanIP));
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ChatCommands.Add(new Command("unban", "unban", UnBan));
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ChatCommands.Add(new Command("unbanip", "unban", UnBanIP));
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ChatCommands.Add(new Command("off", "maintenance", Off));
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ChatCommands.Add(new Command("off-nosave", "maintenance", OffNoSave));
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ChatCommands.Add(new Command("checkupdates", "maintenance", CheckUpdates));
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ChatCommands.Add(new Command("dropmeteor", "causeevents", DropMeteor));
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ChatCommands.Add(new Command("star", "causeevents", Star));
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ChatCommands.Add(new Command("bloodmoon", "causeevents", Bloodmoon));
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ChatCommands.Add(new Command("invade", "causeevents", Invade));
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ChatCommands.Add(new Command("eater", "spawnboss", Eater));
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ChatCommands.Add(new Command("eye", "spawnboss", Eye));
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ChatCommands.Add(new Command("king", "spawnboss", King));
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ChatCommands.Add(new Command("skeletron", "spawnboss", Skeletron));
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ChatCommands.Add(new Command("hardcore", "spawnboss", Hardcore));
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ChatCommands.Add(new Command("spawnmob", "spawnmob", SpawnMob));
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ChatCommands.Add(new Command("sm", "spawnmob", SpawnMob));
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ChatCommands.Add(new Command("home", "tp", Home));
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ChatCommands.Add(new Command("spawn", "tp", Spawn));
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ChatCommands.Add(new Command("tp", "tp", TP));
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ChatCommands.Add(new Command("tphere", "tp", TPHere));
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ChatCommands.Add(new Command("warp", "warp", UseWarp));
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ChatCommands.Add(new Command("setwarp", "managewarp", SetWarp));
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ChatCommands.Add(new Command("delwarp", "managewarp", DeleteWarp));
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ChatCommands.Add(new Command("reload", "cfg", Reload));
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ChatCommands.Add(new Command("debug-config", "cfg", DebugConfiguration));
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ChatCommands.Add(new Command("password", "cfg", Password));
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ChatCommands.Add(new Command("save", "cfg", Save));
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ChatCommands.Add(new Command("maxspawns", "cfg", MaxSpawns));
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ChatCommands.Add(new Command("spawnrate", "cfg", SpawnRate));
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ChatCommands.Add(new Command("whitelist", "cfg", Whitelist));
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ChatCommands.Add(new Command("time", "time", Time));
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ChatCommands.Add(new Command("slap", "pvpfun", Slap));
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ChatCommands.Add(new Command("antibuild", "editspawn", ToggleAntiBuild));
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ChatCommands.Add(new Command("protectspawn", "editspawn", ProtectSpawn));
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ChatCommands.Add(new Command("region", "editspawn", Region));
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ChatCommands.Add(new Command("help", "", Help));
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ChatCommands.Add(new Command("playing", "", Playing));
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ChatCommands.Add(new Command("online", "", Playing));
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ChatCommands.Add(new Command("who", "", Playing));
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ChatCommands.Add(new Command("auth", "", AuthToken));
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ChatCommands.Add(new Command("me", "", ThirdPerson));
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ChatCommands.Add(new Command("p", "", PartyChat));
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ChatCommands.Add(new Command("rules", "", Rules));
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if (ConfigurationManager.DistributationAgent != "terraria-online")
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{
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ChatCommands.Add(new Command("kill", "kill", Kill));
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ChatCommands.Add(new Command("butcher", "butcher", Butcher));
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ChatCommands.Add(new Command("i", "cheat", Item));
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ChatCommands.Add(new Command("item", "cheat", Item));
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ChatCommands.Add(new Command("give", "cheat", Give));
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ChatCommands.Add(new Command("heal", "cheat", Heal));
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}
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}
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public static void AddUpdateCommand()
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{
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Commands.ChatCommands.Add(new Command("updatenow", "maintenance", Commands.UpdateNow));
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}
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public static bool HandleCommand(TSPlayer player, string text)
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{
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string cmdText = text.Remove(0, 1);
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var args = Commands.ParseParameters(cmdText);
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if (args.Count < 1)
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return false;
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string cmdName = args[0];
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args.RemoveAt(0);
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Command cmd = null;
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foreach (Command command in Commands.ChatCommands)
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{
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if (command.Name.Equals(cmdName))
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{
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cmd = command;
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}
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}
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if (cmd == null)
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{
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return false;
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}
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if (!cmd.CanRun(player))
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{
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Tools.SendLogs(string.Format("{0} tried to execute {1}", player.Name, cmd.Name), Color.Red);
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player.SendMessage("You do not have access to that command.", Color.Red);
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}
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else
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{
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Tools.SendLogs(string.Format("{0} executed: /{1}", player.Name, cmdText), Color.Red);
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cmd.Run(cmdText, player, args);
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}
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return true;
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}
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/// <summary>
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/// Parses a string of parameters into a list. Handles quotes.
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/// </summary>
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/// <param name="str"></param>
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/// <returns></returns>
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private static List<String> ParseParameters(string str)
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{
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var ret = new List<string>();
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var sb = new StringBuilder();
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bool instr = false;
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for (int i = 0; i < str.Length; i++)
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{
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char c = str[i];
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if (instr)
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{
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if (c == '\\')
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{
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if (i + 1 >= str.Length)
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break;
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c = GetEscape(str[++i]);
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}
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else if (c == '"')
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{
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ret.Add(sb.ToString());
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sb.Clear();
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instr = false;
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continue;
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}
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sb.Append(c);
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}
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else
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{
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if (IsWhiteSpace(c))
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{
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if (sb.Length > 0)
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{
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ret.Add(sb.ToString());
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sb.Clear();
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}
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}
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else if (c == '"')
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{
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if (sb.Length > 0)
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{
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ret.Add(sb.ToString());
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sb.Clear();
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}
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instr = true;
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}
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else
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{
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sb.Append(c);
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}
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}
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}
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if (sb.Length > 0)
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ret.Add(sb.ToString());
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return ret;
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}
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private static char GetEscape(char c)
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{
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switch (c)
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{
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case '\\':
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return '\\';
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case '"':
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return '"';
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case 't':
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return '\t';
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default:
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return c;
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}
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}
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private static bool IsWhiteSpace(char c)
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{
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return c == ' ' || c == '\t' || c == '\n';
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}
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#region Player Management Commands
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private static void Kick(CommandArgs args)
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{
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if (args.Parameters.Count < 1)
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /kick <player> [reason]", Color.Red);
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return;
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}
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if (args.Parameters[0].Length == 0)
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{
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args.Player.SendMessage("Missing player name", Color.Red);
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return;
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}
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string plStr = args.Parameters[0];
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var players = Tools.FindPlayer(plStr);
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if (players.Count == 0)
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{
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args.Player.SendMessage("Invalid player!", Color.Red);
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}
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else if (players.Count > 1)
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{
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args.Player.SendMessage("More than one player matched!", Color.Red);
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}
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else
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{
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string reason = args.Parameters.Count > 1 ? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)) : "Misbehaviour.";
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if (!Tools.Kick(players[0], reason))
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{
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args.Player.SendMessage("You can't kick another admin!", Color.Red);
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}
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}
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}
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private static void Ban(CommandArgs args)
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{
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if (args.Parameters.Count < 1)
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /ban <player> [reason]", Color.Red);
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return;
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}
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if (args.Parameters[0].Length == 0)
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{
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args.Player.SendMessage("Missing player name", Color.Red);
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return;
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}
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string plStr = args.Parameters[0];
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var players = Tools.FindPlayer(plStr);
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if (players.Count == 0)
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{
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args.Player.SendMessage("Invalid player!", Color.Red);
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}
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else if (players.Count > 1)
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{
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args.Player.SendMessage("More than one player matched!", Color.Red);
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}
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else
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{
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string reason = args.Parameters.Count > 1 ? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)) : "Misbehaviour.";
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if (!Tools.Ban(players[0], reason))
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{
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args.Player.SendMessage("You can't ban another admin!", Color.Red);
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}
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}
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}
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private static void BanIP(CommandArgs args)
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{
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if (args.Parameters.Count < 1)
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{
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args.Player.SendMessage("Syntax: /banip <ip> [reason]", Color.Red);
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return;
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}
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if (args.Parameters[0].Length == 0)
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{
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args.Player.SendMessage("Missing IP address", Color.Red);
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return;
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}
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string ip = args.Parameters[0];
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string reason = args.Parameters.Count > 1 ? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)) : "Manually added IP address ban.";
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TShock.Bans.AddBan(ip, "", reason);
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}
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private static void UnBan(CommandArgs args)
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{
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if (args.Parameters.Count < 1)
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /unban <player>", Color.Red);
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return;
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}
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if (args.Parameters[0].Length == 0)
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{
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args.Player.SendMessage("Missing player name", Color.Red);
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return;
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}
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string plStr = args.Parameters[0];
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var ban = TShock.Bans.GetBanByName(plStr);
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if (ban != null)
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{
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TShock.Bans.RemoveBan(ban);
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args.Player.SendMessage(string.Format("Unbanned {0} ({1})!", ban.Name, ban.IP), Color.Red);
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}
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else
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{
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args.Player.SendMessage("Invalid player!", Color.Red);
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}
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}
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private static void UnBanIP(CommandArgs args)
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{
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if (args.Parameters.Count < 1)
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /unbanip <ip>", Color.Red);
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return;
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}
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if (args.Parameters[0].Length == 0)
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{
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args.Player.SendMessage("Missing ip", Color.Red);
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return;
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}
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string plStr = args.Parameters[0];
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var ban = TShock.Bans.GetBanByIp(plStr);
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if (ban != null)
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{
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TShock.Bans.RemoveBan(ban);
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args.Player.SendMessage(string.Format("Unbanned {0} ({1})!", ban.Name, ban.IP), Color.Red);
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}
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else
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{
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args.Player.SendMessage("Invalid player!", Color.Red);
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}
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}
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#endregion Player Management Commands
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#region Server Maintenence Commands
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private static void Off(CommandArgs args)
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{
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Tools.ForceKickAll("Server shutting down!");
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WorldGen.saveWorld();
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Netplay.disconnect = true;
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}
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private static void OffNoSave(CommandArgs args)
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{
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Tools.ForceKickAll("Server shutting down!");
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Netplay.disconnect = true;
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}
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private static void CheckUpdates(CommandArgs args)
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{
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ThreadPool.QueueUserWorkItem(UpdateManager.CheckUpdate);
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}
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private static void UpdateNow(CommandArgs args)
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{
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Process TServer = Process.GetCurrentProcess();
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StreamWriter sw = new StreamWriter("pid");
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sw.Write(TServer.Id);
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sw.Close();
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sw = new StreamWriter("pn");
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sw.Write(TServer.ProcessName + " " + Environment.CommandLine);
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sw.Close();
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WebClient client = new WebClient();
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client.Headers.Add("user-agent", "TShock");
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byte[] updatefile = client.DownloadData("http://tsupdate.shankshock.com/UpdateTShock.exe");
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BinaryWriter bw = new BinaryWriter(new FileStream("UpdateTShock.exe", FileMode.Create));
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bw.Write(updatefile);
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bw.Close();
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Process.Start(new ProcessStartInfo("UpdateTShock.exe"));
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Tools.ForceKickAll("Server shutting down for update!");
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WorldGen.saveWorld();
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Netplay.disconnect = true;
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}
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|
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#endregion Server Maintenence Commands
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|
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#region Cause Events and Spawn Monsters Commands
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|
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private static void DropMeteor(CommandArgs args)
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{
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WorldGen.spawnMeteor = false;
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WorldGen.dropMeteor();
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}
|
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|
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private static void Star(CommandArgs args)
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{
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int penis56 = 12;
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int penis57 = Main.rand.Next(Main.maxTilesX - 50) + 100;
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penis57 *= 0x10;
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int penis58 = Main.rand.Next((int)(Main.maxTilesY * 0.05)) * 0x10;
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Vector2 vector = new Vector2(penis57, penis58);
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float speedX = Main.rand.Next(-100, 0x65);
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float speedY = Main.rand.Next(200) + 100;
|
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float penis61 = (float)Math.Sqrt(((speedX * speedX) + (speedY * speedY)));
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penis61 = (penis56) / penis61;
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speedX *= penis61;
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speedY *= penis61;
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Projectile.NewProjectile(vector.X, vector.Y, speedX, speedY, 12, 0x3e8, 10f, Main.myPlayer);
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}
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private static void Bloodmoon(CommandArgs args)
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{
|
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TSPlayer.Server.SetBloodMoon(true);
|
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Tools.Broadcast(string.Format("{0} turned on blood moon.", args.Player.Name));
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}
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|
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private static void Invade(CommandArgs args)
|
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{
|
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if (Main.invasionSize <= 0)
|
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{
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Tools.Broadcast(string.Format("{0} has started an invasion.", args.Player.Name));
|
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TShock.StartInvasion();
|
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}
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else
|
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{
|
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Tools.Broadcast(string.Format("{0} has ended an invasion.", args.Player.Name));
|
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Main.invasionSize = 0;
|
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}
|
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}
|
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|
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private static void Eater(CommandArgs args)
|
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{
|
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if (args.Parameters.Count > 1)
|
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{
|
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args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
|
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return;
|
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}
|
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int amount = 1;
|
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if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
|
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{
|
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args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
|
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return;
|
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}
|
|
NPC eater = Tools.GetNPCById(13);
|
|
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
|
|
Tools.Broadcast(string.Format("{0} has spawned eater of worlds {1} times!", args.Player.Name, amount));
|
|
}
|
|
|
|
private static void Eye(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count > 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
|
|
return;
|
|
}
|
|
int amount = 1;
|
|
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
|
|
return;
|
|
}
|
|
NPC eye = Tools.GetNPCById(4);
|
|
TSPlayer.Server.SetTime(false, 0.0);
|
|
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
|
|
Tools.Broadcast(string.Format("{0} has spawned eye {1} times!", args.Player.Name, amount));
|
|
}
|
|
|
|
private static void King(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count > 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
|
|
return;
|
|
}
|
|
int amount = 1;
|
|
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
|
|
return;
|
|
}
|
|
NPC king = Tools.GetNPCById(50);
|
|
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
|
|
Tools.Broadcast(string.Format("{0} has spawned king slime {1} times!", args.Player.Name, amount));
|
|
}
|
|
|
|
private static void Skeletron(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count > 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
|
|
return;
|
|
}
|
|
int amount = 1;
|
|
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
|
|
return;
|
|
}
|
|
NPC skeletron = Tools.GetNPCById(35);
|
|
TSPlayer.Server.SetTime(false, 0.0);
|
|
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
|
|
Tools.Broadcast(string.Format("{0} has spawned skeletron {1} times!", args.Player.Name, amount));
|
|
}
|
|
|
|
private static void Hardcore(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count > 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
|
|
return;
|
|
}
|
|
int amount = 1;
|
|
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
|
|
return;
|
|
}
|
|
NPC eater = Tools.GetNPCById(13);
|
|
NPC eye = Tools.GetNPCById(4);
|
|
NPC king = Tools.GetNPCById(50);
|
|
NPC skeletron = Tools.GetNPCById(35);
|
|
TSPlayer.Server.SetTime(false, 0.0);
|
|
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
|
|
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
|
|
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
|
|
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
|
|
Tools.Broadcast(string.Format("{0} has spawned all bosses {1} times!", args.Player.Name, amount));
|
|
}
|
|
|
|
private static void SpawnMob(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
|
|
return;
|
|
}
|
|
if (args.Parameters[0].Length == 0)
|
|
{
|
|
args.Player.SendMessage("Missing mob name/id", Color.Red);
|
|
return;
|
|
}
|
|
int amount = 1;
|
|
if (args.Parameters.Count == 2 && !int.TryParse(args.Parameters[1], out amount))
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
|
|
return;
|
|
}
|
|
|
|
var npcs = Tools.GetNPCByIdOrName(args.Parameters[0]);
|
|
if (npcs.Count == 0)
|
|
{
|
|
args.Player.SendMessage("Invalid mob type!", Color.Red);
|
|
}
|
|
else if (npcs.Count > 1)
|
|
{
|
|
args.Player.SendMessage(string.Format("More than one ({0}) mob matched!", npcs.Count), Color.Red);
|
|
}
|
|
else
|
|
{
|
|
var npc = npcs[0];
|
|
if (npc.type >= 1 && npc.type < Main.maxNPCTypes)
|
|
{
|
|
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, (int)args.Player.TileX, (int)args.Player.TileY, 50, 20);
|
|
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", npc.name, amount));
|
|
}
|
|
else
|
|
args.Player.SendMessage("Invalid mob type!", Color.Red);
|
|
}
|
|
}
|
|
|
|
#endregion Cause Events and Spawn Monsters Commands
|
|
|
|
#region Teleport Commands
|
|
|
|
private static void Home(CommandArgs args)
|
|
{
|
|
if (!args.Player.RealPlayer)
|
|
{
|
|
args.Player.SendMessage("You cant use teleport commands!");
|
|
return;
|
|
}
|
|
|
|
args.Player.Spawn();
|
|
args.Player.SendMessage("Teleported to your spawnpoint.");
|
|
}
|
|
|
|
private static void Spawn(CommandArgs args)
|
|
{
|
|
if (!args.Player.RealPlayer)
|
|
{
|
|
args.Player.SendMessage("You cant use teleport commands!");
|
|
return;
|
|
}
|
|
|
|
if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
|
|
args.Player.SendMessage("Teleported to the map's spawnpoint.");
|
|
else
|
|
args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset die after bed is destroyed).", Color.Red);
|
|
}
|
|
|
|
private static void TP(CommandArgs args)
|
|
{
|
|
if (!args.Player.RealPlayer)
|
|
{
|
|
args.Player.SendMessage("You cant use teleport commands!");
|
|
return;
|
|
}
|
|
|
|
if (args.Parameters.Count < 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /tp <player> ", Color.Red);
|
|
return;
|
|
}
|
|
|
|
string plStr = String.Join(" ", args.Parameters);
|
|
var players = Tools.FindPlayer(plStr);
|
|
if (players.Count == 0)
|
|
args.Player.SendMessage("Invalid player!", Color.Red);
|
|
else if (players.Count > 1)
|
|
args.Player.SendMessage("More than one player matched!", Color.Red);
|
|
else
|
|
{
|
|
var plr = players[0];
|
|
if (args.Player.Teleport(plr.TileX, plr.TileY))
|
|
args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
|
|
else
|
|
args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset die after bed is destroyed).", Color.Red);
|
|
}
|
|
}
|
|
|
|
private static void TPHere(CommandArgs args)
|
|
{
|
|
if (!args.Player.RealPlayer)
|
|
{
|
|
args.Player.SendMessage("You cant use teleport commands!");
|
|
return;
|
|
}
|
|
|
|
if (args.Parameters.Count < 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /tphere <player> ", Color.Red);
|
|
return;
|
|
}
|
|
|
|
string plStr = String.Join(" ", args.Parameters);
|
|
var players = Tools.FindPlayer(plStr);
|
|
if (players.Count == 0)
|
|
{
|
|
args.Player.SendMessage("Invalid player!", Color.Red);
|
|
}
|
|
else if (players.Count > 1)
|
|
{
|
|
args.Player.SendMessage("More than one player matched!", Color.Red);
|
|
}
|
|
else
|
|
{
|
|
var plr = players[0];
|
|
if (plr.Teleport(args.Player.TileX, args.Player.TileY))
|
|
{
|
|
plr.SendMessage(string.Format("You were teleported to {0}.", plr.Name));
|
|
args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
|
|
}
|
|
else
|
|
args.Player.SendMessage("Teleport unavailable target player has custom spawnpoint set.", Color.Red);
|
|
|
|
}
|
|
}
|
|
|
|
private static void SetWarp(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count > 0)
|
|
if (WarpsManager.AddWarp(args.Player.TileX, args.Player.TileY, args.Parameters[0]))
|
|
{
|
|
args.Player.SendMessage("Set warp " + args.Parameters[0], Color.Yellow);
|
|
WarpsManager.WriteSettings();
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendMessage("Warp " + args.Parameters[0] + " already exists", Color.Red);
|
|
}
|
|
else
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /setwarp [name]", Color.Red);
|
|
}
|
|
|
|
private static void DeleteWarp(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count > 0)
|
|
{
|
|
if (WarpsManager.DeleteWarp(args.Parameters[0]))
|
|
args.Player.SendMessage("Deleted warp " + args.Parameters[0], Color.Yellow);
|
|
else
|
|
args.Player.SendMessage("Could not find specified warp", Color.Red);
|
|
}
|
|
}
|
|
|
|
private static void UseWarp(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count > 0)
|
|
{
|
|
if (WarpsManager.FindWarp(args.Parameters[0]) != Vector2.Zero)
|
|
{
|
|
args.Player.Teleport((int)WarpsManager.FindWarp(args.Parameters[0]).X, (int)WarpsManager.FindWarp(args.Parameters[0]).Y);
|
|
args.Player.SendMessage("Warped to " + args.Parameters[0], Color.Yellow);
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendMessage("Specified warp not found", Color.Yellow);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendMessage("Current Warps:", Color.Green);
|
|
|
|
//Someone needs to make it list
|
|
for (int i = 0; i < (WarpsManager.Warps.Count); i++)
|
|
{
|
|
args.Player.SendMessage(WarpsManager.Warps[i].WarpName, Color.Yellow);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion Teleport Commands
|
|
|
|
#region Server Config Commands
|
|
|
|
private static void DebugConfiguration(CommandArgs args)
|
|
{
|
|
args.Player.SendMessage("TShock Config:");
|
|
string lineOne = string.Format("BanCheater : {0}, KickCheater : {1}, BanGriefer : {2}, KickGriefer : {3}",
|
|
ConfigurationManager.BanCheater, ConfigurationManager.KickCheater,
|
|
ConfigurationManager.BanGriefer, ConfigurationManager.KickGriefer);
|
|
args.Player.SendMessage(lineOne, Color.Yellow);
|
|
string lineTwo = string.Format("BanTnt : {0}, KickTnt : {1}, BanBoom : {2}, KickBoom : {3}",
|
|
ConfigurationManager.BanTnt, ConfigurationManager.KickTnt,
|
|
ConfigurationManager.BanBoom, ConfigurationManager.KickBoom);
|
|
args.Player.SendMessage(lineTwo, Color.Yellow);
|
|
string lineThree = string.Format("RangeChecks : {0}, DisableBuild : {1}, ProtectSpawn : {2}, ProtectRadius : {3}",
|
|
ConfigurationManager.RangeChecks, ConfigurationManager.DisableBuild,
|
|
ConfigurationManager.SpawnProtect, ConfigurationManager.SpawnProtectRadius);
|
|
args.Player.SendMessage(lineThree, Color.Yellow);
|
|
string lineFour = string.Format("MaxSlots : {0}, SpamChecks : {1}, InvMultiplier : {2}, DMS : {3}, SpawnRate {4}",
|
|
ConfigurationManager.MaxSlots, ConfigurationManager.SpamChecks,
|
|
ConfigurationManager.InvasionMultiplier, ConfigurationManager.DefaultMaxSpawns,
|
|
ConfigurationManager.DefaultSpawnRate);
|
|
args.Player.SendMessage(lineFour, Color.Yellow);
|
|
}
|
|
|
|
private static void Reload(CommandArgs args)
|
|
{
|
|
FileTools.SetupConfig();
|
|
args.Player.SendMessage("Configuration reload complete. Some changes may require server restart.");
|
|
}
|
|
|
|
private static void Password(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count != 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /password \"<new password>\"", Color.Red);
|
|
return;
|
|
}
|
|
string passwd = args.Parameters[0];
|
|
Netplay.password = passwd;
|
|
args.Player.SendMessage(string.Format("Server password changed to: {0}", passwd));
|
|
}
|
|
|
|
private static void Save(CommandArgs args)
|
|
{
|
|
WorldGen.saveWorld();
|
|
args.Player.SendMessage("World saved.");
|
|
}
|
|
|
|
private static void MaxSpawns(CommandArgs args)
|
|
{
|
|
|
|
if (args.Parameters.Count != 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /maxspawns <maxspawns>", Color.Red);
|
|
return;
|
|
}
|
|
|
|
int amount = Convert.ToInt32(args.Parameters[0]);
|
|
int.TryParse(args.Parameters[0], out amount);
|
|
NPC.defaultMaxSpawns = amount;
|
|
ConfigurationManager.DefaultMaxSpawns = amount;
|
|
Tools.Broadcast(string.Format("{0} changed the maximum spawns to: {1}", args.Player.Name, amount));
|
|
}
|
|
|
|
private static void SpawnRate(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count != 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnrate <spawnrate>", Color.Red);
|
|
return;
|
|
}
|
|
|
|
int amount = Convert.ToInt32(args.Parameters[0]);
|
|
int.TryParse(args.Parameters[0], out amount);
|
|
NPC.defaultSpawnRate = amount;
|
|
ConfigurationManager.DefaultSpawnRate = amount;
|
|
Tools.Broadcast(string.Format("{0} changed the spawn rate to: {1}", args.Player.Name, amount));
|
|
}
|
|
|
|
public static void Whitelist(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count == 1)
|
|
{
|
|
TextWriter tw = new StreamWriter(FileTools.WhitelistPath, true);
|
|
tw.WriteLine(args.Parameters[0]);
|
|
tw.Close();
|
|
args.Player.SendMessage("Added " + args.Parameters[0] + " to the whitelist.");
|
|
}
|
|
}
|
|
|
|
#endregion Server Config Commands
|
|
|
|
#region Time/PvpFun Commands
|
|
|
|
private static void Time(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count != 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>", Color.Red);
|
|
return;
|
|
}
|
|
|
|
switch (args.Parameters[0])
|
|
{
|
|
case "day":
|
|
TSPlayer.Server.SetTime(true, 0.0);
|
|
Tools.Broadcast(string.Format("{0} set time to day.", args.Player.Name));
|
|
break;
|
|
case "night":
|
|
TSPlayer.Server.SetTime(false, 0.0);
|
|
Tools.Broadcast(string.Format("{0} set time to night.", args.Player.Name));
|
|
break;
|
|
case "dusk":
|
|
TSPlayer.Server.SetTime(false, 0.0);
|
|
Tools.Broadcast(string.Format("{0} set time to dusk.", args.Player.Name));
|
|
break;
|
|
case "noon":
|
|
TSPlayer.Server.SetTime(true, 27000.0);
|
|
Tools.Broadcast(string.Format("{0} set time to noon.", args.Player.Name));
|
|
break;
|
|
case "midnight":
|
|
TSPlayer.Server.SetTime(false, 16200.0);
|
|
Tools.Broadcast(string.Format("{0} set time to midnight.", args.Player.Name));
|
|
break;
|
|
default:
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>", Color.Red);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private static void Slap(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /slap <player> [dmg]", Color.Red);
|
|
return;
|
|
}
|
|
if (args.Parameters[0].Length == 0)
|
|
{
|
|
args.Player.SendMessage("Missing player name", Color.Red);
|
|
return;
|
|
}
|
|
|
|
string plStr = args.Parameters[0];
|
|
var players = Tools.FindPlayer(plStr);
|
|
if (players.Count == 0)
|
|
{
|
|
args.Player.SendMessage("Invalid player!", Color.Red);
|
|
}
|
|
else if (players.Count > 1)
|
|
{
|
|
args.Player.SendMessage("More than one player matched!", Color.Red);
|
|
}
|
|
else
|
|
{
|
|
var plr = players[0];
|
|
int damage = 5;
|
|
if (args.Parameters.Count == 2)
|
|
{
|
|
int.TryParse(args.Parameters[1], out damage);
|
|
}
|
|
plr.DamagePlayer(damage);
|
|
Tools.Broadcast(string.Format("{0} slapped {1} for {2} damage.",
|
|
args.Player.Name, plr.Name, damage));
|
|
}
|
|
}
|
|
|
|
#endregion Time/PvpFun Commands
|
|
|
|
#region World Protection Commands
|
|
|
|
private static void ToggleAntiBuild(CommandArgs args)
|
|
{
|
|
ConfigurationManager.DisableBuild = (ConfigurationManager.DisableBuild == false);
|
|
Tools.Broadcast(string.Format("Anti-build is now {0}.", (ConfigurationManager.DisableBuild ? "on" : "off")));
|
|
}
|
|
|
|
private static void ProtectSpawn(CommandArgs args)
|
|
{
|
|
ConfigurationManager.SpawnProtect = (ConfigurationManager.SpawnProtect == false);
|
|
Tools.Broadcast(string.Format("Spawn is now {0}.", (ConfigurationManager.SpawnProtect ? "protected" : "open")));
|
|
}
|
|
|
|
private static void Region(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count > 0)
|
|
{
|
|
switch (args.Parameters[0].ToLower())
|
|
{
|
|
case "set":
|
|
{
|
|
if (args.Parameters.Count > 1)
|
|
{
|
|
if (args.Parameters[1] == "1")
|
|
{
|
|
args.Player.TempArea.X = args.Player.TileX;
|
|
args.Player.TempArea.Y = args.Player.TileY;
|
|
args.Player.SendMessage("Set Temp Point 1", Color.Yellow);
|
|
}
|
|
else if (args.Parameters[1] == "2")
|
|
{
|
|
if (args.Player.TempArea.X != 0)
|
|
{
|
|
if (args.Player.TileX > args.Player.TempArea.X && args.Player.TileY > args.Player.TempArea.Y)
|
|
{
|
|
args.Player.TempArea.Width = args.Player.TileX - args.Player.TempArea.X;
|
|
args.Player.TempArea.Height = (args.Player.TileY + 3) - args.Player.TempArea.Y;
|
|
args.Player.SendMessage("Set Temp Point 2", Color.Yellow);
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendMessage("Point 2 must be below and right of Point 1", Color.Yellow);
|
|
args.Player.SendMessage("Use /region clear to start again", Color.Yellow);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendMessage("You have not set Point 1 yet", Color.Red);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /region set [1/2]", Color.Red);
|
|
break;
|
|
}
|
|
case "define":
|
|
{
|
|
if (args.Parameters.Count > 1)
|
|
{
|
|
if (!args.Player.TempArea.IsEmpty)
|
|
{
|
|
if (RegionManager.AddRegion(args.Player.TempArea.X, args.Player.TempArea.Y, args.Player.TempArea.Width, args.Player.TempArea.Height, args.Parameters[1], true))
|
|
{
|
|
RegionManager.WriteSettings();
|
|
args.Player.TempArea = Rectangle.Empty;
|
|
args.Player.SendMessage("Set region " + args.Parameters[1], Color.Yellow);
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendMessage("Region " + args.Parameters[1] + " already exists", Color.Red);
|
|
}
|
|
}
|
|
else
|
|
args.Player.SendMessage("Points not set up yet", Color.Red);
|
|
}
|
|
else
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /region define [name]", Color.Red);
|
|
break;
|
|
}
|
|
case "protect":
|
|
{
|
|
if (args.Parameters.Count > 2)
|
|
{
|
|
if (args.Parameters[2].ToLower() == "true")
|
|
{
|
|
if(RegionManager.SetRegionState(args.Parameters[1],true))
|
|
args.Player.SendMessage("Protected region " + args.Parameters[1], Color.Yellow);
|
|
else
|
|
args.Player.SendMessage("Could not find specified region", Color.Red);
|
|
}
|
|
else if (args.Parameters[2].ToLower() == "false")
|
|
{
|
|
if (RegionManager.SetRegionState(args.Parameters[1], false))
|
|
args.Player.SendMessage("Unprotected region " + args.Parameters[1], Color.Yellow);
|
|
else
|
|
args.Player.SendMessage("Could not find specified region", Color.Red);
|
|
}
|
|
else
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protected [name] [true/false]", Color.Red);
|
|
}
|
|
else
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protected [name] [true/false]", Color.Red);
|
|
break;
|
|
}
|
|
case "delete":
|
|
{
|
|
if (args.Parameters.Count > 1)
|
|
{
|
|
if (RegionManager.DeleteRegion(args.Parameters[1]))
|
|
args.Player.SendMessage("Deleted region " + args.Parameters[1], Color.Yellow);
|
|
else
|
|
args.Player.SendMessage("Could not find specified region", Color.Red);
|
|
}
|
|
else
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /region delete [name]", Color.Red);
|
|
break;
|
|
}
|
|
case "clear":
|
|
{
|
|
args.Player.TempArea = Rectangle.Empty;
|
|
args.Player.SendMessage("Cleared temp area", Color.Yellow);
|
|
break;
|
|
}
|
|
case "help":
|
|
{
|
|
args.Player.SendMessage("Avialable region commands:", Color.Green);
|
|
args.Player.SendMessage("/region set [1/2] /region define [name] /region protect [name] [true/false]", Color.Yellow);
|
|
args.Player.SendMessage("/region delete [name] /region clear (temporary region)", Color.Yellow);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
#endregion World Protection Commands
|
|
|
|
#region General Commands
|
|
|
|
private static void Help(CommandArgs args)
|
|
{
|
|
args.Player.SendMessage("TShock Commands:");
|
|
int page = 1;
|
|
if (args.Parameters.Count > 0)
|
|
int.TryParse(args.Parameters[0], out page);
|
|
var cmdlist = new List<Command>();
|
|
for (int j = 0; j < ChatCommands.Count; j++)
|
|
{
|
|
if (ChatCommands[j].CanRun(args.Player))
|
|
{
|
|
cmdlist.Add(ChatCommands[j]);
|
|
}
|
|
}
|
|
var sb = new StringBuilder();
|
|
if (cmdlist.Count > (15 * (page - 1)))
|
|
{
|
|
for (int j = (15 * (page - 1)); j < (15 * page); j++)
|
|
{
|
|
if (sb.Length != 0)
|
|
sb.Append(", ");
|
|
sb.Append("/").Append(cmdlist[j].Name);
|
|
if (j == cmdlist.Count - 1)
|
|
{
|
|
args.Player.SendMessage(sb.ToString(), Color.Yellow);
|
|
break;
|
|
}
|
|
if ((j + 1) % 5 == 0)
|
|
{
|
|
args.Player.SendMessage(sb.ToString(), Color.Yellow);
|
|
sb.Clear();
|
|
}
|
|
}
|
|
}
|
|
if (cmdlist.Count > (15 * page))
|
|
{
|
|
args.Player.SendMessage(string.Format("Type /help {0} for more commands.", (page + 1)), Color.Yellow);
|
|
}
|
|
}
|
|
|
|
private static void Playing(CommandArgs args)
|
|
{
|
|
args.Player.SendMessage(string.Format("Current players: {0}.", Tools.GetPlayers()), 255, 240, 20);
|
|
}
|
|
|
|
private static void AuthToken(CommandArgs args)
|
|
{
|
|
if (ConfigurationManager.AuthToken == 0)
|
|
{
|
|
return;
|
|
}
|
|
int givenCode = Convert.ToInt32(args.Parameters[0]);
|
|
if (givenCode == ConfigurationManager.AuthToken)
|
|
{
|
|
TextWriter tw = new StreamWriter(FileTools.UsersPath, true);
|
|
tw.Write("\n" + args.Player.IP + " superadmin");
|
|
args.Player.SendMessage("SuperAdmin authenticated. Please re-connect using the same IP.");
|
|
ConfigurationManager.AuthToken = 0;
|
|
tw.Close();
|
|
}
|
|
}
|
|
|
|
private static void ThirdPerson(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count == 0)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /me <text>", Color.Red);
|
|
return;
|
|
}
|
|
Tools.Broadcast(string.Format("*{0} {1}", args.Player.Name, String.Join(" ", args.Parameters)), 205, 133, 63);
|
|
}
|
|
|
|
private static void PartyChat(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count == 0)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /p <team chat text>", Color.Red);
|
|
return;
|
|
}
|
|
int playerTeam = args.Player.Team;
|
|
if (playerTeam != 0)
|
|
{
|
|
string msg = string.Format("<{0}> {1}", args.Player.Name, String.Join(" ", args.Parameters));
|
|
foreach (TSPlayer player in TShock.Players)
|
|
{
|
|
if (player != null && player.Active && player.Team == playerTeam)
|
|
player.SendMessage(msg, Main.teamColor[playerTeam].R, Main.teamColor[playerTeam].G, Main.teamColor[playerTeam].B);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendMessage("You are not in a party!", 255, 240, 20);
|
|
}
|
|
}
|
|
|
|
private static void Rules(CommandArgs args)
|
|
{
|
|
Tools.ShowFileToUser(args.Player, "rules.txt");
|
|
}
|
|
|
|
#endregion General Commands
|
|
|
|
#region Cheat Commands
|
|
|
|
private static void Kill(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count < 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /kill <player>", Color.Red);
|
|
return;
|
|
}
|
|
|
|
string plStr = String.Join(" ", args.Parameters);
|
|
var players = Tools.FindPlayer(plStr);
|
|
if (players.Count == 0)
|
|
{
|
|
args.Player.SendMessage("Invalid player!", Color.Red);
|
|
}
|
|
else if (players.Count > 1)
|
|
{
|
|
args.Player.SendMessage("More than one player matched!", Color.Red);
|
|
}
|
|
else
|
|
{
|
|
var plr = players[0];
|
|
plr.DamagePlayer(999999);
|
|
args.Player.SendMessage(string.Format("You just killed {0}!", plr.Name));
|
|
plr.SendMessage(string.Format("{0} just killed you!", args.Player.Name));
|
|
}
|
|
}
|
|
|
|
private static void Butcher(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count > 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /butcher [killFriendly(true/false)]", Color.Red);
|
|
return;
|
|
}
|
|
|
|
bool killFriendly = true;
|
|
if (args.Parameters.Count == 1)
|
|
bool.TryParse(args.Parameters[0], out killFriendly);
|
|
|
|
int killcount = 0;
|
|
for (int i = 0; i < Main.npc.Length; i++)
|
|
{
|
|
if ( Main.npc[i].active && !Main.npc[i].townNPC && (!Main.npc[i].friendly || killFriendly))
|
|
{
|
|
TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1);
|
|
killcount++;
|
|
}
|
|
}
|
|
Tools.Broadcast(string.Format("Killed {0} NPCs.", killcount));
|
|
}
|
|
|
|
private static void Item(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count < 1)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /item <item name/id>", Color.Red);
|
|
return;
|
|
}
|
|
if (args.Parameters[0].Length == 0)
|
|
{
|
|
args.Player.SendMessage("Missing item name/id", Color.Red);
|
|
return;
|
|
}
|
|
|
|
var items = Tools.GetItemByIdOrName(String.Join(" ", args.Parameters));
|
|
if (items.Count == 0)
|
|
{
|
|
args.Player.SendMessage("Invalid item type!", Color.Red);
|
|
}
|
|
else if (items.Count > 1)
|
|
{
|
|
args.Player.SendMessage(string.Format("More than one ({0}) item matched!", items.Count), Color.Red);
|
|
}
|
|
else
|
|
{
|
|
var item = items[0];
|
|
if (item.type >= 1 && item.type < Main.maxItemTypes)
|
|
{
|
|
if (args.Player.InventorySlotAvailable)
|
|
{
|
|
args.Player.GiveItem(item.type, item.name, item.width, item.height, item.maxStack);
|
|
args.Player.SendMessage(string.Format("Got some {0}.", item.name));
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendMessage("You don't have free slots!", Color.Red);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendMessage("Invalid item type!", Color.Red);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void Give(CommandArgs args)
|
|
{
|
|
if (args.Parameters.Count != 2)
|
|
{
|
|
args.Player.SendMessage("Invalid syntax! Proper syntax: /give <item type/id> <player>", Color.Red);
|
|
return;
|
|
}
|
|
if (args.Parameters[0].Length == 0)
|
|
{
|
|
args.Player.SendMessage("Missing item name/id", Color.Red);
|
|
return;
|
|
}
|
|
if (args.Parameters[1].Length == 0)
|
|
{
|
|
args.Player.SendMessage("Missing player name", Color.Red);
|
|
return;
|
|
}
|
|
|
|
var items = Tools.GetItemByIdOrName(args.Parameters[0]);
|
|
if (items.Count == 0)
|
|
{
|
|
args.Player.SendMessage("Invalid item type!", Color.Red);
|
|
}
|
|
else if (items.Count > 1)
|
|
{
|
|
args.Player.SendMessage(string.Format("More than one ({0}) item matched!", items.Count), Color.Red);
|
|
}
|
|
else
|
|
{
|
|
var item = items[0];
|
|
if (item.type >= 1 && item.type < Main.maxItemTypes)
|
|
{
|
|
string plStr = args.Parameters[1];
|
|
var players = Tools.FindPlayer(plStr);
|
|
if (players.Count == 0)
|
|
{
|
|
args.Player.SendMessage("Invalid player!", Color.Red);
|
|
}
|
|
else if (players.Count > 1)
|
|
{
|
|
args.Player.SendMessage("More than one player matched!", Color.Red);
|
|
}
|
|
else
|
|
{
|
|
var plr = players[0];
|
|
if (plr.InventorySlotAvailable)
|
|
{
|
|
plr.GiveItem(item.type, item.name, item.width, item.height, item.maxStack);
|
|
args.Player.SendMessage(string.Format("Gave {0} some {1}.", plr.Name, item.name));
|
|
plr.SendMessage(string.Format("{0} gave you some {1}.", args.Player.Name, item.name));
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendMessage("Player does not have free slots!", Color.Red);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendMessage("Invalid item type!", Color.Red);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void Heal(CommandArgs args)
|
|
{
|
|
TSPlayer playerToHeal;
|
|
if (args.Parameters.Count > 0)
|
|
{
|
|
string plStr = String.Join(" ", args.Parameters);
|
|
var players = Tools.FindPlayer(plStr);
|
|
if (players.Count == 0)
|
|
{
|
|
args.Player.SendMessage("Invalid player!", Color.Red);
|
|
return;
|
|
}
|
|
else if (players.Count > 1)
|
|
{
|
|
args.Player.SendMessage("More than one player matched!", Color.Red);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
playerToHeal = players[0];
|
|
}
|
|
}
|
|
else if (!args.Player.RealPlayer)
|
|
{
|
|
args.Player.SendMessage("You cant heal yourself!");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
playerToHeal = args.Player;
|
|
}
|
|
|
|
Item heart = Tools.GetItemById(58);
|
|
Item star = Tools.GetItemById(184);
|
|
for (int i = 0; i < 20; i++)
|
|
playerToHeal.GiveItem(heart.type, heart.name, heart.width, heart.height, heart.maxStack);
|
|
for (int i = 0; i < 10; i++)
|
|
playerToHeal.GiveItem(star.type, star.name, star.width, star.height, star.maxStack);
|
|
if (playerToHeal == args.Player)
|
|
{
|
|
args.Player.SendMessage("You just got healed!");
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendMessage(string.Format("You just healed {0}", playerToHeal.Name));
|
|
playerToHeal.SendMessage(string.Format("{0} just healed you!", args.Player.Name));
|
|
}
|
|
}
|
|
|
|
#endregion Cheat Comamnds
|
|
}
|
|
} |