TShock/TShockAPI/GetDataHandlers.cs

4193 lines
116 KiB
C#
Executable file

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2015 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.IO.Streams;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria.ID;
using TShockAPI.DB;
using TShockAPI.Net;
using Terraria;
using Terraria.ObjectData;
using Terraria.DataStructures;
using Terraria.GameContent.Tile_Entities;
namespace TShockAPI
{
public delegate bool GetDataHandlerDelegate(GetDataHandlerArgs args);
public class GetDataHandlerArgs : EventArgs
{
public TSPlayer Player { get; private set; }
public MemoryStream Data { get; private set; }
public Player TPlayer
{
get { return Player.TPlayer; }
}
public GetDataHandlerArgs(TSPlayer player, MemoryStream data)
{
Player = player;
Data = data;
}
}
public static class GetDataHandlers
{
private static Dictionary<PacketTypes, GetDataHandlerDelegate> GetDataHandlerDelegates;
public static int[] WhitelistBuffMaxTime;
#region Events
/// <summary>
/// Used when a TileEdit event is called.
/// </summary>
public class TileEditEventArgs : HandledEventArgs
{
/// <summary>
/// The TSPlayer who made the tile edit
/// </summary>
public TSPlayer Player { get; set; }
/// <summary>
/// The tile coordinate on the X plane
/// </summary>
public int X { get; set; }
/// <summary>
/// The tile coordinate on the Y plane
/// </summary>
public int Y { get; set; }
/// <summary>
/// The Tile ID being edited.
/// </summary>
public short EditData { get; set; }
/// <summary>
/// The EditType.
/// (KillTile = 0, PlaceTile = 1, KillWall = 2, PlaceWall = 3, KillTileNoItem = 4, PlaceWire = 5, KillWire = 6)
/// </summary>
public EditAction Action { get; set; }
/// <summary>
/// Did the tile get destroyed successfully.
/// </summary>
public EditType editDetail { get; set; }
/// <summary>
/// Used when a tile is placed to denote a subtype of tile. (e.g. for tile id 21: Chest = 0, Gold Chest = 1)
/// </summary>
public byte Style { get; set; }
}
/// <summary>
/// TileEdit - called when a tile is placed or destroyed
/// </summary>
public static HandlerList<TileEditEventArgs> TileEdit;
private static bool OnTileEdit(TSPlayer ply, int x, int y, EditAction action, EditType editDetail, short editData, byte style)
{
if (TileEdit == null)
return false;
var args = new TileEditEventArgs
{
Player = ply,
X = x,
Y = y,
Action = action,
EditData = editData,
editDetail = editDetail,
Style = style
};
TileEdit.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a TogglePvp event
/// </summary>
public class TogglePvpEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria player ID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Enable/disable pvp?
/// </summary>
public bool Pvp { get; set; }
}
/// <summary>
/// TogglePvp - called when a player toggles pvp
/// </summary>
public static HandlerList<TogglePvpEventArgs> TogglePvp;
private static bool OnPvpToggled(byte _id, bool _pvp)
{
if (TogglePvp == null)
return false;
var args = new TogglePvpEventArgs
{
PlayerId = _id,
Pvp = _pvp,
};
TogglePvp.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerTeam event
/// </summary>
public class PlayerTeamEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria player ID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Enable/disable pvp?
/// </summary>
public byte Team { get; set; }
}
/// <summary>
/// TogglePvp - called when a player toggles pvp
/// </summary>
public static HandlerList<PlayerTeamEventArgs> PlayerTeam;
private static bool OnPlayerTeam(byte _id, byte _team)
{
if (PlayerTeam == null)
return false;
var args = new PlayerTeamEventArgs
{
PlayerId = _id,
Team = _team,
};
PlayerTeam.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerSlot event
/// </summary>
public class PlayerSlotEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// The slot edited
/// </summary>
public byte Slot { get; set; }
/// <summary>
/// The stack edited
/// </summary>
public short Stack { get; set; }
/// <summary>
/// The item prefix
/// </summary>
public byte Prefix { get; set; }
/// <summary>
/// Item type
/// </summary>
public short Type { get; set; }
}
/// <summary>
/// PlayerSlot - called at a PlayerSlot event
/// </summary>
public static HandlerList<PlayerSlotEventArgs> PlayerSlot;
private static bool OnPlayerSlot(byte _plr, byte _slot, short _stack, byte _prefix, short _type)
{
if (PlayerSlot == null)
return false;
var args = new PlayerSlotEventArgs
{
PlayerId = _plr,
Slot = _slot,
Stack = _stack,
Prefix = _prefix,
Type = _type
};
PlayerSlot.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerHP event
/// </summary>
public class PlayerHPEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Current HP
/// </summary>
public short Current { get; set; }
/// <summary>
/// Maximum HP
/// </summary>
public short Max { get; set; }
}
/// <summary>
/// PlayerHP - called at a PlayerHP event
/// </summary>
public static HandlerList<PlayerHPEventArgs> PlayerHP;
private static bool OnPlayerHP(byte _plr, short _cur, short _max)
{
if (PlayerHP == null)
return false;
var args = new PlayerHPEventArgs
{
PlayerId = _plr,
Current = _cur,
Max = _max,
};
PlayerHP.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerMana event
/// </summary>
public class PlayerManaEventArgs : HandledEventArgs
{
public byte PlayerId { get; set; }
public short Current { get; set; }
public short Max { get; set; }
}
/// <summary>
/// PlayerMana - called at a PlayerMana event
/// </summary>
public static HandlerList<PlayerManaEventArgs> PlayerMana;
private static bool OnPlayerMana(byte _plr, short _cur, short _max)
{
if (PlayerMana == null)
return false;
var args = new PlayerManaEventArgs
{
PlayerId = _plr,
Current = _cur,
Max = _max,
};
PlayerMana.Invoke(null, args);
return args.Handled;
}
public class PlayerInfoEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Hair color
/// </summary>
public byte Hair { get; set; }
/// <summary>
/// Clothing style. 0-3 are for male characters, and 4-7 are for female characters.
/// </summary>
public int Style { get; set; }
/// <summary>
/// Character difficulty
/// </summary>
public byte Difficulty { get; set; }
/// <summary>
/// Player/character name
/// </summary>
public string Name { get; set; }
}
/// <summary>
/// PlayerInfo - called at a PlayerInfo event
/// If this is cancelled, the server will ForceKick the player. If this should be changed in the future, let someone know.
/// </summary>
public static HandlerList<PlayerInfoEventArgs> PlayerInfo;
private static bool OnPlayerInfo(byte _plrid, byte _hair, int _style, byte _difficulty, string _name)
{
if (PlayerInfo == null)
return false;
var args = new PlayerInfoEventArgs
{
PlayerId = _plrid,
Hair = _hair,
Style = _style,
Difficulty = _difficulty,
Name = _name,
};
PlayerInfo.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a TileKill event
/// </summary>
public class TileKillEventArgs : HandledEventArgs
{
/// <summary>
/// The X coordinate that is being killed
/// </summary>
public int TileX { get; set; }
/// <summary>
/// The Y coordinate that is being killed
/// </summary>
public int TileY { get; set; }
}
/// <summary>
/// TileKill - When a tile is removed fromt he world
/// </summary>
public static HandlerList<TileKillEventArgs> TileKill;
private static bool OnTileKill(int tilex, int tiley)
{
if (TileKill == null)
return false;
var args = new TileKillEventArgs
{
TileX = tilex,
TileY = tiley,
};
TileKill.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a KillMe event
/// </summary>
public class KillMeEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// The direction the damage is coming from (?)
/// </summary>
public byte Direction { get; set; }
/// <summary>
/// Amount of damage delt
/// </summary>
public short Damage { get; set; }
/// <summary>
/// Player's current pvp setting
/// </summary>
public bool Pvp { get; set; }
}
/// <summary>
/// KillMe - Terraria's crappy way of handling damage from players
/// </summary>
public static HandlerList<KillMeEventArgs> KillMe;
private static bool OnKillMe(byte plr, byte direction, short damage, bool pvp)
{
if (KillMe == null)
return false;
var args = new KillMeEventArgs
{
PlayerId = plr,
Direction = direction,
Damage = damage,
Pvp = pvp,
};
KillMe.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerUpdate event
/// </summary>
public class PlayerUpdateEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// ???
/// </summary>
public byte Control { get; set; }
/// <summary>
/// Current item?
/// </summary>
public byte Item { get; set; }
/// <summary>
/// Position of the player
/// </summary>
public Vector2 Position { get; set; }
/// <summary>
/// Velocity of the player
/// </summary>
public Vector2 Velocity { get; set; }
public byte Pulley { get; set; }
}
/// <summary>
/// PlayerUpdate - When the player sends it's updated information to the server
/// </summary>
public static HandlerList<PlayerUpdateEventArgs> PlayerUpdate;
private static bool OnPlayerUpdate(byte player, byte control, byte item, Vector2 position, Vector2 velocity, byte pulley)
{
if (PlayerUpdate == null)
return false;
var args = new PlayerUpdateEventArgs
{
PlayerId = player,
Control = control,
Item = item,
Position = position,
Velocity = velocity,
Pulley = pulley
};
PlayerUpdate.Invoke(null, args);
return args.Handled;
}
public static bool TSCheckNoclip(Vector2 Position, int Width, int Height)
{
int num = (int)(Position.X / 16f);
int num2 = (int)((Position.X + (float)Width) / 16f);
int num3 = (int)(Position.Y / 16f);
int num4 = (int)((Position.Y + (float)Height) / 16f);
if (num < 0)
{
num = 0;
}
if (num2 > Main.maxTilesX)
{
num2 = Main.maxTilesX;
}
if (num3 < 0)
{
num3 = 0;
}
if (num4 > Main.maxTilesY)
{
num4 = Main.maxTilesY;
}
for (int c = num; c < num2; c++)
{
for (int d = num3; d < num4; d++)
{
if (Main.tile[c, d].liquid != 0)
return false;
}
}
for (int i = num; i < num2; i++)
{
for (int j = num3; j < num4; j++)
{
if (Main.tile[i, j] == null || Main.tileSand[Main.tile[i, j].type]
|| !TShock.Utils.TileSolid(i, j) || !TShock.Utils.TileSolid(i + 1, j) || !TShock.Utils.TileSolid(i - 1, j)
|| !TShock.Utils.TileSolid(i, j + 1) || !TShock.Utils.TileSolid(i + 1, j + 1) || !TShock.Utils.TileSolid(i - 1, j + 1)
|| !TShock.Utils.TileSolid(i, j - 1) || !TShock.Utils.TileSolid(i + 1, j - 1) || !TShock.Utils.TileSolid(i - 1, j - 1)
|| Main.tileSolidTop[(int)Main.tile[i, j].type])
{
continue;
}
Vector2 vector;
vector.X = (float)(i * 16);
vector.Y = (float)(j * 16);
if (Position.X + (float)Width > vector.X && Position.X < vector.X + 16f && Position.Y + (float)Height > vector.Y && Position.Y < vector.Y + 16f)
{
return true;
}
}
}
return false;
}
/// <summary>
/// For use in a SendTileSquare event
/// </summary>
public class SendTileSquareEventArgs : HandledEventArgs
{
/// <summary>
/// Size of the area
/// </summary>
public short Size { get; set; }
/// <summary>
/// A corner of the section
/// </summary>
public int TileX { get; set; }
/// <summary>
/// A corner of the section
/// </summary>
public int TileY { get; set; }
}
/// <summary>
/// SendTileSquare - When the player sends a tile square
/// </summary>
public static HandlerList<SendTileSquareEventArgs> SendTileSquare;
private static bool OnSendTileSquare(short size, int tilex, int tiley)
{
if (SendTileSquare == null)
return false;
var args = new SendTileSquareEventArgs
{
Size = size,
TileX = tilex,
TileY = tiley,
};
SendTileSquare.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a NewProjectile event
/// </summary>
public class NewProjectileEventArgs : HandledEventArgs
{
/// <summary>
/// ???
/// </summary>
public short Identity { get; set; }
/// <summary>
/// Location of the projectile
/// </summary>
public Vector2 Position { get; set; }
/// <summary>
/// Velocity of the projectile
/// </summary>
public Vector2 Velocity { get; set; }
/// <summary>
/// Knockback
/// </summary>
public float Knockback { get; set; }
/// <summary>
/// Damage from the projectile
/// </summary>
public short Damage { get; set; }
/// <summary>
/// Terraria playerID owner of the projectile
/// </summary>
public byte Owner { get; set; }
/// <summary>
/// Type of projectile
/// </summary>
public short Type { get; set; }
/// <summary>
/// ???
/// </summary>
public int Index { get; set; }
}
/// <summary>
/// NewProjectile - Called when a client creates a new projectile
/// </summary>
public static HandlerList<NewProjectileEventArgs> NewProjectile;
private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index)
{
if (NewProjectile == null)
return false;
var args = new NewProjectileEventArgs
{
Identity = ident,
Position = pos,
Velocity = vel,
Knockback = knockback,
Damage = dmg,
Owner = owner,
Type = type,
Index = index,
};
NewProjectile.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a LiquidSet event
/// </summary>
public class LiquidSetEventArgs : HandledEventArgs
{
/// <summary>
/// X location of the tile
/// </summary>
public int TileX { get; set; }
/// <summary>
/// Y location of the tile
/// </summary>
public int TileY { get; set; }
/// <summary>
/// Amount of liquid
/// </summary>
public byte Amount { get; set; }
/// <summary>
/// Type of Liquid: 0=water, 1=lave, 2=honey
/// </summary>
public byte Type { get; set; }
}
/// <summary>
/// LiquidSet - When ever a liquid is set
/// </summary>
public static HandlerList<LiquidSetEventArgs> LiquidSet;
private static bool OnLiquidSet(int tilex, int tiley, byte amount, byte type)
{
if (LiquidSet == null)
return false;
var args = new LiquidSetEventArgs
{
TileX = tilex,
TileY = tiley,
Amount = amount,
Type = type,
};
LiquidSet.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerSpawn event
/// </summary>
public class SpawnEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte Player { get; set; }
/// <summary>
/// X location of the player's spawn
/// </summary>
public int SpawnX { get; set; }
/// <summary>
/// Y location of the player's spawn
/// </summary>
public int SpawnY { get; set; }
}
/// <summary>
/// PlayerSpawn - When a player spawns
/// </summary>
public static HandlerList<SpawnEventArgs> PlayerSpawn;
private static bool OnPlayerSpawn(byte player, int spawnX, int spawnY)
{
if (PlayerSpawn == null)
return false;
var args = new SpawnEventArgs
{
Player = player,
SpawnX = spawnX,
SpawnY = spawnY,
};
PlayerSpawn.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a ChestOpen event
/// </summary>
public class ChestOpenEventArgs : HandledEventArgs
{
/// <summary>
/// X location of said chest
/// </summary>
public int X { get; set; }
/// <summary>
/// Y location of said chest
/// </summary>
public int Y { get; set; }
/// <summary>
/// The player opening the chest
/// </summary>
public TSPlayer Player { get; set; }
}
/// <summary>
/// ChestOpen - Called when any chest is opened
/// </summary>
public static HandlerList<ChestOpenEventArgs> ChestOpen;
private static bool OnChestOpen(int x, int y, TSPlayer player)
{
if (ChestOpen == null)
return false;
var args = new ChestOpenEventArgs
{
X = x,
Y = y,
Player = player,
};
ChestOpen.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a ChestItemChange event
/// </summary>
public class ChestItemEventArgs : HandledEventArgs
{
/// <summary>
/// ChestID
/// </summary>
public short ID { get; set; }
/// <summary>
/// Slot of the item
/// </summary>
public byte Slot { get; set; }
/// <summary>
/// How many?
/// </summary>
public short Stacks { get; set; }
/// <summary>
/// Item prefix
/// </summary>
public byte Prefix { get; set; }
/// <summary>
/// Item type
/// </summary>
public short Type { get; set; }
}
/// <summary>
/// ChestItemChange - Called when an item in a chest changes
/// </summary>
public static HandlerList<ChestItemEventArgs> ChestItemChange;
private static bool OnChestItemChange(short id, byte slot, short stacks, byte prefix, short type)
{
if (ChestItemChange == null)
return false;
var args = new ChestItemEventArgs
{
ID = id,
Slot = slot,
Stacks = stacks,
Prefix = prefix,
Type = type,
};
ChestItemChange.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a Sign event
/// </summary>
public class SignEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public short ID { get; set; }
/// <summary>
/// X location of the sign
/// </summary>
public int X { get; set; }
/// <summary>
/// Y location of the sign
/// </summary>
public int Y { get; set; }
}
/// <summary>
/// Sign - Called when a sign is changed
/// </summary>
public static HandlerList<SignEventArgs> Sign;
private static bool OnSignEvent(short id, int x, int y)
{
if (Sign == null)
return false;
var args = new SignEventArgs
{
ID = id,
X = x,
Y = y,
};
Sign.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a NPCHome event
/// </summary>
public class NPCHomeChangeEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public short ID { get; set; }
/// <summary>
/// X location of the NPC home change
/// </summary>
public short X { get; set; }
/// <summary>
/// Y location of the NPC home change
/// </summary>
public short Y { get; set; }
/// <summary>
/// ByteBool homeless
/// </summary>
public byte Homeless { get; set; }
}
/// <summary>
/// NPCHome - Called when an NPC's home is changed
/// </summary>
public static HandlerList<NPCHomeChangeEventArgs> NPCHome;
private static bool OnUpdateNPCHome(short id, short x, short y, byte homeless)
{
if (NPCHome == null)
return false;
var args = new NPCHomeChangeEventArgs
{
ID = id,
X = x,
Y = y,
Homeless = homeless,
};
NPCHome.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerBuff event
/// </summary>
public class PlayerBuffEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte ID { get; set; }
/// <summary>
/// Buff Type
/// </summary>
public byte Type { get; set; }
/// <summary>
/// Time the buff lasts
/// </summary>
public short Time { get; set; }
}
/// <summary>
/// PlayerBuff - Called when a player is buffed
/// </summary>
public static HandlerList<PlayerBuffEventArgs> PlayerBuff;
private static bool OnPlayerBuff(byte id, byte type, short time)
{
if (PlayerBuff == null)
return false;
var args = new PlayerBuffEventArgs
{
ID = id,
Type = type,
Time = time,
};
PlayerBuff.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in an ItemDrop event
/// </summary>
public class ItemDropEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public short ID { get; set; }
/// <summary>
/// Position of the item
/// </summary>
public Vector2 Position { get; set; }
/// <summary>
/// Velocity at which the item is deployed
/// </summary>
public Vector2 Velocity { get; set; }
/// <summary>
/// Stacks
/// </summary>
public short Stacks { get; set; }
/// <summary>
/// Prefix of the item
/// </summary>
public byte Prefix { get; set; }
/// <summary>
/// No Delay on pickup
/// </summary>
public bool NoDelay { get; set; }
/// <summary>
/// Item type
/// </summary>
public short Type { get; set; }
}
/// <summary>
/// ItemDrop - Called when an item is dropped
/// </summary>
public static HandlerList<ItemDropEventArgs> ItemDrop;
private static bool OnItemDrop(short id, Vector2 pos, Vector2 vel, short stacks, byte prefix, bool noDelay, short type)
{
if (ItemDrop == null)
return false;
var args = new ItemDropEventArgs
{
ID = id,
Position = pos,
Velocity = vel,
Stacks = stacks,
Prefix = prefix,
NoDelay = noDelay,
Type = type,
};
ItemDrop.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerDamage event
/// </summary>
public class PlayerDamageEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte ID { get; set; }
/// <summary>
/// The direction the damage is occuring from
/// </summary>
public byte Direction { get; set; }
/// <summary>
/// Amount of damage
/// </summary>
public short Damage { get; set; }
/// <summary>
/// If the player has PVP on
/// </summary>
public bool PVP { get; set; }
/// <summary>
/// Is the damage critical?
/// </summary>
public bool Critical { get; set; }
}
/// <summary>
/// PlayerDamage - Called when a player is damaged
/// </summary>
public static HandlerList<PlayerDamageEventArgs> PlayerDamage;
private static bool OnPlayerDamage(byte id, byte dir, short dmg, bool pvp, bool crit)
{
if (PlayerDamage == null)
return false;
var args = new PlayerDamageEventArgs
{
ID = id,
Direction = dir,
Damage = dmg,
PVP = pvp,
Critical = crit,
};
PlayerDamage.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a NPCStrike event
/// </summary>
public class NPCStrikeEventArgs : HandledEventArgs
{
/// <summary>
/// ???
/// </summary>
public short ID { get; set; }
/// <summary>
/// Direction the damage occurred from
/// </summary>
public byte Direction { get; set; }
/// <summary>
/// Amount of damage
/// </summary>
public short Damage { get; set; }
/// <summary>
/// Knockback
/// </summary>
public float Knockback { get; set; }
/// <summary>
/// Critical?
/// </summary>
public byte Critical { get; set; }
}
/// <summary>
/// NPCStrike - Called when an NPC is attacked
/// </summary>
public static HandlerList<NPCStrikeEventArgs> NPCStrike;
private static bool OnNPCStrike(short id, byte dir, short dmg, float knockback, byte crit)
{
if (NPCStrike == null)
return false;
var args = new NPCStrikeEventArgs
{
ID = id,
Direction = dir,
Damage = dmg,
Knockback = knockback,
Critical = crit,
};
NPCStrike.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a NPCSpecial event
/// </summary>
public class NPCSpecialEventArgs : HandledEventArgs
{
/// <summary>
/// ???
/// </summary>
public byte ID { get; set; }
/// <summary>
/// Type...?
/// </summary>
public byte Type { get; set; }
}
/// <summary>
/// NPCSpecial - Called at some point
/// </summary>
public static HandlerList<NPCSpecialEventArgs> NPCSpecial;
private static bool OnNPCSpecial(byte id, byte type)
{
if (NPCSpecial == null)
return false;
var args = new NPCSpecialEventArgs
{
ID = id,
Type = type,
};
NPCSpecial.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a PlayerAnimation event
/// </summary>
public class PlayerAnimationEventArgs : HandledEventArgs
{
}
/// <summary>
/// PlayerAnimation - Called when a player animates
/// </summary>
public static HandlerList<PlayerAnimationEventArgs> PlayerAnimation;
private static bool OnPlayerAnimation()
{
if (PlayerAnimation == null)
return false;
var args = new PlayerAnimationEventArgs { };
PlayerAnimation.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerBuffUpdate event
/// </summary>
public class PlayerBuffUpdateEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
/// </summary>
public byte ID { get; set; }
}
/// <summary>
/// PlayerBuffUpdate - Called when a player updates buffs
/// </summary>
public static HandlerList<PlayerBuffUpdateEventArgs> PlayerBuffUpdate;
private static bool OnPlayerBuffUpdate(byte id)
{
if (PlayerBuffUpdate == null)
return false;
var args = new PlayerBuffUpdateEventArgs
{
ID = id,
};
PlayerBuffUpdate.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a NPCStrike event
/// </summary>
public class TeleportEventArgs : HandledEventArgs
{
/// <summary>
/// ???
/// </summary>
public Int16 ID { get; set; }
/// <summary>
/// Flag is a bit field
/// if the first bit is set -> 0 = player, 1 = NPC
/// if the second bit is set, ignore this packet
/// if the third bit is set, style +1
/// if the fourth bit is set, style +1
/// </summary>
public byte Flag { get; set; }
/// <summary>
/// X Location
/// </summary>
public float X { get; set; }
/// <summary>
/// Y Location
/// </summary>
public float Y { get; set; }
}
/// <summary>
/// NPCStrike - Called when an NPC is attacked
/// </summary>
public static HandlerList<TeleportEventArgs> Teleport;
private static bool OnTeleport(Int16 id, byte f, float x, float y)
{
if (Teleport == null)
return false;
var args = new TeleportEventArgs
{
ID = id,
Flag = f,
X = x,
Y = y
};
Teleport.Invoke(null, args);
return args.Handled;
}
#endregion
public static void InitGetDataHandler()
{
#region Blacklists
WhitelistBuffMaxTime = new int[Main.maxBuffTypes];
WhitelistBuffMaxTime[20] = 600;
WhitelistBuffMaxTime[0x18] = 1200;
WhitelistBuffMaxTime[0x1f] = 120;
WhitelistBuffMaxTime[0x27] = 420;
#endregion Blacklists
GetDataHandlerDelegates = new Dictionary<PacketTypes, GetDataHandlerDelegate>
{
{ PacketTypes.PlayerInfo, HandlePlayerInfo },
{ PacketTypes.PlayerUpdate, HandlePlayerUpdate },
{ PacketTypes.Tile, HandleTile },
{ PacketTypes.PlaceObject, HandlePlaceObject },
{ PacketTypes.TileSendSquare, HandleSendTileSquare },
{ PacketTypes.ProjectileNew, HandleProjectileNew },
{ PacketTypes.TogglePvp, HandleTogglePvp },
{ PacketTypes.PlayerTeam, HandlePlayerTeam },
{ PacketTypes.TileKill, HandleTileKill },
{ PacketTypes.PlayerKillMe, HandlePlayerKillMe },
{ PacketTypes.LiquidSet, HandleLiquidSet },
{ PacketTypes.PlayerSpawn, HandleSpawn },
{ PacketTypes.ChestGetContents, HandleChestOpen },
{ PacketTypes.ChestOpen, HandleChestActive },
{ PacketTypes.ChestItem, HandleChestItem },
{ PacketTypes.SignNew, HandleSign },
{ PacketTypes.PlayerSlot, HandlePlayerSlot },
{ PacketTypes.TileGetSection, HandleGetSection },
{ PacketTypes.UpdateNPCHome, UpdateNPCHome },
{ PacketTypes.PlayerAddBuff, HandlePlayerAddBuff },
{ PacketTypes.ItemDrop, HandleItemDrop },
{ PacketTypes.UpdateItemDrop, HandleUpdateItemDrop },
{ PacketTypes.ItemOwner, HandleItemOwner },
{ PacketTypes.PlayerHp, HandlePlayerHp },
{ PacketTypes.PlayerMana, HandlePlayerMana },
{ PacketTypes.PlayerDamage, HandlePlayerDamage },
{ PacketTypes.NpcStrike, HandleNpcStrike },
{ PacketTypes.NpcSpecial, HandleSpecial },
{ PacketTypes.PlayerAnimation, HandlePlayerAnimation },
{ PacketTypes.PlayerBuff, HandlePlayerBuffList },
{ PacketTypes.PasswordSend, HandlePassword },
{ PacketTypes.ContinueConnecting2, HandleConnecting },
{ PacketTypes.ProjectileDestroy, HandleProjectileKill },
{ PacketTypes.SpawnBossorInvasion, HandleSpawnBoss },
{ PacketTypes.Teleport, HandleTeleport },
{ PacketTypes.PaintTile, HandlePaintTile },
{ PacketTypes.PaintWall, HandlePaintWall },
{ PacketTypes.DoorUse, HandleDoorUse },
{ PacketTypes.CompleteAnglerQuest, HandleCompleteAnglerQuest },
{ PacketTypes.NumberOfAnglerQuestsCompleted, HandleNumberOfAnglerQuestsCompleted },
{ PacketTypes.MassWireOperation, HandleMassWireOperation },
{ PacketTypes.GemLockToggle, HandleGemLockToggle },
{ PacketTypes.CatchNPC, HandleCatchNpc },
{ PacketTypes.KillPortal, HandleKillPortal },
{ PacketTypes.PlaceTileEntity, HandlePlaceTileEntity },
{ PacketTypes.PlaceItemFrame, HandlePlaceItemFrame },
{ PacketTypes.ToggleParty, HandleToggleParty }
};
}
public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
{
GetDataHandlerDelegate handler;
if (GetDataHandlerDelegates.TryGetValue(type, out handler))
{
try
{
return handler(new GetDataHandlerArgs(player, data));
}
catch (Exception ex)
{
TShock.Log.Error(ex.ToString());
return true;
}
}
return false;
}
private static bool HandlePlayerSlot(GetDataHandlerArgs args)
{
byte plr = args.Data.ReadInt8();
byte slot = args.Data.ReadInt8();
short stack = args.Data.ReadInt16();
byte prefix = args.Data.ReadInt8();
short type = args.Data.ReadInt16();
// Players send a slot update packet for each inventory slot right after they've joined.
bool bypassTrashCanCheck = false;
if (plr == args.Player.Index && !args.Player.HasSentInventory && slot == NetItem.MaxInventory)
{
args.Player.HasSentInventory = true;
bypassTrashCanCheck = true;
}
if (OnPlayerSlot(plr, slot, stack, prefix, type) || plr != args.Player.Index || slot < 0 ||
slot > NetItem.MaxInventory)
return true;
if (args.Player.IgnoreSSCPackets)
{
args.Player.SendData(PacketTypes.PlayerSlot, "", args.Player.Index, slot, prefix);
return true;
}
// Garabage? Or will it cause some internal initialization or whatever?
var item = new Item();
item.netDefaults(type);
item.Prefix(prefix);
if (args.Player.IsLoggedIn)
{
args.Player.PlayerData.StoreSlot(slot, type, prefix, stack);
}
else if (Main.ServerSideCharacter && TShock.Config.DisableLoginBeforeJoin && !bypassTrashCanCheck &&
args.Player.HasSentInventory && !args.Player.HasPermission(Permissions.bypassssc))
{
// The player might have moved an item to their trash can before they performed a single login attempt yet.
args.Player.IgnoreActionsForClearingTrashCan = true;
}
if (slot == 58) //this is the hand
{
item.stack = stack;
args.Player.ItemInHand = item;
}
return false;
}
public static bool HandlePlayerHp(GetDataHandlerArgs args)
{
var plr = args.Data.ReadInt8();
var cur = args.Data.ReadInt16();
var max = args.Data.ReadInt16();
if (OnPlayerHP(plr, cur, max) || cur <= 0 || max <= 0 || args.Player.IgnoreSSCPackets)
return true;
if (max > TShock.Config.MaxHP && !args.Player.HasPermission(Permissions.ignorehp))
{
args.Player.Disable("Maximum HP beyond limit", DisableFlags.WriteToLogAndConsole);
return true;
}
if (args.Player.IsLoggedIn)
{
args.Player.TPlayer.statLife = cur;
args.Player.TPlayer.statLifeMax = max;
args.Player.PlayerData.maxHealth = max;
}
if (args.Player.GodMode && (cur < max))
{
args.Player.Heal(args.TPlayer.statLifeMax2);
}
return false;
}
private static bool HandlePlayerMana(GetDataHandlerArgs args)
{
var plr = args.Data.ReadInt8();
var cur = args.Data.ReadInt16();
var max = args.Data.ReadInt16();
if (OnPlayerMana(plr, cur, max) || cur < 0 || max < 0 || args.Player.IgnoreSSCPackets)
return true;
if (max > TShock.Config.MaxMP && !args.Player.HasPermission(Permissions.ignoremp))
{
args.Player.Disable("Maximum MP beyond limit", DisableFlags.WriteToLogAndConsole);
return true;
}
if (args.Player.IsLoggedIn)
{
args.Player.TPlayer.statMana = cur;
args.Player.TPlayer.statManaMax = max;
args.Player.PlayerData.maxMana = max;
}
return false;
}
private static bool HandlePlayerInfo(GetDataHandlerArgs args)
{
byte playerid = args.Data.ReadInt8();
// 0-3 male; 4-7 female
int skinVariant = args.Data.ReadByte();
var hair = args.Data.ReadInt8();
string name = args.Data.ReadString();
byte hairDye = args.Data.ReadInt8();
BitsByte hideVisual = args.Data.ReadInt8();
BitsByte hideVisual2 = args.Data.ReadInt8();
BitsByte hideMisc = args.Data.ReadInt8();
Color hairColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
Color skinColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
Color eyeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
Color shirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
Color underShirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
Color pantsColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
Color shoeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
BitsByte extra = args.Data.ReadInt8();
byte difficulty = 0;
if (extra[0])
{
difficulty++;
}
else if (extra[1])
{
difficulty += 2;
}
bool extraSlot = extra[2];
if (OnPlayerInfo(playerid, hair, skinVariant, difficulty, name))
{
TShock.Utils.ForceKick(args.Player, "A plugin cancelled the event.", true);
return true;
}
if (name.Trim().Length == 0)
{
TShock.Utils.ForceKick(args.Player, "Empty Name.", true);
return true;
}
if (args.Player.ReceivedInfo)
{
// Since Terraria 1.2.3 these character properties can change ingame.
args.Player.TPlayer.hair = hair;
args.Player.TPlayer.hairColor = hairColor;
args.Player.TPlayer.hairDye = hairDye;
args.Player.TPlayer.skinVariant = skinVariant;
args.Player.TPlayer.skinColor = skinColor;
args.Player.TPlayer.eyeColor = eyeColor;
args.Player.TPlayer.pantsColor = pantsColor;
args.Player.TPlayer.shirtColor = shirtColor;
args.Player.TPlayer.underShirtColor = underShirtColor;
args.Player.TPlayer.shoeColor = shoeColor;
args.Player.TPlayer.hideVisual = new bool[10];
for (int i = 0; i < 8; i++)
args.Player.TPlayer.hideVisual[i] = hideVisual[i];
for (int i = 8; i < 10; i++)
args.Player.TPlayer.hideVisual[i] = hideVisual2[i];
args.Player.TPlayer.hideMisc = hideMisc;
args.Player.TPlayer.extraAccessory = extraSlot;
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, args.Player.Name, args.Player.Index);
return true;
}
if (TShock.Config.MediumcoreOnly && difficulty < 1)
{
TShock.Utils.ForceKick(args.Player, "Server is set to mediumcore and above characters only!", true);
return true;
}
if (TShock.Config.HardcoreOnly && difficulty < 2)
{
TShock.Utils.ForceKick(args.Player, "Server is set to hardcore characters only!", true);
return true;
}
args.Player.Difficulty = difficulty;
args.TPlayer.name = name;
args.Player.ReceivedInfo = true;
return false;
}
private static bool HandleConnecting(GetDataHandlerArgs args)
{
var user = TShock.Users.GetUserByName(args.Player.Name);
if (user != null && !TShock.Config.DisableUUIDLogin)
{
if (user.UUID == args.Player.UUID)
{
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
var group = TShock.Utils.GetGroup(user.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.User = user;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (Main.ServerSideCharacter)
{
if (args.Player.HasPermission(Permissions.bypassssc))
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
args.Player.LoginFailsBySsi = false;
if (args.Player.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IgnoreActionsForCheating = "none";
if (args.Player.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
}
else if (user != null && !TShock.Config.DisableLoginBeforeJoin)
{
args.Player.RequiresPassword = true;
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
return true;
}
else if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
{
args.Player.RequiresPassword = true;
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
return true;
}
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
return true;
}
private static bool HandlePassword(GetDataHandlerArgs args)
{
if (!args.Player.RequiresPassword)
return true;
string password = args.Data.ReadString();
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
return true;
var user = TShock.Users.GetUserByName(args.Player.Name);
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
{
if (user.VerifyPassword(password))
{
args.Player.RequiresPassword = false;
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
var group = TShock.Utils.GetGroup(user.Group);
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.User = user;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (Main.ServerSideCharacter)
{
if (args.Player.HasPermission(Permissions.bypassssc))
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
args.Player.LoginFailsBySsi = false;
if (args.Player.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IgnoreActionsForCheating = "none";
if (args.Player.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
TShock.Users.SetUserUUID(user, args.Player.UUID);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
TShock.Utils.ForceKick(args.Player, "Invalid user account password.", true);
return true;
}
if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
{
if (TShock.Config.ServerPassword == password)
{
args.Player.RequiresPassword = false;
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
return true;
}
TShock.Utils.ForceKick(args.Player, "Incorrect server password", true);
return true;
}
TShock.Utils.ForceKick(args.Player, "Bad password attempt", true);
return true;
}
private static bool HandleGetSection(GetDataHandlerArgs args)
{
if (args.Player.RequestedSection)
return true;
args.Player.RequestedSection = true;
if (String.IsNullOrEmpty(args.Player.Name))
{
TShock.Utils.ForceKick(args.Player, "Blank name.", true);
return true;
}
if (!args.Player.HasPermission(Permissions.ignorestackhackdetection))
{
TShock.HackedInventory(args.Player);
}
if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots &&
!args.Player.HasPermission(Permissions.reservedslot))
{
TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason, true);
return true;
}
NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, "", Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
return false;
}
/// <summary>
/// Tile IDs that can be oriented:
/// Cannon,
/// Chairs,
/// Beds,
/// Bathtubs,
/// Statues,
/// Mannequin,
/// Traps,
/// MusicBoxes,
/// ChristmasTree,
/// WaterFountain,
/// Womannequin,
/// MinecartTrack,
/// WeaponsRack,
/// LunarMonolith
/// </summary>
private static int[] orientableTiles = new int[]
{
TileID.Cannon,
TileID.Chairs,
TileID.Beds,
TileID.Bathtubs,
TileID.Statues,
TileID.Mannequin,
TileID.Traps,
TileID.MusicBoxes,
TileID.ChristmasTree,
TileID.WaterFountain,
TileID.Womannequin,
TileID.MinecartTrack,
TileID.WeaponsRack,
TileID.ItemFrame,
TileID.LunarMonolith,
TileID.TargetDummy
};
private static bool HandleSendTileSquare(GetDataHandlerArgs args)
{
var size = args.Data.ReadInt16();
var tileX = args.Data.ReadInt16();
var tileY = args.Data.ReadInt16();
bool isTrapdoor = false;
if (Main.tile[tileX, tileY].type == TileID.TrapdoorClosed
|| Main.tile[tileX, tileY].type == TileID.TrapdoorOpen)
{
isTrapdoor = true;
}
if (args.Player.HasPermission(Permissions.allowclientsideworldedit) && !isTrapdoor)
return false;
if (OnSendTileSquare(size, tileX, tileY))
return true;
if (size > 5)
return true;
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.SendTileSquare(tileX, tileY, size);
return true;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendTileSquare(tileX, tileY, size);
return true;
}
try
{
var tiles = new NetTile[size, size];
for (int x = 0; x < size; x++)
{
for (int y = 0; y < size; y++)
{
tiles[x, y] = new NetTile(args.Data);
}
}
bool changed = false;
for (int x = 0; x < size; x++)
{
int realx = tileX + x;
if (realx < 0 || realx >= Main.maxTilesX)
continue;
for (int y = 0; y < size; y++)
{
int realy = tileY + y;
if (realy < 0 || realy >= Main.maxTilesY)
continue;
var tile = Main.tile[realx, realy];
var newtile = tiles[x, y];
if (TShock.CheckTilePermission(args.Player, realx, realy) ||
TShock.CheckRangePermission(args.Player, realx, realy))
{
continue;
}
// Orientable tiles
if (tile.type == newtile.Type && orientableTiles.Contains(tile.type))
{
Main.tile[realx, realy].frameX = newtile.FrameX;
Main.tile[realx, realy].frameY = newtile.FrameY;
changed = true;
}
// Landmine
if (tile.type == TileID.LandMine && !newtile.Active)
{
Main.tile[realx, realy].active(false);
changed = true;
}
// Sensors
if(newtile.Type == TileID.LogicSensor && !Main.tile[realx, realy].active())
{
Main.tile[realx, realy].type = newtile.Type;
Main.tile[realx, realy].frameX = newtile.FrameX;
Main.tile[realx, realy].frameY = newtile.FrameY;
Main.tile[realx, realy].active(true);
changed = true;
}
if (tile.active() && newtile.Active)
{
// Grass <-> Grass
if (((tile.type == 2 || tile.type == 23 || tile.type == 60 || tile.type == 70 || tile.type == 109 || tile.type == 199) &&
(newtile.Type == 2 || newtile.Type == 23 || newtile.Type == 60 || newtile.Type == 70 || newtile.Type == 109 || newtile.Type == 199)) ||
// Dirt <-> Dirt
((tile.type == 0 || tile.type == 59) &&
(newtile.Type == 0 || newtile.Type == 59)) ||
// Ice <-> Ice
((tile.type == 161 || tile.type == 163 || tile.type == 164 || tile.type == 200) &&
(newtile.Type == 161 || newtile.Type == 163 || newtile.Type == 164 || newtile.Type == 200)) ||
// Stone <-> Stone
((tile.type == 1 || tile.type == 25 || tile.type == 117 || tile.type == 203 || Main.tileMoss[tile.type]) &&
(newtile.Type == 1 || newtile.Type == 25 || newtile.Type == 117 || newtile.Type == 203 || Main.tileMoss[newtile.Type])) ||
// Sand <-> Sand
((tile.type == 53 || tile.type == 112 || tile.type == 116 || tile.type == 234) &&
(newtile.Type == 53 || newtile.Type == 112 || newtile.Type == 116 || newtile.Type == 234)))
{
Main.tile[realx, realy].type = newtile.Type;
changed = true;
}
}
// Stone wall <-> Stone wall
if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) &&
(newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) ||
// Leaf wall <-> Leaf wall
(((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) &&
((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81)))
{
Main.tile[realx, realy].wall = newtile.Wall;
changed = true;
}
}
}
if (changed)
{
TSPlayer.All.SendTileSquare(tileX, tileY, size + 1);
WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
}
else
{
args.Player.SendTileSquare(tileX, tileY, size);
}
}
catch
{
args.Player.SendTileSquare(tileX, tileY, size);
}
return true;
}
public enum EditAction
{
KillTile = 0,
PlaceTile,
KillWall,
PlaceWall,
KillTileNoItem,
PlaceWire,
KillWire,
PoundTile,
PlaceActuator,
KillActuator,
PlaceWire2,
KillWire2,
PlaceWire3,
KillWire3,
SlopeTile
}
public enum EditType
{
Fail = 0,
Type,
Slope,
}
/// <summary>
/// Tiles that can be broken without any pickaxes/etc.
/// </summary>
private static int[] breakableTiles = new int[]
{
TileID.Books,
TileID.Bottles,
TileID.BreakableIce,
TileID.Candles,
TileID.CorruptGrass,
TileID.Dirt,
TileID.FleshGrass,
TileID.Grass,
TileID.HallowedGrass,
TileID.MagicalIceBlock,
TileID.Mannequin,
TileID.Torches,
TileID.WaterCandle,
TileID.Womannequin,
};
/// <summary>
/// The maximum place styles for each tile.
/// </summary>
public static Dictionary<int, int> MaxPlaceStyles = new Dictionary<int, int>();
/// <summary>
/// These projectiles create tiles on death.
/// </summary>
private static Dictionary<int, int> projectileCreatesTile = new Dictionary<int, int>
{
{ ProjectileID.DirtBall, TileID.Dirt },
{ ProjectileID.SandBallGun, TileID.Sand },
{ ProjectileID.EbonsandBallGun, TileID.Ebonsand },
{ ProjectileID.PearlSandBallGun, TileID.Pearlsand },
{ ProjectileID.CrimsandBallGun, TileID.Crimsand },
};
/// <summary>
/// Extra place style limits for strange hardcoded values in Terraria
/// </summary>
private static Dictionary<int, int> ExtraneousPlaceStyles = new Dictionary<int, int>
{
{TileID.MinecartTrack, 3}
};
private static bool HandleTile(GetDataHandlerArgs args)
{
EditAction action = (EditAction)args.Data.ReadInt8();
var tileX = args.Data.ReadInt16();
var tileY = args.Data.ReadInt16();
try
{
var editData = args.Data.ReadInt16();
EditType type = (action == EditAction.KillTile || action == EditAction.KillWall ||
action == EditAction.KillTileNoItem)
? EditType.Fail
: (action == EditAction.PlaceTile || action == EditAction.PlaceWall)
? EditType.Type
: EditType.Slope;
var style = args.Data.ReadInt8();
if (OnTileEdit(args.Player, tileX, tileY, action, type, editData, style))
return true;
if (!TShock.Utils.TilePlacementValid(tileX, tileY))
return true;
if (action == EditAction.KillTile && Main.tile[tileX, tileY].type == TileID.MagicalIceBlock)
return false;
if (args.Player.Dead && TShock.Config.PreventDeadModification)
return true;
if (args.Player.AwaitingName)
{
Debug.Assert(args.Player.AwaitingNameParameters != null);
bool includeUnprotected = false;
bool includeZIndexes = false;
bool persistentMode = false;
foreach (string parameter in args.Player.AwaitingNameParameters)
{
if (parameter.Equals("-u", StringComparison.InvariantCultureIgnoreCase))
includeUnprotected = true;
if (parameter.Equals("-z", StringComparison.InvariantCultureIgnoreCase))
includeZIndexes = true;
if (parameter.Equals("-p", StringComparison.InvariantCultureIgnoreCase))
persistentMode = true;
}
List<string> outputRegions = new List<string>();
foreach (Region region in TShock.Regions.Regions.OrderBy(r => r.Z).Reverse())
{
if (!includeUnprotected && !region.DisableBuild)
continue;
if (tileX < region.Area.Left || tileX > region.Area.Right)
continue;
if (tileY < region.Area.Top || tileY > region.Area.Bottom)
continue;
string format = "{1}";
if (includeZIndexes)
format = "{1} (z:{0})";
outputRegions.Add(string.Format(format, region.Z, region.Name));
}
if (outputRegions.Count == 0)
{
if (includeUnprotected)
args.Player.SendInfoMessage("There are no regions at this point.");
else
args.Player.SendInfoMessage("There are no regions at this point or they are not protected.");
}
else
{
if (includeUnprotected)
args.Player.SendSuccessMessage("Regions at this point:");
else
args.Player.SendSuccessMessage("Protected regions at this point:");
foreach (string line in PaginationTools.BuildLinesFromTerms(outputRegions))
args.Player.SendMessage(line, Color.White);
}
if (!persistentMode)
{
args.Player.AwaitingName = false;
args.Player.AwaitingNameParameters = null;
}
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
if (args.Player.AwaitingTempPoint > 0)
{
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX;
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY;
args.Player.SendInfoMessage("Set temp point {0}.", args.Player.AwaitingTempPoint);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Player.AwaitingTempPoint = 0;
return true;
}
Item selectedItem = args.Player.SelectedItem;
int lastKilledProj = args.Player.LastKilledProjectile;
Tile tile = Main.tile[tileX, tileY];
if (action == EditAction.PlaceTile)
{
if (TShock.TileBans.TileIsBanned(editData, args.Player))
{
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendErrorMessage("You do not have permission to place this tile.");
return true;
}
}
if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type))
{
//TPlayer.mount.Type 8 => Drill Containment Unit.
// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
// If the tile is a hammer tile and they aren't selecting a hammer, they're hacking.
else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && (selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
}
else if (action == EditAction.KillWall)
{
// If they aren't selecting an hammer, they could be hacking.
if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
{
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
}
else if (action == EditAction.PlaceTile && (projectileCreatesTile.ContainsKey(lastKilledProj) && editData == projectileCreatesTile[lastKilledProj]))
{
args.Player.LastKilledProjectile = 0;
}
else if (action == EditAction.PlaceTile || action == EditAction.PlaceWall)
{
if ((action == EditAction.PlaceTile && TShock.Config.PreventInvalidPlaceStyle) &&
(MaxPlaceStyles.ContainsKey(editData) && style > MaxPlaceStyles[editData]) &&
(ExtraneousPlaceStyles.ContainsKey(editData) && style > ExtraneousPlaceStyles[editData]))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
// If they aren't selecting the item which creates the tile or wall, they're hacking.
if ((editData != TileID.MagicalIceBlock
&& editData != TileID.Rope
&& editData != TileID.SilkRope
&& editData != TileID.VineRope
&& editData != TileID.WebRope)
&& editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
// Using the actuation accessory can lead to actuator hacking
if (TShock.Itembans.ItemIsBanned("Actuator", args.Player) && args.Player.TPlayer.autoActuator)
{
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendErrorMessage("You do not have permission to place actuators.");
return true;
}
if (TShock.Itembans.ItemIsBanned(selectedItem.name, args.Player) || editData >= (action == EditAction.PlaceTile ? Main.maxTileSets : Main.maxWallTypes))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
if (action == EditAction.PlaceTile && (editData == 29 || editData == 97) && Main.ServerSideCharacter)
{
args.Player.SendErrorMessage("You cannot place this tile because server side characters are enabled.");
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
if (action == EditAction.PlaceTile && editData == TileID.Containers)
{
if (TShock.Utils.MaxChests())
{
args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Boulder) ||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Boulder))
{
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
}
}
else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3)
{
// If they aren't selecting a wrench, they're hacking.
// WireKite = The Grand Design
if (selectedItem.type != ItemID.Wrench
&& selectedItem.type != ItemID.BlueWrench
&& selectedItem.type != ItemID.GreenWrench
&& selectedItem.type != ItemID.YellowWrench
&& selectedItem.type != ItemID.MulticolorWrench
&& selectedItem.type != ItemID.WireKite)
{
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
}
else if (action == EditAction.KillActuator || action == EditAction.KillWire ||
action == EditAction.KillWire2 || action == EditAction.KillWire3)
{
// If they aren't selecting the wire cutter, they're hacking.
if (selectedItem.type != ItemID.WireCutter
&& selectedItem.type != ItemID.WireKite
&& selectedItem.type != ItemID.MulticolorWrench)
{
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
}
else if (action == EditAction.PlaceActuator)
{
// If they aren't selecting the actuator and don't have the Presserator equipped, they're hacking.
if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator)
{
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
}
if (TShock.Config.AllowCutTilesAndBreakables && Main.tileCut[Main.tile[tileX, tileY].type])
{
return false;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
if (TShock.CheckTilePermission(args.Player, tileX, tileY, editData, action))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
// Ignore rope placement range
if ((editData != TileID.Rope
|| editData != TileID.SilkRope
|| editData != TileID.VineRope
|| editData != TileID.WebRope
|| action != EditAction.PlaceTile)
&& TShock.CheckRangePermission(args.Player, tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold)
{
args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
{
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
if ((action == EditAction.PlaceTile || action == EditAction.PlaceWall) && !args.Player.HasPermission(Permissions.ignoreplacetiledetection))
{
args.Player.TilePlaceThreshold++;
var coords = new Vector2(tileX, tileY);
lock (args.Player.TilesCreated)
if (!args.Player.TilesCreated.ContainsKey(coords))
args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY]);
}
if ((action == EditAction.KillTile || action == EditAction.KillTileNoItem || action == EditAction.KillWall) && Main.tileSolid[Main.tile[tileX, tileY].type] &&
!args.Player.HasPermission(Permissions.ignorekilltiledetection))
{
args.Player.TileKillThreshold++;
var coords = new Vector2(tileX, tileY);
lock (args.Player.TilesDestroyed)
if (!args.Player.TilesDestroyed.ContainsKey(coords))
args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY]);
}
return false;
}
catch
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
}
/// <summary>
/// Handle PlaceObject event
/// </summary>
private static bool HandlePlaceObject(GetDataHandlerArgs args)
{
short x = args.Data.ReadInt16();
short y = args.Data.ReadInt16();
short type = args.Data.ReadInt16();
short style = args.Data.ReadInt16();
byte alternate = args.Data.ReadInt8();
bool direction = args.Data.ReadBoolean();
if (type < 0 || type >= Main.maxTileSets)
return true;
if (x < 0 || x >= Main.maxTilesX)
return true;
if (y < 0 || y >= Main.maxTilesY)
return true;
//style 52 and 53 are used by ItemID.Fake_newchest1 and ItemID.Fake_newchest2
//These two items cause localised lag and rendering issues
if (type == TileID.FakeContainers && (style == 52 || style == 53))
{
args.Player.SendTileSquare(x, y, 4);
return true;
}
if (TShock.TileBans.TileIsBanned(type, args.Player))
{
args.Player.SendTileSquare(x, y, 1);
args.Player.SendErrorMessage("You do not have permission to place this tile.");
return true;
}
if (!TShock.Utils.TilePlacementValid(x, y))
return true;
if (args.Player.Dead && TShock.Config.PreventDeadModification)
return true;
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendTileSquare(x, y, 4);
return true;
}
TileObjectData tileData = TileObjectData.GetTileData(type, style, 0);
if (tileData == null)
return true;
x -= tileData.Origin.X;
y -= tileData.Origin.Y;
for (int i = x; i < x + tileData.Width; i++)
{
for (int j = y; j < y + tileData.Height; j++)
{
if (TShock.CheckTilePermission(args.Player, i, j, type, EditAction.PlaceTile))
{
args.Player.SendTileSquare(i, j, 4);
return true;
}
}
}
// Ignore rope placement range
if ((type != TileID.Rope
|| type != TileID.SilkRope
|| type != TileID.VineRope
|| type != TileID.WebRope)
&& TShock.CheckRangePermission(args.Player, x, y))
{
args.Player.SendTileSquare(x, y, 4);
return true;
}
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
{
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(x, y, 4);
return true;
}
if (!args.Player.HasPermission(Permissions.ignoreplacetiledetection))
{
args.Player.TilePlaceThreshold++;
var coords = new Vector2(x, y);
lock (args.Player.TilesCreated)
if (!args.Player.TilesCreated.ContainsKey(coords))
args.Player.TilesCreated.Add(coords, Main.tile[x, y]);
}
return false;
}
/// <summary>
/// For use with a PaintTile event
/// </summary>
public class PaintTileEventArgs : HandledEventArgs
{
/// <summary>
/// X Location
/// </summary>
public Int32 X { get; set; }
/// <summary>
/// Y Location
/// </summary>
public Int32 Y { get; set; }
/// <summary>
/// Type
/// </summary>
public byte type { get; set; }
}
/// <summary>
/// NPCStrike - Called when an NPC is attacked
/// </summary>
public static HandlerList<PaintTileEventArgs> PaintTile;
private static bool OnPaintTile(Int32 x, Int32 y, byte t)
{
if (PaintTile == null)
return false;
var args = new PaintTileEventArgs
{
X = x,
Y = y,
type = t
};
PaintTile.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use with a PaintWall event
/// </summary>
public class PaintWallEventArgs : HandledEventArgs
{
/// <summary>
/// X Location
/// </summary>
public Int32 X { get; set; }
/// <summary>
/// Y Location
/// </summary>
public Int32 Y { get; set; }
/// <summary>
/// Type
/// </summary>
public byte type { get; set; }
}
/// <summary>
/// Called When a wall is painted
/// </summary>
public static HandlerList<PaintWallEventArgs> PaintWall;
private static bool OnPaintWall(Int32 x, Int32 y, byte t)
{
if (PaintWall == null)
return false;
var args = new PaintWallEventArgs
{
X = x,
Y = y,
type = t
};
PaintWall.Invoke(null, args);
return args.Handled;
}
private static bool HandleTogglePvp(GetDataHandlerArgs args)
{
byte id = args.Data.ReadInt8();
bool pvp = args.Data.ReadBoolean();
if (OnPvpToggled(id, pvp))
return true;
if (id != args.Player.Index)
return true;
string pvpMode = TShock.Config.PvPMode.ToLowerInvariant();
if (pvpMode == "disabled" || pvpMode == "always" || (DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
{
args.Player.SendData(PacketTypes.TogglePvp, "", id);
return true;
}
args.Player.LastPvPTeamChange = DateTime.UtcNow;
return false;
}
private static bool HandlePlayerTeam(GetDataHandlerArgs args)
{
byte id = args.Data.ReadInt8();
byte team = args.Data.ReadInt8();
if (OnPlayerTeam(id, team))
return true;
if (id != args.Player.Index)
return true;
if ((DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
{
args.Player.SendData(PacketTypes.PlayerTeam, "", id);
return true;
}
args.Player.LastPvPTeamChange = DateTime.UtcNow;
return false;
}
private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
{
byte plr = args.Data.ReadInt8();
BitsByte control = args.Data.ReadInt8();
BitsByte pulley = args.Data.ReadInt8();
byte item = args.Data.ReadInt8();
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
var vel = Vector2.Zero;
if (pulley[2])
vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
if (OnPlayerUpdate(plr, control, item, pos, vel, pulley))
return true;
if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16)
{
return true;
}
if (item < 0 || item >= args.TPlayer.inventory.Length)
{
return true;
}
if (args.Player.LastNetPosition == Vector2.Zero)
{
return true;
}
if (!pos.Equals(args.Player.LastNetPosition))
{
float distance = Vector2.Distance(new Vector2(pos.X / 16f, pos.Y / 16f),
new Vector2(args.Player.LastNetPosition.X / 16f, args.Player.LastNetPosition.Y / 16f));
if (TShock.CheckIgnores(args.Player))
{
if (distance > TShock.Config.MaxRangeForDisabled)
{
if (args.Player.IgnoreActionsForCheating != "none")
{
args.Player.SendErrorMessage("Disabled for cheating: " + args.Player.IgnoreActionsForCheating);
}
else if (args.Player.IgnoreActionsForDisabledArmor != "none")
{
args.Player.SendErrorMessage("Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor);
}
else if (args.Player.IgnoreActionsForInventory != "none")
{
args.Player.SendErrorMessage("Disabled for Server Side Inventory: " + args.Player.IgnoreActionsForInventory);
}
else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn)
{
args.Player.SendErrorMessage("Please /register or /login to play!");
}
else if (args.Player.IgnoreActionsForClearingTrashCan)
{
args.Player.SendErrorMessage("You need to rejoin to ensure your trash can is cleared!");
}
var lastTileX = args.Player.LastNetPosition.X;
var lastTileY = args.Player.LastNetPosition.Y - 48;
if (!args.Player.Teleport(lastTileX, lastTileY))
{
args.Player.Spawn();
}
return true;
}
return true;
}
if (args.Player.Dead)
{
return true;
}
if (!args.Player.HasPermission(Permissions.ignorenoclipdetection) &&
TSCheckNoclip(pos, args.TPlayer.width, args.TPlayer.height) && !TShock.Config.IgnoreNoClip
&& !args.TPlayer.tongued)
{
var lastTileX = args.Player.LastNetPosition.X;
var lastTileY = args.Player.LastNetPosition.Y;
if (!args.Player.Teleport(lastTileX, lastTileY))
{
args.Player.SendErrorMessage("You got stuck in a solid object, Sent to spawn point.");
args.Player.Spawn();
}
return true;
}
args.Player.LastNetPosition = pos;
}
if (control[5])
{
string itemName = args.TPlayer.inventory[item].name;
if (TShock.Itembans.ItemIsBanned(itemName, args.Player))
{
control[5] = false;
args.Player.Disable("using a banned item ({0})".SFormat(itemName), DisableFlags.WriteToLogAndConsole);
args.Player.SendErrorMessage("You cannot use {0} on this server. Your actions are being ignored.", itemName);
}
if (args.TPlayer.inventory[item].name == "Mana Crystal" && args.Player.TPlayer.statManaMax <= 180)
{
args.Player.TPlayer.statMana += 20;
args.Player.TPlayer.statManaMax += 20;
args.Player.PlayerData.maxMana += 20;
}
else if (args.TPlayer.inventory[item].name == "Life Crystal" && args.Player.TPlayer.statLifeMax <= 380)
{
args.TPlayer.statLife += 20;
args.TPlayer.statLifeMax += 20;
args.Player.PlayerData.maxHealth += 20;
}
else if (args.TPlayer.inventory[item].name == "Life Fruit" && args.Player.TPlayer.statLifeMax >= 400 && args.Player.TPlayer.statLifeMax <= 495)
{
args.TPlayer.statLife += 5;
args.TPlayer.statLifeMax += 5;
args.Player.PlayerData.maxHealth += 5;
}
}
args.TPlayer.selectedItem = item;
args.TPlayer.position = pos;
args.TPlayer.oldVelocity = args.TPlayer.velocity;
args.TPlayer.velocity = vel;
args.TPlayer.fallStart = (int)(pos.Y / 16f);
args.TPlayer.controlUp = false;
args.TPlayer.controlDown = false;
args.TPlayer.controlLeft = false;
args.TPlayer.controlRight = false;
args.TPlayer.controlJump = false;
args.TPlayer.controlUseItem = false;
args.TPlayer.pulley = pulley[0];
if (pulley[0])
args.TPlayer.pulleyDir = (byte)(pulley[1] ? 2 : 1);
if (pulley[3])
args.TPlayer.vortexStealthActive = true;
args.TPlayer.gravDir = pulley[4] ? 1f : -1f;
args.TPlayer.direction = -1;
if (control[0])
{
args.TPlayer.controlUp = true;
}
if (control[1])
{
args.TPlayer.controlDown = true;
}
if (control[2])
{
args.TPlayer.controlLeft = true;
}
if (control[3])
{
args.TPlayer.controlRight = true;
}
if (control[4])
{
args.TPlayer.controlJump = true;
}
if (control[5])
{
args.TPlayer.controlUseItem = true;
}
if (control[6])
{
args.TPlayer.direction = 1;
}
else
{
args.TPlayer.direction = -1;
}
if (args.Player.Confused && Main.ServerSideCharacter && args.Player.IsLoggedIn)
{
if (args.TPlayer.controlUp)
{
args.TPlayer.controlDown = true;
args.TPlayer.controlUp = false;
}
else if (args.TPlayer.controlDown)
{
args.TPlayer.controlDown = false;
args.TPlayer.controlUp = true;
}
if (args.TPlayer.controlLeft)
{
args.TPlayer.controlRight = true;
args.TPlayer.controlLeft = false;
}
else if (args.TPlayer.controlRight)
{
args.TPlayer.controlRight = false;
args.TPlayer.controlLeft = true;
}
args.TPlayer.Update(args.TPlayer.whoAmI);
NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, "", args.Player.Index);
return true;
}
NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, "", args.Player.Index);
return true;
}
private static bool HandleProjectileNew(GetDataHandlerArgs args)
{
short ident = args.Data.ReadInt16();
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
float knockback = args.Data.ReadSingle();
short dmg = args.Data.ReadInt16();
byte owner = args.Data.ReadInt8();
short type = args.Data.ReadInt16();
BitsByte bits = args.Data.ReadInt8();
//owner = (byte)args.Player.Index;
float[] ai = new float[Projectile.maxAI];
for (int i = 0; i < Projectile.maxAI; i++)
{
if (bits[i])
ai[i] = args.Data.ReadSingle();
else
ai[i] = 0f;
}
var index = TShock.Utils.SearchProjectile(ident, owner);
if (OnNewProjectile(ident, pos, vel, knockback, dmg, owner, type, index))
return true;
if (index > Main.maxProjectiles || index < 0)
{
args.Player.RemoveProjectile(ident, owner);
return true;
}
if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player))
{
args.Player.Disable("Player does not have permission to create that projectile.", DisableFlags.WriteToLogAndConsole);
args.Player.SendErrorMessage("You do not have permission to create that projectile.");
args.Player.RemoveProjectile(ident, owner);
return true;
}
if (dmg > TShock.Config.MaxProjDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
{
args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage), DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
return true;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.RemoveProjectile(ident, owner);
return true;
}
bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
if (!TShock.Config.IgnoreProjUpdate && !hasPermission && !args.Player.HasPermission(Permissions.ignoreprojectiledetection))
{
if (type == ProjectileID.BlowupSmokeMoonlord
|| type == ProjectileID.PhantasmalEye
|| type == ProjectileID.CultistBossIceMist
|| (type >= ProjectileID.MoonlordBullet && type <= ProjectileID.MoonlordTurretLaser)
|| type == ProjectileID.DeathLaser || type == ProjectileID.Landmine
|| type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth
|| (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal)
|| (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3)
|| (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike)
|| (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser)
|| type == ProjectileID.CultistBossLightningOrb)
{
TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
}
else
{
args.Player.Disable(String.Format("Does not have projectile permission to update projectile. ({0})", type), DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
}
return true;
}
if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
{
args.Player.Disable("Reached projectile update threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.RemoveProjectile(ident, owner);
return true;
}
if (!args.Player.HasPermission(Permissions.ignoreprojectiledetection))
{
if (type == ProjectileID.CrystalShard && TShock.Config.ProjIgnoreShrapnel) // Ignore crystal shards
{
TShock.Log.Debug("Ignoring shrapnel per config..");
}
else if (!Main.projectile[index].active)
{
args.Player.ProjectileThreshold++; // Creating new projectile
}
}
if (hasPermission &&
(type == ProjectileID.Bomb
|| type == ProjectileID.Dynamite
|| type == ProjectileID.StickyBomb
|| type == ProjectileID.StickyDynamite))
{
// Denotes that the player has recently set a fuse - used for cheat detection.
args.Player.RecentFuse = 10;
//return true;
}
return false;
}
private static bool HandleProjectileKill(GetDataHandlerArgs args)
{
var ident = args.Data.ReadInt16();
var owner = args.Data.ReadInt8();
owner = (byte)args.Player.Index;
var index = TShock.Utils.SearchProjectile(ident, owner);
if (index > Main.maxProjectiles || index < 0)
{
return false;
}
var type = Main.projectile[index].type;
// Players can no longer destroy projectiles that are not theirs as of 1.1.2
/*if (args.Player.Index != Main.projectile[index].owner && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill) // workaround for skeletron prime projectiles
{
args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to kill projectile of type: {3}", Main.projectile[index].owner, args.Player.Index, type));
args.Player.RemoveProjectile(ident, owner);
return true;
}*/
if (TShock.CheckIgnores(args.Player))
{
args.Player.RemoveProjectile(ident, owner);
return true;
}
if (TShock.CheckProjectilePermission(args.Player, index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill)
{
args.Player.Disable("Does not have projectile permission to kill projectile.", DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.RemoveProjectile(ident, owner);
return true;
}
args.Player.LastKilledProjectile = type;
return false;
}
private static bool HandlePlayerKillMe(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt8();
var direction = (byte)(args.Data.ReadInt8() - 1);
var dmg = args.Data.ReadInt16();
var pvp = args.Data.ReadInt8() == 0;
var text = args.Data.ReadString();
if (dmg > 20000) //Abnormal values have the potential to cause infinite loops in the server.
{
TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg);
return false;
}
if (id >= Main.maxPlayers)
{
return true;
}
if (OnKillMe(id, direction, dmg, pvp))
return true;
if (text.Length > 500)
{
TShock.Utils.Kick(TShock.Players[id], "Crash attempt", true);
return true;
}
args.Player.Dead = true;
args.Player.RespawnTimer = TShock.Config.RespawnSeconds;
foreach (NPC npc in Main.npc)
{
if (npc.active && (npc.boss || npc.type == 13 || npc.type == 14 || npc.type == 15) &&
Math.Abs(args.TPlayer.Center.X - npc.Center.X) + Math.Abs(args.TPlayer.Center.Y - npc.Center.Y) < 4000f)
{
args.Player.RespawnTimer = TShock.Config.RespawnBossSeconds;
break;
}
}
if (args.TPlayer.difficulty == 2 && (TShock.Config.KickOnHardcoreDeath || TShock.Config.BanOnHardcoreDeath))
{
if (TShock.Config.BanOnHardcoreDeath)
{
if (!TShock.Utils.Ban(args.Player, TShock.Config.HardcoreBanReason, false, "hardcore-death"))
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true);
}
else
{
TShock.Utils.ForceKick(args.Player, TShock.Config.HardcoreKickReason, true, false);
}
}
if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn)
{
if (TShock.CharacterDB.RemovePlayer(args.Player.User.ID))
{
TShock.CharacterDB.SeedInitialData(args.Player.User);
}
}
return false;
}
private static bool HandleLiquidSet(GetDataHandlerArgs args)
{
int tileX = args.Data.ReadInt16();
int tileY = args.Data.ReadInt16();
byte amount = args.Data.ReadInt8();
byte type = args.Data.ReadInt8();
if (OnLiquidSet(tileX, tileY, amount, type))
return true;
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
return true;
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold)
{
args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (!args.Player.HasPermission(Permissions.ignoreliquidsetdetection))
{
args.Player.TileLiquidThreshold++;
}
if (amount != 0)
{
int bucket = -1;
if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 205)
{
bucket = 0;
}
else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 206)
{
bucket = 1;
}
else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 207)
{
bucket = 2;
}
else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 1128)
{
bucket = 3;
}
else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 3031 ||
args.TPlayer.inventory[args.TPlayer.selectedItem].type == 3032)
{
bucket = 4;
}
if (type == 1 && !(bucket == 2 || bucket == 0))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 1 && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 0 && !(bucket == 1 || bucket == 0 || bucket == 4))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 0 && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 2 && !(bucket == 3 || bucket == 0))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 2 && TShock.Itembans.ItemIsBanned("Honey Bucket", args.Player))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
}
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (TShock.CheckRangePermission(args.Player, tileX, tileY, 16))
{
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
return false;
}
private static bool HandleTileKill(GetDataHandlerArgs args)
{
int flag = args.Data.ReadByte();
int tileX = args.Data.ReadInt16();
int tileY = args.Data.ReadInt16();
args.Data.ReadInt16(); // Ignore style
if (OnTileKill(tileX, tileY))
return true;
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
return true;
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
if (flag != 0
&& Main.tile[tileX, tileY].type != TileID.Containers
&& Main.tile[tileX, tileY].type != TileID.Dressers
&& (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
{
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
if (flag == 2) //place dresser
{
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Teleporter) ||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Teleporter))
{
//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
}
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
if (TShock.CheckRangePermission(args.Player, tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 3);
return true;
}
return false;
}
private static bool HandleSpawn(GetDataHandlerArgs args)
{
var player = args.Data.ReadInt8();
var spawnx = args.Data.ReadInt16();
var spawny = args.Data.ReadInt16();
if (OnPlayerSpawn(player, spawnx, spawny))
return true;
if (args.Player.InitSpawn && args.TPlayer.inventory[args.TPlayer.selectedItem].type != 50)
{
if (args.TPlayer.difficulty == 1 && (TShock.Config.KickOnMediumcoreDeath || TShock.Config.BanOnMediumcoreDeath))
{
if (args.TPlayer.selectedItem != 50)
{
if (TShock.Config.BanOnMediumcoreDeath)
{
if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason, false, "mediumcore-death"))
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true);
}
else
{
TShock.Utils.ForceKick(args.Player, TShock.Config.MediumcoreKickReason, true, false);
}
return true;
}
}
}
else
args.Player.InitSpawn = true;
if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
{
args.Player.sX = args.TPlayer.SpawnX;
args.Player.sY = args.TPlayer.SpawnY;
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
}
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
{
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
}
args.Player.Dead = false;
return false;
}
private static bool HandleChestOpen(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
if (OnChestOpen(x, y, args.Player))
return true;
if (TShock.CheckIgnores(args.Player))
{
return true;
}
if (TShock.CheckRangePermission(args.Player, x, y))
{
return true;
}
if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests)
{
return true;
}
int id = Chest.FindChest(x, y);
args.Player.ActiveChest = id;
return false;
}
private static bool HandleChestActive(GetDataHandlerArgs args)
{
//chest ID
var id = args.Data.ReadInt16();
//chest x
var x = args.Data.ReadInt16();
//chest y
var y = args.Data.ReadInt16();
//chest name length
var nameLen = args.Data.ReadInt8();
if (nameLen != 0 && nameLen <= 20)
args.Data.ReadString(); // Ignore the name
args.Player.ActiveChest = id;
if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests)
{
args.Player.SendData(PacketTypes.ChestOpen, "", -1);
return true;
}
return false;
}
private static bool HandleChestItem(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var slot = args.Data.ReadInt8();
var stacks = args.Data.ReadInt16();
var prefix = args.Data.ReadInt8();
var type = args.Data.ReadInt16();
if (OnChestItemChange(id, slot, stacks, prefix, type))
return true;
if (args.TPlayer.chest != id)
{
return false;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
return true;
}
Item item = new Item();
item.netDefaults(type);
if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name, args.Player))
{
return false;
}
if (TShock.CheckTilePermission(args.Player, Main.chest[id].x, Main.chest[id].y) && TShock.Config.RegionProtectChests)
{
return false;
}
if (TShock.CheckRangePermission(args.Player, Main.chest[id].x, Main.chest[id].y))
{
return false;
}
return false;
}
private static bool HandleSign(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
args.Data.ReadString(); // Ignore sign text
if (OnSignEvent(id, x, y))
return true;
if (TShock.CheckTilePermission(args.Player, x, y))
{
args.Player.SendData(PacketTypes.SignNew, "", id);
return true;
}
if (TShock.CheckRangePermission(args.Player, x, y))
{
args.Player.SendData(PacketTypes.SignNew, "", id);
return true;
}
return false;
}
private static bool UpdateNPCHome(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var homeless = args.Data.ReadInt8();
if (OnUpdateNPCHome(id, x, y, homeless))
return true;
if (!args.Player.HasPermission(Permissions.movenpc))
{
args.Player.SendErrorMessage("You do not have permission to relocate NPCs.");
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
return true;
}
if (TShock.CheckTilePermission(args.Player, x, y))
{
args.Player.SendErrorMessage("You do not have access to modify this area.");
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
return true;
}
//removed until NPC Home packet actually sends their home coords.
/*if (TShock.CheckRangePermission(args.Player, x, y))
{
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
return true;
}*/
return false;
}
private static bool HandlePlayerAddBuff(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt8();
var type = args.Data.ReadInt8();
var time = args.Data.ReadInt16();
if (OnPlayerBuff(id, type, time))
return true;
if (TShock.Players[id] == null)
return false;
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
return true;
}
if (id >= Main.maxPlayers)
{
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
return true;
}
if (!TShock.Players[id].TPlayer.hostile || !Main.pvpBuff[type])
{
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
return true;
}
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 50))
{
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
return true;
}
if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type])
{
return false;
}
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
return true;
}
private static bool HandleItemDrop(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
var stacks = args.Data.ReadInt16();
var prefix = args.Data.ReadInt8();
var noDelay = args.Data.ReadInt8() == 1;
var type = args.Data.ReadInt16();
if (OnItemDrop(id, pos, vel, stacks, prefix, noDelay, type))
return true;
// player is attempting to crash clients
if (type < -48 || type >= Main.maxItemTypes)
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
if (prefix > Item.maxPrefixes) //make sure the prefix is a legit value
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
if (type == 0) //Item removed, let client do this to prevent item duplication client side (but only if it passed the range check)
{
if (TShock.CheckRangePermission(args.Player, (int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
return false;
}
if (TShock.CheckRangePermission(args.Player, (int)(pos.X / 16f), (int)(pos.Y / 16f)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
if (Main.item[id].active && Main.item[id].netID != type) //stop the client from changing the item type of a drop but only if the client isn't picking up the item
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
Item item = new Item();
item.netDefaults(type);
if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(item.name, args.Player) && !args.Player.HasPermission(Permissions.allowdroppingbanneditems)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
{
//Player is probably trying to sneak items onto the server in their hands!!!
TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name);
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
return false;
}
private static bool HandleUpdateItemDrop(GetDataHandlerArgs args)
{
var itemID = args.Data.ReadInt16();
var position = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
var velocity = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
var stacks = args.Data.ReadInt16();
var prefix = args.Data.ReadInt8();
var noDelay = args.Data.ReadInt8() == 1;
var itemNetID = args.Data.ReadInt16();
if (OnItemDrop(itemID, position, velocity, stacks, prefix, noDelay, itemNetID))
return true;
// Invalid Net IDs can cause client crashes
if (itemNetID < -48 || itemNetID >= Main.maxItemTypes)
{
args.Player.SendData(PacketTypes.ItemDrop, "", itemID);
return true;
}
if (prefix > Item.maxPrefixes) // Make sure the prefix is a legit value
{
args.Player.SendData(PacketTypes.ItemDrop, "", itemID);
return true;
}
if (itemNetID == 0) //Item removed, let client do this to prevent item duplication client side (but only if it passed the range check)
{
if (TShock.CheckRangePermission(args.Player, (int)(Main.item[itemID].position.X / 16f), (int)(Main.item[itemID].position.Y / 16f)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", itemID);
return true;
}
return false;
}
if (TShock.CheckRangePermission(args.Player, (int)(position.X / 16f), (int)(position.Y / 16f)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", itemID);
return true;
}
if (Main.item[itemID].active && Main.item[itemID].netID != itemNetID) //stop the client from changing the item type of a drop but only if the client isn't picking up the item
{
args.Player.SendData(PacketTypes.ItemDrop, "", itemID);
return true;
}
Item item = new Item();
item.netDefaults(itemNetID);
if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(item.name, args.Player) && !args.Player.HasPermission(Permissions.allowdroppingbanneditems)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", itemID);
return true;
}
if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
{
//Player is probably trying to sneak items onto the server in their hands!!!
TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name);
args.Player.SendData(PacketTypes.ItemDrop, "", itemID);
return true;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendData(PacketTypes.ItemDrop, "", itemID);
return true;
}
return false;
}
private static bool HandleItemOwner(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var owner = args.Data.ReadInt8();
if (id < 0 || id > 400)
return true;
if (id == 400 && owner == 255)
{
args.Player.IgnoreSSCPackets = false;
return true;
}
return false;
}
private static bool HandlePlayerDamage(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt8();
var direction = (byte)(args.Data.ReadInt8() - 1);
var dmg = args.Data.ReadInt16();
args.Data.ReadString(); // don't store damage text
var bits = (BitsByte)args.Data.ReadInt8();
var pvp = bits[0];
var crit = bits[1];
if (OnPlayerDamage(id, direction, dmg, pvp, crit))
return true;
if (id >= Main.maxPlayers || TShock.Players[id] == null)
{
return true;
}
if (dmg > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
{
if (TShock.Config.KickOnDamageThresholdBroken)
{
TShock.Utils.Kick(args.Player, string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
return true;
}
else
{
args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
}
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index)
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 100))
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
return true;
}
if (TShock.Players[id].GodMode)
{
TShock.Players[id].Heal(args.TPlayer.statLifeMax);
}
return false;
}
private static bool HandleNpcStrike(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var dmg = args.Data.ReadInt16();
var knockback = args.Data.ReadSingle();
var direction = (byte)(args.Data.ReadInt8() - 1);
var crit = args.Data.ReadInt8();
if (OnNPCStrike(id, direction, dmg, knockback, crit))
return true;
if (Main.npc[id] == null)
return true;
if (dmg > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
{
if (TShock.Config.KickOnDamageThresholdBroken)
{
TShock.Utils.Kick(args.Player, string.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage));
return true;
}
else
{
args.Player.Disable(String.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
}
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
return true;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
return true;
}
if (Main.npc[id].townNPC && !args.Player.HasPermission(Permissions.hurttownnpc))
{
args.Player.SendErrorMessage("You do not have permission to hurt this NPC.");
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
return true;
}
if (TShock.Config.RangeChecks &&
TShock.CheckRangePermission(args.Player, (int)(Main.npc[id].position.X / 16f), (int)(Main.npc[id].position.Y / 16f), 128))
{
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
return true;
}
return false;
}
private static bool HandleSpecial(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt8();
var type = args.Data.ReadInt8();
if (OnNPCSpecial(id, type))
return true;
if (type == 1 && TShock.Config.DisableDungeonGuardian)
{
args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point", Color.Purple);
args.Player.Spawn();
return true;
}
if (type == 3 & !args.Player.HasPermission(Permissions.usesundial))
{
args.Player.SendErrorMessage("You do not have permission to use the Enchanted Sundial!");
return true;
}
return false;
}
private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
{
if (OnPlayerAnimation())
return true;
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
return true;
}
return false;
}
private static bool HandlePlayerBuffList(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt8();
if (OnPlayerBuffUpdate(id))
return true;
for (int i = 0; i < Terraria.Player.maxBuffs; i++)
{
var buff = args.Data.ReadInt8();
/*if (TShock.Itembans.ItemBans.Any(s =>
{
Item item = new Item();
item.SetDefaults(s.Name);
return item.buffType == buff;
}))
{
buff = 0;
}*/
if (buff == 10 && TShock.Config.DisableInvisPvP && args.TPlayer.hostile)
buff = 0;
args.TPlayer.buffType[i] = buff;
if (args.TPlayer.buffType[i] > 0)
{
args.TPlayer.buffTime[i] = 60;
}
else
{
args.TPlayer.buffTime[i] = 0;
}
}
NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, "", args.Player.Index);
return true;
}
private static bool HandleSpawnBoss(GetDataHandlerArgs args)
{
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
{
return true;
}
var spawnboss = false;
var invasion = false;
var plr = args.Data.ReadInt16();
var Type = args.Data.ReadInt16();
NPC npc = new NPC();
npc.SetDefaults(Type);
spawnboss = npc.boss;
if (!spawnboss)
{
switch (Type)
{
case -1:
case -2:
case -3:
case -4:
case -5:
case -6:
case -7:
case -8:
invasion = true;
break;
case 4:
case 13:
case 50:
case 75:
case 125:
case 126:
case 127:
case 128:
case 129:
case 130:
case 131:
case 134:
case 222:
case 245:
case 266:
case 370:
case 398:
case 422:
case 439:
case 493:
case 507:
case 517:
spawnboss = true;
break;
}
}
if (spawnboss && !args.Player.HasPermission(Permissions.summonboss))
{
args.Player.SendErrorMessage("You don't have permission to summon a boss.");
return true;
}
if (invasion && !args.Player.HasPermission(Permissions.startinvasion))
{
args.Player.SendErrorMessage("You don't have permission to start an invasion.");
return true;
}
if (!spawnboss && !invasion)
return true;
if (plr != args.Player.Index)
return true;
string boss;
switch (Type)
{
case -8:
boss = "a Moon Lord";
break;
case -7:
boss = "a Martian invasion";
break;
case -6:
boss = "an eclipse";
break;
case -5:
boss = "a frost moon";
break;
case -4:
boss = "a pumpkin moon";
break;
case -3:
boss = "the Pirates";
break;
case -2:
boss = "the Snow Legion";
break;
case -1:
boss = "a Goblin Invasion";
break;
default:
boss = String.Format("the {0}", npc.name);
break;
}
if (TShock.Config.AnonymousBossInvasions)
TShock.Utils.SendLogs(string.Format("{0} summoned {1}!", args.Player.Name, boss), Color.PaleVioletRed, args.Player);
else
TShock.Utils.Broadcast(String.Format("{0} summoned {1}!", args.Player.Name, boss), 175, 75, 255);
return false;
}
private static bool HandlePaintTile(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var t = args.Data.ReadInt8();
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY || t > Main.numTileColors)
{
return true;
}
if (OnPaintTile(x, y, t))
{
return true;
}
// Not selecting paintbrush or paint scraper or the spectre versions? Hacking.
if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
args.Player.SelectedItem.type != ItemID.PaintScraper &&
args.Player.SelectedItem.type != ItemID.Paintbrush &&
args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
!args.Player.Accessories.Any(i => i != null && i.stack > 0 &&
(i.type == ItemID.PaintSprayer || i.type == ItemID.ArchitectGizmoPack)))
{
args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000 ||
TShock.CheckTilePermission(args.Player, x, y, true) ||
TShock.CheckRangePermission(args.Player, x, y))
{
args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
return true;
}
if (!args.Player.HasPermission(Permissions.ignorepaintdetection))
{
args.Player.PaintThreshold++;
}
return false;
}
private static bool HandlePaintWall(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var t = args.Data.ReadInt8();
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY || t > Main.numTileColors)
{
return true;
}
if (OnPaintWall(x, y, t))
{
return true;
}
// Not selecting paint roller or paint scraper or the spectre versions? Hacking.
if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
args.Player.SelectedItem.type != ItemID.PaintScraper &&
args.Player.SelectedItem.type != ItemID.Paintbrush &&
args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
!args.Player.Accessories.Any(i => i != null && i.stack > 0 &&
(i.type == ItemID.PaintSprayer || i.type == ItemID.ArchitectGizmoPack)))
{
args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
return true;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000 ||
TShock.CheckTilePermission(args.Player, x, y, true) ||
TShock.CheckRangePermission(args.Player, x, y))
{
args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
return true;
}
if (!args.Player.HasPermission(Permissions.ignorepaintdetection))
{
args.Player.PaintThreshold++;
}
return false;
}
private static bool HandleTeleport(GetDataHandlerArgs args)
{
BitsByte flag = (BitsByte)args.Data.ReadByte();
short id = args.Data.ReadInt16();
var x = args.Data.ReadSingle();
var y = args.Data.ReadSingle();
if (OnTeleport(id, flag, x, y))
return true;
int type = 0;
byte style = 0;
bool isNPC = type == 1;
if (flag[0])
{
type = 1;
}
if (flag[1])
{
type = 2;
}
if (flag[2])
{
style++;
}
if (flag[3])
{
style += 2;
}
//Rod of Discord teleport (usually (may be used by modded clients to teleport))
if (type == 0 && !args.Player.HasPermission(Permissions.rod))
{
args.Player.SendErrorMessage("You do not have permission to teleport.");
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y);
return true;
}
//NPC teleport
if (type == 1 && id >= Main.maxNPCs)
{
return true;
}
//Player to player teleport (wormhole potion, usually (may be used by modded clients to teleport))
if (type == 2)
{
if (id >= Main.maxPlayers || Main.player[id] == null || TShock.Players[id] == null)
{
return true;
}
if (!args.Player.HasPermission(Permissions.wormhole))
{
args.Player.SendErrorMessage("You do not have permission to teleport.");
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y);
return true;
}
}
return false;
}
private static bool HandleDoorUse(GetDataHandlerArgs args)
{
byte type = (byte)args.Data.ReadByte();
short x = args.Data.ReadInt16();
short y = args.Data.ReadInt16();
args.Data.ReadByte(); //Ignore direction
if (x >= Main.maxTilesX || y >= Main.maxTilesY || x < 0 || y < 0) // Check for out of range
{
return true;
}
if (type < 0 || type > 5)
{
return true;
}
ushort tileType = Main.tile[x, y].type;
if (tileType != TileID.ClosedDoor && tileType != TileID.OpenDoor
&& tileType != TileID.TallGateClosed && tileType != TileID.TallGateOpen
&& tileType != TileID.TrapdoorClosed && tileType != TileID.TrapdoorOpen)
{
return true;
}
return false;
}
private static bool HandleCompleteAnglerQuest(GetDataHandlerArgs args)
{
// Since packet 76 is NEVER sent to us, we actually have to rely on this to get the true count
args.TPlayer.anglerQuestsFinished++;
return false;
}
private static bool HandleNumberOfAnglerQuestsCompleted(GetDataHandlerArgs args)
{
// Never sent by vanilla client, ignore this
return true;
}
private static bool HandleMassWireOperation(GetDataHandlerArgs args)
{
short startX = args.Data.ReadInt16();
short startY = args.Data.ReadInt16();
short endX = args.Data.ReadInt16();
short endY = args.Data.ReadInt16();
args.Data.ReadByte(); // Ignore toolmode
List<Point> points = Utils.Instance.GetMassWireOperationRange(
new Point(startX, startY),
new Point(endX, endY),
args.Player.TPlayer.direction == 1);
int x;
int y;
foreach (Point p in points)
{
/* Perform similar checks to TileKill
* The server-side nature of this packet removes the need to use SendTileSquare
* Range checks are currently ignored here as the items that send this seem to have infinite range */
x = p.X;
y = p.Y;
if (!TShock.Utils.TilePlacementValid(x, y) || (args.Player.Dead && TShock.Config.PreventDeadModification))
return true;
if (TShock.CheckIgnores(args.Player))
return true;
if (TShock.CheckTilePermission(args.Player, x, y))
return true;
}
return false;
}
/// <summary>
/// For use with a ToggleGemLock event
/// </summary>
public class GemLockToggleEventArgs : HandledEventArgs
{
/// <summary>
/// X Location
/// </summary>
public Int32 X { get; set; }
/// <summary>
/// Y Location
/// </summary>
public Int32 Y { get; set; }
/// <summary>
/// On status
/// </summary>
public bool On { get; set; }
}
/// <summary>
/// GemLockToggle - Called when a gem lock is switched
/// </summary>
public static HandlerList<GemLockToggleEventArgs> GemLockToggle;
private static bool OnGemLockToggle(Int32 x, Int32 y, bool on)
{
if (GemLockToggle == null)
return false;
var args = new GemLockToggleEventArgs
{
X = x,
Y = y,
On = on
};
GemLockToggle.Invoke(null, args);
return args.Handled;
}
private static bool HandleGemLockToggle(GetDataHandlerArgs args)
{
var x = (int)args.Data.ReadInt16();
var y = (int)args.Data.ReadInt16();
var on = args.Data.ReadBoolean();
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY)
{
return true;
}
if (OnGemLockToggle(x, y, on))
{
return true;
}
if (!TShock.Config.RegionProtectGemLocks)
{
return false;
}
if (!TShock.Utils.TilePlacementValid(x, y) || (args.Player.Dead && TShock.Config.PreventDeadModification))
{
return true;
}
if (TShock.CheckIgnores(args.Player))
{
return true;
}
if (TShock.CheckTilePermission(args.Player, x, y))
{
return true;
}
return false;
}
private static bool HandleCatchNpc(GetDataHandlerArgs args)
{
var npcID = args.Data.ReadInt16();
var who = args.Data.ReadByte();
if (Main.npc[npcID]?.catchItem == 0)
{
Main.npc[npcID].active = true;
NetMessage.SendData(23, -1, -1, "", npcID);
return true;
}
return false;
}
private static bool HandleKillPortal(GetDataHandlerArgs args)
{
short projectileIndex = args.Data.ReadInt16();
Projectile projectile = Main.projectile[projectileIndex];
if (projectile != null && projectile.active)
{
if (projectile.owner != args.TPlayer.whoAmI)
{
return true;
}
}
return false;
}
private static bool HandlePlaceTileEntity(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var type = args.Data.ReadByte();
if (TShock.TileBans.TileIsBanned((short)TileID.LogicSensor, args.Player))
{
args.Player.SendTileSquare(x, y, 1);
args.Player.SendErrorMessage("You do not have permission to place Logic Sensors.");
return true;
}
if (TShock.CheckIgnores(args.Player))
{
return true;
}
if (TShock.CheckTilePermission(args.Player, x, y))
{
return true;
}
if (TShock.CheckRangePermission(args.Player, x, y))
{
return true;
}
return false;
}
private static bool HandlePlaceItemFrame(GetDataHandlerArgs args)
{
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var itemID = args.Data.ReadInt16();
var prefix = args.Data.ReadInt8();
var stack = args.Data.ReadInt16();
var itemFrame = (TEItemFrame)TileEntity.ByID[TEItemFrame.Find(x, y)];
if (TShock.CheckIgnores(args.Player))
{
NetMessage.SendData(86, -1, -1, "", itemFrame.ID, 0, 1);
return true;
}
if (TShock.CheckTilePermission(args.Player, x, y))
{
NetMessage.SendData(86, -1, -1, "", itemFrame.ID, 0, 1);
return true;
}
if (TShock.CheckRangePermission(args.Player, x, y))
{
NetMessage.SendData(86, -1, -1, "", itemFrame.ID, 0, 1);
return true;
}
if (itemFrame.item?.netID == args.TPlayer.inventory[args.TPlayer.selectedItem]?.netID)
{
NetMessage.SendData(86, -1, -1, "", itemFrame.ID, 0, 1);
return true;
}
return false;
}
private static bool HandleToggleParty(GetDataHandlerArgs args)
{
if (args.Player != null && !args.Player.HasPermission(Permissions.toggleparty))
{
args.Player.SendErrorMessage("You do not have permission to start a party");
return true;
}
return false;
}
}
}