Obsoleted the old disable method Added a config option to disable OnSecondUpdate logs (disable message is written only to console if set to true) Updated all instances of the obsolete Disable method to the new Disable method
3811 lines
107 KiB
C#
Executable file
3811 lines
107 KiB
C#
Executable file
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2015 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Streams;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terraria.ID;
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using TShockAPI.DB;
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using TShockAPI.Net;
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using Terraria;
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using Terraria.ObjectData;
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namespace TShockAPI
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{
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public delegate bool GetDataHandlerDelegate(GetDataHandlerArgs args);
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public class GetDataHandlerArgs : EventArgs
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{
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public TSPlayer Player { get; private set; }
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public MemoryStream Data { get; private set; }
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public Player TPlayer
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{
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get { return Player.TPlayer; }
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}
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public GetDataHandlerArgs(TSPlayer player, MemoryStream data)
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{
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Player = player;
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Data = data;
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}
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}
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public static class GetDataHandlers
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{
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private static Dictionary<PacketTypes, GetDataHandlerDelegate> GetDataHandlerDelegates;
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public static int[] WhitelistBuffMaxTime;
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#region Events
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/// <summary>
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/// Used when a TileEdit event is called.
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/// </summary>
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public class TileEditEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The TSPlayer who made the tile edit
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/// </summary>
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public TSPlayer Player { get; set; }
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/// <summary>
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/// The tile coordinate on the X plane
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/// </summary>
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public int X { get; set; }
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/// <summary>
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/// The tile coordinate on the Y plane
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/// </summary>
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public int Y { get; set; }
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/// <summary>
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/// The Tile ID being edited.
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/// </summary>
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public short EditData { get; set; }
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/// <summary>
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/// The EditType.
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/// (KillTile = 0, PlaceTile = 1, KillWall = 2, PlaceWall = 3, KillTileNoItem = 4, PlaceWire = 5, KillWire = 6)
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/// </summary>
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public EditAction Action { get; set; }
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/// <summary>
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/// Did the tile get destroyed successfully.
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/// </summary>
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public EditType editDetail { get; set; }
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/// <summary>
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/// Used when a tile is placed to denote a subtype of tile. (e.g. for tile id 21: Chest = 0, Gold Chest = 1)
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/// </summary>
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public byte Style { get; set; }
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}
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/// <summary>
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/// TileEdit - called when a tile is placed or destroyed
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/// </summary>
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public static HandlerList<TileEditEventArgs> TileEdit;
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private static bool OnTileEdit(TSPlayer ply, int x, int y, EditAction action, EditType editDetail, short editData, byte style)
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{
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if (TileEdit == null)
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return false;
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var args = new TileEditEventArgs
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{
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Player = ply,
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X = x,
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Y = y,
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Action = action,
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EditData = editData,
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editDetail = editDetail,
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Style = style
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};
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TileEdit.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a TogglePvp event
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/// </summary>
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public class TogglePvpEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria player ID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Enable/disable pvp?
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/// </summary>
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public bool Pvp { get; set; }
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}
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/// <summary>
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/// TogglePvp - called when a player toggles pvp
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/// </summary>
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public static HandlerList<TogglePvpEventArgs> TogglePvp;
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private static bool OnPvpToggled(byte _id, bool _pvp)
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{
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if (TogglePvp == null)
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return false;
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var args = new TogglePvpEventArgs
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{
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PlayerId = _id,
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Pvp = _pvp,
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};
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TogglePvp.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerTeam event
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/// </summary>
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public class PlayerTeamEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria player ID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Enable/disable pvp?
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/// </summary>
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public byte Team { get; set; }
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}
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/// <summary>
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/// TogglePvp - called when a player toggles pvp
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/// </summary>
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public static HandlerList<PlayerTeamEventArgs> PlayerTeam;
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private static bool OnPlayerTeam(byte _id, byte _team)
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{
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if (PlayerTeam == null)
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return false;
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var args = new PlayerTeamEventArgs
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{
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PlayerId = _id,
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Team = _team,
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};
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PlayerTeam.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerSlot event
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/// </summary>
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public class PlayerSlotEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// The slot edited
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/// </summary>
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public byte Slot { get; set; }
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/// <summary>
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/// The stack edited
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/// </summary>
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public short Stack { get; set; }
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/// <summary>
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/// The item prefix
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/// </summary>
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public byte Prefix { get; set; }
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/// <summary>
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/// Item type
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/// </summary>
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public short Type { get; set; }
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}
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/// <summary>
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/// PlayerSlot - called at a PlayerSlot event
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/// </summary>
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public static HandlerList<PlayerSlotEventArgs> PlayerSlot;
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private static bool OnPlayerSlot(byte _plr, byte _slot, short _stack, byte _prefix, short _type)
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{
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if (PlayerSlot == null)
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return false;
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var args = new PlayerSlotEventArgs
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{
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PlayerId = _plr,
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Slot = _slot,
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Stack = _stack,
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Prefix = _prefix,
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Type = _type
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};
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PlayerSlot.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerHP event
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/// </summary>
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public class PlayerHPEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Current HP
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/// </summary>
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public short Current { get; set; }
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/// <summary>
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/// Maximum HP
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/// </summary>
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public short Max { get; set; }
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}
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/// <summary>
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/// PlayerHP - called at a PlayerHP event
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/// </summary>
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public static HandlerList<PlayerHPEventArgs> PlayerHP;
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private static bool OnPlayerHP(byte _plr, short _cur, short _max)
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{
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if (PlayerHP == null)
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return false;
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var args = new PlayerHPEventArgs
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{
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PlayerId = _plr,
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Current = _cur,
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Max = _max,
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};
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PlayerHP.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerMana event
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/// </summary>
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public class PlayerManaEventArgs : HandledEventArgs
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{
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public byte PlayerId { get; set; }
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public short Current { get; set; }
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public short Max { get; set; }
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}
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/// <summary>
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/// PlayerMana - called at a PlayerMana event
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/// </summary>
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public static HandlerList<PlayerManaEventArgs> PlayerMana;
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private static bool OnPlayerMana(byte _plr, short _cur, short _max)
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{
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if (PlayerMana == null)
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return false;
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var args = new PlayerManaEventArgs
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{
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PlayerId = _plr,
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Current = _cur,
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Max = _max,
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};
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PlayerMana.Invoke(null, args);
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return args.Handled;
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}
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public class PlayerInfoEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Hair color
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/// </summary>
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public byte Hair { get; set; }
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/// <summary>
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/// Clothing style. 0-3 are for male characters, and 4-7 are for female characters.
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/// </summary>
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public int Style { get; set; }
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/// <summary>
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/// Character difficulty
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/// </summary>
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public byte Difficulty { get; set; }
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/// <summary>
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/// Player/character name
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/// </summary>
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public string Name { get; set; }
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}
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/// <summary>
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/// PlayerInfo - called at a PlayerInfo event
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/// If this is cancelled, the server will ForceKick the player. If this should be changed in the future, let someone know.
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/// </summary>
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public static HandlerList<PlayerInfoEventArgs> PlayerInfo;
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private static bool OnPlayerInfo(byte _plrid, byte _hair, int _style, byte _difficulty, string _name)
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{
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if (PlayerInfo == null)
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return false;
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var args = new PlayerInfoEventArgs
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{
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PlayerId = _plrid,
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Hair = _hair,
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Style = _style,
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Difficulty = _difficulty,
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Name = _name,
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};
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PlayerInfo.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a TileKill event
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/// </summary>
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public class TileKillEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The X coordinate that is being killed
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/// </summary>
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public int TileX { get; set; }
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/// <summary>
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/// The Y coordinate that is being killed
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/// </summary>
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public int TileY { get; set; }
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}
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/// <summary>
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/// TileKill - When a tile is removed fromt he world
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/// </summary>
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public static HandlerList<TileKillEventArgs> TileKill;
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private static bool OnTileKill(int tilex, int tiley)
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{
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if (TileKill == null)
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return false;
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var args = new TileKillEventArgs
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{
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TileX = tilex,
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TileY = tiley,
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};
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TileKill.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a KillMe event
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/// </summary>
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public class KillMeEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// The direction the damage is coming from (?)
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/// </summary>
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public byte Direction { get; set; }
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/// <summary>
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/// Amount of damage delt
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/// </summary>
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public short Damage { get; set; }
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/// <summary>
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/// Player's current pvp setting
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/// </summary>
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public bool Pvp { get; set; }
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}
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/// <summary>
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/// KillMe - Terraria's crappy way of handling damage from players
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/// </summary>
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public static HandlerList<KillMeEventArgs> KillMe;
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private static bool OnKillMe(byte plr, byte direction, short damage, bool pvp)
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{
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if (KillMe == null)
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return false;
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var args = new KillMeEventArgs
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{
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PlayerId = plr,
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Direction = direction,
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Damage = damage,
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Pvp = pvp,
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};
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KillMe.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerUpdate event
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/// </summary>
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public class PlayerUpdateEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// ???
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/// </summary>
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public byte Control { get; set; }
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/// <summary>
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/// Current item?
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/// </summary>
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public byte Item { get; set; }
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/// <summary>
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/// Position of the player
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/// </summary>
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public Vector2 Position { get; set; }
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/// <summary>
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/// Velocity of the player
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/// </summary>
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public Vector2 Velocity { get; set; }
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public byte Pulley { get; set; }
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}
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/// <summary>
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/// PlayerUpdate - When the player sends it's updated information to the server
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/// </summary>
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public static HandlerList<PlayerUpdateEventArgs> PlayerUpdate;
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private static bool OnPlayerUpdate(byte player, byte control, byte item, Vector2 position, Vector2 velocity, byte pulley)
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{
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if (PlayerUpdate == null)
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return false;
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var args = new PlayerUpdateEventArgs
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{
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PlayerId = player,
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Control = control,
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Item = item,
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Position = position,
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Velocity = velocity,
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Pulley = pulley
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};
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PlayerUpdate.Invoke(null, args);
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return args.Handled;
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}
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public static bool TSCheckNoclip(Vector2 Position, int Width, int Height)
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{
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int num = (int)(Position.X / 16f);
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int num2 = (int)((Position.X + (float)Width) / 16f);
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int num3 = (int)(Position.Y / 16f);
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int num4 = (int)((Position.Y + (float)Height) / 16f);
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if (num < 0)
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{
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num = 0;
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}
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if (num2 > Main.maxTilesX)
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{
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num2 = Main.maxTilesX;
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}
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if (num3 < 0)
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{
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num3 = 0;
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}
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if (num4 > Main.maxTilesY)
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{
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num4 = Main.maxTilesY;
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}
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for (int c = num; c < num2; c++)
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{
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for (int d = num3; d< num4; d++)
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{
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if (Main.tile[c,d].liquid != 0)
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return false;
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}
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}
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for (int i = num; i < num2; i++)
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{
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for (int j = num3; j < num4; j++)
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{
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if (Main.tile[i, j] == null || Main.tileSand[Main.tile[i, j].type]
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|| !TShock.Utils.TileSolid(i, j) || !TShock.Utils.TileSolid(i + 1, j) || !TShock.Utils.TileSolid(i - 1, j)
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|| !TShock.Utils.TileSolid(i, j + 1) || !TShock.Utils.TileSolid(i + 1, j + 1) || !TShock.Utils.TileSolid(i - 1, j + 1)
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|| !TShock.Utils.TileSolid(i, j - 1) || !TShock.Utils.TileSolid(i + 1, j - 1) || !TShock.Utils.TileSolid(i - 1, j - 1)
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|| Main.tileSolidTop[(int) Main.tile[i, j].type])
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{
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continue;
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}
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Vector2 vector;
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vector.X = (float) (i*16);
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vector.Y = (float) (j*16);
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if (Position.X + (float) Width > vector.X && Position.X < vector.X + 16f && Position.Y + (float) Height > vector.Y && Position.Y < vector.Y + 16f)
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{
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return true;
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}
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}
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}
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return false;
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}
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/// <summary>
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/// For use in a SendTileSquare event
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/// </summary>
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public class SendTileSquareEventArgs : HandledEventArgs
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{
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/// <summary>
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/// Size of the area
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/// </summary>
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public short Size { get; set; }
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/// <summary>
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/// A corner of the section
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/// </summary>
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public int TileX { get; set; }
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/// <summary>
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/// A corner of the section
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/// </summary>
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public int TileY { get; set; }
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}
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/// <summary>
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/// SendTileSquare - When the player sends a tile square
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/// </summary>
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public static HandlerList<SendTileSquareEventArgs> SendTileSquare;
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private static bool OnSendTileSquare(short size, int tilex, int tiley)
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{
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if (SendTileSquare == null)
|
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return false;
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|
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var args = new SendTileSquareEventArgs
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{
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Size = size,
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TileX = tilex,
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TileY = tiley,
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};
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SendTileSquare.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a NewProjectile event
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/// </summary>
|
|
public class NewProjectileEventArgs : HandledEventArgs
|
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{
|
|
/// <summary>
|
|
/// ???
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|
/// </summary>
|
|
public short Identity { get; set; }
|
|
/// <summary>
|
|
/// Location of the projectile
|
|
/// </summary>
|
|
public Vector2 Position { get; set; }
|
|
/// <summary>
|
|
/// Velocity of the projectile
|
|
/// </summary>
|
|
public Vector2 Velocity { get; set; }
|
|
/// <summary>
|
|
/// Knockback
|
|
/// </summary>
|
|
public float Knockback { get; set; }
|
|
/// <summary>
|
|
/// Damage from the projectile
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// Terraria playerID owner of the projectile
|
|
/// </summary>
|
|
public byte Owner { get; set; }
|
|
/// <summary>
|
|
/// Type of projectile
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public int Index { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NewProjectile - Called when a client creates a new projectile
|
|
/// </summary>
|
|
public static HandlerList<NewProjectileEventArgs> NewProjectile;
|
|
|
|
private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index)
|
|
{
|
|
if (NewProjectile == null)
|
|
return false;
|
|
|
|
var args = new NewProjectileEventArgs
|
|
{
|
|
Identity = ident,
|
|
Position = pos,
|
|
Velocity = vel,
|
|
Knockback = knockback,
|
|
Damage = dmg,
|
|
Owner = owner,
|
|
Type = type,
|
|
Index = index,
|
|
};
|
|
NewProjectile.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a LiquidSet event
|
|
/// </summary>
|
|
public class LiquidSetEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X location of the tile
|
|
/// </summary>
|
|
public int TileX { get; set; }
|
|
/// <summary>
|
|
/// Y location of the tile
|
|
/// </summary>
|
|
public int TileY { get; set; }
|
|
/// <summary>
|
|
/// Amount of liquid
|
|
/// </summary>
|
|
public byte Amount { get; set;}
|
|
/// <summary>
|
|
/// Type of Liquid: 0=water, 1=lave, 2=honey
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// LiquidSet - When ever a liquid is set
|
|
/// </summary>
|
|
public static HandlerList<LiquidSetEventArgs> LiquidSet;
|
|
|
|
private static bool OnLiquidSet(int tilex, int tiley, byte amount, byte type)
|
|
{
|
|
if (LiquidSet == null)
|
|
return false;
|
|
|
|
var args = new LiquidSetEventArgs
|
|
{
|
|
TileX = tilex,
|
|
TileY = tiley,
|
|
Amount = amount,
|
|
Type = type,
|
|
};
|
|
LiquidSet.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
/// <summary>
|
|
/// For use in a PlayerSpawn event
|
|
/// </summary>
|
|
public class SpawnEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte Player { get; set; }
|
|
/// <summary>
|
|
/// X location of the player's spawn
|
|
/// </summary>
|
|
public int SpawnX { get; set; }
|
|
/// <summary>
|
|
/// Y location of the player's spawn
|
|
/// </summary>
|
|
public int SpawnY { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerSpawn - When a player spawns
|
|
/// </summary>
|
|
public static HandlerList<SpawnEventArgs> PlayerSpawn;
|
|
|
|
private static bool OnPlayerSpawn(byte player, int spawnX, int spawnY)
|
|
{
|
|
if (PlayerSpawn == null)
|
|
return false;
|
|
|
|
var args = new SpawnEventArgs
|
|
{
|
|
Player = player,
|
|
SpawnX = spawnX,
|
|
SpawnY = spawnY,
|
|
};
|
|
PlayerSpawn.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
/// <summary>
|
|
/// For use with a ChestOpen event
|
|
/// </summary>
|
|
public class ChestOpenEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X location of said chest
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
/// <summary>
|
|
/// Y location of said chest
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
|
|
/// <summary>
|
|
/// The player opening the chest
|
|
/// </summary>
|
|
public TSPlayer Player { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ChestOpen - Called when any chest is opened
|
|
/// </summary>
|
|
public static HandlerList<ChestOpenEventArgs> ChestOpen;
|
|
|
|
private static bool OnChestOpen(int x, int y, TSPlayer player)
|
|
{
|
|
if (ChestOpen == null)
|
|
return false;
|
|
|
|
var args = new ChestOpenEventArgs
|
|
{
|
|
X = x,
|
|
Y = y,
|
|
Player = player,
|
|
};
|
|
ChestOpen.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a ChestItemChange event
|
|
/// </summary>
|
|
public class ChestItemEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ChestID
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Slot of the item
|
|
/// </summary>
|
|
public byte Slot { get; set; }
|
|
/// <summary>
|
|
/// How many?
|
|
/// </summary>
|
|
public short Stacks { get; set; }
|
|
/// <summary>
|
|
/// Item prefix
|
|
/// </summary>
|
|
public byte Prefix { get; set; }
|
|
/// <summary>
|
|
/// Item type
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ChestItemChange - Called when an item in a chest changes
|
|
/// </summary>
|
|
public static HandlerList<ChestItemEventArgs> ChestItemChange;
|
|
|
|
private static bool OnChestItemChange(short id, byte slot, short stacks, byte prefix, short type)
|
|
{
|
|
if (ChestItemChange == null)
|
|
return false;
|
|
|
|
var args = new ChestItemEventArgs
|
|
{
|
|
ID = id,
|
|
Slot = slot,
|
|
Stacks = stacks,
|
|
Prefix = prefix,
|
|
Type = type,
|
|
};
|
|
ChestItemChange.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a Sign event
|
|
/// </summary>
|
|
public class SignEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// X location of the sign
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
/// <summary>
|
|
/// Y location of the sign
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Sign - Called when a sign is changed
|
|
/// </summary>
|
|
public static HandlerList<SignEventArgs> Sign;
|
|
|
|
private static bool OnSignEvent(short id, int x, int y)
|
|
{
|
|
if (Sign == null)
|
|
return false;
|
|
|
|
var args = new SignEventArgs
|
|
{
|
|
ID = id,
|
|
X = x,
|
|
Y = y,
|
|
};
|
|
Sign.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a NPCHome event
|
|
/// </summary>
|
|
public class NPCHomeChangeEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// X location of the NPC home change
|
|
/// </summary>
|
|
public short X { get; set; }
|
|
/// <summary>
|
|
/// Y location of the NPC home change
|
|
/// </summary>
|
|
public short Y { get; set; }
|
|
/// <summary>
|
|
/// ByteBool homeless
|
|
/// </summary>
|
|
public byte Homeless { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCHome - Called when an NPC's home is changed
|
|
/// </summary>
|
|
public static HandlerList<NPCHomeChangeEventArgs> NPCHome;
|
|
|
|
private static bool OnUpdateNPCHome(short id, short x, short y, byte homeless)
|
|
{
|
|
if (NPCHome == null)
|
|
return false;
|
|
|
|
var args = new NPCHomeChangeEventArgs
|
|
{
|
|
ID = id,
|
|
X = x,
|
|
Y = y,
|
|
Homeless = homeless,
|
|
};
|
|
NPCHome.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerBuff event
|
|
/// </summary>
|
|
public class PlayerBuffEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// Buff Type
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
/// <summary>
|
|
/// Time the buff lasts
|
|
/// </summary>
|
|
public short Time { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerBuff - Called when a player is buffed
|
|
/// </summary>
|
|
public static HandlerList<PlayerBuffEventArgs> PlayerBuff;
|
|
|
|
private static bool OnPlayerBuff(byte id, byte type, short time)
|
|
{
|
|
if (PlayerBuff == null)
|
|
return false;
|
|
|
|
var args = new PlayerBuffEventArgs
|
|
{
|
|
ID = id,
|
|
Type = type,
|
|
Time = time,
|
|
};
|
|
PlayerBuff.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in an ItemDrop event
|
|
/// </summary>
|
|
public class ItemDropEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Position of the item
|
|
/// </summary>
|
|
public Vector2 Position { get; set; }
|
|
/// <summary>
|
|
/// Velocity at which the item is deployed
|
|
/// </summary>
|
|
public Vector2 Velocity { get; set; }
|
|
/// <summary>
|
|
/// Stacks
|
|
/// </summary>
|
|
public short Stacks { get; set; }
|
|
/// <summary>
|
|
/// Prefix of the item
|
|
/// </summary>
|
|
public byte Prefix { get; set; }
|
|
/// <summary>
|
|
/// No Delay on pickup
|
|
/// </summary>
|
|
public bool NoDelay { get; set; }
|
|
/// <summary>
|
|
/// Item type
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ItemDrop - Called when an item is dropped
|
|
/// </summary>
|
|
public static HandlerList<ItemDropEventArgs> ItemDrop;
|
|
|
|
private static bool OnItemDrop(short id, Vector2 pos, Vector2 vel, short stacks, byte prefix, bool noDelay, short type)
|
|
{
|
|
if (ItemDrop == null)
|
|
return false;
|
|
|
|
var args = new ItemDropEventArgs
|
|
{
|
|
ID = id,
|
|
Position = pos,
|
|
Velocity = vel,
|
|
Stacks = stacks,
|
|
Prefix = prefix,
|
|
NoDelay = noDelay,
|
|
Type = type,
|
|
};
|
|
ItemDrop.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerDamage event
|
|
/// </summary>
|
|
public class PlayerDamageEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// The direction the damage is occuring from
|
|
/// </summary>
|
|
public byte Direction { get; set; }
|
|
/// <summary>
|
|
/// Amount of damage
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// If the player has PVP on
|
|
/// </summary>
|
|
public bool PVP { get; set; }
|
|
/// <summary>
|
|
/// Is the damage critical?
|
|
/// </summary>
|
|
public bool Critical { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerDamage - Called when a player is damaged
|
|
/// </summary>
|
|
public static HandlerList<PlayerDamageEventArgs> PlayerDamage;
|
|
|
|
private static bool OnPlayerDamage(byte id, byte dir, short dmg, bool pvp, bool crit)
|
|
{
|
|
if (PlayerDamage == null)
|
|
return false;
|
|
|
|
var args = new PlayerDamageEventArgs
|
|
{
|
|
ID = id,
|
|
Direction = dir,
|
|
Damage = dmg,
|
|
PVP = pvp,
|
|
Critical = crit,
|
|
};
|
|
PlayerDamage.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCStrike event
|
|
/// </summary>
|
|
public class NPCStrikeEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Direction the damage occurred from
|
|
/// </summary>
|
|
public byte Direction { get; set; }
|
|
/// <summary>
|
|
/// Amount of damage
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// Knockback
|
|
/// </summary>
|
|
public float Knockback { get; set; }
|
|
/// <summary>
|
|
/// Critical?
|
|
/// </summary>
|
|
public byte Critical { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCStrike - Called when an NPC is attacked
|
|
/// </summary>
|
|
public static HandlerList<NPCStrikeEventArgs> NPCStrike;
|
|
|
|
private static bool OnNPCStrike(short id, byte dir, short dmg, float knockback, byte crit)
|
|
{
|
|
if (NPCStrike == null)
|
|
return false;
|
|
|
|
var args = new NPCStrikeEventArgs
|
|
{
|
|
ID = id,
|
|
Direction = dir,
|
|
Damage = dmg,
|
|
Knockback = knockback,
|
|
Critical = crit,
|
|
};
|
|
NPCStrike.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCSpecial event
|
|
/// </summary>
|
|
public class NPCSpecialEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// Type...?
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCSpecial - Called at some point
|
|
/// </summary>
|
|
public static HandlerList<NPCSpecialEventArgs> NPCSpecial;
|
|
|
|
private static bool OnNPCSpecial(byte id, byte type)
|
|
{
|
|
if (NPCSpecial == null)
|
|
return false;
|
|
|
|
var args = new NPCSpecialEventArgs
|
|
{
|
|
ID = id,
|
|
Type = type,
|
|
};
|
|
NPCSpecial.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a PlayerAnimation event
|
|
/// </summary>
|
|
public class PlayerAnimationEventArgs : HandledEventArgs
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// PlayerAnimation - Called when a player animates
|
|
/// </summary>
|
|
public static HandlerList<PlayerAnimationEventArgs> PlayerAnimation;
|
|
|
|
private static bool OnPlayerAnimation()
|
|
{
|
|
if (PlayerAnimation == null)
|
|
return false;
|
|
|
|
var args = new PlayerAnimationEventArgs {};
|
|
PlayerAnimation.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerBuffUpdate event
|
|
/// </summary>
|
|
public class PlayerBuffUpdateEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerBuffUpdate - Called when a player updates buffs
|
|
/// </summary>
|
|
public static HandlerList<PlayerBuffUpdateEventArgs> PlayerBuffUpdate;
|
|
|
|
private static bool OnPlayerBuffUpdate(byte id)
|
|
{
|
|
if (PlayerBuffUpdate == null)
|
|
return false;
|
|
|
|
var args = new PlayerBuffUpdateEventArgs
|
|
{
|
|
ID = id,
|
|
};
|
|
PlayerBuffUpdate.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCStrike event
|
|
/// </summary>
|
|
public class TeleportEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public Int16 ID { get; set; }
|
|
/// <summary>
|
|
/// Flag is a bit field
|
|
/// if the first bit is set -> 0 = player, 1 = NPC
|
|
/// if the second bit is set, ignore this packet
|
|
/// if the third bit is set, style +1
|
|
/// if the fourth bit is set, style +1
|
|
/// </summary>
|
|
public byte Flag { get; set; }
|
|
/// <summary>
|
|
/// X Location
|
|
/// </summary>
|
|
public float X { get; set; }
|
|
/// <summary>
|
|
/// Y Location
|
|
/// </summary>
|
|
public float Y { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCStrike - Called when an NPC is attacked
|
|
/// </summary>
|
|
public static HandlerList<TeleportEventArgs> Teleport;
|
|
|
|
private static bool OnTeleport(Int16 id, byte f, float x, float y)
|
|
{
|
|
if (Teleport == null)
|
|
return false;
|
|
|
|
var args = new TeleportEventArgs
|
|
{
|
|
ID = id,
|
|
Flag = f,
|
|
X = x,
|
|
Y = y
|
|
};
|
|
Teleport.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
#endregion
|
|
public static void InitGetDataHandler()
|
|
{
|
|
#region Blacklists
|
|
|
|
WhitelistBuffMaxTime = new int[Main.maxBuffTypes];
|
|
WhitelistBuffMaxTime[20] = 600;
|
|
WhitelistBuffMaxTime[0x18] = 1200;
|
|
WhitelistBuffMaxTime[0x1f] = 120;
|
|
WhitelistBuffMaxTime[0x27] = 420;
|
|
|
|
#endregion Blacklists
|
|
|
|
GetDataHandlerDelegates = new Dictionary<PacketTypes, GetDataHandlerDelegate>
|
|
{
|
|
{ PacketTypes.PlayerInfo, HandlePlayerInfo },
|
|
{ PacketTypes.PlayerUpdate, HandlePlayerUpdate },
|
|
{ PacketTypes.Tile, HandleTile },
|
|
{ PacketTypes.PlaceObject, HandlePlaceObject },
|
|
{ PacketTypes.TileSendSquare, HandleSendTileSquare },
|
|
{ PacketTypes.ProjectileNew, HandleProjectileNew },
|
|
{ PacketTypes.TogglePvp, HandleTogglePvp },
|
|
{ PacketTypes.PlayerTeam, HandlePlayerTeam },
|
|
{ PacketTypes.TileKill, HandleTileKill },
|
|
{ PacketTypes.PlayerKillMe, HandlePlayerKillMe },
|
|
{ PacketTypes.LiquidSet, HandleLiquidSet },
|
|
{ PacketTypes.PlayerSpawn, HandleSpawn },
|
|
{ PacketTypes.ChestGetContents, HandleChestOpen },
|
|
{ PacketTypes.ChestOpen, HandleChestActive },
|
|
{ PacketTypes.ChestItem, HandleChestItem },
|
|
{ PacketTypes.SignNew, HandleSign },
|
|
{ PacketTypes.PlayerSlot, HandlePlayerSlot },
|
|
{ PacketTypes.TileGetSection, HandleGetSection },
|
|
{ PacketTypes.UpdateNPCHome, UpdateNPCHome },
|
|
{ PacketTypes.PlayerAddBuff, HandlePlayerAddBuff },
|
|
{ PacketTypes.ItemDrop, HandleItemDrop },
|
|
{ PacketTypes.ItemOwner, HandleItemOwner },
|
|
{ PacketTypes.PlayerHp, HandlePlayerHp },
|
|
{ PacketTypes.PlayerMana, HandlePlayerMana },
|
|
{ PacketTypes.PlayerDamage, HandlePlayerDamage },
|
|
{ PacketTypes.NpcStrike, HandleNpcStrike },
|
|
{ PacketTypes.NpcSpecial, HandleSpecial },
|
|
{ PacketTypes.PlayerAnimation, HandlePlayerAnimation },
|
|
{ PacketTypes.PlayerBuff, HandlePlayerBuffList },
|
|
{ PacketTypes.PasswordSend, HandlePassword },
|
|
{ PacketTypes.ContinueConnecting2, HandleConnecting },
|
|
{ PacketTypes.ProjectileDestroy, HandleProjectileKill },
|
|
{ PacketTypes.SpawnBossorInvasion, HandleSpawnBoss },
|
|
{ PacketTypes.Teleport, HandleTeleport },
|
|
{ PacketTypes.PaintTile, HandlePaintTile },
|
|
{ PacketTypes.PaintWall, HandlePaintWall },
|
|
{ PacketTypes.DoorUse, HandleDoorUse },
|
|
{ PacketTypes.CompleteAnglerQuest, HandleCompleteAnglerQuest },
|
|
{ PacketTypes.NumberOfAnglerQuestsCompleted, HandleNumberOfAnglerQuestsCompleted }
|
|
};
|
|
}
|
|
|
|
public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
|
|
{
|
|
GetDataHandlerDelegate handler;
|
|
if (GetDataHandlerDelegates.TryGetValue(type, out handler))
|
|
{
|
|
try
|
|
{
|
|
return handler(new GetDataHandlerArgs(player, data));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
TShock.Log.Error(ex.ToString());
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerSlot(GetDataHandlerArgs args)
|
|
{
|
|
byte plr = args.Data.ReadInt8();
|
|
byte slot = args.Data.ReadInt8();
|
|
short stack = args.Data.ReadInt16();
|
|
byte prefix = args.Data.ReadInt8();
|
|
short type = args.Data.ReadInt16();
|
|
|
|
// Players send a slot update packet for each inventory slot right after they've joined.
|
|
bool bypassTrashCanCheck = false;
|
|
if (plr == args.Player.Index && !args.Player.HasSentInventory && slot == NetItem.MaxInventory)
|
|
{
|
|
args.Player.HasSentInventory = true;
|
|
bypassTrashCanCheck = true;
|
|
}
|
|
|
|
if (OnPlayerSlot(plr, slot, stack, prefix, type) || plr != args.Player.Index || slot < 0 ||
|
|
slot > NetItem.MaxInventory)
|
|
return true;
|
|
if (args.Player.IgnoreSSCPackets)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerSlot, "", args.Player.Index, slot, prefix);
|
|
return true;
|
|
}
|
|
|
|
// Garabage? Or will it cause some internal initialization or whatever?
|
|
var item = new Item();
|
|
item.netDefaults(type);
|
|
item.Prefix(prefix);
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.PlayerData.StoreSlot(slot, type, prefix, stack);
|
|
}
|
|
else if (Main.ServerSideCharacter && TShock.Config.DisableLoginBeforeJoin && !bypassTrashCanCheck &&
|
|
args.Player.HasSentInventory && !args.Player.Group.HasPermission(Permissions.bypassssc))
|
|
{
|
|
// The player might have moved an item to their trash can before they performed a single login attempt yet.
|
|
args.Player.IgnoreActionsForClearingTrashCan = true;
|
|
}
|
|
|
|
if (slot == 58) //this is the hand
|
|
{
|
|
item.stack = stack;
|
|
args.Player.ItemInHand = item;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool HandlePlayerHp(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var cur = args.Data.ReadInt16();
|
|
var max = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerHP(plr, cur, max) || cur <= 0 || max <= 0 || args.Player.IgnoreSSCPackets)
|
|
return true;
|
|
|
|
if (max > TShock.Config.MaxHP && !args.Player.Group.HasPermission(Permissions.ignorehp))
|
|
{
|
|
args.Player.Disable("Maximum HP beyond limit", DisableFlags.WriteToLogAndConsole);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.TPlayer.statLife = cur;
|
|
args.Player.TPlayer.statLifeMax = max;
|
|
args.Player.PlayerData.maxHealth = max;
|
|
}
|
|
|
|
if (args.Player.GodMode && (cur < max))
|
|
{
|
|
args.Player.Heal(args.TPlayer.statLifeMax2);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerMana(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var cur = args.Data.ReadInt16();
|
|
var max = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerMana(plr, cur, max) || cur < 0 || max < 0 || args.Player.IgnoreSSCPackets)
|
|
return true;
|
|
|
|
if (max > TShock.Config.MaxMP && !args.Player.Group.HasPermission(Permissions.ignoremp))
|
|
{
|
|
args.Player.Disable("Maximum MP beyond limit", DisableFlags.WriteToLogAndConsole);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.TPlayer.statMana = cur;
|
|
args.Player.TPlayer.statManaMax = max;
|
|
args.Player.PlayerData.maxMana = max;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerInfo(GetDataHandlerArgs args)
|
|
{
|
|
byte playerid = args.Data.ReadInt8();
|
|
// 0-3 male; 4-7 female
|
|
int skinVariant = args.Data.ReadByte();
|
|
var hair = args.Data.ReadInt8();
|
|
string name = args.Data.ReadString();
|
|
byte hairDye = args.Data.ReadInt8();
|
|
BitsByte hideVisual = args.Data.ReadInt8();
|
|
BitsByte hideVisual2 = args.Data.ReadInt8();
|
|
BitsByte hideMisc = args.Data.ReadInt8();
|
|
Color hairColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color skinColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color eyeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color shirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color underShirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color pantsColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color shoeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
var difficulty = args.Data.ReadInt8();
|
|
|
|
if (OnPlayerInfo(playerid, hair, skinVariant, difficulty, name))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "A plugin cancelled the event.", true);
|
|
return true;
|
|
}
|
|
|
|
if (name.Trim().Length == 0)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Empty Name.", true);
|
|
return true;
|
|
}
|
|
if (args.Player.ReceivedInfo)
|
|
{
|
|
// Since Terraria 1.2.3 these character properties can change ingame.
|
|
args.Player.TPlayer.hair = hair;
|
|
args.Player.TPlayer.hairColor = hairColor;
|
|
args.Player.TPlayer.hairDye = hairDye;
|
|
args.Player.TPlayer.skinVariant = skinVariant;
|
|
args.Player.TPlayer.skinColor = skinColor;
|
|
args.Player.TPlayer.eyeColor = eyeColor;
|
|
args.Player.TPlayer.pantsColor = pantsColor;
|
|
args.Player.TPlayer.shirtColor = shirtColor;
|
|
args.Player.TPlayer.underShirtColor = underShirtColor;
|
|
args.Player.TPlayer.shoeColor = shoeColor;
|
|
args.Player.TPlayer.hideVisual = new bool[10];
|
|
for (int i = 0; i < 8; i++)
|
|
args.Player.TPlayer.hideVisual[i] = hideVisual[i];
|
|
for (int i = 8; i < 10; i++)
|
|
args.Player.TPlayer.hideVisual[i] = hideVisual2[i];
|
|
args.Player.TPlayer.hideMisc = hideMisc;
|
|
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, args.Player.Name, args.Player.Index);
|
|
return true;
|
|
}
|
|
if (TShock.Config.MediumcoreOnly && difficulty < 1)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Server is set to mediumcore and above characters only!", true);
|
|
return true;
|
|
}
|
|
if (TShock.Config.HardcoreOnly && difficulty < 2)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Server is set to hardcore characters only!", true);
|
|
return true;
|
|
}
|
|
args.Player.Difficulty = difficulty;
|
|
args.TPlayer.name = name;
|
|
args.Player.ReceivedInfo = true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleConnecting(GetDataHandlerArgs args)
|
|
{
|
|
var user = TShock.Users.GetUserByName(args.Player.Name);
|
|
|
|
if (user != null && !TShock.Config.DisableUUIDLogin)
|
|
{
|
|
if (user.UUID == args.Player.UUID)
|
|
{
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
|
|
|
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
|
|
|
|
var group = TShock.Utils.GetGroup(user.Group);
|
|
|
|
if (Main.ServerSideCharacter)
|
|
{
|
|
if (!group.HasPermission(Permissions.bypassssc))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
args.Player.LoginFailsBySsi = false;
|
|
|
|
if (group.HasPermission(Permissions.ignorestackhackdetection))
|
|
args.Player.IgnoreActionsForCheating = "none";
|
|
|
|
if (group.HasPermission(Permissions.usebanneditem))
|
|
args.Player.IgnoreActionsForDisabledArmor = "none";
|
|
|
|
args.Player.Group = group;
|
|
args.Player.tempGroup = null;
|
|
args.Player.User = user;
|
|
args.Player.IsLoggedIn = true;
|
|
args.Player.IgnoreActionsForInventory = "none";
|
|
|
|
if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
|
|
{
|
|
args.Player.PlayerData.CopyCharacter(args.Player);
|
|
TShock.CharacterDB.InsertPlayerData(args.Player);
|
|
}
|
|
args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
|
|
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
|
|
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
|
|
return true;
|
|
}
|
|
}
|
|
else if (user != null && !TShock.Config.DisableLoginBeforeJoin)
|
|
{
|
|
args.Player.RequiresPassword = true;
|
|
NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index);
|
|
return true;
|
|
}
|
|
else if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
|
|
{
|
|
args.Player.RequiresPassword = true;
|
|
NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandlePassword(GetDataHandlerArgs args)
|
|
{
|
|
if (!args.Player.RequiresPassword)
|
|
return true;
|
|
|
|
string password = args.Data.ReadString();
|
|
|
|
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
|
|
return true;
|
|
|
|
var user = TShock.Users.GetUserByName(args.Player.Name);
|
|
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
|
|
{
|
|
if (user.VerifyPassword(password))
|
|
{
|
|
args.Player.RequiresPassword = false;
|
|
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
|
|
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
|
|
|
|
var group = TShock.Utils.GetGroup(user.Group);
|
|
|
|
if (Main.ServerSideCharacter)
|
|
{
|
|
if (group.HasPermission(Permissions.bypassssc))
|
|
{
|
|
args.Player.IgnoreActionsForClearingTrashCan = false;
|
|
}
|
|
args.Player.PlayerData.RestoreCharacter(args.Player);
|
|
}
|
|
args.Player.LoginFailsBySsi = false;
|
|
|
|
if (group.HasPermission(Permissions.ignorestackhackdetection))
|
|
args.Player.IgnoreActionsForCheating = "none";
|
|
|
|
if (group.HasPermission(Permissions.usebanneditem))
|
|
args.Player.IgnoreActionsForDisabledArmor = "none";
|
|
|
|
args.Player.Group = group;
|
|
args.Player.tempGroup = null;
|
|
args.Player.User = user;
|
|
args.Player.IsLoggedIn = true;
|
|
args.Player.IgnoreActionsForInventory = "none";
|
|
|
|
if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
|
|
{
|
|
args.Player.PlayerData.CopyCharacter(args.Player);
|
|
TShock.CharacterDB.InsertPlayerData(args.Player);
|
|
}
|
|
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
|
|
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
|
|
TShock.Users.SetUserUUID(user, args.Player.UUID);
|
|
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
|
|
return true;
|
|
}
|
|
TShock.Utils.ForceKick(args.Player, "Invalid user account password.", true);
|
|
return true;
|
|
}
|
|
if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
|
|
{
|
|
if (TShock.Config.ServerPassword == password)
|
|
{
|
|
args.Player.RequiresPassword = false;
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
|
|
return true;
|
|
}
|
|
TShock.Utils.ForceKick(args.Player, "Incorrect server password", true);
|
|
return true;
|
|
}
|
|
|
|
TShock.Utils.ForceKick(args.Player, "Bad password attempt", true);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleGetSection(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player.RequestedSection)
|
|
return true;
|
|
args.Player.RequestedSection = true;
|
|
if (String.IsNullOrEmpty(args.Player.Name))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Blank name.", true);
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignorestackhackdetection))
|
|
{
|
|
TShock.HackedInventory(args.Player);
|
|
}
|
|
|
|
if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots &&
|
|
!args.Player.Group.HasPermission(Permissions.reservedslot))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason, true);
|
|
return true;
|
|
}
|
|
|
|
NetMessage.SendData((int) PacketTypes.TimeSet, -1, -1, "", Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tile IDs that can be oriented:
|
|
/// Cannon,
|
|
/// Chairs,
|
|
/// Beds,
|
|
/// Bathtubs,
|
|
/// Statues,
|
|
/// Mannequin,
|
|
/// Traps,
|
|
/// MusicBoxes,
|
|
/// ChristmasTree,
|
|
/// WaterFountain,
|
|
/// Womannequin,
|
|
/// MinecartTrack,
|
|
/// WeaponsRack,
|
|
/// LunarMonolith
|
|
/// </summary>
|
|
private static int[] orientableTiles = new int[]
|
|
{
|
|
TileID.Cannon,
|
|
TileID.Chairs,
|
|
TileID.Beds,
|
|
TileID.Bathtubs,
|
|
TileID.Statues,
|
|
TileID.Mannequin,
|
|
TileID.Traps,
|
|
TileID.MusicBoxes,
|
|
TileID.ChristmasTree,
|
|
TileID.WaterFountain,
|
|
TileID.Womannequin,
|
|
TileID.MinecartTrack,
|
|
TileID.WeaponsRack,
|
|
TileID.ItemFrame,
|
|
TileID.LunarMonolith
|
|
};
|
|
|
|
private static bool HandleSendTileSquare(GetDataHandlerArgs args)
|
|
{
|
|
var size = args.Data.ReadInt16();
|
|
var tileX = args.Data.ReadInt16();
|
|
var tileY = args.Data.ReadInt16();
|
|
|
|
bool isTrapdoor = false;
|
|
|
|
if (Main.tile[tileX, tileY].type == TileID.TrapdoorClosed
|
|
|| Main.tile[tileX, tileY].type == TileID.TrapdoorOpen)
|
|
{
|
|
isTrapdoor = true;
|
|
}
|
|
|
|
if (args.Player.Group.HasPermission(Permissions.allowclientsideworldedit) && !isTrapdoor)
|
|
return false;
|
|
|
|
if (OnSendTileSquare(size, tileX, tileY))
|
|
return true;
|
|
|
|
if (size > 5)
|
|
return true;
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
return true;
|
|
}
|
|
|
|
try
|
|
{
|
|
var tiles = new NetTile[size, size];
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
for (int y = 0; y < size; y++)
|
|
{
|
|
tiles[x, y] = new NetTile(args.Data);
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
int realx = tileX + x;
|
|
if (realx < 0 || realx >= Main.maxTilesX)
|
|
continue;
|
|
|
|
for (int y = 0; y < size; y++)
|
|
{
|
|
int realy = tileY + y;
|
|
if (realy < 0 || realy >= Main.maxTilesY)
|
|
continue;
|
|
|
|
var tile = Main.tile[realx, realy];
|
|
var newtile = tiles[x, y];
|
|
if (TShock.CheckTilePermission(args.Player, realx, realy) ||
|
|
TShock.CheckRangePermission(args.Player, realx, realy))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Orientable tiles
|
|
if (tile.type == newtile.Type && orientableTiles.Contains(tile.type))
|
|
{
|
|
Main.tile[realx, realy].frameX = newtile.FrameX;
|
|
Main.tile[realx, realy].frameY = newtile.FrameY;
|
|
changed = true;
|
|
}
|
|
// Landmine
|
|
if (tile.type == TileID.LandMine && !newtile.Active)
|
|
{
|
|
Main.tile[realx, realy].active(false);
|
|
changed = true;
|
|
}
|
|
|
|
if (tile.active() && newtile.Active)
|
|
{
|
|
// Grass <-> Grass
|
|
if (((tile.type == 2 || tile.type == 23 || tile.type == 60 || tile.type == 70 || tile.type == 109 || tile.type == 199) &&
|
|
(newtile.Type == 2 || newtile.Type == 23 || newtile.Type == 60 || newtile.Type == 70 || newtile.Type == 109 || newtile.Type == 199)) ||
|
|
// Dirt <-> Dirt
|
|
((tile.type == 0 || tile.type == 59) &&
|
|
(newtile.Type == 0 || newtile.Type == 59)) ||
|
|
// Ice <-> Ice
|
|
((tile.type == 161 || tile.type == 163 || tile.type == 164 || tile.type == 200) &&
|
|
(newtile.Type == 161 || newtile.Type == 163 || newtile.Type == 164 || newtile.Type == 200)) ||
|
|
// Stone <-> Stone
|
|
((tile.type == 1 || tile.type == 25 || tile.type == 117 || tile.type == 203 || Main.tileMoss[tile.type]) &&
|
|
(newtile.Type == 1 || newtile.Type == 25 || newtile.Type == 117 || newtile.Type == 203 || Main.tileMoss[newtile.Type])) ||
|
|
// Sand <-> Sand
|
|
((tile.type == 53 || tile.type == 112 || tile.type == 116 || tile.type == 234) &&
|
|
(newtile.Type == 53 || newtile.Type == 112 || newtile.Type == 116 || newtile.Type == 234)))
|
|
{
|
|
Main.tile[realx, realy].type = newtile.Type;
|
|
changed = true;
|
|
}
|
|
}
|
|
// Stone wall <-> Stone wall
|
|
if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) &&
|
|
(newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) ||
|
|
// Leaf wall <-> Leaf wall
|
|
(((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) &&
|
|
((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81)))
|
|
{
|
|
Main.tile[realx, realy].wall = newtile.Wall;
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (changed)
|
|
{
|
|
TSPlayer.All.SendTileSquare(tileX, tileY, size + 1);
|
|
WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public enum EditAction
|
|
{
|
|
KillTile = 0,
|
|
PlaceTile,
|
|
KillWall,
|
|
PlaceWall,
|
|
KillTileNoItem,
|
|
PlaceWire,
|
|
KillWire,
|
|
PoundTile,
|
|
PlaceActuator,
|
|
KillActuator,
|
|
PlaceWire2,
|
|
KillWire2,
|
|
PlaceWire3,
|
|
KillWire3,
|
|
SlopeTile
|
|
}
|
|
public enum EditType
|
|
{
|
|
Fail = 0,
|
|
Type,
|
|
Slope,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tiles that can be broken without any pickaxes/etc.
|
|
/// </summary>
|
|
private static int[] breakableTiles = new int[]
|
|
{
|
|
TileID.Books,
|
|
TileID.Bottles,
|
|
TileID.BreakableIce,
|
|
TileID.Candles,
|
|
TileID.CorruptGrass,
|
|
TileID.Dirt,
|
|
TileID.FleshGrass,
|
|
TileID.Grass,
|
|
TileID.HallowedGrass,
|
|
TileID.MagicalIceBlock,
|
|
TileID.Mannequin,
|
|
TileID.Torches,
|
|
TileID.WaterCandle,
|
|
TileID.Womannequin,
|
|
};
|
|
/// <summary>
|
|
/// The maximum place styles for each tile.
|
|
/// </summary>
|
|
public static Dictionary<int, int> MaxPlaceStyles = new Dictionary<int, int>();
|
|
/// <summary>
|
|
/// These projectiles create tiles on death.
|
|
/// </summary>
|
|
private static Dictionary<int, int> projectileCreatesTile = new Dictionary<int, int>
|
|
{
|
|
{ 17, TileID.Dirt },
|
|
{ 42, TileID.Sand },
|
|
{ 65, TileID.Ebonsand },
|
|
{ 68, TileID.Pearlsand },
|
|
{ 354, TileID.Crimsand },
|
|
};
|
|
/// <summary>
|
|
/// Extra place style limits for strange hardcoded values in Terraria
|
|
/// </summary>
|
|
private static Dictionary<int, int> ExtraneousPlaceStyles = new Dictionary<int, int>
|
|
{
|
|
{TileID.MinecartTrack, 3}
|
|
};
|
|
|
|
private static bool HandleTile(GetDataHandlerArgs args)
|
|
{
|
|
EditAction action = (EditAction)args.Data.ReadInt8();
|
|
var tileX = args.Data.ReadInt16();
|
|
var tileY = args.Data.ReadInt16();
|
|
|
|
try
|
|
{
|
|
var editData = args.Data.ReadInt16();
|
|
EditType type = (action == EditAction.KillTile || action == EditAction.KillWall ||
|
|
action == EditAction.KillTileNoItem)
|
|
? EditType.Fail
|
|
: (action == EditAction.PlaceTile || action == EditAction.PlaceWall)
|
|
? EditType.Type
|
|
: EditType.Slope;
|
|
|
|
var style = args.Data.ReadInt8();
|
|
|
|
if (OnTileEdit(args.Player, tileX, tileY, action, type, editData, style))
|
|
return true;
|
|
if (!TShock.Utils.TilePlacementValid(tileX, tileY))
|
|
return true;
|
|
if (action == EditAction.KillTile && Main.tile[tileX, tileY].type == TileID.MagicalIceBlock)
|
|
return false;
|
|
if (args.Player.Dead && TShock.Config.PreventDeadModification)
|
|
return true;
|
|
|
|
if (args.Player.AwaitingName)
|
|
{
|
|
Debug.Assert(args.Player.AwaitingNameParameters != null);
|
|
|
|
bool includeUnprotected = false;
|
|
bool includeZIndexes = false;
|
|
bool persistentMode = false;
|
|
foreach (string parameter in args.Player.AwaitingNameParameters)
|
|
{
|
|
if (parameter.Equals("-u", StringComparison.InvariantCultureIgnoreCase))
|
|
includeUnprotected = true;
|
|
if (parameter.Equals("-z", StringComparison.InvariantCultureIgnoreCase))
|
|
includeZIndexes = true;
|
|
if (parameter.Equals("-p", StringComparison.InvariantCultureIgnoreCase))
|
|
persistentMode = true;
|
|
}
|
|
|
|
List<string> outputRegions = new List<string>();
|
|
foreach (Region region in TShock.Regions.Regions.OrderBy(r => r.Z).Reverse())
|
|
{
|
|
if (!includeUnprotected && !region.DisableBuild)
|
|
continue;
|
|
if (tileX < region.Area.Left || tileX > region.Area.Right)
|
|
continue;
|
|
if (tileY < region.Area.Top || tileY > region.Area.Bottom)
|
|
continue;
|
|
|
|
string format = "{1}";
|
|
if (includeZIndexes)
|
|
format = "{1} (z:{0})";
|
|
|
|
outputRegions.Add(string.Format(format, region.Z, region.Name));
|
|
}
|
|
|
|
if (outputRegions.Count == 0)
|
|
{
|
|
if (includeUnprotected)
|
|
args.Player.SendInfoMessage("There are no regions at this point.");
|
|
else
|
|
args.Player.SendInfoMessage("There are no regions at this point or they are not protected.");
|
|
}
|
|
else
|
|
{
|
|
if (includeUnprotected)
|
|
args.Player.SendSuccessMessage("Regions at this point:");
|
|
else
|
|
args.Player.SendSuccessMessage("Protected regions at this point:");
|
|
|
|
foreach (string line in PaginationTools.BuildLinesFromTerms(outputRegions))
|
|
args.Player.SendMessage(line, Color.White);
|
|
}
|
|
|
|
if (!persistentMode)
|
|
{
|
|
args.Player.AwaitingName = false;
|
|
args.Player.AwaitingNameParameters = null;
|
|
}
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.AwaitingTempPoint > 0)
|
|
{
|
|
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX;
|
|
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY;
|
|
args.Player.SendInfoMessage("Set temp point {0}.", args.Player.AwaitingTempPoint);
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Player.AwaitingTempPoint = 0;
|
|
return true;
|
|
}
|
|
|
|
Item selectedItem = args.Player.SelectedItem;
|
|
int lastKilledProj = args.Player.LastKilledProjectile;
|
|
Tile tile = Main.tile[tileX, tileY];
|
|
|
|
if (action == EditAction.PlaceTile)
|
|
{
|
|
if (TShock.TileBans.TileIsBanned(editData, args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Player.SendErrorMessage("You do not have permission to place this tile.");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type))
|
|
{
|
|
//TPlayer.mount.Type 8 => Drill Containment Unit.
|
|
|
|
// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
|
|
if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
// If the tile is a hammer tile and they aren't selecting an hammer, they're hacking.
|
|
else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
|
|
else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && (selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
}
|
|
else if (action == EditAction.KillWall)
|
|
{
|
|
// If they aren't selecting an hammer, they could be hacking.
|
|
if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
|
|
{
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
}
|
|
else if (action == EditAction.PlaceTile && (projectileCreatesTile.ContainsKey(lastKilledProj) && editData == projectileCreatesTile[lastKilledProj]))
|
|
{
|
|
args.Player.LastKilledProjectile = 0;
|
|
}
|
|
else if (action == EditAction.PlaceTile || action == EditAction.PlaceWall)
|
|
{
|
|
if ((action == EditAction.PlaceTile && TShock.Config.PreventInvalidPlaceStyle) &&
|
|
(MaxPlaceStyles.ContainsKey(editData) && style > MaxPlaceStyles[editData]) &&
|
|
(ExtraneousPlaceStyles.ContainsKey(editData) && style > ExtraneousPlaceStyles[editData]))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
|
|
// If they aren't selecting the item which creates the tile or wall, they're hacking.
|
|
if ((editData != 127 && editData != 213) && editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
if (TShock.Itembans.ItemIsBanned(selectedItem.name, args.Player) || editData >= (action == EditAction.PlaceTile ? Main.maxTileSets : Main.maxWallTypes))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
if (action == EditAction.PlaceTile && (editData == 29 || editData == 97) && Main.ServerSideCharacter)
|
|
{
|
|
args.Player.SendErrorMessage("You cannot place this tile because server side characters are enabled.");
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
return true;
|
|
}
|
|
if (action == EditAction.PlaceTile && editData == 21)
|
|
{
|
|
if (TShock.Utils.MaxChests())
|
|
{
|
|
args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
return true;
|
|
}
|
|
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == 138) ||
|
|
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == 138))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3)
|
|
{
|
|
// If they aren't selecting a wrench, they're hacking.
|
|
if (selectedItem.type != 509 && selectedItem.type != 850 && selectedItem.type != 851)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
}
|
|
else if (action == EditAction.KillActuator || action == EditAction.KillWire ||
|
|
action == EditAction.KillWire2 || action == EditAction.KillWire3)
|
|
{
|
|
// If they aren't selecting the wire cutter, they're hacking.
|
|
if (selectedItem.type != 510)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
}
|
|
else if (action == EditAction.PlaceActuator)
|
|
{
|
|
// If they aren't selecting the actuator, they're hacking.
|
|
if (selectedItem.type != 849)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
}
|
|
if (TShock.Config.AllowCutTilesAndBreakables && Main.tileCut[Main.tile[tileX, tileY].type])
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, tileX, tileY, editData, action))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
|
|
// Ignore rope placement range
|
|
if ((editData != TileID.Rope || action != EditAction.PlaceTile) && TShock.CheckRangePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold)
|
|
{
|
|
args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
|
|
{
|
|
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
|
|
if ((action == EditAction.PlaceTile || action == EditAction.PlaceWall) && !args.Player.Group.HasPermission(Permissions.ignoreplacetiledetection))
|
|
{
|
|
args.Player.TilePlaceThreshold++;
|
|
var coords = new Vector2(tileX, tileY);
|
|
if (!args.Player.TilesCreated.ContainsKey(coords))
|
|
args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY]);
|
|
}
|
|
|
|
if ((action == EditAction.KillTile || action == EditAction.KillTileNoItem || action == EditAction.KillWall) && Main.tileSolid[Main.tile[tileX, tileY].type] &&
|
|
!args.Player.Group.HasPermission(Permissions.ignorekilltiledetection))
|
|
{
|
|
args.Player.TileKillThreshold++;
|
|
var coords = new Vector2(tileX, tileY);
|
|
if (!args.Player.TilesDestroyed.ContainsKey(coords))
|
|
args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY]);
|
|
}
|
|
return false;
|
|
}
|
|
catch
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Handle PlaceObject event
|
|
/// </summary>
|
|
private static bool HandlePlaceObject(GetDataHandlerArgs args)
|
|
{
|
|
short x = args.Data.ReadInt16();
|
|
short y = args.Data.ReadInt16();
|
|
short type = args.Data.ReadInt16();
|
|
short style = args.Data.ReadInt16();
|
|
byte alternate = args.Data.ReadInt8();
|
|
bool direction = args.Data.ReadBoolean();
|
|
|
|
if (type < 0 || type >= Main.maxTileSets)
|
|
return true;
|
|
|
|
if (x < 0 || x >= Main.maxTilesX)
|
|
return true;
|
|
|
|
if (y < 0 || y >= Main.maxTilesY)
|
|
return true;
|
|
|
|
if (TShock.TileBans.TileIsBanned(type, args.Player))
|
|
{
|
|
args.Player.SendTileSquare(x, y, 1);
|
|
args.Player.SendErrorMessage("You do not have permission to place this tile.");
|
|
return true;
|
|
}
|
|
|
|
if (!TShock.Utils.TilePlacementValid(x, y))
|
|
return true;
|
|
if (args.Player.Dead && TShock.Config.PreventDeadModification)
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
return true;
|
|
}
|
|
|
|
TileObjectData tileData = TileObjectData.GetTileData(type, style, 0);
|
|
if (tileData == null)
|
|
return true;
|
|
|
|
if (tileData.Width == 3 && tileData.Height == 2) { x -= 1; y -= 1; }
|
|
else if (tileData.Width == 4 && tileData.Height == 2) { x -= 1; y -= 1; }
|
|
else if (tileData.Width == 6 && tileData.Height == 3) { x -= 2; y -= 2; }
|
|
else if (tileData.Width == 6 && tileData.Height == 4) { x -= 2; y -= 3; }
|
|
else if (tileData.Width == 3 && tileData.Height == 3) { x -= 1; y -= 2; }
|
|
else if (tileData.Width == 3 && tileData.Height == 4) { x -= 1; y -= 3; }
|
|
|
|
for (int i = x; i < x + tileData.Width; i++)
|
|
{
|
|
for (int j = y; j < y + tileData.Height; j++)
|
|
{
|
|
if (TShock.CheckTilePermission(args.Player, i, j, type, EditAction.PlaceTile))
|
|
{
|
|
args.Player.SendTileSquare(i, j, 4);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Ignore rope placement range
|
|
if (type != TileID.Rope && TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
|
|
{
|
|
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignoreplacetiledetection))
|
|
{
|
|
args.Player.TilePlaceThreshold++;
|
|
var coords = new Vector2(x, y);
|
|
if (!args.Player.TilesCreated.ContainsKey(coords))
|
|
args.Player.TilesCreated.Add(coords, Main.tile[x, y]);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a PaintTile event
|
|
/// </summary>
|
|
public class PaintTileEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X Location
|
|
/// </summary>
|
|
public Int32 X { get; set; }
|
|
/// <summary>
|
|
/// Y Location
|
|
/// </summary>
|
|
public Int32 Y { get; set; }
|
|
/// <summary>
|
|
/// Type
|
|
/// </summary>
|
|
public byte type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCStrike - Called when an NPC is attacked
|
|
/// </summary>
|
|
public static HandlerList<PaintTileEventArgs> PaintTile;
|
|
|
|
private static bool OnPaintTile(Int32 x, Int32 y, byte t)
|
|
{
|
|
if (PaintTile == null)
|
|
return false;
|
|
|
|
var args = new PaintTileEventArgs
|
|
{
|
|
X = x,
|
|
Y = y,
|
|
type = t
|
|
};
|
|
PaintTile.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// For use with a PaintWall event
|
|
/// </summary>
|
|
public class PaintWallEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X Location
|
|
/// </summary>
|
|
public Int32 X { get; set; }
|
|
/// <summary>
|
|
/// Y Location
|
|
/// </summary>
|
|
public Int32 Y { get; set; }
|
|
/// <summary>
|
|
/// Type
|
|
/// </summary>
|
|
public byte type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Called When a wall is painted
|
|
/// </summary>
|
|
public static HandlerList<PaintWallEventArgs> PaintWall;
|
|
|
|
private static bool OnPaintWall(Int32 x, Int32 y, byte t)
|
|
{
|
|
if (PaintWall == null)
|
|
return false;
|
|
|
|
var args = new PaintWallEventArgs
|
|
{
|
|
X = x,
|
|
Y = y,
|
|
type = t
|
|
};
|
|
PaintWall.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
private static bool HandleTogglePvp(GetDataHandlerArgs args)
|
|
{
|
|
byte id = args.Data.ReadInt8();
|
|
bool pvp = args.Data.ReadBoolean();
|
|
if (OnPvpToggled(id, pvp))
|
|
return true;
|
|
|
|
if (id != args.Player.Index)
|
|
return true;
|
|
|
|
string pvpMode = TShock.Config.PvPMode.ToLowerInvariant();
|
|
if (pvpMode == "disabled" || pvpMode == "always" || (DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
|
|
{
|
|
args.Player.SendData(PacketTypes.TogglePvp, "", id);
|
|
return true;
|
|
}
|
|
|
|
args.Player.LastPvPTeamChange = DateTime.UtcNow;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerTeam(GetDataHandlerArgs args)
|
|
{
|
|
byte id = args.Data.ReadInt8();
|
|
byte team = args.Data.ReadInt8();
|
|
if (OnPlayerTeam(id, team))
|
|
return true;
|
|
|
|
if (id != args.Player.Index)
|
|
return true;
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerTeam, "", id);
|
|
return true;
|
|
}
|
|
|
|
args.Player.LastPvPTeamChange = DateTime.UtcNow;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
|
|
{
|
|
byte plr = args.Data.ReadInt8();
|
|
BitsByte control = args.Data.ReadInt8();
|
|
BitsByte pulley = args.Data.ReadInt8();
|
|
byte item = args.Data.ReadInt8();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = Vector2.Zero;
|
|
if (pulley[2])
|
|
vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
|
|
if (OnPlayerUpdate(plr, control, item, pos, vel, pulley))
|
|
return true;
|
|
|
|
if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (item < 0 || item >= args.TPlayer.inventory.Length)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.LastNetPosition == Vector2.Zero)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!pos.Equals(args.Player.LastNetPosition))
|
|
{
|
|
float distance = Vector2.Distance(new Vector2(pos.X/16f, pos.Y/16f),
|
|
new Vector2(args.Player.LastNetPosition.X/16f, args.Player.LastNetPosition.Y/16f));
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
if (distance > TShock.Config.MaxRangeForDisabled)
|
|
{
|
|
if (args.Player.IgnoreActionsForCheating != "none")
|
|
{
|
|
args.Player.SendErrorMessage("Disabled for cheating: " + args.Player.IgnoreActionsForCheating);
|
|
}
|
|
else if (args.Player.IgnoreActionsForDisabledArmor != "none")
|
|
{
|
|
args.Player.SendErrorMessage("Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor);
|
|
}
|
|
else if (args.Player.IgnoreActionsForInventory != "none")
|
|
{
|
|
args.Player.SendErrorMessage("Disabled for Server Side Inventory: " + args.Player.IgnoreActionsForInventory);
|
|
}
|
|
else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.SendErrorMessage("Please /register or /login to play!");
|
|
}
|
|
else if (args.Player.IgnoreActionsForClearingTrashCan)
|
|
{
|
|
args.Player.SendErrorMessage("You need to rejoin to ensure your trash can is cleared!");
|
|
}
|
|
var lastTileX = args.Player.LastNetPosition.X;
|
|
var lastTileY = args.Player.LastNetPosition.Y - 48;
|
|
if (!args.Player.Teleport(lastTileX, lastTileY))
|
|
{
|
|
args.Player.Spawn();
|
|
}
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.Dead)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignorenoclipdetection) &&
|
|
TSCheckNoclip(pos, args.TPlayer.width, args.TPlayer.height) && !TShock.Config.IgnoreNoClip
|
|
&& !args.TPlayer.tongued)
|
|
{
|
|
var lastTileX = args.Player.LastNetPosition.X;
|
|
var lastTileY = args.Player.LastNetPosition.Y;
|
|
if (!args.Player.Teleport(lastTileX, lastTileY ))
|
|
{
|
|
args.Player.SendErrorMessage("You got stuck in a solid object, Sent to spawn point.");
|
|
args.Player.Spawn();
|
|
}
|
|
return true;
|
|
}
|
|
args.Player.LastNetPosition = pos;
|
|
}
|
|
|
|
if (control[5])
|
|
{
|
|
string itemName = args.TPlayer.inventory[item].name;
|
|
if (TShock.Itembans.ItemIsBanned(itemName, args.Player))
|
|
{
|
|
control[5] = false;
|
|
args.Player.Disable("using a banned item ({0})".SFormat(itemName), DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendErrorMessage("You cannot use {0} on this server. Your actions are being ignored.", itemName);
|
|
}
|
|
|
|
if (args.TPlayer.inventory[item].name == "Mana Crystal" && args.Player.TPlayer.statManaMax <= 180)
|
|
{
|
|
args.Player.TPlayer.statMana += 20;
|
|
args.Player.TPlayer.statManaMax += 20;
|
|
args.Player.PlayerData.maxMana += 20;
|
|
}
|
|
else if (args.TPlayer.inventory[item].name == "Life Crystal" && args.Player.TPlayer.statLifeMax <= 380)
|
|
{
|
|
args.TPlayer.statLife += 20;
|
|
args.TPlayer.statLifeMax += 20;
|
|
args.Player.PlayerData.maxHealth += 20;
|
|
}
|
|
else if (args.TPlayer.inventory[item].name == "Life Fruit" && args.Player.TPlayer.statLifeMax >= 400 && args.Player.TPlayer.statLifeMax <= 495)
|
|
{
|
|
args.TPlayer.statLife += 5;
|
|
args.TPlayer.statLifeMax += 5;
|
|
args.Player.PlayerData.maxHealth += 5;
|
|
}
|
|
}
|
|
|
|
args.TPlayer.selectedItem = item;
|
|
args.TPlayer.position = pos;
|
|
args.TPlayer.oldVelocity = args.TPlayer.velocity;
|
|
args.TPlayer.velocity = vel;
|
|
args.TPlayer.fallStart = (int) (pos.Y/16f);
|
|
args.TPlayer.controlUp = false;
|
|
args.TPlayer.controlDown = false;
|
|
args.TPlayer.controlLeft = false;
|
|
args.TPlayer.controlRight = false;
|
|
args.TPlayer.controlJump = false;
|
|
args.TPlayer.controlUseItem = false;
|
|
args.TPlayer.pulley = pulley[0];
|
|
|
|
if (pulley[0])
|
|
args.TPlayer.pulleyDir = (byte)(pulley[1] ? 2 : 1);
|
|
|
|
if (pulley[3])
|
|
args.TPlayer.vortexStealthActive = true;
|
|
|
|
args.TPlayer.gravDir = pulley[4] ? 1f : -1f;
|
|
|
|
args.TPlayer.direction = -1;
|
|
|
|
if (control[0])
|
|
{
|
|
args.TPlayer.controlUp = true;
|
|
}
|
|
if (control[1])
|
|
{
|
|
args.TPlayer.controlDown = true;
|
|
}
|
|
if (control[2])
|
|
{
|
|
args.TPlayer.controlLeft = true;
|
|
}
|
|
if (control[3])
|
|
{
|
|
args.TPlayer.controlRight = true;
|
|
}
|
|
if (control[4])
|
|
{
|
|
args.TPlayer.controlJump = true;
|
|
}
|
|
if (control[5])
|
|
{
|
|
args.TPlayer.controlUseItem = true;
|
|
}
|
|
if (control[6])
|
|
{
|
|
args.TPlayer.direction = 1;
|
|
}
|
|
else
|
|
{
|
|
args.TPlayer.direction = -1;
|
|
}
|
|
|
|
|
|
if (args.Player.Confused && Main.ServerSideCharacter && args.Player.IsLoggedIn)
|
|
{
|
|
if (args.TPlayer.controlUp)
|
|
{
|
|
args.TPlayer.controlDown = true;
|
|
args.TPlayer.controlUp = false;
|
|
}
|
|
else if (args.TPlayer.controlDown)
|
|
{
|
|
args.TPlayer.controlDown = false;
|
|
args.TPlayer.controlUp = true;
|
|
}
|
|
|
|
if (args.TPlayer.controlLeft)
|
|
{
|
|
args.TPlayer.controlRight = true;
|
|
args.TPlayer.controlLeft = false;
|
|
}
|
|
else if (args.TPlayer.controlRight)
|
|
{
|
|
args.TPlayer.controlRight = false;
|
|
args.TPlayer.controlLeft = true;
|
|
}
|
|
|
|
|
|
args.TPlayer.Update(args.TPlayer.whoAmI);
|
|
NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleProjectileNew(GetDataHandlerArgs args)
|
|
{
|
|
short ident = args.Data.ReadInt16();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
float knockback = args.Data.ReadSingle();
|
|
short dmg = args.Data.ReadInt16();
|
|
byte owner = args.Data.ReadInt8();
|
|
short type = args.Data.ReadInt16();
|
|
BitsByte bits = args.Data.ReadInt8();
|
|
//owner = (byte)args.Player.Index;
|
|
float[] ai = new float[Projectile.maxAI];
|
|
|
|
for (int i = 0; i < Projectile.maxAI; i++)
|
|
{
|
|
if (bits[i])
|
|
ai[i] = args.Data.ReadSingle();
|
|
else
|
|
ai[i] = 0f;
|
|
}
|
|
|
|
|
|
var index = TShock.Utils.SearchProjectile(ident, owner);
|
|
|
|
if (OnNewProjectile(ident, pos, vel, knockback, dmg, owner, type, index))
|
|
return true;
|
|
|
|
if (index > Main.maxProjectiles || index < 0)
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player))
|
|
{
|
|
args.Player.Disable("Player does not have permission to create that projectile.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendErrorMessage("You do not have permission to create that projectile.");
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if (dmg > TShock.Config.MaxProjDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
|
|
{
|
|
args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage), DisableFlags.WriteToLogAndConsole);
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
|
|
if (!TShock.Config.IgnoreProjUpdate && !hasPermission && !args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection))
|
|
{
|
|
if (type == ProjectileID.BlowupSmokeMoonlord
|
|
|| type == ProjectileID.PhantasmalEye
|
|
|| type == ProjectileID.CultistBossIceMist
|
|
|| (type >= ProjectileID.MoonlordBullet && type <= ProjectileID.MoonlordTurretLaser)
|
|
|| type == ProjectileID.DeathLaser || type == ProjectileID.Landmine
|
|
|| type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth
|
|
|| (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal)
|
|
|| (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3)
|
|
|| (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike)
|
|
|| (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser)
|
|
|| type == ProjectileID.CultistBossLightningOrb)
|
|
{
|
|
TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
|
|
}
|
|
else
|
|
{
|
|
args.Player.Disable(String.Format("Does not have projectile permission to update projectile. ({0})", type), DisableFlags.WriteToLogAndConsole);
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
|
|
{
|
|
args.Player.Disable("Reached projectile update threshold.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection))
|
|
{
|
|
if (type == ProjectileID.CrystalShard && TShock.Config.ProjIgnoreShrapnel) // Ignore crystal shards
|
|
{
|
|
TShock.Log.Debug("Ignoring shrapnel per config..");
|
|
}
|
|
else if (!Main.projectile[index].active)
|
|
{
|
|
args.Player.ProjectileThreshold++; // Creating new projectile
|
|
}
|
|
}
|
|
|
|
if (hasPermission &&
|
|
(type == ProjectileID.Bomb
|
|
|| type == ProjectileID.Dynamite
|
|
|| type == ProjectileID.StickyBomb
|
|
|| type == ProjectileID.StickyDynamite))
|
|
{
|
|
// Denotes that the player has recently set a fuse - used for cheat detection.
|
|
args.Player.RecentFuse = 10;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleProjectileKill(GetDataHandlerArgs args)
|
|
{
|
|
var ident = args.Data.ReadInt16();
|
|
var owner = args.Data.ReadInt8();
|
|
owner = (byte)args.Player.Index;
|
|
var index = TShock.Utils.SearchProjectile(ident, owner);
|
|
|
|
if (index > Main.maxProjectiles || index < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var type = Main.projectile[index].type;
|
|
|
|
// Players can no longer destroy projectiles that are not theirs as of 1.1.2
|
|
/*if (args.Player.Index != Main.projectile[index].owner && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill) // workaround for skeletron prime projectiles
|
|
{
|
|
args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to kill projectile of type: {3}", Main.projectile[index].owner, args.Player.Index, type));
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}*/
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckProjectilePermission(args.Player, index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill)
|
|
{
|
|
args.Player.Disable("Does not have projectile permission to kill projectile.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
args.Player.LastKilledProjectile = type;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerKillMe(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var direction = (byte)(args.Data.ReadInt8() - 1);
|
|
var dmg = args.Data.ReadInt16();
|
|
var pvp = args.Data.ReadInt8() == 0;
|
|
var text = args.Data.ReadString();
|
|
if (dmg > 20000) //Abnormal values have the potential to cause infinite loops in the server.
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
|
|
TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg);
|
|
return false;
|
|
}
|
|
|
|
if (id >= Main.maxPlayers)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (OnKillMe(id, direction, dmg, pvp))
|
|
return true;
|
|
|
|
if (text.Length > 500)
|
|
{
|
|
TShock.Utils.Kick(TShock.Players[id], "Crash attempt", true);
|
|
return true;
|
|
}
|
|
|
|
args.Player.Dead = true;
|
|
args.Player.RespawnTimer = TShock.Config.RespawnSeconds;
|
|
|
|
foreach (NPC npc in Main.npc)
|
|
{
|
|
if (npc.active && (npc.boss || npc.type == 13 || npc.type == 14 || npc.type == 15) &&
|
|
Math.Abs(args.TPlayer.Center.X - npc.Center.X) + Math.Abs(args.TPlayer.Center.Y - npc.Center.Y) < 4000f)
|
|
{
|
|
args.Player.RespawnTimer = TShock.Config.RespawnBossSeconds;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (args.TPlayer.difficulty == 2 && (TShock.Config.KickOnHardcoreDeath || TShock.Config.BanOnHardcoreDeath))
|
|
{
|
|
if (TShock.Config.BanOnHardcoreDeath)
|
|
{
|
|
if (!TShock.Utils.Ban(args.Player, TShock.Config.HardcoreBanReason, false, "hardcore-death"))
|
|
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true);
|
|
}
|
|
else
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, TShock.Config.HardcoreKickReason, true, false);
|
|
}
|
|
}
|
|
|
|
if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn)
|
|
{
|
|
if (TShock.CharacterDB.RemovePlayer(args.Player.User.ID))
|
|
{
|
|
TShock.CharacterDB.SeedInitialData(args.Player.User);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleLiquidSet(GetDataHandlerArgs args)
|
|
{
|
|
int tileX = args.Data.ReadInt16();
|
|
int tileY = args.Data.ReadInt16();
|
|
byte amount = args.Data.ReadInt8();
|
|
byte type = args.Data.ReadInt8();
|
|
|
|
if (OnLiquidSet(tileX, tileY, amount, type))
|
|
return true;
|
|
|
|
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold)
|
|
{
|
|
args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignoreliquidsetdetection))
|
|
{
|
|
args.Player.TileLiquidThreshold++;
|
|
}
|
|
if (amount != 0)
|
|
{
|
|
int bucket = -1;
|
|
if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 205)
|
|
{
|
|
bucket = 0;
|
|
}
|
|
else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 206)
|
|
{
|
|
bucket = 1;
|
|
}
|
|
else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 207)
|
|
{
|
|
bucket = 2;
|
|
}
|
|
else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 1128)
|
|
{
|
|
bucket = 3;
|
|
}
|
|
else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 3031 ||
|
|
args.TPlayer.inventory[args.TPlayer.selectedItem].type == 3032)
|
|
{
|
|
bucket = 4;
|
|
}
|
|
|
|
if (type == 1 && !(bucket == 2 || bucket == 0))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
|
|
if (type == 1 && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
|
|
if (type == 0 && !(bucket == 1 || bucket == 0 || bucket == 4))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
|
|
if (type == 0 && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
|
|
if (type == 2 && !(bucket == 3 || bucket == 0))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
|
|
if (type == 2 && TShock.Itembans.ItemIsBanned("Honey Bucket", args.Player))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, tileX, tileY, 16))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTileKill(GetDataHandlerArgs args)
|
|
{
|
|
int flag = args.Data.ReadByte();
|
|
int tileX = args.Data.ReadInt16();
|
|
int tileY = args.Data.ReadInt16();
|
|
args.Data.ReadInt16(); // Ignore style
|
|
|
|
if (OnTileKill(tileX, tileY))
|
|
return true;
|
|
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
return true;
|
|
}
|
|
|
|
if (flag != 0 && Main.tile[tileX, tileY].type != 21 && Main.tile[tileX, tileY].type != 88 && (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != 0)) //Chest
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSpawn(GetDataHandlerArgs args)
|
|
{
|
|
var player = args.Data.ReadInt8();
|
|
var spawnx = args.Data.ReadInt16();
|
|
var spawny = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerSpawn(player, spawnx, spawny))
|
|
return true;
|
|
|
|
if (args.Player.InitSpawn && args.TPlayer.inventory[args.TPlayer.selectedItem].type != 50)
|
|
{
|
|
if (args.TPlayer.difficulty == 1 && (TShock.Config.KickOnMediumcoreDeath || TShock.Config.BanOnMediumcoreDeath))
|
|
{
|
|
if (args.TPlayer.selectedItem != 50)
|
|
{
|
|
if (TShock.Config.BanOnMediumcoreDeath)
|
|
{
|
|
if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason, false, "mediumcore-death"))
|
|
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true);
|
|
}
|
|
else
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, TShock.Config.MediumcoreKickReason, true, false);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
args.Player.InitSpawn = true;
|
|
|
|
if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
|
|
{
|
|
|
|
args.Player.sX = args.TPlayer.SpawnX;
|
|
args.Player.sY = args.TPlayer.SpawnY;
|
|
|
|
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
|
|
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
|
|
}
|
|
|
|
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
|
|
{
|
|
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
|
|
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
|
|
}
|
|
|
|
args.Player.Dead = false;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestOpen(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
|
|
if (OnChestOpen(x, y, args.Player))
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestActive(GetDataHandlerArgs args)
|
|
{
|
|
//chest ID
|
|
var id = args.Data.ReadInt16();
|
|
//chest x
|
|
var x = args.Data.ReadInt16();
|
|
//chest y
|
|
var y = args.Data.ReadInt16();
|
|
//chest name length
|
|
var nameLen = args.Data.ReadInt8();
|
|
|
|
if (nameLen != 0 && nameLen <= 20)
|
|
args.Data.ReadString(); // Ignore the name
|
|
|
|
args.Player.ActiveChest = id;
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests)
|
|
{
|
|
args.Player.SendData(PacketTypes.ChestOpen, "", -1);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestItem(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var slot = args.Data.ReadInt8();
|
|
var stacks = args.Data.ReadInt16();
|
|
var prefix = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt16();
|
|
|
|
if (OnChestItemChange(id, slot, stacks, prefix, type))
|
|
return true;
|
|
|
|
if (args.TPlayer.chest != id)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
|
|
return true;
|
|
}
|
|
|
|
Item item = new Item();
|
|
item.netDefaults(type);
|
|
if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name, args.Player))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, Main.chest[id].x, Main.chest[id].y) && TShock.Config.RegionProtectChests)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, Main.chest[id].x, Main.chest[id].y))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSign(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
args.Data.ReadString(); // Ignore sign text
|
|
|
|
if (OnSignEvent(id, x, y))
|
|
return true;
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.SignNew, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.SignNew, "", id);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool UpdateNPCHome(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var homeless = args.Data.ReadInt8();
|
|
|
|
if (OnUpdateNPCHome(id, x, y, homeless))
|
|
return true;
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.movenpc))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to relocate NPCs.");
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have access to modify this area.");
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}
|
|
|
|
//removed until NPC Home packet actually sends their home coords.
|
|
/*if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}*/
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerAddBuff(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
var time = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerBuff(id, type, time))
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (id >= Main.maxPlayers)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (!TShock.Players[id].TPlayer.hostile || !Main.pvpBuff[type])
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
|
|
return true;
|
|
}
|
|
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 50))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
|
|
return true;
|
|
}
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type])
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (type == BuffID.DrillMount && !TShock.Config.VeryDangerousDoNotChangeEnableDrillContainmentUnit)
|
|
{
|
|
TShock.Log.ConsoleInfo("The configuration option disabling the drill containment unit will be removed at a future date.");
|
|
TShock.Log.ConsoleInfo("As of Terraria 1.3.0.5, this option is no longer defaulted to kick DCU users.");
|
|
TShock.Log.ConsoleInfo("This is because the DCU is now covered by TShock protection systems.");
|
|
TShock.Utils.ForceKick(TShock.Players[id], "The Drill Containment Unit is disabled.");
|
|
return true;
|
|
}
|
|
|
|
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleItemDrop(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var stacks = args.Data.ReadInt16();
|
|
var prefix = args.Data.ReadInt8();
|
|
var noDelay = args.Data.ReadInt8() == 1;
|
|
var type = args.Data.ReadInt16();
|
|
|
|
if (OnItemDrop(id, pos, vel, stacks, prefix, noDelay, type))
|
|
return true;
|
|
|
|
// player is attempting to crash clients
|
|
if (type < -48 || type >= Main.maxItemTypes)
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (prefix > Item.maxPrefixes) //make sure the prefix is a legit value
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (type == 0) //Item removed, let client do this to prevent item duplication client side (but only if it passed the range check)
|
|
{
|
|
if (TShock.CheckRangePermission(args.Player, (int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, (int)(pos.X / 16f), (int)(pos.Y / 16f)))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (Main.item[id].active && Main.item[id].netID != type) //stop the client from changing the item type of a drop but only if the client isn't picking up the item
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
Item item = new Item();
|
|
item.netDefaults(type);
|
|
if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(item.name, args.Player) && !args.Player.Group.HasPermission(Permissions.allowdroppingbanneditems)))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
|
|
{
|
|
//Player is probably trying to sneak items onto the server in their hands!!!
|
|
TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name);
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
|
|
}
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleItemOwner(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var owner = args.Data.ReadInt8();
|
|
|
|
if (id < 0 || id > 400)
|
|
return true;
|
|
|
|
if (id == 400 && owner == 255)
|
|
{
|
|
args.Player.IgnoreSSCPackets = false;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerDamage(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var direction = (byte)(args.Data.ReadInt8() - 1);
|
|
var dmg = args.Data.ReadInt16();
|
|
args.Data.ReadString(); // don't store damage text
|
|
var bits = (BitsByte)args.Data.ReadInt8();
|
|
var pvp = bits[0];
|
|
var crit = bits[1];
|
|
|
|
if (OnPlayerDamage(id, direction, dmg, pvp, crit))
|
|
return true;
|
|
|
|
if (id >= Main.maxPlayers || TShock.Players[id] == null)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
|
|
{
|
|
if (TShock.Config.KickOnDamageThresholdBroken)
|
|
{
|
|
TShock.Utils.Kick(args.Player, string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
|
|
}
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 100))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.Players[id].GodMode)
|
|
{
|
|
TShock.Players[id].Heal(args.TPlayer.statLifeMax);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleNpcStrike(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var dmg = args.Data.ReadInt16();
|
|
var knockback = args.Data.ReadSingle();
|
|
var direction = (byte)(args.Data.ReadInt8() - 1);
|
|
var crit = args.Data.ReadInt8();
|
|
|
|
if (OnNPCStrike(id, direction, dmg, knockback, crit))
|
|
return true;
|
|
|
|
if (Main.npc[id] == null)
|
|
return true;
|
|
|
|
if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
|
|
{
|
|
if (TShock.Config.KickOnDamageThresholdBroken)
|
|
{
|
|
TShock.Utils.Kick(args.Player, string.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage));
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
args.Player.Disable(String.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
|
|
}
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (Main.npc[id].townNPC && !args.Player.Group.HasPermission(Permissions.hurttownnpc))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to hurt this NPC.");
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.Config.RangeChecks &&
|
|
TShock.CheckRangePermission(args.Player, (int)(Main.npc[id].position.X / 16f), (int)(Main.npc[id].position.Y / 16f), 128))
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSpecial(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
|
|
if (OnNPCSpecial(id, type))
|
|
return true;
|
|
|
|
if (type == 1 && TShock.Config.DisableDungeonGuardian)
|
|
{
|
|
args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point", Color.Purple);
|
|
args.Player.Spawn();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
|
|
{
|
|
if (OnPlayerAnimation())
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerBuffList(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
|
|
if (OnPlayerBuffUpdate(id))
|
|
return true;
|
|
|
|
for (int i = 0; i < Terraria.Player.maxBuffs; i++)
|
|
{
|
|
var buff = args.Data.ReadInt8();
|
|
|
|
/*if (TShock.Itembans.ItemBans.Any(s =>
|
|
{
|
|
Item item = new Item();
|
|
item.SetDefaults(s.Name);
|
|
return item.buffType == buff;
|
|
}))
|
|
{
|
|
buff = 0;
|
|
}*/
|
|
|
|
if (buff == 10 && TShock.Config.DisableInvisPvP && args.TPlayer.hostile)
|
|
buff = 0;
|
|
|
|
args.TPlayer.buffType[i] = buff;
|
|
if (args.TPlayer.buffType[i] > 0)
|
|
{
|
|
args.TPlayer.buffTime[i] = 60;
|
|
}
|
|
else
|
|
{
|
|
args.TPlayer.buffTime[i] = 0;
|
|
}
|
|
|
|
if (buff == BuffID.DrillMount && !TShock.Config.VeryDangerousDoNotChangeEnableDrillContainmentUnit)
|
|
{
|
|
TShock.Log.ConsoleInfo("The configuration option disabling the drill containment unit will be removed at a future date.");
|
|
TShock.Log.ConsoleInfo("As of Terraria 1.3.0.5, this option is no longer defaulted to kick DCU users.");
|
|
TShock.Log.ConsoleInfo("This is because the DCU is now covered by TShock protection systems.");
|
|
TShock.Utils.ForceKick(TShock.Players[id], "The Drill Containment Unit is disabled.");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
NetMessage.SendData((int) PacketTypes.PlayerBuff, -1, args.Player.Index, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleSpawnBoss(GetDataHandlerArgs args)
|
|
{
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
var spawnboss = false;
|
|
var invasion = false;
|
|
var plr = args.Data.ReadInt16();
|
|
var Type = args.Data.ReadInt16();
|
|
NPC npc = new NPC();
|
|
npc.SetDefaults(Type);
|
|
spawnboss = npc.boss;
|
|
if (!spawnboss)
|
|
{
|
|
switch (Type)
|
|
{
|
|
case -1:
|
|
case -2:
|
|
case -3:
|
|
case -4:
|
|
case -5:
|
|
case -6:
|
|
case -7:
|
|
invasion = true;
|
|
break;
|
|
case 4:
|
|
case 13:
|
|
case 50:
|
|
case 126:
|
|
case 125:
|
|
case 134:
|
|
case 127:
|
|
case 128:
|
|
case 131:
|
|
case 129:
|
|
case 130:
|
|
case 222:
|
|
case 245:
|
|
case 266:
|
|
case 370:
|
|
case 75:
|
|
case 398:
|
|
case 439:
|
|
case 493:
|
|
case 507:
|
|
case 422:
|
|
case 517:
|
|
spawnboss = true;
|
|
break;
|
|
}
|
|
}
|
|
if (spawnboss && !args.Player.Group.HasPermission(Permissions.summonboss))
|
|
{
|
|
args.Player.SendErrorMessage("You don't have permission to summon a boss.");
|
|
return true;
|
|
}
|
|
if (invasion && !args.Player.Group.HasPermission(Permissions.startinvasion))
|
|
{
|
|
args.Player.SendErrorMessage("You don't have permission to start an invasion.");
|
|
return true;
|
|
}
|
|
if (!spawnboss && !invasion)
|
|
return true;
|
|
|
|
if (plr != args.Player.Index)
|
|
return true;
|
|
|
|
string boss;
|
|
switch (Type)
|
|
{
|
|
case -5:
|
|
boss = "a frost moon";
|
|
break;
|
|
case -4:
|
|
boss = "a pumpkin moon";
|
|
break;
|
|
case -3:
|
|
boss = "the Pirates";
|
|
break;
|
|
case -2:
|
|
boss = "the Snow Legion";
|
|
break;
|
|
case -1:
|
|
boss = "a Goblin Invasion";
|
|
break;
|
|
default:
|
|
boss = String.Format("the {0}", npc.name);
|
|
break;
|
|
}
|
|
if (TShock.Config.AnonymousBossInvasions)
|
|
TShock.Utils.SendLogs(string.Format("{0} summoned {1}!", args.Player.Name, boss), Color.PaleVioletRed, args.Player);
|
|
else
|
|
TShock.Utils.Broadcast(String.Format("{0} summoned {1}!", args.Player.Name, boss), 175, 75, 255);
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePaintTile(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var t = args.Data.ReadInt8();
|
|
|
|
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY || t > Main.numTileColors)
|
|
{
|
|
return true;
|
|
}
|
|
if (OnPaintTile(x, y, t))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Not selecting paintbrush or paint scraper or the spectre versions? Hacking.
|
|
if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
|
|
args.Player.SelectedItem.type != ItemID.PaintScraper &&
|
|
args.Player.SelectedItem.type != ItemID.Paintbrush &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
|
|
!args.Player.Accessories.Any(i => i != null && i.stack > 0 &&
|
|
(i.type == ItemID.PaintSprayer || i.type == ItemID.ArchitectGizmoPack)))
|
|
{
|
|
args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000 ||
|
|
TShock.CheckTilePermission(args.Player, x, y, true) ||
|
|
TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignorepaintdetection))
|
|
{
|
|
args.Player.PaintThreshold++;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePaintWall(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var t = args.Data.ReadInt8();
|
|
|
|
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY || t > Main.numTileColors)
|
|
{
|
|
return true;
|
|
}
|
|
if (OnPaintWall(x, y, t))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Not selecting paint roller or paint scraper or the spectre versions? Hacking.
|
|
if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
|
|
args.Player.SelectedItem.type != ItemID.PaintScraper &&
|
|
args.Player.SelectedItem.type != ItemID.Paintbrush &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
|
|
!args.Player.Accessories.Any(i => i != null && i.stack > 0 &&
|
|
(i.type == ItemID.PaintSprayer || i.type == ItemID.ArchitectGizmoPack)))
|
|
{
|
|
args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000 ||
|
|
TShock.CheckTilePermission(args.Player, x, y, true) ||
|
|
TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignorepaintdetection))
|
|
{
|
|
args.Player.PaintThreshold++;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTeleport(GetDataHandlerArgs args)
|
|
{
|
|
BitsByte flag = (BitsByte)args.Data.ReadByte();
|
|
short id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadSingle();
|
|
var y = args.Data.ReadSingle();
|
|
|
|
if (OnTeleport(id, flag, x, y))
|
|
return true;
|
|
|
|
int type = 0;
|
|
byte style = 0;
|
|
bool isNPC = type == 1;
|
|
|
|
if (flag[0])
|
|
{
|
|
type = 1;
|
|
}
|
|
if (flag[1])
|
|
{
|
|
type = 2;
|
|
}
|
|
if (flag[2])
|
|
{
|
|
style++;
|
|
}
|
|
if (flag[3])
|
|
{
|
|
style += 2;
|
|
}
|
|
|
|
//Rod of Discord teleport (usually (may be used by modded clients to teleport))
|
|
if (type == 0 && !args.Player.Group.HasPermission(Permissions.rod))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to teleport.");
|
|
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y);
|
|
return true;
|
|
}
|
|
|
|
//NPC teleport
|
|
if (type == 1 && id >= Main.maxNPCs)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//Player to player teleport (wormhole potion, usually (may be used by modded clients to teleport))
|
|
if (type == 2)
|
|
{
|
|
if (id >= Main.maxPlayers || Main.player[id] == null || TShock.Players[id] == null)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.wormhole))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to teleport.");
|
|
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleDoorUse(GetDataHandlerArgs args)
|
|
{
|
|
byte type = (byte)args.Data.ReadByte();
|
|
short x = args.Data.ReadInt16();
|
|
short y = args.Data.ReadInt16();
|
|
args.Data.ReadByte(); //Ignore direction
|
|
|
|
if (x >= Main.maxTilesX || y >= Main.maxTilesY || x < 0 || y < 0) // Check for out of range
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (type < 0 || type > 5)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
ushort tileType = Main.tile[x, y].type;
|
|
|
|
if (tileType != TileID.ClosedDoor && tileType != TileID.OpenDoor
|
|
&& tileType != TileID.TallGateClosed && tileType != TileID.TallGateOpen
|
|
&& tileType != TileID.TrapdoorClosed && tileType != TileID.TrapdoorOpen)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleCompleteAnglerQuest(GetDataHandlerArgs args)
|
|
{
|
|
// Since packet 76 is NEVER sent to us, we actually have to rely on this to get the true count
|
|
args.TPlayer.anglerQuestsFinished++;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleNumberOfAnglerQuestsCompleted(GetDataHandlerArgs args)
|
|
{
|
|
// Never sent by vanilla client, ignore this
|
|
return true;
|
|
}
|
|
}
|
|
}
|