TShock/TShockAPI/Commands.cs

3888 lines
135 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2012 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using TShockAPI.PluginUpdater;
using Terraria;
using TShockAPI.DB;
using System.Reflection;
namespace TShockAPI
{
public delegate void CommandDelegate(CommandArgs args);
public class CommandArgs : EventArgs
{
public string Message { get; private set; }
public TSPlayer Player { get; private set; }
/// <summary>
/// Parameters passed to the arguement. Does not include the command name.
/// IE '/kick "jerk face"' will only have 1 argument
/// </summary>
public List<string> Parameters { get; private set; }
public Player TPlayer
{
get { return Player.TPlayer; }
}
public CommandArgs(string message, TSPlayer ply, List<string> args)
{
Message = message;
Player = ply;
Parameters = args;
}
}
public class Command
{
public string Name
{
get { return Names[0]; }
}
public List<string> Names { get; protected set; }
public bool AllowServer { get; set; }
public bool DoLog { get; set; }
public List<string> Permissions { get; protected set; }
private CommandDelegate commandDelegate;
public CommandDelegate CommandDelegate
{
get { return commandDelegate; }
set
{
if (value == null)
throw new ArgumentNullException();
commandDelegate = value;
}
}
public Command(List<string> permissionsneeded, CommandDelegate cmd, params string[] names)
: this(cmd, names)
{
Permissions = permissionsneeded;
}
public Command(string permissionneeded, CommandDelegate cmd, params string[] names)
: this(cmd, names)
{
Permissions = new List<string> { permissionneeded };
}
public Command(CommandDelegate cmd, params string[] names)
{
if (cmd == null)
throw new ArgumentNullException("cmd");
if (names == null || names.Length < 1)
throw new ArgumentException("names");
Permissions = new List<string>();
Names = new List<string>(names);
CommandDelegate = cmd;
AllowServer = true;
DoLog = true;
}
public bool Run(string msg, TSPlayer ply, List<string> parms)
{
if (!CanRun(ply))
return false;
try
{
CommandDelegate(new CommandArgs(msg, ply, parms));
}
catch (Exception e)
{
ply.SendErrorMessage("Command failed, check logs for more details.");
Log.Error(e.ToString());
}
return true;
}
public bool HasAlias(string name)
{
return Names.Contains(name);
}
public bool CanRun(TSPlayer ply)
{
if (Permissions == null || Permissions.Count < 1)
return true;
foreach (var Permission in Permissions)
{
if (ply.Group.HasPermission(Permission))
return true;
}
return false;
}
}
public static class Commands
{
public static List<Command> ChatCommands = new List<Command>();
public static ReadOnlyCollection<Command> TShockCommands = new ReadOnlyCollection<Command>(new List<Command>());
private delegate void AddChatCommand(string permission, CommandDelegate command, params string[] names);
public static void InitCommands()
{
List<Command> tshockCommands = new List<Command>(100);
Action<Command> add2 = (cmd) =>
{
tshockCommands.Add(cmd);
ChatCommands.Add(cmd);
};
AddChatCommand add = (p, c, n) => add2(new Command(p, c, n));
add2(new Command(AuthToken, "auth") { AllowServer = false });
add2(new Command(Permissions.canchangepassword, PasswordUser, "password") { AllowServer = false, DoLog = false });
add2(new Command(Permissions.canregister, RegisterUser, "register") { AllowServer = false, DoLog = false });
add2(new Command(Permissions.rootonly, ManageUsers, "user") { DoLog = false });
add2(new Command(Permissions.canlogin, AttemptLogin, "login") { AllowServer = false, DoLog = false });
add2(new Command(Permissions.buff, Buff, "buff") { AllowServer = false });
add2(new Command(Permissions.cfg, SetSpawn, "setspawn") { AllowServer = false });
add2(new Command(Permissions.grow, Grow, "grow") { AllowServer = false });
add2(new Command(Permissions.item, Item, "item", "i") { AllowServer = false });
add2(new Command(Permissions.home, Home, "home") { AllowServer = false });
add2(new Command(Permissions.canpartychat, PartyChat, "p") { AllowServer = false });
add2(new Command(Permissions.spawn, Spawn, "spawn") { AllowServer = false });
add2(new Command(Permissions.tp, TP, "tp") { AllowServer = false });
add2(new Command(Permissions.tphere, TPHere, "tphere") { AllowServer = false });
add2(new Command(Permissions.tpallow, TPAllow, "tpallow") { AllowServer = false });
add(Permissions.kick, Kick, "kick");
add(Permissions.ban, DeprecateBans, "banip", "listbans", "unban", "unbanip", "clearbans");
add(Permissions.ban, Ban, "ban");
add(Permissions.whitelist, Whitelist, "whitelist");
add(Permissions.maintenance, Off, "off", "exit");
add(Permissions.maintenance, Restart, "restart"); //Added restart command
add(Permissions.maintenance, OffNoSave, "off-nosave", "exit-nosave");
add(Permissions.maintenance, CheckUpdates, "checkupdates");
add(Permissions.updateplugins, UpdatePlugins, "updateplugins");
add(Permissions.causeevents, DropMeteor, "dropmeteor");
add(Permissions.causeevents, Star, "star");
add(Permissions.causeevents, Fullmoon, "fullmoon");
add(Permissions.causeevents, Bloodmoon, "bloodmoon");
add(Permissions.causeevents, Invade, "invade");
add(Permissions.spawnboss, Eater, "eater");
add(Permissions.spawnboss, Eye, "eye");
add(Permissions.spawnboss, King, "king");
add(Permissions.spawnboss, Skeletron, "skeletron");
add(Permissions.spawnboss, WoF, "wof", "wallofflesh");
add(Permissions.spawnboss, Twins, "twins");
add(Permissions.spawnboss, Destroyer, "destroyer");
add(Permissions.spawnboss, SkeletronPrime, "skeletronp", "prime");
add(Permissions.spawnboss, Hardcore, "hardcore");
add(Permissions.spawnmob, SpawnMob, "spawnmob", "sm");
add(Permissions.warp, Warp, "warp");
add(Permissions.managewarp, DeprecateWarp, "setwarp", "delwarp", "hidewarp");
add(Permissions.tphere, DeprecateWarp, "sendwarp", "sw");
add(Permissions.managegroup, AddGroup, "addgroup");
add(Permissions.managegroup, DeleteGroup, "delgroup");
add(Permissions.managegroup, ModifyGroup, "modgroup");
add(Permissions.managegroup, ViewGroups, "group");
add(Permissions.manageitem, AddItem, "additem", "banitem");
add(Permissions.manageitem, DeleteItem, "delitem", "unbanitem");
add(Permissions.manageitem, ListItems, "listitems", "listbanneditems");
add(Permissions.manageitem, AddItemGroup, "additemgroup");
add(Permissions.manageitem, DeleteItemGroup, "delitemgroup");
add(Permissions.manageregion, Region, "region");
add(Permissions.manageregion, DebugRegions, "debugreg");
add(Permissions.cfg, Reload, "reload");
add(Permissions.cfg, ServerPassword, "serverpassword");
add(Permissions.cfg, Save, "save");
add(Permissions.cfg, Settle, "settle");
add(Permissions.cfg, MaxSpawns, "maxspawns");
add(Permissions.cfg, SpawnRate, "spawnrate");
add(Permissions.time, Time, "time");
add(Permissions.pvpfun, Slap, "slap");
add(Permissions.editspawn, ToggleAntiBuild, "antibuild");
add(Permissions.editspawn, ProtectSpawn, "protectspawn");
add(Permissions.maintenance, GetVersion, "version");
add(null, ListConnectedPlayers, "playing", "online", "who");
add(null, Motd, "motd");
add(null, Rules, "rules");
add(null, Help, "help");
add(Permissions.cantalkinthird, ThirdPerson, "me");
add(Permissions.mute, Mute, "mute", "unmute");
add(Permissions.logs, DisplayLogs, "displaylogs");
add(Permissions.userinfo, GrabUserUserInfo, "userinfo", "ui");
add(Permissions.rootonly, AuthVerify, "auth-verify");
add(Permissions.cfg, Broadcast, "broadcast", "bc", "say");
add(Permissions.whisper, Whisper, "whisper", "w", "tell");
add(Permissions.whisper, Reply, "reply", "r");
add(Permissions.annoy, Annoy, "annoy");
add(Permissions.kill, Kill, "kill");
add(Permissions.butcher, Butcher, "butcher");
add(Permissions.item, Give, "give", "g");
add(Permissions.clearitems, ClearItems, "clear", "clearitems");
add(Permissions.heal, Heal, "heal");
add(Permissions.buffplayer, GBuff, "gbuff", "buffplayer");
add(Permissions.hardmode, StartHardMode, "hardmode");
add(Permissions.hardmode, DisableHardMode, "stophardmode", "disablehardmode");
add(Permissions.cfg, ServerInfo, "stats");
add(Permissions.cfg, WorldInfo, "world");
add(Permissions.savessi, SaveSSI, "savessi");
add(Permissions.savessi, OverrideSSI, "overridessi", "ossi");
add(Permissions.xmas, ForceXmas, "forcexmas");
add(Permissions.settempgroup, TempGroup, "tempgroup");
//add(null, TestCallbackCommand, "test");
TShockCommands = new ReadOnlyCollection<Command>(tshockCommands);
}
public static bool HandleCommand(TSPlayer player, string text)
{
string cmdText = text.Remove(0, 1);
var args = ParseParameters(cmdText);
if (args.Count < 1)
return false;
string cmdName = args[0].ToLower();
args.RemoveAt(0);
if (Hooks.PlayerHooks.OnPlayerCommand(player, cmdName, cmdText, args))
return true;
IEnumerable<Command> cmds = ChatCommands.Where(c => c.HasAlias(cmdName));
if (cmds.Count() == 0)
{
if (player.AwaitingResponse.ContainsKey(cmdName))
{
Action<CommandArgs> call = player.AwaitingResponse[cmdName];
player.AwaitingResponse.Remove(cmdName);
call(new CommandArgs(cmdText, player, args));
return true;
}
player.SendErrorMessage("Invalid command entered. Type /help for a list of valid commands.");
return true;
}
foreach (Command cmd in cmds)
{
if (!cmd.CanRun(player))
{
TShock.Utils.SendLogs(string.Format("{0} tried to execute /{1}.", player.Name, cmdText), Color.Red);
player.SendErrorMessage("You do not have access to that command.");
}
else if (!cmd.AllowServer && !player.RealPlayer)
{
player.SendErrorMessage("You must use this command in-game.");
}
else
{
if (cmd.DoLog)
TShock.Utils.SendLogs(string.Format("{0} executed: /{1}.", player.Name, cmdText), Color.Red);
cmd.Run(cmdText, player, args);
}
}
return true;
}
/// <summary>
/// Parses a string of parameters into a list. Handles quotes.
/// </summary>
/// <param name="str"></param>
/// <returns></returns>
private static List<String> ParseParameters(string str)
{
var ret = new List<string>();
var sb = new StringBuilder();
bool instr = false;
for (int i = 0; i < str.Length; i++)
{
char c = str[i];
if (instr)
{
if (c == '\\')
{
if (i + 1 >= str.Length)
break;
c = GetEscape(str[++i]);
}
else if (c == '"')
{
ret.Add(sb.ToString());
sb.Clear();
instr = false;
continue;
}
sb.Append(c);
}
else
{
if (IsWhiteSpace(c))
{
if (sb.Length > 0)
{
ret.Add(sb.ToString());
sb.Clear();
}
}
else if (c == '"')
{
if (sb.Length > 0)
{
ret.Add(sb.ToString());
sb.Clear();
}
instr = true;
}
else
{
sb.Append(c);
}
}
}
if (sb.Length > 0)
ret.Add(sb.ToString());
return ret;
}
private static char GetEscape(char c)
{
switch (c)
{
case '\\':
return '\\';
case '"':
return '"';
case 't':
return '\t';
default:
return c;
}
}
private static bool IsWhiteSpace(char c)
{
return c == ' ' || c == '\t' || c == '\n';
}
//private static void TestCallbackCommand(CommandArgs args)
//{
// Action<object> a = (s) => { ((CommandArgs)s).Player.SendSuccessMessage("This is your callack"); };
// args.Player.AddResponse( "yes", a);
// args.Player.SendInfoMessage( "Type /yes to get called back." );
//}
#region Account commands
public static void AttemptLogin(CommandArgs args)
{
if (args.Player.LoginAttempts > TShock.Config.MaximumLoginAttempts && (TShock.Config.MaximumLoginAttempts != -1))
{
Log.Warn(String.Format("{0} ({1}) had {2} or more invalid login attempts and was kicked automatically.",
args.Player.IP, args.Player.Name, TShock.Config.MaximumLoginAttempts));
TShock.Utils.Kick(args.Player, "Too many invalid login attempts.");
return;
}
User user = TShock.Users.GetUserByName(args.Player.Name);
string encrPass = "";
if (args.Parameters.Count == 1)
{
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, args.Parameters[0]))
return;
user = TShock.Users.GetUserByName(args.Player.Name);
encrPass = TShock.Utils.HashPassword(args.Parameters[0]);
}
else if (args.Parameters.Count == 2 && TShock.Config.AllowLoginAnyUsername)
{
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Parameters[0], args.Parameters[1]))
return;
user = TShock.Users.GetUserByName(args.Parameters[0]);
encrPass = TShock.Utils.HashPassword(args.Parameters[1]);
if (String.IsNullOrEmpty(args.Parameters[0]))
{
args.Player.SendErrorMessage("Bad login attempt.");
return;
}
}
else
{
args.Player.SendErrorMessage(String.Format("Syntax: /login{0} <password>", TShock.Config.AllowLoginAnyUsername ? " [username]" : " "));
args.Player.SendErrorMessage("If you forgot your password, there is no way to recover it.");
return;
}
try
{
if (user == null)
{
args.Player.SendErrorMessage("A user by that name does not exist.");
}
else if (user.Password.ToUpper() == encrPass.ToUpper())
{
args.Player.PlayerData = TShock.InventoryDB.GetPlayerData(args.Player, TShock.Users.GetUserID(user.Name));
var group = TShock.Utils.GetGroup(user.Group);
if (TShock.Config.ServerSideInventory)
{
if (group.HasPermission(Permissions.bypassinventorychecks))
{
args.Player.IgnoreActionsForClearingTrashCan = false;
}
else if (!TShock.CheckInventory(args.Player))
{
args.Player.LoginFailsBySsi = true;
args.Player.SendErrorMessage("Login failed. Please fix the above errors then /login again.");
args.Player.IgnoreActionsForClearingTrashCan = true;
return;
}
}
args.Player.LoginFailsBySsi = false;
if (group.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IgnoreActionsForCheating = "none";
if (group.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.UserAccountName = user.Name;
args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (!args.Player.IgnoreActionsForClearingTrashCan)
{
args.Player.PlayerData.CopyInventory(args.Player);
TShock.InventoryDB.InsertPlayerData(args.Player);
}
args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + user.Name + ".");
if ((args.Player.LoginHarassed) && (TShock.Config.RememberLeavePos))
{
if (TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP) != Vector2.Zero)
{
Vector2 pos = TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP);
args.Player.Teleport((int)pos.X, (int)pos.Y + 3);
}
args.Player.LoginHarassed = false;
}
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
}
else
{
args.Player.SendErrorMessage("Incorrect password.");
Log.Warn(args.Player.IP + " failed to authenticate as user: " + user.Name + ".");
args.Player.LoginAttempts++;
}
}
catch (Exception ex)
{
args.Player.SendErrorMessage("There was an error processing your request.");
Log.Error(ex.ToString());
}
}
private static void PasswordUser(CommandArgs args)
{
try
{
if (args.Player.IsLoggedIn && args.Parameters.Count == 2)
{
var user = TShock.Users.GetUserByName(args.Player.UserAccountName);
string encrPass = TShock.Utils.HashPassword(args.Parameters[0]);
if (user.Password.ToUpper() == encrPass.ToUpper())
{
args.Player.SendSuccessMessage("You changed your password to " + args.Parameters[1] + "!");
TShock.Users.SetUserPassword(user, args.Parameters[1]); // SetUserPassword will hash it for you.
Log.ConsoleInfo(args.Player.IP + " named " + args.Player.Name + " changed the password of account " + user.Name + ".");
}
else
{
args.Player.SendErrorMessage("You failed to change your password!");
Log.ConsoleError(args.Player.IP + " named " + args.Player.Name + " failed to change password for account: " +
user.Name + ".");
}
}
else
{
args.Player.SendErrorMessage("Not logged in or invalid syntax! Syntax: /password <oldpassword> <newpassword>");
}
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
Log.ConsoleError("PasswordUser returned an error: " + ex);
}
}
private static void RegisterUser(CommandArgs args)
{
try
{
var user = new User();
if (args.Parameters.Count == 1)
{
user.Name = args.Player.Name;
user.Password = args.Parameters[0];
}
else if (args.Parameters.Count == 2 && TShock.Config.AllowRegisterAnyUsername)
{
user.Name = args.Parameters[0];
user.Password = args.Parameters[1];
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /register <password>");
return;
}
user.Group = TShock.Config.DefaultRegistrationGroupName; // FIXME -- we should get this from the DB. --Why?
if (TShock.Users.GetUserByName(user.Name) == null) // Cheap way of checking for existance of a user
{
args.Player.SendSuccessMessage("Account " + user.Name + " has been registered.");
args.Player.SendSuccessMessage("Your password is " + user.Password);
TShock.Users.AddUser(user);
Log.ConsoleInfo(args.Player.Name + " registered an account: " + user.Name + ".");
}
else
{
args.Player.SendErrorMessage("Account " + user.Name + " has already been registered.");
Log.ConsoleInfo(args.Player.Name + " failed to register an existing account: " + user.Name);
}
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
Log.ConsoleError("RegisterUser returned an error: " + ex);
}
}
private static void ManageUsers(CommandArgs args)
{
// This guy needs to be here so that people don't get exceptions when they type /user
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid user syntax. Try /user help.");
return;
}
string subcmd = args.Parameters[0];
// Add requires a username:password pair/ip address and a group specified.
if (subcmd == "add")
{
var namepass = args.Parameters[1].Split(':');
var user = new User();
try
{
if (args.Parameters.Count > 2)
{
if (namepass.Length == 2)
{
user.Name = namepass[0];
user.Password = namepass[1];
user.Group = args.Parameters[2];
}
else if (namepass.Length == 1)
{
user.Address = namepass[0];
user.Group = args.Parameters[2];
user.Name = user.Address;
}
if (!string.IsNullOrEmpty(user.Address))
{
args.Player.SendSuccessMessage("IP address admin added. If they're logged in, tell them to rejoin.");
args.Player.SendSuccessMessage("WARNING: This is insecure! It would be better to use a user account instead.");
TShock.Users.AddUser(user);
Log.ConsoleInfo(args.Player.Name + " added IP " + user.Address + " to group " + user.Group);
}
else
{
args.Player.SendSuccessMessage("Account " + user.Name + " has been added to group " + user.Group + "!");
TShock.Users.AddUser(user);
Log.ConsoleInfo(args.Player.Name + " added Account " + user.Name + " to group " + user.Group);
}
}
else
{
args.Player.SendErrorMessage("Invalid syntax. Try /user help.");
}
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage(ex.Message);
Log.ConsoleError(ex.ToString());
}
}
// User deletion requires a username
else if (subcmd == "del" && args.Parameters.Count == 2)
{
var user = new User();
if (args.Parameters[1].Split('.').Count() ==4)
// changed to support dot character in usernames
// if (args.Parameters[1].Contains("."))
user.Address = args.Parameters[1];
else
user.Name = args.Parameters[1];
try
{
TShock.Users.RemoveUser(user);
args.Player.SendSuccessMessage("Account removed successfully.");
Log.ConsoleInfo(args.Player.Name + " successfully deleted account: " + args.Parameters[1] + ".");
}
catch (UserManagerException ex)
{
args.Player.SendMessage(ex.Message, Color.Red);
Log.ConsoleError(ex.ToString());
}
}
// Password changing requires a username, and a new password to set
else if (subcmd == "password")
{
var user = new User();
user.Name = args.Parameters[1];
try
{
if (args.Parameters.Count == 3)
{
args.Player.SendSuccessMessage("Password change succeeded for " + user.Name + ".");
TShock.Users.SetUserPassword(user, args.Parameters[2]);
Log.ConsoleInfo(args.Player.Name + " changed the password of account " + user.Name);
}
else
{
args.Player.SendErrorMessage("Invalid user password syntax. Try /user help.");
}
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage(ex.Message);
Log.ConsoleError(ex.ToString());
}
}
// Group changing requires a username or IP address, and a new group to set
else if (subcmd == "group")
{
var user = new User();
if (args.Parameters[1].Split('.').Count()==4)
//changed to support dot character in usernames
//if (args.Parameters[1].Contains("."))
user.Address = args.Parameters[1];
else
user.Name = args.Parameters[1];
try
{
if (args.Parameters.Count == 3)
{
if (!string.IsNullOrEmpty(user.Address))
{
args.Player.SendSuccessMessage("IP address " + user.Address + " has been changed to group " + args.Parameters[2] + "!");
TShock.Users.SetUserGroup(user, args.Parameters[2]);
Log.ConsoleInfo(args.Player.Name + " changed IP address " + user.Address + " to group " + args.Parameters[2] + ".");
}
else
{
args.Player.SendSuccessMessage("Account " + user.Name + " has been changed to group " + args.Parameters[2] + "!");
TShock.Users.SetUserGroup(user, args.Parameters[2]);
Log.ConsoleInfo(args.Player.Name + " changed account " + user.Name + " to group " + args.Parameters[2] + ".");
}
}
else
{
args.Player.SendErrorMessage("Invalid user group syntax. Try /user help.");
}
}
catch (UserManagerException ex)
{
args.Player.SendMessage(ex.Message, Color.Green);
Log.ConsoleError(ex.ToString());
}
}
else if (subcmd == "help")
{
args.Player.SendInfoMessage("Use command help:");
args.Player.SendInfoMessage("/user add username:password group -- Adds a specified user");
args.Player.SendInfoMessage("/user del username -- Removes a specified user");
args.Player.SendInfoMessage("/user password username newpassword -- Changes a user's password");
args.Player.SendInfoMessage("/user group username newgroup -- Changes a user's group");
}
else
{
args.Player.SendErrorMessage("Invalid user syntax. Try /user help.");
}
}
#endregion
#region Stupid commands
public static void ServerInfo(CommandArgs args)
{
args.Player.SendInfoMessage("Memory usage: " + Process.GetCurrentProcess().WorkingSet64);
args.Player.SendInfoMessage("Allocated memory: " + Process.GetCurrentProcess().VirtualMemorySize64);
args.Player.SendInfoMessage("Total processor time: " + Process.GetCurrentProcess().TotalProcessorTime);
args.Player.SendInfoMessage("WinVer: " + Environment.OSVersion);
args.Player.SendInfoMessage("Proc count: " + Environment.ProcessorCount);
args.Player.SendInfoMessage("Machine name: " + Environment.MachineName);
}
public static void WorldInfo(CommandArgs args)
{
args.Player.SendInfoMessage("World name: " + Main.worldName);
args.Player.SendInfoMessage("World size: {0}x{1}", Main.maxTilesX, Main.maxTilesY);
args.Player.SendInfoMessage("World ID: " + Main.worldID);
}
#endregion
#region Player Management Commands
private static void GrabUserUserInfo(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /userinfo <player>");
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count > 1)
{
var plrMatches = "";
foreach (TSPlayer plr in players)
{
if (plrMatches.Length != 0)
{
plrMatches += ", " + plr.Name;
}
else
{
plrMatches += plr.Name;
}
}
args.Player.SendErrorMessage("More than one player matched! Matches: " + plrMatches);
return;
}
try
{
args.Player.SendSuccessMessage("IP Address: " + players[0].IP + " Logged in as: " + players[0].UserAccountName + " group: " + players[0].Group.Name);
}
catch (Exception)
{
args.Player.SendErrorMessage("Invalid player.");
}
}
private static void Kick(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /kick <player> [reason]");
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendErrorMessage("Missing player name.");
return;
}
string plStr = args.Parameters[0];
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
var plrMatches = "";
foreach (TSPlayer plr in players)
{
if (plrMatches.Length != 0)
{
plrMatches += ", " + plr.Name;
}
else
{
plrMatches += plr.Name;
}
}
args.Player.SendErrorMessage("More than one player matched! Matches: " + plrMatches);
}
else
{
string reason = args.Parameters.Count > 1
? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1))
: "Misbehaviour.";
if (!TShock.Utils.Kick(players[0], reason, !args.Player.RealPlayer, false, args.Player.Name))
{
args.Player.SendErrorMessage("You can't kick another admin!");
}
}
}
private static void DeprecateBans(CommandArgs args)
{
args.Player.SendInfoMessage("All ban commands were merged into one in TShock 4.0.");
args.Player.SendInfoMessage("Syntax: /ban [option] [arguments]");
args.Player.SendInfoMessage("Options: list, listip, clear, add, addip, del, delip");
args.Player.SendInfoMessage("Arguments: list, listip, clear [code], add [name], addip [ip], del [name], delip [name]");
args.Player.SendInfoMessage("In addition, a reason may be provided for all new bans after the arguments.");
return;
}
private static void Ban(CommandArgs args)
{
if (args.Parameters.Count == 0 || args.Parameters[0].ToLower() == "help")
{
args.Player.SendInfoMessage("All ban commands were merged into one in TShock 4.0.");
args.Player.SendInfoMessage("Syntax: /ban [option] [arguments]");
args.Player.SendInfoMessage("Options: list, listip, clear, add, addip, del, delip");
args.Player.SendInfoMessage("Arguments: list, listip, clear [code], add [name], addip [ip], del [name], delip [name]");
args.Player.SendInfoMessage("In addition, a reason may be provided for all new bans after the arguments.");
return;
}
if (args.Parameters[0].ToLower() == "list")
{
#region List bans
if (TShock.Bans.GetBans().Count == 0)
{
args.Player.SendErrorMessage("There are currently no players banned.");
return;
}
string banString = "";
foreach (Ban b in TShock.Bans.GetBans())
{
if (b.Name.Trim() == "")
{
continue;
}
if (banString.Length == 0)
{
banString = b.Name;
}
else
{
int length = banString.Length;
while (length > 60)
{
length = length - 60;
}
if (length + b.Name.Length >= 60)
{
banString += "|, " + b.Name;
}
else
{
banString += ", " + b.Name;
}
}
}
String[] banStrings = banString.Split('|');
if (banStrings.Length == 0)
{
args.Player.SendErrorMessage("There are currently no players with valid names banned.");
return;
}
if (banStrings[0].Trim() == "")
{
args.Player.SendErrorMessage("There are currently no bans with valid names found.");
return;
}
args.Player.SendInfoMessage("List of banned players:");
foreach (string s in banStrings)
{
args.Player.SendInfoMessage(s);
}
return;
#endregion List bans
}
if (args.Parameters[0].ToLower() == "listip")
{
#region List ip bans
if (TShock.Bans.GetBans().Count == 0)
{
args.Player.SendWarningMessage("There are currently no players banned.");
return;
}
string banString = "";
foreach (Ban b in TShock.Bans.GetBans())
{
if (b.IP.Trim() == "")
{
continue;
}
if (banString.Length == 0)
{
banString = b.IP;
}
else
{
int length = banString.Length;
while (length > 60)
{
length = length - 60;
}
if (length + b.Name.Length >= 60)
{
banString += "|, " + b.IP;
}
else
{
banString += ", " + b.IP;
}
}
}
String[] banStrings = banString.Split('|');
if (banStrings.Length == 0)
{
args.Player.SendErrorMessage("There are currently no players with valid IPs banned.");
return;
}
if (banStrings[0].Trim() == "")
{
args.Player.SendErrorMessage("There are currently no bans with valid IPs found.");
return;
}
args.Player.SendInfoMessage("List of IP banned players:");
foreach (string s in banStrings)
{
args.Player.SendInfoMessage(s);
}
return;
#endregion List ip bans
}
if (args.Parameters.Count >= 2)
{
if (args.Parameters[0].ToLower() == "add")
{
#region Add ban
string plStr = args.Parameters[1];
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
var plrMatches = "";
foreach (TSPlayer plr in players)
{
if (plrMatches.Length != 0)
{
plrMatches += ", " + plr.Name;
}
else
{
plrMatches += plr.Name;
}
}
args.Player.SendErrorMessage("More than one player matched! Matches: " + plrMatches);
}
else
{
string reason = args.Parameters.Count > 2
? String.Join(" ", args.Parameters.GetRange(2, args.Parameters.Count - 2))
: "Misbehavior.";
if (!TShock.Utils.Ban(players[0], reason, !args.Player.RealPlayer, args.Player.Name))
{
args.Player.SendErrorMessage("You can't ban another admin!");
}
}
return;
#endregion Add ban
}
else if (args.Parameters[0].ToLower() == "addip")
{
#region Add ip ban
string ip = args.Parameters[1];
string reason = args.Parameters.Count > 2
? String.Join(" ", args.Parameters.GetRange(2, args.Parameters.Count - 2))
: "Manually added IP address ban.";
TShock.Bans.AddBan(ip, "", reason);
args.Player.SendSuccessMessage(ip + " banned.");
return;
#endregion Add ip ban
}
else if (args.Parameters[0].ToLower() == "delip")
{
#region Delete ip ban
var ip = args.Parameters[1];
var ban = TShock.Bans.GetBanByIp(ip);
if (ban != null)
{
if (TShock.Bans.RemoveBan(ban.IP))
args.Player.SendSuccessMessage(string.Format("Unbanned {0} ({1})!", ban.Name, ban.IP));
else
args.Player.SendErrorMessage(string.Format("Failed to unban {0} ({1})!", ban.Name, ban.IP));
}
else
{
args.Player.SendErrorMessage(string.Format("No bans for ip {0} exist", ip));
}
return;
#endregion Delete ip ban
}
else if (args.Parameters[0].ToLower() == "del")
{
#region Delete ban
string plStr = args.Parameters[1];
var ban = TShock.Bans.GetBanByName(plStr, false);
if (ban != null)
{
if (TShock.Bans.RemoveBan(ban.Name, true))
args.Player.SendSuccessMessage(string.Format("Unbanned {0} ({1})!", ban.Name, ban.IP));
else
args.Player.SendErrorMessage(string.Format("Failed to unban {0} ({1})!", ban.Name, ban.IP));
}
else
{
args.Player.SendErrorMessage(string.Format("No bans for player {0} exist", plStr));
}
return;
#endregion Delete ban
}
#region Clear bans
if (args.Parameters[0].ToLower() == "clear")
{
if (args.Parameters.Count < 1 && ClearBansCode == -1)
{
ClearBansCode = new Random().Next(0, short.MaxValue);
args.Player.SendInfoMessage("ClearBans Code: " + ClearBansCode);
return;
}
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /ban clear <code>");
return;
}
int num;
if (!int.TryParse(args.Parameters[1], out num))
{
args.Player.SendErrorMessage("Invalid syntax! Expected a number, didn't get one.");
return;
}
if (num == ClearBansCode)
{
ClearBansCode = -1;
if (TShock.Bans.ClearBans())
{
Log.ConsoleInfo("Bans cleared.");
args.Player.SendSuccessMessage("Bans cleared.");
}
else
{
args.Player.SendErrorMessage("Failed to clear bans.");
}
}
else
{
args.Player.SendErrorMessage("Incorrect clear code.");
}
}
return;
#endregion Clear bans
}
args.Player.SendErrorMessage("Invalid syntax or old command provided.");
args.Player.SendErrorMessage("Type /ban help for more information.");
}
private static int ClearBansCode = -1;
public static void Whitelist(CommandArgs args)
{
if (args.Parameters.Count == 1)
{
using (var tw = new StreamWriter(FileTools.WhitelistPath, true))
{
tw.WriteLine(args.Parameters[0]);
}
args.Player.SendSuccessMessage("Added " + args.Parameters[0] + " to the whitelist.");
}
}
public static void DisplayLogs(CommandArgs args)
{
args.Player.DisplayLogs = (!args.Player.DisplayLogs);
args.Player.SendSuccessMessage("You will " + (args.Player.DisplayLogs ? "now" : "no longer") + " receive logs.");
}
public static void SaveSSI(CommandArgs args )
{
if (TShock.Config.ServerSideInventory)
{
args.Player.SendSuccessMessage("SSI has been saved.");
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
{
TShock.InventoryDB.InsertPlayerData(player);
}
}
}
}
public static void OverrideSSI( CommandArgs args )
{
if (!TShock.Config.ServerSideInventory)
{
args.Player.SendErrorMessage("Server Side Inventory is disabled.");
return;
}
if( args.Parameters.Count < 1 )
{
args.Player.SendErrorMessage("Correct usage: /overridessi|/ossi <player name>");
return;
}
string playerNameToMatch = string.Join(" ", args.Parameters);
var matchedPlayers = TShock.Utils.FindPlayer(playerNameToMatch);
if( matchedPlayers.Count < 1 )
{
args.Player.SendErrorMessage("No players matched \"{0}\".", playerNameToMatch);
return;
}
else if( matchedPlayers.Count > 1 )
{
args.Player.SendErrorMessage("{0} players matched \"{1}\".", matchedPlayers.Count, playerNameToMatch);
return;
}
TSPlayer matchedPlayer = matchedPlayers[0];
if (matchedPlayer.IsLoggedIn)
{
args.Player.SendErrorMessage("Player \"{0}\" is already logged in.", matchedPlayer.Name);
return;
}
if (!matchedPlayer.LoginFailsBySsi)
{
args.Player.SendErrorMessage("Player \"{0}\" has to perform a /login attempt first.", matchedPlayer.Name);
return;
}
if (matchedPlayer.IgnoreActionsForClearingTrashCan)
{
args.Player.SendErrorMessage("Player \"{0}\" has to reconnect first.", matchedPlayer.Name);
return;
}
TShock.InventoryDB.InsertPlayerData(matchedPlayer);
args.Player.SendSuccessMessage("SSI of player \"{0}\" has been overriden.", matchedPlayer.Name);
}
private static void ForceXmas(CommandArgs args)
{
if(args.Parameters.Count == 0)
{
args.Player.SendErrorMessage("Usage: /forcexmas [true/false]");
args.Player.SendInfoMessage(
String.Format("The server is currently {0} force Christmas mode.",
(TShock.Config.ForceXmas ? "in" : "not in")));
return;
}
if(args.Parameters[0].ToLower() == "true")
{
TShock.Config.ForceXmas = true;
Main.checkXMas();
}
else if(args.Parameters[0].ToLower() == "false")
{
TShock.Config.ForceXmas = false;
Main.checkXMas();
}
else
{
args.Player.SendErrorMessage("Usage: /forcexmas [true/false]");
return;
}
args.Player.SendInfoMessage(
String.Format("The server is currently {0} force Christmas mode.",
(TShock.Config.ForceXmas ? "in" : "not in")));
}
public static void TempGroup(CommandArgs args)
{
if (args.Parameters.Count < 2)
{
args.Player.SendInfoMessage("Invalid usage");
args.Player.SendInfoMessage("Usage: /tempgroup <username> <new group>");
return;
}
List<TSPlayer> ply = TShock.Utils.FindPlayer(args.Parameters[0]);
if(ply.Count < 1)
{
args.Player.SendErrorMessage(string.Format("Could not find player {0}.", args.Parameters[0]));
return;
}
if (ply.Count > 1)
{
args.Player.SendErrorMessage(string.Format("Found more than one match for {0}.", args.Parameters[0]));
return;
}
if(!TShock.Groups.GroupExists(args.Parameters[1]))
{
args.Player.SendErrorMessage(string.Format("Could not find group {0}", args.Parameters[1]));
return;
}
Group g = TShock.Utils.GetGroup(args.Parameters[1]);
ply[0].tempGroup = g;
args.Player.SendSuccessMessage(string.Format("You have changed {0}'s group to {1}", ply[0].Name, g.Name));
ply[0].SendSuccessMessage(string.Format("Your group has temporarily been changed to {0}", g.Name));
}
#endregion Player Management Commands
#region Server Maintenence Commands
private static void Broadcast(CommandArgs args)
{
string message = "";
for (int i = 0; i < args.Parameters.Count; i++)
{
message += " " + args.Parameters[i];
}
TShock.Utils.Broadcast("(Server Broadcast)" + message, Color.Red);
return;
}
private static void Off(CommandArgs args)
{
if (TShock.Config.ServerSideInventory)
{
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
{
player.SaveServerInventory();
}
}
}
string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!");
TShock.Utils.StopServer(true, reason);
}
//Added restart command
private static void Restart(CommandArgs args)
{
if (Main.runningMono)
{
Log.ConsoleInfo("Sorry, this command has not yet been implemented in Mono.");
}
else
{
if (TShock.Config.ServerSideInventory)
{
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
{
TShock.InventoryDB.InsertPlayerData(player);
}
}
}
string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!");
TShock.Utils.StopServer(true, reason);
System.Diagnostics.Process.Start(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase);
Environment.Exit(0);
}
}
private static void OffNoSave(CommandArgs args)
{
string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!");
TShock.Utils.StopServer(false, reason);
}
private static void CheckUpdates(CommandArgs args)
{
args.Player.SendInfoMessage("An update check has been queued.");
ThreadPool.QueueUserWorkItem(UpdateManager.CheckUpdate);
}
private static void UpdatePlugins(CommandArgs args)
{
args.Player.SendInfoMessage("Starting plugin update process:");
args.Player.SendInfoMessage("This may take a while, do not turn off the server!");
new PluginUpdaterThread(args.Player);
}
#endregion Server Maintenence Commands
#region Cause Events and Spawn Monsters Commands
private static void DropMeteor(CommandArgs args)
{
WorldGen.spawnMeteor = false;
WorldGen.dropMeteor();
args.Player.SendInfoMessage("A meteor has been triggered.");
}
private static void Star(CommandArgs args)
{
int penis56 = 12;
int penis57 = Main.rand.Next(Main.maxTilesX - 50) + 100;
penis57 *= 0x10;
int penis58 = Main.rand.Next((int) (Main.maxTilesY*0.05))*0x10;
Vector2 vector = new Vector2(penis57, penis58);
float speedX = Main.rand.Next(-100, 0x65);
float speedY = Main.rand.Next(200) + 100;
float penis61 = (float) Math.Sqrt(((speedX*speedX) + (speedY*speedY)));
penis61 = (penis56)/penis61;
speedX *= penis61;
speedY *= penis61;
Projectile.NewProjectile(vector.X, vector.Y, speedX, speedY, 12, 0x3e8, 10f, Main.myPlayer);
args.Player.SendInfoMessage("An attempt has been made to spawn a star.");
}
private static void Fullmoon(CommandArgs args)
{
TSPlayer.Server.SetFullMoon(true);
TShock.Utils.Broadcast(string.Format("{0} turned on the full moon.", args.Player.Name), Color.Green);
}
private static void Bloodmoon(CommandArgs args)
{
TSPlayer.Server.SetBloodMoon(true);
TShock.Utils.Broadcast(string.Format("{0} turned on the blood moon.", args.Player.Name), Color.Green);
}
private static void Invade(CommandArgs args)
{
if (Main.invasionSize <= 0)
{
TSPlayer.All.SendInfoMessage(string.Format("{0} has started a goblin army invasion.", args.Player.Name));
TShock.StartInvasion();
}
else
{
TSPlayer.All.SendInfoMessage(string.Format("{0} has ended a goblin army invasion.", args.Player.Name));
Main.invasionSize = 0;
}
}
private static void StartHardMode(CommandArgs args)
{
if (!TShock.Config.DisableHardmode)
WorldGen.StartHardmode();
else
args.Player.SendMessage("Hardmode is disabled via config.", Color.Red);
}
private static void DisableHardMode(CommandArgs args)
{
Main.hardMode = false;
args.Player.SendMessage("Hardmode is now disabled.", Color.Green);
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Eater(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC eater = TShock.Utils.GetNPCById(13);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned eater of worlds {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Eye(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC eye = TShock.Utils.GetNPCById(4);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned eye {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void King(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC king = TShock.Utils.GetNPCById(50);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned king slime {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Skeletron(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC skeletron = TShock.Utils.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void WoF(CommandArgs args)
{
if (Main.wof >= 0 || (args.Player.Y / 16f < (Main.maxTilesY - 205)))
{
args.Player.SendMessage("Can't spawn Wall of Flesh!", Color.Red);
return;
}
NPC.SpawnWOF(new Vector2(args.Player.X, args.Player.Y));
TShock.Utils.Broadcast(string.Format("{0} has spawned Wall of Flesh!", args.Player.Name));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Twins(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC retinazer = TShock.Utils.GetNPCById(125);
NPC spaz = TShock.Utils.GetNPCById(126);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned the twins {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Destroyer(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC destroyer = TShock.Utils.GetNPCById(134);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned the destroyer {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void SkeletronPrime(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC prime = TShock.Utils.GetNPCById(127);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron prime {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Hardcore(CommandArgs args) // TODO: Add all 8 bosses
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs / 4);
NPC retinazer = TShock.Utils.GetNPCById(125);
NPC spaz = TShock.Utils.GetNPCById(126);
NPC destroyer = TShock.Utils.GetNPCById(134);
NPC prime = TShock.Utils.GetNPCById(127);
NPC eater = TShock.Utils.GetNPCById(13);
NPC eye = TShock.Utils.GetNPCById(4);
NPC king = TShock.Utils.GetNPCById(50);
NPC skeletron = TShock.Utils.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned all bosses {1} times!", args.Player.Name, amount));
}
private static void SpawnMob(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing mob name/id", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 2 && !int.TryParse(args.Parameters[1], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
var npcs = TShock.Utils.GetNPCByIdOrName(args.Parameters[0]);
if (npcs.Count == 0)
{
args.Player.SendMessage("Invalid mob type!", Color.Red);
}
else if (npcs.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) mob matched!", npcs.Count), Color.Red);
}
else
{
var npc = npcs[0];
if (npc.type >= 1 && npc.type < Main.maxNPCTypes && npc.type != 113)
//Do not allow WoF to spawn, in certain conditions may cause loops in client
{
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY, 50, 20);
TSPlayer.All.SendSuccessMessage(string.Format("{0} was spawned {1} time(s).", npc.name, amount));
}
else if (npc.type == 113)
args.Player.SendErrorMessage("Sorry, you can't spawn Wall of Flesh! Try /wof instead.");
// Maybe perhaps do something with WorldGen.SpawnWoF?
else
args.Player.SendMessage("Invalid mob type!", Color.Red);
}
}
#endregion Cause Events and Spawn Monsters Commands
#region Teleport Commands
private static void Home(CommandArgs args)
{
args.Player.Spawn();
args.Player.SendSuccessMessage("Teleported to your spawnpoint.");
}
private static void Spawn(CommandArgs args)
{
if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
args.Player.SendSuccessMessage("Teleported to the map's spawnpoint.");
}
private static void TP(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /tp <player> ");
return;
}
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
args.Player.SendErrorMessage("More than one player matched!");
else if (!players[0].TPAllow && !args.Player.Group.HasPermission(Permissions.tpall))
{
var plr = players[0];
args.Player.SendErrorMessage(plr.Name + " has prevented users from teleporting to them.");
plr.SendInfoMessage(args.Player.Name + " attempted to teleport to you.");
}
else
{
var plr = players[0];
if (args.Player.Teleport(plr.TileX, plr.TileY + 3))
{
args.Player.SendSuccessMessage(string.Format("Teleported to {0}.", plr.Name));
if (!args.Player.Group.HasPermission(Permissions.tphide))
plr.SendInfoMessage(args.Player.Name + " teleported to you.");
}
}
}
private static void TPHere(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /tphere <player> ");
return;
}
string plStr = String.Join(" ", args.Parameters);
if (plStr == "all" || plStr == "*")
{
args.Player.SendInfoMessage(string.Format("You brought all players here."));
for (int i = 0; i < Main.maxPlayers; i++)
{
if (Main.player[i].active && (Main.player[i] != args.TPlayer))
{
if (TShock.Players[i].Teleport(args.Player.TileX, args.Player.TileY + 3))
TShock.Players[i].SendSuccessMessage(string.Format("You were teleported to {0}.", args.Player.Name) + ".");
}
}
return;
}
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
args.Player.SendErrorMessage("More than one player matched!");
}
else
{
var plr = players[0];
if (plr.Teleport(args.Player.TileX, args.Player.TileY + 3))
{
plr.SendInfoMessage(string.Format("You were teleported to {0}.", args.Player.Name));
args.Player.SendSuccessMessage(string.Format("You brought {0} here.", plr.Name));
}
}
}
private static void TPAllow(CommandArgs args)
{
if (!args.Player.TPAllow)
args.Player.SendSuccessMessage("You have removed your teleportation protection.");
if (args.Player.TPAllow)
args.Player.SendSuccessMessage("You have enabled teleportation protection.");
args.Player.TPAllow = !args.Player.TPAllow;
}
private static void DeprecateWarp(CommandArgs args)
{
args.Player.SendInfoMessage("All warp commands were merged into one in TShock 4.0.");
args.Player.SendInfoMessage("Previous warps with spaces should be wrapped in single quotes.");
args.Player.SendInfoMessage("Invalid syntax. Syntax: /warp [command] [arguments]");
args.Player.SendInfoMessage("Commands: add, del, hide, list, send, [warpname]");
args.Player.SendInfoMessage("Arguments: add [warp name], del [warp name], list [page]");
args.Player.SendInfoMessage("Arguments: send [player] [warp name], hide [warp name] [Enable(true/false)]");
args.Player.SendInfoMessage("Examples: /warp add foobar, /warp hide foobar true, /warp foobar");
}
private static void Warp(CommandArgs args)
{
bool hasManageWarpPermission = args.Player.Group.HasPermission(Permissions.managewarp);
if (args.Parameters.Count < 1)
{
if (hasManageWarpPermission)
{
args.Player.SendInfoMessage("All warp commands were merged into one in TShock 4.0.");
args.Player.SendInfoMessage("Previous warps with spaces should be wrapped in single quotes.");
args.Player.SendInfoMessage("Invalid syntax. Syntax: /warp [command] [arguments]");
args.Player.SendInfoMessage("Commands: add, del, hide, list, send, [warpname]");
args.Player.SendInfoMessage("Arguments: add [warp name], del [warp name], list [page]");
args.Player.SendInfoMessage("Arguments: send [player] [warp name], hide [warp name] [Enable(true/false)]");
args.Player.SendInfoMessage("Examples: /warp add foobar, /warp hide foobar true, /warp foobar");
return;
}
else
{
args.Player.SendErrorMessage("Invalid syntax. Syntax: /warp [name] or /warp list <page>");
args.Player.SendErrorMessage("Previous warps with spaces should be wrapped in single quotes.");
return;
}
}
if (args.Parameters[0].Equals("list"))
{
#region
//How many warps per page
const int pagelimit = 15;
//How many warps per line
const int perline = 5;
//Pages start at 0 but are displayed and parsed at 1
int page = 0;
if (args.Parameters.Count > 1)
{
if (!int.TryParse(args.Parameters[1], out page) || page < 1)
{
args.Player.SendErrorMessage(string.Format("Invalid page number ({0})", page));
return;
}
page--; //Substract 1 as pages are parsed starting at 1 and not 0
}
var warps = TShock.Warps.ListAllPublicWarps(Main.worldID.ToString());
//Check if they are trying to access a page that doesn't exist.
int pagecount = warps.Count/pagelimit;
if (page > pagecount)
{
args.Player.SendErrorMessage(string.Format("Page number exceeds pages ({0}/{1}).", page + 1, pagecount + 1));
return;
}
//Display the current page and the number of pages.
args.Player.SendSuccessMessage(string.Format("Current warps ({0}/{1}):", page + 1, pagecount + 1));
//Add up to pagelimit names to a list
var nameslist = new List<string>();
for (int i = (page*pagelimit); (i < ((page*pagelimit) + pagelimit)) && i < warps.Count; i++)
{
nameslist.Add(warps[i].WarpName);
}
//convert the list to an array for joining
var names = nameslist.ToArray();
for (int i = 0; i < names.Length; i += perline)
{
args.Player.SendInfoMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline)));
}
if (page < pagecount)
{
args.Player.SendInfoMessage(string.Format("Type /warp list {0} for more warps.", (page + 2)));
}
#endregion
}
else if (args.Parameters[0].ToLower() == "add" && hasManageWarpPermission)
{
#region Add warp
if (args.Parameters.Count == 2)
{
string warpName = args.Parameters[1];
if (warpName == "list" || warpName == "hide" || warpName == "del" || warpName == "add")
{
args.Player.SendErrorMessage("Name reserved, use a different name.");
}
else if (TShock.Warps.AddWarp(args.Player.TileX, args.Player.TileY, warpName, Main.worldID.ToString()))
{
args.Player.SendSuccessMessage("Warp added: " + warpName);
}
else
{
args.Player.SendErrorMessage("Warp " + warpName + " already exists.");
}
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp add [name]");
#endregion
}
else if (args.Parameters[0].ToLower() == "del" && hasManageWarpPermission)
{
#region Del warp
if (args.Parameters.Count == 2)
{
string warpName = args.Parameters[1];
if (TShock.Warps.RemoveWarp(warpName))
args.Player.SendSuccessMessage("Warp deleted: " + warpName);
else
args.Player.SendErrorMessage("Could not find the specified warp.");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp del [name]");
#endregion
}
else if (args.Parameters[0].ToLower() == "hide" && hasManageWarpPermission)
{
#region Hide warp
if (args.Parameters.Count == 3)
{
string warpName = args.Parameters[1];
bool state = false;
if (Boolean.TryParse(args.Parameters[2], out state))
{
if (TShock.Warps.HideWarp(args.Parameters[1], state))
{
if (state)
args.Player.SendSuccessMessage("Warp " + warpName + " is now private.");
else
args.Player.SendSuccessMessage("Warp " + warpName + " is now public.");
}
else
args.Player.SendErrorMessage("Could not find specified warp.");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp hide [name] <true/false>");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp hide [name] <true/false>");
#endregion
}
else if (args.Parameters[0].ToLower() == "send" && args.Player.Group.HasPermission(Permissions.tphere))
{
#region Warp send
if (args.Parameters.Count < 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /warp send [player] [warpname]");
return;
}
var foundplr = TShock.Utils.FindPlayer(args.Parameters[1]);
if (foundplr.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
return;
}
else if (foundplr.Count > 1)
{
args.Player.SendErrorMessage(string.Format("More than one ({0}) player matched!", args.Parameters.Count));
return;
}
string warpName = args.Parameters[2];
var warp = TShock.Warps.FindWarp(warpName);
var plr = foundplr[0];
if (warp.WarpPos != Vector2.Zero)
{
if (plr.Teleport((int)warp.WarpPos.X, (int)warp.WarpPos.Y + 3))
{
plr.SendSuccessMessage(string.Format("{0} warped you to {1}.", args.Player.Name, warpName));
args.Player.SendSuccessMessage(string.Format("You warped {0} to {1}.", plr.Name, warpName));
}
}
else
{
args.Player.SendErrorMessage("Specified warp not found.");
}
#endregion
}
else
{
string warpName = String.Join(" ", args.Parameters);
var warp = TShock.Warps.FindWarp(warpName);
if (warp.WarpPos != Vector2.Zero)
{
if (args.Player.Teleport((int)warp.WarpPos.X, (int)warp.WarpPos.Y + 3))
args.Player.SendSuccessMessage("Warped to " + warpName + ".");
}
else
{
args.Player.SendErrorMessage("The specified warp was not found.");
}
}
}
#endregion Teleport Commands
#region Group Management
private static void AddGroup(CommandArgs args)
{
if (args.Parameters.Count > 0)
{
String groupname = args.Parameters[0];
args.Parameters.RemoveAt(0);
String permissions = String.Join(",", args.Parameters);
String response = TShock.Groups.AddGroup(groupname, permissions);
if (response.Length > 0)
args.Player.SendSuccessMessage(response);
}
else
{
args.Player.SendErrorMessage("Incorrect format: /addgroup <group name> [optional permissions]");
}
}
private static void DeleteGroup(CommandArgs args)
{
if (args.Parameters.Count > 0)
{
String groupname = args.Parameters[0];
String response = TShock.Groups.DeleteGroup(groupname);
if (response.Length > 0)
args.Player.SendSuccessMessage(response);
}
else
{
args.Player.SendErrorMessage("Incorrect format: /delgroup <group name>");
}
}
private static void ModifyGroup(CommandArgs args)
{
if (args.Parameters.Count > 2)
{
String com = args.Parameters[0];
args.Parameters.RemoveAt(0);
String groupname = args.Parameters[0];
args.Parameters.RemoveAt(0);
string response = "";
if (com.Equals("add"))
{
if( groupname == "*" )
{
int count = 0;
foreach( Group g in TShock.Groups )
{
response = TShock.Groups.AddPermissions(g.Name, args.Parameters);
if (!response.StartsWith("Error:"))
count++;
}
args.Player.SendSuccessMessage(String.Format("{0} groups were modified.", count ));
return;
}
response = TShock.Groups.AddPermissions(groupname, args.Parameters);
if (response.Length > 0)
args.Player.SendSuccessMessage(response);
return;
}
if (com.Equals("del") || com.Equals("delete"))
{
if (groupname == "*")
{
int count = 0;
foreach (Group g in TShock.Groups)
{
response = TShock.Groups.DeletePermissions(g.Name, args.Parameters);
if (!response.StartsWith("Error:"))
count++;
}
args.Player.SendSuccessMessage(String.Format("{0} groups were modified.", count));
return;
}
response = TShock.Groups.DeletePermissions(groupname, args.Parameters);
if (response.Length > 0)
args.Player.SendSuccessMessage(response);
return;
}
}
args.Player.SendErrorMessage("Incorrect format: /modgroup add|del <group name> <permission to add or remove>");
}
private static void ViewGroups(CommandArgs args)
{
if (args.Parameters.Count > 0)
{
String com = args.Parameters[0];
if( com == "list" )
{
string ret = "Groups: ";
foreach( Group g in TShock.Groups.groups )
{
if (ret.Length > 50)
{
args.Player.SendSuccessMessage(ret);
ret = "";
}
if( ret != "" )
{
ret += ", ";
}
ret += g.Name;
}
if (ret.Length > 0)
{
args.Player.SendSuccessMessage(ret);
}
return;
}
else if( com == "perm")
{
if (args.Parameters.Count > 1)
{
String groupname = args.Parameters[1];
if( TShock.Groups.GroupExists( groupname ) )
{
string ret = String.Format("Permissions for {0}: ", groupname);
foreach (string p in TShock.Utils.GetGroup( groupname ).permissions)
{
if (ret.Length > 50)
{
args.Player.SendSuccessMessage(ret);
ret = "";
}
if (ret != "")
{
ret += ", ";
}
ret += p;
}
if (ret.Length > 0)
{
args.Player.SendSuccessMessage(ret);
}
return;
}
else
{
args.Player.SendErrorMessage("Group does not exist.");
return;
}
}
}
}
args.Player.SendErrorMessage("Incorrect format: /group list");
args.Player.SendErrorMessage(" /group perm <group name>");
}
#endregion Group Management
#region Item Management
private static void AddItem(CommandArgs args)
{
if (args.Parameters.Count == 1)
{
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendErrorMessage("Invalid item type!");
}
else if (items.Count > 1)
{
args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
}
else
{
var item = items[0];
if (item.type >= 1)
{
TShock.Itembans.AddNewBan(item.name);
args.Player.SendErrorMessage(item.name + " has been banned.");
}
else
{
args.Player.SendErrorMessage("Invalid item type!");
}
}
}
else
{
args.Player.SendErrorMessage("Invalid use: /additem \"item name\" or /additem ##.");
}
}
private static void DeleteItem(CommandArgs args)
{
if (args.Parameters.Count == 1)
{
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendErrorMessage("Invalid item type!");
}
else if (items.Count > 1)
{
args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
}
else
{
var item = items[0];
if (item.type >= 1)
{
TShock.Itembans.RemoveBan(item.name);
args.Player.SendSuccessMessage(item.name + " has been unbanned.");
}
else
{
args.Player.SendErrorMessage("Invalid item type!");
}
}
}
else
{
args.Player.SendErrorMessage("Invalid use: /delitem \"item name\" or /delitem ##");
}
}
private static void ListItems(CommandArgs args)
{
args.Player.SendInfoMessage("The banned items are: " + String.Join(",", TShock.Itembans.ItemBans) + ".");
}
private static void AddItemGroup(CommandArgs args)
{
if (args.Parameters.Count == 2)
{
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendErrorMessage("Invalid item type!");
}
else if (items.Count > 1)
{
args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
}
else
{
var item = items[0];
if (item.type >= 1)
{
if(TShock.Groups.GroupExists(args.Parameters[1]))
{
ItemBan ban = TShock.Itembans.GetItemBanByName(item.name);
if(!ban.AllowedGroups.Contains(args.Parameters[1]))
{
TShock.Itembans.AllowGroup(item.name, args.Parameters[1]);
args.Player.SendSuccessMessage("Banned item " + item.name + " has been allowed for group " + args.Parameters[1] + ".");
}
else
{
args.Player.SendWarningMessage("Banned item " + item.name + " is already allowed for group " + args.Parameters[1] + "!");
}
}
else
{
args.Player.SendErrorMessage("Group " + args.Parameters[1] + " not found!");
}
}
else
{
args.Player.SendErrorMessage("Invalid item type!");
}
}
}
else
{
args.Player.SendErrorMessage("Invalid use: /additemgroup \"item name\" \"group name\"");
}
}
private static void DeleteItemGroup(CommandArgs args)
{
if (args.Parameters.Count == 2)
{
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendErrorMessage("Invalid item type!");
}
else if (items.Count > 1)
{
args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
}
else
{
var item = items[0];
if (item.type >= 1)
{
if(TShock.Groups.GroupExists(args.Parameters[1]))
{
ItemBan ban = TShock.Itembans.GetItemBanByName(item.name);
if(ban.AllowedGroups.Contains(args.Parameters[1]))
{
TShock.Itembans.RemoveGroup(item.name, args.Parameters[1]);
args.Player.SendSuccessMessage("Removed access for group " + args.Parameters[1] + " to banned item " + item.name + ".");
}
else
{
args.Player.SendWarningMessage("Group " + args.Parameters[1] + " did not have access to banned item " + item.name + "!");
}
}
else
{
args.Player.SendErrorMessage("Group " + args.Parameters[1] + " not found!");
}
}
else
{
args.Player.SendErrorMessage("Invalid item type!");
}
}
}
else
{
args.Player.SendErrorMessage("Invalid use: /delitemgroup \"item name\" \"group name\"");
}
}
#endregion Item Management
#region Server Config Commands
private static void SetSpawn(CommandArgs args)
{
Main.spawnTileX = args.Player.TileX + 1;
Main.spawnTileY = args.Player.TileY + 3;
SaveManager.Instance.SaveWorld(false);
args.Player.SendSuccessMessage("Spawn has now been set at your location.");
}
private static void Reload(CommandArgs args)
{
FileTools.SetupConfig();
TShock.HandleCommandLinePostConfigLoad(Environment.GetCommandLineArgs());
TShock.Groups.LoadPermisions();
TShock.Regions.ReloadAllRegions();
args.Player.SendSuccessMessage(
"Configuration, permissions, and regions reload complete. Some changes may require a server restart.");
Hooks.GeneralHooks.OnReloadEvent(args.Player);
}
private static void ServerPassword(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /password \"<new password>\"");
return;
}
string passwd = args.Parameters[0];
TShock.Config.ServerPassword = passwd;
args.Player.SendSuccessMessage(string.Format("Server password has been changed to: {0}.", passwd));
}
private static void Save(CommandArgs args)
{
SaveManager.Instance.SaveWorld(false);
foreach (TSPlayer tsply in TShock.Players.Where(tsply => tsply != null))
{
tsply.SaveServerInventory();
}
args.Player.SendSuccessMessage("Save succeeded.");
}
private static void Settle(CommandArgs args)
{
if (Liquid.panicMode)
{
args.Player.SendWarningMessage("Liquids are already settling!");
return;
}
Liquid.StartPanic();
args.Player.SendInfoMessage("Settling liquids.");
}
private static void MaxSpawns(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /maxspawns <maxspawns>");
args.Player.SendErrorMessage("Proper syntax: /maxspawns show");
args.Player.SendErrorMessage("Proper syntax: /maxspawns default");
return;
}
if (args.Parameters[0] == "show")
{
args.Player.SendInfoMessage("Current maximum spawns is " + TShock.Config.DefaultMaximumSpawns + ".");
return;
}
if(args.Parameters[0]=="default"){
TShock.Config.DefaultMaximumSpawns = 5;
NPC.defaultMaxSpawns = 5;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the maximum spawns to 5.", args.Player.Name));
return;
}
int amount = Convert.ToInt32(args.Parameters[0]);
int.TryParse(args.Parameters[0], out amount);
NPC.defaultMaxSpawns = amount;
TShock.Config.DefaultMaximumSpawns = amount;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the maximum spawns to {1}.", args.Player.Name, amount));
}
private static void SpawnRate(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /spawnrate <spawnrate>");
args.Player.SendErrorMessage("/spawnrate show");
args.Player.SendErrorMessage("/spawnrate default");
return;
}
if (args.Parameters[0] == "show")
{
args.Player.SendInfoMessage("Current spawn rate is " + TShock.Config.DefaultSpawnRate + ".");
return;
}
if (args.Parameters[0] == "default")
{
TShock.Config.DefaultSpawnRate = 600;
NPC.defaultSpawnRate = 600;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to 600.", args.Player.Name));
return;
}
int amount = -1;
if (!int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendWarningMessage(string.Format("Invalid spawnrate ({0})", args.Parameters[0]));
return;
}
if (amount < 0)
{
args.Player.SendWarningMessage("Spawnrate cannot be negative!");
return;
}
NPC.defaultSpawnRate = amount;
TShock.Config.DefaultSpawnRate = amount;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to {1}.", args.Player.Name, amount));
}
#endregion Server Config Commands
#region Time/PvpFun Commands
private static void Time(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>");
return;
}
switch (args.Parameters[0])
{
case "day":
TSPlayer.Server.SetTime(true, 150.0);
TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to day.", args.Player.Name));
break;
case "night":
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to night.", args.Player.Name));
break;
case "dusk":
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to dusk.", args.Player.Name));
break;
case "noon":
TSPlayer.Server.SetTime(true, 27000.0);
TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to noon.", args.Player.Name));
break;
case "midnight":
TSPlayer.Server.SetTime(false, 16200.0);
TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to midnight.", args.Player.Name));
break;
default:
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>");
break;
}
}
//TODO: Come back here
private static void Slap(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /slap <player> [dmg]");
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendErrorMessage("Missing player name.");
return;
}
string plStr = args.Parameters[0];
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
args.Player.SendErrorMessage("More than one player matched!");
}
else
{
var plr = players[0];
int damage = 5;
if (args.Parameters.Count == 2)
{
int.TryParse(args.Parameters[1], out damage);
}
if (!args.Player.Group.HasPermission(Permissions.kill))
{
damage = TShock.Utils.Clamp(damage, 15, 0);
}
plr.DamagePlayer(damage);
TSPlayer.All.SendSuccessMessage(string.Format("{0} slapped {1} for {2} damage.",
args.Player.Name, plr.Name, damage));
Log.Info(args.Player.Name + " slapped " + plr.Name + " for " + damage + " damage.");
}
}
#endregion Time/PvpFun Commands
#region Region Commands
private static void DebugRegions(CommandArgs args)
{
foreach (Region r in TShock.Regions.Regions)
{
args.Player.SendMessage(r.Name + ": P: " + r.DisableBuild + " X: " + r.Area.X + " Y: " + r.Area.Y + " W: " +
r.Area.Width + " H: " + r.Area.Height);
foreach (int s in r.AllowedIDs)
{
args.Player.SendMessage(r.Name + ": " + s);
}
}
}
private static void Region(CommandArgs args)
{
string cmd = "help";
if (args.Parameters.Count > 0)
{
cmd = args.Parameters[0].ToLower();
}
switch (cmd)
{
case "name":
{
{
args.Player.SendMessage("Hit a block to get the name of the region", Color.Yellow);
args.Player.AwaitingName = true;
args.Player.AwaitingNameParameters = args.Parameters.Skip(1).ToArray();
}
break;
}
case "set":
{
int choice = 0;
if (args.Parameters.Count == 2 &&
int.TryParse(args.Parameters[1], out choice) &&
choice >= 1 && choice <= 2)
{
args.Player.SendMessage("Hit a block to Set Point " + choice, Color.Yellow);
args.Player.AwaitingTempPoint = choice;
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region set [1/2]", Color.Red);
}
break;
}
case "define":
{
if (args.Parameters.Count > 1)
{
if (!args.Player.TempPoints.Any(p => p == Point.Zero))
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
var x = Math.Min(args.Player.TempPoints[0].X, args.Player.TempPoints[1].X);
var y = Math.Min(args.Player.TempPoints[0].Y, args.Player.TempPoints[1].Y);
var width = Math.Abs(args.Player.TempPoints[0].X - args.Player.TempPoints[1].X);
var height = Math.Abs(args.Player.TempPoints[0].Y - args.Player.TempPoints[1].Y);
if (TShock.Regions.AddRegion(x, y, width, height, regionName, args.Player.UserAccountName,
Main.worldID.ToString()))
{
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendMessage("Set region " + regionName, Color.Yellow);
}
else
{
args.Player.SendMessage("Region " + regionName + " already exists", Color.Red);
}
}
else
{
args.Player.SendMessage("Points not set up yet", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region define [name]", Color.Red);
break;
}
case "protect":
{
if (args.Parameters.Count == 3)
{
string regionName = args.Parameters[1];
if (args.Parameters[2].ToLower() == "true")
{
if (TShock.Regions.SetRegionState(regionName, true))
args.Player.SendMessage("Protected region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else if (args.Parameters[2].ToLower() == "false")
{
if (TShock.Regions.SetRegionState(regionName, false))
args.Player.SendMessage("Unprotected region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]", Color.Red);
break;
}
case "delete":
{
if (args.Parameters.Count > 1)
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
if (TShock.Regions.DeleteRegion(regionName))
args.Player.SendMessage("Deleted region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region delete [name]", Color.Red);
break;
}
case "clear":
{
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendMessage("Cleared temp area", Color.Yellow);
args.Player.AwaitingTempPoint = 0;
break;
}
case "allow":
{
if (args.Parameters.Count > 2)
{
string playerName = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Users.GetUserByName(playerName) != null)
{
if (TShock.Regions.AddNewUser(regionName, playerName))
{
args.Player.SendMessage("Added user " + playerName + " to " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow [name] [region]", Color.Red);
break;
}
case "remove":
if (args.Parameters.Count > 2)
{
string playerName = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Users.GetUserByName(playerName) != null)
{
if (TShock.Regions.RemoveUser(regionName, playerName))
{
args.Player.SendMessage("Removed user " + playerName + " from " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region remove [name] [region]", Color.Red);
break;
case "allowg":
{
if (args.Parameters.Count > 2)
{
string group = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Groups.GroupExists(group))
{
if (TShock.Regions.AllowGroup(regionName, group))
{
args.Player.SendMessage("Added group " + group + " to " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Group " + group + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow [group] [region]", Color.Red);
break;
}
case "removeg":
if (args.Parameters.Count > 2)
{
string group = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Groups.GroupExists(group))
{
if (TShock.Regions.RemoveGroup(regionName, group))
{
args.Player.SendMessage("Removed group " + group + " from " + regionName, Color.Yellow);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
}
else
{
args.Player.SendMessage("Group " + group + " not found", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region removeg [group] [region]", Color.Red);
break;
case "list":
{
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
return;
List<string> regionNames = new List<string>(TShock.Regions.Regions.Count);
regionNames.AddRange(
TShock.Regions.Regions.Where(r => r.WorldID == Main.worldID.ToString()).Select(r => r.Name)
);
PaginationTools.SendPage(
args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(regionNames),
new PaginationTools.Settings
{
HeaderFormat = "List of Regions ({0}/{1})",
FooterFormat = "Type /region list {0} for more.",
NothingToDisplayString = "There are currently no regions defined."
}
);
break;
}
case "info":
{
if (args.Parameters.Count > 1)
{
if (args.Parameters.Count > 4)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region info [region] [-d] [page]");
break;
}
string regionName = args.Parameters[1];
bool displayBoundaries = args.Parameters.Skip(2).Any(
p => p.Equals("-d", StringComparison.InvariantCultureIgnoreCase)
);
Region region = TShock.Regions.GetRegionByName(regionName);
if (region == null)
{
args.Player.SendErrorMessage("Region \"{0}\" does not exist.", regionName);
break;
}
int pageNumberIndex = displayBoundaries ? 3 : 2;
int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, pageNumberIndex, args.Player, out pageNumber))
break;
List<string> lines = new List<string>
{
string.Format("X: {0}; Y: {1}; W: {2}; H: {3}, Z: {4}", region.Area.X, region.Area.Y, region.Area.Width, region.Area.Height, region.Z),
string.Concat("Owner: ", region.Owner),
string.Concat("Protected: ", region.DisableBuild.ToString()),
};
if (region.AllowedIDs.Count > 0)
{
IEnumerable<string> sharedUsersSelector = region.AllowedIDs.Select(userId =>
{
User user = TShock.Users.GetUserByID(userId);
if (user != null)
return user.Name;
else
return string.Concat("{ID: ", userId, "}");
});
List<string> extraLines = PaginationTools.BuildLinesFromTerms(sharedUsersSelector.Distinct());
extraLines[0] = "Shared with: " + extraLines[0];
lines.AddRange(extraLines);
}
else
{
lines.Add("Region is not shared with any users.");
}
if (region.AllowedGroups.Count > 0)
{
List<string> extraLines = PaginationTools.BuildLinesFromTerms(region.AllowedGroups.Distinct());
extraLines[0] = "Shared with groups: " + extraLines[0];
lines.AddRange(extraLines);
}
else
{
lines.Add("Region is not shared with any groups.");
}
PaginationTools.SendPage(
args.Player, pageNumber, lines, new PaginationTools.Settings
{
HeaderFormat = string.Format("Information About Region \"{0}\" ({{0}}/{{1}}):", region.Name),
FooterFormat = "Type /region info {0} for more information."
}
);
if (displayBoundaries)
{
Rectangle regionArea = region.Area;
foreach (Point boundaryPoint in Utils.Instance.EnumerateRegionBoundaries(regionArea))
{
// Preferring dotted lines as those should easily be distinguishable from actual wires.
if ((boundaryPoint.X + boundaryPoint.Y & 1) == 0)
{
// Could be improved by sending raw tile data to the client instead but not really
// worth the effort as chances are very low that overwriting the wire for a few
// nanoseconds will cause much trouble.
Tile tile = Main.tile[boundaryPoint.X, boundaryPoint.Y];
bool oldWireState = tile.wire;
tile.wire = true;
try {
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
} finally {
tile.wire = oldWireState;
}
}
}
new Timer((dummy) => {
foreach (Point boundaryPoint in Utils.Instance.EnumerateRegionBoundaries(regionArea))
if ((boundaryPoint.X + boundaryPoint.Y & 1) == 0)
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
},
null, 5000, Timeout.Infinite
);
}
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region info [name]");
}
break;
}
case "z":
{
if (args.Parameters.Count == 3)
{
string regionName = args.Parameters[1];
int z = 0;
if (int.TryParse(args.Parameters[2], out z))
{
if (TShock.Regions.SetZ(regionName, z))
args.Player.SendMessage("Region's z is now " + z, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region z [name] [#]", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region z [name] [#]", Color.Red);
break;
}
case "resize":
case "expand":
{
if (args.Parameters.Count == 4)
{
int direction;
switch (args.Parameters[2])
{
case "u":
case "up":
{
direction = 0;
break;
}
case "r":
case "right":
{
direction = 1;
break;
}
case "d":
case "down":
{
direction = 2;
break;
}
case "l":
case "left":
{
direction = 3;
break;
}
default:
{
direction = -1;
break;
}
}
int addAmount;
int.TryParse(args.Parameters[3], out addAmount);
if (TShock.Regions.resizeRegion(args.Parameters[1], addAmount, direction))
{
args.Player.SendMessage("Region Resized Successfully!", Color.Yellow);
TShock.Regions.ReloadAllRegions();
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]",
Color.Red);
}
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]1",
Color.Red);
}
break;
}
case "tp":
{
if (!args.Player.Group.HasPermission(Permissions.tp))
{
args.Player.SendErrorMessage("You don't have the necessary permission to do that.");
break;
}
if (args.Parameters.Count <= 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region tp [region].");
break;
}
string regionName = string.Join(" ", args.Parameters.Skip(1));
Region region = TShock.Regions.GetRegionByName(regionName);
if (region == null)
{
args.Player.SendErrorMessage("Region \"{0}\" does not exist.", regionName);
break;
}
args.Player.Teleport(region.Area.Center.X, region.Area.Center.Y + 3);
break;
}
case "help":
default:
{
int pageNumber;
int pageParamIndex = 0;
if (args.Parameters.Count > 1)
pageParamIndex = 1;
if (!PaginationTools.TryParsePageNumber(args.Parameters, pageParamIndex, args.Player, out pageNumber))
return;
List<string> lines = new List<string> {
"set [1/2] - Sets the temporary region points.",
"clear - Clears the temporary region points.",
"define [name] - Defines the region with the given name.",
"delete [name] - Deletes the given region.",
"name [-u][-z][-p] - Shows the name of the region at the given point.",
"list - Lists all regions.",
"resize [region] [u/d/l/r] [amount] - Resizes a region.",
"allow [user] [region] - Allows a user to a region.",
"remove [user] [region] - Removes a user from a region.",
"allowg [group] [region] - Allows a user group to a region.",
"removeg [group] [region] - Removes a user group from a region.",
"info [region] [-d] - Displays several information about the given region.",
"protect [name] [true/false] - Sets whether the tiles inside the region are protected or not.",
"z [name] [#] - Sets the z-order of the region.",
};
if (args.Player.Group.HasPermission(Permissions.tp))
lines.Add("tp [region] - Teleports you to the given region's center.");
PaginationTools.SendPage(
args.Player, pageNumber, lines,
new PaginationTools.Settings
{
HeaderFormat = "Available Region Sub-Commands ({0}/{1}):",
FooterFormat = "Type /region {0} for more sub-commands."
}
);
break;
}
}
}
#endregion Region Commands
#region World Protection Commands
private static void ToggleAntiBuild(CommandArgs args)
{
TShock.Config.DisableBuild = (TShock.Config.DisableBuild == false);
TSPlayer.All.SendSuccessMessage(string.Format("Anti-build is now {0}.", (TShock.Config.DisableBuild ? "on" : "off")));
}
private static void ProtectSpawn(CommandArgs args)
{
TShock.Config.SpawnProtection = (TShock.Config.SpawnProtection == false);
TSPlayer.All.SendSuccessMessage(string.Format("Spawn is now {0}.", (TShock.Config.SpawnProtection ? "protected" : "open")));
}
#endregion World Protection Commands
#region General Commands
private static void Help(CommandArgs args)
{
args.Player.SendInfoMessage("TShock Commands:");
int page = 1;
if (args.Parameters.Count > 0)
int.TryParse(args.Parameters[0], out page);
var cmdlist = new List<Command>();
for (int j = 0; j < ChatCommands.Count; j++)
{
Command chatCommand = ChatCommands[j];
if (!chatCommand.CanRun(args.Player))
continue;
// Don't list the /auth command if it's currently useless.
if (chatCommand.Name == "auth" && TShock.AuthToken == 0)
continue;
cmdlist.Add(ChatCommands[j]);
}
var sb = new StringBuilder();
if (cmdlist.Count > (15*(page - 1)))
{
for (int j = (15*(page - 1)); j < (15*page); j++)
{
if (sb.Length != 0)
sb.Append(", ");
sb.Append("/").Append(cmdlist[j].Name);
if (j == cmdlist.Count - 1)
{
args.Player.SendInfoMessage(sb.ToString());
break;
}
if ((j + 1)%5 == 0)
{
args.Player.SendInfoMessage(sb.ToString());
sb.Clear();
}
}
}
if (cmdlist.Count > (15*page))
{
args.Player.SendInfoMessage(string.Format("Type /help {0} for more commands.", (page + 1)));
}
}
private static void GetVersion(CommandArgs args)
{
args.Player.SendInfoMessage(string.Format("TShock: {0} ({1}): ({2}/{3})", TShock.VersionNum, TShock.VersionCodename,
TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
}
private static void ListConnectedPlayers(CommandArgs args)
{
bool invalidUsage = (args.Parameters.Count > 2);
bool displayIdsRequested = false;
int pageNumber = 1;
if (!invalidUsage)
{
foreach (string parameter in args.Parameters)
{
if (parameter.Equals("-i", StringComparison.InvariantCultureIgnoreCase))
{
displayIdsRequested = true;
continue;
}
if (!int.TryParse(parameter, out pageNumber))
{
invalidUsage = true;
break;
}
}
}
if (invalidUsage)
{
args.Player.SendErrorMessage("Invalid usage, proper usage: /who [-i] [pagenumber]");
return;
}
if (displayIdsRequested && !args.Player.Group.HasPermission(Permissions.seeids))
{
args.Player.SendErrorMessage("You don't have the required permission to list player ids.");
return;
}
args.Player.SendSuccessMessage("Online Players ({0}/{1})", TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots);
PaginationTools.SendPage(
args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(TShock.Utils.GetPlayers(displayIdsRequested)),
new PaginationTools.Settings
{
IncludeHeader = false,
FooterFormat = string.Format("Type /who {0}{{0}} for more.", displayIdsRequested ? "-i " : string.Empty)
}
);
}
private static void AuthToken(CommandArgs args)
{
if (TShock.AuthToken == 0)
{
args.Player.SendWarningMessage("Auth is disabled. This incident has been logged.");
Log.Warn(args.Player.IP + " attempted to use /auth even though it's disabled.");
return;
}
int givenCode = Convert.ToInt32(args.Parameters[0]);
if (givenCode == TShock.AuthToken && args.Player.Group.Name != "superadmin")
{
try
{
TShock.Users.AddUser(new User(args.Player.IP, "", "", "superadmin"));
args.Player.Group = TShock.Utils.GetGroup("superadmin");
args.Player.SendInfoMessage("This IP address is now superadmin. Please perform the following command:");
args.Player.SendInfoMessage("/user add <username>:<password> superadmin");
args.Player.SendInfoMessage("Creates: <username> with the password <password> as part of the superadmin group.");
args.Player.SendInfoMessage("Please use /login <username> <password> to login from now on.");
args.Player.SendInfoMessage("If you understand, please /login <username> <password> now, and type /auth-verify.");
}
catch (UserManagerException ex)
{
Log.ConsoleError(ex.ToString());
args.Player.SendErrorMessage(ex.Message);
}
return;
}
if (args.Player.Group.Name == "superadmin")
{
args.Player.SendInfoMessage("Please disable the auth system! If you need help, consult the forums. http://tshock.co/");
args.Player.SendInfoMessage("This IP address is now superadmin. Please perform the following command:");
args.Player.SendInfoMessage("/user add <username>:<password> superadmin");
args.Player.SendInfoMessage("Creates: <username> with the password <password> as part of the superadmin group.");
args.Player.SendInfoMessage("Please use /login <username> <password> to login from now on.");
args.Player.SendInfoMessage("If you understand, please /login <username> <password> now, and type /auth-verify.");
return;
}
args.Player.SendErrorMessage("Incorrect auth code. This incident has been logged.");
Log.Warn(args.Player.IP + " attempted to use an incorrect auth code.");
}
private static void AuthVerify(CommandArgs args)
{
if (TShock.AuthToken == 0)
{
args.Player.SendWarningMessage("It appears that you have already turned off the auth token.");
args.Player.SendWarningMessage("If this is a mistake, delete auth.lck.");
return;
}
if (!args.Player.IsLoggedIn)
{
args.Player.SendWarningMessage("You must be logged in to disable the auth system.");
args.Player.SendWarningMessage("This is a security measure designed to prevent insecure administration setups.");
args.Player.SendWarningMessage("Please re-run /auth and read the instructions!");
args.Player.SendWarningMessage("If you're still confused, consult the forums: http://tshock.co/");
return;
}
args.Player.SendSuccessMessage("Your new account has been verified, and the /auth system has been turned off.");
args.Player.SendSuccessMessage("You can always use the /user command to manage players. Don't just delete the auth.lck.");
args.Player.SendSuccessMessage("Thank you for using TShock! http://tshock.co/ & http://github.com/TShock/TShock");
FileTools.CreateFile(Path.Combine(TShock.SavePath, "auth.lck"));
File.Delete(Path.Combine(TShock.SavePath, "authcode.txt"));
TShock.AuthToken = 0;
}
private static void ThirdPerson(CommandArgs args)
{
if (args.Parameters.Count == 0)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /me <text>");
return;
}
if (args.Player.mute)
args.Player.SendErrorMessage("You are muted.");
else
TSPlayer.All.SendMessage(string.Format("*{0} {1}", args.Player.Name, String.Join(" ", args.Parameters)), 205, 133, 63);
}
private static void PartyChat(CommandArgs args)
{
if (args.Parameters.Count == 0)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /p <team chat text>");
return;
}
int playerTeam = args.Player.Team;
if (args.Player.mute)
args.Player.SendErrorMessage("You are muted.");
else if (playerTeam != 0)
{
string msg = string.Format("<{0}> {1}", args.Player.Name, String.Join(" ", args.Parameters));
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active && player.Team == playerTeam)
player.SendMessage(msg, Main.teamColor[playerTeam].R, Main.teamColor[playerTeam].G, Main.teamColor[playerTeam].B);
}
}
else
args.Player.SendErrorMessage("You are not in a party!");
}
private static void Mute(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /mute <player> [reason]");
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
args.Player.SendErrorMessage("More than one player matched!");
else if (players[0].Group.HasPermission(Permissions.mute))
{
args.Player.SendErrorMessage("You cannot mute this player.");
}
else if (players[0].mute)
{
var plr = players[0];
plr.mute = false;
TSPlayer.All.SendInfoMessage(String.Format("{0} has been unmuted by {1}.", plr.Name, args.Player.Name));
}
else
{
string reason = "misbehavior";
if (args.Parameters.Count > 1)
reason = String.Join(" ", args.Parameters.ToArray(), 1, args.Parameters.Count - 1);
var plr = players[0];
plr.mute = true;
TSPlayer.All.SendInfoMessage(String.Format("{0} has been muted by {1} for {2}.", plr.Name, args.Player.Name, reason));
}
}
private static void Motd(CommandArgs args)
{
TShock.Utils.ShowFileToUser(args.Player, "motd.txt");
}
private static void Rules(CommandArgs args)
{
TShock.Utils.ShowFileToUser(args.Player, "rules.txt");
}
private static void Whisper(CommandArgs args)
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /whisper <player> <text>");
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
args.Player.SendErrorMessage("More than one player matched!");
}
else if (args.Player.mute)
args.Player.SendErrorMessage("You are muted.");
else
{
var plr = players[0];
var msg = string.Join(" ", args.Parameters.ToArray(), 1, args.Parameters.Count - 1);
plr.SendMessage("(Whisper From)" + "<" + args.Player.Name + ">" + msg, Color.MediumPurple);
args.Player.SendMessage("(Whisper To)" + "<" + plr.Name + ">" + msg, Color.MediumPurple);
plr.LastWhisper = args.Player;
args.Player.LastWhisper = plr;
}
}
private static void Reply(CommandArgs args)
{
if (args.Player.mute)
args.Player.SendErrorMessage("You are muted.");
else if (args.Player.LastWhisper != null)
{
var msg = string.Join(" ", args.Parameters);
args.Player.LastWhisper.SendMessage("(Whisper From)" + "<" + args.Player.Name + ">" + msg, Color.MediumPurple);
args.Player.SendMessage("(Whisper To)" + "<" + args.Player.LastWhisper.Name + ">" + msg, Color.MediumPurple);
}
else
args.Player.SendErrorMessage(
"You haven't previously received any whispers. Please use /whisper to whisper to other people.");
}
private static void Annoy(CommandArgs args)
{
if (args.Parameters.Count != 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /annoy <player> <seconds to annoy>");
return;
}
int annoy = 5;
int.TryParse(args.Parameters[1], out annoy);
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
args.Player.SendErrorMessage("More than one player matched!");
else
{
var ply = players[0];
args.Player.SendSuccessMessage("Annoying " + ply.Name + " for " + annoy + " seconds.");
(new Thread(ply.Whoopie)).Start(annoy);
}
}
#endregion General Commands
#region Cheat Commands
private static void Kill(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /kill <player>");
return;
}
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
args.Player.SendErrorMessage("More than one player matched!");
}
else
{
var plr = players[0];
plr.DamagePlayer(999999);
args.Player.SendSuccessMessage(string.Format("You just killed {0}!", plr.Name));
plr.SendErrorMessage(string.Format("{0} just killed you!", args.Player.Name));
}
}
private static void Butcher(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /butcher [killTownNPCs(true/false)]");
return;
}
bool killTownNPCs = false;
if (args.Parameters.Count == 1)
bool.TryParse(args.Parameters[0], out killTownNPCs);
int killcount = 0;
for (int i = 0; i < Main.npc.Length; i++)
{
if (Main.npc[i].active && Main.npc[i].type != 0 && (!Main.npc[i].townNPC || killTownNPCs))
{
TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1);
killcount++;
}
}
TSPlayer.All.SendSuccessMessage(string.Format("Killed {0} NPCs.", killcount));
}
private static void Item(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /item <item name/id> [item amount] [prefix id/name]");
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendErrorMessage("Missing an item name/id.");
return;
}
int itemAmount = 0;
int prefix = 0;
if (args.Parameters.Count == 2)
int.TryParse(args.Parameters[1], out itemAmount);
else if (args.Parameters.Count == 3)
{
int.TryParse(args.Parameters[1], out itemAmount);
var found = TShock.Utils.GetPrefixByIdOrName(args.Parameters[2]);
if (found.Count == 1)
prefix = found[0];
}
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendErrorMessage("Invalid item type!");
}
else if (items.Count > 1)
{
args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
}
else
{
var item = items[0];
if (item.type >= 1 && item.type < Main.maxItemTypes)
{
if (args.Player.InventorySlotAvailable || item.name.Contains("Coin"))
{
if (itemAmount == 0 || itemAmount > item.maxStack)
itemAmount = item.maxStack;
if (args.Player.GiveItemCheck(item.type, item.name, item.width, item.height, itemAmount, prefix))
{
args.Player.SendSuccessMessage(string.Format("Gave {0} {1}(s).", itemAmount, item.name));
}
else
{
args.Player.SendErrorMessage("The item is banned and the config prevents you from spawning banned items.");
}
}
else
{
args.Player.SendErrorMessage("You don't have free slots!");
}
}
else
{
args.Player.SendErrorMessage("Invalid item type!");
}
}
}
private static void Give(CommandArgs args)
{
if (args.Parameters.Count < 2)
{
args.Player.SendErrorMessage(
"Invalid syntax! Proper syntax: /give <item type/id> <player> [item amount] [prefix id/name]");
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendErrorMessage("Missing item name/id.");
return;
}
if (args.Parameters[1].Length == 0)
{
args.Player.SendErrorMessage("Missing player name.");
return;
}
int itemAmount = 0;
int prefix = 0;
var items = TShock.Utils.GetItemByIdOrName(args.Parameters[0]);
args.Parameters.RemoveAt(0);
string plStr = args.Parameters[0];
args.Parameters.RemoveAt(0);
if (args.Parameters.Count == 1)
int.TryParse(args.Parameters[0], out itemAmount);
else if (args.Parameters.Count == 2)
{
int.TryParse(args.Parameters[0], out itemAmount);
var found = TShock.Utils.GetPrefixByIdOrName(args.Parameters[1]);
if (found.Count == 1)
prefix = found[0];
}
if (items.Count == 0)
{
args.Player.SendErrorMessage("Invalid item type!");
}
else if (items.Count > 1)
{
args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
}
else
{
var item = items[0];
if (item.type >= 1 && item.type < Main.maxItemTypes)
{
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
}
else if (players.Count > 1)
{
args.Player.SendErrorMessage("More than one player matched!");
}
else
{
var plr = players[0];
if (plr.InventorySlotAvailable || item.name.Contains("Coin"))
{
if (itemAmount == 0 || itemAmount > item.maxStack)
itemAmount = item.maxStack;
if (plr.GiveItemCheck(item.type, item.name, item.width, item.height, itemAmount, prefix))
{
args.Player.SendSuccessMessage(string.Format("Gave {0} {1} {2}(s).", plr.Name, itemAmount, item.name));
plr.SendSuccessMessage(string.Format("{0} gave you {1} {2}(s).", args.Player.Name, itemAmount, item.name));
}
else
{
args.Player.SendErrorMessage("The item is banned and the config prevents spawning banned items.");
}
}
else
{
args.Player.SendErrorMessage("Player does not have free slots!");
}
}
}
else
{
args.Player.SendErrorMessage("Invalid item type!");
}
}
}
public static void ClearItems(CommandArgs args)
{
int radius = 50;
if (args.Parameters.Count > 0)
{
if (args.Parameters[0].ToLower() == "all")
{
radius = Int32.MaxValue/16;
}
else
{
try
{
radius = Convert.ToInt32(args.Parameters[0]);
}
catch (Exception)
{
args.Player.SendErrorMessage(
"Please either enter the keyword \"all\", or the block radius you wish to delete all items from.");
return;
}
}
}
int count = 0;
for (int i = 0; i < 200; i++)
{
if (
(Math.Sqrt(Math.Pow(Main.item[i].position.X - args.Player.X, 2) +
Math.Pow(Main.item[i].position.Y - args.Player.Y, 2)) < radius*16) && (Main.item[i].active))
{
Main.item[i].active = false;
NetMessage.SendData(0x15, -1, -1, "", i, 0f, 0f, 0f, 0);
count++;
}
}
args.Player.SendSuccessMessage("All " + count + " items within a radius of " + radius + " have been deleted.");
}
private static void Heal(CommandArgs args)
{
TSPlayer playerToHeal;
if (args.Parameters.Count > 0)
{
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
return;
}
else if (players.Count > 1)
{
args.Player.SendErrorMessage("More than one player matched!");
return;
}
else
{
playerToHeal = players[0];
}
}
else if (!args.Player.RealPlayer)
{
args.Player.SendErrorMessage("You cant heal yourself!");
return;
}
else
{
playerToHeal = args.Player;
}
Item heart = TShock.Utils.GetItemById(58);
Item star = TShock.Utils.GetItemById(184);
for (int i = 0; i < 20; i++)
playerToHeal.GiveItem(heart.type, heart.name, heart.width, heart.height, heart.maxStack);
for (int i = 0; i < 10; i++)
playerToHeal.GiveItem(star.type, star.name, star.width, star.height, star.maxStack);
if (playerToHeal == args.Player)
{
args.Player.SendSuccessMessage("You just got healed!");
}
else
{
args.Player.SendSuccessMessage(string.Format("You just healed {0}", playerToHeal.Name));
playerToHeal.SendSuccessMessage(string.Format("{0} just healed you!", args.Player.Name));
}
}
private static void Buff(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /buff <buff id/name> [time(seconds)]");
return;
}
int id = 0;
int time = 60;
if (!int.TryParse(args.Parameters[0], out id))
{
var found = TShock.Utils.GetBuffByName(args.Parameters[0]);
if (found.Count == 0)
{
args.Player.SendErrorMessage("Invalid buff name!");
return;
}
else if (found.Count > 1)
{
args.Player.SendErrorMessage(string.Format("More than one ({0}) buff matched!", found.Count));
return;
}
id = found[0];
}
if (args.Parameters.Count == 2)
int.TryParse(args.Parameters[1], out time);
if (id > 0 && id < Main.maxBuffs)
{
if (time < 0 || time > short.MaxValue)
time = 60;
args.Player.SetBuff(id, time*60);
args.Player.SendSuccessMessage(string.Format("You have buffed yourself with {0}({1}) for {2} seconds!",
TShock.Utils.GetBuffName(id), TShock.Utils.GetBuffDescription(id), (time)));
}
else
args.Player.SendErrorMessage("Invalid buff ID!");
}
private static void GBuff(CommandArgs args)
{
if (args.Parameters.Count < 2 || args.Parameters.Count > 3)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /gbuff <player> <buff id/name> [time(seconds)]");
return;
}
int id = 0;
int time = 60;
var foundplr = TShock.Utils.FindPlayer(args.Parameters[0]);
if (foundplr.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
return;
}
else if (foundplr.Count > 1)
{
args.Player.SendErrorMessage(string.Format("More than one ({0}) player matched!", args.Parameters.Count));
return;
}
else
{
if (!int.TryParse(args.Parameters[1], out id))
{
var found = TShock.Utils.GetBuffByName(args.Parameters[1]);
if (found.Count == 0)
{
args.Player.SendErrorMessage("Invalid buff name!");
return;
}
else if (found.Count > 1)
{
args.Player.SendErrorMessage(string.Format("More than one ({0}) buff matched!", found.Count));
return;
}
id = found[0];
}
if (args.Parameters.Count == 3)
int.TryParse(args.Parameters[2], out time);
if (id > 0 && id < Main.maxBuffs)
{
if (time < 0 || time > short.MaxValue)
time = 60;
foundplr[0].SetBuff(id, time*60);
args.Player.SendSuccessMessage(string.Format("You have buffed {0} with {1}({2}) for {3} seconds!",
foundplr[0].Name, TShock.Utils.GetBuffName(id),
TShock.Utils.GetBuffDescription(id), (time)));
foundplr[0].SendSuccessMessage(string.Format("{0} has buffed you with {1}({2}) for {3} seconds!",
args.Player.Name, TShock.Utils.GetBuffName(id),
TShock.Utils.GetBuffDescription(id), (time)));
}
else
args.Player.SendErrorMessage("Invalid buff ID!");
}
}
private static void Grow(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /grow [tree/epictree/mushroom/cactus/herb]");
return;
}
var name = "Fail";
var x = args.Player.TileX;
var y = args.Player.TileY + 3;
switch (args.Parameters[0].ToLower())
{
case "tree":
for (int i = x - 1; i < x + 2; i++)
{
Main.tile[i, y].active = true;
Main.tile[i, y].type = 2;
Main.tile[i, y].wall = 0;
}
Main.tile[x, y - 1].wall = 0;
WorldGen.GrowTree(x, y);
name = "Tree";
break;
case "epictree":
for (int i = x - 1; i < x + 2; i++)
{
Main.tile[i, y].active = true;
Main.tile[i, y].type = 2;
Main.tile[i, y].wall = 0;
}
Main.tile[x, y - 1].wall = 0;
Main.tile[x, y - 1].liquid = 0;
Main.tile[x, y - 1].active = true;
WorldGen.GrowEpicTree(x, y);
name = "Epic Tree";
break;
case "mushroom":
for (int i = x - 1; i < x + 2; i++)
{
Main.tile[i, y].active = true;
Main.tile[i, y].type = 70;
Main.tile[i, y].wall = 0;
}
Main.tile[x, y - 1].wall = 0;
WorldGen.GrowShroom(x, y);
name = "Mushroom";
break;
case "cactus":
Main.tile[x, y].type = 53;
WorldGen.GrowCactus(x, y);
name = "Cactus";
break;
case "herb":
Main.tile[x, y].active = true;
Main.tile[x, y].frameX = 36;
Main.tile[x, y].type = 83;
WorldGen.GrowAlch(x, y);
name = "Herb";
break;
default:
args.Player.SendErrorMessage("Unknown plant!");
return;
}
args.Player.SendTileSquare(x, y);
args.Player.SendSuccessMessage("Tried to grow a " + name + ".");
}
#endregion Cheat Comamnds
}
}