TShock/TShockAPI/DB/RegionManager.cs
2015-02-22 08:43:12 -07:00

647 lines
16 KiB
C#
Executable file

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2015 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using MySql.Data.MySqlClient;
using Terraria;
namespace TShockAPI.DB
{
public class RegionManager
{
/// <summary>
/// The list of regions.
/// </summary>
public List<Region> Regions = new List<Region>();
private IDbConnection database;
internal RegionManager(IDbConnection db)
{
database = db;
var table = new SqlTable("Regions",
new SqlColumn("Id", MySqlDbType.Int32) {Primary = true, AutoIncrement = true},
new SqlColumn("X1", MySqlDbType.Int32),
new SqlColumn("Y1", MySqlDbType.Int32),
new SqlColumn("width", MySqlDbType.Int32),
new SqlColumn("height", MySqlDbType.Int32),
new SqlColumn("RegionName", MySqlDbType.VarChar, 50) {Unique = true},
new SqlColumn("WorldID", MySqlDbType.VarChar, 50) { Unique = true },
new SqlColumn("UserIds", MySqlDbType.Text),
new SqlColumn("Protected", MySqlDbType.Int32),
new SqlColumn("Groups", MySqlDbType.Text),
new SqlColumn("Owner", MySqlDbType.VarChar, 50),
new SqlColumn("Z", MySqlDbType.Int32){ DefaultValue = "0" }
);
var creator = new SqlTableCreator(db,
db.GetSqlType() == SqlType.Sqlite
? (IQueryBuilder) new SqliteQueryCreator()
: new MysqlQueryCreator());
creator.EnsureTableStructure(table);
}
/// <summary>
/// Reloads all regions.
/// </summary>
public void Reload()
{
try
{
using (var reader = database.QueryReader("SELECT * FROM Regions WHERE WorldID=@0", Main.worldID.ToString()))
{
Regions.Clear();
while (reader.Read())
{
int X1 = reader.Get<int>("X1");
int Y1 = reader.Get<int>("Y1");
int height = reader.Get<int>("height");
int width = reader.Get<int>("width");
int Protected = reader.Get<int>("Protected");
string mergedids = reader.Get<string>("UserIds");
string name = reader.Get<string>("RegionName");
string owner = reader.Get<string>("Owner");
string groups = reader.Get<string>("Groups");
int z = reader.Get<int>("Z");
string[] splitids = mergedids.Split(new[] {','}, StringSplitOptions.RemoveEmptyEntries);
Region r = new Region(new Rectangle(X1, Y1, width, height), name, owner, Protected != 0, Main.worldID.ToString(), z);
r.SetAllowedGroups(groups);
try
{
for (int i = 0; i < splitids.Length; i++)
{
int id;
if (Int32.TryParse(splitids[i], out id)) // if unparsable, it's not an int, so silently skip
r.AllowedIDs.Add(id);
else
Log.Warn("One of your UserIDs is not a usable integer: " + splitids[i]);
}
}
catch (Exception e)
{
Log.Error("Your database contains invalid UserIDs (they should be ints).");
Log.Error("A lot of things will fail because of this. You must manually delete and re-create the allowed field.");
Log.Error(e.ToString());
Log.Error(e.StackTrace);
}
Regions.Add(r);
}
}
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
}
public bool AddRegion(int tx, int ty, int width, int height, string regionname, string owner, string worldid, int z = 0)
{
if (GetRegionByName(regionname) != null)
{
return false;
}
try
{
database.Query(
"INSERT INTO Regions (X1, Y1, width, height, RegionName, WorldID, UserIds, Protected, Groups, Owner, Z) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10);",
tx, ty, width, height, regionname, worldid, "", 1, "", owner, z);
Regions.Add(new Region(new Rectangle(tx, ty, width, height), regionname, owner, true, worldid, z));
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return false;
}
public bool DeleteRegion(string name)
{
try
{
database.Query("DELETE FROM Regions WHERE RegionName=@0 AND WorldID=@1", name, Main.worldID.ToString());
var worldid = Main.worldID.ToString();
Regions.RemoveAll(r => r.Name == name && r.WorldID == worldid);
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return false;
}
public bool SetRegionState(string name, bool state)
{
try
{
database.Query("UPDATE Regions SET Protected=@0 WHERE RegionName=@1 AND WorldID=@2", state ? 1 : 0, name,
Main.worldID.ToString());
var region = GetRegionByName(name);
if (region != null)
region.DisableBuild = state;
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
return false;
}
}
public bool SetRegionStateTest(string name, string world, bool state)
{
try
{
database.Query("UPDATE Regions SET Protected=@0 WHERE RegionName=@1 AND WorldID=@2", state ? 1 : 0, name, world);
var region = GetRegionByName(name);
if (region != null)
region.DisableBuild = state;
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
return false;
}
}
public bool CanBuild(int x, int y, TSPlayer ply)
{
if (!ply.Group.HasPermission(Permissions.canbuild))
{
return false;
}
Region top = null;
foreach (Region region in Regions.ToList())
{
if (region.InArea(x, y))
{
if (top == null || region.Z > top.Z)
top = region;
}
}
return top == null || top.HasPermissionToBuildInRegion(ply);
}
public bool InArea(int x, int y)
{
foreach (Region region in Regions.ToList())
{
if (x >= region.Area.Left && x <= region.Area.Right &&
y >= region.Area.Top && y <= region.Area.Bottom &&
region.DisableBuild)
{
return true;
}
}
return false;
}
public List<string> InAreaRegionName(int x, int y)
{
List<string> regions = new List<string>() { };
foreach (Region region in Regions.ToList())
{
if (x >= region.Area.Left && x <= region.Area.Right &&
y >= region.Area.Top && y <= region.Area.Bottom &&
region.DisableBuild)
{
regions.Add(region.Name);
}
}
return regions;
}
public List<Region> InAreaRegion(int x, int y)
{
List<Region> regions = new List<Region>() { };
foreach (Region region in Regions.ToList())
{
if (x >= region.Area.Left && x <= region.Area.Right &&
y >= region.Area.Top && y <= region.Area.Bottom &&
region.DisableBuild)
{
regions.Add(region);
}
}
return regions;
}
public static List<string> ListIDs(string MergedIDs)
{
return MergedIDs.Split(new[] {','}, StringSplitOptions.RemoveEmptyEntries).ToList();
}
public bool resizeRegion(string regionName, int addAmount, int direction)
{
//0 = up
//1 = right
//2 = down
//3 = left
int X = 0;
int Y = 0;
int height = 0;
int width = 0;
try
{
using (var reader = database.QueryReader("SELECT X1, Y1, height, width FROM Regions WHERE RegionName=@0 AND WorldID=@1",
regionName, Main.worldID.ToString()))
{
if (reader.Read())
{
X = reader.Get<int>("X1");
width = reader.Get<int>("width");
Y = reader.Get<int>("Y1");
height = reader.Get<int>("height");
}
}
switch (direction)
{
case 0:
Y -= addAmount;
height += addAmount;
break;
case 1:
width += addAmount;
break;
case 2:
height += addAmount;
break;
case 3:
X -= addAmount;
width += addAmount;
break;
default:
return false;
}
foreach (var region in Regions.Where(r => r.Name == regionName))
region.Area = new Rectangle(X, Y, width, height);
int q = database.Query("UPDATE Regions SET X1 = @0, Y1 = @1, width = @2, height = @3 WHERE RegionName = @4 AND WorldID=@5", X, Y, width,
height, regionName, Main.worldID.ToString());
if (q > 0)
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return false;
}
public bool RemoveUser(string regionName, string userName)
{
Region r = GetRegionByName(regionName);
if (r != null)
{
r.RemoveID(TShock.Users.GetUserID(userName));
string ids = string.Join(",", r.AllowedIDs);
int q = database.Query("UPDATE Regions SET UserIds=@0 WHERE RegionName=@1 AND WorldID=@2", ids,
regionName, Main.worldID.ToString());
if (q > 0)
return true;
}
return false;
}
public bool AddNewUser(string regionName, string userName)
{
try
{
string mergedIDs = string.Empty;
using (
var reader = database.QueryReader("SELECT UserIds FROM Regions WHERE RegionName=@0 AND WorldID=@1", regionName,
Main.worldID.ToString()))
{
if (reader.Read())
mergedIDs = reader.Get<string>("UserIds");
}
string userIdToAdd = Convert.ToString(TShock.Users.GetUserID(userName));
string[] ids = mergedIDs.Split(',');
// Is the user already allowed to the region?
if (ids.Contains(userIdToAdd))
return true;
if (string.IsNullOrEmpty(mergedIDs))
mergedIDs = userIdToAdd;
else
mergedIDs = string.Concat(mergedIDs, ",", userIdToAdd);
int q = database.Query("UPDATE Regions SET UserIds=@0 WHERE RegionName=@1 AND WorldID=@2", mergedIDs,
regionName, Main.worldID.ToString());
foreach (var r in Regions)
{
if (r.Name == regionName && r.WorldID == Main.worldID.ToString())
r.setAllowedIDs(mergedIDs);
}
return q != 0;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return false;
}
/// <summary>
/// Sets the position of a region.
/// </summary>
/// <param name="regionName">The region name.</param>
/// <param name="x">The X position.</param>
/// <param name="y">The Y position.</param>
/// <param name="height">The height.</param>
/// <param name="width">The width.</param>
/// <returns>Whether the operation succeeded.</returns>
public bool PositionRegion(string regionName, int x, int y, int width, int height)
{
try
{
Region region = Regions.First(r => String.Equals(regionName, r.Name, StringComparison.OrdinalIgnoreCase));
region.Area = new Rectangle(x, y, width, height);
if (database.Query("UPDATE Regions SET X1 = @0, Y1 = @1, width = @2, height = @3 WHERE RegionName = @4 AND WorldID = @5",
x, y, width, height, regionName, Main.worldID.ToString()) > 0)
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return false;
}
/// <summary>
/// Gets all the regions names from world
/// </summary>
/// <param name="worldid">World name to get regions from</param>
/// <returns>List of regions with only their names</returns>
public List<Region> ListAllRegions(string worldid)
{
var regions = new List<Region>();
try
{
using (var reader = database.QueryReader("SELECT RegionName FROM Regions WHERE WorldID=@0", worldid))
{
while (reader.Read())
regions.Add(new Region {Name = reader.Get<string>("RegionName")});
}
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return regions;
}
public Region GetRegionByName(String name)
{
return Regions.FirstOrDefault(r => r.Name.Equals(name) && r.WorldID == Main.worldID.ToString());
}
public bool ChangeOwner(string regionName, string newOwner)
{
var region = GetRegionByName(regionName);
if (region != null)
{
region.Owner = newOwner;
int q = database.Query("UPDATE Regions SET Owner=@0 WHERE RegionName=@1 AND WorldID=@2", newOwner,
regionName, Main.worldID.ToString());
if (q > 0)
return true;
}
return false;
}
public bool AllowGroup(string regionName, string groupName)
{
string mergedGroups = "";
using (
var reader = database.QueryReader("SELECT Groups FROM Regions WHERE RegionName=@0 AND WorldID=@1", regionName,
Main.worldID.ToString()))
{
if (reader.Read())
mergedGroups = reader.Get<string>("Groups");
}
string[] groups = mergedGroups.Split(',');
// Is the group already allowed to the region?
if (groups.Contains(groupName))
return true;
if (mergedGroups != "")
mergedGroups += ",";
mergedGroups += groupName;
int q = database.Query("UPDATE Regions SET Groups=@0 WHERE RegionName=@1 AND WorldID=@2", mergedGroups,
regionName, Main.worldID.ToString());
Region r = GetRegionByName(regionName);
if (r != null)
{
r.SetAllowedGroups(mergedGroups);
}
else
{
return false;
}
return q > 0;
}
public bool RemoveGroup(string regionName, string group)
{
Region r = GetRegionByName(regionName);
if (r != null)
{
r.RemoveGroup(group);
string groups = string.Join(",", r.AllowedGroups);
int q = database.Query("UPDATE Regions SET Groups=@0 WHERE RegionName=@1 AND WorldID=@2", groups,
regionName, Main.worldID.ToString());
if (q > 0)
return true;
}
return false;
}
public Region GetTopRegion( List<Region> regions )
{
Region ret = null;
foreach( Region r in regions)
{
if (ret == null)
ret = r;
else
{
if (r.Z > ret.Z)
ret = r;
}
}
return ret;
}
public bool SetZ( string name, int z )
{
try
{
database.Query("UPDATE Regions SET Z=@0 WHERE RegionName=@1 AND WorldID=@2", z, name,
Main.worldID.ToString());
var region = GetRegionByName(name);
if (region != null)
region.Z = z;
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
return false;
}
}
}
public class Region
{
public Rectangle Area { get; set; }
public string Name { get; set; }
public string Owner { get; set; }
public bool DisableBuild { get; set; }
public string WorldID { get; set; }
public List<int> AllowedIDs { get; set; }
public List<string> AllowedGroups { get; set; }
public int Z { get; set; }
public Region(Rectangle region, string name, string owner, bool disablebuild, string RegionWorldIDz, int z)
: this()
{
Area = region;
Name = name;
Owner = owner;
DisableBuild = disablebuild;
WorldID = RegionWorldIDz;
Z = z;
}
public Region()
{
Area = Rectangle.Empty;
Name = string.Empty;
DisableBuild = true;
WorldID = string.Empty;
AllowedIDs = new List<int>();
AllowedGroups = new List<string>();
Z = 0;
}
public bool InArea(Rectangle point)
{
if (Area.Contains(point.X, point.Y))
{
return true;
}
return false;
}
public bool InArea(int x, int y) //overloaded with x,y
{
if (x >= Area.Left && x <= Area.Right && y >= Area.Top && y <= Area.Bottom)
{
return true;
}
return false;
}
public bool HasPermissionToBuildInRegion(TSPlayer ply)
{
if (!ply.IsLoggedIn)
{
if (!ply.HasBeenNaggedAboutLoggingIn)
{
ply.SendMessage("You must be logged in to take advantage of protected regions.", Color.Red);
ply.HasBeenNaggedAboutLoggingIn = true;
}
return false;
}
if (!DisableBuild)
{
return true;
}
return AllowedIDs.Contains(ply.UserID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.UserAccountName;
}
public void setAllowedIDs(String ids)
{
String[] id_arr = ids.Split(',');
List<int> id_list = new List<int>();
foreach (String id in id_arr)
{
int i = 0;
int.TryParse(id, out i);
if (i != 0)
id_list.Add(i);
}
AllowedIDs = id_list;
}
public void SetAllowedGroups(String groups)
{
// prevent null pointer exceptions
if (!string.IsNullOrEmpty(groups))
{
List<String> groupArr = groups.Split(',').ToList();
for (int i = 0; i < groupArr.Count; i++)
groupArr[i] = groupArr[i].Trim();
AllowedGroups = groupArr;
}
}
public void RemoveID(int id)
{
var index = -1;
for (int i = 0; i < AllowedIDs.Count; i++)
{
if (AllowedIDs[i] == id)
{
index = i;
break;
}
}
AllowedIDs.RemoveAt(index);
}
public bool RemoveGroup(string groupName)
{
return AllowedGroups.Remove(groupName);
}
}
}