1850 lines
No EOL
58 KiB
C#
1850 lines
No EOL
58 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2017 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Terraria.ID;
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using TShockAPI.DB;
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using TShockAPI.Net;
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using Terraria;
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using Microsoft.Xna.Framework;
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using OTAPI.Tile;
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using TShockAPI.Localization;
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using static TShockAPI.GetDataHandlers;
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using TerrariaApi.Server;
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using Terraria.ObjectData;
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using Terraria.DataStructures;
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using Terraria.Localization;
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namespace TShockAPI
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{
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/// <summary>Bouncer is the TShock anti-hack and anti-cheat system.</summary>
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internal sealed class Bouncer
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{
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/// <summary>Constructor call initializes Bouncer and related functionality.</summary>
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/// <returns>A new Bouncer.</returns>
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internal Bouncer()
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{
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// Setup hooks
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GetDataHandlers.GetSection += OnGetSection;
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GetDataHandlers.PlaceItemFrame += OnPlaceItemFrame;
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GetDataHandlers.GemLockToggle += OnGemLockToggle;
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GetDataHandlers.PlaceTileEntity += OnPlaceTileEntity;
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GetDataHandlers.PlayerAnimation += OnPlayerAnimation;
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GetDataHandlers.NPCStrike += OnNPCStrike;
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GetDataHandlers.ItemDrop += OnItemDrop;
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GetDataHandlers.PlayerBuff += OnPlayerBuff;
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GetDataHandlers.ChestItemChange += OnChestItemChange;
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GetDataHandlers.NPCHome += OnUpdateNPCHome;
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GetDataHandlers.ChestOpen += OnChestOpen;
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GetDataHandlers.PlaceChest += OnPlaceChest;
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GetDataHandlers.LiquidSet += OnLiquidSet;
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GetDataHandlers.ProjectileKill += OnProjectileKill;
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GetDataHandlers.PlayerUpdate += OnPlayerUpdate;
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GetDataHandlers.KillMe += OnKillMe;
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GetDataHandlers.NewProjectile += OnNewProjectile;
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GetDataHandlers.PlaceObject += OnPlaceObject;
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GetDataHandlers.SendTileSquare += OnSendTileSquare;
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GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer;
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GetDataHandlers.TileEdit += OnTileEdit;
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GetDataHandlers.MassWireOperation += OnMassWireOperation;
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}
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internal void OnGetSection(object sender, GetDataHandlers.GetSectionEventArgs args)
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{
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if (args.Player.RequestedSection)
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{
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args.Handled = true;
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return;
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}
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args.Player.RequestedSection = true;
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if (String.IsNullOrEmpty(args.Player.Name))
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{
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TShock.Utils.ForceKick(args.Player, "Blank name.", true);
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args.Handled = true;
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return;
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}
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if (!args.Player.HasPermission(Permissions.ignorestackhackdetection))
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{
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args.Player.IsDisabledForStackDetection = args.Player.HasHackedItemStacks(shouldWarnPlayer: true);
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}
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}
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/// <summary>Fired when an item frame is placed for anti-cheat detection.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnPlaceItemFrame(object sender, GetDataHandlers.PlaceItemFrameEventArgs args)
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{
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if (args.Player.IsBeingDisabled())
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{
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1);
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args.Handled = true;
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return;
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}
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if (!args.Player.HasBuildPermission(args.X, args.Y))
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{
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1);
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args.Handled = true;
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return;
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}
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if (!args.Player.IsInRange(args.X, args.Y))
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{
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1);
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args.Handled = true;
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return;
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}
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}
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/// <summary>Handles the anti-cheat components of gem lock toggles.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnGemLockToggle(object sender, GetDataHandlers.GemLockToggleEventArgs args)
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{
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if (args.X < 0 || args.Y < 0 || args.X >= Main.maxTilesX || args.Y >= Main.maxTilesY)
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{
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args.Handled = true;
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return;
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}
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if (!TShock.Utils.TilePlacementValid(args.X, args.Y) || (args.Player.Dead && TShock.Config.PreventDeadModification))
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{
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args.Handled = true;
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return;
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}
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if (args.Player.IsBeingDisabled())
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{
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args.Handled = true;
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return;
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}
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if (!args.Player.HasBuildPermission(args.X, args.Y))
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{
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args.Handled = true;
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return;
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}
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}
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/// <summary>Fired when a PlaceTileEntity occurs for basic anti-cheat on perms and range.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnPlaceTileEntity(object sender, GetDataHandlers.PlaceTileEntityEventArgs args)
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{
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if (args.Player.IsBeingDisabled())
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{
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args.Handled = true;
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return;
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}
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if (!args.Player.HasBuildPermission(args.X, args.Y))
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{
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args.Handled = true;
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return;
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}
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if (!args.Player.IsInRange(args.X, args.Y))
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{
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args.Handled = true;
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return;
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}
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}
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/// <summary>Handles validation of of basic anti-cheat on mass wire operations.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnMassWireOperation(object sender, GetDataHandlers.MassWireOperationEventArgs args)
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{
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short startX = args.StartX;
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short startY = args.StartY;
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short endX = args.EndX;
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short endY = args.EndY;
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List<Point> points = Utils.Instance.GetMassWireOperationRange(
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new Point(startX, startY),
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new Point(endX, endY),
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args.Player.TPlayer.direction == 1);
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int x;
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int y;
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foreach (Point p in points)
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{
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/* Perform similar checks to TileKill
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* The server-side nature of this packet removes the need to use SendTileSquare
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* Range checks are currently ignored here as the items that send this seem to have infinite range */
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x = p.X;
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y = p.Y;
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if (!TShock.Utils.TilePlacementValid(x, y) || (args.Player.Dead && TShock.Config.PreventDeadModification))
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{
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args.Handled = true;
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return;
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}
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if (args.Player.IsBeingDisabled())
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{
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args.Handled = true;
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return;
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}
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if (!args.Player.HasBuildPermission(x, y))
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{
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args.Handled = true;
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return;
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}
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}
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}
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/// <summary>Handles basic animation throttling for disabled players.</summary>
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/// <param name="sender">sender</param>
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/// <param name="args">args</param>
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internal void OnPlayerAnimation(object sender, GetDataHandlers.PlayerAnimationEventArgs args)
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{
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if (args.Player.IsBeingDisabled())
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{
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args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBouncerThrottled())
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{
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args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
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args.Handled = true;
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return;
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}
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}
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/// <summary>Handles the NPC Strike event for Bouncer.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnNPCStrike(object sender, GetDataHandlers.NPCStrikeEventArgs args)
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{
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short id = args.ID;
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byte direction = args.Direction;
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short damage = args.Damage;
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float knockback = args.Knockback;
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byte crit = args.Critical;
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if (Main.npc[id] == null)
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{
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args.Handled = true;
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return;
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}
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if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
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{
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if (TShock.Config.KickOnDamageThresholdBroken)
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{
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TShock.Utils.Kick(args.Player, string.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage));
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args.Handled = true;
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return;
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}
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else
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{
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args.Player.Disable(String.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
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}
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBeingDisabled())
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{
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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args.Handled = true;
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return;
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}
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if (TShock.Config.RangeChecks &&
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!args.Player.IsInRange((int)(Main.npc[id].position.X / 16f), (int)(Main.npc[id].position.Y / 16f), 128))
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{
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBouncerThrottled())
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{
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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args.Handled = true;
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return;
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}
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}
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/// <summary>Called when a player is damaged.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnPlayerDamage(object sender, GetDataHandlers.PlayerDamageEventArgs args)
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{
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byte id = args.ID;
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short damage = args.Damage;
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bool pvp = args.PVP;
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bool crit = args.Critical;
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byte direction = args.Direction;
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if (id >= Main.maxPlayers || TShock.Players[id] == null)
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{
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args.Handled = true;
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return;
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}
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if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
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{
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if (TShock.Config.KickOnDamageThresholdBroken)
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{
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TShock.Utils.Kick(args.Player, string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
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args.Handled = true;
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return;
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}
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else
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{
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args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
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}
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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args.Handled = true;
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return;
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}
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if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index)
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBeingDisabled())
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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args.Handled = true;
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return;
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}
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if (!args.Player.IsInRange(TShock.Players[id].TileX, TShock.Players[id].TileY, 100))
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBouncerThrottled())
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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args.Handled = true;
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return;
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}
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}
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/// <summary>Registered when items fall to the ground to prevent cheating.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnItemDrop(object sender, GetDataHandlers.ItemDropEventArgs args)
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{
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short id = args.ID;
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Vector2 pos = args.Position;
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Vector2 vel = args.Velocity;
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short stacks = args.Stacks;
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short prefix = args.Prefix;
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bool noDelay = args.NoDelay;
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short type = args.Type;
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// player is attempting to crash clients
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if (type < -48 || type >= Main.maxItemTypes)
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{
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// Causes item duplications. Will be re added later if necessary
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//args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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// make sure the prefix is a legit value
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// Note: Not checking if prefix is less than 1 because if it is, this check
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// will break item pickups on the client.
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if (prefix > PrefixID.Count)
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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//Item removed, let client do this to prevent item duplication
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// client side (but only if it passed the range check) (i.e., return false)
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if (type == 0)
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{
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if (!args.Player.IsInRange((int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
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{
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// Causes item duplications. Will be re added if necessary
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//args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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args.Handled = false;
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return;
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}
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if (!args.Player.IsInRange((int)(pos.X / 16f), (int)(pos.Y / 16f)))
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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// stop the client from changing the item type of a drop but
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// only if the client isn't picking up the item
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if (Main.item[id].active && Main.item[id].netID != type)
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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Item item = new Item();
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item.netDefaults(type);
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if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(item.type), args.Player) && !args.Player.HasPermission(Permissions.allowdroppingbanneditems)))
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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// TODO: Remove item ban part of this check
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if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
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{
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//Player is probably trying to sneak items onto the server in their hands!!!
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TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.Name);
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBeingDisabled())
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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}
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/// <summary>Handles Buff events.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnPlayerBuff(object sender, GetDataHandlers.PlayerBuffEventArgs args)
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{
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byte id = args.ID;
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byte type = args.Type;
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int time = args.Time;
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if (TShock.Players[id] == null)
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{
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args.Handled = true;
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return;
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}
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if (args.Player.IsBeingDisabled())
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{
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args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
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args.Handled = true;
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return;
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}
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if (id >= Main.maxPlayers)
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{
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args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
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args.Handled = true;
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return;
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}
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if (!TShock.Players[id].TPlayer.hostile || !Main.pvpBuff[type])
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{
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args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
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args.Handled = true;
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return;
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}
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|
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if (!args.Player.IsInRange(TShock.Players[id].TileX, TShock.Players[id].TileY, 50))
|
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{
|
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args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBouncerThrottled())
|
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{
|
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args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
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args.Handled = true;
|
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return;
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}
|
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|
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if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type])
|
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{
|
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args.Handled = false;
|
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return;
|
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}
|
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}
|
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|
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/// <summary>Handles when a chest item is changed.</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnChestItemChange(object sender, GetDataHandlers.ChestItemEventArgs args)
|
|
{
|
|
short id = args.ID;
|
|
byte slot = args.Slot;
|
|
short stacks = args.Stacks;
|
|
byte prefix = args.Prefix;
|
|
short type = args.Type;
|
|
|
|
if (args.Player.TPlayer.chest != id)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!args.Player.HasBuildPermission(Main.chest[id].x, Main.chest[id].y) && TShock.Config.RegionProtectChests)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!args.Player.IsInRange(Main.chest[id].x, Main.chest[id].y))
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// <summary>The Bouncer handler for when an NPC is rehomed.</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnUpdateNPCHome(object sender, GetDataHandlers.NPCHomeChangeEventArgs args)
|
|
{
|
|
int id = args.ID;
|
|
short x = args.X;
|
|
short y = args.Y;
|
|
byte homeless = args.Homeless;
|
|
|
|
if (!args.Player.HasBuildPermission(x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!args.Player.IsInRange(x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// <summary>The Bouncer handler for when chests are opened.</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnChestOpen(object sender, GetDataHandlers.ChestOpenEventArgs args)
|
|
{
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!args.Player.IsInRange(args.X, args.Y))
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!args.Player.HasBuildPermission(args.X, args.Y) && TShock.Config.RegionProtectChests)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
int id = Chest.FindChest(args.X, args.Y);
|
|
args.Player.ActiveChest = id;
|
|
}
|
|
|
|
/// <summary>The place chest event that Bouncer hooks to prevent accidental damage.</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnPlaceChest(object sender, GetDataHandlers.PlaceChestEventArgs args)
|
|
{
|
|
int tileX = args.TileX;
|
|
int tileY = args.TileY;
|
|
int flag = args.Flag;
|
|
|
|
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (flag != 0 && flag != 4 // if no container or container2 placement
|
|
&& Main.tile[tileX, tileY].type != TileID.Containers
|
|
&& Main.tile[tileX, tileY].type != TileID.Dressers
|
|
&& Main.tile[tileX, tileY].type != TileID.Containers2
|
|
&& (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (flag == 2) //place dresser
|
|
{
|
|
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Teleporter) ||
|
|
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Teleporter))
|
|
{
|
|
//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!args.Player.HasBuildPermission(tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!args.Player.IsInRange(tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// <summary>Handles Bouncer's liquid set anti-cheat.</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnLiquidSet(object sender, GetDataHandlers.LiquidSetEventArgs args)
|
|
{
|
|
int tileX = args.TileX;
|
|
int tileY = args.TileY;
|
|
byte amount = args.Amount;
|
|
byte type = args.Type;
|
|
|
|
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold)
|
|
{
|
|
args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.ignoreliquidsetdetection))
|
|
{
|
|
args.Player.TileLiquidThreshold++;
|
|
}
|
|
|
|
// Liquid anti-cheat
|
|
// Arguably the banned buckets bit should be in the item bans system
|
|
if (amount != 0)
|
|
{
|
|
int bucket = -1;
|
|
if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.EmptyBucket)
|
|
{
|
|
bucket = 0;
|
|
}
|
|
else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.WaterBucket)
|
|
{
|
|
bucket = 1;
|
|
}
|
|
else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.LavaBucket)
|
|
{
|
|
bucket = 2;
|
|
}
|
|
else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.HoneyBucket)
|
|
{
|
|
bucket = 3;
|
|
}
|
|
else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.BottomlessBucket ||
|
|
args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.SuperAbsorbantSponge)
|
|
{
|
|
bucket = 4;
|
|
}
|
|
|
|
if (type == 1 && !(bucket == 2 || bucket == 0))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (type == 1 && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (type == 0 && !(bucket == 1 || bucket == 0 || bucket == 4))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (type == 0 && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (type == 2 && !(bucket == 3 || bucket == 0))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (type == 2 && TShock.Itembans.ItemIsBanned("Honey Bucket", args.Player))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!args.Player.HasBuildPermission(tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!args.Player.IsInRange(tileX, tileY, 16))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBouncerThrottled())
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// <summary>Handles ProjectileKill events for throttling and out of bounds projectiles.</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnProjectileKill(object sender, GetDataHandlers.ProjectileKillEventArgs args)
|
|
{
|
|
if (args.ProjectileIndex < 0)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBouncerThrottled())
|
|
{
|
|
args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// <summary>Handles disabling enforcement and minor anti-exploit stuff</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnPlayerUpdate(object sender, GetDataHandlers.PlayerUpdateEventArgs args)
|
|
{
|
|
byte plr = args.PlayerId;
|
|
BitsByte control = args.Control;
|
|
BitsByte pulley = args.Pulley;
|
|
byte item = args.Item;
|
|
var pos = args.Position;
|
|
var vel = args.Velocity;
|
|
|
|
if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (item < 0 || item >= args.Player.TPlayer.inventory.Length)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.LastNetPosition == Vector2.Zero)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!pos.Equals(args.Player.LastNetPosition))
|
|
{
|
|
float distance = Vector2.Distance(new Vector2(pos.X / 16f, pos.Y / 16f),
|
|
new Vector2(args.Player.LastNetPosition.X / 16f, args.Player.LastNetPosition.Y / 16f));
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
// If the player has moved outside the disabled zone...
|
|
if (distance > TShock.Config.MaxRangeForDisabled)
|
|
{
|
|
// We need to tell them they were disabled and why, then revert the change.
|
|
if (args.Player.IsDisabledForStackDetection)
|
|
{
|
|
args.Player.SendErrorMessage("Disabled. You went too far with hacked item stacks.");
|
|
}
|
|
else if (args.Player.IsDisabledForBannedWearable)
|
|
{
|
|
args.Player.SendErrorMessage("Disabled. You went too far with banned armor.");
|
|
}
|
|
else if (args.Player.IsDisabledForSSC)
|
|
{
|
|
args.Player.SendErrorMessage("Disabled. You need to {0}login to load your saved data.", TShock.Config.CommandSpecifier);
|
|
}
|
|
else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.SendErrorMessage("Account needed! Please {0}register or {0}login to play!", TShock.Config.CommandSpecifier);
|
|
}
|
|
else if (args.Player.IsDisabledPendingTrashRemoval)
|
|
{
|
|
args.Player.SendErrorMessage("You need to rejoin to ensure your trash can is cleared!");
|
|
}
|
|
|
|
// ??
|
|
var lastTileX = args.Player.LastNetPosition.X;
|
|
var lastTileY = args.Player.LastNetPosition.Y - 48;
|
|
if (!args.Player.Teleport(lastTileX, lastTileY))
|
|
{
|
|
args.Player.Spawn();
|
|
}
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// Corpses don't move
|
|
if (args.Player.Dead)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// Noclip detection
|
|
if (!args.Player.HasPermission(Permissions.ignorenoclipdetection) &&
|
|
TSCheckNoclip(pos, args.Player.TPlayer.width, args.Player.TPlayer.height - (args.Player.TPlayer.mount.Active ? args.Player.TPlayer.mount.HeightBoost : 0)) && !TShock.Config.IgnoreNoClip
|
|
&& !args.Player.TPlayer.tongued)
|
|
{
|
|
var lastTileX = args.Player.LastNetPosition.X;
|
|
var lastTileY = args.Player.LastNetPosition.Y;
|
|
if (!args.Player.Teleport(lastTileX, lastTileY))
|
|
{
|
|
args.Player.SendErrorMessage("You got stuck in a solid object, Sent to spawn point.");
|
|
args.Player.Spawn();
|
|
}
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
/// <summary>Bouncer's KillMe hook stops crash exploits from out of bounds values.</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnKillMe(object sender, GetDataHandlers.KillMeEventArgs args)
|
|
{
|
|
short damage = args.Damage;
|
|
short id = args.PlayerId;
|
|
PlayerDeathReason playerDeathReason = args.PlayerDeathReason;
|
|
|
|
if (damage > 20000) //Abnormal values have the potential to cause infinite loops in the server.
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
|
|
TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", damage);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (id >= Main.maxPlayers)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// This was formerly marked as a crash check; does not actually crash on this specific packet.
|
|
if (playerDeathReason != null)
|
|
{
|
|
if (playerDeathReason.GetDeathText(TShock.Players[id].Name).ToString().Length > 500)
|
|
{
|
|
TShock.Utils.Kick(TShock.Players[id], "Death reason outside of normal bounds.", true);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Bouncer's projectile trigger hook stops world damaging projectiles from destroying the world.</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnNewProjectile(object sender, GetDataHandlers.NewProjectileEventArgs args)
|
|
{
|
|
short ident = args.Identity;
|
|
Vector2 pos = args.Position;
|
|
Vector2 vel = args.Velocity;
|
|
float knockback = args.Knockback;
|
|
short damage = args.Damage;
|
|
byte owner = args.Owner;
|
|
short type = args.Type;
|
|
int index = args.Index;
|
|
|
|
if (index > Main.maxProjectiles || index < 0)
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player))
|
|
{
|
|
args.Player.Disable("Player does not have permission to create that projectile.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendErrorMessage("You do not have permission to create that projectile.");
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (damage > TShock.Config.MaxProjDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
|
|
{
|
|
args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage), DisableFlags.WriteToLogAndConsole);
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
bool hasPermission = args.Player.HasProjectilePermission(index, type);
|
|
if (!TShock.Config.IgnoreProjUpdate && !hasPermission && !args.Player.HasPermission(Permissions.ignoreprojectiledetection))
|
|
{
|
|
if (type == ProjectileID.BlowupSmokeMoonlord
|
|
|| type == ProjectileID.PhantasmalEye
|
|
|| type == ProjectileID.CultistBossIceMist
|
|
|| (type >= ProjectileID.MoonlordBullet && type <= ProjectileID.MoonlordTurretLaser)
|
|
|| type == ProjectileID.DeathLaser || type == ProjectileID.Landmine
|
|
|| type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth
|
|
|| (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal)
|
|
|| (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3)
|
|
|| (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike)
|
|
|| (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser)
|
|
|| type == ProjectileID.CultistBossLightningOrb)
|
|
{
|
|
TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
|
|
}
|
|
else
|
|
{
|
|
args.Player.Disable(String.Format("Does not have projectile permission to update projectile. ({0})", type), DisableFlags.WriteToLogAndConsole);
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
}
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
|
|
{
|
|
args.Player.Disable("Reached projectile update threshold.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBouncerThrottled())
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.ignoreprojectiledetection))
|
|
{
|
|
if (type == ProjectileID.CrystalShard && TShock.Config.ProjIgnoreShrapnel) // Ignore crystal shards
|
|
{
|
|
TShock.Log.Debug("Ignoring shrapnel per config..");
|
|
}
|
|
else if (!Main.projectile[index].active)
|
|
{
|
|
args.Player.ProjectileThreshold++; // Creating new projectile
|
|
}
|
|
}
|
|
|
|
if (hasPermission &&
|
|
(type == ProjectileID.Bomb
|
|
|| type == ProjectileID.Dynamite
|
|
|| type == ProjectileID.StickyBomb
|
|
|| type == ProjectileID.StickyDynamite))
|
|
{
|
|
// Denotes that the player has recently set a fuse - used for cheat detection.
|
|
args.Player.RecentFuse = 10;
|
|
}
|
|
}
|
|
|
|
/// <summary>Bouncer's PlaceObject hook reverts malicious tile placement.</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnPlaceObject(object sender, GetDataHandlers.PlaceObjectEventArgs args)
|
|
{
|
|
short x = args.X;
|
|
short y = args.Y;
|
|
short type = args.Type;
|
|
short style = args.Style;
|
|
byte alternate = args.Alternate;
|
|
bool direction = args.Direction;
|
|
|
|
if (type < 0 || type >= Main.maxTileSets)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (x < 0 || x >= Main.maxTilesX)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (y < 0 || y >= Main.maxTilesY)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
//style 52 and 53 are used by ItemID.Fake_newchest1 and ItemID.Fake_newchest2
|
|
//These two items cause localised lag and rendering issues
|
|
if (type == TileID.FakeContainers && (style == 52 || style == 53))
|
|
{
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// TODO: REMOVE. This does NOT look like Bouncer code.
|
|
if (TShock.TileBans.TileIsBanned(type, args.Player))
|
|
{
|
|
args.Player.SendTileSquare(x, y, 1);
|
|
args.Player.SendErrorMessage("You do not have permission to place this tile.");
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!TShock.Utils.TilePlacementValid(x, y))
|
|
{
|
|
args.Player.SendTileSquare(x, y, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.Dead && TShock.Config.PreventDeadModification)
|
|
{
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// This is neccessary to check in order to prevent special tiles such as
|
|
// queen bee larva, paintings etc that use this packet from being placed
|
|
// without selecting the right item.
|
|
if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile)
|
|
{
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
TileObjectData tileData = TileObjectData.GetTileData(type, style, 0);
|
|
if (tileData == null)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
x -= tileData.Origin.X;
|
|
y -= tileData.Origin.Y;
|
|
|
|
for (int i = x; i < x + tileData.Width; i++)
|
|
{
|
|
for (int j = y; j < y + tileData.Height; j++)
|
|
{
|
|
if (!args.Player.HasModifiedIceSuccessfully(i, j, type, EditAction.PlaceTile)
|
|
&& !args.Player.HasBuildPermission(i, j))
|
|
{
|
|
args.Player.SendTileSquare(i, j, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Ignore rope placement range
|
|
if ((type != TileID.Rope
|
|
|| type != TileID.SilkRope
|
|
|| type != TileID.VineRope
|
|
|| type != TileID.WebRope)
|
|
&& !args.Player.IsInRange(x, y))
|
|
{
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
|
|
{
|
|
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.ignoreplacetiledetection))
|
|
{
|
|
args.Player.TilePlaceThreshold++;
|
|
var coords = new Vector2(x, y);
|
|
lock (args.Player.TilesCreated)
|
|
if (!args.Player.TilesCreated.ContainsKey(coords))
|
|
args.Player.TilesCreated.Add(coords, Main.tile[x, y]);
|
|
}
|
|
}
|
|
|
|
/// <summary>Bouncer's TileEdit hook is used to revert malicious tile changes.</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnTileEdit(object sender, GetDataHandlers.TileEditEventArgs args)
|
|
{
|
|
EditAction action = args.Action;
|
|
int tileX = args.X;
|
|
int tileY = args.Y;
|
|
short editData = args.EditData;
|
|
EditType type = args.editDetail;
|
|
byte style = args.Style;
|
|
|
|
try
|
|
{
|
|
if (editData < 0)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!TShock.Utils.TilePlacementValid(tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (action == EditAction.KillTile && Main.tile[tileX, tileY].type == TileID.MagicalIceBlock)
|
|
{
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.Dead && TShock.Config.PreventDeadModification)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// TODO: Remove from bouncer (does't look like Bouncer code)
|
|
if (args.Player.AwaitingName)
|
|
{
|
|
bool includeUnprotected = false;
|
|
bool includeZIndexes = false;
|
|
bool persistentMode = false;
|
|
foreach (string parameter in args.Player.AwaitingNameParameters)
|
|
{
|
|
if (parameter.Equals("-u", StringComparison.InvariantCultureIgnoreCase))
|
|
includeUnprotected = true;
|
|
if (parameter.Equals("-z", StringComparison.InvariantCultureIgnoreCase))
|
|
includeZIndexes = true;
|
|
if (parameter.Equals("-p", StringComparison.InvariantCultureIgnoreCase))
|
|
persistentMode = true;
|
|
}
|
|
|
|
|
|
// TODO: REMOVE. This does NOT look like Bouncer code.
|
|
List<string> outputRegions = new List<string>();
|
|
foreach (Region region in TShock.Regions.Regions.OrderBy(r => r.Z).Reverse())
|
|
{
|
|
if (!includeUnprotected && !region.DisableBuild)
|
|
continue;
|
|
if (tileX < region.Area.Left || tileX > region.Area.Right)
|
|
continue;
|
|
if (tileY < region.Area.Top || tileY > region.Area.Bottom)
|
|
continue;
|
|
|
|
string format = "{1}";
|
|
if (includeZIndexes)
|
|
format = "{1} (z:{0})";
|
|
|
|
outputRegions.Add(string.Format(format, region.Z, region.Name));
|
|
}
|
|
|
|
if (outputRegions.Count == 0)
|
|
{
|
|
if (includeUnprotected)
|
|
args.Player.SendInfoMessage("There are no regions at this point.");
|
|
else
|
|
args.Player.SendInfoMessage("There are no regions at this point or they are not protected.");
|
|
}
|
|
else
|
|
{
|
|
if (includeUnprotected)
|
|
args.Player.SendSuccessMessage("Regions at this point:");
|
|
else
|
|
args.Player.SendSuccessMessage("Protected regions at this point:");
|
|
|
|
foreach (string line in PaginationTools.BuildLinesFromTerms(outputRegions))
|
|
args.Player.SendMessage(line, Color.White);
|
|
}
|
|
|
|
if (!persistentMode)
|
|
{
|
|
args.Player.AwaitingName = false;
|
|
args.Player.AwaitingNameParameters = null;
|
|
}
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// TODO: REMOVE. This does NOT look like Bouncer code.
|
|
if (args.Player.AwaitingTempPoint > 0)
|
|
{
|
|
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX;
|
|
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY;
|
|
args.Player.SendInfoMessage("Set temp point {0}.", args.Player.AwaitingTempPoint);
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Player.AwaitingTempPoint = 0;
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
Item selectedItem = args.Player.SelectedItem;
|
|
int lastKilledProj = args.Player.LastKilledProjectile;
|
|
ITile tile = Main.tile[tileX, tileY];
|
|
|
|
if (action == EditAction.PlaceTile)
|
|
{
|
|
if (TShock.TileBans.TileIsBanned(editData, args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Player.SendErrorMessage("You do not have permission to place this tile.");
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type))
|
|
{
|
|
//TPlayer.mount.Type 8 => Drill Containment Unit.
|
|
|
|
// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
|
|
if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
// If the tile is a hammer tile and they aren't selecting a hammer, they're hacking.
|
|
else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
|
|
// Item frames can be modified without pickaxe tile.
|
|
else if (tile.type != TileID.ItemFrame
|
|
&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
else if (action == EditAction.KillWall)
|
|
{
|
|
// If they aren't selecting a hammer, they could be hacking.
|
|
if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
else if (action == EditAction.PlaceTile && (projectileCreatesTile.ContainsKey(lastKilledProj) && editData == projectileCreatesTile[lastKilledProj]))
|
|
{
|
|
args.Player.LastKilledProjectile = 0;
|
|
}
|
|
else if (action == EditAction.PlaceTile || action == EditAction.PlaceWall)
|
|
{
|
|
if ((action == EditAction.PlaceTile && TShock.Config.PreventInvalidPlaceStyle) &&
|
|
(MaxPlaceStyles.ContainsKey(editData) && style > MaxPlaceStyles[editData]) &&
|
|
(ExtraneousPlaceStyles.ContainsKey(editData) && style > ExtraneousPlaceStyles[editData]))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// If they aren't selecting the item which creates the tile or wall, they're hacking.
|
|
if (!(selectedItem.netID == ItemID.IceRod && editData == TileID.MagicalIceBlock) &&
|
|
(editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall) &&
|
|
!(ropeCoilPlacements.ContainsKey(selectedItem.netID) && editData == ropeCoilPlacements[selectedItem.netID])))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// Using the actuation accessory can lead to actuator hacking
|
|
if (TShock.Itembans.ItemIsBanned("Actuator", args.Player) && args.Player.TPlayer.autoActuator)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Player.SendErrorMessage("You do not have permission to place actuators.");
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
if (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(selectedItem.netID), args.Player) || editData >= (action == EditAction.PlaceTile ? Main.maxTileSets : Main.maxWallTypes))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
if (action == EditAction.PlaceTile && (editData == TileID.PiggyBank || editData == TileID.Safes) && Main.ServerSideCharacter)
|
|
{
|
|
args.Player.SendErrorMessage("You cannot place this tile because server side characters are enabled.");
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
if (action == EditAction.PlaceTile && (editData == TileID.Containers || editData == TileID.Containers2))
|
|
{
|
|
if (TShock.Utils.MaxChests())
|
|
{
|
|
args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Boulder) ||
|
|
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Boulder))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3)
|
|
{
|
|
// If they aren't selecting a wrench, they're hacking.
|
|
// WireKite = The Grand Design
|
|
if (selectedItem.type != ItemID.Wrench
|
|
&& selectedItem.type != ItemID.BlueWrench
|
|
&& selectedItem.type != ItemID.GreenWrench
|
|
&& selectedItem.type != ItemID.YellowWrench
|
|
&& selectedItem.type != ItemID.MulticolorWrench
|
|
&& selectedItem.type != ItemID.WireKite)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
else if (action == EditAction.KillActuator || action == EditAction.KillWire ||
|
|
action == EditAction.KillWire2 || action == EditAction.KillWire3)
|
|
{
|
|
// If they aren't selecting the wire cutter, they're hacking.
|
|
if (selectedItem.type != ItemID.WireCutter
|
|
&& selectedItem.type != ItemID.WireKite
|
|
&& selectedItem.type != ItemID.MulticolorWrench)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
else if (action == EditAction.PlaceActuator)
|
|
{
|
|
// If they aren't selecting the actuator and don't have the Presserator equipped, they're hacking.
|
|
if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
if (TShock.Config.AllowCutTilesAndBreakables && Main.tileCut[tile.type])
|
|
{
|
|
if (action == EditAction.KillWall)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!args.Player.HasModifiedIceSuccessfully(tileX, tileY, editData, action)
|
|
&& !args.Player.HasBuildPermission(tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (!args.Player.IsInRange(tileX, tileY))
|
|
{
|
|
if (action == EditAction.PlaceTile && (editData == TileID.Rope || editData == TileID.SilkRope || editData == TileID.VineRope || editData == TileID.WebRope))
|
|
{
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
if (action == EditAction.KillTile || action == EditAction.KillWall && ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
|
|
{
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold)
|
|
{
|
|
args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
|
|
{
|
|
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBouncerThrottled())
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if ((action == EditAction.PlaceTile || action == EditAction.PlaceWall) && !args.Player.HasPermission(Permissions.ignoreplacetiledetection))
|
|
{
|
|
args.Player.TilePlaceThreshold++;
|
|
var coords = new Vector2(tileX, tileY);
|
|
lock (args.Player.TilesCreated)
|
|
if (!args.Player.TilesCreated.ContainsKey(coords))
|
|
args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY]);
|
|
}
|
|
|
|
if ((action == EditAction.KillTile || action == EditAction.KillTileNoItem || action == EditAction.KillWall) && Main.tileSolid[Main.tile[tileX, tileY].type] &&
|
|
!args.Player.HasPermission(Permissions.ignorekilltiledetection))
|
|
{
|
|
args.Player.TileKillThreshold++;
|
|
var coords = new Vector2(tileX, tileY);
|
|
lock (args.Player.TilesDestroyed)
|
|
if (!args.Player.TilesDestroyed.ContainsKey(coords))
|
|
args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY]);
|
|
}
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
catch
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// <summary>Bouncer's HealOther handler prevents gross misuse of HealOther packets by hackers.</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnHealOtherPlayer(object sender, GetDataHandlers.HealOtherPlayerEventArgs args)
|
|
{
|
|
short amount = args.Amount;
|
|
byte plr = args.TargetPlayerIndex;
|
|
|
|
if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// Why 0.2?
|
|
// @bartico6: Because heal other player only happens when you are using the spectre armor with the hood,
|
|
// and the healing you can do with that is 20% of your damage.
|
|
if (amount > TShock.Config.MaxDamage * 0.2)
|
|
{
|
|
args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.HealOtherThreshold > TShock.Config.HealOtherThreshold)
|
|
{
|
|
args.Player.Disable("Reached HealOtherPlayer threshold.", DisableFlags.WriteToLogAndConsole);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBeingDisabled() || args.Player.IsBouncerThrottled())
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
args.Player.HealOtherThreshold++;
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
/// <summary>Bouncer's SendTileSquare hook halts large scope world destruction.</summary>
|
|
/// <param name="sender">The object that triggered the event.</param>
|
|
/// <param name="args">The packet arguments that the event has.</param>
|
|
internal void OnSendTileSquare(object sender, GetDataHandlers.SendTileSquareEventArgs args)
|
|
{
|
|
short size = args.Size;
|
|
int tileX = args.TileX;
|
|
int tileY = args.TileY;
|
|
|
|
if (args.Player.HasPermission(Permissions.allowclientsideworldedit))
|
|
{
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
// From White:
|
|
// IIRC it's because 5 means a 5x5 square which is normal for a tile square, and anything bigger is a non-vanilla tile modification attempt
|
|
if (size > 5)
|
|
{
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBouncerThrottled())
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
var tiles = new NetTile[size, size];
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
for (int y = 0; y < size; y++)
|
|
{
|
|
tiles[x, y] = new NetTile(args.Data);
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
int realx = tileX + x;
|
|
if (realx < 0 || realx >= Main.maxTilesX)
|
|
continue;
|
|
|
|
for (int y = 0; y < size; y++)
|
|
{
|
|
int realy = tileY + y;
|
|
if (realy < 0 || realy >= Main.maxTilesY)
|
|
continue;
|
|
|
|
var tile = Main.tile[realx, realy];
|
|
var newtile = tiles[x, y];
|
|
if (!args.Player.HasBuildPermission(realx, realy) ||
|
|
!args.Player.IsInRange(realx, realy))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Fixes the Flower Boots not creating flowers issue
|
|
if (size == 1 && args.Player.Accessories.Any(i => i.active && i.netID == ItemID.FlowerBoots))
|
|
{
|
|
if (Main.tile[realx, realy + 1].type == TileID.Grass && (newtile.Type == TileID.Plants || newtile.Type == TileID.Plants2))
|
|
{
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
if (Main.tile[realx, realy + 1].type == TileID.HallowedGrass && (newtile.Type == TileID.HallowedPlants || newtile.Type == TileID.HallowedPlants2))
|
|
{
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
if (Main.tile[realx, realy + 1].type == TileID.JungleGrass && newtile.Type == TileID.JunglePlants2)
|
|
{
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Junction Box
|
|
if (tile.type == TileID.WirePipe)
|
|
{
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
// Orientable tiles
|
|
if (tile.type == newtile.Type && orientableTiles.Contains(tile.type))
|
|
{
|
|
Main.tile[realx, realy].frameX = newtile.FrameX;
|
|
Main.tile[realx, realy].frameY = newtile.FrameY;
|
|
changed = true;
|
|
}
|
|
// Landmine
|
|
if (tile.type == TileID.LandMine && !newtile.Active)
|
|
{
|
|
Main.tile[realx, realy].active(false);
|
|
changed = true;
|
|
}
|
|
// Sensors
|
|
if(newtile.Type == TileID.LogicSensor && !Main.tile[realx, realy].active())
|
|
{
|
|
Main.tile[realx, realy].type = newtile.Type;
|
|
Main.tile[realx, realy].frameX = newtile.FrameX;
|
|
Main.tile[realx, realy].frameY = newtile.FrameY;
|
|
Main.tile[realx, realy].active(true);
|
|
changed = true;
|
|
}
|
|
|
|
if (tile.active() && newtile.Active && tile.type != newtile.Type)
|
|
{
|
|
// Grass <-> Grass
|
|
if ((TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newtile.Type]) ||
|
|
// Dirt <-> Dirt
|
|
((tile.type == 0 || tile.type == 59) &&
|
|
(newtile.Type == 0 || newtile.Type == 59)) ||
|
|
// Ice <-> Ice
|
|
(TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newtile.Type]) ||
|
|
// Stone <-> Stone
|
|
((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) &&
|
|
(TileID.Sets.Conversion.Stone[newtile.Type] || Main.tileMoss[newtile.Type])) ||
|
|
// Sand <-> Sand
|
|
(TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newtile.Type]) ||
|
|
// Sandstone <-> Sandstone
|
|
(TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newtile.Type]) ||
|
|
// Hardened Sand <-> Hardened Sand
|
|
(TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newtile.Type]))
|
|
{
|
|
Main.tile[realx, realy].type = newtile.Type;
|
|
changed = true;
|
|
}
|
|
}
|
|
// Stone wall <-> Stone wall
|
|
if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) &&
|
|
(newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) ||
|
|
// Leaf wall <-> Leaf wall
|
|
(((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) &&
|
|
((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81)))
|
|
{
|
|
Main.tile[realx, realy].wall = newtile.Wall;
|
|
changed = true;
|
|
}
|
|
|
|
if ((tile.type == TileID.TrapdoorClosed && (newtile.Type == TileID.TrapdoorOpen || !newtile.Active)) ||
|
|
(tile.type == TileID.TrapdoorOpen && (newtile.Type == TileID.TrapdoorClosed || !newtile.Active)) ||
|
|
(!tile.active() && newtile.Active && (newtile.Type == TileID.TrapdoorOpen||newtile.Type == TileID.TrapdoorClosed)))
|
|
{
|
|
Main.tile[realx, realy].type = newtile.Type;
|
|
Main.tile[realx, realy].frameX = newtile.FrameX;
|
|
Main.tile[realx, realy].frameY = newtile.FrameY;
|
|
Main.tile[realx, realy].active(newtile.Active);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (changed)
|
|
{
|
|
TSPlayer.All.SendTileSquare(tileX, tileY, size + 1);
|
|
WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
}
|
|
args.Handled = false;
|
|
return;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tile IDs that can be oriented:
|
|
/// Cannon,
|
|
/// Chairs,
|
|
/// Beds,
|
|
/// Bathtubs,
|
|
/// Statues,
|
|
/// Mannequin,
|
|
/// Traps,
|
|
/// MusicBoxes,
|
|
/// ChristmasTree,
|
|
/// WaterFountain,
|
|
/// Womannequin,
|
|
/// MinecartTrack,
|
|
/// WeaponsRack,
|
|
/// LunarMonolith,
|
|
/// TargetDummy,
|
|
/// Campfire
|
|
/// </summary>
|
|
private static int[] orientableTiles = new int[]
|
|
{
|
|
TileID.Cannon,
|
|
TileID.Chairs,
|
|
TileID.Beds,
|
|
TileID.Bathtubs,
|
|
TileID.Statues,
|
|
TileID.Mannequin,
|
|
TileID.Traps,
|
|
TileID.MusicBoxes,
|
|
TileID.ChristmasTree,
|
|
TileID.WaterFountain,
|
|
TileID.Womannequin,
|
|
TileID.MinecartTrack,
|
|
TileID.WeaponsRack,
|
|
TileID.ItemFrame,
|
|
TileID.LunarMonolith,
|
|
TileID.TargetDummy,
|
|
TileID.Campfire
|
|
};
|
|
|
|
}
|
|
} |