3379 lines
93 KiB
C#
3379 lines
93 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2017 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Streams;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terraria.ID;
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using TShockAPI.DB;
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using TShockAPI.Net;
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using Terraria;
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using Terraria.ObjectData;
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using Terraria.DataStructures;
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using Terraria.GameContent.Tile_Entities;
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using Terraria.Localization;
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using Microsoft.Xna.Framework;
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using OTAPI.Tile;
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using TShockAPI.Localization;
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namespace TShockAPI
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{
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public delegate bool GetDataHandlerDelegate(GetDataHandlerArgs args);
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public class GetDataHandlerArgs : EventArgs
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{
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public TSPlayer Player { get; private set; }
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public MemoryStream Data { get; private set; }
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public Player TPlayer
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{
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get { return Player.TPlayer; }
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}
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public GetDataHandlerArgs(TSPlayer player, MemoryStream data)
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{
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Player = player;
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Data = data;
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}
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}
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/// <summary>
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/// A custom HandledEventArgs that contains TShock's TSPlayer for the triggering uesr and the Terraria MP data stream.
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/// Differentiated by GetDataHandlerArgs because it can be handled and responds to being handled.
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/// </summary>
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public class GetDataHandledEventArgs : HandledEventArgs
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{
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/// <summary>The TSPlayer that triggered the event.</summary>
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public TSPlayer Player { get; set; }
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/// <summary>The raw MP packet data associated with the event.</summary>
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public MemoryStream Data { get; set; }
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}
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public static class GetDataHandlers
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{
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private static Dictionary<PacketTypes, GetDataHandlerDelegate> GetDataHandlerDelegates;
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public static int[] WhitelistBuffMaxTime;
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#region Events
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/// <summary>
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/// Used when a TileEdit event is called.
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/// </summary>
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public class TileEditEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// The tile coordinate on the X plane
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/// </summary>
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public int X { get; set; }
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/// <summary>
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/// The tile coordinate on the Y plane
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/// </summary>
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public int Y { get; set; }
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/// <summary>
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/// The Tile ID being edited.
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/// </summary>
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public short EditData { get; set; }
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/// <summary>
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/// The EditType.
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/// (KillTile = 0, PlaceTile = 1, KillWall = 2, PlaceWall = 3, KillTileNoItem = 4, PlaceWire = 5, KillWire = 6)
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/// </summary>
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public EditAction Action { get; set; }
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/// <summary>
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/// Did the tile get destroyed successfully.
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/// </summary>
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public EditType editDetail { get; set; }
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/// <summary>
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/// Used when a tile is placed to denote a subtype of tile. (e.g. for tile id 21: Chest = 0, Gold Chest = 1)
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/// </summary>
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public byte Style { get; set; }
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}
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/// <summary>
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/// TileEdit - called when a tile is placed or destroyed
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/// </summary>
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public static HandlerList<TileEditEventArgs> TileEdit = new HandlerList<TileEditEventArgs>();
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private static bool OnTileEdit(TSPlayer ply, MemoryStream data, int x, int y, EditAction action, EditType editDetail, short editData, byte style)
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{
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if (TileEdit == null)
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return false;
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var args = new TileEditEventArgs
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{
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Player = ply,
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Data = data,
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X = x,
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Y = y,
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Action = action,
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EditData = editData,
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editDetail = editDetail,
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Style = style
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};
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TileEdit.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a TogglePvp event
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/// </summary>
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public class TogglePvpEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// The Terraria player ID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Enable/disable pvp?
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/// </summary>
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public bool Pvp { get; set; }
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}
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/// <summary>
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/// TogglePvp - called when a player toggles pvp
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/// </summary>
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public static HandlerList<TogglePvpEventArgs> TogglePvp = new HandlerList<TogglePvpEventArgs>();
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private static bool OnPvpToggled(TSPlayer player, MemoryStream data, byte _id, bool _pvp)
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{
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if (TogglePvp == null)
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return false;
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var args = new TogglePvpEventArgs
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{
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Player = player,
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Data = data,
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PlayerId = _id,
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Pvp = _pvp,
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};
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TogglePvp.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerTeam event
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/// </summary>
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public class PlayerTeamEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// The Terraria player ID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Enable/disable pvp?
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/// </summary>
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public byte Team { get; set; }
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}
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/// <summary>
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/// TogglePvp - called when a player toggles pvp
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/// </summary>
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public static HandlerList<PlayerTeamEventArgs> PlayerTeam = new HandlerList<PlayerTeamEventArgs>();
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private static bool OnPlayerTeam(TSPlayer player, MemoryStream data, byte _id, byte _team)
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{
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if (PlayerTeam == null)
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return false;
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var args = new PlayerTeamEventArgs
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{
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Player = player,
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Data = data,
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PlayerId = _id,
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Team = _team,
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};
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PlayerTeam.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerSlot event
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/// </summary>
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public class PlayerSlotEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// The slot edited
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/// </summary>
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public byte Slot { get; set; }
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/// <summary>
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/// The stack edited
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/// </summary>
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public short Stack { get; set; }
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/// <summary>
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/// The item prefix
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/// </summary>
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public byte Prefix { get; set; }
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/// <summary>
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/// Item type
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/// </summary>
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public short Type { get; set; }
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}
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/// <summary>
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/// PlayerSlot - called at a PlayerSlot event
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/// </summary>
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public static HandlerList<PlayerSlotEventArgs> PlayerSlot = new HandlerList<PlayerSlotEventArgs>();
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private static bool OnPlayerSlot(byte _plr, byte _slot, short _stack, byte _prefix, short _type)
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{
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if (PlayerSlot == null)
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return false;
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var args = new PlayerSlotEventArgs
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{
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PlayerId = _plr,
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Slot = _slot,
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Stack = _stack,
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Prefix = _prefix,
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Type = _type
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};
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PlayerSlot.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerHP event
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/// </summary>
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public class PlayerHPEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Current HP
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/// </summary>
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public short Current { get; set; }
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/// <summary>
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/// Maximum HP
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/// </summary>
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public short Max { get; set; }
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}
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/// <summary>
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/// PlayerHP - called at a PlayerHP event
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/// </summary>
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public static HandlerList<PlayerHPEventArgs> PlayerHP = new HandlerList<PlayerHPEventArgs>();
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private static bool OnPlayerHP(byte _plr, short _cur, short _max)
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{
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if (PlayerHP == null)
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return false;
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var args = new PlayerHPEventArgs
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{
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PlayerId = _plr,
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Current = _cur,
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Max = _max,
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};
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PlayerHP.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerMana event
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/// </summary>
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public class PlayerManaEventArgs : HandledEventArgs
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{
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public byte PlayerId { get; set; }
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public short Current { get; set; }
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public short Max { get; set; }
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}
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/// <summary>
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/// PlayerMana - called at a PlayerMana event
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/// </summary>
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public static HandlerList<PlayerManaEventArgs> PlayerMana = new HandlerList<PlayerManaEventArgs>();
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private static bool OnPlayerMana(byte _plr, short _cur, short _max)
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{
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if (PlayerMana == null)
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return false;
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var args = new PlayerManaEventArgs
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{
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PlayerId = _plr,
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Current = _cur,
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Max = _max,
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};
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PlayerMana.Invoke(null, args);
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return args.Handled;
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}
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public class PlayerInfoEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Hair color
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/// </summary>
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public byte Hair { get; set; }
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/// <summary>
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/// Clothing style. 0-3 are for male characters, and 4-7 are for female characters.
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/// </summary>
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public int Style { get; set; }
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/// <summary>
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/// Character difficulty
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/// </summary>
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public byte Difficulty { get; set; }
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/// <summary>
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/// Player/character name
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/// </summary>
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public string Name { get; set; }
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}
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/// <summary>
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/// PlayerInfo - called at a PlayerInfo event
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/// If this is cancelled, the server will ForceKick the player. If this should be changed in the future, let someone know.
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/// </summary>
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public static HandlerList<PlayerInfoEventArgs> PlayerInfo = new HandlerList<PlayerInfoEventArgs>();
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private static bool OnPlayerInfo(byte _plrid, byte _hair, int _style, byte _difficulty, string _name)
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{
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if (PlayerInfo == null)
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return false;
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var args = new PlayerInfoEventArgs
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{
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PlayerId = _plrid,
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Hair = _hair,
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Style = _style,
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Difficulty = _difficulty,
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Name = _name,
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};
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PlayerInfo.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlaceChest event
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/// </summary>
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public class PlaceChestEventArgs : HandledEventArgs
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{
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/// <summary>The TSPlayer that triggered the event</summary>
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public TSPlayer Player { get; set; }
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/// <summary>What the packet is doing (see MP packet docs).</summary>
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public int Flag { get; set; }
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/// <summary>
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/// The X coordinate
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/// </summary>
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public int TileX { get; set; }
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/// <summary>
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/// The Y coordinate
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/// </summary>
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public int TileY { get; set; }
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}
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/// <summary>
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/// When a chest is added or removed from the world.
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/// </summary>
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public static HandlerList<PlaceChestEventArgs> PlaceChest = new HandlerList<PlaceChestEventArgs>();
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private static bool OnPlaceChest(TSPlayer player, int flag, int tilex, int tiley)
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{
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if (PlaceChest == null)
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return false;
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var args = new PlaceChestEventArgs
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{
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Player = player,
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Flag = flag,
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TileX = tilex,
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TileY = tiley,
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};
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PlaceChest.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>The arguments to the ProjectileKill packet.</summary>
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public class ProjectileKillEventArgs : HandledEventArgs
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{
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/// <summary>The TSPlayer that fired the event.</summary>
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public TSPlayer Player;
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/// <summary>The projectile's identity...?</summary>
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public int ProjectileIdentity;
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/// <summary>The the player index of the projectile's owner (Main.players).</summary>
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public byte ProjectileOwner;
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/// <summary>The index of the projectile in Main.projectile.</summary>
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public int ProjectileIndex;
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}
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/// <summary>The event fired when a projectile kill packet is received.</summary>
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public static HandlerList<ProjectileKillEventArgs> ProjectileKill = new HandlerList<ProjectileKillEventArgs>();
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/// <summary>Fires the ProjectileKill event.</summary>
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/// <param name="player">The TSPlayer that caused the event.</param>
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/// <param name="identity">The projectile identity (from the packet).</param>
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/// <param name="owner">The projectile's owner (from the packet).</param>
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/// <param name="index">The projectile's index (from Main.projectiles).</param>
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/// <returns>bool</returns>
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private static bool OnProjectileKill(TSPlayer player, int identity, byte owner, int index)
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{
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if (ProjectileKill == null)
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return false;
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var args = new ProjectileKillEventArgs
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{
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Player = player,
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ProjectileIdentity = identity,
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ProjectileOwner = owner,
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ProjectileIndex = index,
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};
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ProjectileKill.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a KillMe event
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/// </summary>
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public class KillMeEventArgs : HandledEventArgs
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{
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/// <summary>The TSPlayer that triggered the event.</summary>
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public TSPlayer Player { get; set; }
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// The direction the damage is coming from (?)
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/// </summary>
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public byte Direction { get; set; }
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/// <summary>
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/// Amount of damage delt
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/// </summary>
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public short Damage { get; set; }
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/// <summary>
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/// Player's current pvp setting
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/// </summary>
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public bool Pvp { get; set; }
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/// <summary>The reason the player died.</summary>
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public PlayerDeathReason PlayerDeathReason { get; set; }
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}
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/// <summary>
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/// KillMe - Terraria's crappy way of handling damage from players
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/// </summary>
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public static HandlerList<KillMeEventArgs> KillMe = new HandlerList<KillMeEventArgs>();
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private static bool OnKillMe(TSPlayer player, byte plr, byte direction, short damage, bool pvp, PlayerDeathReason playerDeathReason)
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{
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if (KillMe == null)
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return false;
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var args = new KillMeEventArgs
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{
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Player = player,
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PlayerId = plr,
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Direction = direction,
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Damage = damage,
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Pvp = pvp,
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PlayerDeathReason = playerDeathReason,
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};
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KillMe.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerUpdate event
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/// </summary>
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public class PlayerUpdateEventArgs : HandledEventArgs
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{
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/// <summary>The TSPlayer object that triggered the event</summary>
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public TSPlayer Player { get; set; }
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Control direction (BitFlags)
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/// </summary>
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public byte Control { get; set; }
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/// <summary>
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/// Selected item
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/// </summary>
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public byte Item { get; set; }
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/// <summary>
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/// Position of the player
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/// </summary>
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public Vector2 Position { get; set; }
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/// <summary>
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/// Velocity of the player
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/// </summary>
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public Vector2 Velocity { get; set; }
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/// <summary>Pulley update (BitFlags)</summary>
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public byte Pulley { get; set; }
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}
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/// <summary>
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/// PlayerUpdate - When the player sends it's updated information to the server
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/// </summary>
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public static HandlerList<PlayerUpdateEventArgs> PlayerUpdate = new HandlerList<PlayerUpdateEventArgs>();
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private static bool OnPlayerUpdate(TSPlayer player, byte plr, byte control, byte item, Vector2 position, Vector2 velocity, byte pulley)
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{
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if (PlayerUpdate == null)
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return false;
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var args = new PlayerUpdateEventArgs
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{
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Player = player,
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PlayerId = plr,
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Control = control,
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Item = item,
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Position = position,
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Velocity = velocity,
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Pulley = pulley
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};
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PlayerUpdate.Invoke(null, args);
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return args.Handled;
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}
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public static bool TSCheckNoclip(Vector2 Position, int Width, int Height)
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{
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int num = (int)(Position.X / 16f);
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int num2 = (int)((Position.X + (float)Width) / 16f);
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int num3 = (int)(Position.Y / 16f);
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int num4 = (int)((Position.Y + (float)Height) / 16f);
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if (num < 0)
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{
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num = 0;
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}
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if (num2 > Main.maxTilesX)
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{
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num2 = Main.maxTilesX;
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}
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if (num3 < 0)
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{
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num3 = 0;
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}
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if (num4 > Main.maxTilesY)
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|
{
|
|
num4 = Main.maxTilesY;
|
|
}
|
|
for (int c = num; c < num2; c++)
|
|
{
|
|
for (int d = num3; d < num4; d++)
|
|
{
|
|
if (Main.tile[c, d].liquid != 0)
|
|
return false;
|
|
}
|
|
}
|
|
for (int i = num; i < num2; i++)
|
|
{
|
|
for (int j = num3; j < num4; j++)
|
|
{
|
|
if (Main.tile[i, j] == null || Main.tileSand[Main.tile[i, j].type]
|
|
|| !TShock.Utils.TileSolid(i, j) || !TShock.Utils.TileSolid(i + 1, j) || !TShock.Utils.TileSolid(i - 1, j)
|
|
|| !TShock.Utils.TileSolid(i, j + 1) || !TShock.Utils.TileSolid(i + 1, j + 1) || !TShock.Utils.TileSolid(i - 1, j + 1)
|
|
|| !TShock.Utils.TileSolid(i, j - 1) || !TShock.Utils.TileSolid(i + 1, j - 1) || !TShock.Utils.TileSolid(i - 1, j - 1)
|
|
|| Main.tileSolidTop[(int)Main.tile[i, j].type])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Vector2 vector;
|
|
vector.X = (float)(i * 16);
|
|
vector.Y = (float)(j * 16);
|
|
if (Position.X + (float)Width > vector.X && Position.X < vector.X + 16f && Position.Y + (float)Height > vector.Y && Position.Y < vector.Y + 16f)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>The event args object for the HealOtherPlayer event</summary>
|
|
public class HealOtherPlayerEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The TSPlayer object that caused the event</summary>
|
|
public TSPlayer Player { get; set; }
|
|
|
|
/// <summary>The Terraria player index of the target player</summary>
|
|
public byte TargetPlayerIndex { get; set; }
|
|
|
|
/// <summary>The amount to heal by</summary>
|
|
public short Amount { get; set; }
|
|
}
|
|
|
|
/// <summary>When a player heals another player</summary>
|
|
public static HandlerList<HealOtherPlayerEventArgs> HealOtherPlayer = new HandlerList<HealOtherPlayerEventArgs>();
|
|
|
|
/// <summary>Fires the HealOtherPlayer event</summary>
|
|
/// <param name="player">The TSPlayer that started the event</param>
|
|
/// <param name="targetPlayerIndex">The Terraria player index that the event targets</param>
|
|
/// <param name="amount">The amount to heal</param>
|
|
/// <returns>bool</returns>
|
|
private static bool OnHealOtherPlayer(TSPlayer player, byte targetPlayerIndex, short amount)
|
|
{
|
|
if (HealOtherPlayer == null)
|
|
return false;
|
|
|
|
var args = new HealOtherPlayerEventArgs
|
|
{
|
|
Player = player,
|
|
TargetPlayerIndex = targetPlayerIndex,
|
|
Amount = amount,
|
|
};
|
|
|
|
HealOtherPlayer.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a SendTileSquare event
|
|
/// </summary>
|
|
public class SendTileSquareEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The TSPlayer that triggered the event.</summary>
|
|
public TSPlayer Player { get; set; }
|
|
|
|
/// <summary>The raw memory stream from the original event</summary>
|
|
public MemoryStream Data { get; set; }
|
|
|
|
/// <summary>
|
|
/// Size of the area
|
|
/// </summary>
|
|
public short Size { get; set; }
|
|
|
|
/// <summary>
|
|
/// A corner of the section
|
|
/// </summary>
|
|
public int TileX { get; set; }
|
|
|
|
/// <summary>
|
|
/// A corner of the section
|
|
/// </summary>
|
|
public int TileY { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// When the player sends a tile square
|
|
/// </summary>
|
|
public static HandlerList<SendTileSquareEventArgs> SendTileSquare = new HandlerList<SendTileSquareEventArgs>();
|
|
|
|
private static bool OnSendTileSquare(TSPlayer player, MemoryStream data, short size, int tilex, int tiley)
|
|
{
|
|
if (SendTileSquare == null)
|
|
return false;
|
|
|
|
var args = new SendTileSquareEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
Size = size,
|
|
TileX = tilex,
|
|
TileY = tiley,
|
|
};
|
|
|
|
SendTileSquare.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>The arguments to the PlaceObject hook.</summary>
|
|
public class PlaceObjectEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The calling Player.</summary>
|
|
public TSPlayer Player { get; set; }
|
|
|
|
/// <summary>The X location where the object was placed.</summary>
|
|
public short X { get; set ; }
|
|
|
|
/// <summary>The Y location where the object was placed.</summary>
|
|
public short Y { get; set; }
|
|
|
|
/// <summary>The type of object that was placed.</summary>
|
|
public short Type { get; set; }
|
|
|
|
/// <summary>The style of the object was placed.</summary>
|
|
public short Style { get; set; }
|
|
|
|
/// <summary>Alternate variation of the object placed.</summary>
|
|
public byte Alternate { get; set; }
|
|
|
|
/// <summary>The direction the object was placed.</summary>
|
|
public bool Direction { get; set; }
|
|
}
|
|
|
|
/// <summary>Fired when an object is placed in the world.</summary>
|
|
public static HandlerList<PlaceObjectEventArgs> PlaceObject = new HandlerList<PlaceObjectEventArgs>();
|
|
|
|
/// <summary>Fires the PlaceObject hook. To be called when an object is placed in the world.</summary>
|
|
/// <param name="player">The originating player.</param>
|
|
/// <param name="x">The x position where the object is placed.</param>
|
|
/// <param name="y">The y position where the object is placed.</param>
|
|
/// <param name="type">The type of object.</param>
|
|
/// <param name="style">The object's style data.</param>
|
|
/// <param name="alternate">The object's alternate data.</param>
|
|
/// <param name="direction">The direction of the object.</param>
|
|
/// <returns>bool</returns>
|
|
private static bool OnPlaceObject(TSPlayer player, short x, short y, short type, short style, byte alternate, bool direction)
|
|
{
|
|
if (PlaceObject == null)
|
|
return false;
|
|
|
|
var args = new PlaceObjectEventArgs
|
|
{
|
|
Player = player,
|
|
X = x,
|
|
Y = y,
|
|
Type = type,
|
|
Style = style,
|
|
Alternate = alternate,
|
|
Direction = direction
|
|
};
|
|
|
|
PlaceObject.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// For use in a NewProjectile event
|
|
/// </summary>
|
|
public class NewProjectileEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The TSPlayer that triggered the new projectile.</summary>
|
|
public TSPlayer Player { get; set; }
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public short Identity { get; set; }
|
|
/// <summary>
|
|
/// Location of the projectile
|
|
/// </summary>
|
|
public Vector2 Position { get; set; }
|
|
/// <summary>
|
|
/// Velocity of the projectile
|
|
/// </summary>
|
|
public Vector2 Velocity { get; set; }
|
|
/// <summary>
|
|
/// Knockback
|
|
/// </summary>
|
|
public float Knockback { get; set; }
|
|
/// <summary>
|
|
/// Damage from the projectile
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// Terraria playerID owner of the projectile
|
|
/// </summary>
|
|
public byte Owner { get; set; }
|
|
/// <summary>
|
|
/// Type of projectile
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public int Index { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NewProjectile - Called when a client creates a new projectile
|
|
/// </summary>
|
|
public static HandlerList<NewProjectileEventArgs> NewProjectile = new HandlerList<NewProjectileEventArgs>();
|
|
|
|
private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index, TSPlayer player)
|
|
{
|
|
if (NewProjectile == null)
|
|
return false;
|
|
|
|
var args = new NewProjectileEventArgs
|
|
{
|
|
Identity = ident,
|
|
Position = pos,
|
|
Velocity = vel,
|
|
Knockback = knockback,
|
|
Damage = dmg,
|
|
Owner = owner,
|
|
Type = type,
|
|
Index = index,
|
|
Player = player,
|
|
};
|
|
NewProjectile.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a LiquidSet event
|
|
/// </summary>
|
|
public class LiquidSetEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The TSPlayer that triggered the event.</summary>
|
|
public TSPlayer Player { get; set; }
|
|
/// <summary>
|
|
/// X location of the tile
|
|
/// </summary>
|
|
public int TileX { get; set; }
|
|
/// <summary>
|
|
/// Y location of the tile
|
|
/// </summary>
|
|
public int TileY { get; set; }
|
|
/// <summary>
|
|
/// Amount of liquid
|
|
/// </summary>
|
|
public byte Amount { get; set; }
|
|
/// <summary>
|
|
/// Type of Liquid: 0=water, 1=lave, 2=honey
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// LiquidSet - When ever a liquid is set
|
|
/// </summary>
|
|
public static HandlerList<LiquidSetEventArgs> LiquidSet = new HandlerList<LiquidSetEventArgs>();
|
|
|
|
private static bool OnLiquidSet(TSPlayer player, int tilex, int tiley, byte amount, byte type)
|
|
{
|
|
if (LiquidSet == null)
|
|
return false;
|
|
|
|
var args = new LiquidSetEventArgs
|
|
{
|
|
Player = player,
|
|
TileX = tilex,
|
|
TileY = tiley,
|
|
Amount = amount,
|
|
Type = type,
|
|
};
|
|
LiquidSet.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
/// <summary>
|
|
/// For use in a PlayerSpawn event
|
|
/// </summary>
|
|
public class SpawnEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte Player { get; set; }
|
|
/// <summary>
|
|
/// X location of the player's spawn
|
|
/// </summary>
|
|
public int SpawnX { get; set; }
|
|
/// <summary>
|
|
/// Y location of the player's spawn
|
|
/// </summary>
|
|
public int SpawnY { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerSpawn - When a player spawns
|
|
/// </summary>
|
|
public static HandlerList<SpawnEventArgs> PlayerSpawn = new HandlerList<SpawnEventArgs>();
|
|
|
|
private static bool OnPlayerSpawn(byte player, int spawnX, int spawnY)
|
|
{
|
|
if (PlayerSpawn == null)
|
|
return false;
|
|
|
|
var args = new SpawnEventArgs
|
|
{
|
|
Player = player,
|
|
SpawnX = spawnX,
|
|
SpawnY = spawnY,
|
|
};
|
|
PlayerSpawn.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
/// <summary>
|
|
/// For use with a ChestOpen event
|
|
/// </summary>
|
|
public class ChestOpenEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X location of said chest
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
/// <summary>
|
|
/// Y location of said chest
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
|
|
/// <summary>
|
|
/// The player opening the chest
|
|
/// </summary>
|
|
public TSPlayer Player { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ChestOpen - Called when any chest is opened
|
|
/// </summary>
|
|
public static HandlerList<ChestOpenEventArgs> ChestOpen = new HandlerList<ChestOpenEventArgs>();
|
|
|
|
private static bool OnChestOpen(int x, int y, TSPlayer player)
|
|
{
|
|
if (ChestOpen == null)
|
|
return false;
|
|
|
|
var args = new ChestOpenEventArgs
|
|
{
|
|
X = x,
|
|
Y = y,
|
|
Player = player,
|
|
};
|
|
ChestOpen.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a ChestItemChange event
|
|
/// </summary>
|
|
public class ChestItemEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The TSPlayer that triggered the event.</summary>
|
|
public TSPlayer Player { get; set; }
|
|
/// <summary>
|
|
/// ChestID
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Slot of the item
|
|
/// </summary>
|
|
public byte Slot { get; set; }
|
|
/// <summary>
|
|
/// How many?
|
|
/// </summary>
|
|
public short Stacks { get; set; }
|
|
/// <summary>
|
|
/// Item prefix
|
|
/// </summary>
|
|
public byte Prefix { get; set; }
|
|
/// <summary>
|
|
/// Item type
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ChestItemChange - Called when an item in a chest changes
|
|
/// </summary>
|
|
public static HandlerList<ChestItemEventArgs> ChestItemChange = new HandlerList<ChestItemEventArgs>();
|
|
|
|
private static bool OnChestItemChange(TSPlayer player, short id, byte slot, short stacks, byte prefix, short type)
|
|
{
|
|
if (ChestItemChange == null)
|
|
return false;
|
|
|
|
var args = new ChestItemEventArgs
|
|
{
|
|
Player = player,
|
|
ID = id,
|
|
Slot = slot,
|
|
Stacks = stacks,
|
|
Prefix = prefix,
|
|
Type = type,
|
|
};
|
|
ChestItemChange.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a Sign event
|
|
/// </summary>
|
|
public class SignEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// X location of the sign
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
/// <summary>
|
|
/// Y location of the sign
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Sign - Called when a sign is changed
|
|
/// </summary>
|
|
public static HandlerList<SignEventArgs> Sign = new HandlerList<SignEventArgs>();
|
|
|
|
private static bool OnSignEvent(short id, int x, int y)
|
|
{
|
|
if (Sign == null)
|
|
return false;
|
|
|
|
var args = new SignEventArgs
|
|
{
|
|
ID = id,
|
|
X = x,
|
|
Y = y,
|
|
};
|
|
Sign.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a NPCHome event
|
|
/// </summary>
|
|
public class NPCHomeChangeEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The TSPlayer that caused the event.</summary>
|
|
public TSPlayer Player { get; set; }
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// X location of the NPC home change
|
|
/// </summary>
|
|
public short X { get; set; }
|
|
/// <summary>
|
|
/// Y location of the NPC home change
|
|
/// </summary>
|
|
public short Y { get; set; }
|
|
/// <summary>
|
|
/// ByteBool homeless
|
|
/// </summary>
|
|
public byte Homeless { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCHome - Called when an NPC's home is changed
|
|
/// </summary>
|
|
public static HandlerList<NPCHomeChangeEventArgs> NPCHome = new HandlerList<NPCHomeChangeEventArgs>();
|
|
|
|
private static bool OnUpdateNPCHome(TSPlayer player, short id, short x, short y, byte homeless)
|
|
{
|
|
if (NPCHome == null)
|
|
return false;
|
|
|
|
var args = new NPCHomeChangeEventArgs
|
|
{
|
|
Player = player,
|
|
ID = id,
|
|
X = x,
|
|
Y = y,
|
|
Homeless = homeless,
|
|
};
|
|
NPCHome.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerBuff event
|
|
/// </summary>
|
|
public class PlayerBuffEventArgs : HandledEventArgs
|
|
{
|
|
public TSPlayer Player { get; set; }
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// Buff Type
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
/// <summary>
|
|
/// Time the buff lasts
|
|
/// </summary>
|
|
public int Time { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerBuff - Called when a player is buffed
|
|
/// </summary>
|
|
public static HandlerList<PlayerBuffEventArgs> PlayerBuff = new HandlerList<PlayerBuffEventArgs>();
|
|
|
|
private static bool OnPlayerBuff(TSPlayer player, byte id, byte type, int time)
|
|
{
|
|
if (PlayerBuff == null)
|
|
return false;
|
|
|
|
var args = new PlayerBuffEventArgs
|
|
{
|
|
Player = player,
|
|
ID = id,
|
|
Type = type,
|
|
Time = time
|
|
};
|
|
PlayerBuff.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in an ItemDrop event
|
|
/// </summary>
|
|
public class ItemDropEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The player who sent message
|
|
/// </summary>
|
|
public TSPlayer Player { get; set; }
|
|
/// <summary>
|
|
/// ID of the item.
|
|
/// If below 400 and NetID(Type) is 0 Then Set Null. If ItemID is 400 Then New Item
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Position of the item
|
|
/// </summary>
|
|
public Vector2 Position { get; set; }
|
|
/// <summary>
|
|
/// Velocity at which the item is deployed
|
|
/// </summary>
|
|
public Vector2 Velocity { get; set; }
|
|
/// <summary>
|
|
/// Stacks
|
|
/// </summary>
|
|
public short Stacks { get; set; }
|
|
/// <summary>
|
|
/// Prefix of the item
|
|
/// </summary>
|
|
public byte Prefix { get; set; }
|
|
/// <summary>
|
|
/// No Delay on pickup
|
|
/// </summary>
|
|
public bool NoDelay { get; set; }
|
|
/// <summary>
|
|
/// Item type
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ItemDrop - Called when an item is dropped
|
|
/// </summary>
|
|
public static HandlerList<ItemDropEventArgs> ItemDrop = new HandlerList<ItemDropEventArgs>();
|
|
|
|
private static bool OnItemDrop(TSPlayer player, short id, Vector2 pos, Vector2 vel, short stacks, byte prefix, bool noDelay, short type)
|
|
{
|
|
if (ItemDrop == null)
|
|
return false;
|
|
|
|
var args = new ItemDropEventArgs
|
|
{
|
|
Player = player,
|
|
ID = id,
|
|
Position = pos,
|
|
Velocity = vel,
|
|
Stacks = stacks,
|
|
Prefix = prefix,
|
|
NoDelay = noDelay,
|
|
Type = type,
|
|
};
|
|
ItemDrop.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerDamage event
|
|
/// </summary>
|
|
public class PlayerDamageEventArgs : HandledEventArgs
|
|
{
|
|
public TSPlayer Player { get; set; }
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// The direction the damage is occuring from
|
|
/// </summary>
|
|
public byte Direction { get; set; }
|
|
/// <summary>
|
|
/// Amount of damage
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// If the player has PVP on
|
|
/// </summary>
|
|
public bool PVP { get; set; }
|
|
/// <summary>
|
|
/// Is the damage critical?
|
|
/// </summary>
|
|
public bool Critical { get; set; }
|
|
/// <summary>The reason the player took damage and/or died.</summary>
|
|
public PlayerDeathReason PlayerDeathReason { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerDamage - Called when a player is damaged
|
|
/// </summary>
|
|
public static HandlerList<PlayerDamageEventArgs> PlayerDamage = new HandlerList<PlayerDamageEventArgs>();
|
|
|
|
private static bool OnPlayerDamage(TSPlayer player, byte id, byte dir, short dmg, bool pvp, bool crit, PlayerDeathReason playerDeathReason)
|
|
{
|
|
if (PlayerDamage == null)
|
|
return false;
|
|
|
|
var args = new PlayerDamageEventArgs
|
|
{
|
|
Player = player,
|
|
ID = id,
|
|
Direction = dir,
|
|
Damage = dmg,
|
|
PVP = pvp,
|
|
Critical = crit,
|
|
PlayerDeathReason = playerDeathReason,
|
|
};
|
|
PlayerDamage.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCStrike event
|
|
/// </summary>
|
|
public class NPCStrikeEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The TSPlayer that triggered the event.</summary>
|
|
public TSPlayer Player { get; set; }
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Direction the damage occurred from
|
|
/// </summary>
|
|
public byte Direction { get; set; }
|
|
/// <summary>
|
|
/// Amount of damage
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// Knockback
|
|
/// </summary>
|
|
public float Knockback { get; set; }
|
|
/// <summary>
|
|
/// Critical?
|
|
/// </summary>
|
|
public byte Critical { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCStrike - Called when an NPC is attacked
|
|
/// </summary>
|
|
public static HandlerList<NPCStrikeEventArgs> NPCStrike = new HandlerList<NPCStrikeEventArgs>();
|
|
|
|
private static bool OnNPCStrike(TSPlayer player, short id, byte dir, short dmg, float knockback, byte crit)
|
|
{
|
|
if (NPCStrike == null)
|
|
return false;
|
|
|
|
var args = new NPCStrikeEventArgs
|
|
{
|
|
Player = player,
|
|
ID = id,
|
|
Direction = dir,
|
|
Damage = dmg,
|
|
Knockback = knockback,
|
|
Critical = crit,
|
|
};
|
|
NPCStrike.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>The arguments to the MassWireOperation event.</summary>
|
|
public class MassWireOperationEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The TSPlayer that triggered the event.</summary>
|
|
public TSPlayer Player { get; set; }
|
|
|
|
/// <summary>The start X point in the operation.</summary>
|
|
public short StartX { get; set; }
|
|
|
|
/// <summary>The start Y point in the operation.</summary>
|
|
public short StartY { get; set; }
|
|
|
|
/// <summary>The end X point in the operation.</summary>
|
|
public short EndX { get; set; }
|
|
|
|
/// <summary>The end Y point in the operation.</summary>
|
|
public short EndY { get; set; }
|
|
|
|
/// <summary>ToolMode</summary>
|
|
public byte ToolMode { get; set; }
|
|
}
|
|
|
|
/// <summary>Fired on a mass wire edit operation.</summary>
|
|
public static HandlerList<MassWireOperationEventArgs> MassWireOperation = new HandlerList<MassWireOperationEventArgs>();
|
|
|
|
private static bool OnMassWireOperation(TSPlayer player, short startX, short startY, short endX, short endY, byte toolMode)
|
|
{
|
|
if (MassWireOperation == null)
|
|
return false;
|
|
|
|
var args = new MassWireOperationEventArgs
|
|
{
|
|
Player = player,
|
|
StartX = startX,
|
|
StartY = startY,
|
|
EndX = endX,
|
|
EndY = endY,
|
|
ToolMode = toolMode,
|
|
};
|
|
|
|
MassWireOperation.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>For use in a PlaceTileEntity event.</summary>
|
|
public class PlaceTileEntityEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The TSPlayer that triggered the event.</summary>
|
|
public TSPlayer Player { get; set; }
|
|
|
|
/// <summary>The X coordinate of the event.</summary>
|
|
public short X { get; set; }
|
|
|
|
/// <summary>The Y coordinate of the event.</summary>
|
|
public short Y { get; set; }
|
|
|
|
/// <summary>The Type of event.</summary>
|
|
public byte Type { get; set; }
|
|
}
|
|
|
|
/// <summary>Fired when a PlaceTileEntity event occurs.</summary>
|
|
public static HandlerList<PlaceTileEntityEventArgs> PlaceTileEntity = new HandlerList<PlaceTileEntityEventArgs>();
|
|
|
|
private static bool OnPlaceTileEntity(TSPlayer player, short x, short y, byte type)
|
|
{
|
|
if (PlaceTileEntity == null)
|
|
return false;
|
|
|
|
var args = new PlaceTileEntityEventArgs
|
|
{
|
|
Player = player,
|
|
X = x,
|
|
Y = y,
|
|
Type = type
|
|
};
|
|
|
|
PlaceTileEntity.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCSpecial event
|
|
/// </summary>
|
|
public class NPCSpecialEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// Type...?
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCSpecial - Called at some point
|
|
/// </summary>
|
|
public static HandlerList<NPCSpecialEventArgs> NPCSpecial = new HandlerList<NPCSpecialEventArgs>();
|
|
|
|
private static bool OnNPCSpecial(byte id, byte type)
|
|
{
|
|
if (NPCSpecial == null)
|
|
return false;
|
|
|
|
var args = new NPCSpecialEventArgs
|
|
{
|
|
ID = id,
|
|
Type = type,
|
|
};
|
|
NPCSpecial.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a PlayerAnimation event
|
|
/// </summary>
|
|
public class PlayerAnimationEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The TSPlayer that triggered the event.</summary>
|
|
public TSPlayer Player { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// PlayerAnimation - Called when a player animates
|
|
/// </summary>
|
|
public static HandlerList<PlayerAnimationEventArgs> PlayerAnimation = new HandlerList<PlayerAnimationEventArgs>();
|
|
|
|
private static bool OnPlayerAnimation(TSPlayer player)
|
|
{
|
|
if (PlayerAnimation == null)
|
|
return false;
|
|
|
|
var args = new PlayerAnimationEventArgs
|
|
{
|
|
Player = player,
|
|
};
|
|
PlayerAnimation.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerBuffUpdate event
|
|
/// </summary>
|
|
public class PlayerBuffUpdateEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerBuffUpdate - Called when a player updates buffs
|
|
/// </summary>
|
|
public static HandlerList<PlayerBuffUpdateEventArgs> PlayerBuffUpdate = new HandlerList<PlayerBuffUpdateEventArgs>();
|
|
|
|
private static bool OnPlayerBuffUpdate(byte id)
|
|
{
|
|
if (PlayerBuffUpdate == null)
|
|
return false;
|
|
|
|
var args = new PlayerBuffUpdateEventArgs
|
|
{
|
|
ID = id,
|
|
};
|
|
PlayerBuffUpdate.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCStrike event
|
|
/// </summary>
|
|
public class TeleportEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public Int16 ID { get; set; }
|
|
/// <summary>
|
|
/// Flag is a bit field
|
|
/// if the first bit is set -> 0 = player, 1 = NPC
|
|
/// if the second bit is set, ignore this packet
|
|
/// if the third bit is set, style +1
|
|
/// if the fourth bit is set, style +1
|
|
/// </summary>
|
|
public byte Flag { get; set; }
|
|
/// <summary>
|
|
/// X Location
|
|
/// </summary>
|
|
public float X { get; set; }
|
|
/// <summary>
|
|
/// Y Location
|
|
/// </summary>
|
|
public float Y { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCStrike - Called when an NPC is attacked
|
|
/// </summary>
|
|
public static HandlerList<TeleportEventArgs> Teleport = new HandlerList<TeleportEventArgs>();
|
|
|
|
private static bool OnTeleport(Int16 id, byte f, float x, float y)
|
|
{
|
|
if (Teleport == null)
|
|
return false;
|
|
|
|
var args = new TeleportEventArgs
|
|
{
|
|
ID = id,
|
|
Flag = f,
|
|
X = x,
|
|
Y = y
|
|
};
|
|
Teleport.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
#endregion
|
|
public static void InitGetDataHandler()
|
|
{
|
|
#region Blacklists
|
|
|
|
WhitelistBuffMaxTime = new int[Main.maxBuffTypes];
|
|
WhitelistBuffMaxTime[20] = 600;
|
|
WhitelistBuffMaxTime[0x18] = 1200;
|
|
WhitelistBuffMaxTime[0x1f] = 120;
|
|
WhitelistBuffMaxTime[0x27] = 420;
|
|
|
|
#endregion Blacklists
|
|
|
|
GetDataHandlerDelegates = new Dictionary<PacketTypes, GetDataHandlerDelegate>
|
|
{
|
|
{ PacketTypes.PlayerInfo, HandlePlayerInfo },
|
|
{ PacketTypes.PlayerUpdate, HandlePlayerUpdate },
|
|
{ PacketTypes.Tile, HandleTile },
|
|
{ PacketTypes.PlaceObject, HandlePlaceObject },
|
|
{ PacketTypes.TileSendSquare, HandleSendTileSquare },
|
|
{ PacketTypes.ProjectileNew, HandleProjectileNew },
|
|
{ PacketTypes.TogglePvp, HandleTogglePvp },
|
|
{ PacketTypes.PlayerTeam, HandlePlayerTeam },
|
|
{ PacketTypes.PlaceChest, HandlePlaceChest },
|
|
{ PacketTypes.LiquidSet, HandleLiquidSet },
|
|
{ PacketTypes.PlayerSpawn, HandleSpawn },
|
|
{ PacketTypes.ChestGetContents, HandleChestOpen },
|
|
{ PacketTypes.ChestOpen, HandleChestActive },
|
|
{ PacketTypes.ChestItem, HandleChestItem },
|
|
{ PacketTypes.SignNew, HandleSign },
|
|
{ PacketTypes.PlayerSlot, HandlePlayerSlot },
|
|
{ PacketTypes.TileGetSection, HandleGetSection },
|
|
{ PacketTypes.UpdateNPCHome, UpdateNPCHome },
|
|
{ PacketTypes.PlayerAddBuff, HandlePlayerAddBuff },
|
|
{ PacketTypes.ItemDrop, HandleItemDrop },
|
|
{ PacketTypes.UpdateItemDrop, HandleItemDrop },
|
|
{ PacketTypes.ItemOwner, HandleItemOwner },
|
|
{ PacketTypes.PlayerHp, HandlePlayerHp },
|
|
{ PacketTypes.PlayerMana, HandlePlayerMana },
|
|
{ PacketTypes.NpcStrike, HandleNpcStrike },
|
|
{ PacketTypes.NpcSpecial, HandleSpecial },
|
|
{ PacketTypes.PlayerAnimation, HandlePlayerAnimation },
|
|
{ PacketTypes.PlayerBuff, HandlePlayerBuffList },
|
|
{ PacketTypes.PasswordSend, HandlePassword },
|
|
{ PacketTypes.ContinueConnecting2, HandleConnecting },
|
|
{ PacketTypes.ProjectileDestroy, HandleProjectileKill },
|
|
{ PacketTypes.SpawnBossorInvasion, HandleSpawnBoss },
|
|
{ PacketTypes.Teleport, HandleTeleport },
|
|
{ PacketTypes.PaintTile, HandlePaintTile },
|
|
{ PacketTypes.PaintWall, HandlePaintWall },
|
|
{ PacketTypes.DoorUse, HandleDoorUse },
|
|
{ PacketTypes.CompleteAnglerQuest, HandleCompleteAnglerQuest },
|
|
{ PacketTypes.NumberOfAnglerQuestsCompleted, HandleNumberOfAnglerQuestsCompleted },
|
|
{ PacketTypes.MassWireOperation, HandleMassWireOperation },
|
|
{ PacketTypes.GemLockToggle, HandleGemLockToggle },
|
|
{ PacketTypes.CatchNPC, HandleCatchNpc },
|
|
{ PacketTypes.NpcTeleportPortal, HandleNpcTeleportPortal },
|
|
{ PacketTypes.KillPortal, HandleKillPortal },
|
|
{ PacketTypes.PlaceTileEntity, HandlePlaceTileEntity },
|
|
{ PacketTypes.PlaceItemFrame, HandlePlaceItemFrame },
|
|
{ PacketTypes.SyncExtraValue, HandleSyncExtraValue },
|
|
{ PacketTypes.LoadNetModule, HandleLoadNetModule },
|
|
{ PacketTypes.ToggleParty, HandleToggleParty },
|
|
{ PacketTypes.PlayerHealOther, HandleHealOther },
|
|
{ PacketTypes.CrystalInvasionStart, HandleOldOnesArmy },
|
|
{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
|
|
{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 }
|
|
};
|
|
}
|
|
|
|
public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
|
|
{
|
|
GetDataHandlerDelegate handler;
|
|
if (GetDataHandlerDelegates.TryGetValue(type, out handler))
|
|
{
|
|
try
|
|
{
|
|
return handler(new GetDataHandlerArgs(player, data));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
TShock.Log.Error(ex.ToString());
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleHealOther(GetDataHandlerArgs args)
|
|
{
|
|
byte plr = args.Data.ReadInt8();
|
|
short amount = args.Data.ReadInt16();
|
|
|
|
if (OnHealOtherPlayer(args.Player, plr, amount))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerSlot(GetDataHandlerArgs args)
|
|
{
|
|
byte plr = args.Data.ReadInt8();
|
|
byte slot = args.Data.ReadInt8();
|
|
short stack = args.Data.ReadInt16();
|
|
byte prefix = args.Data.ReadInt8();
|
|
short type = args.Data.ReadInt16();
|
|
|
|
// Players send a slot update packet for each inventory slot right after they've joined.
|
|
bool bypassTrashCanCheck = false;
|
|
if (plr == args.Player.Index && !args.Player.HasSentInventory && slot == NetItem.MaxInventory)
|
|
{
|
|
args.Player.HasSentInventory = true;
|
|
bypassTrashCanCheck = true;
|
|
}
|
|
|
|
if (OnPlayerSlot(plr, slot, stack, prefix, type) || plr != args.Player.Index || slot < 0 ||
|
|
slot > NetItem.MaxInventory)
|
|
return true;
|
|
if (args.Player.IgnoreSSCPackets)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerSlot, "", args.Player.Index, slot, prefix);
|
|
return true;
|
|
}
|
|
|
|
// Garabage? Or will it cause some internal initialization or whatever?
|
|
var item = new Item();
|
|
item.netDefaults(type);
|
|
item.Prefix(prefix);
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.PlayerData.StoreSlot(slot, type, prefix, stack);
|
|
}
|
|
else if (Main.ServerSideCharacter && TShock.Config.DisableLoginBeforeJoin && !bypassTrashCanCheck &&
|
|
args.Player.HasSentInventory && !args.Player.HasPermission(Permissions.bypassssc))
|
|
{
|
|
// The player might have moved an item to their trash can before they performed a single login attempt yet.
|
|
args.Player.IsDisabledPendingTrashRemoval = true;
|
|
}
|
|
|
|
if (slot == 58) //this is the hand
|
|
{
|
|
item.stack = stack;
|
|
args.Player.ItemInHand = item;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool HandlePlayerHp(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var cur = args.Data.ReadInt16();
|
|
var max = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerHP(plr, cur, max) || cur <= 0 || max <= 0 || args.Player.IgnoreSSCPackets)
|
|
return true;
|
|
|
|
if (max > TShock.Config.MaxHP && !args.Player.HasPermission(Permissions.ignorehp))
|
|
{
|
|
args.Player.Disable("Maximum HP beyond limit", DisableFlags.WriteToLogAndConsole);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.TPlayer.statLife = cur;
|
|
args.Player.TPlayer.statLifeMax = max;
|
|
args.Player.PlayerData.maxHealth = max;
|
|
}
|
|
|
|
if (args.Player.GodMode && (cur < max))
|
|
{
|
|
args.Player.Heal(args.TPlayer.statLifeMax2);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerMana(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var cur = args.Data.ReadInt16();
|
|
var max = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerMana(plr, cur, max) || cur < 0 || max < 0 || args.Player.IgnoreSSCPackets)
|
|
return true;
|
|
|
|
if (max > TShock.Config.MaxMP && !args.Player.HasPermission(Permissions.ignoremp))
|
|
{
|
|
args.Player.Disable("Maximum MP beyond limit", DisableFlags.WriteToLogAndConsole);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.TPlayer.statMana = cur;
|
|
args.Player.TPlayer.statManaMax = max;
|
|
args.Player.PlayerData.maxMana = max;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerInfo(GetDataHandlerArgs args)
|
|
{
|
|
byte playerid = args.Data.ReadInt8();
|
|
// 0-3 male; 4-7 female
|
|
int skinVariant = args.Data.ReadByte();
|
|
var hair = args.Data.ReadInt8();
|
|
string name = args.Data.ReadString();
|
|
byte hairDye = args.Data.ReadInt8();
|
|
|
|
BitsByte hideVisual = args.Data.ReadInt8();
|
|
BitsByte hideVisual2 = args.Data.ReadInt8();
|
|
BitsByte hideMisc = args.Data.ReadInt8();
|
|
|
|
Color hairColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color skinColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color eyeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color shirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color underShirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color pantsColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color shoeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
|
|
BitsByte extra = args.Data.ReadInt8();
|
|
byte difficulty = 0;
|
|
if (extra[0])
|
|
{
|
|
difficulty++;
|
|
}
|
|
else if (extra[1])
|
|
{
|
|
difficulty += 2;
|
|
}
|
|
|
|
bool extraSlot = extra[2];
|
|
|
|
if (OnPlayerInfo(playerid, hair, skinVariant, difficulty, name))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "A plugin cancelled the event.", true);
|
|
return true;
|
|
}
|
|
|
|
if (name.Trim().Length == 0)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Empty Name.", true);
|
|
return true;
|
|
}
|
|
if (args.Player.ReceivedInfo)
|
|
{
|
|
// Since Terraria 1.2.3 these character properties can change ingame.
|
|
args.Player.TPlayer.hair = hair;
|
|
args.Player.TPlayer.hairColor = hairColor;
|
|
args.Player.TPlayer.hairDye = hairDye;
|
|
args.Player.TPlayer.skinVariant = skinVariant;
|
|
args.Player.TPlayer.skinColor = skinColor;
|
|
args.Player.TPlayer.eyeColor = eyeColor;
|
|
args.Player.TPlayer.pantsColor = pantsColor;
|
|
args.Player.TPlayer.shirtColor = shirtColor;
|
|
args.Player.TPlayer.underShirtColor = underShirtColor;
|
|
args.Player.TPlayer.shoeColor = shoeColor;
|
|
args.Player.TPlayer.hideVisual = new bool[10];
|
|
for (int i = 0; i < 8; i++)
|
|
args.Player.TPlayer.hideVisual[i] = hideVisual[i];
|
|
for (int i = 8; i < 10; i++)
|
|
args.Player.TPlayer.hideVisual[i] = hideVisual2[i];
|
|
args.Player.TPlayer.hideMisc = hideMisc;
|
|
args.Player.TPlayer.extraAccessory = extraSlot;
|
|
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, NetworkText.FromLiteral(args.Player.Name), args.Player.Index);
|
|
return true;
|
|
}
|
|
if (TShock.Config.MediumcoreOnly && difficulty < 1)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Server is set to mediumcore and above characters only!", true);
|
|
return true;
|
|
}
|
|
if (TShock.Config.HardcoreOnly && difficulty < 2)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Server is set to hardcore characters only!", true);
|
|
return true;
|
|
}
|
|
args.Player.Difficulty = difficulty;
|
|
args.TPlayer.name = name;
|
|
args.Player.ReceivedInfo = true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleConnecting(GetDataHandlerArgs args)
|
|
{
|
|
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
|
|
args.Player.DataWhenJoined = new PlayerData(args.Player);
|
|
args.Player.DataWhenJoined.CopyCharacter(args.Player);
|
|
|
|
if (account != null && !TShock.Config.DisableUUIDLogin)
|
|
{
|
|
if (account.UUID == args.Player.UUID)
|
|
{
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
|
|
|
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
|
|
|
|
var group = TShock.Utils.GetGroup(account.Group);
|
|
|
|
args.Player.Group = group;
|
|
args.Player.tempGroup = null;
|
|
args.Player.Account = account;
|
|
args.Player.IsLoggedIn = true;
|
|
args.Player.IsDisabledForSSC = false;
|
|
|
|
if (Main.ServerSideCharacter)
|
|
{
|
|
if (args.Player.HasPermission(Permissions.bypassssc))
|
|
{
|
|
args.Player.PlayerData.CopyCharacter(args.Player);
|
|
TShock.CharacterDB.InsertPlayerData(args.Player);
|
|
}
|
|
args.Player.PlayerData.RestoreCharacter(args.Player);
|
|
}
|
|
args.Player.LoginFailsBySsi = false;
|
|
|
|
if (args.Player.HasPermission(Permissions.ignorestackhackdetection))
|
|
args.Player.IsDisabledForStackDetection = false;
|
|
|
|
if (args.Player.HasPermission(Permissions.usebanneditem))
|
|
args.Player.IsDisabledForBannedWearable = false;
|
|
|
|
args.Player.SendSuccessMessage("Authenticated as " + account.Name + " successfully.");
|
|
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
|
|
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
|
|
return true;
|
|
}
|
|
}
|
|
else if (account != null && !TShock.Config.DisableLoginBeforeJoin)
|
|
{
|
|
args.Player.RequiresPassword = true;
|
|
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
|
|
return true;
|
|
}
|
|
else if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
|
|
{
|
|
args.Player.RequiresPassword = true;
|
|
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandlePassword(GetDataHandlerArgs args)
|
|
{
|
|
if (!args.Player.RequiresPassword)
|
|
return true;
|
|
|
|
string password = args.Data.ReadString();
|
|
|
|
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
|
|
return true;
|
|
|
|
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
|
|
if (account != null && !TShock.Config.DisableLoginBeforeJoin)
|
|
{
|
|
if (account.VerifyPassword(password))
|
|
{
|
|
args.Player.RequiresPassword = false;
|
|
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
|
|
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
|
|
|
var group = TShock.Utils.GetGroup(account.Group);
|
|
|
|
args.Player.Group = group;
|
|
args.Player.tempGroup = null;
|
|
args.Player.Account = account;
|
|
args.Player.IsLoggedIn = true;
|
|
args.Player.IsDisabledForSSC = false;
|
|
|
|
if (Main.ServerSideCharacter)
|
|
{
|
|
if (args.Player.HasPermission(Permissions.bypassssc))
|
|
{
|
|
args.Player.PlayerData.CopyCharacter(args.Player);
|
|
TShock.CharacterDB.InsertPlayerData(args.Player);
|
|
}
|
|
args.Player.PlayerData.RestoreCharacter(args.Player);
|
|
}
|
|
args.Player.LoginFailsBySsi = false;
|
|
|
|
if (args.Player.HasPermission(Permissions.ignorestackhackdetection))
|
|
args.Player.IsDisabledForStackDetection = false;
|
|
|
|
if (args.Player.HasPermission(Permissions.usebanneditem))
|
|
args.Player.IsDisabledForBannedWearable = false;
|
|
|
|
|
|
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
|
|
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
|
|
TShock.UserAccounts.SetUserAccountUUID(account, args.Player.UUID);
|
|
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
|
|
return true;
|
|
}
|
|
TShock.Utils.ForceKick(args.Player, "Invalid user account password.", true);
|
|
return true;
|
|
}
|
|
if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
|
|
{
|
|
if (TShock.Config.ServerPassword == password)
|
|
{
|
|
args.Player.RequiresPassword = false;
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
|
return true;
|
|
}
|
|
TShock.Utils.ForceKick(args.Player, "Incorrect server password", true);
|
|
return true;
|
|
}
|
|
|
|
TShock.Utils.ForceKick(args.Player, "Bad password attempt", true);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>The arguments to a GetSection packet.</summary>
|
|
public class GetSectionEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>The X position requested. Or -1 for spawn.</summary>
|
|
public int X { get; set; }
|
|
|
|
/// <summary>The Y position requested. Or -1 for spawn.</summary>
|
|
public int Y { get; set; }
|
|
}
|
|
|
|
/// <summary>The hook for a GetSection event.</summary>
|
|
public static HandlerList<GetSectionEventArgs> GetSection = new HandlerList<GetSectionEventArgs>();
|
|
|
|
/// <summary>Fires a GetSection event.</summary>
|
|
/// <param name="player">The TSPlayer that caused the GetSection.</param>
|
|
/// <param name="data">The raw MP protocol data.</param>
|
|
/// <param name="x">The x coordinate requested or -1 for spawn.</param>
|
|
/// <param name="y">The y coordinate requested or -1 for spawn.</param>
|
|
/// <returns>bool</returns>
|
|
private static bool OnGetSection(TSPlayer player, MemoryStream data, int x, int y)
|
|
{
|
|
if (GetSection == null)
|
|
return false;
|
|
|
|
var args = new GetSectionEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
X = x,
|
|
Y = y,
|
|
};
|
|
|
|
GetSection.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
private static bool HandleGetSection(GetDataHandlerArgs args)
|
|
{
|
|
if (OnGetSection(args.Player, args.Data, args.Data.ReadInt32(), args.Data.ReadInt32()))
|
|
return true;
|
|
|
|
if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots &&
|
|
!args.Player.HasPermission(Permissions.reservedslot))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason, true);
|
|
return true;
|
|
}
|
|
|
|
NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, NetworkText.Empty, Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSendTileSquare(GetDataHandlerArgs args)
|
|
{
|
|
var player = args.Player;
|
|
var size = args.Data.ReadInt16();
|
|
var tileX = args.Data.ReadInt16();
|
|
var tileY = args.Data.ReadInt16();
|
|
var data = args.Data;
|
|
|
|
if (OnSendTileSquare(player, data, size, tileX, tileY))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
public enum EditAction
|
|
{
|
|
KillTile = 0,
|
|
PlaceTile,
|
|
KillWall,
|
|
PlaceWall,
|
|
KillTileNoItem,
|
|
PlaceWire,
|
|
KillWire,
|
|
PoundTile,
|
|
PlaceActuator,
|
|
KillActuator,
|
|
PlaceWire2,
|
|
KillWire2,
|
|
PlaceWire3,
|
|
KillWire3,
|
|
SlopeTile,
|
|
FrameTrack,
|
|
PlaceWire4,
|
|
KillWire4
|
|
}
|
|
public enum EditType
|
|
{
|
|
Fail = 0,
|
|
Type,
|
|
Slope,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tiles that can be broken without any pickaxes/etc.
|
|
/// </summary>
|
|
internal static int[] breakableTiles = new int[]
|
|
{
|
|
TileID.Books,
|
|
TileID.Bottles,
|
|
TileID.BreakableIce,
|
|
TileID.Candles,
|
|
TileID.CorruptGrass,
|
|
TileID.Dirt,
|
|
TileID.FleshGrass,
|
|
TileID.Grass,
|
|
TileID.HallowedGrass,
|
|
TileID.MagicalIceBlock,
|
|
TileID.Mannequin,
|
|
TileID.Torches,
|
|
TileID.WaterCandle,
|
|
TileID.Womannequin,
|
|
};
|
|
/// <summary>
|
|
/// The maximum place styles for each tile.
|
|
/// </summary>
|
|
public static Dictionary<int, int> MaxPlaceStyles = new Dictionary<int, int>();
|
|
/// <summary>
|
|
/// These projectiles create tiles on death.
|
|
/// </summary>
|
|
internal static Dictionary<int, int> projectileCreatesTile = new Dictionary<int, int>
|
|
{
|
|
{ ProjectileID.DirtBall, TileID.Dirt },
|
|
{ ProjectileID.SandBallGun, TileID.Sand },
|
|
{ ProjectileID.EbonsandBallGun, TileID.Ebonsand },
|
|
{ ProjectileID.PearlSandBallGun, TileID.Pearlsand },
|
|
{ ProjectileID.CrimsandBallGun, TileID.Crimsand },
|
|
};
|
|
|
|
internal static Dictionary<int, int> ropeCoilPlacements = new Dictionary<int, int>
|
|
{
|
|
{ItemID.RopeCoil, TileID.Rope},
|
|
{ItemID.SilkRopeCoil, TileID.SilkRope},
|
|
{ItemID.VineRopeCoil, TileID.VineRope},
|
|
{ItemID.WebRopeCoil, TileID.WebRope}
|
|
};
|
|
|
|
/// <summary>
|
|
/// Extra place style limits for strange hardcoded values in Terraria
|
|
/// </summary>
|
|
internal static Dictionary<int, int> ExtraneousPlaceStyles = new Dictionary<int, int>
|
|
{
|
|
{TileID.MinecartTrack, 3}
|
|
};
|
|
|
|
private static bool HandleTile(GetDataHandlerArgs args)
|
|
{
|
|
EditAction action = (EditAction)args.Data.ReadInt8();
|
|
var tileX = args.Data.ReadInt16();
|
|
var tileY = args.Data.ReadInt16();
|
|
var editData = args.Data.ReadInt16();
|
|
EditType type = (action == EditAction.KillTile || action == EditAction.KillWall ||
|
|
action == EditAction.KillTileNoItem)
|
|
? EditType.Fail
|
|
: (action == EditAction.PlaceTile || action == EditAction.PlaceWall)
|
|
? EditType.Type
|
|
: EditType.Slope;
|
|
|
|
var style = args.Data.ReadInt8();
|
|
|
|
if (OnTileEdit(args.Player, args.Data, tileX, tileY, action, type, editData, style))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handle PlaceObject event
|
|
/// </summary>
|
|
private static bool HandlePlaceObject(GetDataHandlerArgs args)
|
|
{
|
|
short x = args.Data.ReadInt16();
|
|
short y = args.Data.ReadInt16();
|
|
short type = args.Data.ReadInt16();
|
|
short style = args.Data.ReadInt16();
|
|
byte alternate = args.Data.ReadInt8();
|
|
bool direction = args.Data.ReadBoolean();
|
|
|
|
if (OnPlaceObject(args.Player, x, y, type, style, alternate, direction))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a PaintTile event
|
|
/// </summary>
|
|
public class PaintTileEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X Location
|
|
/// </summary>
|
|
public Int32 X { get; set; }
|
|
/// <summary>
|
|
/// Y Location
|
|
/// </summary>
|
|
public Int32 Y { get; set; }
|
|
/// <summary>
|
|
/// Type
|
|
/// </summary>
|
|
public byte type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCStrike - Called when an NPC is attacked
|
|
/// </summary>
|
|
public static HandlerList<PaintTileEventArgs> PaintTile = new HandlerList<PaintTileEventArgs>();
|
|
|
|
private static bool OnPaintTile(Int32 x, Int32 y, byte t)
|
|
{
|
|
if (PaintTile == null)
|
|
return false;
|
|
|
|
var args = new PaintTileEventArgs
|
|
{
|
|
X = x,
|
|
Y = y,
|
|
type = t
|
|
};
|
|
PaintTile.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// For use with a PaintWall event
|
|
/// </summary>
|
|
public class PaintWallEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X Location
|
|
/// </summary>
|
|
public Int32 X { get; set; }
|
|
/// <summary>
|
|
/// Y Location
|
|
/// </summary>
|
|
public Int32 Y { get; set; }
|
|
/// <summary>
|
|
/// Type
|
|
/// </summary>
|
|
public byte type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Called When a wall is painted
|
|
/// </summary>
|
|
public static HandlerList<PaintWallEventArgs> PaintWall = new HandlerList<PaintWallEventArgs>();
|
|
|
|
private static bool OnPaintWall(Int32 x, Int32 y, byte t)
|
|
{
|
|
if (PaintWall == null)
|
|
return false;
|
|
|
|
var args = new PaintWallEventArgs
|
|
{
|
|
X = x,
|
|
Y = y,
|
|
type = t
|
|
};
|
|
PaintWall.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
private static bool HandleTogglePvp(GetDataHandlerArgs args)
|
|
{
|
|
byte id = args.Data.ReadInt8();
|
|
bool pvp = args.Data.ReadBoolean();
|
|
if (OnPvpToggled(args.Player, args.Data, id, pvp))
|
|
return true;
|
|
|
|
if (id != args.Player.Index)
|
|
return true;
|
|
|
|
string pvpMode = TShock.Config.PvPMode.ToLowerInvariant();
|
|
if (pvpMode == "disabled" || pvpMode == "always" || (DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
|
|
{
|
|
args.Player.SendData(PacketTypes.TogglePvp, "", id);
|
|
return true;
|
|
}
|
|
|
|
args.Player.LastPvPTeamChange = DateTime.UtcNow;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerTeam(GetDataHandlerArgs args)
|
|
{
|
|
byte id = args.Data.ReadInt8();
|
|
byte team = args.Data.ReadInt8();
|
|
if (OnPlayerTeam(args.Player, args.Data, id, team))
|
|
return true;
|
|
|
|
if (id != args.Player.Index)
|
|
return true;
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerTeam, "", id);
|
|
return true;
|
|
}
|
|
|
|
args.Player.LastPvPTeamChange = DateTime.UtcNow;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player == null || args.TPlayer == null || args.Data == null)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
byte plr = args.Data.ReadInt8();
|
|
BitsByte control = args.Data.ReadInt8();
|
|
BitsByte pulley = args.Data.ReadInt8();
|
|
byte item = args.Data.ReadInt8();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = Vector2.Zero;
|
|
if (pulley[2])
|
|
vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
|
|
if (OnPlayerUpdate(args.Player, plr, control, item, pos, vel, pulley))
|
|
return true;
|
|
|
|
if (control[5])
|
|
{
|
|
// ItemBan system
|
|
string itemName = args.TPlayer.inventory[item].Name;
|
|
if (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(args.TPlayer.inventory[item].netID), args.Player))
|
|
{
|
|
control[5] = false;
|
|
args.Player.Disable("using a banned item ({0})".SFormat(itemName), DisableFlags.WriteToLogAndConsole);
|
|
args.Player.SendErrorMessage("You cannot use {0} on this server. Your actions are being ignored.", itemName);
|
|
}
|
|
|
|
// Reimplementation of normal Terraria stuff?
|
|
if (args.TPlayer.inventory[item].Name == "Mana Crystal" && args.Player.TPlayer.statManaMax <= 180)
|
|
{
|
|
args.Player.TPlayer.statMana += 20;
|
|
args.Player.TPlayer.statManaMax += 20;
|
|
args.Player.PlayerData.maxMana += 20;
|
|
}
|
|
else if (args.TPlayer.inventory[item].Name == "Life Crystal" && args.Player.TPlayer.statLifeMax <= 380)
|
|
{
|
|
args.TPlayer.statLife += 20;
|
|
args.TPlayer.statLifeMax += 20;
|
|
args.Player.PlayerData.maxHealth += 20;
|
|
}
|
|
else if (args.TPlayer.inventory[item].Name == "Life Fruit" && args.Player.TPlayer.statLifeMax >= 400 && args.Player.TPlayer.statLifeMax <= 495)
|
|
{
|
|
args.TPlayer.statLife += 5;
|
|
args.TPlayer.statLifeMax += 5;
|
|
args.Player.PlayerData.maxHealth += 5;
|
|
}
|
|
}
|
|
|
|
// Where we rebuild sync data for Terraria?
|
|
args.TPlayer.selectedItem = item;
|
|
args.TPlayer.position = pos;
|
|
args.TPlayer.oldVelocity = args.TPlayer.velocity;
|
|
args.TPlayer.velocity = vel;
|
|
args.TPlayer.fallStart = (int)(pos.Y / 16f);
|
|
args.TPlayer.controlUp = false;
|
|
args.TPlayer.controlDown = false;
|
|
args.TPlayer.controlLeft = false;
|
|
args.TPlayer.controlRight = false;
|
|
args.TPlayer.controlJump = false;
|
|
args.TPlayer.controlUseItem = false;
|
|
args.TPlayer.pulley = pulley[0];
|
|
|
|
if (pulley[0])
|
|
args.TPlayer.pulleyDir = (byte)(pulley[1] ? 2 : 1);
|
|
|
|
if (pulley[3])
|
|
args.TPlayer.vortexStealthActive = true;
|
|
|
|
args.TPlayer.gravDir = pulley[4] ? 1f : -1f;
|
|
|
|
args.TPlayer.direction = -1;
|
|
|
|
if (control[0])
|
|
{
|
|
args.TPlayer.controlUp = true;
|
|
}
|
|
if (control[1])
|
|
{
|
|
args.TPlayer.controlDown = true;
|
|
}
|
|
if (control[2])
|
|
{
|
|
args.TPlayer.controlLeft = true;
|
|
}
|
|
if (control[3])
|
|
{
|
|
args.TPlayer.controlRight = true;
|
|
}
|
|
if (control[4])
|
|
{
|
|
args.TPlayer.controlJump = true;
|
|
}
|
|
if (control[5])
|
|
{
|
|
args.TPlayer.controlUseItem = true;
|
|
}
|
|
if (control[6])
|
|
{
|
|
args.TPlayer.direction = 1;
|
|
}
|
|
else
|
|
{
|
|
args.TPlayer.direction = -1;
|
|
}
|
|
|
|
if (args.Player.Confused && Main.ServerSideCharacter && args.Player.IsLoggedIn)
|
|
{
|
|
if (args.TPlayer.controlUp)
|
|
{
|
|
args.TPlayer.controlDown = true;
|
|
args.TPlayer.controlUp = false;
|
|
}
|
|
else if (args.TPlayer.controlDown)
|
|
{
|
|
args.TPlayer.controlDown = false;
|
|
args.TPlayer.controlUp = true;
|
|
}
|
|
|
|
if (args.TPlayer.controlLeft)
|
|
{
|
|
args.TPlayer.controlRight = true;
|
|
args.TPlayer.controlLeft = false;
|
|
}
|
|
else if (args.TPlayer.controlRight)
|
|
{
|
|
args.TPlayer.controlRight = false;
|
|
args.TPlayer.controlLeft = true;
|
|
}
|
|
|
|
args.TPlayer.Update(args.TPlayer.whoAmI);
|
|
NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, NetworkText.Empty, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.Empty, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleProjectileNew(GetDataHandlerArgs args)
|
|
{
|
|
short ident = args.Data.ReadInt16();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
float knockback = args.Data.ReadSingle();
|
|
short dmg = args.Data.ReadInt16();
|
|
byte owner = args.Data.ReadInt8();
|
|
short type = args.Data.ReadInt16();
|
|
BitsByte bits = args.Data.ReadInt8();
|
|
//owner = (byte)args.Player.Index;
|
|
float[] ai = new float[Projectile.maxAI];
|
|
|
|
for (int i = 0; i < Projectile.maxAI; i++)
|
|
{
|
|
if (bits[i])
|
|
ai[i] = args.Data.ReadSingle();
|
|
else
|
|
ai[i] = 0f;
|
|
}
|
|
|
|
var index = TShock.Utils.SearchProjectile(ident, owner);
|
|
|
|
if (OnNewProjectile(ident, pos, vel, knockback, dmg, owner, type, index, args.Player))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleProjectileKill(GetDataHandlerArgs args)
|
|
{
|
|
var ident = args.Data.ReadInt16();
|
|
var owner = args.Data.ReadInt8();
|
|
owner = (byte)args.Player.Index;
|
|
var index = TShock.Utils.SearchProjectile(ident, owner);
|
|
|
|
if (OnProjectileKill(args.Player, ident, owner, index))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
var type = Main.projectile[index].type;
|
|
|
|
// TODO: This needs to be moved somewhere else.
|
|
if (!args.Player.HasProjectilePermission(index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill)
|
|
{
|
|
args.Player.Disable("Does not have projectile permission to kill projectile.", DisableFlags.WriteToLogAndConsole);
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
args.Player.LastKilledProjectile = type;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerKillMeV2(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
PlayerDeathReason playerDeathReason = PlayerDeathReason.FromReader(new BinaryReader(args.Data));
|
|
var dmg = args.Data.ReadInt16();
|
|
var direction = (byte)(args.Data.ReadInt8() - 1);
|
|
BitsByte bits = (BitsByte)args.Data.ReadByte();
|
|
bool pvp = bits[0];
|
|
|
|
if (OnKillMe(args.Player, id, direction, dmg, pvp, playerDeathReason))
|
|
return true;
|
|
|
|
args.Player.Dead = true;
|
|
args.Player.RespawnTimer = TShock.Config.RespawnSeconds;
|
|
|
|
foreach (NPC npc in Main.npc)
|
|
{
|
|
if (npc.active && (npc.boss || npc.type == 13 || npc.type == 14 || npc.type == 15) &&
|
|
Math.Abs(args.TPlayer.Center.X - npc.Center.X) + Math.Abs(args.TPlayer.Center.Y - npc.Center.Y) < 4000f)
|
|
{
|
|
args.Player.RespawnTimer = TShock.Config.RespawnBossSeconds;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (args.TPlayer.difficulty == 2 && (TShock.Config.KickOnHardcoreDeath || TShock.Config.BanOnHardcoreDeath))
|
|
{
|
|
if (TShock.Config.BanOnHardcoreDeath)
|
|
{
|
|
if (!TShock.Utils.Ban(args.Player, TShock.Config.HardcoreBanReason, false, "hardcore-death"))
|
|
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true);
|
|
}
|
|
else
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, TShock.Config.HardcoreKickReason, true, false);
|
|
}
|
|
}
|
|
|
|
if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn)
|
|
{
|
|
if (TShock.CharacterDB.RemovePlayer(args.Player.Account.ID))
|
|
{
|
|
args.Player.SendErrorMessage("You have fallen in hardcore mode, and your items have been lost forever.");
|
|
TShock.CharacterDB.SeedInitialData(args.Player.Account);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleLiquidSet(GetDataHandlerArgs args)
|
|
{
|
|
int tileX = args.Data.ReadInt16();
|
|
int tileY = args.Data.ReadInt16();
|
|
byte amount = args.Data.ReadInt8();
|
|
byte type = args.Data.ReadInt8();
|
|
|
|
if (OnLiquidSet(args.Player, tileX, tileY, amount, type))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlaceChest(GetDataHandlerArgs args)
|
|
{
|
|
int flag = args.Data.ReadByte();
|
|
int tileX = args.Data.ReadInt16();
|
|
int tileY = args.Data.ReadInt16();
|
|
args.Data.ReadInt16(); // Ignore style
|
|
|
|
if (OnPlaceChest(args.Player, flag, tileX, tileY))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSpawn(GetDataHandlerArgs args)
|
|
{
|
|
var player = args.Data.ReadInt8();
|
|
var spawnx = args.Data.ReadInt16();
|
|
var spawny = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerSpawn(player, spawnx, spawny))
|
|
return true;
|
|
|
|
if (args.Player.InitSpawn && args.TPlayer.inventory[args.TPlayer.selectedItem].type != 50)
|
|
{
|
|
if (args.TPlayer.difficulty == 1 && (TShock.Config.KickOnMediumcoreDeath || TShock.Config.BanOnMediumcoreDeath))
|
|
{
|
|
if (args.TPlayer.selectedItem != 50)
|
|
{
|
|
if (TShock.Config.BanOnMediumcoreDeath)
|
|
{
|
|
if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason, false, "mediumcore-death"))
|
|
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true);
|
|
}
|
|
else
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, TShock.Config.MediumcoreKickReason, true, false);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
args.Player.InitSpawn = true;
|
|
|
|
if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
|
|
{
|
|
|
|
args.Player.sX = args.TPlayer.SpawnX;
|
|
args.Player.sY = args.TPlayer.SpawnY;
|
|
|
|
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
|
|
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
|
|
}
|
|
|
|
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
|
|
{
|
|
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
|
|
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
|
|
}
|
|
|
|
args.Player.Dead = false;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestOpen(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
|
|
if (OnChestOpen(x, y, args.Player))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestActive(GetDataHandlerArgs args)
|
|
{
|
|
//chest ID
|
|
var id = args.Data.ReadInt16();
|
|
//chest x
|
|
var x = args.Data.ReadInt16();
|
|
//chest y
|
|
var y = args.Data.ReadInt16();
|
|
//chest name length
|
|
var nameLen = args.Data.ReadInt8();
|
|
|
|
if (nameLen != 0 && nameLen <= 20)
|
|
args.Data.ReadString(); // Ignore the name
|
|
|
|
args.Player.ActiveChest = id;
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests)
|
|
{
|
|
args.Player.SendData(PacketTypes.ChestOpen, "", -1);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestItem(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var slot = args.Data.ReadInt8();
|
|
var stacks = args.Data.ReadInt16();
|
|
var prefix = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt16();
|
|
|
|
if (OnChestItemChange(args.Player, id, slot, stacks, prefix, type))
|
|
return true;
|
|
|
|
Item item = new Item();
|
|
item.netDefaults(type);
|
|
if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(item.type), args.Player))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSign(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
args.Data.ReadString(); // Ignore sign text
|
|
|
|
if (OnSignEvent(id, x, y))
|
|
return true;
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.SignNew, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.SignNew, "", id);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool UpdateNPCHome(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var homeless = args.Data.ReadInt8();
|
|
|
|
if (OnUpdateNPCHome(args.Player, id, x, y, homeless))
|
|
return true;
|
|
|
|
if (!args.Player.HasPermission(Permissions.movenpc))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to relocate NPCs.");
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerAddBuff(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
var time = args.Data.ReadInt32();
|
|
|
|
if (OnPlayerBuff(args.Player, id, type, time))
|
|
return true;
|
|
|
|
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleItemDrop(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var stacks = args.Data.ReadInt16();
|
|
var prefix = args.Data.ReadInt8();
|
|
var noDelay = args.Data.ReadInt8() == 1;
|
|
var type = args.Data.ReadInt16();
|
|
|
|
if (OnItemDrop(args.Player, id, pos, vel, stacks, prefix, noDelay, type))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleItemOwner(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var owner = args.Data.ReadInt8();
|
|
|
|
if (id < 0 || id > 400)
|
|
return true;
|
|
|
|
if (id == 400 && owner == 255)
|
|
{
|
|
args.Player.IgnoreSSCPackets = false;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerDamageV2(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
PlayerDeathReason playerDeathReason = PlayerDeathReason.FromReader(new BinaryReader(args.Data));
|
|
var dmg = args.Data.ReadInt16();
|
|
var direction = (byte)(args.Data.ReadInt8() - 1);
|
|
var bits = (BitsByte)(args.Data.ReadByte());
|
|
var crit = bits[0];
|
|
var pvp = bits[1];
|
|
|
|
if (OnPlayerDamage(args.Player, id, direction, dmg, pvp, crit, playerDeathReason))
|
|
return true;
|
|
|
|
if (TShock.Players[id].GodMode)
|
|
{
|
|
TShock.Players[id].Heal(args.TPlayer.statLifeMax);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleNpcStrike(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var dmg = args.Data.ReadInt16();
|
|
var knockback = args.Data.ReadSingle();
|
|
var direction = (byte)(args.Data.ReadInt8() - 1);
|
|
var crit = args.Data.ReadInt8();
|
|
|
|
if (OnNPCStrike(args.Player, id, direction, dmg, knockback, crit))
|
|
return true;
|
|
|
|
if (Main.npc[id].townNPC && !args.Player.HasPermission(Permissions.hurttownnpc))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to hurt this NPC.");
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSpecial(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
|
|
if (OnNPCSpecial(id, type))
|
|
return true;
|
|
|
|
if (type == 1 && TShock.Config.DisableDungeonGuardian)
|
|
{
|
|
args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point", Color.Purple);
|
|
args.Player.Spawn();
|
|
return true;
|
|
}
|
|
|
|
if (type == 3 & !args.Player.HasPermission(Permissions.usesundial))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to use the Enchanted Sundial!");
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
|
|
{
|
|
if (OnPlayerAnimation(args.Player))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerBuffList(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
|
|
if (OnPlayerBuffUpdate(id))
|
|
return true;
|
|
|
|
for (int i = 0; i < Terraria.Player.maxBuffs; i++)
|
|
{
|
|
var buff = args.Data.ReadInt8();
|
|
|
|
if (buff == 10 && TShock.Config.DisableInvisPvP && args.TPlayer.hostile)
|
|
buff = 0;
|
|
|
|
if (Netplay.Clients[args.TPlayer.whoAmI].State < 2 && (buff == 156 || buff == 47 || buff == 149))
|
|
buff = 0;
|
|
|
|
args.TPlayer.buffType[i] = buff;
|
|
if (args.TPlayer.buffType[i] > 0)
|
|
{
|
|
args.TPlayer.buffTime[i] = 60;
|
|
}
|
|
else
|
|
{
|
|
args.TPlayer.buffTime[i] = 0;
|
|
}
|
|
}
|
|
|
|
|
|
NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, NetworkText.Empty, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleSpawnBoss(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player.IsBouncerThrottled())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
var spawnboss = false;
|
|
var invasion = false;
|
|
var plr = args.Data.ReadInt16();
|
|
var Type = args.Data.ReadInt16();
|
|
NPC npc = new NPC();
|
|
npc.SetDefaults(Type);
|
|
spawnboss = npc.boss;
|
|
if (!spawnboss)
|
|
{
|
|
switch (Type)
|
|
{
|
|
case -1:
|
|
case -2:
|
|
case -3:
|
|
case -4:
|
|
case -5:
|
|
case -6:
|
|
case -7:
|
|
case -8:
|
|
invasion = true;
|
|
break;
|
|
case 4:
|
|
case 13:
|
|
case 50:
|
|
case 75:
|
|
case 125:
|
|
case 126:
|
|
case 127:
|
|
case 128:
|
|
case 129:
|
|
case 130:
|
|
case 131:
|
|
case 134:
|
|
case 222:
|
|
case 245:
|
|
case 266:
|
|
case 370:
|
|
case 398:
|
|
case 422:
|
|
case 439:
|
|
case 493:
|
|
case 507:
|
|
case 517:
|
|
spawnboss = true;
|
|
break;
|
|
}
|
|
}
|
|
if (spawnboss && !args.Player.HasPermission(Permissions.summonboss))
|
|
{
|
|
args.Player.SendErrorMessage("You don't have permission to summon a boss.");
|
|
return true;
|
|
}
|
|
if (invasion && !args.Player.HasPermission(Permissions.startinvasion))
|
|
{
|
|
args.Player.SendErrorMessage("You don't have permission to start an invasion.");
|
|
return true;
|
|
}
|
|
if (!spawnboss && !invasion)
|
|
return true;
|
|
|
|
if (plr != args.Player.Index)
|
|
return true;
|
|
|
|
string boss;
|
|
switch (Type)
|
|
{
|
|
case -8:
|
|
boss = "a Moon Lord";
|
|
break;
|
|
case -7:
|
|
boss = "a Martian invasion";
|
|
break;
|
|
case -6:
|
|
boss = "an eclipse";
|
|
break;
|
|
case -5:
|
|
boss = "a frost moon";
|
|
break;
|
|
case -4:
|
|
boss = "a pumpkin moon";
|
|
break;
|
|
case -3:
|
|
boss = "the Pirates";
|
|
break;
|
|
case -2:
|
|
boss = "the Snow Legion";
|
|
break;
|
|
case -1:
|
|
boss = "a Goblin Invasion";
|
|
break;
|
|
default:
|
|
boss = String.Format("the {0}", npc.FullName);
|
|
break;
|
|
}
|
|
if (TShock.Config.AnonymousBossInvasions)
|
|
TShock.Utils.SendLogs(string.Format("{0} summoned {1}!", args.Player.Name, boss), Color.PaleVioletRed, args.Player);
|
|
else
|
|
TShock.Utils.Broadcast(String.Format("{0} summoned {1}!", args.Player.Name, boss), 175, 75, 255);
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePaintTile(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var t = args.Data.ReadInt8();
|
|
|
|
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY || t > Main.numTileColors)
|
|
{
|
|
return true;
|
|
}
|
|
if (OnPaintTile(x, y, t))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Not selecting paintbrush or paint scraper or the spectre versions? Hacking.
|
|
if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
|
|
args.Player.SelectedItem.type != ItemID.PaintScraper &&
|
|
args.Player.SelectedItem.type != ItemID.Paintbrush &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
|
|
!args.Player.Accessories.Any(i => i != null && i.stack > 0 &&
|
|
(i.type == ItemID.PaintSprayer || i.type == ItemID.ArchitectGizmoPack)))
|
|
{
|
|
args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsBouncerThrottled() ||
|
|
TShock.CheckTilePermission(args.Player, x, y, true) ||
|
|
TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.ignorepaintdetection))
|
|
{
|
|
args.Player.PaintThreshold++;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePaintWall(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var t = args.Data.ReadInt8();
|
|
|
|
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY || t > Main.numTileColors)
|
|
{
|
|
return true;
|
|
}
|
|
if (OnPaintWall(x, y, t))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Not selecting paint roller or paint scraper or the spectre versions? Hacking.
|
|
if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
|
|
args.Player.SelectedItem.type != ItemID.PaintScraper &&
|
|
args.Player.SelectedItem.type != ItemID.Paintbrush &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
|
|
!args.Player.Accessories.Any(i => i != null && i.stack > 0 &&
|
|
(i.type == ItemID.PaintSprayer || i.type == ItemID.ArchitectGizmoPack)))
|
|
{
|
|
args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsBouncerThrottled() ||
|
|
TShock.CheckTilePermission(args.Player, x, y, true) ||
|
|
TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.ignorepaintdetection))
|
|
{
|
|
args.Player.PaintThreshold++;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTeleport(GetDataHandlerArgs args)
|
|
{
|
|
BitsByte flag = (BitsByte)args.Data.ReadByte();
|
|
short id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadSingle();
|
|
var y = args.Data.ReadSingle();
|
|
|
|
if (OnTeleport(id, flag, x, y))
|
|
return true;
|
|
|
|
int type = 0;
|
|
byte style = 0;
|
|
bool isNPC = type == 1;
|
|
|
|
if (flag[0])
|
|
{
|
|
type = 1;
|
|
}
|
|
if (flag[1])
|
|
{
|
|
type = 2;
|
|
}
|
|
if (flag[2])
|
|
{
|
|
style++;
|
|
}
|
|
if (flag[3])
|
|
{
|
|
style += 2;
|
|
}
|
|
|
|
//Rod of Discord teleport (usually (may be used by modded clients to teleport))
|
|
if (type == 0 && !args.Player.HasPermission(Permissions.rod))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to teleport.");
|
|
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y);
|
|
return true;
|
|
}
|
|
|
|
//NPC teleport
|
|
if (type == 1 && id >= Main.maxNPCs)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//Player to player teleport (wormhole potion, usually (may be used by modded clients to teleport))
|
|
if (type == 2)
|
|
{
|
|
if (id >= Main.maxPlayers || Main.player[id] == null || TShock.Players[id] == null)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.wormhole))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to teleport.");
|
|
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleDoorUse(GetDataHandlerArgs args)
|
|
{
|
|
byte type = (byte)args.Data.ReadByte();
|
|
short x = args.Data.ReadInt16();
|
|
short y = args.Data.ReadInt16();
|
|
args.Data.ReadByte(); //Ignore direction
|
|
|
|
if (x >= Main.maxTilesX || y >= Main.maxTilesY || x < 0 || y < 0) // Check for out of range
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (type < 0 || type > 5)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
ushort tileType = Main.tile[x, y].type;
|
|
|
|
if (tileType != TileID.ClosedDoor && tileType != TileID.OpenDoor
|
|
&& tileType != TileID.TallGateClosed && tileType != TileID.TallGateOpen
|
|
&& tileType != TileID.TrapdoorClosed && tileType != TileID.TrapdoorOpen)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleCompleteAnglerQuest(GetDataHandlerArgs args)
|
|
{
|
|
// Since packet 76 is NEVER sent to us, we actually have to rely on this to get the true count
|
|
args.TPlayer.anglerQuestsFinished++;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleNumberOfAnglerQuestsCompleted(GetDataHandlerArgs args)
|
|
{
|
|
// Never sent by vanilla client, ignore this
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleMassWireOperation(GetDataHandlerArgs args)
|
|
{
|
|
short startX = args.Data.ReadInt16();
|
|
short startY = args.Data.ReadInt16();
|
|
short endX = args.Data.ReadInt16();
|
|
short endY = args.Data.ReadInt16();
|
|
byte toolMode = (byte) args.Data.ReadByte();
|
|
|
|
if (OnMassWireOperation(args.Player, startX, startY, endX, endY, toolMode))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>The arguments to the PlaceItemFrame event.</summary>
|
|
public class PlaceItemFrameEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The TSPlayer that triggered the event.</summary>
|
|
public TSPlayer Player { get; set; }
|
|
|
|
/// <summary>The X coordinate of the item frame.</summary>
|
|
public short X { get; set; }
|
|
|
|
/// <summary>The Y coordinate of the item frame.</summary>
|
|
public short Y { get; set; }
|
|
|
|
/// <summary>The ItemID of the item frame.</summary>
|
|
public short ItemID { get; set; }
|
|
|
|
/// <summary>The prefix.</summary>
|
|
public byte Prefix { get; set; }
|
|
|
|
/// <summary>The stack.</summary>
|
|
public short Stack { get; set; }
|
|
|
|
/// <summary>The ItemFrame object associated with this event.</summary>
|
|
public TEItemFrame ItemFrame { get; set; }
|
|
}
|
|
|
|
/// <summary>Fired when an ItemFrame is placed.</summary>
|
|
public static HandlerList<PlaceItemFrameEventArgs> PlaceItemFrame = new HandlerList<PlaceItemFrameEventArgs>();
|
|
|
|
private static bool OnPlaceItemFrame(TSPlayer player, short x, short y, short itemID, byte prefix, short stack, TEItemFrame itemFrame)
|
|
{
|
|
if (PlaceItemFrame == null)
|
|
return false;
|
|
|
|
var args = new PlaceItemFrameEventArgs
|
|
{
|
|
Player = player,
|
|
X = x,
|
|
Y = y,
|
|
ItemID = itemID,
|
|
Prefix = prefix,
|
|
Stack = stack,
|
|
ItemFrame = itemFrame,
|
|
};
|
|
|
|
PlaceItemFrame.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a ToggleGemLock event
|
|
/// </summary>
|
|
public class GemLockToggleEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>The TSPlayer that triggered the event.</summary>
|
|
public TSPlayer Player { get; set; }
|
|
/// <summary>
|
|
/// X Location
|
|
/// </summary>
|
|
public short X { get; set; }
|
|
/// <summary>
|
|
/// Y Location
|
|
/// </summary>
|
|
public short Y { get; set; }
|
|
/// <summary>
|
|
/// On status
|
|
/// </summary>
|
|
public bool On { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// GemLockToggle - Called when a gem lock is switched
|
|
/// </summary>
|
|
public static HandlerList<GemLockToggleEventArgs> GemLockToggle = new HandlerList<GemLockToggleEventArgs>();
|
|
|
|
private static bool OnGemLockToggle(short x, short y, bool on)
|
|
{
|
|
if (GemLockToggle == null)
|
|
return false;
|
|
|
|
var args = new GemLockToggleEventArgs
|
|
{
|
|
X = x,
|
|
Y = y,
|
|
On = on
|
|
};
|
|
GemLockToggle.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
private static bool HandleGemLockToggle(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var on = args.Data.ReadBoolean();
|
|
|
|
if (OnGemLockToggle(x, y, on))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!TShock.Config.RegionProtectGemLocks)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleCatchNpc(GetDataHandlerArgs args)
|
|
{
|
|
var npcID = args.Data.ReadInt16();
|
|
var who = args.Data.ReadByte();
|
|
|
|
if (Main.npc[npcID]?.catchItem == 0)
|
|
{
|
|
Main.npc[npcID].active = true;
|
|
NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcID);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleNpcTeleportPortal(GetDataHandlerArgs args)
|
|
{
|
|
var npcIndex = args.Data.ReadByte();
|
|
var portalColorIndex = args.Data.ReadInt16();
|
|
var newPosition = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var velocity = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var projectile = Main.projectile.FirstOrDefault(p => p.position.X == newPosition.X && p.position.Y == newPosition.Y); // Check for projectiles at this location
|
|
|
|
if (projectile == null || !projectile.active)
|
|
{
|
|
NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex);
|
|
return true;
|
|
}
|
|
|
|
if (projectile.type != ProjectileID.PortalGunGate)
|
|
{
|
|
NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleKillPortal(GetDataHandlerArgs args)
|
|
{
|
|
short projectileIndex = args.Data.ReadInt16();
|
|
|
|
Projectile projectile = Main.projectile[projectileIndex];
|
|
if (projectile != null && projectile.active)
|
|
{
|
|
if (projectile.owner != args.TPlayer.whoAmI)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlaceTileEntity(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var type = (byte) args.Data.ReadByte();
|
|
|
|
if (OnPlaceTileEntity(args.Player, x, y, type))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// ItemBan subsystem
|
|
|
|
if (TShock.TileBans.TileIsBanned((short)TileID.LogicSensor, args.Player))
|
|
{
|
|
args.Player.SendTileSquare(x, y, 1);
|
|
args.Player.SendErrorMessage("You do not have permission to place Logic Sensors.");
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlaceItemFrame(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var itemID = args.Data.ReadInt16();
|
|
var prefix = args.Data.ReadInt8();
|
|
var stack = args.Data.ReadInt16();
|
|
var itemFrame = (TEItemFrame)TileEntity.ByID[TEItemFrame.Find(x, y)];
|
|
|
|
if (OnPlaceItemFrame(args.Player, x, y, itemID, prefix, stack, itemFrame))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSyncExtraValue(GetDataHandlerArgs args)
|
|
{
|
|
var npcIndex = args.Data.ReadInt16();
|
|
var extraValue = args.Data.ReadSingle();
|
|
var position = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
|
|
if (position.X < 0 || position.X >= Main.maxTilesX || position.Y < 0 || position.Y >= Main.maxTilesY)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!Main.expertMode)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, (int)position.X, (int)position.Y))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleLoadNetModule(GetDataHandlerArgs args)
|
|
{
|
|
// Since this packet is never actually sent to us, every attempt at sending it can be considered as a liquid exploit attempt
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleToggleParty(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player != null && !args.Player.HasPermission(Permissions.toggleparty))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to start a party.");
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleOldOnesArmy(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player.IsBouncerThrottled())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.startdd2))
|
|
{
|
|
args.Player.SendErrorMessage("You don't have permission to start the Old One's Army event.");
|
|
return true;
|
|
}
|
|
|
|
if (TShock.Config.AnonymousBossInvasions)
|
|
TShock.Utils.SendLogs(string.Format("{0} started the Old One's Army event!", args.Player.Name), Color.PaleVioletRed, args.Player);
|
|
else
|
|
TShock.Utils.Broadcast(string.Format("{0} started the Old One's Army event!", args.Player.Name), 175, 75, 255);
|
|
return false;
|
|
}
|
|
}
|
|
}
|