TShock/TShockAPI/Tools.cs
high 903a862d62 Changed a lot of RegionManager, fixed the file moving.
RegionManager is broken right now. Before it was adding ips to the userids table. Right now it doesn't import anything for userids. Also the function that uses AllowedIDs is expecting usernames instead of userids.
2011-07-19 21:26:34 -04:00

516 lines
No EOL
19 KiB
C#
Executable file

/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Text;
using System.Net;
using Microsoft.Xna.Framework;
using Terraria;
using System.Linq;
namespace TShockAPI
{
internal class Tools
{
public static Random Random = new Random();
//private static List<Group> groups = new List<Group>();
/// <summary>
/// Provides the real IP address from a RemoteEndPoint string that contains a port and an IP
/// </summary>
/// <param name="mess">A string IPv4 address in IP:PORT form.</param>
/// <returns>A string IPv4 address.</returns>
public static string GetRealIP(string mess)
{
return mess.Split(':')[0];
}
/// <summary>
/// Used for some places where a list of players might be used.
/// </summary>
/// <returns>String of players seperated by commas.</returns>
public static string GetPlayers()
{
var sb = new StringBuilder();
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active)
{
if (sb.Length != 0)
{
sb.Append(", ");
}
sb.Append(player.Name);
}
}
return sb.ToString();
}
/// <summary>
/// Finds a player and gets IP as string
/// </summary>
/// <param name="msg">Player name</param>
public static string GetPlayerIP(string playername)
{
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active)
{
if (playername.ToLower() == player.Name.ToLower())
{
return player.IP;
}
}
}
return null;
}
/// <summary>
/// It's a clamp function
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="value">Value to clamp</param>
/// <param name="max">Maximum bounds of the clamp</param>
/// <param name="min">Minimum bounds of the clamp</param>
/// <returns></returns>
public static T Clamp<T>(T value, T max, T min)
where T : IComparable<T>
{
T result = value;
if (value.CompareTo(max) > 0)
result = max;
if (value.CompareTo(min) < 0)
result = min;
return result;
}
/// <summary>
/// Saves the map data
/// </summary>
public static void SaveWorld()
{
WorldGen.saveWorld();
Broadcast("World saved.", Color.Yellow);
Log.Info(string.Format("World saved at ({0})", Main.worldPathName));
}
/// <summary>
/// Broadcasts a message to all players
/// </summary>
/// <param name="msg">string message</param>
public static void Broadcast(string msg)
{
Broadcast(msg, Color.Green);
}
public static void Broadcast(string msg, byte red, byte green, byte blue)
{
TSPlayer.All.SendMessage(msg, red, green, blue);
TSPlayer.Server.SendMessage(msg, red, green, blue);
Log.Info(string.Format("Broadcast: {0}", msg));
}
public static void Broadcast(string msg, Color color)
{
Broadcast(msg, color.R, color.G, color.B);
}
/// <summary>
/// Sends message to all users with 'logs' permission.
/// </summary>
/// <param name="log"></param>
/// <param name="color"></param>
public static void SendLogs(string log, Color color)
{
Log.Info(log);
TSPlayer.Server.SendMessage(log, color);
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active && player.Group.HasPermission("logs") && player.DisplayLogs)
player.SendMessage(log, color);
}
}
/// <summary>
/// The number of active players on the server.
/// </summary>
/// <returns>int playerCount</returns>
public static int ActivePlayers()
{
return TShock.Players.Count(player => player != null && player.Active);
}
/// <summary>
///
/// </summary>
/// <param name="ply"></param>
/// <returns></returns>
public static List<TSPlayer> FindPlayer(string ply)
{
var found = new List<TSPlayer>();
ply = ply.ToLower();
foreach (TSPlayer player in TShock.Players)
{
if (player == null)
continue;
string name = player.Name.ToLower();
if (name.Equals(ply))
return new List<TSPlayer> { player };
if (name.Contains(ply))
found.Add(player);
}
return found;
}
public static void GetRandomClearTileWithInRange(int startTileX, int startTileY, int tileXRange, int tileYRange, out int tileX, out int tileY)
{
int j = 0;
do
{
if (j == 100)
{
tileX = startTileX;
tileY = startTileY;
break;
}
tileX = startTileX + Random.Next(tileXRange * -1, tileXRange);
tileY = startTileY + Random.Next(tileYRange * -1, tileYRange);
j++;
}
while (TileValid(tileX, tileY) && !TileClear(tileX, tileY));
}
private static bool TileValid(int tileX, int tileY)
{
return tileX >= 0 && tileX <= Main.maxTilesX && tileY >= 0 && tileY <= Main.maxTilesY;
}
private static bool TileClear(int tileX, int tileY)
{
return !Main.tile[tileX, tileY].active;
}
public static List<Item> GetItemByIdOrName(string idOrName)
{
int type = -1;
if (int.TryParse(idOrName, out type))
{
return new List<Item> { GetItemById(type) };
}
return GetItemByName(idOrName);
}
public static Item GetItemById(int id)
{
Item item = new Item();
item.SetDefaults(id);
return item;
}
public static List<Item> GetItemByName(string name)
{
//Method #1 - must be exact match, allows support for different pickaxes/hammers/swords etc
for (int i = 1; i < Main.maxItemTypes; i++)
{
Item item = new Item();
item.SetDefaults(name);
if (item.name == name)
return new List<Item> { item };
}
//Method #2 - allows impartial matching
var found = new List<Item>();
for (int i = 1; i < Main.maxItemTypes; i++)
{
try
{
Item item = new Item();
item.SetDefaults(i);
if (item.name.ToLower() == name.ToLower())
return new List<Item> { item };
if (item.name.ToLower().StartsWith(name.ToLower()))
found.Add(item);
}
catch { }
}
return found;
}
public static List<NPC> GetNPCByIdOrName(string idOrName)
{
int type = -1;
if (int.TryParse(idOrName, out type))
{
return new List<NPC> { GetNPCById(type) };
}
return GetNPCByName(idOrName);
}
public static NPC GetNPCById(int id)
{
NPC npc = new NPC();
npc.SetDefaults(id);
return npc;
}
public static List<NPC> GetNPCByName(string name)
{
//Method #1 - must be exact match, allows support for different coloured slimes
for (int i = 1; i < Main.maxNPCTypes; i++)
{
NPC npc = new NPC();
npc.SetDefaults(name);
if (npc.name == name)
return new List<NPC> { npc };
}
//Method #2 - allows impartial matching
var found = new List<NPC>();
for (int i = 1; i < Main.maxNPCTypes; i++)
{
NPC npc = new NPC();
npc.SetDefaults(i);
if (npc.name.ToLower() == name.ToLower())
return new List<NPC> { npc };
if (npc.name.ToLower().StartsWith(name.ToLower()))
found.Add(npc);
}
return found;
}
/// <summary>
/// Kicks all player from the server without checking for immunetokick permission.
/// </summary>
/// <param name="ply">int player</param>
/// <param name="reason">string reason</param>
public static void ForceKickAll(string reason)
{
foreach(TSPlayer player in TShock.Players)
{
if (player != null && player.Active)
{
ForceKick(player, reason);
}
}
}
/// <summary>
/// Kicks a player from the server without checking for immunetokick permission.
/// </summary>
/// <param name="ply">int player</param>
/// <param name="reason">string reason</param>
public static void ForceKick(TSPlayer player, string reason)
{
if (!player.ConnectionAlive)
return;
player.Disconnect(reason);
Log.Info(string.Format("{0} was force kicked for : {1}", player.IP, reason));
}
/// <summary>
/// Kicks a player from the server.
/// </summary>
/// <param name="ply">int player</param>
/// <param name="reason">string reason</param>
public static bool Kick(TSPlayer player, string reason, string adminUserName = "")
{
if (!player.ConnectionAlive)
return true;
if (!player.Group.HasPermission("immunetokick"))
{
string playerName = player.Name;
player.Disconnect(string.Format("Kicked: {0}", reason));
Log.Info(string.Format("Kicked {0} for : {1}", playerName, reason));
if (adminUserName.Length == 0)
Broadcast(string.Format("{0} was kicked for {1}", playerName, reason.ToLower()));
else
Broadcast(string.Format("{0} kicked {1} for {2}", adminUserName, playerName, reason.ToLower()));
return true;
}
return false;
}
/// <summary>
/// Bans and kicks a player from the server.
/// </summary>
/// <param name="ply">int player</param>
/// <param name="reason">string reason</param>
public static bool Ban(TSPlayer player, string reason, string adminUserName = "")
{
if (!player.ConnectionAlive)
return true;
if (!player.Group.HasPermission("immunetoban"))
{
string ip = player.IP;
string playerName = player.Name;
TShock.Bans.AddBan(ip, playerName, reason);
player.Disconnect(string.Format("Banned: {0}", reason));
Log.Info(string.Format("Banned {0} for : {1}", playerName, reason));
if (adminUserName.Length == 0)
Broadcast(string.Format("{0} was banned for {1}", playerName, reason.ToLower()));
else
Broadcast(string.Format("{0} banned {1} for {2}", adminUserName, playerName, reason.ToLower()));
return true;
}
return false;
}
public static bool HandleCheater(TSPlayer player, string reason)
{
return HandleBadPlayer(player, "ignorecheatdetection", TShock.Config.BanCheaters, TShock.Config.KickCheaters, reason);
}
public static bool HandleGriefer(TSPlayer player, string reason)
{
return HandleBadPlayer(player, "ignoregriefdetection", TShock.Config.BanGriefers, TShock.Config.KickGriefers, reason);
}
public static bool HandleTntUser(TSPlayer player, string reason)
{
return HandleBadPlayer(player, "ignoregriefdetection", TShock.Config.BanKillTileAbusers, TShock.Config.KickKillTileAbusers, reason);
}
public static bool HandleExplosivesUser(TSPlayer player, string reason)
{
return HandleBadPlayer(player, "ignoregriefdetection", TShock.Config.BanExplosives, TShock.Config.KickExplosives, reason);
}
private static bool HandleBadPlayer(TSPlayer player, string overridePermission, bool ban, bool kick, string reason)
{
if (!player.Group.HasPermission(overridePermission))
{
if (ban)
{
return Ban(player, reason);
}
if (kick)
{
return Kick(player, reason);
}
}
return false;
}
/// <summary>
/// Shows a file to the user.
/// </summary>
/// <param name="ply">int player</param>
/// <param name="file">string filename reletave to savedir</param>
//Todo: Fix this
public static void ShowFileToUser(TSPlayer player, string file)
{
string foo = "";
TextReader tr = new StreamReader(Path.Combine(TShock.SavePath, file));
while ((foo = tr.ReadLine()) != null)
{
foo = foo.Replace("%map%", Main.worldName);
foo = foo.Replace("%players%", GetPlayers());
if (foo.Substring(0, 1) == "%" && foo.Substring(12, 1) == "%") //Look for a beginning color code.
{
string possibleColor = foo.Substring(0, 13);
foo = foo.Remove(0, 13);
float[] pC = { 0, 0, 0 };
possibleColor = possibleColor.Replace("%", "");
string[] pCc = possibleColor.Split(',');
if (pCc.Length == 3)
{
try
{
player.SendMessage(foo, (byte)Convert.ToInt32(pCc[0]), (byte)Convert.ToInt32(pCc[1]), (byte)Convert.ToInt32(pCc[2]));
continue;
}
catch (Exception e)
{
Log.Error(e.ToString());
}
}
}
player.SendMessage(foo);
}
tr.Close();
}
/// <summary>
/// Returns a Group from the name of the group
/// </summary>
/// <param name="ply">string groupName</param>
public static Group GetGroup(string groupName)
{
//first attempt on cached groups
foreach (Group t in TShock.Groups.groups)
{
if (t.Name.Equals(groupName))
{
return t;
}
}
return new Group("default");
}
/// <summary>
/// Returns an IPv4 address from a DNS query
/// </summary>
/// <param name="hostname">string ip</param>
public static string GetIPv4Address(string hostname)
{
//Get the ipv4 address from GetHostAddresses, if an ip is passed it will return that ip
var ip = Dns.GetHostAddresses(hostname).FirstOrDefault(i => i.AddressFamily == AddressFamily.InterNetwork);
//if the dns query was successful then return it, otherwise return an empty string
return ip != null ? ip.ToString() : "";
}
/// <summary>
/// Returns a Sha256 string for a given string
/// </summary>
/// <param name="password">string password</param>
/// <returns>string sha256</returns>
public static string HashPassword(string password)
{
if (string.IsNullOrEmpty(password))
throw new NullReferenceException("Password can not be empty or null!");
using (var sha = new SHA512CryptoServiceProvider())
{
var bytes = sha.ComputeHash(Encoding.ASCII.GetBytes(password));
return bytes.Aggregate("", (s, b) => s + b.ToString("X2"));
}
}
/// <summary>
/// Checks if the string contains any unprintable characters
/// </summary>
/// <param name="str">String to check</param>
/// <returns>True if the string only contains printable characters</returns>
public static bool ValidString(string str)
{
return str.All(c => c >= 0x20 && c <= 0xA9);
}
/// <summary>
/// Checks if world has hit the max number of chests
/// </summary>
/// <returns>True if the entire chest array is used</returns>
public static bool MaxChests()
{
return Main.chest.All(t => t != null);
}
}
}