These tests ensure that `ChatManager.ParseMessage` will not throw on the server with TShock when given an achievement tag.
28 lines
1 KiB
C#
28 lines
1 KiB
C#
using NUnit.Framework;
|
|
using Terraria;
|
|
using Terraria.Initializers;
|
|
using Terraria.Localization;
|
|
using TShockAPI;
|
|
|
|
namespace TShockLauncher.Tests;
|
|
|
|
[SetUpFixture]
|
|
public class TestSetup
|
|
{
|
|
/// <summary>
|
|
/// This will be called automatically by NUnit before the first test.
|
|
/// It serves to initialise the bare minimum variables needed for TShock to be testable without booting up an actual server.
|
|
/// </summary>
|
|
[OneTimeSetUp]
|
|
public static void SetupTShock()
|
|
{
|
|
ChatInitializer.Load();
|
|
|
|
Program.SavePath = ""; // 1.4.4.2 staticness introduced this where by default it is null, and any touch to Terraria.Main will use it and cause a crash.
|
|
LanguageManager.Instance.SetLanguage(GameCulture.DefaultCulture); // TShockAPI.Localization will fail without ActiveCulture set
|
|
Lang.InitializeLegacyLocalization(); // TShockAPI.Localization will fail without preparing NPC names etc
|
|
|
|
var ts = new TShock(null); // prepares configs etc
|
|
ts.Initialize(); // used to prepare tshocks own static variables, such as the TShock.DB instance
|
|
}
|
|
}
|