TShock/TShockAPI/PacketBufferer.cs

274 lines
No EOL
6.6 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2014 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Net.Sockets;
using System.Text;
using Terraria;
using TerrariaApi.Server;
namespace TShockAPI
{
public class PacketBufferer : IDisposable
{
/// <summary>
/// Maximum number of bytes to send per update per socket
/// </summary>
public int BytesPerUpdate { get; set; }
private readonly TShock plugin;
private PacketBuffer[] buffers = new PacketBuffer[Netplay.serverSock.Length];
private int[] Bytes = new int[52];
private int[] Packets = new int[52];
private int[] Compressed = new int[52];
#if DEBUG_NET
Command dump;
Command flush;
#endif
public PacketBufferer(TShock p)
{
plugin = p;
BytesPerUpdate = 0xFFFF;
for (int i = 0; i < buffers.Length; i++)
buffers[i] = new PacketBuffer();
#if DEBUG_NET
dump = new Command("superadmin", Dump, "netdump");
flush = new Command("superadmin", Flush, "netflush");
Commands.ChatCommands.Add(dump);
Commands.ChatCommands.Add(flush);
#endif
ServerApi.Hooks.NetSendBytes.Register(plugin, ServerHooks_SendBytes);
ServerApi.Hooks.ServerSocketReset.Register(plugin, ServerHooks_SocketReset);
ServerApi.Hooks.GamePostUpdate.Register(plugin, GameHooks_Update);
}
~PacketBufferer()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
#if DEBUG_NET
Commands.ChatCommands.Remove(dump);
Commands.ChatCommands.Remove(flush);
#endif
ServerApi.Hooks.NetSendBytes.Deregister(plugin, ServerHooks_SendBytes);
ServerApi.Hooks.ServerSocketReset.Deregister(plugin, ServerHooks_SocketReset);
ServerApi.Hooks.GamePostUpdate.Deregister(plugin, GameHooks_Update);
}
}
private void Dump(CommandArgs args)
{
var sb = new StringBuilder();
sb.AppendLine("{0,-25}{1,-25}{2,-25}{3}".SFormat("Name:", "Packets", "Bytes", "Compression"));
for (int i = 1; i < Bytes.Length; i++)
{
sb.AppendLine("{0,-25}{1,-25}{2,-25}{3}".SFormat(Enum.GetName(typeof (PacketTypes), i) + ":", Packets[i], Bytes[i],
Compressed[i]));
}
File.WriteAllText(Path.Combine(TShock.SavePath, "dmp.txt"), sb.ToString());
}
private void Flush(CommandArgs args)
{
Bytes = new int[52];
Packets = new int[52];
Compressed = new int[52];
}
private void GameHooks_Update(EventArgs args)
{
FlushAll();
}
public void FlushAll()
{
for (int i = 0; i < Netplay.serverSock.Length; i++)
{
Flush(Netplay.serverSock[i]);
}
}
public bool Flush(ServerSock socket)
{
try
{
if (socket == null || !socket.active)
return false;
if (buffers[socket.whoAmI].Count < 1)
return false;
byte[] buff = buffers[socket.whoAmI].GetBytes(BytesPerUpdate);
if (buff == null)
return false;
if (SendBytes(socket, buff))
{
buffers[socket.whoAmI].Pop(buff.Length);
return true;
}
}
catch (Exception e)
{
Log.ConsoleError(e.ToString());
}
return false;
}
private void ServerHooks_SocketReset(SocketResetEventArgs args)
{
buffers[args.Socket.whoAmI] = new PacketBuffer();
}
public bool SendBytes(ServerSock socket, byte[] buffer)
{
return SendBytes(socket, buffer, 0, buffer.Length);
}
public void BufferBytes(ServerSock socket, byte[] buffer)
{
BufferBytes(socket, buffer, 0, buffer.Length);
}
public void BufferBytes(ServerSock socket, byte[] buffer, int offset, int count)
{
lock (buffers[socket.whoAmI])
{
#if DEBUG_NET
int size = (count - offset);
var pt = buffer[offset + 4];
Packets[pt]++;
Bytes[pt] += size;
Compressed[pt] += Compress(buffer, offset, count);
#endif
using (var ms = new MemoryStream(buffer, offset, count))
{
buffers[socket.whoAmI].AddRange(ms.ToArray());
}
if (TShock.Config.EnableMaxBytesInBuffer && buffers[socket.whoAmI].Count > TShock.Config.MaxBytesInBuffer)
{
buffers[socket.whoAmI].Clear();
socket.kill = true;
}
}
}
public bool SendBytes(ServerSock socket, byte[] buffer, int offset, int count)
{
try
{
if (socket.tcpClient.Client != null && socket.tcpClient.Client.Poll(0, SelectMode.SelectWrite))
{
if (ServerApi.RunningMono && !ServerApi.UseAsyncSocketsInMono)
socket.networkStream.Write(buffer, offset, count);
else
socket.networkStream.BeginWrite(buffer, offset, count, socket.ServerWriteCallBack, socket.networkStream);
return true;
}
}
catch (ObjectDisposedException e)
{
Log.Warn(e.ToString());
}
catch (SocketException e)
{
switch ((uint)e.ErrorCode)
{
case 0x80004005:
case 10053:
break;
default:
Log.Warn(e.ToString());
break;
}
}
catch (IOException e)
{
Log.Warn(e.ToString());
}
return false;
}
private void ServerHooks_SendBytes(SendBytesEventArgs args)
{
args.Handled = true;
BufferBytes(args.Socket, args.Buffer, args.Offset, args.Count);
}
#if DEBUG_NET
static int Compress(byte[] buffer, int offset, int count)
{
using (var ms = new MemoryStream())
{
using (var gzip = new GZipStream(ms, CompressionMode.Compress, true))
{
gzip.Write(buffer, offset, count);
}
return (int)ms.Length;
}
}
#endif
}
public class PacketBuffer : List<byte>
{
public byte[] GetBytes(int max)
{
lock (this)
{
if (this.Count < 1)
return null;
var ret = new byte[Math.Min(max, this.Count)];
this.CopyTo(0, ret, 0, ret.Length);
return ret;
}
}
public void Pop(int count)
{
lock (this)
{
this.RemoveRange(0, count);
}
}
}
}