TShock/TShockAPI/ServerSideCharacters/ServerSideConfig.cs
Zack Piispanen b031f45cb0 Change the way we ignore packets from clients while swapping with SSC inv.
Add dump for SSC, and terminate the application (maybe).
2015-03-16 20:36:32 -04:00

99 lines
3 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
/*
TShock, a server mod for Terraria
Copyright (C) 2011-2015 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.IO;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
namespace TShockAPI.ServerSideCharacters
{
public class ServerSideConfig
{
[Description("Enable server side characters, This stops the client from saving character data! EXPERIMENTAL!!!!!")]
public bool Enabled;
[Description("How often SSC should save, in minutes.")]
public int ServerSideCharacterSave = 5;
[Description("Time, in milliseconds, to disallow discarding items after logging in when ServerSideInventory is ON.")]
public int LogonDiscardThreshold = 250;
[Description("The starting default health for new SSC.")]
public int StartingHealth = 100;
[Description("The starting default mana for new SSC.")]
public int StartingMana = 20;
[Description("The starting default inventory for new SSC.")]
public List<NetItem> StartingInventory = new List<NetItem>();
public static ServerSideConfig Read(string path)
{
using (var reader = new StreamReader(path))
{
string txt = reader.ReadToEnd();
var config = JsonConvert.DeserializeObject<ServerSideConfig>(txt);
return config;
}
}
public void Write(string path)
{
using (var writer = new StreamWriter(path))
{
writer.Write(JsonConvert.SerializeObject(this, Formatting.Indented));
}
}
/// <summary>
/// Dumps all configuration options to a text file in Markdown format
/// </summary>
public static void DumpDescriptions()
{
var sb = new StringBuilder();
var defaults = new ServerSideConfig();
foreach (var field in defaults.GetType().GetFields().OrderBy(f => f.Name))
{
if (field.IsStatic)
continue;
var name = field.Name;
var type = field.FieldType.Name;
var descattr =
field.GetCustomAttributes(false).FirstOrDefault(o => o is DescriptionAttribute) as DescriptionAttribute;
var desc = descattr != null && !string.IsNullOrWhiteSpace(descattr.Description) ? descattr.Description : "None";
var def = field.GetValue(defaults);
sb.AppendLine("{0} ".SFormat(name));
sb.AppendLine("Type: {0} ".SFormat(type));
sb.AppendLine("Description: {0} ".SFormat(desc));
sb.AppendLine("Default: \"{0}\" ".SFormat(def));
sb.AppendLine();
}
File.WriteAllText("ServerSideConfigDescriptions.txt", sb.ToString());
}
}
}