67 lines
1.3 KiB
C#
67 lines
1.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Terraria;
|
|
|
|
namespace TShockAPI.Models.PlayerUpdate
|
|
{
|
|
/// <summary>
|
|
/// Model for the third set of misc data sent with a player update packet
|
|
/// </summary>
|
|
public struct MiscDataSet3
|
|
{
|
|
public BitsByte bitsbyte;
|
|
|
|
/// <summary>
|
|
/// Gets or Sets the Sleeping flag on the backing field
|
|
/// </summary>
|
|
public bool IsSleeping
|
|
{
|
|
get => bitsbyte[0];
|
|
set => bitsbyte[0] = value;
|
|
}
|
|
|
|
public bool AutoReuseAllWeapons
|
|
{
|
|
get => bitsbyte[1];
|
|
set => bitsbyte[1] = value;
|
|
}
|
|
public bool ControlDownHold
|
|
{
|
|
get => bitsbyte[2];
|
|
set => bitsbyte[2] = value;
|
|
}
|
|
|
|
public bool IsOperatingAnotherEntity
|
|
{
|
|
get => bitsbyte[3];
|
|
set => bitsbyte[3] = value;
|
|
}
|
|
public bool ControlUseTile
|
|
{
|
|
get => bitsbyte[4];
|
|
set => bitsbyte[4] = value;
|
|
}
|
|
public bool HasNetCameraTarget
|
|
{
|
|
get => bitsbyte[5];
|
|
set => bitsbyte[5] = value;
|
|
}
|
|
public bool LastItemUseAttemptSuccess
|
|
{
|
|
get => bitsbyte[6];
|
|
set => bitsbyte[6] = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs a new instance of MiscDataSet3 with the given backing BitsByte
|
|
/// </summary>
|
|
/// <param name="bitsbyte"></param>
|
|
public MiscDataSet3(BitsByte bitsbyte)
|
|
{
|
|
this.bitsbyte = bitsbyte;
|
|
}
|
|
}
|
|
}
|