TShock/Terraria/CombatText.cs
2011-05-28 20:49:41 -06:00

99 lines
3.2 KiB
C#

namespace Terraria
{
using Microsoft.Xna.Framework;
using System;
public class CombatText
{
public bool active;
public float alpha;
public int alphaDir = 1;
public Color color;
public int lifeTime;
public Vector2 position;
public float rotation;
public float scale = 1f;
public string text;
public Vector2 velocity;
public static void NewText(Rectangle location, Color color, string text)
{
for (int i = 0; i < 100; i++)
{
if (!Main.combatText[i].active)
{
Vector2 vector = Main.fontCombatText.MeasureString(text);
Main.combatText[i].alpha = 1f;
Main.combatText[i].alphaDir = -1;
Main.combatText[i].active = true;
Main.combatText[i].scale = 0f;
Main.combatText[i].rotation = 0f;
Main.combatText[i].position.X = (location.X + (location.Width * 0.5f)) - (vector.X * 0.5f);
Main.combatText[i].position.Y = (location.Y + (location.Height * 0.25f)) - (vector.Y * 0.5f);
Main.combatText[i].position.X += Main.rand.Next(-((int) (location.Width * 0.5)), ((int) (location.Width * 0.5)) + 1);
Main.combatText[i].position.Y += Main.rand.Next(-((int) (location.Height * 0.5)), ((int) (location.Height * 0.5)) + 1);
Main.combatText[i].color = color;
Main.combatText[i].text = text;
Main.combatText[i].velocity.Y = -7f;
Main.combatText[i].lifeTime = 60;
return;
}
}
}
public void Update()
{
if (this.active)
{
this.alpha += this.alphaDir * 0.05f;
if (this.alpha <= 0.6)
{
this.alpha = 0.6f;
this.alphaDir = 1;
}
if (this.alpha >= 1f)
{
this.alpha = 1f;
this.alphaDir = -1;
}
this.velocity.Y *= 0.92f;
this.velocity.X *= 0.93f;
this.position += this.velocity;
this.lifeTime--;
if (this.lifeTime <= 0)
{
this.scale -= 0.1f;
if (this.scale < 0.1)
{
this.active = false;
}
this.lifeTime = 0;
}
else
{
if (this.scale < 1f)
{
this.scale += 0.1f;
}
if (this.scale > 1f)
{
this.scale = 1f;
}
}
}
}
public static void UpdateCombatText()
{
for (int i = 0; i < 100; i++)
{
if (Main.combatText[i].active)
{
Main.combatText[i].Update();
}
}
}
}
}