TShock/TShockAPI/Bouncer.cs
Chris 48d610d33f Move netmodule handling into handlers namespace
Add handler for teleport pylons, and permission for teleport pylons
2020-06-02 12:59:14 +09:30

2069 lines
79 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2019 Pryaxis & TShock Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Terraria.ID;
using TShockAPI.Net;
using Terraria;
using Microsoft.Xna.Framework;
using OTAPI.Tile;
using TShockAPI.Localization;
using static TShockAPI.GetDataHandlers;
using Terraria.ObjectData;
using Terraria.DataStructures;
using Terraria.Localization;
using TShockAPI.Models.PlayerUpdate;
using System.Threading.Tasks;
namespace TShockAPI
{
/// <summary>Bouncer is the TShock anti-hack and anti-cheat system.</summary>
internal sealed class Bouncer
{
internal Handlers.SendTileSquareHandler STSHandler { get; set; }
internal Handlers.NetModules.NetModulePacketHandler NetModuleHandler { get; set; }
/// <summary>Constructor call initializes Bouncer and related functionality.</summary>
/// <returns>A new Bouncer.</returns>
internal Bouncer()
{
STSHandler = new Handlers.SendTileSquareHandler();
GetDataHandlers.SendTileSquare += STSHandler.OnReceive;
NetModuleHandler = new Handlers.NetModules.NetModulePacketHandler();
GetDataHandlers.LoadNetModule += NetModuleHandler.OnReceive;
// Setup hooks
GetDataHandlers.GetSection += OnGetSection;
GetDataHandlers.PlayerUpdate += OnPlayerUpdate;
GetDataHandlers.TileEdit += OnTileEdit;
GetDataHandlers.ItemDrop += OnItemDrop;
GetDataHandlers.NewProjectile += OnNewProjectile;
GetDataHandlers.NPCStrike += OnNPCStrike;
GetDataHandlers.ProjectileKill += OnProjectileKill;
GetDataHandlers.ChestItemChange += OnChestItemChange;
GetDataHandlers.ChestOpen += OnChestOpen;
GetDataHandlers.PlaceChest += OnPlaceChest;
GetDataHandlers.PlayerZone += OnPlayerZone;
GetDataHandlers.PlayerAnimation += OnPlayerAnimation;
GetDataHandlers.LiquidSet += OnLiquidSet;
GetDataHandlers.PlayerBuff += OnPlayerBuff;
GetDataHandlers.NPCAddBuff += OnNPCAddBuff;
GetDataHandlers.NPCHome += OnUpdateNPCHome;
GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer;
GetDataHandlers.PlaceObject += OnPlaceObject;
GetDataHandlers.PlaceTileEntity += OnPlaceTileEntity;
GetDataHandlers.PlaceItemFrame += OnPlaceItemFrame;
GetDataHandlers.PortalTeleport += OnPlayerPortalTeleport;
GetDataHandlers.GemLockToggle += OnGemLockToggle;
GetDataHandlers.MassWireOperation += OnMassWireOperation;
GetDataHandlers.PlayerDamage += OnPlayerDamage;
GetDataHandlers.KillMe += OnKillMe;
GetDataHandlers.FishOutNPC += OnFishOutNPC;
GetDataHandlers.FoodPlatterTryPlacing += OnFoodPlatterTryPlacing;
}
internal void OnGetSection(object sender, GetDataHandlers.GetSectionEventArgs args)
{
if (args.Player.RequestedSection)
{
TShock.Log.ConsoleDebug("Bouncer / OnGetSection rejected GetSection packet from {0}", args.Player.Name);
args.Handled = true;
return;
}
args.Player.RequestedSection = true;
if (String.IsNullOrEmpty(args.Player.Name))
{
TShock.Log.ConsoleDebug("Bouncer / OnGetSection rejected empty player name.");
args.Player.Kick("Your client sent a blank character name.", true, true);
args.Handled = true;
return;
}
if (!args.Player.HasPermission(Permissions.ignorestackhackdetection))
{
args.Player.IsDisabledForStackDetection = args.Player.HasHackedItemStacks(shouldWarnPlayer: true);
}
}
/// <summary>Handles disabling enforcement and minor anti-exploit stuff</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlayerUpdate(object sender, GetDataHandlers.PlayerUpdateEventArgs args)
{
byte plr = args.PlayerId;
ControlSet control = args.Control;
MiscDataSet1 miscData1 = args.MiscData1;
byte item = args.SelectedItem ;
var pos = args.Position;
var vel = args.Velocity;
if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (position check) {0}", args.Player.Name);
args.Handled = true;
return;
}
if (item < 0 || item >= args.Player.TPlayer.inventory.Length)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (inventory length) {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.Player.LastNetPosition == Vector2.Zero)
{
TShock.Log.ConsoleInfo("Bouncer / OnPlayerUpdate *would have rejected* from (last network position zero) {0}", args.Player.Name);
// args.Handled = true;
// return;
}
if (!pos.Equals(args.Player.LastNetPosition))
{
float distance = Vector2.Distance(new Vector2(pos.X / 16f, pos.Y / 16f),
new Vector2(args.Player.LastNetPosition.X / 16f, args.Player.LastNetPosition.Y / 16f));
if (args.Player.IsBeingDisabled())
{
// If the player has moved outside the disabled zone...
if (distance > TShock.Config.MaxRangeForDisabled)
{
// We need to tell them they were disabled and why, then revert the change.
if (args.Player.IsDisabledForStackDetection)
{
args.Player.SendErrorMessage("Disabled. You went too far with hacked item stacks.");
}
else if (args.Player.IsDisabledForBannedWearable)
{
args.Player.SendErrorMessage("Disabled. You went too far with banned armor.");
}
else if (args.Player.IsDisabledForSSC)
{
args.Player.SendErrorMessage("Disabled. You need to {0}login to load your saved data.", TShock.Config.CommandSpecifier);
}
else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn)
{
args.Player.SendErrorMessage("Account needed! Please {0}register or {0}login to play!", TShock.Config.CommandSpecifier);
}
else if (args.Player.IsDisabledPendingTrashRemoval)
{
args.Player.SendErrorMessage("You need to rejoin to ensure your trash can is cleared!");
}
// ??
var lastTileX = args.Player.LastNetPosition.X;
var lastTileY = args.Player.LastNetPosition.Y - 48;
if (!args.Player.Teleport(lastTileX, lastTileY))
{
args.Player.Spawn(PlayerSpawnContext.RecallFromItem);
}
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (??) {0}", args.Player.Name);
args.Handled = true;
return;
}
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (below ??) {0}", args.Player.Name);
args.Handled = true;
return;
}
// Corpses don't move
if (args.Player.Dead)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (corpses don't move) {0}", args.Player.Name);
args.Handled = true;
return;
}
}
args.Player.LastNetPosition = pos;
return;
}
/// <summary>Bouncer's TileEdit hook is used to revert malicious tile changes.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnTileEdit(object sender, GetDataHandlers.TileEditEventArgs args)
{
// TODO: Add checks on the new edit actions. ReplaceTile, ReplaceWall, TryKillTile, Acutate, PokeLogicGate, SlopePoundTile
EditAction action = args.Action;
int tileX = args.X;
int tileY = args.Y;
short editData = args.EditData;
EditType type = args.editDetail;
byte style = args.Style;
try
{
if (editData < 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (editData check) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (!TShock.Utils.TilePlacementValid(tileX, tileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tile placement valid) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (action == EditAction.KillTile && Main.tile[tileX, tileY].type == TileID.MagicalIceBlock)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit super accepted from (ice block) {0} {1} {2}", args.Player.Name, action, editData);
args.Handled = false;
return;
}
if (args.Player.Dead && TShock.Config.PreventDeadModification)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pdm) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
Item selectedItem = args.Player.SelectedItem;
int lastKilledProj = args.Player.LastKilledProjectile;
ITile tile = Main.tile[tileX, tileY];
if (action == EditAction.PlaceTile)
{
if (TShock.TileBans.TileIsBanned(editData, args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tb) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendErrorMessage("You do not have permission to place this tile.");
args.Handled = true;
return;
}
}
if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type))
{
//TPlayer.mount.Type 8 => Drill Containment Unit.
// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (axe) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
// If the tile is a hammer tile and they aren't selecting a hammer, they're hacking.
else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
// Item frames can be modified without pickaxe tile.
else if (tile.type != TileID.ItemFrame
&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
}
else if (action == EditAction.KillWall)
{
// If they aren't selecting a hammer, they could be hacking.
if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer2) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
else if (action == EditAction.PlaceTile && (projectileCreatesTile.ContainsKey(lastKilledProj) && editData == projectileCreatesTile[lastKilledProj]))
{
args.Player.LastKilledProjectile = 0;
}
else if (CoilTileIds.Contains(editData))
{
//projectile should be the same X coordinate as all tile places
if (!args.Player.RecentlyCreatedProjectiles.Any(p => GetDataHandlers.projectileCreatesTile.ContainsKey(Main.projectile[p.Index].type) &&
Math.Abs((int)(Main.projectile[p.Index].position.X / 16f) - tileX) <= Math.Abs(Main.projectile[p.Index].velocity.X) &&
GetDataHandlers.projectileCreatesTile[Main.projectile[p.Index].type] == editData))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (inconceivable rope coil) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
else if (action == EditAction.PlaceTile || action == EditAction.PlaceWall)
{
if ((action == EditAction.PlaceTile && TShock.Config.PreventInvalidPlaceStyle) &&
(MaxPlaceStyles.ContainsKey(editData) && style > MaxPlaceStyles[editData]) &&
(ExtraneousPlaceStyles.ContainsKey(editData) && style > ExtraneousPlaceStyles[editData]))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms1) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
// If they aren't selecting the item which creates the tile or wall, they're hacking.
if (!(selectedItem.netID == ItemID.IceRod && editData == TileID.MagicalIceBlock) &&
(editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall) &&
!(ropeCoilPlacements.ContainsKey(selectedItem.netID) && editData == ropeCoilPlacements[selectedItem.netID])))
{
// Rather than attempting to figure out what the above if statement does, we'll just patch it
// Adds exception to this check to allow dirt bombs to create dirt tiles
if (!(selectedItem.netID == ItemID.DirtBomb && action == EditAction.PlaceTile && editData == TileID.Dirt))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms2) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
}
if (editData >= (action == EditAction.PlaceTile ? Main.maxTileSets : Main.maxWallTypes))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms3) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (action == EditAction.PlaceTile && (editData == TileID.PiggyBank || editData == TileID.Safes) && Main.ServerSideCharacter)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (sscprotect) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendErrorMessage("You cannot place this tile because server side characters are enabled.");
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (action == EditAction.PlaceTile && (editData == TileID.Containers || editData == TileID.Containers2))
{
if (TShock.Utils.HasWorldReachedMaxChests())
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (chestcap) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Boulder) ||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Boulder))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (validplacement) {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
}
}
else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3)
{
// If they aren't selecting a wrench, they're hacking.
// WireKite = The Grand Design
if (selectedItem.type != ItemID.Wrench
&& selectedItem.type != ItemID.BlueWrench
&& selectedItem.type != ItemID.GreenWrench
&& selectedItem.type != ItemID.YellowWrench
&& selectedItem.type != ItemID.MulticolorWrench
&& selectedItem.type != ItemID.WireKite)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from place wire from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
else if (action == EditAction.KillActuator || action == EditAction.KillWire ||
action == EditAction.KillWire2 || action == EditAction.KillWire3)
{
// If they aren't selecting the wire cutter, they're hacking.
if (selectedItem.type != ItemID.WireCutter
&& selectedItem.type != ItemID.WireKite
&& selectedItem.type != ItemID.MulticolorWrench)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
else if (action == EditAction.PlaceActuator)
{
// If they aren't selecting the actuator and don't have the Presserator equipped, they're hacking.
if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from actuator/presserator from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
if (TShock.Config.AllowCutTilesAndBreakables && Main.tileCut[tile.type])
{
if (action == EditAction.KillWall)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from sts allow cut from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
args.Handled = false;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (!args.Player.HasModifiedIceSuccessfully(tileX, tileY, editData, action)
&& !args.Player.HasBuildPermission(tileX, tileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from ice/build from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(tileX, tileY))
{
if (action == EditAction.PlaceTile && (editData == TileID.Rope || editData == TileID.SilkRope || editData == TileID.VineRope || editData == TileID.WebRope))
{
args.Handled = false;
return;
}
if (action == EditAction.KillTile || action == EditAction.KillWall && ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
{
args.Handled = false;
return;
}
// Dirt bomb makes dirt everywhere
if ((action == EditAction.PlaceTile || action == EditAction.SlopeTile) && editData == TileID.Dirt && args.Player.RecentFuse > 0)
{
args.Handled = false;
return;
}
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from explosives/fuses from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile kill threshold from {0}, (value: {1})", args.Player.Name, args.Player.TileKillThreshold);
TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the damage value they were disabled for to TShock so we can improve this!");
args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile place threshold from {0}, (value: {1})", args.Player.Name, args.Player.TilePlaceThreshold);
TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the damage value they were disabled for to TShock so we can improve this!");
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from throttled from {0} {1} {2}", args.Player.Name, action, editData);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if ((action == EditAction.PlaceTile || action == EditAction.PlaceWall) && !args.Player.HasPermission(Permissions.ignoreplacetiledetection))
{
args.Player.TilePlaceThreshold++;
var coords = new Vector2(tileX, tileY);
lock (args.Player.TilesCreated)
if (!args.Player.TilesCreated.ContainsKey(coords))
args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY]);
}
if ((action == EditAction.KillTile || action == EditAction.KillTileNoItem || action == EditAction.KillWall) && Main.tileSolid[Main.tile[tileX, tileY].type] &&
!args.Player.HasPermission(Permissions.ignorekilltiledetection))
{
args.Player.TileKillThreshold++;
var coords = new Vector2(tileX, tileY);
lock (args.Player.TilesDestroyed)
if (!args.Player.TilesDestroyed.ContainsKey(coords))
args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY]);
}
args.Handled = false;
return;
}
catch
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from weird confusing flow control from {0}", args.Player.Name);
TShock.Log.ConsoleDebug("If you're seeing this message and you know what that player did, please report it to TShock for further investigation.");
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
}
/// <summary>Registered when items fall to the ground to prevent cheating.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnItemDrop(object sender, GetDataHandlers.ItemDropEventArgs args)
{
short id = args.ID;
Vector2 pos = args.Position;
Vector2 vel = args.Velocity;
short stacks = args.Stacks;
short prefix = args.Prefix;
bool noDelay = args.NoDelay;
short type = args.Type;
// player is attempting to crash clients
if (type < -48 || type >= Main.maxItemTypes)
{
// Causes item duplications. Will be re added later if necessary
//args.Player.SendData(PacketTypes.ItemDrop, "", id);
TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from attempt crash from {0}", args.Player.Name);
args.Handled = true;
return;
}
// make sure the prefix is a legit value
// Note: Not checking if prefix is less than 1 because if it is, this check
// will break item pickups on the client.
if (prefix > PrefixID.Count)
{
TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from prefix check from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
//Item removed, let client do this to prevent item duplication
// client side (but only if it passed the range check) (i.e., return false)
if (type == 0)
{
if (!args.Player.IsInRange((int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
{
// Causes item duplications. Will be re added if necessary
//args.Player.SendData(PacketTypes.ItemDrop, "", id);
TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from dupe range check from {0}", args.Player.Name);
args.Handled = true;
return;
}
args.Handled = false;
return;
}
if (!args.Player.IsInRange((int)(pos.X / 16f), (int)(pos.Y / 16f)))
{
TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from range check from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
// stop the client from changing the item type of a drop but
// only if the client isn't picking up the item
if (Main.item[id].active && Main.item[id].netID != type)
{
TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from item drop/pickup check from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
Item item = new Item();
item.netDefaults(type);
if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(item.type), args.Player) && !args.Player.HasPermission(Permissions.allowdroppingbanneditems)))
{
TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from drop item ban check / max stack check / min stack check from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
// TODO: Remove item ban part of this check
if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
{
//Player is probably trying to sneak items onto the server in their hands!!!
TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.Name);
TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from sneaky from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnItemDrop rejected from disabled from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
}
/// <summary>Bouncer's projectile trigger hook stops world damaging projectiles from destroying the world.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnNewProjectile(object sender, GetDataHandlers.NewProjectileEventArgs args)
{
short ident = args.Identity;
Vector2 pos = args.Position;
Vector2 vel = args.Velocity;
float knockback = args.Knockback;
short damage = args.Damage;
byte owner = args.Owner;
short type = args.Type;
int index = args.Index;
if (index > Main.maxProjectiles)
{
TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from above projectile limit from {0}", args.Player.Name);
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player))
{
args.Player.Disable(String.Format("Player does not have permission to create projectile {0}.", type), DisableFlags.WriteToLogAndConsole);
TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from permission check from {0} {1}", args.Player.Name, type);
args.Player.SendErrorMessage("You do not have permission to create that projectile.");
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (damage > TShock.Config.MaxProjDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
{
args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage), DisableFlags.WriteToLogAndConsole);
TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from projectile damage limit from {0} {1}/{2}", args.Player.Name, damage, TShock.Config.MaxProjDamage);
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from disabled from {0}", args.Player.Name);
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (stabProjectile.ContainsKey(type))
{
if (stabProjectile[type] == args.Player.TPlayer.HeldItem.type)
{
args.Handled = false;
return;
}
}
// Main.projHostile contains projectiles that can harm players
// without PvP enabled and belong to enemy mobs, so they shouldn't be
// possible for players to create. (Source: Ijwu, QuiCM)
if (Main.projHostile[type])
{
TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from hostile projectile from {0}", args.Player.Name);
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
// Tombstones should never be permitted by players
// This check means like, invalid or hacked tombstones (sent from hacked clients)
// Death does not create a tombstone projectile by default
if (type == ProjectileID.Tombstone)
{
TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from tombstones from {0}", args.Player.Name);
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (!TShock.Config.IgnoreProjUpdate && !args.Player.HasPermission(Permissions.ignoreprojectiledetection))
{
if (type == ProjectileID.BlowupSmokeMoonlord
|| type == ProjectileID.PhantasmalEye
|| type == ProjectileID.CultistBossIceMist
|| (type >= ProjectileID.MoonlordBullet && type <= ProjectileID.MoonlordTurretLaser)
|| type == ProjectileID.DeathLaser || type == ProjectileID.Landmine
|| type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth
|| (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal)
|| (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3)
|| (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike)
|| (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser)
|| type == ProjectileID.CultistBossLightningOrb)
{
TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from weird check from {0} {1}", args.Player.Name, type);
TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
}
else
{
TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile please report to tshock about this! normally this is a reject from {0} {1}", args.Player.Name, type);
// args.Player.Disable(String.Format("Does not have projectile permission to update projectile. ({0})", type), DisableFlags.WriteToLogAndConsole);
// args.Player.RemoveProjectile(ident, owner);
}
// args.Handled = false;
// return;
}
if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
{
args.Player.Disable("Reached projectile update threshold.", DisableFlags.WriteToLogAndConsole);
TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from proj update threshold from {0} {1}/{2}", args.Player.Name, args.Player.ProjectileThreshold, TShock.Config.ProjectileThreshold);
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from bouncer throttle from {0}", args.Player.Name);
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (!args.Player.HasPermission(Permissions.ignoreprojectiledetection))
{
if (type == ProjectileID.CrystalShard && TShock.Config.ProjIgnoreShrapnel) // Ignore crystal shards
{
TShock.Log.Debug("Ignoring shrapnel per config..");
}
else if (!Main.projectile[index].active)
{
args.Player.ProjectileThreshold++; // Creating new projectile
}
}
if ((type == ProjectileID.Bomb
|| type == ProjectileID.Dynamite
|| type == ProjectileID.StickyBomb
|| type == ProjectileID.StickyDynamite
|| type == ProjectileID.ScarabBomb
|| type == ProjectileID.DirtBomb))
{
// Denotes that the player has recently set a fuse - used for cheat detection.
args.Player.RecentFuse = 10;
}
}
/// <summary>Handles the NPC Strike event for Bouncer.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnNPCStrike(object sender, GetDataHandlers.NPCStrikeEventArgs args)
{
short id = args.ID;
byte direction = args.Direction;
short damage = args.Damage;
float knockback = args.Knockback;
byte crit = args.Critical;
if (Main.npc[id] == null)
{
args.Handled = true;
return;
}
if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
{
if (TShock.Config.KickOnDamageThresholdBroken)
{
args.Player.Kick(string.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage));
TShock.Log.ConsoleDebug("Bouncer / OnNPCStrike rejected from kodtb from {0} {1}/{2}", args.Player.Name, damage, TShock.Config.MaxDamage);
args.Handled = true;
return;
}
else
{
TShock.Log.ConsoleDebug("Bouncer / OnNPCStrike rejected from dtb from {0} {1}/{2}", args.Player.Name, damage, TShock.Config.MaxDamage);
args.Player.Disable(String.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
}
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnNPCStrike rejected from disabled from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
args.Handled = true;
return;
}
if (TShock.Config.RangeChecks &&
!args.Player.IsInRange((int)(Main.npc[id].position.X / 16f), (int)(Main.npc[id].position.Y / 16f), 128))
{
TShock.Log.ConsoleDebug("Bouncer / OnNPCStrike rejected from range checks from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnNPCStrike rejected from bouncer throttle from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
args.Handled = true;
return;
}
}
/// <summary>Handles ProjectileKill events for throttling and out of bounds projectiles.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnProjectileKill(object sender, GetDataHandlers.ProjectileKillEventArgs args)
{
if (args.ProjectileIndex < 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnProjectileKill rejected from negative projectile index from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnProjectileKill rejected from disabled from {0}", args.Player.Name);
args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnProjectileKill rejected from bouncer throttle from {0}", args.Player.Name);
args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner);
args.Handled = true;
return;
}
}
/// <summary>Handles when a chest item is changed.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnChestItemChange(object sender, GetDataHandlers.ChestItemEventArgs args)
{
short id = args.ID;
byte slot = args.Slot;
short stacks = args.Stacks;
byte prefix = args.Prefix;
short type = args.Type;
if (args.Player.TPlayer.chest != id)
{
TShock.Log.ConsoleDebug("Bouncer / OnChestItemChange rejected from chest mismatch from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnChestItemChange rejected from disable from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(Main.chest[id].x, Main.chest[id].y) && TShock.Config.RegionProtectChests)
{
TShock.Log.ConsoleDebug("Bouncer / OnChestItemChange rejected from region protection? from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(Main.chest[id].x, Main.chest[id].y))
{
TShock.Log.ConsoleDebug("Bouncer / OnChestItemChange rejected from range check from {0}", args.Player.Name);
args.Handled = true;
return;
}
}
/// <summary>The Bouncer handler for when chests are opened.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnChestOpen(object sender, GetDataHandlers.ChestOpenEventArgs args)
{
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnChestOpen rejected from disabled from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(args.X, args.Y))
{
TShock.Log.ConsoleDebug("Bouncer / OnChestOpen rejected from range check from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(args.X, args.Y) && TShock.Config.RegionProtectChests)
{
TShock.Log.ConsoleDebug("Bouncer / OnChestOpen rejected from region check from {0}", args.Player.Name);
args.Handled = true;
return;
}
int id = Chest.FindChest(args.X, args.Y);
args.Player.ActiveChest = id;
}
/// <summary>The place chest event that Bouncer hooks to prevent accidental damage.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlaceChest(object sender, GetDataHandlers.PlaceChestEventArgs args)
{
int tileX = args.TileX;
int tileY = args.TileY;
int flag = args.Flag;
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from invalid check from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from disabled from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (flag != 0 && flag != 4 // if no container or container2 placement
&& Main.tile[tileX, tileY].type != TileID.Containers
&& Main.tile[tileX, tileY].type != TileID.Dressers
&& Main.tile[tileX, tileY].type != TileID.Containers2
&& (!TShock.Utils.HasWorldReachedMaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird check from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (flag == 2) //place dresser
{
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Teleporter) ||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Teleporter))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird placement check from {0}", args.Player.Name);
//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
}
if (!args.Player.HasBuildPermission(tileX, tileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from invalid permission from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(tileX, tileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from range check from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
}
/// <summary>Handles PlayerZone events for preventing spawning NPC maliciously.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlayerZone(object sender, GetDataHandlers.PlayerZoneEventArgs args)
{
if (args.Zone2[1] || args.Zone2[2] || args.Zone2[3] || args.Zone2[4])
{
bool hasSolarTower = false;
bool hasVortexTower = false;
bool hasNebulaTower = false;
bool hasStardustTower = false;
foreach (var npc in Main.npc)
{
if (npc.netID == NPCID.LunarTowerSolar)
hasSolarTower = true;
else if (npc.netID == NPCID.LunarTowerVortex)
hasVortexTower = true;
else if (npc.netID == NPCID.LunarTowerNebula)
hasNebulaTower = true;
else if (npc.netID == NPCID.LunarTowerStardust)
hasStardustTower = true;
}
if ((args.Zone2[1] && !hasSolarTower)
|| (args.Zone2[2] && !hasVortexTower)
|| (args.Zone2[3] && !hasNebulaTower)
|| (args.Zone2[4] && !hasStardustTower)
)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerZone rejected from {0}", args.Player.Name);
args.Handled = true;
return;
}
}
}
/// <summary>Handles basic animation throttling for disabled players.</summary>
/// <param name="sender">sender</param>
/// <param name="args">args</param>
internal void OnPlayerAnimation(object sender, GetDataHandlers.PlayerAnimationEventArgs args)
{
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerAnimation rejected from disabled from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerAnimation rejected from throttle from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
args.Handled = true;
return;
}
}
/// <summary>Handles Bouncer's liquid set anti-cheat.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnLiquidSet(object sender, GetDataHandlers.LiquidSetEventArgs args)
{
int tileX = args.TileX;
int tileY = args.TileY;
byte amount = args.Amount;
LiquidType type = args.Type;
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected invalid check from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected disabled from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold)
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected from liquid threshold from {0} {1}/{2}", args.Player.Name, args.Player.TileLiquidThreshold, TShock.Config.TileLiquidThreshold);
args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (!args.Player.HasPermission(Permissions.ignoreliquidsetdetection))
{
args.Player.TileLiquidThreshold++;
}
bool wasThereABombNearby = false;
lock (args.Player.RecentlyCreatedProjectiles)
{
IEnumerable<int> projectileTypesThatPerformThisOperation;
if (amount > 0) //handle the projectiles that create fluid.
{
projectileTypesThatPerformThisOperation = projectileCreatesLiquid.Where(k => k.Value == type).Select(k => k.Key);
}
else //handle the scenario where we are removing liquid
{
projectileTypesThatPerformThisOperation = projectileCreatesLiquid.Where(k => k.Value == LiquidType.Removal).Select(k => k.Key);
}
var recentBombs = args.Player.RecentlyCreatedProjectiles.Where(p => projectileTypesThatPerformThisOperation.Contains(Main.projectile[p.Index].type));
wasThereABombNearby = recentBombs.Any(r => Math.Abs(args.TileX - (Main.projectile[r.Index].position.X / 16.0f)) < TShock.Config.BombExplosionRadius
&& Math.Abs(args.TileY - (Main.projectile[r.Index].position.Y / 16.0f)) < TShock.Config.BombExplosionRadius);
}
// Liquid anti-cheat
// Arguably the banned buckets bit should be in the item bans system
if (amount != 0)
{
int bucket = -1;
int selectedItemType = args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type;
if (selectedItemType == ItemID.EmptyBucket)
{
bucket = 0;
}
else if (selectedItemType == ItemID.WaterBucket)
{
bucket = 1;
}
else if (selectedItemType == ItemID.LavaBucket)
{
bucket = 2;
}
else if (selectedItemType == ItemID.HoneyBucket)
{
bucket = 3;
}
else if (selectedItemType == ItemID.BottomlessBucket ||
selectedItemType == ItemID.SuperAbsorbantSponge)
{
bucket = 4;
}
else if (selectedItemType == ItemID.LavaAbsorbantSponge)
{
bucket = 5;
}
else if (selectedItemType == ItemID.BottomlessLavaBucket)
{
bucket = 6;
}
if (!wasThereABombNearby && type == LiquidType.Lava && !(bucket == 2 || bucket == 0 || bucket == 5 || bucket == 6))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 1 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (!wasThereABombNearby && type == LiquidType.Lava && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected lava bucket from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (!wasThereABombNearby && type == LiquidType.Water && !(bucket == 1 || bucket == 0 || bucket == 4))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 2 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (!wasThereABombNearby && type == LiquidType.Water && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 3 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (!wasThereABombNearby && type == LiquidType.Honey && !(bucket == 3 || bucket == 0))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 4 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (!wasThereABombNearby && type == LiquidType.Honey && TShock.Itembans.ItemIsBanned("Honey Bucket", args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 5 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
if (!args.Player.HasBuildPermission(tileX, tileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected build permission from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (!wasThereABombNearby && !args.Player.IsInRange(tileX, tileY, 16))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected range checks from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected throttle from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
/// <summary>Handles Buff events.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlayerBuff(object sender, GetDataHandlers.PlayerBuffEventArgs args)
{
byte id = args.ID;
int type = args.Type;
int time = args.Time;
if (TShock.Players[id] == null)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected null check");
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected disabled from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
args.Handled = true;
return;
}
if (id >= Main.maxPlayers)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected player cap from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
args.Handled = true;
return;
}
if (!TShock.Players[id].TPlayer.hostile || !Main.pvpBuff[type])
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected hostile/pvp from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(TShock.Players[id].TileX, TShock.Players[id].TileY, 50))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected range check from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected throttled from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
args.Handled = true;
return;
}
if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type])
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerBuff rejected buff time whitelists from {0}", args.Player.Name);
args.Handled = false;
return;
}
}
/// <summary>Handles NPCAddBuff events.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnNPCAddBuff(object sender, GetDataHandlers.NPCAddBuffEventArgs args)
{
short id = args.ID;
int type = args.Type;
short time = args.Time;
if (id >= Main.npc.Length)
{
TShock.Log.ConsoleDebug("Bouncer / OnNPCAddBuff rejected out of bounds NPC update from {0}", args.Player.Name);
args.Handled = true;
return;
}
NPC npc = Main.npc[id];
if (npc == null)
{
TShock.Log.ConsoleDebug("Bouncer / OnNPCAddBuff rejected null npc from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnNPCAddBuff rejected disabled from {0}", args.Player.Name);
args.Handled = true;
return;
}
bool detectedNPCBuffTimeCheat = false;
if (NPCAddBuffTimeMax.ContainsKey(type))
{
if (time > NPCAddBuffTimeMax[type])
{
detectedNPCBuffTimeCheat = true;
}
if (npc.townNPC && npc.netID != NPCID.Guide && npc.netID != NPCID.Clothier)
{
if (type != BuffID.Lovestruck && type != BuffID.Stinky && type != BuffID.DryadsWard &&
type != BuffID.Wet && type != BuffID.Slimed && type != BuffID.GelBalloonBuff)
{
detectedNPCBuffTimeCheat = true;
}
}
}
else
{
detectedNPCBuffTimeCheat = true;
}
if (detectedNPCBuffTimeCheat)
{
TShock.Log.ConsoleDebug("Bouncer / OnNPCAddBuff rejected abnormal buff ({1}) from {0}", args.Player.Name, type);
args.Player.Kick($"Added buff to NPC abnormally.", true);
args.Handled = true;
}
}
/// <summary>The Bouncer handler for when an NPC is rehomed.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnUpdateNPCHome(object sender, GetDataHandlers.NPCHomeChangeEventArgs args)
{
int id = args.ID;
short x = args.X;
short y = args.Y;
if (!args.Player.HasBuildPermission(x, y))
{
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome rejected npc home build permission from {0}", args.Player.Name);
args.Handled = true;
return;
}
// When kicking out an npc, x and y in args are 0, we shouldn't check range at this case
if (args.HouseholdStatus != HouseholdStatus.Homeless && !args.Player.IsInRange(x, y))
{
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome rejected range checks from {0}", args.Player.Name);
args.Handled = true;
return;
}
}
/// <summary>Bouncer's HealOther handler prevents gross misuse of HealOther packets by hackers.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnHealOtherPlayer(object sender, GetDataHandlers.HealOtherPlayerEventArgs args)
{
short amount = args.Amount;
byte plr = args.TargetPlayerIndex;
if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active)
{
TShock.Log.ConsoleDebug("Bouncer / OnHealOtherPlayer rejected null checks");
args.Handled = true;
return;
}
// Why 0.2?
// @bartico6: Because heal other player only happens when you are using the spectre armor with the hood,
// and the healing you can do with that is 20% of your damage.
if (amount > TShock.Config.MaxDamage * 0.2)
{
TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome 0.2 check from {0}", args.Player.Name);
args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole);
args.Handled = true;
return;
}
if (args.Player.HealOtherThreshold > TShock.Config.HealOtherThreshold)
{
TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome rejected heal other threshold from {0} {1}/{2}", args.Player.Name, args.Player.HealOtherThreshold, TShock.Config.HealOtherThreshold);
args.Player.Disable("Reached HealOtherPlayer threshold.", DisableFlags.WriteToLogAndConsole);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled() || args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome rejected disabled/throttled from {0}", args.Player.Name);
args.Handled = true;
return;
}
args.Player.HealOtherThreshold++;
args.Handled = false;
return;
}
/// <summary>Bouncer's PlaceObject hook reverts malicious tile placement.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlaceObject(object sender, GetDataHandlers.PlaceObjectEventArgs args)
{
short x = args.X;
short y = args.Y;
short type = args.Type;
short style = args.Style;
byte alternate = args.Alternate;
bool direction = args.Direction;
if (type < 0 || type >= Main.maxTileSets)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected out of bounds tile from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (x < 0 || x >= Main.maxTilesX)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected out of bounds tile x from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (y < 0 || y >= Main.maxTilesY)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected out of bounds tile y from {0}", args.Player.Name);
args.Handled = true;
return;
}
//style 52 and 53 are used by ItemID.Fake_newchest1 and ItemID.Fake_newchest2
//These two items cause localised lag and rendering issues
if (type == TileID.FakeContainers && (style == 52 || style == 53))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected fake containers from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Handled = true;
return;
}
// TODO: REMOVE. This does NOT look like Bouncer code.
if (TShock.TileBans.TileIsBanned(type, args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected banned tiles from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 1);
args.Player.SendErrorMessage("You do not have permission to place this tile.");
args.Handled = true;
return;
}
if (!TShock.Utils.TilePlacementValid(x, y))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected valid placements from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 1);
args.Handled = true;
return;
}
if (args.Player.Dead && TShock.Config.PreventDeadModification)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected dead people don't do things from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected disabled from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Handled = true;
return;
}
// This is neccessary to check in order to prevent special tiles such as
// queen bee larva, paintings etc that use this packet from being placed
// without selecting the right item.
if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected awkward tile creation/selection from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Handled = true;
return;
}
TileObjectData tileData = TileObjectData.GetTileData(type, style, 0);
if (tileData == null)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected null tile data from {0}", args.Player.Name);
args.Handled = true;
return;
}
x -= tileData.Origin.X;
y -= tileData.Origin.Y;
for (int i = x; i < x + tileData.Width; i++)
{
for (int j = y; j < y + tileData.Height; j++)
{
if (!args.Player.HasModifiedIceSuccessfully(i, j, type, EditAction.PlaceTile)
&& !args.Player.HasBuildPermission(i, j))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected mad loop from {0}", args.Player.Name);
args.Player.SendTileSquare(i, j, 4);
args.Handled = true;
return;
}
}
}
// Ignore rope placement range
if ((type != TileID.Rope
|| type != TileID.SilkRope
|| type != TileID.VineRope
|| type != TileID.WebRope)
&& !args.Player.IsInRange(x, y))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected range checks from {0}", args.Player.Name);
args.Player.SendTileSquare(x, y, 4);
args.Handled = true;
return;
}
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected tile place threshold from {0} {1}/{2}", args.Player.Name, args.Player.TilePlaceThreshold, TShock.Config.TilePlaceThreshold);
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(x, y, 4);
args.Handled = true;
return;
}
if (!args.Player.HasPermission(Permissions.ignoreplacetiledetection))
{
args.Player.TilePlaceThreshold++;
var coords = new Vector2(x, y);
lock (args.Player.TilesCreated)
if (!args.Player.TilesCreated.ContainsKey(coords))
args.Player.TilesCreated.Add(coords, Main.tile[x, y]);
}
}
/// <summary>Fired when a PlaceTileEntity occurs for basic anti-cheat on perms and range.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlaceTileEntity(object sender, GetDataHandlers.PlaceTileEntityEventArgs args)
{
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceTileEntity rejected disabled from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(args.X, args.Y))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceTileEntity rejected permissions from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(args.X, args.Y))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceTileEntity rejected range checks from {0}", args.Player.Name);
args.Handled = true;
return;
}
}
/// <summary>Fired when an item frame is placed for anti-cheat detection.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlaceItemFrame(object sender, GetDataHandlers.PlaceItemFrameEventArgs args)
{
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceItemFrame rejected disabled from {0}", args.Player.Name);
NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1);
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(args.X, args.Y))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceItemFrame rejected permissions from {0}", args.Player.Name);
NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(args.X, args.Y))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlaceItemFrame rejected range checks from {0}", args.Player.Name);
NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1);
args.Handled = true;
return;
}
}
internal void OnPlayerPortalTeleport(object sender, GetDataHandlers.TeleportThroughPortalEventArgs args)
{
//Packet 96 (player teleport through portal) has no validation on whether or not the player id provided
//belongs to the player who sent the packet.
if (args.Player.Index != args.TargetPlayerIndex)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerPortalTeleport rejected untargetable teleport from {0}", args.Player.Name);
//If the player who sent the packet is not the player being teleported, cancel this packet
args.Player.Disable("Malicious portal attempt.", DisableFlags.WriteToLogAndConsole); //Todo: this message is not particularly clear - suggestions wanted
args.Handled = true;
return;
}
//Generic bounds checking, though I'm not sure if anyone would willingly hack themselves outside the map?
if (args.NewPosition.X > Main.maxTilesX || args.NewPosition.X < 0
|| args.NewPosition.Y > Main.maxTilesY || args.NewPosition.Y < 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerPortalTeleport rejected teleport out of bounds from {0}", args.Player.Name);
args.Handled = true;
return;
}
//May as well reject teleport attempts if the player is being throttled
if (args.Player.IsBeingDisabled() || args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerPortalTeleport rejected disabled/throttled from {0}", args.Player.Name);
args.Handled = true;
return;
}
}
/// <summary>Handles the anti-cheat components of gem lock toggles.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnGemLockToggle(object sender, GetDataHandlers.GemLockToggleEventArgs args)
{
if (args.X < 0 || args.Y < 0 || args.X >= Main.maxTilesX || args.Y >= Main.maxTilesY)
{
TShock.Log.ConsoleDebug("Bouncer / OnGemLockToggle rejected boundaries check from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (!TShock.Utils.TilePlacementValid(args.X, args.Y) || (args.Player.Dead && TShock.Config.PreventDeadModification))
{
TShock.Log.ConsoleDebug("Bouncer / OnGemLockToggle invalid placement/deadmod from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnGemLockToggle rejected disabled from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(args.X, args.Y))
{
TShock.Log.ConsoleDebug("Bouncer / OnGemLockToggle rejected permissions check from {0}", args.Player.Name);
args.Handled = true;
return;
}
}
/// <summary>Handles validation of of basic anti-cheat on mass wire operations.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnMassWireOperation(object sender, GetDataHandlers.MassWireOperationEventArgs args)
{
short startX = args.StartX;
short startY = args.StartY;
short endX = args.EndX;
short endY = args.EndY;
List<Point> points = Utils.Instance.GetMassWireOperationRange(
new Point(startX, startY),
new Point(endX, endY),
args.Player.TPlayer.direction == 1);
int x;
int y;
foreach (Point p in points)
{
/* Perform similar checks to TileKill
* The server-side nature of this packet removes the need to use SendTileSquare
* Range checks are currently ignored here as the items that send this seem to have infinite range */
x = p.X;
y = p.Y;
if (!TShock.Utils.TilePlacementValid(x, y) || (args.Player.Dead && TShock.Config.PreventDeadModification))
{
TShock.Log.ConsoleDebug("Bouncer / OnMassWireOperation rejected valid placement from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnMassWireOperation rejected disabled from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(x, y))
{
TShock.Log.ConsoleDebug("Bouncer / OnMassWireOperation rejected build perms from {0}", args.Player.Name);
args.Handled = true;
return;
}
}
}
/// <summary>Called when a player is damaged.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlayerDamage(object sender, GetDataHandlers.PlayerDamageEventArgs args)
{
byte id = args.ID;
short damage = args.Damage;
bool pvp = args.PVP;
bool crit = args.Critical;
byte direction = args.Direction;
if (id >= Main.maxPlayers || TShock.Players[id] == null)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected null check");
args.Handled = true;
return;
}
if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
{
if (TShock.Config.KickOnDamageThresholdBroken)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected damage threshold from {0} {1}/{2}", args.Player.Name, damage, TShock.Config.MaxDamage);
args.Player.Kick(string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
args.Handled = true;
return;
}
else
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected damage threshold2 from {0} {1}/{2}", args.Player.Name, damage, TShock.Config.MaxDamage);
args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
}
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected hostile from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected disabled from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(TShock.Players[id].TileX, TShock.Players[id].TileY, 100))
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected range checks from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected throttled from {0}", args.Player.Name);
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
}
/// <summary>Bouncer's KillMe hook stops crash exploits from out of bounds values.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnKillMe(object sender, GetDataHandlers.KillMeEventArgs args)
{
short damage = args.Damage;
short id = args.PlayerId;
PlayerDeathReason playerDeathReason = args.PlayerDeathReason;
if (damage > 42000) //Abnormal values have the potential to cause infinite loops in the server.
{
TShock.Log.ConsoleDebug("Bouncer / OnKillMe rejected high damage from {0} {1}", args.Player.Name, damage);
args.Player.Kick("Failed to shade polygon normals.", true, true);
TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", damage);
args.Handled = true;
return;
}
if (id >= Main.maxPlayers)
{
TShock.Log.ConsoleDebug("Bouncer / OnKillMe rejected index check from {0}", args.Player.Name);
args.Handled = true;
return;
}
// This was formerly marked as a crash check; does not actually crash on this specific packet.
if (playerDeathReason != null)
{
if (playerDeathReason.GetDeathText(TShock.Players[id].Name).ToString().Length > 500)
{
TShock.Log.ConsoleDebug("Bouncer / OnKillMe rejected bad length death text from {0}", args.Player.Name);
TShock.Players[id].Kick("Death reason outside of normal bounds.", true);
args.Handled = true;
return;
}
}
}
/// <summary>
/// Called when the player fishes out an NPC.
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
internal void OnFishOutNPC(object sender, GetDataHandlers.FishOutNPCEventArgs args)
{
var projectile = args.Player.RecentlyCreatedProjectiles.FirstOrDefault(p => Main.projectile[p.Index] != null && Main.projectile[p.Index].Name == "Bobber");
if (!FishingRodItemIDs.Contains(args.Player.SelectedItem.type) || Main.projectile[projectile.Index] == null || !FishableNpcIDs.Contains(args.NpcID))
{
TShock.Log.ConsoleDebug("Bouncer / OnFishOutNPC rejected invalid NPC spawning from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.NpcID == NPCID.DukeFishron && !args.Player.HasPermission(Permissions.summonboss))
{
TShock.Log.ConsoleDebug("Bouncer / OnFishOutNPC rejected summon boss permissions from {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.Player.IsInRange(args.TileX, args.TileY, 55))
{
TShock.Log.ConsoleDebug("Bouncer / OnFishOutNPC rejected range checks from {0}", args.Player.Name);
args.Handled = true;
}
}
/// <summary>
/// Called when a player is trying to place an item into a food plate.
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
internal void OnFoodPlatterTryPlacing(object sender, GetDataHandlers.FoodPlatterTryPlacingEventArgs args)
{
if ((args.Player.SelectedItem.type != args.ItemID && args.Player.ItemInHand.type != args.ItemID))
{
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected item not placed by hand from {0}", args.Player.Name);
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected disabled from {0}", args.Player.Name);
Item item = new Item();
item.netDefaults(args.ItemID);
args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(args.TileX, args.TileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected permissions from {0}", args.Player.Name);
Item item = new Item();
item.netDefaults(args.ItemID);
args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(args.TileX, args.TileY, range: 13)) // To my knowledge, max legit tile reach with accessories.
{
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected range checks from {0}", args.Player.Name);
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
args.Handled = true;
return;
}
}
internal void OnSecondUpdate()
{
Task.Run(() =>
{
foreach (var player in TShock.Players)
{
if (player != null && player.TPlayer.whoAmI >= 0)
{
var threshold = DateTime.Now.AddSeconds(-5);
lock (player.RecentlyCreatedProjectiles)
{
player.RecentlyCreatedProjectiles = player.RecentlyCreatedProjectiles.Where(s => s.CreatedAt > threshold).ToList();
}
}
}
});
}
// These time values are references from Projectile.cs, at npc.AddBuff() calls.
private static Dictionary<int, short> NPCAddBuffTimeMax = new Dictionary<int, short>()
{
{ BuffID.Poisoned, 3600 }, // BuffID: 20
{ BuffID.OnFire, 1200 }, // BuffID: 24
{ BuffID.Confused, short.MaxValue }, // BuffID: 31 Brain of Confusion Internal Item ID: 3223
{ BuffID.CursedInferno, 420 }, // BuffID: 39
{ BuffID.Frostburn, 900 }, // BuffID: 44
{ BuffID.Ichor, 1200 }, // BuffID: 69
{ BuffID.Venom, 1800 }, // BuffID: 70
{ BuffID.Midas, 120 }, // BuffID: 72
{ BuffID.Wet, 1500 }, // BuffID: 103
{ BuffID.Lovestruck, 1800 }, // BuffID: 119
{ BuffID.Stinky, 1800 }, // BuffID: 120
{ BuffID.Slimed, 1500 }, // BuffID: 137
{ BuffID.SoulDrain, 30 }, // BuffID: 151
{ BuffID.ShadowFlame, 660 }, // BuffID: 153
{ BuffID.DryadsWard, 120 }, // BuffID: 165
{ BuffID.BoneJavelin, 900 }, // BuffID: 169
{ BuffID.StardustMinionBleed, 900 }, // BuffID: 183
{ BuffID.DryadsWardDebuff, 120 }, // BuffID: 186
{ BuffID.Daybreak, 300 }, // BuffID: 189 Solar Eruption Item ID: 3473, Daybreak Item ID: 3543
{ BuffID.BetsysCurse, 600 }, // BuffID: 203
{ BuffID.Oiled, 540 }, // BuffID: 204
{ BuffID.BlandWhipEnemyDebuff, 240 }, // BuffID: 307
{ BuffID.SwordWhipNPCDebuff, 240 }, // BuffID: 309
{ BuffID.ScytheWhipEnemyDebuff, 240 }, // BuffID: 310
{ BuffID.FlameWhipEnemyDebuff, 240 }, // BuffID: 313
{ BuffID.ThornWhipNPCDebuff, 240 }, // BuffID: 315
{ BuffID.RainbowWhipNPCDebuff, 240 }, // BuffID: 316
{ BuffID.MaceWhipNPCDebuff, 240 }, // BuffID: 319
{ BuffID.GelBalloonBuff, 1800 } // BuffID: 320
};
/// <summary>
/// Tile IDs that can be oriented:
/// Cannon,
/// Chairs,
/// Beds,
/// Bathtubs,
/// Statues,
/// Mannequin,
/// Traps,
/// MusicBoxes,
/// ChristmasTree,
/// WaterFountain,
/// Womannequin,
/// MinecartTrack,
/// WeaponsRack,
/// LunarMonolith,
/// TargetDummy,
/// Campfire
/// </summary>
private static int[] orientableTiles = new int[]
{
TileID.Cannon,
TileID.Chairs,
TileID.Beds,
TileID.Bathtubs,
TileID.Statues,
TileID.Mannequin,
TileID.Traps,
TileID.MusicBoxes,
TileID.ChristmasTree,
TileID.WaterFountain,
TileID.Womannequin,
TileID.MinecartTrack,
TileID.WeaponsRack,
TileID.ItemFrame,
TileID.LunarMonolith,
TileID.TargetDummy,
TileID.Campfire
};
private static Dictionary<int, int> stabProjectile = new Dictionary<int, int>()
{
{ ProjectileID.GladiusStab, ItemID.Gladius },
{ ProjectileID.RulerStab, ItemID.Ruler },
{ ProjectileID.CopperShortswordStab, ItemID.CopperShortsword },
{ ProjectileID.TinShortswordStab, ItemID.TinShortsword },
{ ProjectileID.IronShortswordStab, ItemID.IronShortsword },
{ ProjectileID.LeadShortswordStab, ItemID.LeadShortsword },
{ ProjectileID.SilverShortswordStab, ItemID.SilverShortsword },
{ ProjectileID.TungstenShortswordStab, ItemID.TungstenShortsword },
{ ProjectileID.GoldShortswordStab, ItemID.GoldShortsword },
{ ProjectileID.PlatinumShortswordStab, ItemID.PlatinumShortsword }
};
}
}