61 lines
No EOL
1.6 KiB
C#
61 lines
No EOL
1.6 KiB
C#
using System.Collections.Generic;
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namespace Rests
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{
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public class RestObject : Dictionary<string, string>
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{
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public string Status
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{
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get { return this["status"]; }
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set { this["status"] = value; }
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}
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public string Error
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{
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get { return this["error"]; }
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set { this["error"] = value; }
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}
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public string Response
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{
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get { return this["response"]; }
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set { this["response"] = value; }
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}
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public RestObject(string status)
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{
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Status = status;
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}
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/// <summary>
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/// Gets value safely, if it does not exist, return null. Sets/Adds value safely, if null it will remove.
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/// </summary>
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/// <param name="key"></param>
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/// <param name="value"></param>
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/// <returns>Returns null if key does not exist.</returns>
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public new string this[string key]
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{
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get
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{
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string ret;
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if (TryGetValue(key, out ret))
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return ret;
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return null;
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}
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set
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{
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if (!ContainsKey(key))
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{
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if (value == null)
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return;
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Add(key, value);
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}
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else
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{
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if (value != null)
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base[key] = value;
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else
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Remove(key);
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}
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}
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}
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}
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} |