☕️⚡️TShock предоставляет серверам Terraria серверных персонажей, античит-программы и инструменты для управления сообществом.
There is cheat detection code in GetDataHandlers.cs that checks a fuse that will prevent people spawning new bomb projectiles until the fuse has expired. The issue is that 1) the fuse isn't getting compared, blocking all bomb projectiles, and 2) The TileKill still happens clientside, so all clients see invisible bombs and tiles getting destroyed regardless. Removing the 'return true' code here resolves the problem, and doesn't interfere with the fuse logic. Fixes #1095. |
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| prebuilts | ||
| scripts | ||
| TerrariaServerAPI@fa74350841 | ||
| TShockAPI | ||
| TShockRestTestPlugin | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| CHANGELOG.md | ||
| CONTRIBUTING.md | ||
| COPYING | ||
| README.md | ||
| TShock.sln | ||
TShock 
TShock is a server modification for Terraria, written in C#, and based upon the Terraria Server API. It uses JSON for configuration management, and offers several features not present in the Terraria Server normally.
Features
- MySQL support
- Permissions
- Multiple administrators
- Anti-cheat
- User registration
- Reserved slots
- User punishment (kicking, banning, muting)
- Server side characters
- JSON based configuration management
Community
Feeling like helping out? Want to find an awesome server? Some awesome plugins?
If your intention is to send a pull request or code change, please join #pull-request in Slack to discuss your changes with the team. For more contributing guidelines, see the contributing file.