TShock/TShockAPI/Net/NetTile.cs
high b2f47f57ac Updated to new binary (with the api merged).
Removed System.Drawing dependency
2011-09-24 18:30:19 -04:00

130 lines
3.3 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using Terraria;
using System.IO.Streams;
namespace TShockAPI.Net
{
public class NetTile : IPackable
{
public bool Active { get; set; }
public byte Type { get; set; }
public short FrameX { get; set; }
public short FrameY { get; set; }
public byte Wall { get; set; }
public byte Liquid { get; set; }
public bool Lava { get; set; }
public bool HasWall { get { return Wall > 0; } }
public bool HasLiquid { get { return Liquid > 0; } }
public bool FrameImportant { get { return Main.tileFrameImportant[Type]; } }
public NetTile()
{
Active = false;
Type = 0;
FrameX = -1;
FrameY = -1;
Wall = 0;
Liquid = 0;
Lava = false;
}
public NetTile(Stream stream)
: this()
{
Unpack(stream);
}
public void Pack(Stream stream)
{
var flags = TileFlags.None;
if (Active)
flags |= TileFlags.Active;
if (HasWall)
flags |= TileFlags.Wall;
if (HasLiquid)
flags |= TileFlags.Liquid;
stream.WriteInt8((byte)flags);
if (Active)
{
stream.WriteInt8(Type);
if (FrameImportant)
{
stream.WriteInt16(FrameX);
stream.WriteInt16(FrameY);
}
}
if (HasWall)
stream.WriteInt8(Wall);
if (HasLiquid)
{
stream.WriteInt8(Liquid);
stream.WriteBoolean(Lava);
}
}
public void Unpack(Stream stream)
{
var flags = (TileFlags)stream.ReadInt8();
Active = flags.HasFlag(TileFlags.Active);
if (Active)
{
Type = stream.ReadInt8();
if (FrameImportant)
{
FrameX = stream.ReadInt16();
FrameY = stream.ReadInt16();
}
}
if (flags.HasFlag(TileFlags.Wall))
{
Wall = stream.ReadInt8();
}
if (flags.HasFlag(TileFlags.Liquid))
{
Liquid = stream.ReadInt8();
Lava = stream.ReadBoolean();
}
}
}
[Flags]
public enum TileFlags : byte
{
None = 0,
Active = 1,
Lighted = 2,
Wall = 4,
Liquid = 8,
}
}