If enabled, all player actions are disabled until they /login which triggers a inventory check against the server. If they fail the check the login doesn't occur and they can't act. Default inventory for new accounts or characters requires a new character's inventory and health. Every inventory change that occurs is stored back into playerData memory and then onLeave it's stored back into the database, to be loaded at next /login |
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|---|---|---|
| .. | ||
| BanManager.cs | ||
| DBTools.cs | ||
| GroupManager.cs | ||
| InventoryManager.cs | ||
| IQueryBuilder.cs | ||
| ItemManager.cs | ||
| RegionManager.cs | ||
| RememberPosManager.cs | ||
| SqlColumn.cs | ||
| SqlTable.cs | ||
| SqlValue.cs | ||
| UserManager.cs | ||
| WarpsManager.cs | ||