TShock/TShockAPI/Handlers
Patrikkk 64e61b8ed9 Add DisplayDollItemSyncHandler
In a previous PR I have added the tile entity request packet handler which checks for building permissions to prevent the unauthorized player to open a DisplayDoll and see its content.

This Handler is being added to prevent *Hackers* from modifying a DisplayDoll through direct/crafted packet sending, or by sending raw byte data to the server.
In a valid enviroment, the player couldn't even get to see the content of the doll in the first place, to then try to modify it's items.

Because of this,  I do not bother with making sure the player gets their item back.
2020-06-19 14:21:45 +02:00
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NetModules Merge branch 'general-devel' into general-devel 2020-06-18 16:53:14 -05:00
DisplayDollItemSyncHandler.cs Add DisplayDollItemSyncHandler 2020-06-19 14:21:45 +02:00
EmojiHandler.cs Refactor EmojiHandler to implement IPacketHandler<TArgs> 2020-06-02 19:18:43 +09:30
IPacketHandler.cs Add IPacketHandler 2020-06-02 10:44:10 +09:30
LandGolfBallInCupHandler.cs Bouncer OnNewProjectile - Add checks on directional projectiles. 2020-06-09 14:04:27 +02:00
SendTileSquareHandler.cs Resolve STS issue #1999 2020-06-10 13:27:33 +09:30
SyncTilePickingHandler.cs SyncTilePickingHandler - Remove redundant check. Properly document method. 2020-06-02 19:26:25 +02:00