TShock/TShockAPI/Rest/RestObject.cs

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No EOL
1.8 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
namespace Rests
{
[Serializable]
public class RestObject : Dictionary<string, object>
{
public string Status
{
get { return this["status"] as string; }
set { this["status"] = value; }
}
public string Error
{
get { return this["error"] as string; }
set { this["error"] = value; }
}
public string Response
{
get { return this["response"] as string; }
set { this["response"] = value; }
}
public RestObject(string status = "200")
{
Status = status;
}
/// <summary>
/// Gets value safely, if it does not exist, return null. Sets/Adds value safely, if null it will remove.
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns>Returns null if key does not exist.</returns>
public new object this[string key]
{
get
{
object ret;
if (TryGetValue(key, out ret))
return ret;
return null;
}
set
{
if (!ContainsKey(key))
{
if (value == null)
return;
Add(key, value);
}
else
{
if (value != null)
base[key] = value;
else
Remove(key);
}
}
}
}
}