360 lines
9.4 KiB
C#
360 lines
9.4 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2017 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Linq;
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using System.Collections.Generic;
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namespace TShockAPI
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{
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/// <summary>
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/// A class used to group multiple users' permissions and settings.
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/// </summary>
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public class Group
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{
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// NOTE: Using a const still suffers from needing to recompile to change the default
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// ideally we would use a static but this means it can't be used for the default parameter :(
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/// <summary>
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/// Default chat color.
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/// </summary>
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public const string defaultChatColor = "255,255,255";
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/// <summary>
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/// List of permissions available to the group.
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/// </summary>
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public readonly List<string> permissions = new List<string>();
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/// <summary>
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/// List of permissions that the group is explicitly barred from.
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/// </summary>
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public readonly List<string> negatedpermissions = new List<string>();
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/// <summary>
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/// The group's name.
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// The group that this group inherits permissions from.
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/// </summary>
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public Group Parent { get; set; }
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/// <summary>
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/// The chat prefix for this group.
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/// </summary>
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public string Prefix { get; set; }
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/// <summary>
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/// The chat suffix for this group.
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/// </summary>
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public string Suffix { get; set; }
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/// <summary>
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/// The name of the parent, not particularly sure why this is here.
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/// We can use group.Parent.Name and not have this second reference.
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/// This was added for rest, so a discussion with Shank is necessary.
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/// </summary>
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public string ParentName { get { return (null == Parent) ? "" : Parent.Name; } }
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/// <summary>
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/// The chat color of the group.
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/// Returns "255,255,255", sets "255,255,255"
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/// </summary>
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public string ChatColor
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{
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get { return string.Format("{0},{1},{2}", R.ToString("D3"), G.ToString("D3"), B.ToString("D3")); }
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set
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{
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if (null != value)
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{
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string[] parts = value.Split(',');
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if (3 == parts.Length)
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{
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byte r, g, b;
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if (byte.TryParse(parts[0], out r) && byte.TryParse(parts[1], out g) && byte.TryParse(parts[2], out b))
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{
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R = r;
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G = g;
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B = b;
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return;
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}
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}
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}
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}
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}
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/// <summary>
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/// The permissions of the user in string form.
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/// </summary>
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public string Permissions
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{
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get
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{
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List<string> all = new List<string>(permissions);
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negatedpermissions.ForEach(p => all.Add("!" + p));
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return string.Join(",", all);
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}
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set
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{
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permissions.Clear();
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negatedpermissions.Clear();
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if (null != value)
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value.Split(',').ForEach(p => AddPermission(p.Trim()));
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}
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}
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/// <summary>
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/// The permissions of this group and all that it inherits from.
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/// </summary>
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public virtual List<string> TotalPermissions
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{
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get
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{
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var cur = this;
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var traversed = new List<Group>();
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HashSet<string> all = new HashSet<string>();
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while (cur != null)
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{
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foreach (var perm in cur.permissions)
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{
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all.Add(perm);
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}
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foreach (var perm in cur.negatedpermissions)
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{
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all.Remove(perm);
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}
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if (traversed.Contains(cur))
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{
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throw new Exception("Infinite group parenting ({0})".SFormat(cur.Name));
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}
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traversed.Add(cur);
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cur = cur.Parent;
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}
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return all.ToList();
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}
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}
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/// <summary>
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/// The group's chat color red byte.
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/// </summary>
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public byte R = 255;
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/// <summary>
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/// The group's chat color green byte.
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/// </summary>
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public byte G = 255;
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/// <summary>
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/// The group's chat color blue byte.
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/// </summary>
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public byte B = 255;
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/// <summary>
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/// The default group attributed to unregistered users.
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/// </summary>
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public static Group DefaultGroup = null;
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/// <summary>
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/// Initializes a new instance of the group class.
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/// </summary>
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/// <param name="groupname">The name of the group.</param>
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/// <param name="parentgroup">The parent group, if any.</param>
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/// <param name="chatcolor">The chat color, in "RRR,GGG,BBB" format.</param>
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/// <param name="permissions">The list of permissions associated with this group, separated by commas.</param>
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public Group(string groupname, Group parentgroup = null, string chatcolor = "255,255,255", string permissions = null)
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{
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Name = groupname;
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Parent = parentgroup;
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ChatColor = chatcolor;
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Permissions = permissions;
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}
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/// <summary>
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/// Checks to see if a group has a specified permission.
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/// </summary>
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/// <param name="permission">The permission to check.</param>
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/// <returns>True if the group has that permission.</returns>
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public virtual bool HasPermission(string permission)
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{
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bool negated = false;
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if (String.IsNullOrEmpty(permission) || (RealHasPermission(permission, ref negated) && !negated))
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{
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return true;
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}
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if (negated)
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return false;
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string[] nodes = permission.Split('.');
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for (int i = nodes.Length - 1; i >= 0; i--)
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{
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nodes[i] = "*";
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if (RealHasPermission(String.Join(".", nodes, 0, i + 1), ref negated))
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{
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return !negated;
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}
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}
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return false;
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}
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private bool RealHasPermission(string permission, ref bool negated)
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{
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negated = false;
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if (string.IsNullOrEmpty(permission))
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return true;
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var cur = this;
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var traversed = new List<Group>();
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while (cur != null)
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{
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if (cur.negatedpermissions.Contains(permission))
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{
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negated = true;
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return false;
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}
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if (cur.permissions.Contains(permission))
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return true;
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if (traversed.Contains(cur))
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{
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throw new InvalidOperationException("Infinite group parenting ({0})".SFormat(cur.Name));
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}
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traversed.Add(cur);
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cur = cur.Parent;
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}
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return false;
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}
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/// <summary>
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/// Adds a permission to the list of negated permissions.
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/// </summary>
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/// <param name="permission">The permission to negate.</param>
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public void NegatePermission(string permission)
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{
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// Avoid duplicates
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if (!negatedpermissions.Contains(permission))
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{
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negatedpermissions.Add(permission);
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permissions.Remove(permission); // Ensure we don't have conflicting definitions for a permissions
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}
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}
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/// <summary>
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/// Adds a permission to the list of permissions.
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/// </summary>
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/// <param name="permission">The permission to add.</param>
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public void AddPermission(string permission)
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{
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if (permission.StartsWith("!"))
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{
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NegatePermission(permission.Substring(1));
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return;
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}
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// Avoid duplicates
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if (!permissions.Contains(permission))
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{
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permissions.Add(permission);
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negatedpermissions.Remove(permission); // Ensure we don't have conflicting definitions for a permissions
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}
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}
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/// <summary>
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/// Clears the permission list and sets it to the list provided,
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/// will parse "!permssion" and add it to the negated permissions.
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/// </summary>
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/// <param name="permission">The new list of permissions to associate with the group.</param>
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public void SetPermission(List<string> permission)
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{
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permissions.Clear();
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negatedpermissions.Clear();
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permission.ForEach(p => AddPermission(p));
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}
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/// <summary>
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/// Will remove a permission from the respective list,
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/// where "!permission" will remove a negated permission.
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/// </summary>
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/// <param name="permission"></param>
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public void RemovePermission(string permission)
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{
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if (permission.StartsWith("!"))
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{
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negatedpermissions.Remove(permission.Substring(1));
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return;
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}
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permissions.Remove(permission);
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}
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/// <summary>
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/// Assigns all fields of this instance to another.
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/// </summary>
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/// <param name="otherGroup">The other instance.</param>
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public void AssignTo(Group otherGroup)
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{
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otherGroup.Name = Name;
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otherGroup.Parent = Parent;
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otherGroup.Prefix = Prefix;
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otherGroup.Suffix = Suffix;
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otherGroup.R = R;
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otherGroup.G = G;
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otherGroup.B = B;
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otherGroup.Permissions = Permissions;
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}
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public override string ToString()
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{
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return this.Name;
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}
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}
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/// <summary>
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/// This class is the SuperAdminGroup, which has access to everything.
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/// </summary>
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public class SuperAdminGroup : Group
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{
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/// <summary>
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/// The superadmin class has every permission, represented by '*'.
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/// </summary>
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public override List<string> TotalPermissions
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{
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get { return new List<string> { "*" }; }
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}
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/// <summary>
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/// Initializes a new instance of the SuperAdminGroup class with the configured parameters.
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/// Those can be changed in the config file.
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/// </summary>
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public SuperAdminGroup()
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: base("superadmin")
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{
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R = (byte)255;
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G = (byte)255;
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B = (byte)255;
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Prefix = "(Super Admin) ";
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Suffix = "";
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}
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/// <summary>
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/// Override to allow access to everything.
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/// </summary>
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/// <param name="permission">The permission</param>
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/// <returns>True</returns>
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public override bool HasPermission(string permission)
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{
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return true;
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}
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}
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}
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