TShock/TShockAPI/Bouncer.cs
Lucas Nicodemus 3b748f1156
Potentially fix player desync issue
It was discovered that LastNetPosition is being checked to see if it's
zero in Bouncer. Then, Bouncer rejects the update. The default is zero
and potentially this can be zero in other ways. The original code in
master (checked at 9f4892f in GetDataHandlers) had an additional write
on LastNetPosition to update it, but this write was not moved over to
Bouncer. Thus, there is a high probability that players are "desync'd"
after LastNetPosition gets stuck at zero and never updates.
2020-05-19 23:50:02 -07:00

1986 lines
63 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2019 Pryaxis & TShock Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Terraria.ID;
using TShockAPI.DB;
using TShockAPI.Net;
using Terraria;
using Microsoft.Xna.Framework;
using OTAPI.Tile;
using TShockAPI.Localization;
using static TShockAPI.GetDataHandlers;
using TerrariaApi.Server;
using Terraria.ObjectData;
using Terraria.DataStructures;
using Terraria.Localization;
using TShockAPI.Models.PlayerUpdate;
namespace TShockAPI
{
/// <summary>Bouncer is the TShock anti-hack and anti-cheat system.</summary>
internal sealed class Bouncer
{
/// <summary>Constructor call initializes Bouncer and related functionality.</summary>
/// <returns>A new Bouncer.</returns>
internal Bouncer()
{
// Setup hooks
GetDataHandlers.GetSection += OnGetSection;
GetDataHandlers.PlayerUpdate += OnPlayerUpdate;
GetDataHandlers.TileEdit += OnTileEdit;
GetDataHandlers.SendTileSquare += OnSendTileSquare;
GetDataHandlers.ItemDrop += OnItemDrop;
GetDataHandlers.NewProjectile += OnNewProjectile;
GetDataHandlers.NPCStrike += OnNPCStrike;
GetDataHandlers.ProjectileKill += OnProjectileKill;
GetDataHandlers.ChestItemChange += OnChestItemChange;
GetDataHandlers.ChestOpen += OnChestOpen;
GetDataHandlers.PlaceChest += OnPlaceChest;
GetDataHandlers.PlayerZone += OnPlayerZone;
GetDataHandlers.PlayerAnimation += OnPlayerAnimation;
GetDataHandlers.LiquidSet += OnLiquidSet;
GetDataHandlers.PlayerBuff += OnPlayerBuff;
GetDataHandlers.NPCAddBuff += OnNPCAddBuff;
GetDataHandlers.NPCHome += OnUpdateNPCHome;
GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer;
GetDataHandlers.PlaceObject += OnPlaceObject;
GetDataHandlers.PlaceTileEntity += OnPlaceTileEntity;
GetDataHandlers.PlaceItemFrame += OnPlaceItemFrame;
GetDataHandlers.PortalTeleport += OnPlayerPortalTeleport;
GetDataHandlers.GemLockToggle += OnGemLockToggle;
GetDataHandlers.MassWireOperation += OnMassWireOperation;
GetDataHandlers.PlayerDamage += OnPlayerDamage;
GetDataHandlers.KillMe += OnKillMe;
}
internal void OnGetSection(object sender, GetDataHandlers.GetSectionEventArgs args)
{
if (args.Player.RequestedSection)
{
TShock.Log.ConsoleDebug("Bouncer / OnGetSection rejected GetSection packet from {0}", args.Player.Name);
args.Handled = true;
return;
}
args.Player.RequestedSection = true;
if (String.IsNullOrEmpty(args.Player.Name))
{
TShock.Log.ConsoleDebug("Bouncer / OnGetSection rejected empty player name.");
args.Player.Kick("Your client sent a blank character name.", true, true);
args.Handled = true;
return;
}
if (!args.Player.HasPermission(Permissions.ignorestackhackdetection))
{
args.Player.IsDisabledForStackDetection = args.Player.HasHackedItemStacks(shouldWarnPlayer: true);
}
}
/// <summary>Handles disabling enforcement and minor anti-exploit stuff</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlayerUpdate(object sender, GetDataHandlers.PlayerUpdateEventArgs args)
{
byte plr = args.PlayerId;
ControlSet control = args.Control;
MiscDataSet1 miscData1 = args.MiscData1;
byte item = args.SelectedItem ;
var pos = args.Position;
var vel = args.Velocity;
if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (position check) {0}", args.Player.Name);
args.Handled = true;
return;
}
if (item < 0 || item >= args.Player.TPlayer.inventory.Length)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (inventory length) {0}", args.Player.Name);
args.Handled = true;
return;
}
if (args.Player.LastNetPosition == Vector2.Zero)
{
TShock.Log.ConsoleInfo("Bouncer / OnPlayerUpdate *would have rejected* from (last network position zero) {0}", args.Player.Name);
// args.Handled = true;
// return;
}
if (!pos.Equals(args.Player.LastNetPosition))
{
float distance = Vector2.Distance(new Vector2(pos.X / 16f, pos.Y / 16f),
new Vector2(args.Player.LastNetPosition.X / 16f, args.Player.LastNetPosition.Y / 16f));
if (args.Player.IsBeingDisabled())
{
// If the player has moved outside the disabled zone...
if (distance > TShock.Config.MaxRangeForDisabled)
{
// We need to tell them they were disabled and why, then revert the change.
if (args.Player.IsDisabledForStackDetection)
{
args.Player.SendErrorMessage("Disabled. You went too far with hacked item stacks.");
}
else if (args.Player.IsDisabledForBannedWearable)
{
args.Player.SendErrorMessage("Disabled. You went too far with banned armor.");
}
else if (args.Player.IsDisabledForSSC)
{
args.Player.SendErrorMessage("Disabled. You need to {0}login to load your saved data.", TShock.Config.CommandSpecifier);
}
else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn)
{
args.Player.SendErrorMessage("Account needed! Please {0}register or {0}login to play!", TShock.Config.CommandSpecifier);
}
else if (args.Player.IsDisabledPendingTrashRemoval)
{
args.Player.SendErrorMessage("You need to rejoin to ensure your trash can is cleared!");
}
// ??
var lastTileX = args.Player.LastNetPosition.X;
var lastTileY = args.Player.LastNetPosition.Y - 48;
if (!args.Player.Teleport(lastTileX, lastTileY))
{
args.Player.Spawn();
}
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (??) {0}", args.Player.Name);
args.Handled = true;
return;
}
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (below ??) {0}", args.Player.Name);
args.Handled = true;
return;
}
// Corpses don't move
if (args.Player.Dead)
{
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (corpses don't move) {0}", args.Player.Name);
args.Handled = true;
return;
}
}
args.Player.LastNetPosition = pos;
return;
}
/// <summary>Bouncer's TileEdit hook is used to revert malicious tile changes.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnTileEdit(object sender, GetDataHandlers.TileEditEventArgs args)
{
// TODO: Add checks on the new edit actions. ReplaceTile, ReplaceWall, TryKillTile, Acutate, PokeLogicGate, SlopePoundTile
EditAction action = args.Action;
int tileX = args.X;
int tileY = args.Y;
short editData = args.EditData;
EditType type = args.editDetail;
byte style = args.Style;
try
{
if (editData < 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (editData check) {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (!TShock.Utils.TilePlacementValid(tileX, tileY))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tile placement valid) {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (action == EditAction.KillTile && Main.tile[tileX, tileY].type == TileID.MagicalIceBlock)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit super accepted from (ice block) {0}", args.Player.Name);
args.Handled = false;
return;
}
if (args.Player.Dead && TShock.Config.PreventDeadModification)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pdm) {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
Item selectedItem = args.Player.SelectedItem;
int lastKilledProj = args.Player.LastKilledProjectile;
ITile tile = Main.tile[tileX, tileY];
if (action == EditAction.PlaceTile)
{
if (TShock.TileBans.TileIsBanned(editData, args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tb) {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Player.SendErrorMessage("You do not have permission to place this tile.");
args.Handled = true;
return;
}
}
if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type))
{
//TPlayer.mount.Type 8 => Drill Containment Unit.
// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (axe) {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
// If the tile is a hammer tile and they aren't selecting a hammer, they're hacking.
else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer) {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
// Item frames can be modified without pickaxe tile.
else if (tile.type != TileID.ItemFrame
&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
}
else if (action == EditAction.KillWall)
{
// If they aren't selecting a hammer, they could be hacking.
if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer2) {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
else if (action == EditAction.PlaceTile && (projectileCreatesTile.ContainsKey(lastKilledProj) && editData == projectileCreatesTile[lastKilledProj]))
{
args.Player.LastKilledProjectile = 0;
}
else if (action == EditAction.PlaceTile || action == EditAction.PlaceWall)
{
if ((action == EditAction.PlaceTile && TShock.Config.PreventInvalidPlaceStyle) &&
(MaxPlaceStyles.ContainsKey(editData) && style > MaxPlaceStyles[editData]) &&
(ExtraneousPlaceStyles.ContainsKey(editData) && style > ExtraneousPlaceStyles[editData]))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms1) {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
// If they aren't selecting the item which creates the tile or wall, they're hacking.
if (!(selectedItem.netID == ItemID.IceRod && editData == TileID.MagicalIceBlock) &&
(editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall) &&
!(ropeCoilPlacements.ContainsKey(selectedItem.netID) && editData == ropeCoilPlacements[selectedItem.netID])))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms2) {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (editData >= (action == EditAction.PlaceTile ? Main.maxTileSets : Main.maxWallTypes))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms3) {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (action == EditAction.PlaceTile && (editData == TileID.PiggyBank || editData == TileID.Safes) && Main.ServerSideCharacter)
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (sscprotect) {0}", args.Player.Name);
args.Player.SendErrorMessage("You cannot place this tile because server side characters are enabled.");
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (action == EditAction.PlaceTile && (editData == TileID.Containers || editData == TileID.Containers2))
{
if (TShock.Utils.HasWorldReachedMaxChests())
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (chestcap) {0}", args.Player.Name);
args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Boulder) ||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Boulder))
{
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (validplacement) {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
}
}
else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3)
{
// If they aren't selecting a wrench, they're hacking.
// WireKite = The Grand Design
if (selectedItem.type != ItemID.Wrench
&& selectedItem.type != ItemID.BlueWrench
&& selectedItem.type != ItemID.GreenWrench
&& selectedItem.type != ItemID.YellowWrench
&& selectedItem.type != ItemID.MulticolorWrench
&& selectedItem.type != ItemID.WireKite)
{
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
else if (action == EditAction.KillActuator || action == EditAction.KillWire ||
action == EditAction.KillWire2 || action == EditAction.KillWire3)
{
// If they aren't selecting the wire cutter, they're hacking.
if (selectedItem.type != ItemID.WireCutter
&& selectedItem.type != ItemID.WireKite
&& selectedItem.type != ItemID.MulticolorWrench)
{
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
else if (action == EditAction.PlaceActuator)
{
// If they aren't selecting the actuator and don't have the Presserator equipped, they're hacking.
if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator)
{
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
if (TShock.Config.AllowCutTilesAndBreakables && Main.tileCut[tile.type])
{
if (action == EditAction.KillWall)
{
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
args.Handled = false;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (!args.Player.HasModifiedIceSuccessfully(tileX, tileY, editData, action)
&& !args.Player.HasBuildPermission(tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(tileX, tileY))
{
if (action == EditAction.PlaceTile && (editData == TileID.Rope || editData == TileID.SilkRope || editData == TileID.VineRope || editData == TileID.WebRope))
{
args.Handled = false;
return;
}
if (action == EditAction.KillTile || action == EditAction.KillWall && ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
{
args.Handled = false;
return;
}
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold)
{
args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
{
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
if ((action == EditAction.PlaceTile || action == EditAction.PlaceWall) && !args.Player.HasPermission(Permissions.ignoreplacetiledetection))
{
args.Player.TilePlaceThreshold++;
var coords = new Vector2(tileX, tileY);
lock (args.Player.TilesCreated)
if (!args.Player.TilesCreated.ContainsKey(coords))
args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY]);
}
if ((action == EditAction.KillTile || action == EditAction.KillTileNoItem || action == EditAction.KillWall) && Main.tileSolid[Main.tile[tileX, tileY].type] &&
!args.Player.HasPermission(Permissions.ignorekilltiledetection))
{
args.Player.TileKillThreshold++;
var coords = new Vector2(tileX, tileY);
lock (args.Player.TilesDestroyed)
if (!args.Player.TilesDestroyed.ContainsKey(coords))
args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY]);
}
args.Handled = false;
return;
}
catch
{
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
return;
}
}
/// <summary>Bouncer's SendTileSquare hook halts large scope world destruction.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnSendTileSquare(object sender, GetDataHandlers.SendTileSquareEventArgs args)
{
short size = args.Size;
int tileX = args.TileX;
int tileY = args.TileY;
if (args.Player.HasPermission(Permissions.allowclientsideworldedit))
{
args.Handled = false;
return;
}
// From White:
// IIRC it's because 5 means a 5x5 square which is normal for a tile square, and anything bigger is a non-vanilla tile modification attempt
if (size > 5)
{
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
args.Player.SendTileSquare(tileX, tileY, size);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Player.SendTileSquare(tileX, tileY, size);
args.Handled = true;
return;
}
try
{
var tiles = new NetTile[size, size];
for (int x = 0; x < size; x++)
{
for (int y = 0; y < size; y++)
{
tiles[x, y] = new NetTile(args.Data);
}
}
bool changed = false;
for (int x = 0; x < size; x++)
{
int realx = tileX + x;
if (realx < 0 || realx >= Main.maxTilesX)
continue;
for (int y = 0; y < size; y++)
{
int realy = tileY + y;
if (realy < 0 || realy >= Main.maxTilesY)
continue;
var tile = Main.tile[realx, realy];
var newtile = tiles[x, y];
if (!args.Player.HasBuildPermission(realx, realy) ||
!args.Player.IsInRange(realx, realy))
{
continue;
}
// Fixes the Flower Boots not creating flowers issue
if (size == 1 && args.Player.Accessories.Any(i => i.active && i.netID == ItemID.FlowerBoots))
{
if (Main.tile[realx, realy + 1].type == TileID.Grass && (newtile.Type == TileID.Plants || newtile.Type == TileID.Plants2))
{
args.Handled = false;
return;
}
if (Main.tile[realx, realy + 1].type == TileID.HallowedGrass && (newtile.Type == TileID.HallowedPlants || newtile.Type == TileID.HallowedPlants2))
{
args.Handled = false;
return;
}
if (Main.tile[realx, realy + 1].type == TileID.JungleGrass && newtile.Type == TileID.JunglePlants2)
{
args.Handled = false;
return;
}
}
// Junction Box
if (tile.type == TileID.WirePipe)
{
args.Handled = false;
return;
}
// Orientable tiles
if (tile.type == newtile.Type && orientableTiles.Contains(tile.type))
{
Main.tile[realx, realy].frameX = newtile.FrameX;
Main.tile[realx, realy].frameY = newtile.FrameY;
changed = true;
}
// Landmine
if (tile.type == TileID.LandMine && !newtile.Active)
{
Main.tile[realx, realy].active(false);
changed = true;
}
// Tile entities: sensors, item frames, training dummies
// here it handles all tile entities listed in `TileEntityID`
if ((newtile.Type == TileID.LogicSensor ||
newtile.Type == TileID.ItemFrame ||
newtile.Type == TileID.TargetDummy) &&
!Main.tile[realx, realy].active())
{
Main.tile[realx, realy].type = newtile.Type;
Main.tile[realx, realy].frameX = newtile.FrameX;
Main.tile[realx, realy].frameY = newtile.FrameY;
Main.tile[realx, realy].active(true);
changed = true;
}
if (tile.active() && newtile.Active && tile.type != newtile.Type)
{
// Grass <-> Grass
if ((TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newtile.Type]) ||
// Dirt <-> Dirt
((tile.type == 0 || tile.type == 59) &&
(newtile.Type == 0 || newtile.Type == 59)) ||
// Ice <-> Ice
(TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newtile.Type]) ||
// Stone <-> Stone
((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) &&
(TileID.Sets.Conversion.Stone[newtile.Type] || Main.tileMoss[newtile.Type])) ||
// Sand <-> Sand
(TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newtile.Type]) ||
// Sandstone <-> Sandstone
(TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newtile.Type]) ||
// Hardened Sand <-> Hardened Sand
(TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newtile.Type]))
{
Main.tile[realx, realy].type = newtile.Type;
changed = true;
}
}
// Stone wall <-> Stone wall
if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) &&
(newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) ||
// Leaf wall <-> Leaf wall
(((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) &&
((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81)))
{
Main.tile[realx, realy].wall = newtile.Wall;
changed = true;
}
if ((tile.type == TileID.TrapdoorClosed && (newtile.Type == TileID.TrapdoorOpen || !newtile.Active)) ||
(tile.type == TileID.TrapdoorOpen && (newtile.Type == TileID.TrapdoorClosed || !newtile.Active)) ||
(!tile.active() && newtile.Active && (newtile.Type == TileID.TrapdoorOpen || newtile.Type == TileID.TrapdoorClosed)))
{
Main.tile[realx, realy].type = newtile.Type;
Main.tile[realx, realy].frameX = newtile.FrameX;
Main.tile[realx, realy].frameY = newtile.FrameY;
Main.tile[realx, realy].active(newtile.Active);
changed = true;
}
}
}
if (changed)
{
TSPlayer.All.SendTileSquare(tileX, tileY, size + 1);
WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
}
else
{
args.Player.SendTileSquare(tileX, tileY, size);
}
}
catch
{
args.Player.SendTileSquare(tileX, tileY, size);
}
args.Handled = true;
}
/// <summary>Registered when items fall to the ground to prevent cheating.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnItemDrop(object sender, GetDataHandlers.ItemDropEventArgs args)
{
short id = args.ID;
Vector2 pos = args.Position;
Vector2 vel = args.Velocity;
short stacks = args.Stacks;
short prefix = args.Prefix;
bool noDelay = args.NoDelay;
short type = args.Type;
// player is attempting to crash clients
if (type < -48 || type >= Main.maxItemTypes)
{
// Causes item duplications. Will be re added later if necessary
//args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
// make sure the prefix is a legit value
// Note: Not checking if prefix is less than 1 because if it is, this check
// will break item pickups on the client.
if (prefix > PrefixID.Count)
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
//Item removed, let client do this to prevent item duplication
// client side (but only if it passed the range check) (i.e., return false)
if (type == 0)
{
if (!args.Player.IsInRange((int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
{
// Causes item duplications. Will be re added if necessary
//args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
args.Handled = false;
return;
}
if (!args.Player.IsInRange((int)(pos.X / 16f), (int)(pos.Y / 16f)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
// stop the client from changing the item type of a drop but
// only if the client isn't picking up the item
if (Main.item[id].active && Main.item[id].netID != type)
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
Item item = new Item();
item.netDefaults(type);
if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(item.type), args.Player) && !args.Player.HasPermission(Permissions.allowdroppingbanneditems)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
// TODO: Remove item ban part of this check
if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
{
//Player is probably trying to sneak items onto the server in their hands!!!
TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.Name);
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
}
/// <summary>Bouncer's projectile trigger hook stops world damaging projectiles from destroying the world.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnNewProjectile(object sender, GetDataHandlers.NewProjectileEventArgs args)
{
short ident = args.Identity;
Vector2 pos = args.Position;
Vector2 vel = args.Velocity;
float knockback = args.Knockback;
short damage = args.Damage;
byte owner = args.Owner;
short type = args.Type;
int index = args.Index;
if (index > Main.maxProjectiles)
{
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player))
{
args.Player.Disable(String.Format("Player does not have permission to create projectile {0}.", type), DisableFlags.WriteToLogAndConsole);
args.Player.SendErrorMessage("You do not have permission to create that projectile.");
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (damage > TShock.Config.MaxProjDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
{
args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage), DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (stabProjectile.ContainsKey(type))
{
if (stabProjectile[type] == args.Player.TPlayer.HeldItem.type)
{
args.Handled = false;
return;
}
}
// Main.projHostile contains projectiles that can harm players
// without PvP enabled and belong to enemy mobs, so they shouldn't be
// possible for players to create. (Source: Ijwu, QuiCM)
if (Main.projHostile[type])
{
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
// Tombstones should never be permitted by players
if (type == ProjectileID.Tombstone)
{
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (!TShock.Config.IgnoreProjUpdate && !args.Player.HasPermission(Permissions.ignoreprojectiledetection))
{
if (type == ProjectileID.BlowupSmokeMoonlord
|| type == ProjectileID.PhantasmalEye
|| type == ProjectileID.CultistBossIceMist
|| (type >= ProjectileID.MoonlordBullet && type <= ProjectileID.MoonlordTurretLaser)
|| type == ProjectileID.DeathLaser || type == ProjectileID.Landmine
|| type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth
|| (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal)
|| (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3)
|| (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike)
|| (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser)
|| type == ProjectileID.CultistBossLightningOrb)
{
TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
}
else
{
// args.Player.Disable(String.Format("Does not have projectile permission to update projectile. ({0})", type), DisableFlags.WriteToLogAndConsole);
// args.Player.RemoveProjectile(ident, owner);
}
// args.Handled = false;
// return;
}
if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
{
args.Player.Disable("Reached projectile update threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
return;
}
if (!args.Player.HasPermission(Permissions.ignoreprojectiledetection))
{
if (type == ProjectileID.CrystalShard && TShock.Config.ProjIgnoreShrapnel) // Ignore crystal shards
{
TShock.Log.Debug("Ignoring shrapnel per config..");
}
else if (!Main.projectile[index].active)
{
args.Player.ProjectileThreshold++; // Creating new projectile
}
}
if ((type == ProjectileID.Bomb
|| type == ProjectileID.Dynamite
|| type == ProjectileID.StickyBomb
|| type == ProjectileID.StickyDynamite))
{
// Denotes that the player has recently set a fuse - used for cheat detection.
args.Player.RecentFuse = 10;
}
}
/// <summary>Handles the NPC Strike event for Bouncer.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnNPCStrike(object sender, GetDataHandlers.NPCStrikeEventArgs args)
{
short id = args.ID;
byte direction = args.Direction;
short damage = args.Damage;
float knockback = args.Knockback;
byte crit = args.Critical;
if (Main.npc[id] == null)
{
args.Handled = true;
return;
}
if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap))
{
if (TShock.Config.KickOnDamageThresholdBroken)
{
args.Player.Kick(string.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage));
args.Handled = true;
return;
}
else
{
args.Player.Disable(String.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
}
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
args.Handled = true;
return;
}
if (TShock.Config.RangeChecks &&
!args.Player.IsInRange((int)(Main.npc[id].position.X / 16f), (int)(Main.npc[id].position.Y / 16f), 128))
{
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
args.Handled = true;
return;
}
}
/// <summary>Handles ProjectileKill events for throttling and out of bounds projectiles.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnProjectileKill(object sender, GetDataHandlers.ProjectileKillEventArgs args)
{
if (args.ProjectileIndex < 0)
{
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner);
args.Handled = true;
return;
}
}
/// <summary>Handles when a chest item is changed.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnChestItemChange(object sender, GetDataHandlers.ChestItemEventArgs args)
{
short id = args.ID;
byte slot = args.Slot;
short stacks = args.Stacks;
byte prefix = args.Prefix;
short type = args.Type;
if (args.Player.TPlayer.chest != id)
{
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(Main.chest[id].x, Main.chest[id].y) && TShock.Config.RegionProtectChests)
{
args.Handled = true;
return;
}
if (!args.Player.IsInRange(Main.chest[id].x, Main.chest[id].y))
{
args.Handled = true;
return;
}
}
/// <summary>The Bouncer handler for when chests are opened.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnChestOpen(object sender, GetDataHandlers.ChestOpenEventArgs args)
{
if (args.Player.IsBeingDisabled())
{
args.Handled = true;
return;
}
if (!args.Player.IsInRange(args.X, args.Y))
{
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(args.X, args.Y) && TShock.Config.RegionProtectChests)
{
args.Handled = true;
return;
}
int id = Chest.FindChest(args.X, args.Y);
args.Player.ActiveChest = id;
}
/// <summary>The place chest event that Bouncer hooks to prevent accidental damage.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlaceChest(object sender, GetDataHandlers.PlaceChestEventArgs args)
{
int tileX = args.TileX;
int tileY = args.TileY;
int flag = args.Flag;
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
{
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (flag != 0 && flag != 4 // if no container or container2 placement
&& Main.tile[tileX, tileY].type != TileID.Containers
&& Main.tile[tileX, tileY].type != TileID.Dressers
&& Main.tile[tileX, tileY].type != TileID.Containers2
&& (!TShock.Utils.HasWorldReachedMaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
{
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (flag == 2) //place dresser
{
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Teleporter) ||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Teleporter))
{
//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
}
if (!args.Player.HasBuildPermission(tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 3);
args.Handled = true;
return;
}
}
/// <summary>Handles PlayerZone events for preventing spawning NPC maliciously.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlayerZone(object sender, GetDataHandlers.PlayerZoneEventArgs args)
{
if (args.Zone2[1] || args.Zone2[2] || args.Zone2[3] || args.Zone2[4])
{
bool hasSolarTower = false;
bool hasVortexTower = false;
bool hasNebulaTower = false;
bool hasStardustTower = false;
foreach (var npc in Main.npc)
{
if (npc.netID == NPCID.LunarTowerSolar)
hasSolarTower = true;
else if (npc.netID == NPCID.LunarTowerVortex)
hasVortexTower = true;
else if (npc.netID == NPCID.LunarTowerNebula)
hasNebulaTower = true;
else if (npc.netID == NPCID.LunarTowerStardust)
hasStardustTower = true;
}
if ((args.Zone2[1] && !hasSolarTower)
|| (args.Zone2[2] && !hasVortexTower)
|| (args.Zone2[3] && !hasNebulaTower)
|| (args.Zone2[4] && !hasStardustTower)
)
{
args.Handled = true;
return;
}
}
}
/// <summary>Handles basic animation throttling for disabled players.</summary>
/// <param name="sender">sender</param>
/// <param name="args">args</param>
internal void OnPlayerAnimation(object sender, GetDataHandlers.PlayerAnimationEventArgs args)
{
if (args.Player.IsBeingDisabled())
{
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
args.Handled = true;
return;
}
}
/// <summary>Handles Bouncer's liquid set anti-cheat.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnLiquidSet(object sender, GetDataHandlers.LiquidSetEventArgs args)
{
int tileX = args.TileX;
int tileY = args.TileY;
byte amount = args.Amount;
byte type = args.Type;
if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
{
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold)
{
args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (!args.Player.HasPermission(Permissions.ignoreliquidsetdetection))
{
args.Player.TileLiquidThreshold++;
}
// Liquid anti-cheat
// Arguably the banned buckets bit should be in the item bans system
if (amount != 0)
{
int bucket = -1;
if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.EmptyBucket)
{
bucket = 0;
}
else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.WaterBucket)
{
bucket = 1;
}
else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.LavaBucket)
{
bucket = 2;
}
else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.HoneyBucket)
{
bucket = 3;
}
else if (args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.BottomlessBucket ||
args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].type == ItemID.SuperAbsorbantSponge)
{
bucket = 4;
}
if (type == 1 && !(bucket == 2 || bucket == 0))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (type == 1 && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (type == 0 && !(bucket == 1 || bucket == 0 || bucket == 4))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (type == 0 && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (type == 2 && !(bucket == 3 || bucket == 0))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (type == 2 && TShock.Itembans.ItemIsBanned("Honey Bucket", args.Player))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
if (!args.Player.HasBuildPermission(tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(tileX, tileY, 16))
{
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
return;
}
}
/// <summary>Handles Buff events.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlayerBuff(object sender, GetDataHandlers.PlayerBuffEventArgs args)
{
byte id = args.ID;
int type = args.Type;
int time = args.Time;
if (TShock.Players[id] == null)
{
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
args.Handled = true;
return;
}
if (id >= Main.maxPlayers)
{
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
args.Handled = true;
return;
}
if (!TShock.Players[id].TPlayer.hostile || !Main.pvpBuff[type])
{
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(TShock.Players[id].TileX, TShock.Players[id].TileY, 50))
{
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
args.Handled = true;
return;
}
if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type])
{
args.Handled = false;
return;
}
}
/// <summary>Handles NPCAddBuff events.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnNPCAddBuff(object sender, GetDataHandlers.NPCAddBuffEventArgs args)
{
short id = args.ID;
int type = args.Type;
short time = args.Time;
if (id >= Main.npc.Length)
{
args.Handled = true;
return;
}
NPC npc = Main.npc[id];
if (npc == null)
{
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Handled = true;
return;
}
bool detectedNPCBuffTimeCheat = false;
if (NPCAddBuffTimeMax.ContainsKey(type))
{
if (time > NPCAddBuffTimeMax[type])
{
detectedNPCBuffTimeCheat = true;
}
if (npc.townNPC && npc.netID != NPCID.Guide && npc.netID != NPCID.Clothier)
{
if (type != BuffID.Lovestruck && type != BuffID.Stinky && type != BuffID.DryadsWard &&
type != BuffID.Wet && type != BuffID.Slimed)
{
detectedNPCBuffTimeCheat = true;
}
}
}
else
{
detectedNPCBuffTimeCheat = true;
}
if (detectedNPCBuffTimeCheat)
{
args.Player.Kick($"Added buff to NPC abnormally.", true);
args.Handled = true;
}
}
/// <summary>The Bouncer handler for when an NPC is rehomed.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnUpdateNPCHome(object sender, GetDataHandlers.NPCHomeChangeEventArgs args)
{
int id = args.ID;
short x = args.X;
short y = args.Y;
byte homeless = args.Homeless;
if (!args.Player.HasBuildPermission(x, y))
{
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
args.Handled = true;
return;
}
if (!args.Player.IsInRange(x, y))
{
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
args.Handled = true;
return;
}
}
/// <summary>Bouncer's HealOther handler prevents gross misuse of HealOther packets by hackers.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnHealOtherPlayer(object sender, GetDataHandlers.HealOtherPlayerEventArgs args)
{
short amount = args.Amount;
byte plr = args.TargetPlayerIndex;
if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active)
{
args.Handled = true;
return;
}
// Why 0.2?
// @bartico6: Because heal other player only happens when you are using the spectre armor with the hood,
// and the healing you can do with that is 20% of your damage.
if (amount > TShock.Config.MaxDamage * 0.2)
{
args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole);
args.Handled = true;
return;
}
if (args.Player.HealOtherThreshold > TShock.Config.HealOtherThreshold)
{
args.Player.Disable("Reached HealOtherPlayer threshold.", DisableFlags.WriteToLogAndConsole);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled() || args.Player.IsBouncerThrottled())
{
args.Handled = true;
return;
}
args.Player.HealOtherThreshold++;
args.Handled = false;
return;
}
/// <summary>Bouncer's PlaceObject hook reverts malicious tile placement.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlaceObject(object sender, GetDataHandlers.PlaceObjectEventArgs args)
{
short x = args.X;
short y = args.Y;
short type = args.Type;
short style = args.Style;
byte alternate = args.Alternate;
bool direction = args.Direction;
if (type < 0 || type >= Main.maxTileSets)
{
args.Handled = true;
return;
}
if (x < 0 || x >= Main.maxTilesX)
{
args.Handled = true;
return;
}
if (y < 0 || y >= Main.maxTilesY)
{
args.Handled = true;
return;
}
//style 52 and 53 are used by ItemID.Fake_newchest1 and ItemID.Fake_newchest2
//These two items cause localised lag and rendering issues
if (type == TileID.FakeContainers && (style == 52 || style == 53))
{
args.Player.SendTileSquare(x, y, 4);
args.Handled = true;
return;
}
// TODO: REMOVE. This does NOT look like Bouncer code.
if (TShock.TileBans.TileIsBanned(type, args.Player))
{
args.Player.SendTileSquare(x, y, 1);
args.Player.SendErrorMessage("You do not have permission to place this tile.");
args.Handled = true;
return;
}
if (!TShock.Utils.TilePlacementValid(x, y))
{
args.Player.SendTileSquare(x, y, 1);
args.Handled = true;
return;
}
if (args.Player.Dead && TShock.Config.PreventDeadModification)
{
args.Player.SendTileSquare(x, y, 4);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Player.SendTileSquare(x, y, 4);
args.Handled = true;
return;
}
// This is neccessary to check in order to prevent special tiles such as
// queen bee larva, paintings etc that use this packet from being placed
// without selecting the right item.
if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile)
{
args.Player.SendTileSquare(x, y, 4);
args.Handled = true;
return;
}
TileObjectData tileData = TileObjectData.GetTileData(type, style, 0);
if (tileData == null)
{
args.Handled = true;
return;
}
x -= tileData.Origin.X;
y -= tileData.Origin.Y;
for (int i = x; i < x + tileData.Width; i++)
{
for (int j = y; j < y + tileData.Height; j++)
{
if (!args.Player.HasModifiedIceSuccessfully(i, j, type, EditAction.PlaceTile)
&& !args.Player.HasBuildPermission(i, j))
{
args.Player.SendTileSquare(i, j, 4);
args.Handled = true;
return;
}
}
}
// Ignore rope placement range
if ((type != TileID.Rope
|| type != TileID.SilkRope
|| type != TileID.VineRope
|| type != TileID.WebRope)
&& !args.Player.IsInRange(x, y))
{
args.Player.SendTileSquare(x, y, 4);
args.Handled = true;
return;
}
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
{
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
args.Player.SendTileSquare(x, y, 4);
args.Handled = true;
return;
}
if (!args.Player.HasPermission(Permissions.ignoreplacetiledetection))
{
args.Player.TilePlaceThreshold++;
var coords = new Vector2(x, y);
lock (args.Player.TilesCreated)
if (!args.Player.TilesCreated.ContainsKey(coords))
args.Player.TilesCreated.Add(coords, Main.tile[x, y]);
}
}
/// <summary>Fired when a PlaceTileEntity occurs for basic anti-cheat on perms and range.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlaceTileEntity(object sender, GetDataHandlers.PlaceTileEntityEventArgs args)
{
if (args.Player.IsBeingDisabled())
{
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(args.X, args.Y))
{
args.Handled = true;
return;
}
if (!args.Player.IsInRange(args.X, args.Y))
{
args.Handled = true;
return;
}
}
/// <summary>Fired when an item frame is placed for anti-cheat detection.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlaceItemFrame(object sender, GetDataHandlers.PlaceItemFrameEventArgs args)
{
if (args.Player.IsBeingDisabled())
{
NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1);
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(args.X, args.Y))
{
NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(args.X, args.Y))
{
NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1);
args.Handled = true;
return;
}
}
internal void OnPlayerPortalTeleport(object sender, GetDataHandlers.TeleportThroughPortalEventArgs args)
{
//Packet 96 (player teleport through portal) has no validation on whether or not the player id provided
//belongs to the player who sent the packet.
if (args.Player.Index != args.TargetPlayerIndex)
{
//If the player who sent the packet is not the player being teleported, cancel this packet
args.Player.Disable("Malicious portal attempt.", DisableFlags.WriteToLogAndConsole); //Todo: this message is not particularly clear - suggestions wanted
args.Handled = true;
return;
}
//Generic bounds checking, though I'm not sure if anyone would willingly hack themselves outside the map?
if (args.NewPosition.X > Main.maxTilesX || args.NewPosition.X < 0
|| args.NewPosition.Y > Main.maxTilesY || args.NewPosition.Y < 0)
{
args.Handled = true;
return;
}
//May as well reject teleport attempts if the player is being throttled
if (args.Player.IsBeingDisabled() || args.Player.IsBouncerThrottled())
{
args.Handled = true;
return;
}
}
/// <summary>Handles the anti-cheat components of gem lock toggles.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnGemLockToggle(object sender, GetDataHandlers.GemLockToggleEventArgs args)
{
if (args.X < 0 || args.Y < 0 || args.X >= Main.maxTilesX || args.Y >= Main.maxTilesY)
{
args.Handled = true;
return;
}
if (!TShock.Utils.TilePlacementValid(args.X, args.Y) || (args.Player.Dead && TShock.Config.PreventDeadModification))
{
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(args.X, args.Y))
{
args.Handled = true;
return;
}
}
/// <summary>Handles validation of of basic anti-cheat on mass wire operations.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnMassWireOperation(object sender, GetDataHandlers.MassWireOperationEventArgs args)
{
short startX = args.StartX;
short startY = args.StartY;
short endX = args.EndX;
short endY = args.EndY;
List<Point> points = Utils.Instance.GetMassWireOperationRange(
new Point(startX, startY),
new Point(endX, endY),
args.Player.TPlayer.direction == 1);
int x;
int y;
foreach (Point p in points)
{
/* Perform similar checks to TileKill
* The server-side nature of this packet removes the need to use SendTileSquare
* Range checks are currently ignored here as the items that send this seem to have infinite range */
x = p.X;
y = p.Y;
if (!TShock.Utils.TilePlacementValid(x, y) || (args.Player.Dead && TShock.Config.PreventDeadModification))
{
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Handled = true;
return;
}
if (!args.Player.HasBuildPermission(x, y))
{
args.Handled = true;
return;
}
}
}
/// <summary>Called when a player is damaged.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnPlayerDamage(object sender, GetDataHandlers.PlayerDamageEventArgs args)
{
byte id = args.ID;
short damage = args.Damage;
bool pvp = args.PVP;
bool crit = args.Critical;
byte direction = args.Direction;
if (id >= Main.maxPlayers || TShock.Players[id] == null)
{
args.Handled = true;
return;
}
if (damage > TShock.Config.MaxDamage && !args.Player.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
{
if (TShock.Config.KickOnDamageThresholdBroken)
{
args.Player.Kick(string.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
args.Handled = true;
return;
}
else
{
args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage), DisableFlags.WriteToLogAndConsole);
}
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
if (!TShock.Players[id].TPlayer.hostile && pvp && id != args.Player.Index)
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
if (args.Player.IsBeingDisabled())
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
if (!args.Player.IsInRange(TShock.Players[id].TileX, TShock.Players[id].TileY, 100))
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
if (args.Player.IsBouncerThrottled())
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
args.Handled = true;
return;
}
}
/// <summary>Bouncer's KillMe hook stops crash exploits from out of bounds values.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnKillMe(object sender, GetDataHandlers.KillMeEventArgs args)
{
short damage = args.Damage;
short id = args.PlayerId;
PlayerDeathReason playerDeathReason = args.PlayerDeathReason;
if (damage > 20000) //Abnormal values have the potential to cause infinite loops in the server.
{
args.Player.Kick("Failed to shade polygon normals.", true, true);
TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", damage);
args.Handled = true;
return;
}
if (id >= Main.maxPlayers)
{
args.Handled = true;
return;
}
// This was formerly marked as a crash check; does not actually crash on this specific packet.
if (playerDeathReason != null)
{
if (playerDeathReason.GetDeathText(TShock.Players[id].Name).ToString().Length > 500)
{
TShock.Players[id].Kick("Death reason outside of normal bounds.", true);
args.Handled = true;
return;
}
}
}
// These time values are references from Projectile.cs, at npc.AddBuff() calls.
private static Dictionary<int, short> NPCAddBuffTimeMax = new Dictionary<int, short>()
{
{ BuffID.Poisoned, 3600 },
{ BuffID.OnFire, 1200 },
{ BuffID.CursedInferno, 420 },
{ BuffID.Frostburn, 900 },
{ BuffID.Ichor, 1200 },
{ BuffID.Venom, 1260 },
{ BuffID.Midas, 120 },
{ BuffID.Wet, 1500 },
{ BuffID.Slimed, 1500 },
{ BuffID.Lovestruck, 1800 },
{ BuffID.Stinky, 1800 },
{ BuffID.SoulDrain, 30 },
{ BuffID.ShadowFlame, 660 },
{ BuffID.DryadsWard, 120 },
{ BuffID.BoneJavelin, 900 },
{ BuffID.StardustMinionBleed, 900 },
{ BuffID.DryadsWardDebuff, 120 },
{ BuffID.BetsysCurse, 600 },
{ BuffID.Oiled, 540 },
{ BuffID.Confused, 450 }, // Brain of Confusion Internal Item ID: 3223
{ BuffID.Daybreak, 300 }, // Solar Eruption Item ID: 3473, Daybreak Item ID: 3543
{ BuffID.BlandWhipEnemyDebuff, 240 },
{ BuffID.SwordWhipNPCDebuff, 240 },
{ BuffID.ScytheWhipEnemyDebuff, 240 },
{ BuffID.FlameWhipEnemyDebuff, 240 },
{ BuffID.ThornWhipNPCDebuff, 240 },
{ BuffID.RainbowWhipNPCDebuff, 240 },
{ BuffID.MaceWhipNPCDebuff, 240 },
{ BuffID.GelBalloonBuff, 1800 }
};
/// <summary>
/// Tile IDs that can be oriented:
/// Cannon,
/// Chairs,
/// Beds,
/// Bathtubs,
/// Statues,
/// Mannequin,
/// Traps,
/// MusicBoxes,
/// ChristmasTree,
/// WaterFountain,
/// Womannequin,
/// MinecartTrack,
/// WeaponsRack,
/// LunarMonolith,
/// TargetDummy,
/// Campfire
/// </summary>
private static int[] orientableTiles = new int[]
{
TileID.Cannon,
TileID.Chairs,
TileID.Beds,
TileID.Bathtubs,
TileID.Statues,
TileID.Mannequin,
TileID.Traps,
TileID.MusicBoxes,
TileID.ChristmasTree,
TileID.WaterFountain,
TileID.Womannequin,
TileID.MinecartTrack,
TileID.WeaponsRack,
TileID.ItemFrame,
TileID.LunarMonolith,
TileID.TargetDummy,
TileID.Campfire
};
private static Dictionary<int, int> stabProjectile = new Dictionary<int, int>()
{
{ ProjectileID.GladiusStab, ItemID.Gladius },
{ ProjectileID.RulerStab, ItemID.Ruler },
{ ProjectileID.CopperShortswordStab, ItemID.CopperShortsword },
{ ProjectileID.TinShortswordStab, ItemID.TinShortsword },
{ ProjectileID.IronShortswordStab, ItemID.IronShortsword },
{ ProjectileID.LeadShortswordStab, ItemID.LeadShortsword },
{ ProjectileID.SilverShortswordStab, ItemID.SilverShortsword },
{ ProjectileID.TungstenShortswordStab, ItemID.TungstenShortsword },
{ ProjectileID.GoldShortswordStab, ItemID.GoldShortsword },
{ ProjectileID.PlatinumShortswordStab, ItemID.PlatinumShortsword }
};
}
}