TShock/TShockAPI/TSPlayer.cs
2011-06-14 19:51:54 -04:00

71 lines
No EOL
2 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
namespace TShockAPI
{
public class TSPlayer
{
public static readonly TSPlayer Server = new TSPlayer(new Player { name = "Server" });
public uint TileThreshold { get; set; }
public Dictionary<Vector2, Tile> TilesDestroyed { get; set; }
public bool SyncHP { get; set; }
public bool SyncMP { get; set; }
public Group Group { get; set; }
public bool ReceivedInfo { get; set; }
public int Index { get { return TPlayer.whoAmi; } }
/// <summary>
/// Terraria Player
/// </summary>
public Player TPlayer { get; protected set; }
public string Name
{
get { return TPlayer.name; }
}
public float X
{
get { return TPlayer.position.X; }
}
public float Y
{
get { return TPlayer.position.Y; }
}
public int TileX
{
get { return (int)(X / 16); }
}
public int TileY
{
get { return (int)(X / 16); }
}
public TSPlayer(Player ply)
{
TilesDestroyed = new Dictionary<Vector2, Tile>();
TPlayer = ply;
}
}
}