1205 lines
43 KiB
C#
1205 lines
43 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011 The TShock Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Text;
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using Terraria;
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using TShockAPI.Net;
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using System.IO.Streams;
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using System.Net;
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namespace TShockAPI
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{
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public delegate bool GetDataHandlerDelegate(GetDataHandlerArgs args);
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public class GetDataHandlerArgs : EventArgs
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{
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public TSPlayer Player { get; private set; }
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public MemoryStream Data { get; private set; }
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public Player TPlayer
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{
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get { return Player.TPlayer; }
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}
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public GetDataHandlerArgs(TSPlayer player, MemoryStream data)
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{
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Player = player;
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Data = data;
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}
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}
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public static class GetDataHandlers
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{
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private static Dictionary<PacketTypes, GetDataHandlerDelegate> GetDataHandlerDelegates;
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public static int[] WhitelistBuffMaxTime;
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public static void InitGetDataHandler()
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{
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#region Blacklists
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WhitelistBuffMaxTime = new int[Main.maxBuffs];
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WhitelistBuffMaxTime[20] = 600;
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WhitelistBuffMaxTime[0x18] = 1200;
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WhitelistBuffMaxTime[0x1f] = 120;
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WhitelistBuffMaxTime[0x27] = 420;
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#endregion Blacklists
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GetDataHandlerDelegates = new Dictionary<PacketTypes, GetDataHandlerDelegate>
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{
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{PacketTypes.PlayerInfo, HandlePlayerInfo},
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{PacketTypes.PlayerUpdate, HandlePlayerUpdate},
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{PacketTypes.Tile, HandleTile},
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{PacketTypes.TileSendSquare, HandleSendTileSquare},
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{PacketTypes.ProjectileNew, HandleProjectileNew},
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{PacketTypes.TogglePvp, HandleTogglePvp},
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{PacketTypes.TileKill, HandleTileKill},
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{PacketTypes.PlayerKillMe, HandlePlayerKillMe},
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{PacketTypes.LiquidSet, HandleLiquidSet},
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{PacketTypes.PlayerSpawn, HandleSpawn},
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{PacketTypes.SyncPlayers, HandleSync},
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{PacketTypes.ChestGetContents, HandleChestOpen},
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{PacketTypes.ChestItem, HandleChestItem},
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{PacketTypes.SignNew, HandleSign},
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{PacketTypes.PlayerSlot, HandlePlayerSlot},
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{PacketTypes.TileGetSection, HandleGetSection},
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{PacketTypes.UpdateNPCHome, UpdateNPCHome},
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{PacketTypes.PlayerAddBuff, HandlePlayerBuff},
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{PacketTypes.ItemDrop, HandleItemDrop},
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{PacketTypes.PlayerHp, HandlePlayerHp},
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{PacketTypes.PlayerMana, HandlePlayerMana},
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{PacketTypes.PlayerDamage, HandlePlayerDamage},
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{PacketTypes.NpcStrike, HandleNpcStrike},
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{PacketTypes.NpcSpecial, HandleSpecial},
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{PacketTypes.PlayerAnimation, HandlePlayerAnimation},
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};
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}
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public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
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{
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GetDataHandlerDelegate handler;
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if (GetDataHandlerDelegates.TryGetValue(type, out handler))
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{
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try
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{
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return handler(new GetDataHandlerArgs(player, data));
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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return false;
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}
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private static bool HandleSync(GetDataHandlerArgs args)
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{
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return TShock.Config.EnableAntiLag;
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}
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private static bool HandlePlayerSlot(GetDataHandlerArgs args)
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{
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int plr = args.Data.ReadInt8();
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int slot = args.Data.ReadInt8();
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int stack = args.Data.ReadInt8();
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short prefix = (short) args.Data.ReadInt8();
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int type = (int) args.Data.ReadInt16();
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if (plr != args.Player.Index)
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{
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return true;
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}
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if (slot < 0 || slot > NetItem.maxNetInventory)
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{
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return true;
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}
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var item = new Item();
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item.netDefaults(type);
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item.Prefix(prefix);
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if (stack > item.maxStack && type != 0)
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{
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args.Player.IgnoreActionsForCheating = true;
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}
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if (args.Player.IsLoggedIn)
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{
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args.Player.PlayerData.StoreSlot(slot, type, prefix, stack);
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}
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return false;
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}
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private static bool HandlePlayerHp(GetDataHandlerArgs args)
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{
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int plr = args.Data.ReadInt8();
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int cur = args.Data.ReadInt16();
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int max = args.Data.ReadInt16();
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if (cur > 600 || max > 600)
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{
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args.Player.IgnoreActionsForCheating = true;
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}
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if (args.Player.IsLoggedIn)
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{
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args.Player.PlayerData.maxHealth = max;
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}
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return false;
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}
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private static bool HandlePlayerMana(GetDataHandlerArgs args)
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{
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int plr = args.Data.ReadInt8();
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int cur = args.Data.ReadInt16();
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int max = args.Data.ReadInt16();
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if (cur > 600 || max > 600)
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{
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args.Player.IgnoreActionsForCheating = true;
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}
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return false;
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}
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private static bool HandlePlayerInfo(GetDataHandlerArgs args)
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{
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var playerid = args.Data.ReadInt8();
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var hair = args.Data.ReadInt8();
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var male = args.Data.ReadInt8();
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args.Data.Position += 21;
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var difficulty = args.Data.ReadInt8();
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string name = Encoding.ASCII.GetString(args.Data.ReadBytes((int)(args.Data.Length - args.Data.Position - 1)));
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if (!TShock.Utils.ValidString(name))
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{
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TShock.Utils.ForceKick(args.Player, "Unprintable character in name");
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return true;
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}
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if (name.Length > 32)
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{
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TShock.Utils.ForceKick(args.Player, "Name exceeded 32 characters.");
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return true;
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}
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if (name.Trim().Length == 0)
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{
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TShock.Utils.ForceKick(args.Player, "Empty Name.");
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return true;
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}
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var ban = TShock.Bans.GetBanByName(name);
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if (ban != null)
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{
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TShock.Utils.ForceKick(args.Player, string.Format("You are banned: {0}", ban.Reason));
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return true;
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}
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if (args.Player.ReceivedInfo)
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{
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return true;
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}
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if (TShock.Config.MediumcoreOnly && difficulty < 1)
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{
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TShock.Utils.ForceKick(args.Player, "Server is set to mediumcore and above characters only!");
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return true;
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}
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if (TShock.Config.HardcoreOnly && difficulty < 2)
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{
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TShock.Utils.ForceKick(args.Player, "Server is set to hardcore characters only!");
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return true;
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}
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args.Player.Difficulty = difficulty;
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args.TPlayer.name = name;
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args.Player.ReceivedInfo = true;
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NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
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if (TShock.Config.EnableGeoIP && TShock.Geo != null)
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{
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var code = TShock.Geo.TryGetCountryCode(IPAddress.Parse(args.Player.IP));
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args.Player.Country = code == null ? "N/A" : MaxMind.GeoIPCountry.GetCountryNameByCode(code);
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if (code == "A1")
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if (TShock.Config.KickProxyUsers)
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TShock.Utils.Kick(args.Player, "Proxies are not allowed");
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Log.Info(string.Format("{0} ({1}) from '{2}' group from '{3}' joined. ({3}/{4})", args.Player.Name, args.Player.IP, args.Player.Group.Name, args.Player.Country, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
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TShock.Utils.Broadcast(args.Player.Name + " has joined from the " + args.Player.Country, Color.Yellow);
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}
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else
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{
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Log.Info(string.Format("{0} ({1}) from '{2}' group joined. ({3}/{4})", args.Player.Name, args.Player.IP, args.Player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
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TShock.Utils.Broadcast(args.Player.Name + " has joined", Color.Yellow);
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}
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if (TShock.Config.DisplayIPToAdmins)
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TShock.Utils.SendLogs(string.Format("{0} has joined. IP: {1}", args.Player.Name, args.Player.IP), Color.Blue);
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return false;
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}
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private static bool HandleSendTileSquare(GetDataHandlerArgs args)
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{
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var size = args.Data.ReadInt16();
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var tileX = args.Data.ReadInt32();
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var tileY = args.Data.ReadInt32();
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if (size > 5)
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return true;
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if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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return true;
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}
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if (TShock.CheckIgnores(args.Player))
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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var tiles = new NetTile[size, size];
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for (int x = 0; x < size; x++)
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{
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for (int y = 0; y < size; y++)
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{
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tiles[x, y] = new NetTile(args.Data);
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}
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}
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bool changed = false;
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for (int x = 0; x < size; x++)
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{
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int realx = tileX + x;
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if (realx < 0 || realx >= Main.maxTilesX)
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continue;
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for (int y = 0; y < size; y++)
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{
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int realy = tileY + y;
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if (realy < 0 || realy >= Main.maxTilesY)
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continue;
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var tile = Main.tile[realx, realy];
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var newtile = tiles[x, y];
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if(TShock.CheckTilePermission(args.Player, x, y))
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{
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continue;
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}
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if(TShock.CheckRangePermission(args.Player, x, y))
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{
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continue;
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}
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if ((tile.type == 128 && newtile.Type == 128) || (tile.type == 105 && newtile.Type == 105))
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{
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if (TShock.Config.EnableInsecureTileFixes)
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{
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return false;
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}
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}
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if (tile.type == 0x17 && newtile.Type == 0x2)
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{
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tile.type = 0x2;
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changed = true;
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}
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else if (tile.type == 0x19 && newtile.Type == 0x1)
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{
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tile.type = 0x1;
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changed = true;
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}
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else if ((tile.type == 0xF && newtile.Type == 0xF) ||
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(tile.type == 0x4F && newtile.Type == 0x4F))
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{
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tile.frameX = newtile.FrameX;
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tile.frameY = newtile.FrameY;
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changed = true;
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}
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// Holy water/Unholy water
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else if (tile.type == 1 && newtile.Type == 117)
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{
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tile.type = 117;
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changed = true;
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}
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else if (tile.type == 1 && newtile.Type == 25)
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{
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tile.type = 25;
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changed = true;
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}
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else if (tile.type == 117 && newtile.Type == 25)
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{
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tile.type = 25;
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changed = true;
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}
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else if (tile.type == 25 && newtile.Type == 117)
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{
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tile.type = 117;
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changed = true;
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}
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else if (tile.type == 2 && newtile.Type == 23)
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{
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tile.type = 23;
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changed = true;
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}
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else if (tile.type == 2 && newtile.Type == 109)
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{
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tile.type = 109;
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changed = true;
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}
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else if (tile.type == 23 && newtile.Type == 109)
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{
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tile.type = 109;
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changed = true;
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}
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else if (tile.type == 109 && newtile.Type == 23)
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{
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tile.type = 23;
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changed = true;
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}
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else if (tile.type == 23 && newtile.Type == 109)
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{
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tile.type = 109;
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changed = true;
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}
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else if (tile.type == 53 && newtile.Type == 116)
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{
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tile.type = 116;
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changed = true;
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}
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else if (tile.type == 53 && newtile.Type == 112)
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{
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tile.type = 112;
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changed = true;
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}
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else if (tile.type == 112 && newtile.Type == 116)
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{
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tile.type = 116;
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changed = true;
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}
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else if (tile.type == 116 && newtile.Type == 112)
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{
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tile.type = 112;
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changed = true;
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}
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else if (tile.type == 112 && newtile.Type == 53)
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{
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tile.type = 53;
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changed = true;
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}
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else if (tile.type == 109 && newtile.Type == 2)
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{
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tile.type = 2;
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changed = true;
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}
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else if (tile.type == 116 && newtile.Type == 53)
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{
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tile.type = 53;
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changed = true;
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}
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else if (tile.type == 117 && newtile.Type == 1)
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{
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tile.type = 1;
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changed = true;
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}
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}
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}
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if (changed)
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{
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TSPlayer.All.SendTileSquare(tileX, tileY, size);
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WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
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}
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return true;
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}
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private static bool HandleTile(GetDataHandlerArgs args)
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{
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var type = args.Data.ReadInt8();
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var tileX = args.Data.ReadInt32();
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var tileY = args.Data.ReadInt32();
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var tiletype = args.Data.ReadInt8();
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if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
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return false;
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if (args.Player.AwaitingName)
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{
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if (TShock.Regions.InAreaRegionName(tileX, tileY) == null)
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{
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args.Player.SendMessage("Region is not protected", Color.Yellow);
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}
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else
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{
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args.Player.SendMessage("Region Name: " + TShock.Regions.InAreaRegionName(tileX, tileY), Color.Yellow);
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}
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args.Player.SendTileSquare(tileX, tileY);
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args.Player.AwaitingName = false;
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return true;
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}
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if (args.Player.AwaitingTempPoint > 0)
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{
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args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX;
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args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY;
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args.Player.SendMessage("Set Temp Point " + args.Player.AwaitingTempPoint, Color.Yellow);
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args.Player.SendTileSquare(tileX, tileY);
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args.Player.AwaitingTempPoint = 0;
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return true;
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}
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if (type == 1 || type == 3)
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{
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if (tiletype >= ((type == 1) ? Main.maxTileSets : Main.maxWallTypes))
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{
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return true;
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}
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if (tiletype == 29 && tiletype == 97 && TShock.Config.ServerSideInventory)
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{
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args.Player.SendMessage("You cannot place this tile, Server side inventory is enabled.", Color.Red);
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (tiletype == 48 && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Spikes"))
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (type == 1 && tiletype == 21 && TShock.Utils.MaxChests())
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{
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args.Player.SendMessage("Reached world's max chest limit, unable to place more!", Color.Red);
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (tiletype == 141 && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Explosives"))
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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}
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if (TShock.CheckIgnores(args.Player))
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (TShock.CheckTilePermission(args.Player, tileX, tileY))
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (tiletype == 127 && type == 0) //Ice Block Kill, Bypass range checks and such
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{
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return false;
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}
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if (TShock.CheckRangePermission(args.Player, tileX, tileY))
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (type == 0 && Main.tileSolid[Main.tile[tileX, tileY].type] && args.Player.Active)
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{
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args.Player.TileThreshold++;
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var coords = new Vector2(tileX, tileY);
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if (!args.Player.TilesDestroyed.ContainsKey(coords))
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args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY]);
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}
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|
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if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTogglePvp(GetDataHandlerArgs args)
|
|
{
|
|
int id = args.Data.ReadByte();
|
|
bool pvp = args.Data.ReadBoolean();
|
|
|
|
if (id != args.Player.Index)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (args.TPlayer.hostile != pvp)
|
|
{
|
|
long seconds = (long)(DateTime.UtcNow - args.Player.LastPvpChange).TotalSeconds;
|
|
if (seconds > 5)
|
|
{
|
|
TSPlayer.All.SendMessage(string.Format("{0} has {1} PvP!", args.Player.Name, pvp ? "enabled" : "disabled"), Main.teamColor[args.Player.Team]);
|
|
}
|
|
args.Player.LastPvpChange = DateTime.UtcNow;
|
|
}
|
|
|
|
args.TPlayer.hostile = pvp;
|
|
|
|
if (TShock.Config.PvPMode == "always")
|
|
{
|
|
if (pvp == true)
|
|
args.Player.IgnoreActionsForPvP = false;
|
|
else
|
|
{
|
|
args.Player.Spawn();
|
|
args.Player.IgnoreActionsForPvP = true;
|
|
}
|
|
}
|
|
|
|
NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", args.Player.Index);
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var control = args.Data.ReadInt8();
|
|
var item = args.Data.ReadInt8();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
|
|
if (item < 0 || item >= args.TPlayer.inventory.Length)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if ((control & 32) == 32)
|
|
{
|
|
if (!args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned(args.TPlayer.inventory[item].name))
|
|
{
|
|
args.Player.LastThreat = DateTime.UtcNow;
|
|
args.Player.SendMessage(string.Format("You cannot use {0} on this server. Your actions are being ignored.", args.TPlayer.inventory[item].name), Color.Red);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (!pos.Equals(args.Player.LastNetPosition))
|
|
{
|
|
float distance = Vector2.Distance(new Vector2((pos.X / 16f), (pos.Y / 16f)), new Vector2(Main.spawnTileX, Main.spawnTileY));
|
|
if (TShock.CheckIgnores(args.Player) && distance > 6f)
|
|
{
|
|
if (args.Player.IgnoreActionsForCheating)
|
|
{
|
|
args.Player.SendMessage("You have been disabled for cheating! Please login with a new character!", Color.Red);
|
|
}
|
|
else if (args.Player.IgnoreActionsForInventory)
|
|
{
|
|
args.Player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
|
|
}
|
|
else if (args.Player.IgnoreActionsForClearingTrashCan)
|
|
{
|
|
args.Player.SendMessage("You need to rejoin to ensure your trash can is cleared!", Color.Red);
|
|
}
|
|
else if (args.Player.IgnoreActionsForPvP)
|
|
{
|
|
args.Player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red);
|
|
}
|
|
args.Player.Spawn();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
args.Player.LastNetPosition = pos;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleProjectileNew(GetDataHandlerArgs args)
|
|
{
|
|
var ident = args.Data.ReadInt16();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var knockback = args.Data.ReadSingle();
|
|
var dmg = args.Data.ReadInt16();
|
|
var owner = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
|
|
var index = TShock.Utils.SearchProjectile(ident);
|
|
|
|
if (index > Main.maxProjectiles || index < 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.Index != owner)
|
|
{
|
|
args.Player.SendData(PacketTypes.ProjectileNew, "", index);
|
|
return true;
|
|
}
|
|
|
|
if (dmg > 175)
|
|
{
|
|
args.Player.SendData(PacketTypes.ProjectileNew, "", index);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.ProjectileNew, "", index);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckProjectilePermission(args.Player, index, type))
|
|
{
|
|
args.Player.LastThreat = DateTime.UtcNow;
|
|
args.Player.SendData(PacketTypes.ProjectileNew, "", index);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleProjectileKill(GetDataHandlerArgs args)
|
|
{
|
|
var ident = args.Data.ReadInt16();
|
|
var owner = args.Data.ReadInt8();
|
|
|
|
if (args.Player.Index != owner)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
var index = TShock.Utils.SearchProjectile(ident);
|
|
|
|
if (index > Main.maxProjectiles || index < 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int type = Main.projectile[index].type;
|
|
|
|
if (args.Player.Index != Main.projectile[index].owner)
|
|
{
|
|
args.Player.SendData(PacketTypes.ProjectileNew, "", index);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.ProjectileNew, "", index);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckProjectilePermission(args.Player, index, type))
|
|
{
|
|
args.Player.LastThreat = DateTime.UtcNow;
|
|
args.Player.SendData(PacketTypes.ProjectileNew, "", index);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerKillMe(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var direction = args.Data.ReadInt8();
|
|
var dmg = args.Data.ReadInt16();
|
|
var pvp = args.Data.ReadInt8() == 0;
|
|
|
|
int textlength = (int)(args.Data.Length - args.Data.Position - 1);
|
|
string deathtext = "";
|
|
if (textlength > 0)
|
|
{
|
|
deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength));
|
|
if (!TShock.Utils.ValidString(deathtext))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
args.Player.LastDeath = DateTime.Now;
|
|
|
|
if (args.Player.Difficulty != 2)
|
|
args.Player.ForceSpawn = true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleLiquidSet(GetDataHandlerArgs args)
|
|
{
|
|
int tileX = args.Data.ReadInt32();
|
|
int tileY = args.Data.ReadInt32();
|
|
byte liquid = args.Data.ReadInt8();
|
|
bool lava = args.Data.ReadBoolean();
|
|
|
|
//The liquid was picked up.
|
|
if (liquid == 0)
|
|
return false;
|
|
|
|
if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
|
|
return false;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
bool bucket = false;
|
|
for (int i = 0; i < 49; i++)
|
|
{
|
|
if (args.TPlayer.inventory[i].type >= 205 && args.TPlayer.inventory[i].type <= 207)
|
|
{
|
|
bucket = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!bucket)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (lava && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Lava Bucket"))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (!lava && !args.Player.Group.HasPermission(Permissions.usebanneditem) && TShock.Itembans.ItemIsBanned("Water Bucket"))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTileKill(GetDataHandlerArgs args)
|
|
{
|
|
var tileX = args.Data.ReadInt32();
|
|
var tileY = args.Data.ReadInt32();
|
|
|
|
if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
|
|
return false;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (Main.tile[tileX, tileY].type != 0x15 && (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != 0)) //Chest
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSpawn(GetDataHandlerArgs args)
|
|
{
|
|
var player = args.Data.ReadInt8();
|
|
var spawnx = args.Data.ReadInt32();
|
|
var spawny = args.Data.ReadInt32();
|
|
|
|
if (args.Player.InitSpawn && args.TPlayer.inventory[args.TPlayer.selectedItem].type != 50)
|
|
{
|
|
if (args.TPlayer.difficulty == 1 && (TShock.Config.KickOnMediumcoreDeath || TShock.Config.BanOnMediumcoreDeath))
|
|
{
|
|
if (args.TPlayer.selectedItem != 50)
|
|
{
|
|
if (TShock.Config.BanOnMediumcoreDeath)
|
|
{
|
|
if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason))
|
|
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but can't ban you");
|
|
}
|
|
else
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, TShock.Config.MediumcoreKickReason);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
args.Player.InitSpawn = true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestOpen(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt32();
|
|
var y = args.Data.ReadInt32();
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestItem(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var slot = args.Data.ReadInt8();
|
|
var stacks = args.Data.ReadInt8();
|
|
var prefix = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt16();
|
|
|
|
if (args.TPlayer.chest != id)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
|
|
return true;
|
|
}
|
|
|
|
Item item = new Item();
|
|
item.netDefaults(type);
|
|
if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, Main.chest[id].x, Main.chest[id].y))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, Main.chest[id].x, Main.chest[id].y))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSign(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadInt32();
|
|
var y = args.Data.ReadInt32();
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.SignNew, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.SignNew, "", id);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleGetSection(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player.RequestedSection)
|
|
return true;
|
|
|
|
args.Player.RequestedSection = true;
|
|
return false;
|
|
}
|
|
|
|
private static bool UpdateNPCHome(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var homeless = args.Data.ReadInt8();
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.movenpc))
|
|
{
|
|
args.Player.SendMessage("You do not have permission to relocate NPCs.", Color.Red);
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerBuff(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
var time = args.Data.ReadInt16();
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
if (!TShock.Players[id].TPlayer.hostile)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 64))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type])
|
|
{
|
|
return false;
|
|
}
|
|
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleItemDrop(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var stacks = args.Data.ReadInt8();
|
|
var prefix = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt16();
|
|
|
|
if (type == 0) //Item removed, let client do this to prevent item duplication client side
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, (int)(pos.X / 16f), (int)(pos.Y / 16f), 64))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
Item item = new Item();
|
|
item.netDefaults(type);
|
|
if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerDamage(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var direction = args.Data.ReadInt8();
|
|
var dmg = args.Data.ReadInt16();
|
|
var pvp = args.Data.ReadInt8();
|
|
var crit = args.Data.ReadInt8();
|
|
|
|
int textlength = (int)(args.Data.Length - args.Data.Position - 1);
|
|
string deathtext = "";
|
|
if (textlength > 0)
|
|
{
|
|
deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength));
|
|
if (!TShock.Utils.ValidString(deathtext))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (TShock.Players[id] == null)
|
|
return true;
|
|
|
|
if (dmg > 175)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (!TShock.Players[id].TPlayer.hostile)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 128))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleNpcStrike(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var direction = args.Data.ReadInt8();
|
|
var dmg = args.Data.ReadInt16();
|
|
var pvp = args.Data.ReadInt8();
|
|
var crit = args.Data.ReadInt8();
|
|
|
|
if (Main.npc[id] == null)
|
|
return true;
|
|
|
|
if (dmg > 175)
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (Main.npc[id].townNPC && !args.Player.Group.HasPermission(Permissions.movenpc))
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - (Main.npc[id].position.X / 16f)) > 128) || (Math.Abs(args.Player.TileY - (Main.npc[id].position.Y / 16f)) > 128)))
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSpecial(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
|
|
if (type == 1 && TShock.Config.DisableDungeonGuardian)
|
|
{
|
|
args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point", Color.Purple);
|
|
args.Player.Spawn();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
|
|
{
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|