TShock/Terraria/Netplay.cs

465 lines
18 KiB
C#

namespace Terraria
{
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.IO;
public class Netplay
{
public const int bufferSize = 0x400;
public static ClientSock clientSock = new ClientSock();
public static bool disconnect = false;
public const int maxConnections = 9;
public static string password = "";
public static IPAddress serverIP;
public static IPAddress serverListenIP;
public static int serverPort = 0x1e61; //0x1e61 = 7777
public static ServerSock[] serverSock = new ServerSock[9];
public static bool stopListen = false;
public static TcpListener tcpListener;
public static void ClientLoop(object threadContext)
{
if (Main.rand == null)
{
Main.rand = new Random((int)DateTime.Now.Ticks);
}
if (WorldGen.genRand == null)
{
WorldGen.genRand = new Random((int)DateTime.Now.Ticks);
}
Main.player[Main.myPlayer].hostile = false;
Main.clientPlayer = (Player)Main.player[Main.myPlayer].clientClone();
Main.menuMode = 10;
Main.menuMode = 14;
Main.statusText = "Connecting to " + serverIP;
Main.netMode = 1;
disconnect = false;
clientSock = new ClientSock();
clientSock.tcpClient.NoDelay = true;
clientSock.readBuffer = new byte[0x400];
clientSock.writeBuffer = new byte[0x400];
try
{
clientSock.tcpClient.Connect(serverIP, serverPort);
clientSock.networkStream = clientSock.tcpClient.GetStream();
}
catch (Exception exception)
{
if (!disconnect && Main.gameMenu)
{
Main.menuMode = 15;
Main.statusText = exception.ToString();
disconnect = true;
}
}
NetMessage.buffer[9].Reset();
for (int i = -1; !disconnect; i = clientSock.state)
{
if (clientSock.tcpClient.Connected)
{
if (NetMessage.buffer[9].checkBytes)
{
NetMessage.CheckBytes(9);
}
clientSock.active = true;
if (clientSock.state == 0)
{
Main.statusText = "Found server";
clientSock.state = 1;
NetMessage.SendData(1, -1, -1, "", 0, 0f, 0f, 0f);
}
if ((clientSock.state == 2) && (i != clientSock.state))
{
Main.statusText = "Sending player data...";
}
if ((clientSock.state == 3) && (i != clientSock.state))
{
Main.statusText = "Requesting world information";
}
if (clientSock.state == 4)
{
WorldGen.worldCleared = false;
clientSock.state = 5;
WorldGen.clearWorld();
}
if ((clientSock.state == 5) && WorldGen.worldCleared)
{
clientSock.state = 6;
Main.player[Main.myPlayer].FindSpawn();
NetMessage.SendData(8, -1, -1, "", Main.player[Main.myPlayer].SpawnX, (float)Main.player[Main.myPlayer].SpawnY, 0f, 0f);
}
if ((clientSock.state == 6) && (i != clientSock.state))
{
Main.statusText = "Requesting tile data";
}
if ((!clientSock.locked && !disconnect) && clientSock.networkStream.DataAvailable)
{
clientSock.locked = true;
clientSock.networkStream.BeginRead(clientSock.readBuffer, 0, clientSock.readBuffer.Length, new AsyncCallback(clientSock.ClientReadCallBack), clientSock.networkStream);
}
if ((clientSock.statusMax > 0) && (clientSock.statusText != ""))
{
if (clientSock.statusCount >= clientSock.statusMax)
{
Main.statusText = clientSock.statusText + ": Complete!";
clientSock.statusText = "";
clientSock.statusMax = 0;
clientSock.statusCount = 0;
}
else
{
Main.statusText = string.Concat(new object[] { clientSock.statusText, ": ", (int)((((float)clientSock.statusCount) / ((float)clientSock.statusMax)) * 100f), "%" });
}
}
Thread.Sleep(1);
}
else if (clientSock.active)
{
Main.statusText = "Lost connection";
disconnect = true;
}
}
try
{
clientSock.networkStream.Close();
clientSock.networkStream = clientSock.tcpClient.GetStream();
}
catch
{
}
if (!Main.gameMenu)
{
Main.netMode = 0;
Player.SavePlayer(Main.player[Main.myPlayer], Main.playerPathName);
Main.gameMenu = true;
Main.menuMode = 14;
}
NetMessage.buffer[9].Reset();
if ((Main.menuMode == 15) && (Main.statusText == "Lost connection"))
{
Main.menuMode = 14;
}
if ((clientSock.statusText != "") && (clientSock.statusText != null))
{
Main.statusText = "Lost connection";
}
clientSock.statusCount = 0;
clientSock.statusMax = 0;
clientSock.statusText = "";
Main.netMode = 0;
}
public static int GetSectionX(int x)
{
return (x / 200);
}
public static int GetSectionY(int y)
{
return (y / 150);
}
public static void Init()
{
for (int i = 0; i < 10; i++)
{
if (i < 9)
{
serverSock[i] = new ServerSock();
serverSock[i].tcpClient.NoDelay = true;
}
NetMessage.buffer[i] = new messageBuffer();
NetMessage.buffer[i].whoAmI = i;
}
clientSock.tcpClient.NoDelay = true;
}
public static void ListenForClients(object threadContext)
{
while (!disconnect && !stopListen)
{
int index = -1;
for (int i = 0; i < 8; i++)
{
if (!serverSock[i].tcpClient.Connected)
{
index = i;
break;
}
}
if (index >= 0)
{
try
{
serverSock[index].tcpClient = tcpListener.AcceptTcpClient();
serverSock[index].tcpClient.NoDelay = true;
}
catch (Exception exception)
{
if (!disconnect)
{
Main.menuMode = 15;
Main.statusText = exception.ToString();
disconnect = true;
}
}
}
else
{
stopListen = true;
tcpListener.Stop();
}
}
}
public static void ServerLoop(object threadContext)
{
if (Main.rand == null)
{
Main.rand = new Random((int)DateTime.Now.Ticks);
}
if (WorldGen.genRand == null)
{
WorldGen.genRand = new Random((int)DateTime.Now.Ticks);
}
Main.myPlayer = 8;
serverIP = IPAddress.Any;
serverListenIP = serverIP;
Main.menuMode = 14;
Main.statusText = "Starting server...";
Main.netMode = 2;
disconnect = false;
for (int i = 0; i < 9; i++)
{
serverSock[i] = new ServerSock();
serverSock[i].Reset();
serverSock[i].whoAmI = i;
serverSock[i].tcpClient = new TcpClient();
serverSock[i].tcpClient.NoDelay = true;
serverSock[i].readBuffer = new byte[0x400];
serverSock[i].writeBuffer = new byte[0x400];
}
tcpListener = new TcpListener(serverListenIP, serverPort);
try
{
tcpListener.Start();
}
catch (Exception exception)
{
Main.menuMode = 15;
Main.statusText = exception.ToString();
disconnect = true;
}
if (!disconnect)
{
ThreadPool.QueueUserWorkItem(new WaitCallback(Netplay.ListenForClients), 1);
Main.statusText = "Server started";
}
while (!disconnect)
{
if (stopListen)
{
int num2 = -1;
for (int m = 0; m < 8; m++)
{
if (!serverSock[m].tcpClient.Connected)
{
num2 = m;
break;
}
}
if (num2 >= 0)
{
tcpListener.Start();
stopListen = false;
ThreadPool.QueueUserWorkItem(new WaitCallback(Netplay.ListenForClients), 1);
}
}
int num4 = 0;
for (int k = 0; k < 9; k++)
{
if (NetMessage.buffer[k].checkBytes)
{
NetMessage.CheckBytes(k);
}
if (serverSock[k].kill)
{
serverSock[k].Reset();
NetMessage.syncPlayers();
}
else if (serverSock[k].tcpClient.Connected)
{
if (!serverSock[k].active)
{
serverSock[k].state = 0;
}
serverSock[k].active = true;
num4++;
if (!serverSock[k].locked)
{
try
{
serverSock[k].networkStream = serverSock[k].tcpClient.GetStream();
if (serverSock[k].networkStream.DataAvailable)
{
serverSock[k].locked = true;
serverSock[k].networkStream.BeginRead(serverSock[k].readBuffer, 0, serverSock[k].readBuffer.Length, new AsyncCallback(serverSock[k].ServerReadCallBack), serverSock[k].networkStream);
}
}
catch
{
serverSock[k].kill = true;
}
}
if ((serverSock[k].statusMax > 0) && (serverSock[k].statusText2 != ""))
{
if (serverSock[k].statusCount >= serverSock[k].statusMax)
{
serverSock[k].statusText = string.Concat(new object[] { "(", serverSock[k].tcpClient.Client.RemoteEndPoint, ") ", serverSock[k].name, " ", serverSock[k].statusText2, ": Complete!" });
serverSock[k].statusText2 = "";
serverSock[k].statusMax = 0;
serverSock[k].statusCount = 0;
}
else
{
serverSock[k].statusText = string.Concat(new object[] { "(", serverSock[k].tcpClient.Client.RemoteEndPoint, ") ", serverSock[k].name, " ", serverSock[k].statusText2, ": ", (int)((((float)serverSock[k].statusCount) / ((float)serverSock[k].statusMax)) * 100f), "%" });
}
}
else if (serverSock[k].state == 0)
{
serverSock[k].statusText = string.Concat(new object[] { "(", serverSock[k].tcpClient.Client.RemoteEndPoint, ") ", serverSock[k].name, " is connecting..." });
}
else if (serverSock[k].state == 1)
{
serverSock[k].statusText = string.Concat(new object[] { "(", serverSock[k].tcpClient.Client.RemoteEndPoint, ") ", serverSock[k].name, " is sending player data..." });
}
else if (serverSock[k].state == 2)
{
serverSock[k].statusText = string.Concat(new object[] { "(", serverSock[k].tcpClient.Client.RemoteEndPoint, ") ", serverSock[k].name, " requested world information" });
String s = serverSock[k].tcpClient.Client.RemoteEndPoint.ToString();
if (ShankShock.CheckBanned(s) || ShankShock.CheckCheat(s) || !ShankShock.OnWhitelist(s) || ShankShock.CheckGreif(s))
{
serverSock[k].statusText = "b;ah";
serverSock[k].statusText2 = "blah2";
serverSock[k].tcpClient.Close();
serverSock[k].active = true;
}
}
else if ((serverSock[k].state != 3) && (serverSock[k].state == 10))
{
serverSock[k].statusText = string.Concat(new object[] { "(", serverSock[k].tcpClient.Client.RemoteEndPoint, ") ", serverSock[k].name, " is playing" });
//bbc
for (int i = 0; i < Main.maxPlayers; i++)
{
if (Main.player[i].active)
{
if (!(Main.player[i].breakTicks <= 0))
{
Main.player[i].breakTicks -= 1f;
Console.WriteLine(ShankShock.FindPlayer(i) + " breakTicks: " + Main.player[i].breakTicks);
if (Main.player[i].breakTicks >= 5)
{
ShankShock.HandleGrief(i);
}
}
}
}
}
}
else if (serverSock[k].active)
{
serverSock[k].kill = true;
}
else
{
serverSock[k].statusText2 = "";
if (k < 8)
{
Main.player[k].active = false;
}
}
Thread.Sleep(1);
}
if (!WorldGen.saveLock)
{
if (num4 == 0)
{
Main.statusText = "Waiting for clients...";
}
else
{
Main.statusText = num4 + " clients connected";
}
}
}
tcpListener.Stop();
for (int j = 0; j < 9; j++)
{
serverSock[j].Reset();
}
if (Main.menuMode != 15)
{
Main.netMode = 0;
Main.menuMode = 10;
WorldGen.saveWorld(false);
while (WorldGen.saveLock)
{
}
Main.menuMode = 0;
}
else
{
Main.netMode = 0;
}
Main.myPlayer = 0;
}
public static bool SetIP(string newIP)
{
try
{
serverIP = IPAddress.Parse(newIP);
}
catch
{
return false;
}
return true;
}
public static bool SetIP2(string newIP)
{
try
{
IPAddress[] addressList = Dns.GetHostEntry(newIP).AddressList;
for (int i = 0; i < addressList.Length; i++)
{
if (addressList[i].AddressFamily == AddressFamily.InterNetwork)
{
serverIP = addressList[i];
return true;
}
}
return false;
}
catch
{
return false;
}
}
public static void StartClient()
{
ThreadPool.QueueUserWorkItem(new WaitCallback(Netplay.ClientLoop), 1);
}
public static void StartServer()
{
ThreadPool.QueueUserWorkItem(new WaitCallback(Netplay.ServerLoop), 1);
}
}
}