291 lines
5 KiB
C#
291 lines
5 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2019 Pryaxis & TShock Contributors
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.IO;
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using System.IO.Streams;
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using Terraria;
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namespace TShockAPI.Net
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{
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public class NetTile : IPackable
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{
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public bool Active { get; set; }
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public ushort Type { get; set; }
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public short FrameX { get; set; }
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public short FrameY { get; set; }
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public bool Lighted { get; set; }
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public ushort Wall { get; set; }
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public byte Liquid { get; set; }
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public byte LiquidType { get; set; }
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public bool Wire { get; set; }
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public bool Wire2 { get; set; }
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public bool Wire3 { get; set; }
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public bool Wire4 { get; set; }
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public bool Inactive { get; set; }
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public bool IsHalf { get; set; }
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public bool IsActuator { get; set; }
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public byte TileColor { get; set; }
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public byte WallColor { get; set; }
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public bool Slope1 { get; set; }
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public bool Slope2 { get; set; }
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public bool Slope3 { get; set; }
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public bool FullbrightBlock { get; set; }
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public bool FullbrightWall { get; set; }
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public bool InvisibleBlock { get; set; }
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public bool InvisibleWall { get; set; }
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public byte Slope
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{
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get
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{
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byte sl = 0;
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if (Slope1)
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sl += 1;
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if (Slope2)
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sl += 2;
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if (Slope3)
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sl += 4;
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return sl;
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}
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}
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public bool HasColor
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{
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get { return TileColor > 0; }
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}
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public bool HasWallColor
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{
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get { return WallColor > 0; }
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}
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public bool HasWall
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{
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get { return Wall > 0; }
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}
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public bool HasLiquid
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{
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get { return Liquid > 0; }
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}
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public bool FrameImportant
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{
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get { return Main.tileFrameImportant[Type]; }
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}
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public NetTile()
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{
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Active = false;
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Type = 0;
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FrameX = -1;
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FrameY = -1;
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Wall = 0;
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Liquid = 0;
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Wire = false;
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Wire2 = false;
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Wire3 = false;
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Wire4 = false;
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Inactive = false;
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TileColor = 0;
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WallColor = 0;
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Lighted = false;
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Slope1 = false;
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Slope2 = false;
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Slope3 = false;
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}
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public NetTile(Stream stream)
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: this()
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{
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Unpack(stream);
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}
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public void Pack(Stream stream)
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{
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var bits = new BitsByte();
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if ((Active) && (!Inactive))
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bits[0] = true;
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if (HasWall)
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bits[2] = true;
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if (HasLiquid)
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bits[3] = true;
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if (Wire)
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bits[4] = true;
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if (IsHalf)
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bits[5] = true;
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if (IsActuator)
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bits[6] = true;
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if (Inactive)
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bits[7] = true;
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stream.WriteInt8((byte) bits);
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bits = new BitsByte();
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if ((Wire2))
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bits[0] = true;
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if (Wire3)
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bits[1] = true;
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if (HasColor)
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bits[2] = true;
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if (HasWallColor)
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bits[3] = true;
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if (Slope1)
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bits[4] = true;
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if (Slope2)
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bits[5] = true;
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if (Slope3)
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bits[6] = true;
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if (Wire4)
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bits[7] = true;
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stream.WriteByte(bits);
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bits = new BitsByte();
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if (FullbrightBlock)
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bits[0] = true;
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if (FullbrightWall)
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bits[1] = true;
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if (InvisibleBlock)
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bits[2] = true;
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if (InvisibleWall)
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bits[3] = true;
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stream.WriteByte(bits);
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if (HasColor)
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{
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stream.WriteByte(TileColor);
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}
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if (HasWallColor)
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{
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stream.WriteByte(WallColor);
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}
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if (Active)
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{
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stream.WriteInt16((short)Type);
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if (FrameImportant)
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{
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stream.WriteInt16(FrameX);
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stream.WriteInt16(FrameY);
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}
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}
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if (HasWall)
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stream.WriteInt16((short)Wall);
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if (HasLiquid)
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{
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stream.WriteInt8(Liquid);
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stream.WriteInt8(LiquidType);
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}
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}
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public void Unpack(Stream stream)
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{
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var flags = (BitsByte) stream.ReadInt8();
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var flags2 = (BitsByte)stream.ReadInt8();
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var flags3 = (BitsByte)stream.ReadInt8();
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Wire2 = flags2[0];
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Wire3 = flags2[1];
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Slope1 = flags2[4];
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Slope2 = flags2[5];
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Slope3 = flags2[6];
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Wire4 = flags2[7];
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FullbrightBlock = flags3[0];
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FullbrightWall = flags3[1];
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InvisibleBlock = flags3[2];
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InvisibleWall = flags3[3];
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if (flags2[2])
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{
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TileColor = stream.ReadInt8();
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}
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if (flags2[3])
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{
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WallColor = stream.ReadInt8();
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}
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Active = flags[0];
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if (Active)
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{
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Type = stream.ReadUInt16();
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if (FrameImportant)
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{
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FrameX = stream.ReadInt16();
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FrameY = stream.ReadInt16();
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}
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}
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if (flags[2])
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{
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Wall = stream.ReadUInt16();
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}
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if (flags[3])
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{
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Liquid = stream.ReadInt8();
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LiquidType = stream.ReadInt8();
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}
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if (flags[4])
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Wire = true;
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if (flags[5])
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IsHalf = true;
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if (flags[6])
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IsActuator = true;
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if (flags[7])
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{
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Inactive = true;
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Active = false;
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}
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}
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}
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}
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