TShock/TShockAPI
Olink 836fd1d156
Fix for spawn issues when using SSC and beds
It looks like the only time the client informs the server of the spawn location is via the PlayerSpawn packet. In SSC, understandably, we don't trust any updates from the client if we can avoid it. In this scenario, we have code in PlayerSpawn to check for beds when they attempt to spawn, but no code to handle negative spawn locations. The client sends -1,-1 coordinates when the player has no spawn. We should trust this.
2020-05-22 14:21:15 -07:00
..
CLI Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
DB Presumptively fix MySQL 8 compat 2020-05-18 18:40:51 -07:00
Extensions Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
Hooks Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
Localization pass compile; add void vault code 2020-05-17 21:38:47 +08:00
Models Add modeling to new projectile handling 2020-05-18 15:47:31 +09:30
Net uncommented something accidentally commented out 2020-05-20 21:37:30 +08:00
Properties Version tick: 4.4.0 2020-05-18 01:04:51 -07:00
Rest Resolve null reference on REST user group name. Solves #1850 2020-05-22 14:41:52 +09:30
ServerSideCharacters Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
Sockets pass compile; add void vault code 2020-05-17 21:38:47 +08:00
app.config Saving work to apply merge changes 2017-04-19 17:12:38 -06:00
BackupManager.cs Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
Bouncer.cs fix player spawn stuff 2020-05-20 21:27:49 +08:00
Commands.cs Make setup system less confusing to new players 2020-05-20 15:36:27 -07:00
ConfigFile.cs Fix player respawn again (#1830) 2020-05-21 13:37:31 +08:00
FileTools.cs Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
GeoIPCountry.cs Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
GetDataHandlers.cs Fix for spawn issues when using SSC and beds 2020-05-22 14:21:15 -07:00
Group.cs Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
HandlerList.cs Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
ILog.cs Overhaul debug logging 2020-05-19 22:04:10 -07:00
IPackable.cs Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
ItemBans.cs Update Bouncer/Item Bans refs for new models 2020-05-18 14:45:36 +09:30
NetItem.cs pass compile; add void vault code 2020-05-17 21:38:47 +08:00
packages.config Update to Newtonsoft JSON v10.0.3 for parity with OTAPI/TSAPI 2019-03-30 15:47:14 +10:30
PaginationTools.cs Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
Permissions.cs Add annotations to new permissions 2020-05-20 00:39:24 +09:30
PlayerData.cs pass compile; add void vault code 2020-05-17 21:38:47 +08:00
RegionHandler.cs Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
Resources.Designer.cs Remove headers from autogenerated file 2016-10-17 11:28:34 +05:30
Resources.resx Remove 2 year old config files... 2013-10-01 20:55:19 -04:00
SaveManager.cs pass compile; add void vault code 2020-05-17 21:38:47 +08:00
SqlLog.cs Properly don't log if not logging enabled 2020-05-20 00:00:09 -07:00
TextLog.cs Properly don't log if not logging enabled 2020-05-20 00:00:09 -07:00
TShock.cs Make setup system less confusing to new players 2020-05-20 15:36:27 -07:00
TShockAPI.csproj Add modeling to new projectile handling 2020-05-18 15:47:31 +09:30
TShockAPI.licenseheader Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
TSPlayer.cs Update SendMessage and SendMessageFromPlayer to use inbuilt Terraria chat messaging 2020-05-22 13:27:03 +09:30
TSServerPlayer.cs Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
UpdateManager.cs Update copyright to 2019 again 2019-03-29 17:16:37 -07:00
Utils.cs pass compile; add void vault code 2020-05-17 21:38:47 +08:00
web.config Saving work to apply merge changes 2017-04-19 17:12:38 -06:00