Added BanningUser, Date(of ban), and Expiration to the db On join, Expiration is checked, if ban is expired we remove it and the user is allowed on. When running the ban command, your UAN is used as the banning user, and the date is that moment, with no expiration. #531
2954 lines
82 KiB
C#
2954 lines
82 KiB
C#
/*
|
|
TShock, a server mod for Terraria
|
|
Copyright (C) 2011-2013 Nyx Studios (fka. The TShock Team)
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using System.IO.Streams;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using TShockAPI.DB;
|
|
using Terraria;
|
|
using TShockAPI.Net;
|
|
|
|
namespace TShockAPI
|
|
{
|
|
public delegate bool GetDataHandlerDelegate(GetDataHandlerArgs args);
|
|
|
|
public class GetDataHandlerArgs : EventArgs
|
|
{
|
|
public TSPlayer Player { get; private set; }
|
|
public MemoryStream Data { get; private set; }
|
|
|
|
public Player TPlayer
|
|
{
|
|
get { return Player.TPlayer; }
|
|
}
|
|
|
|
public GetDataHandlerArgs(TSPlayer player, MemoryStream data)
|
|
{
|
|
Player = player;
|
|
Data = data;
|
|
}
|
|
}
|
|
|
|
public static class GetDataHandlers
|
|
{
|
|
private static Dictionary<PacketTypes, GetDataHandlerDelegate> GetDataHandlerDelegates;
|
|
public static int[] WhitelistBuffMaxTime;
|
|
#region Events
|
|
|
|
/// <summary>
|
|
/// Used when a TileEdit event is called.
|
|
/// </summary>
|
|
public class TileEditEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The TSPlayer who made the tile edit
|
|
/// </summary>
|
|
public TSPlayer Player { get; set; }
|
|
|
|
/// <summary>
|
|
/// The tile coordinate on the X plane
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
|
|
/// <summary>
|
|
/// The tile coordinate on the Y plane
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
|
|
/// <summary>
|
|
/// The Tile ID being edited.
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
/// <summary>
|
|
/// The EditType.
|
|
/// (KillTile = 0, PlaceTile = 1, KillWall = 2, PlaceWall = 3, KillTileNoItem = 4, PlaceWire = 5, KillWire = 6)
|
|
/// </summary>
|
|
public byte EditType { get; set; }
|
|
|
|
/// <summary>
|
|
/// Did the tile get destroyed successfully.
|
|
/// </summary>
|
|
public bool Fail { get; set; }
|
|
|
|
/// <summary>
|
|
/// Used when a tile is placed to denote a subtype of tile. (e.g. for tile id 21: Chest = 0, Gold Chest = 1)
|
|
/// </summary>
|
|
public byte Style { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// TileEdit - called when a tile is placed or destroyed
|
|
/// </summary>
|
|
public static HandlerList<TileEditEventArgs> TileEdit;
|
|
private static bool OnTileEdit(TSPlayer ply, int x, int y, byte type, byte editType, bool fail, byte style)
|
|
{
|
|
if (TileEdit == null)
|
|
return false;
|
|
|
|
var args = new TileEditEventArgs
|
|
{
|
|
Player = ply,
|
|
X = x,
|
|
Y = y,
|
|
Type = type,
|
|
EditType = editType,
|
|
Fail = fail,
|
|
Style = style
|
|
};
|
|
TileEdit.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
/// <summary>
|
|
/// For use in a TogglePvp event
|
|
/// </summary>
|
|
public class TogglePvpEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria player ID of the player
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
/// <summary>
|
|
/// Enable/disable pvp?
|
|
/// </summary>
|
|
public bool Pvp { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// TogglePvp - called when a player toggles pvp
|
|
/// </summary>
|
|
public static HandlerList<TogglePvpEventArgs> TogglePvp;
|
|
private static bool OnPvpToggled(byte _id, bool _pvp)
|
|
{
|
|
if (TogglePvp == null)
|
|
return false;
|
|
|
|
var args = new TogglePvpEventArgs
|
|
{
|
|
PlayerId = _id,
|
|
Pvp = _pvp,
|
|
};
|
|
TogglePvp.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerTeam event
|
|
/// </summary>
|
|
public class PlayerTeamEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria player ID of the player
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
/// <summary>
|
|
/// Enable/disable pvp?
|
|
/// </summary>
|
|
public byte Team { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// TogglePvp - called when a player toggles pvp
|
|
/// </summary>
|
|
public static HandlerList<PlayerTeamEventArgs> PlayerTeam;
|
|
private static bool OnPlayerTeam(byte _id, byte _team)
|
|
{
|
|
if (PlayerTeam == null)
|
|
return false;
|
|
|
|
var args = new PlayerTeamEventArgs
|
|
{
|
|
PlayerId = _id,
|
|
Team = _team,
|
|
};
|
|
PlayerTeam.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerSlot event
|
|
/// </summary>
|
|
public class PlayerSlotEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
/// <summary>
|
|
/// The slot edited
|
|
/// </summary>
|
|
public byte Slot { get; set; }
|
|
/// <summary>
|
|
/// The stack edited
|
|
/// </summary>
|
|
public byte Stack { get; set; }
|
|
/// <summary>
|
|
/// The item prefix
|
|
/// </summary>
|
|
public byte Prefix { get; set; }
|
|
/// <summary>
|
|
/// Item type
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerSlot - called at a PlayerSlot event
|
|
/// </summary>
|
|
public static HandlerList<PlayerSlotEventArgs> PlayerSlot;
|
|
private static bool OnPlayerSlot(byte _plr, byte _slot, byte _stack, byte _prefix, short _type)
|
|
{
|
|
if (PlayerSlot == null)
|
|
return false;
|
|
|
|
var args = new PlayerSlotEventArgs
|
|
{
|
|
PlayerId = _plr,
|
|
Slot = _slot,
|
|
Stack = _stack,
|
|
Prefix = _prefix,
|
|
Type = _type
|
|
};
|
|
PlayerSlot.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerHP event
|
|
/// </summary>
|
|
public class PlayerHPEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
/// <summary>
|
|
/// Current HP
|
|
/// </summary>
|
|
public short Current { get; set; }
|
|
/// <summary>
|
|
/// Maximum HP
|
|
/// </summary>
|
|
public short Max { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerHP - called at a PlayerHP event
|
|
/// </summary>
|
|
public static HandlerList<PlayerHPEventArgs> PlayerHP;
|
|
|
|
private static bool OnPlayerHP(byte _plr, short _cur, short _max)
|
|
{
|
|
if (PlayerHP == null)
|
|
return false;
|
|
|
|
var args = new PlayerHPEventArgs
|
|
{
|
|
PlayerId = _plr,
|
|
Current = _cur,
|
|
Max = _max,
|
|
};
|
|
PlayerHP.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerMana event
|
|
/// </summary>
|
|
public class PlayerManaEventArgs : HandledEventArgs
|
|
{
|
|
public byte PlayerId { get; set; }
|
|
public short Current { get; set; }
|
|
public short Max { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerMana - called at a PlayerMana event
|
|
/// </summary>
|
|
public static HandlerList<PlayerManaEventArgs> PlayerMana;
|
|
|
|
private static bool OnPlayerMana(byte _plr, short _cur, short _max)
|
|
{
|
|
if (PlayerMana == null)
|
|
return false;
|
|
|
|
var args = new PlayerManaEventArgs
|
|
{
|
|
PlayerId = _plr,
|
|
Current = _cur,
|
|
Max = _max,
|
|
};
|
|
PlayerMana.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
public class PlayerInfoEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
/// <summary>
|
|
/// Hair color
|
|
/// </summary>
|
|
public byte Hair { get; set; }
|
|
/// <summary>
|
|
/// Gender (male = true)
|
|
/// </summary>
|
|
public bool Male { get; set; }
|
|
/// <summary>
|
|
/// Character difficulty
|
|
/// </summary>
|
|
public byte Difficulty { get; set; }
|
|
/// <summary>
|
|
/// Player/character name
|
|
/// </summary>
|
|
public string Name { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerInfo - called at a PlayerInfo event
|
|
/// If this is cancelled, the server will ForceKick the player. If this should be changed in the future, let someone know.
|
|
/// </summary>
|
|
public static HandlerList<PlayerInfoEventArgs> PlayerInfo;
|
|
|
|
private static bool OnPlayerInfo(byte _plrid, byte _hair, bool _male, byte _difficulty, string _name)
|
|
{
|
|
if (PlayerInfo == null)
|
|
return false;
|
|
|
|
var args = new PlayerInfoEventArgs
|
|
{
|
|
PlayerId = _plrid,
|
|
Hair = _hair,
|
|
Male = _male,
|
|
Difficulty = _difficulty,
|
|
Name = _name,
|
|
};
|
|
PlayerInfo.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a TileKill event
|
|
/// </summary>
|
|
public class TileKillEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The X coordinate that is being killed
|
|
/// </summary>
|
|
public int TileX { get; set; }
|
|
/// <summary>
|
|
/// The Y coordinate that is being killed
|
|
/// </summary>
|
|
public int TileY { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// TileKill - When a tile is removed fromt he world
|
|
/// </summary>
|
|
public static HandlerList<TileKillEventArgs> TileKill;
|
|
|
|
private static bool OnTileKill(int tilex, int tiley)
|
|
{
|
|
if (TileKill == null)
|
|
return false;
|
|
|
|
var args = new TileKillEventArgs
|
|
{
|
|
TileX = tilex,
|
|
TileY = tiley,
|
|
};
|
|
TileKill.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a KillMe event
|
|
/// </summary>
|
|
public class KillMeEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
/// <summary>
|
|
/// The direction the damage is coming from (?)
|
|
/// </summary>
|
|
public byte Direction { get; set; }
|
|
/// <summary>
|
|
/// Amount of damage delt
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// Player's current pvp setting
|
|
/// </summary>
|
|
public bool Pvp { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// KillMe - Terraria's crappy way of handling damage from players
|
|
/// </summary>
|
|
public static HandlerList<KillMeEventArgs> KillMe;
|
|
|
|
private static bool OnKillMe(byte plr, byte direction, short damage, bool pvp)
|
|
{
|
|
if (KillMe == null)
|
|
return false;
|
|
|
|
var args = new KillMeEventArgs
|
|
{
|
|
PlayerId = plr,
|
|
Direction = direction,
|
|
Damage = damage,
|
|
Pvp = pvp,
|
|
};
|
|
KillMe.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerUpdate event
|
|
/// </summary>
|
|
public class PlayerUpdateEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public byte Control { get; set; }
|
|
/// <summary>
|
|
/// Current item?
|
|
/// </summary>
|
|
public byte Item { get; set; }
|
|
/// <summary>
|
|
/// Position of the player
|
|
/// </summary>
|
|
public Vector2 Position { get; set; }
|
|
/// <summary>
|
|
/// Velocity of the player
|
|
/// </summary>
|
|
public Vector2 Velocity { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerUpdate - When the player sends it's updated information to the server
|
|
/// </summary>
|
|
public static HandlerList<PlayerUpdateEventArgs> PlayerUpdate;
|
|
|
|
private static bool OnPlayerUpdate(byte player, byte control, byte item, Vector2 position, Vector2 velocity)
|
|
{
|
|
if (PlayerUpdate == null)
|
|
return false;
|
|
|
|
var args = new PlayerUpdateEventArgs
|
|
{
|
|
PlayerId = player,
|
|
Control = control,
|
|
Item = item,
|
|
Position = position,
|
|
Velocity = velocity,
|
|
};
|
|
PlayerUpdate.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
public static bool TSCheckNoclip(Vector2 Position, int Width, int Height)
|
|
{
|
|
int num = (int)(Position.X / 16f) - 1;
|
|
int num2 = (int)((Position.X + (float)Width) / 16f) + 2;
|
|
int num3 = (int)(Position.Y / 16f) - 1;
|
|
int num4 = (int)((Position.Y + (float)Height) / 16f) + 2;
|
|
if (num < 0)
|
|
{
|
|
num = 0;
|
|
}
|
|
if (num2 > Main.maxTilesX)
|
|
{
|
|
num2 = Main.maxTilesX;
|
|
}
|
|
if (num3 < 0)
|
|
{
|
|
num3 = 0;
|
|
}
|
|
if (num4 > Main.maxTilesY)
|
|
{
|
|
num4 = Main.maxTilesY;
|
|
}
|
|
for (int c = num; c < num2; c++)
|
|
{
|
|
for (int d = num3; d< num4; d++)
|
|
{
|
|
if (Main.tile[c,d].liquid != 0)
|
|
return false;
|
|
}
|
|
}
|
|
for (int i = num; i < num2; i++)
|
|
{
|
|
for (int j = num3; j < num4; j++)
|
|
{
|
|
if (Main.tile[i, j] != null && Main.tile[i, j].active && Main.tileSolid[(int)Main.tile[i, j].type] && !Main.tileSolidTop[(int)Main.tile[i, j].type] &&(((int)Main.tile[i,j].type !=53) && ((int)Main.tile[i,j].type !=112) && ((int)Main.tile[i,j].type !=116) && ((int)Main.tile[i,j].type !=123)) && !Main.tile[i,j].lava)
|
|
{
|
|
Vector2 vector;
|
|
vector.X = (float)(i * 16);
|
|
vector.Y = (float)(j * 16);
|
|
if (Position.X + (float)Width > vector.X && Position.X < vector.X + 16f && Position.Y + (float)Height > vector.Y && Position.Y < vector.Y + 16f)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a SendTileSquare event
|
|
/// </summary>
|
|
public class SendTileSquareEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// Size of the area
|
|
/// </summary>
|
|
public short Size { get; set; }
|
|
/// <summary>
|
|
/// A corner of the section
|
|
/// </summary>
|
|
public int TileX { get; set; }
|
|
/// <summary>
|
|
/// A corner of the section
|
|
/// </summary>
|
|
public int TileY { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// SendTileSquare - When the player sends a tile square
|
|
/// </summary>
|
|
public static HandlerList<SendTileSquareEventArgs> SendTileSquare;
|
|
|
|
private static bool OnSendTileSquare(short size, int tilex, int tiley)
|
|
{
|
|
if (SendTileSquare == null)
|
|
return false;
|
|
|
|
var args = new SendTileSquareEventArgs
|
|
{
|
|
Size = size,
|
|
TileX = tilex,
|
|
TileY = tiley,
|
|
};
|
|
SendTileSquare.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
/// <summary>
|
|
/// For use in a NewProjectile event
|
|
/// </summary>
|
|
public class NewProjectileEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public short Identity { get; set; }
|
|
/// <summary>
|
|
/// Location of the projectile
|
|
/// </summary>
|
|
public Vector2 Position { get; set; }
|
|
/// <summary>
|
|
/// Velocity of the projectile
|
|
/// </summary>
|
|
public Vector2 Velocity { get; set; }
|
|
/// <summary>
|
|
/// Knockback
|
|
/// </summary>
|
|
public float Knockback { get; set; }
|
|
/// <summary>
|
|
/// Damage from the projectile
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// Terraria playerID owner of the projectile
|
|
/// </summary>
|
|
public byte Owner { get; set; }
|
|
/// <summary>
|
|
/// Type of projectile
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public int Index { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NewProjectile - Called when a client creates a new projectile
|
|
/// </summary>
|
|
public static HandlerList<NewProjectileEventArgs> NewProjectile;
|
|
|
|
private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, byte type, int index)
|
|
{
|
|
if (NewProjectile == null)
|
|
return false;
|
|
|
|
var args = new NewProjectileEventArgs
|
|
{
|
|
Identity = ident,
|
|
Position = pos,
|
|
Velocity = vel,
|
|
Knockback = knockback,
|
|
Damage = dmg,
|
|
Owner = owner,
|
|
Type = type,
|
|
Index = index,
|
|
};
|
|
NewProjectile.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a LiquidSet event
|
|
/// </summary>
|
|
public class LiquidSetEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X location of the tile
|
|
/// </summary>
|
|
public int TileX { get; set; }
|
|
/// <summary>
|
|
/// Y location of the tile
|
|
/// </summary>
|
|
public int TileY { get; set; }
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public byte Liquid { get; set;}
|
|
/// <summary>
|
|
/// True if lava
|
|
/// </summary>
|
|
public bool Lava { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// LiquidSet - When ever a liquid is set
|
|
/// </summary>
|
|
public static HandlerList<LiquidSetEventArgs> LiquidSet;
|
|
|
|
private static bool OnLiquidSet(int tilex, int tiley, byte liquid, bool lava)
|
|
{
|
|
if (LiquidSet == null)
|
|
return false;
|
|
|
|
var args = new LiquidSetEventArgs
|
|
{
|
|
TileX = tilex,
|
|
TileY = tiley,
|
|
Liquid = liquid,
|
|
Lava = lava,
|
|
};
|
|
LiquidSet.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
/// <summary>
|
|
/// For use in a PlayerSpawn event
|
|
/// </summary>
|
|
public class SpawnEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte Player { get; set; }
|
|
/// <summary>
|
|
/// X location of the player's spawn
|
|
/// </summary>
|
|
public int SpawnX { get; set; }
|
|
/// <summary>
|
|
/// Y location of the player's spawn
|
|
/// </summary>
|
|
public int SpawnY { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerSpawn - When a player spawns
|
|
/// </summary>
|
|
public static HandlerList<SpawnEventArgs> PlayerSpawn;
|
|
|
|
private static bool OnPlayerSpawn(byte player, int spawnX, int spawnY)
|
|
{
|
|
if (PlayerSpawn == null)
|
|
return false;
|
|
|
|
var args = new SpawnEventArgs
|
|
{
|
|
Player = player,
|
|
SpawnX = spawnX,
|
|
SpawnY = spawnY,
|
|
};
|
|
PlayerSpawn.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
/// <summary>
|
|
/// For use with a ChestOpen event
|
|
/// </summary>
|
|
public class ChestOpenEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X location of said chest
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
/// <summary>
|
|
/// Y location of said chest
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ChestOpen - Called when any chest is opened
|
|
/// </summary>
|
|
public static HandlerList<ChestOpenEventArgs> ChestOpen;
|
|
|
|
private static bool OnChestOpen(int x, int y)
|
|
{
|
|
if (ChestOpen == null)
|
|
return false;
|
|
|
|
var args = new ChestOpenEventArgs
|
|
{
|
|
X = x,
|
|
Y = y,
|
|
};
|
|
ChestOpen.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a ChestItemChange event
|
|
/// </summary>
|
|
public class ChestItemEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ChestID
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Slot of the item
|
|
/// </summary>
|
|
public byte Slot { get; set; }
|
|
/// <summary>
|
|
/// How many?
|
|
/// </summary>
|
|
public byte Stacks { get; set; }
|
|
/// <summary>
|
|
/// Item prefix
|
|
/// </summary>
|
|
public byte Prefix { get; set; }
|
|
/// <summary>
|
|
/// Item type
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ChestItemChange - Called when an item in a chest changes
|
|
/// </summary>
|
|
public static HandlerList<ChestItemEventArgs> ChestItemChange;
|
|
|
|
private static bool OnChestItemChange(short id, byte slot, byte stacks, byte prefix, short type)
|
|
{
|
|
if (ChestItemChange == null)
|
|
return false;
|
|
|
|
var args = new ChestItemEventArgs
|
|
{
|
|
ID = id,
|
|
Slot = slot,
|
|
Stacks = stacks,
|
|
Prefix = prefix,
|
|
Type = type,
|
|
};
|
|
ChestItemChange.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a Sign event
|
|
/// </summary>
|
|
public class SignEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// X location of the sign
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
/// <summary>
|
|
/// Y location of the sign
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Sign - Called when a sign is changed
|
|
/// </summary>
|
|
public static HandlerList<SignEventArgs> Sign;
|
|
|
|
private static bool OnSignEvent(short id, int x, int y)
|
|
{
|
|
if (Sign == null)
|
|
return false;
|
|
|
|
var args = new SignEventArgs
|
|
{
|
|
ID = id,
|
|
X = x,
|
|
Y = y,
|
|
};
|
|
Sign.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a NPCHome event
|
|
/// </summary>
|
|
public class NPCHomeChangeEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// X location of the NPC home change
|
|
/// </summary>
|
|
public short X { get; set; }
|
|
/// <summary>
|
|
/// Y location of the NPC home change
|
|
/// </summary>
|
|
public short Y { get; set; }
|
|
/// <summary>
|
|
/// ByteBool homeless
|
|
/// </summary>
|
|
public byte Homeless { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCHome - Called when an NPC's home is changed
|
|
/// </summary>
|
|
public static HandlerList<NPCHomeChangeEventArgs> NPCHome;
|
|
|
|
private static bool OnUpdateNPCHome(short id, short x, short y, byte homeless)
|
|
{
|
|
if (NPCHome == null)
|
|
return false;
|
|
|
|
var args = new NPCHomeChangeEventArgs
|
|
{
|
|
ID = id,
|
|
X = x,
|
|
Y = y,
|
|
Homeless = homeless,
|
|
};
|
|
NPCHome.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerBuff event
|
|
/// </summary>
|
|
public class PlayerBuffEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// Buff Type
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
/// <summary>
|
|
/// Time the buff lasts
|
|
/// </summary>
|
|
public short Time { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerBuff - Called when a player is buffed
|
|
/// </summary>
|
|
public static HandlerList<PlayerBuffEventArgs> PlayerBuff;
|
|
|
|
private static bool OnPlayerBuff(byte id, byte type, short time)
|
|
{
|
|
if (PlayerBuff == null)
|
|
return false;
|
|
|
|
var args = new PlayerBuffEventArgs
|
|
{
|
|
ID = id,
|
|
Type = type,
|
|
Time = time,
|
|
};
|
|
PlayerBuff.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in an ItemDrop event
|
|
/// </summary>
|
|
public class ItemDropEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Position of the item
|
|
/// </summary>
|
|
public Vector2 Position { get; set; }
|
|
/// <summary>
|
|
/// Velocity at which the item is deployed
|
|
/// </summary>
|
|
public Vector2 Velocity { get; set; }
|
|
/// <summary>
|
|
/// Stacks
|
|
/// </summary>
|
|
public byte Stacks { get; set; }
|
|
/// <summary>
|
|
/// Prefix of the item
|
|
/// </summary>
|
|
public byte Prefix { get; set; }
|
|
/// <summary>
|
|
/// Item type
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ItemDrop - Called when an item is dropped
|
|
/// </summary>
|
|
public static HandlerList<ItemDropEventArgs> ItemDrop;
|
|
|
|
private static bool OnItemDrop(short id, Vector2 pos, Vector2 vel, byte stacks, byte prefix, short type)
|
|
{
|
|
if (ItemDrop == null)
|
|
return false;
|
|
|
|
var args = new ItemDropEventArgs
|
|
{
|
|
ID = id,
|
|
Position = pos,
|
|
Velocity = vel,
|
|
Stacks = stacks,
|
|
Prefix = prefix,
|
|
Type = type,
|
|
};
|
|
ItemDrop.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerDamage event
|
|
/// </summary>
|
|
public class PlayerDamageEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// The direction the damage is occuring from
|
|
/// </summary>
|
|
public byte Direction { get; set; }
|
|
/// <summary>
|
|
/// Amount of damage
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// If the player has PVP on
|
|
/// </summary>
|
|
public byte PVP { get; set; }
|
|
/// <summary>
|
|
/// Is the damage critical?
|
|
/// </summary>
|
|
public byte Critical { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerDamage - Called when a player is damaged
|
|
/// </summary>
|
|
public static HandlerList<PlayerDamageEventArgs> PlayerDamage;
|
|
|
|
private static bool OnPlayerDamage(byte id, byte dir, short dmg, byte pvp, byte crit)
|
|
{
|
|
if (PlayerDamage == null)
|
|
return false;
|
|
|
|
var args = new PlayerDamageEventArgs
|
|
{
|
|
ID = id,
|
|
Direction = dir,
|
|
Damage = dmg,
|
|
PVP = pvp,
|
|
Critical = crit,
|
|
};
|
|
PlayerDamage.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCStrike event
|
|
/// </summary>
|
|
public class NPCStrikeEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// Direction the damage occurred from
|
|
/// </summary>
|
|
public byte Direction { get; set; }
|
|
/// <summary>
|
|
/// Amount of damage
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// Is PVP enabled...?
|
|
/// </summary>
|
|
public byte PVP { get; set; }
|
|
/// <summary>
|
|
/// Critical?
|
|
/// </summary>
|
|
public byte Critical { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCStrike - Called when an NPC is attacked
|
|
/// </summary>
|
|
public static HandlerList<NPCStrikeEventArgs> NPCStrike;
|
|
|
|
private static bool OnNPCStrike(byte id, byte dir, short dmg, byte pvp, byte crit)
|
|
{
|
|
if (NPCStrike == null)
|
|
return false;
|
|
|
|
var args = new NPCStrikeEventArgs
|
|
{
|
|
ID = id,
|
|
Direction = dir,
|
|
Damage = dmg,
|
|
PVP = pvp,
|
|
Critical = crit,
|
|
};
|
|
NPCStrike.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCSpecial event
|
|
/// </summary>
|
|
public class NPCSpecialEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// Type...?
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCSpecial - Called at some point
|
|
/// </summary>
|
|
public static HandlerList<NPCSpecialEventArgs> NPCSpecial;
|
|
|
|
private static bool OnNPCSpecial(byte id, byte type)
|
|
{
|
|
if (NPCSpecial == null)
|
|
return false;
|
|
|
|
var args = new NPCSpecialEventArgs
|
|
{
|
|
ID = id,
|
|
Type = type,
|
|
};
|
|
NPCSpecial.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a PlayerAnimation event
|
|
/// </summary>
|
|
public class PlayerAnimationEventArgs : HandledEventArgs
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// PlayerAnimation - Called when a player animates
|
|
/// </summary>
|
|
public static HandlerList<PlayerAnimationEventArgs> PlayerAnimation;
|
|
|
|
private static bool OnPlayerAnimation()
|
|
{
|
|
if (PlayerAnimation == null)
|
|
return false;
|
|
|
|
var args = new PlayerAnimationEventArgs {};
|
|
PlayerAnimation.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerBuffUpdate event
|
|
/// </summary>
|
|
public class PlayerBuffUpdateEventArgs : HandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerBuffUpdate - Called when a player updates buffs
|
|
/// </summary>
|
|
public static HandlerList<PlayerBuffUpdateEventArgs> PlayerBuffUpdate;
|
|
|
|
private static bool OnPlayerBuffUpdate(byte id)
|
|
{
|
|
if (PlayerBuffUpdate == null)
|
|
return false;
|
|
|
|
var args = new PlayerBuffUpdateEventArgs
|
|
{
|
|
ID = id,
|
|
};
|
|
PlayerBuffUpdate.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
#endregion
|
|
public static void InitGetDataHandler()
|
|
{
|
|
#region Blacklists
|
|
|
|
WhitelistBuffMaxTime = new int[Main.maxBuffs];
|
|
WhitelistBuffMaxTime[20] = 600;
|
|
WhitelistBuffMaxTime[0x18] = 1200;
|
|
WhitelistBuffMaxTime[0x1f] = 120;
|
|
WhitelistBuffMaxTime[0x27] = 420;
|
|
|
|
#endregion Blacklists
|
|
|
|
GetDataHandlerDelegates = new Dictionary<PacketTypes, GetDataHandlerDelegate>
|
|
{
|
|
{PacketTypes.PlayerInfo, HandlePlayerInfo},
|
|
{PacketTypes.PlayerUpdate, HandlePlayerUpdate},
|
|
{PacketTypes.Tile, HandleTile},
|
|
{PacketTypes.TileSendSquare, HandleSendTileSquare},
|
|
{PacketTypes.ProjectileNew, HandleProjectileNew},
|
|
{PacketTypes.TogglePvp, HandleTogglePvp},
|
|
{PacketTypes.PlayerTeam, HandlePlayerTeam},
|
|
{PacketTypes.TileKill, HandleTileKill},
|
|
{PacketTypes.PlayerKillMe, HandlePlayerKillMe},
|
|
{PacketTypes.LiquidSet, HandleLiquidSet},
|
|
{PacketTypes.PlayerSpawn, HandleSpawn},
|
|
{PacketTypes.ChestGetContents, HandleChestOpen},
|
|
{PacketTypes.ChestItem, HandleChestItem},
|
|
{PacketTypes.SignNew, HandleSign},
|
|
{PacketTypes.PlayerSlot, HandlePlayerSlot},
|
|
{PacketTypes.TileGetSection, HandleGetSection},
|
|
{PacketTypes.UpdateNPCHome, UpdateNPCHome},
|
|
{PacketTypes.PlayerAddBuff, HandlePlayerBuff},
|
|
{PacketTypes.ItemDrop, HandleItemDrop},
|
|
{PacketTypes.PlayerHp, HandlePlayerHp},
|
|
{PacketTypes.PlayerMana, HandlePlayerMana},
|
|
{PacketTypes.PlayerDamage, HandlePlayerDamage},
|
|
{PacketTypes.NpcStrike, HandleNpcStrike},
|
|
{PacketTypes.NpcSpecial, HandleSpecial},
|
|
{PacketTypes.PlayerAnimation, HandlePlayerAnimation},
|
|
{PacketTypes.PlayerBuff, HandlePlayerBuffUpdate},
|
|
{PacketTypes.PasswordSend, HandlePassword},
|
|
{PacketTypes.ContinueConnecting2, HandleConnecting},
|
|
{PacketTypes.ProjectileDestroy, HandleProjectileKill},
|
|
{PacketTypes.SpawnBossorInvasion, HandleSpawnBoss}
|
|
};
|
|
}
|
|
|
|
public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
|
|
{
|
|
GetDataHandlerDelegate handler;
|
|
if (GetDataHandlerDelegates.TryGetValue(type, out handler))
|
|
{
|
|
try
|
|
{
|
|
return handler(new GetDataHandlerArgs(player, data));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.Error(ex.ToString());
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerSlot(GetDataHandlerArgs args)
|
|
{
|
|
byte plr = args.Data.ReadInt8();
|
|
byte slot = args.Data.ReadInt8();
|
|
byte stack = args.Data.ReadInt8();
|
|
byte prefix = args.Data.ReadInt8();
|
|
short type = args.Data.ReadInt16();
|
|
|
|
// Players send a slot update packet for each inventory slot right after they've joined.
|
|
bool bypassTrashCanCheck = false;
|
|
if (plr == args.Player.Index && !args.Player.HasSentInventory && slot == NetItem.maxNetInventory)
|
|
{
|
|
args.Player.HasSentInventory = true;
|
|
bypassTrashCanCheck = true;
|
|
}
|
|
|
|
if (OnPlayerSlot(plr, slot, stack, prefix, type))
|
|
return true;
|
|
|
|
if (plr != args.Player.Index)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (slot < 0 || slot > NetItem.maxNetInventory)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Garabage? Or will it cause some internal initialization or whatever?
|
|
var item = new Item();
|
|
item.netDefaults(type);
|
|
item.Prefix(prefix);
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.PlayerData.StoreSlot(slot, type, prefix, stack);
|
|
}
|
|
else if (
|
|
TShock.Config.ServerSideInventory && TShock.Config.DisableLoginBeforeJoin && !bypassTrashCanCheck &&
|
|
args.Player.HasSentInventory && !args.Player.Group.HasPermission(Permissions.bypassinventorychecks)
|
|
) {
|
|
// The player might have moved an item to their trash can before they performed a single login attempt yet.
|
|
args.Player.IgnoreActionsForClearingTrashCan = true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool HandlePlayerHp(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var cur = args.Data.ReadInt16();
|
|
var max = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerHP(plr, cur, max))
|
|
return true;
|
|
|
|
if (args.Player.FirstMaxHP == 0)
|
|
args.Player.FirstMaxHP = max;
|
|
|
|
if (max > TShock.Config.MaxHealth && max > args.Player.FirstMaxHP)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Hacked Client Detected.", true);
|
|
return false;
|
|
}
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.PlayerData.maxHealth = max;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerMana(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var cur = args.Data.ReadInt16();
|
|
var max = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerMana(plr, cur, max))
|
|
return true;
|
|
|
|
if (args.Player.FirstMaxMP == 0)
|
|
args.Player.FirstMaxMP = max;
|
|
|
|
if (max > TShock.Config.MaxMana && max > args.Player.FirstMaxMP)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Hacked Client Detected.", true);
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerInfo(GetDataHandlerArgs args)
|
|
{
|
|
var playerid = args.Data.ReadInt8();
|
|
var hair = args.Data.ReadInt8();
|
|
var male = args.Data.ReadBoolean();
|
|
args.Data.Position += 21;
|
|
var difficulty = args.Data.ReadInt8();
|
|
string name = Encoding.UTF8.GetString(args.Data.ReadBytes((int) (args.Data.Length - args.Data.Position - 1)));
|
|
|
|
if (OnPlayerInfo(playerid, hair, male, difficulty, name))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "A plugin cancelled the event.", true);
|
|
return true;
|
|
}
|
|
|
|
if (name.Trim().Length == 0)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Empty Name.", true);
|
|
return true;
|
|
}
|
|
var ban = TShock.Bans.GetBanByName(name);
|
|
if (ban != null)
|
|
{
|
|
if (!TShock.Utils.HasBanExpired(ban, true))
|
|
{
|
|
DateTime exp;
|
|
string duration = DateTime.TryParse(ban.Expiration, out exp) ? String.Format("until {0}", exp.ToString("G")) : "forever";
|
|
TShock.Utils.ForceKick(args.Player, string.Format("You are banned {0}: {1}", duration, ban.Reason), true, false);
|
|
return true;
|
|
}
|
|
}
|
|
if (args.Player.ReceivedInfo)
|
|
{
|
|
return true;
|
|
}
|
|
if (TShock.Config.MediumcoreOnly && difficulty < 1)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Server is set to mediumcore and above characters only!", true);
|
|
return true;
|
|
}
|
|
if (TShock.Config.HardcoreOnly && difficulty < 2)
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Server is set to hardcore characters only!", true);
|
|
return true;
|
|
}
|
|
args.Player.Difficulty = difficulty;
|
|
args.TPlayer.name = name;
|
|
args.Player.ReceivedInfo = true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleConnecting(GetDataHandlerArgs args)
|
|
{
|
|
var user = TShock.Users.GetUserByName(args.Player.Name);
|
|
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
|
|
{
|
|
args.Player.RequiresPassword = true;
|
|
NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index);
|
|
return true;
|
|
}
|
|
else if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
|
|
{
|
|
args.Player.RequiresPassword = true;
|
|
NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandlePassword(GetDataHandlerArgs args)
|
|
{
|
|
if (!args.Player.RequiresPassword)
|
|
return true;
|
|
|
|
string password = Encoding.UTF8.GetString(args.Data.ReadBytes((int) (args.Data.Length - args.Data.Position - 1)));
|
|
|
|
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
|
|
return true;
|
|
|
|
var user = TShock.Users.GetUserByName(args.Player.Name);
|
|
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
|
|
{
|
|
string encrPass = TShock.Utils.HashPassword(password);
|
|
if (user.Password.ToUpper() == encrPass.ToUpper())
|
|
{
|
|
args.Player.RequiresPassword = false;
|
|
args.Player.PlayerData = TShock.InventoryDB.GetPlayerData(args.Player, TShock.Users.GetUserID(args.Player.Name));
|
|
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
|
|
|
|
var group = TShock.Utils.GetGroup(user.Group);
|
|
|
|
if (TShock.Config.ServerSideInventory)
|
|
{
|
|
if (group.HasPermission(Permissions.bypassinventorychecks))
|
|
{
|
|
args.Player.IgnoreActionsForClearingTrashCan = false;
|
|
}
|
|
else if (!TShock.CheckInventory(args.Player))
|
|
{
|
|
args.Player.LoginFailsBySsi = true;
|
|
args.Player.SendMessage("Login Failed, Please fix the above errors then /login again.", Color.Cyan);
|
|
args.Player.IgnoreActionsForClearingTrashCan = true;
|
|
return true;
|
|
}
|
|
}
|
|
args.Player.LoginFailsBySsi = false;
|
|
|
|
if (group.HasPermission(Permissions.ignorestackhackdetection))
|
|
args.Player.IgnoreActionsForCheating = "none";
|
|
|
|
if (group.HasPermission(Permissions.usebanneditem))
|
|
args.Player.IgnoreActionsForDisabledArmor = "none";
|
|
|
|
args.Player.Group = group;
|
|
args.Player.tempGroup = null;
|
|
args.Player.UserAccountName = args.Player.Name;
|
|
args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
|
|
args.Player.IsLoggedIn = true;
|
|
args.Player.IgnoreActionsForInventory = "none";
|
|
|
|
if (!args.Player.IgnoreActionsForClearingTrashCan)
|
|
{
|
|
args.Player.PlayerData.CopyInventory(args.Player);
|
|
TShock.InventoryDB.InsertPlayerData(args.Player);
|
|
}
|
|
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
|
|
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
|
|
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
|
|
return true;
|
|
}
|
|
TShock.Utils.ForceKick(args.Player, "Invalid user account password.", true);
|
|
return true;
|
|
}
|
|
if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
|
|
{
|
|
if (TShock.Config.ServerPassword == password)
|
|
{
|
|
args.Player.RequiresPassword = false;
|
|
if (args.Player.State == 1)
|
|
args.Player.State = 2;
|
|
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
|
|
return true;
|
|
}
|
|
TShock.Utils.ForceKick(args.Player, "Incorrect server password", true);
|
|
return true;
|
|
}
|
|
|
|
TShock.Utils.ForceKick(args.Player, "Bad password attempt", true);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleGetSection(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player.RequestedSection)
|
|
return true;
|
|
args.Player.RequestedSection = true;
|
|
if (String.IsNullOrEmpty(args.Player.Name))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "Blank name.", true);
|
|
return true;
|
|
}
|
|
if (TShock.HackedStats(args.Player) && !args.Player.Group.HasPermission(Permissions.ignorestathackdetection))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, "You have hacked health/mana, please use a different character.", true);
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignorestackhackdetection))
|
|
{
|
|
TShock.HackedInventory(args.Player);
|
|
}
|
|
|
|
if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots &&
|
|
!args.Player.Group.HasPermission(Permissions.reservedslot))
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason, true);
|
|
return true;
|
|
}
|
|
|
|
NetMessage.SendData((int) PacketTypes.TimeSet, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
|
|
|
|
if (TShock.Config.EnableGeoIP && TShock.Geo != null)
|
|
{
|
|
Log.Info(string.Format("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", args.Player.Name, args.Player.IP,
|
|
args.Player.Group.Name, args.Player.Country, TShock.Utils.ActivePlayers(),
|
|
TShock.Config.MaxSlots));
|
|
if (!args.Player.SilentJoinInProgress)
|
|
TShock.Utils.Broadcast(string.Format("{0} ({1}) has joined.", args.Player.Name, args.Player.Country), Color.Yellow);
|
|
}
|
|
else
|
|
{
|
|
Log.Info(string.Format("{0} ({1}) from '{2}' group joined. ({3}/{4})", args.Player.Name, args.Player.IP,
|
|
args.Player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
|
|
if (!args.Player.SilentJoinInProgress)
|
|
TShock.Utils.Broadcast(args.Player.Name + " has joined.", Color.Yellow);
|
|
}
|
|
|
|
if (TShock.Config.DisplayIPToAdmins)
|
|
TShock.Utils.SendLogs(string.Format("{0} has joined. IP: {1}", args.Player.Name, args.Player.IP), Color.Blue);
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSendTileSquare(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player.Group.HasPermission(Permissions.allowclientsideworldedit))
|
|
return false;
|
|
|
|
var size = args.Data.ReadInt16();
|
|
var tileX = args.Data.ReadInt32();
|
|
var tileY = args.Data.ReadInt32();
|
|
|
|
if (OnSendTileSquare(size, tileX, tileY))
|
|
return true;
|
|
|
|
if (size > 5)
|
|
return true;
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
var tiles = new NetTile[size,size];
|
|
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
for (int y = 0; y < size; y++)
|
|
{
|
|
tiles[x, y] = new NetTile(args.Data);
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
int realx = tileX + x;
|
|
if (realx < 0 || realx >= Main.maxTilesX)
|
|
continue;
|
|
|
|
for (int y = 0; y < size; y++)
|
|
{
|
|
int realy = tileY + y;
|
|
if (realy < 0 || realy >= Main.maxTilesY)
|
|
continue;
|
|
|
|
var tile = Main.tile[realx, realy];
|
|
var newtile = tiles[x, y];
|
|
if (TShock.CheckTilePermission(args.Player, realx, realy))
|
|
{
|
|
continue;
|
|
}
|
|
// Server now has a range check built in
|
|
/*if (TShock.CheckRangePermission(args.Player, realx, realy))
|
|
{
|
|
continue;
|
|
}*/
|
|
if ((tile.type == 128 && newtile.Type == 128) || (tile.type == 105 && newtile.Type == 105) || (tile.type == 139 && newtile.Type == 139))
|
|
{
|
|
if (TShock.Config.EnableInsecureTileFixes)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (tile.type == 0x17 && newtile.Type == 0x2)
|
|
{
|
|
tile.type = 0x2;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 0x19 && newtile.Type == 0x1)
|
|
{
|
|
tile.type = 0x1;
|
|
changed = true;
|
|
}
|
|
else if ((tile.type == 0xF && newtile.Type == 0xF) ||
|
|
(tile.type == 0x4F && newtile.Type == 0x4F))
|
|
{
|
|
tile.frameX = newtile.FrameX;
|
|
tile.frameY = newtile.FrameY;
|
|
changed = true;
|
|
}
|
|
// Holy water/Unholy water
|
|
else if (tile.type == 1 && newtile.Type == 117)
|
|
{
|
|
tile.type = 117;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 1 && newtile.Type == 25)
|
|
{
|
|
tile.type = 25;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 117 && newtile.Type == 25)
|
|
{
|
|
tile.type = 25;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 25 && newtile.Type == 117)
|
|
{
|
|
tile.type = 117;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 2 && newtile.Type == 23)
|
|
{
|
|
tile.type = 23;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 2 && newtile.Type == 109)
|
|
{
|
|
tile.type = 109;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 23 && newtile.Type == 109)
|
|
{
|
|
tile.type = 109;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 109 && newtile.Type == 23)
|
|
{
|
|
tile.type = 23;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 23 && newtile.Type == 109)
|
|
{
|
|
tile.type = 109;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 53 && newtile.Type == 116)
|
|
{
|
|
tile.type = 116;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 53 && newtile.Type == 112)
|
|
{
|
|
tile.type = 112;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 112 && newtile.Type == 116)
|
|
{
|
|
tile.type = 116;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 116 && newtile.Type == 112)
|
|
{
|
|
tile.type = 112;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 112 && newtile.Type == 53)
|
|
{
|
|
tile.type = 53;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 109 && newtile.Type == 2)
|
|
{
|
|
tile.type = 2;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 116 && newtile.Type == 53)
|
|
{
|
|
tile.type = 53;
|
|
changed = true;
|
|
}
|
|
else if (tile.type == 117 && newtile.Type == 1)
|
|
{
|
|
tile.type = 1;
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (changed)
|
|
{
|
|
TSPlayer.All.SendTileSquare(tileX, tileY, size);
|
|
WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
|
|
}
|
|
else
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY, size);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleTile(GetDataHandlerArgs args)
|
|
{
|
|
var type = args.Data.ReadInt8();
|
|
var tileX = args.Data.ReadInt32();
|
|
var tileY = args.Data.ReadInt32();
|
|
var tiletype = args.Data.ReadInt8();
|
|
var fail = tiletype == 1;
|
|
var style = args.Data.ReadInt8();
|
|
|
|
if (OnTileEdit(args.Player, tileX, tileY, tiletype, type, fail, style))
|
|
return true;
|
|
if (!TShock.Utils.TilePlacementValid(tileX, tileY))
|
|
return false;
|
|
|
|
if (args.Player.Dead && TShock.Config.PreventDeadModification)
|
|
return true;
|
|
|
|
if (args.Player.AwaitingName)
|
|
{
|
|
Debug.Assert(args.Player.AwaitingNameParameters != null);
|
|
|
|
bool includeUnprotected = false;
|
|
bool includeZIndexes = false;
|
|
bool persistentMode = false;
|
|
foreach (string parameter in args.Player.AwaitingNameParameters)
|
|
{
|
|
if (parameter.Equals("-u", StringComparison.InvariantCultureIgnoreCase))
|
|
includeUnprotected = true;
|
|
if (parameter.Equals("-z", StringComparison.InvariantCultureIgnoreCase))
|
|
includeZIndexes = true;
|
|
if (parameter.Equals("-p", StringComparison.InvariantCultureIgnoreCase))
|
|
persistentMode = true;
|
|
}
|
|
|
|
List<string> outputRegions = new List<string>();
|
|
foreach (Region region in TShock.Regions.Regions.OrderBy(r => r.Z).Reverse())
|
|
{
|
|
if (!includeUnprotected && !region.DisableBuild)
|
|
continue;
|
|
if (tileX < region.Area.Left || tileX > region.Area.Right)
|
|
continue;
|
|
if (tileY < region.Area.Top || tileY > region.Area.Bottom)
|
|
continue;
|
|
|
|
string format = "{1}";
|
|
if (includeZIndexes)
|
|
format = "{1} (z:{0})";
|
|
|
|
outputRegions.Add(string.Format(format, region.Z, region.Name));
|
|
}
|
|
|
|
if (outputRegions.Count == 0)
|
|
{
|
|
if (includeUnprotected)
|
|
args.Player.SendMessage("There are no regions at this point.", Color.Yellow);
|
|
else
|
|
args.Player.SendMessage("There are no regions at this point or they are not protected.", Color.Yellow);
|
|
}
|
|
else
|
|
{
|
|
if (includeUnprotected)
|
|
args.Player.SendSuccessMessage("Regions at this point:");
|
|
else
|
|
args.Player.SendSuccessMessage("Protected regions at this point:");
|
|
|
|
foreach (string line in PaginationTools.BuildLinesFromTerms(outputRegions))
|
|
args.Player.SendMessage(line, Color.White);
|
|
}
|
|
|
|
if (!persistentMode)
|
|
{
|
|
args.Player.AwaitingName = false;
|
|
args.Player.AwaitingNameParameters = null;
|
|
}
|
|
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.AwaitingTempPoint > 0)
|
|
{
|
|
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].X = tileX;
|
|
args.Player.TempPoints[args.Player.AwaitingTempPoint - 1].Y = tileY;
|
|
args.Player.SendMessage("Set Temp Point " + args.Player.AwaitingTempPoint, Color.Yellow);
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
args.Player.AwaitingTempPoint = 0;
|
|
return true;
|
|
}
|
|
|
|
byte[] rightClickKill = new byte[] { 4, 13, 33, 49, 50, 128};
|
|
Item selectedItem = args.TPlayer.inventory[args.TPlayer.selectedItem];
|
|
if (type == 0 && Main.tile[tileX, tileY].type != 127 && !Main.tileCut[Main.tile[tileX, tileY].type] && !rightClickKill.Contains(Main.tile[tileX, tileY].type))
|
|
{
|
|
// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
|
|
if (Main.tileAxe[Main.tile[tileX, tileY].type] && selectedItem.axe == 0)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
// If the tile is a hammer tile and they aren't selecting an hammer, they're hacking.
|
|
else if (Main.tileHammer[Main.tile[tileX, tileY].type] && selectedItem.hammer == 0)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
// If the tile is a pickaxe tile and they aren't selecting an pickaxe, they're hacking.
|
|
else if ((!Main.tileAxe[Main.tile[tileX, tileY].type] && !Main.tileHammer[Main.tile[tileX, tileY].type]) && selectedItem.pick == 0)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
}
|
|
else if (type == 2)
|
|
{
|
|
// If they aren't selecting an hammer, they're hacking.
|
|
if (selectedItem.hammer == 0)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
}
|
|
else if (type == 1 || type == 3)
|
|
{
|
|
if (type == 1 && TShock.Config.PreventInvalidPlaceStyle && ((tiletype == 4 && style > 8) ||
|
|
(tiletype == 13 && style > 4) || (tiletype == 15 && style > 1) || (tiletype == 21 && style > 6) ||
|
|
(tiletype == 82 && style > 5) || (tiletype == 91 && style > 3) || (tiletype == 105 && style > 42) ||
|
|
(tiletype == 135 && style > 3) || (tiletype == 139 && style > 12) || (tiletype == 144 && style > 2) ||
|
|
(tiletype == 149 && style > 2)))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
// If they aren't selecting the item which creates the tile or wall, they're hacking.
|
|
if (tiletype != 127 && tiletype != (type == 1 ? selectedItem.createTile : selectedItem.createWall))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
if (TShock.Itembans.ItemIsBanned(selectedItem.name, args.Player) || tiletype >= (type == 1 ? Main.maxTileSets : Main.maxWallTypes))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
if (type == 1 && (tiletype == 29 || tiletype == 97) && TShock.Config.ServerSideInventory && TShock.Config.DisablePiggybanksOnSSI)
|
|
{
|
|
args.Player.SendMessage("You cannot place this tile because server side inventory is enabled.", Color.Red);
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
if (type == 1 && tiletype == 21)
|
|
{
|
|
if (TShock.Utils.MaxChests())
|
|
{
|
|
args.Player.SendMessage("The world's chest limit has been reached - unable to place more.", Color.Red);
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == 138) ||
|
|
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == 138))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else if (type == 5)
|
|
{
|
|
// If they aren't selecting the wrench, they're hacking.
|
|
if (args.TPlayer.inventory[args.TPlayer.selectedItem].type != 509)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
}
|
|
else if (type == 6)
|
|
{
|
|
// If they aren't selecting the wire cutter, they're hacking.
|
|
if (args.TPlayer.inventory[args.TPlayer.selectedItem].type != 510)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, tileX, tileY, tiletype, type))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if ((tiletype == 127 || Main.tileCut[tiletype]) && (type == 0 || type == 4))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold)
|
|
{
|
|
args.Player.Disable("Reached TileKill threshold.");
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
|
|
{
|
|
args.Player.Disable("Reached TilePlace threshold.");
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if ( ( type == 1 || type == 3 ) && !args.Player.Group.HasPermission(Permissions.ignoreplacetiledetection))
|
|
{
|
|
args.Player.TilePlaceThreshold++;
|
|
var coords = new Vector2(tileX, tileY);
|
|
if (!args.Player.TilesCreated.ContainsKey(coords))
|
|
args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY].Data);
|
|
}
|
|
|
|
if ((type == 0 || type == 4 || type == 2) && Main.tileSolid[Main.tile[tileX, tileY].type] &&
|
|
!args.Player.Group.HasPermission(Permissions.ignorekilltiledetection))
|
|
{
|
|
args.Player.TileKillThreshold++;
|
|
var coords = new Vector2(tileX, tileY);
|
|
if (!args.Player.TilesDestroyed.ContainsKey(coords))
|
|
args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY].Data);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTogglePvp(GetDataHandlerArgs args)
|
|
{
|
|
byte id = args.Data.ReadInt8();
|
|
bool pvp = args.Data.ReadBoolean();
|
|
if (OnPvpToggled(id, pvp))
|
|
return true;
|
|
|
|
if (id != args.Player.Index)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (TShock.Config.PvPMode == "disabled")
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (args.TPlayer.hostile != pvp)
|
|
{
|
|
long seconds = (long) (DateTime.UtcNow - args.Player.LastPvpChange).TotalSeconds;
|
|
if (seconds > 5)
|
|
{
|
|
TSPlayer.All.SendMessage(string.Format("{0} has {1} PvP!", args.Player.Name, pvp ? "enabled" : "disabled"),
|
|
Main.teamColor[args.Player.Team]);
|
|
}
|
|
args.Player.LastPvpChange = DateTime.UtcNow;
|
|
}
|
|
|
|
args.TPlayer.hostile = pvp;
|
|
|
|
if (TShock.Config.PvPMode == "always")
|
|
{
|
|
if (!pvp)
|
|
args.Player.Spawn();
|
|
}
|
|
|
|
NetMessage.SendData((int) PacketTypes.TogglePvp, -1, -1, "", args.Player.Index);
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool HandlePlayerTeam(GetDataHandlerArgs args)
|
|
{
|
|
byte id = args.Data.ReadInt8();
|
|
byte team = args.Data.ReadInt8();
|
|
if (OnPlayerTeam(id, team))
|
|
return true;
|
|
|
|
if (id != args.Player.Index)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
args.TPlayer.team = team;
|
|
|
|
NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, "", args.Player.Index);
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var control = args.Data.ReadInt8();
|
|
var item = args.Data.ReadInt8();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
if (OnPlayerUpdate(plr, control, item, pos, vel))
|
|
return true;
|
|
if (item < 0 || item >= args.TPlayer.inventory.Length)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.LastNetPosition == Vector2.Zero)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!pos.Equals(args.Player.LastNetPosition))
|
|
{
|
|
float distance = Vector2.Distance(new Vector2(pos.X/16f, pos.Y/16f),
|
|
new Vector2(args.Player.LastNetPosition.X/16f, args.Player.LastNetPosition.Y/16f));
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
if (distance > TShock.Config.MaxRangeForDisabled)
|
|
{
|
|
if (args.Player.IgnoreActionsForCheating != "none")
|
|
{
|
|
args.Player.SendMessage("Disabled for cheating: " + args.Player.IgnoreActionsForCheating,
|
|
Color.Red);
|
|
}
|
|
else if (args.Player.IgnoreActionsForDisabledArmor != "none")
|
|
{
|
|
args.Player.SendMessage(
|
|
"Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor, Color.Red);
|
|
}
|
|
else if (args.Player.IgnoreActionsForInventory != "none")
|
|
{
|
|
args.Player.SendMessage(
|
|
"Disabled for Server Side Inventory: " + args.Player.IgnoreActionsForInventory,
|
|
Color.Red);
|
|
}
|
|
else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.SendMessage("Please /register or /login to play!", Color.Red);
|
|
}
|
|
else if (args.Player.IgnoreActionsForClearingTrashCan)
|
|
{
|
|
args.Player.SendMessage("You need to rejoin to ensure your trash can is cleared!", Color.Red);
|
|
}
|
|
else if (TShock.Config.PvPMode == "always" && !args.TPlayer.hostile)
|
|
{
|
|
args.Player.SendMessage("PvP is forced! Enable PvP or else you can't do anything!",
|
|
Color.Red);
|
|
}
|
|
int lastTileX = (int) (args.Player.LastNetPosition.X/16f);
|
|
int lastTileY = (int) (args.Player.LastNetPosition.Y/16f);
|
|
if (!args.Player.Teleport(lastTileX, lastTileY))
|
|
{
|
|
args.Player.Spawn();
|
|
}
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.Dead)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignorenoclipdetection) &&
|
|
TSCheckNoclip(pos, args.TPlayer.width, args.TPlayer.height) && !TShock.Config.IgnoreNoClip
|
|
&& !args.TPlayer.tongued)
|
|
{
|
|
int lastTileX = (int)(args.Player.LastNetPosition.X / 16f);
|
|
int lastTileY = (int)(args.Player.LastNetPosition.Y / 16f);
|
|
if (!args.Player.Teleport(lastTileX, lastTileY + 3))
|
|
{
|
|
args.Player.SendErrorMessage("You got stuck in a solid object, Sent to spawn point.");
|
|
args.Player.Spawn();
|
|
}
|
|
return true;
|
|
}
|
|
args.Player.LastNetPosition = pos;
|
|
}
|
|
|
|
if ((control & 32) == 32)
|
|
{
|
|
if (!args.Player.Group.HasPermission(Permissions.usebanneditem) &&
|
|
TShock.Itembans.ItemIsBanned(args.TPlayer.inventory[item].name, args.Player))
|
|
{
|
|
control -= 32;
|
|
args.Player.Disable("Using banned item");
|
|
args.Player.SendMessage(
|
|
string.Format("You cannot use {0} on this server. Your actions are being ignored.",
|
|
args.TPlayer.inventory[item].name), Color.Red);
|
|
}
|
|
}
|
|
|
|
args.TPlayer.selectedItem = item;
|
|
args.TPlayer.position = pos;
|
|
args.TPlayer.velocity = vel;
|
|
args.TPlayer.oldVelocity = args.TPlayer.velocity;
|
|
args.TPlayer.fallStart = (int) (pos.Y/16f);
|
|
args.TPlayer.controlUp = false;
|
|
args.TPlayer.controlDown = false;
|
|
args.TPlayer.controlLeft = false;
|
|
args.TPlayer.controlRight = false;
|
|
args.TPlayer.controlJump = false;
|
|
args.TPlayer.controlUseItem = false;
|
|
args.TPlayer.direction = -1;
|
|
if ((control & 1) == 1)
|
|
{
|
|
args.TPlayer.controlUp = true;
|
|
}
|
|
if ((control & 2) == 2)
|
|
{
|
|
args.TPlayer.controlDown = true;
|
|
}
|
|
if ((control & 4) == 4)
|
|
{
|
|
args.TPlayer.controlLeft = true;
|
|
}
|
|
if ((control & 8) == 8)
|
|
{
|
|
args.TPlayer.controlRight = true;
|
|
}
|
|
if ((control & 16) == 16)
|
|
{
|
|
args.TPlayer.controlJump = true;
|
|
}
|
|
if ((control & 32) == 32)
|
|
{
|
|
args.TPlayer.controlUseItem = true;
|
|
}
|
|
if ((control & 64) == 64)
|
|
{
|
|
args.TPlayer.direction = 1;
|
|
}
|
|
NetMessage.SendData((int) PacketTypes.PlayerUpdate, -1, args.Player.Index, "", args.Player.Index);
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleProjectileNew(GetDataHandlerArgs args)
|
|
{
|
|
var ident = args.Data.ReadInt16();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var knockback = args.Data.ReadSingle();
|
|
var dmg = args.Data.ReadInt16();
|
|
var owner = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
owner = (byte)args.Player.Index;
|
|
var index = TShock.Utils.SearchProjectile(ident, owner);
|
|
|
|
if (OnNewProjectile(ident, pos, vel, knockback, dmg, owner, type, index))
|
|
return true;
|
|
|
|
if (index > Main.maxProjectiles || index < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Server now checks owner + ident, if owner is different, server will create new projectile.
|
|
/*if (args.Player.Index != owner)
|
|
{
|
|
args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to update projectile", owner, args.Player.Index));
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}*/
|
|
|
|
if (dmg > TShock.Config.MaxProjDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
|
|
{
|
|
args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage));
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
|
|
if (!TShock.Config.IgnoreProjUpdate && !hasPermission)
|
|
{
|
|
if (type == 100)
|
|
{ //fix for skele prime
|
|
Log.Debug("Skeletron Prime's death laser ignored for cheat detection..");
|
|
}
|
|
else
|
|
{
|
|
args.Player.Disable("Does not have projectile permission to update projectile.");
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
|
|
{
|
|
args.Player.Disable("Reached projectile update threshold.");
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection))
|
|
{
|
|
if ((type == 90) && (TShock.Config.ProjIgnoreShrapnel))// ignore shrapnel
|
|
{
|
|
Log.Debug("Ignoring shrapnel per config..");
|
|
}
|
|
else
|
|
{
|
|
args.Player.ProjectileThreshold++;
|
|
}
|
|
}
|
|
|
|
// force all explosives server-side.
|
|
if (hasPermission && (type == 28 || type == 29 || type == 37))
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
Projectile.NewProjectile(pos.X, pos.Y, vel.X, vel.Y, type, dmg, knockback);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleProjectileKill(GetDataHandlerArgs args)
|
|
{
|
|
var ident = args.Data.ReadInt16();
|
|
var owner = args.Data.ReadInt8();
|
|
owner = (byte)args.Player.Index;
|
|
var index = TShock.Utils.SearchProjectile(ident, owner);
|
|
|
|
if (index > Main.maxProjectiles || index < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var type = Main.projectile[index].type;
|
|
|
|
// Players can no longer destroy projectiles that are not theirs as of 1.1.2
|
|
/*if (args.Player.Index != Main.projectile[index].owner && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill) // workaround for skeletron prime projectiles
|
|
{
|
|
args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to kill projectile of type: {3}", Main.projectile[index].owner, args.Player.Index, type));
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}*/
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckProjectilePermission(args.Player, index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill)
|
|
{
|
|
args.Player.Disable("Does not have projectile permission to kill projectile.");
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerKillMe(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var direction = args.Data.ReadInt8();
|
|
var dmg = args.Data.ReadInt16();
|
|
var pvp = args.Data.ReadInt8() == 0;
|
|
if (OnKillMe(id, direction, dmg, pvp))
|
|
return true;
|
|
int textlength = (int) (args.Data.Length - args.Data.Position - 1);
|
|
string deathtext = "";
|
|
if (textlength > 0)
|
|
{
|
|
deathtext = Encoding.UTF8.GetString(args.Data.ReadBytes(textlength));
|
|
/*if (!TShock.Utils.ValidString(deathtext))
|
|
{
|
|
return true;
|
|
}*/
|
|
}
|
|
|
|
args.Player.LastDeath = DateTime.Now;
|
|
args.Player.Dead = true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleLiquidSet(GetDataHandlerArgs args)
|
|
{
|
|
int tileX = args.Data.ReadInt32();
|
|
int tileY = args.Data.ReadInt32();
|
|
byte liquid = args.Data.ReadInt8();
|
|
bool lava = args.Data.ReadBoolean();
|
|
|
|
if (OnLiquidSet(tileX, tileY, liquid, lava))
|
|
return true;
|
|
if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
|
|
return false;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold)
|
|
{
|
|
args.Player.Disable("Reached TileLiquid threshold.");
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.ignoreliquidsetdetection))
|
|
{
|
|
args.Player.TileLiquidThreshold++;
|
|
}
|
|
if (liquid != 0)
|
|
{
|
|
int bucket = 0;
|
|
if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 206)
|
|
{
|
|
bucket = 1;
|
|
}
|
|
else if (args.TPlayer.inventory[args.TPlayer.selectedItem].type == 207)
|
|
{
|
|
bucket = 2;
|
|
}
|
|
|
|
if(lava && bucket != 2)
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Spreading lava without holding a lava bucket");
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if(lava && (!args.Player.Group.HasPermission(Permissions.usebanneditem) &&
|
|
TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player)))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Using banned lava bucket without permissions");
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (!lava && bucket != 1)
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Spreading water without holding a water bucket");
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (!lava && (!args.Player.Group.HasPermission(Permissions.usebanneditem) &&
|
|
TShock.Itembans.ItemIsBanned("Water Bucket", args.Player)))
|
|
{
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
args.Player.Disable("Using banned water bucket without permissions");
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, tileX, tileY, 16))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTileKill(GetDataHandlerArgs args)
|
|
{
|
|
var tileX = args.Data.ReadInt32();
|
|
var tileY = args.Data.ReadInt32();
|
|
if (OnTileKill(tileX, tileY))
|
|
return true;
|
|
if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
|
|
return false;
|
|
|
|
if (args.Player.Dead && TShock.Config.PreventDeadModification)
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (Main.tile[tileX, tileY].type != 0x15 && (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != 0)) //Chest
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, tileX, tileY))
|
|
{
|
|
args.Player.SendTileSquare(tileX, tileY);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSpawn(GetDataHandlerArgs args)
|
|
{
|
|
var player = args.Data.ReadInt8();
|
|
var spawnx = args.Data.ReadInt32();
|
|
var spawny = args.Data.ReadInt32();
|
|
|
|
if (OnPlayerSpawn(player, spawnx, spawny))
|
|
return true;
|
|
|
|
if (args.Player.InitSpawn && args.TPlayer.inventory[args.TPlayer.selectedItem].type != 50)
|
|
{
|
|
if (args.TPlayer.difficulty == 1 && (TShock.Config.KickOnMediumcoreDeath || TShock.Config.BanOnMediumcoreDeath))
|
|
{
|
|
if (args.TPlayer.selectedItem != 50)
|
|
{
|
|
if (TShock.Config.BanOnMediumcoreDeath)
|
|
{
|
|
if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason, false, "mediumcore-death"))
|
|
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but can't ban you.", true);
|
|
}
|
|
else
|
|
{
|
|
TShock.Utils.ForceKick(args.Player, TShock.Config.MediumcoreKickReason, true, false);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
args.Player.InitSpawn = true;
|
|
|
|
args.Player.Dead = false;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestOpen(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt32();
|
|
var y = args.Data.ReadInt32();
|
|
|
|
if (OnChestOpen(x, y))
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestItem(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var slot = args.Data.ReadInt8();
|
|
var stacks = args.Data.ReadInt8();
|
|
var prefix = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt16();
|
|
|
|
if (OnChestItemChange(id, slot, stacks, prefix, type))
|
|
return true;
|
|
|
|
if (args.TPlayer.chest != id)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
|
|
return true;
|
|
}
|
|
|
|
Item item = new Item();
|
|
item.netDefaults(type);
|
|
if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name, args.Player))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, Main.chest[id].x, Main.chest[id].y) && TShock.Config.RegionProtectChests)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, Main.chest[id].x, Main.chest[id].y))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSign(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadInt32();
|
|
var y = args.Data.ReadInt32();
|
|
|
|
if (OnSignEvent(id, x, y))
|
|
return true;
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.SignNew, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.SignNew, "", id);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool UpdateNPCHome(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var homeless = args.Data.ReadInt8();
|
|
|
|
if (OnUpdateNPCHome(id, x, y, homeless))
|
|
return true;
|
|
|
|
if (!args.Player.Group.HasPermission(Permissions.movenpc))
|
|
{
|
|
args.Player.SendMessage("You do not have permission to relocate NPCs.", Color.Red);
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckTilePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendMessage( "You do not have access to modify this area.", Color.Red);
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}
|
|
|
|
//removed until NPC Home packet actually sends their home coords.
|
|
/*if (TShock.CheckRangePermission(args.Player, x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}*/
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerBuff(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
var time = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerBuff(id, type, time))
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
if (!TShock.Players[id].TPlayer.hostile)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 50))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (WhitelistBuffMaxTime[type] > 0 && time <= WhitelistBuffMaxTime[type])
|
|
{
|
|
return false;
|
|
}
|
|
|
|
args.Player.SendData(PacketTypes.PlayerBuff, "", id);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleItemDrop(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var stacks = args.Data.ReadInt8();
|
|
var prefix = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt16();
|
|
|
|
if (OnItemDrop(id, pos, vel, stacks, prefix, type))
|
|
return true;
|
|
|
|
// player is attempting to crash clients
|
|
if (type < -24 || type >= Main.maxItemTypes)
|
|
{
|
|
return true;
|
|
}
|
|
if (type == 0) //Item removed, let client do this to prevent item duplication client side
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, (int) (pos.X/16f), (int) (pos.Y/16f)))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
Item item = new Item();
|
|
item.netDefaults(type);
|
|
if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name, args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
if ((TShock.Config.ServerSideInventory) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.Config.LogonDiscardThreshold))
|
|
{
|
|
//Player is probably trying to sneak items onto the server in their hands!!!
|
|
Log.ConsoleInfo(string.Format("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name));
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
|
|
}
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.ItemDrop, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerDamage(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var direction = args.Data.ReadInt8();
|
|
var dmg = args.Data.ReadInt16();
|
|
var pvp = args.Data.ReadInt8();
|
|
var crit = args.Data.ReadInt8();
|
|
|
|
if (OnPlayerDamage(id, direction, dmg, pvp, crit))
|
|
return true;
|
|
|
|
int textlength = (int) (args.Data.Length - args.Data.Position - 1);
|
|
string deathtext = "";
|
|
if (textlength > 0)
|
|
{
|
|
deathtext = Encoding.UTF8.GetString(args.Data.ReadBytes(textlength));
|
|
/*if (!TShock.Utils.ValidString(deathtext))
|
|
{
|
|
return true;
|
|
}*/
|
|
}
|
|
|
|
if (TShock.Players[id] == null)
|
|
return true;
|
|
|
|
if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap) && id != args.Player.Index)
|
|
{
|
|
args.Player.Disable(String.Format("Player damage exceeded {0}.", TShock.Config.MaxDamage));
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (!TShock.Players[id].TPlayer.hostile)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckRangePermission(args.Player, TShock.Players[id].TileX, TShock.Players[id].TileY, 100))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerHp, "", id);
|
|
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleNpcStrike(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var direction = args.Data.ReadInt8();
|
|
var dmg = args.Data.ReadInt16();
|
|
var pvp = args.Data.ReadInt8();
|
|
var crit = args.Data.ReadInt8();
|
|
|
|
if (OnNPCStrike(id, direction, dmg, pvp, crit))
|
|
return true;
|
|
|
|
if (Main.npc[id] == null)
|
|
return true;
|
|
|
|
if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
|
|
{
|
|
args.Player.Disable(String.Format("NPC damage exceeded {0}.", TShock.Config.MaxDamage ) );
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (Main.npc[id].townNPC && !args.Player.Group.HasPermission(Permissions.movenpc))
|
|
{
|
|
args.Player.SendMessage( "You don't have permission to move this NPC.", Color.Yellow);
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.Config.RangeChecks &&
|
|
TShock.CheckRangePermission(args.Player, (int) (Main.npc[id].position.X/16f), (int) (Main.npc[id].position.Y/16f),
|
|
128))
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSpecial(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
|
|
if (OnNPCSpecial(id, type))
|
|
return true;
|
|
|
|
if (type == 1 && TShock.Config.DisableDungeonGuardian)
|
|
{
|
|
args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point", Color.Purple);
|
|
args.Player.Spawn();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
|
|
{
|
|
|
|
if (OnPlayerAnimation())
|
|
return true;
|
|
|
|
if (TShock.CheckIgnores(args.Player))
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerBuffUpdate(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
|
|
if (OnPlayerBuffUpdate(id))
|
|
return true;
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
var buff = args.Data.ReadInt8();
|
|
|
|
if (buff == 10)
|
|
{
|
|
if (!args.Player.Group.HasPermission(Permissions.usebanneditem) &&
|
|
TShock.Itembans.ItemIsBanned("Invisibility Potion", args.Player))
|
|
buff = 0;
|
|
else if (TShock.Config.DisableInvisPvP && args.TPlayer.hostile)
|
|
buff = 0;
|
|
}
|
|
|
|
args.TPlayer.buffType[i] = buff;
|
|
if (args.TPlayer.buffType[i] > 0)
|
|
{
|
|
args.TPlayer.buffTime[i] = 60;
|
|
}
|
|
else
|
|
{
|
|
args.TPlayer.buffTime[i] = 0;
|
|
}
|
|
}
|
|
NetMessage.SendData((int) PacketTypes.PlayerBuff, -1, args.Player.Index, "", args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleSpawnBoss(GetDataHandlerArgs args)
|
|
{
|
|
var spawnboss = false;
|
|
var invasion = -1;
|
|
var plr = args.Data.ReadInt32();
|
|
var Type = args.Data.ReadInt32();
|
|
spawnboss = (Type == 4 || Type == 13 || (Type == 50 || Type == 125) || (Type == 126 || Type == 134 || (Type == (int) sbyte.MaxValue || Type == 128)));
|
|
if (!spawnboss)
|
|
{
|
|
switch (Type)
|
|
{
|
|
case -1:
|
|
invasion = 1;
|
|
break;
|
|
case -2:
|
|
invasion = 2;
|
|
break;
|
|
}
|
|
}
|
|
if (spawnboss && !args.Player.Group.HasPermission(Permissions.summonboss))
|
|
{
|
|
args.Player.SendMessage("You don't have permission to summon a boss.", Color.Red);
|
|
return true;
|
|
}
|
|
if (invasion != -1 && !args.Player.Group.HasPermission(Permissions.startinvasion))
|
|
{
|
|
args.Player.SendMessage("You don't have permission to start an invasion.", Color.Red);
|
|
return true;
|
|
}
|
|
if (!spawnboss && invasion == -1)
|
|
return true;
|
|
if (plr != args.Player.Index)
|
|
return true;
|
|
|
|
string boss;
|
|
switch (Type)
|
|
{
|
|
case -2:
|
|
boss = "the Snow Legion";
|
|
break;
|
|
case -1:
|
|
boss = "a Goblin Invasion";
|
|
break;
|
|
case 4:
|
|
boss = "the Eye of Cthulhu";
|
|
break;
|
|
case 13:
|
|
boss = "the Eater of Worlds";
|
|
break;
|
|
case 50:
|
|
boss = "the King Slime";
|
|
break;
|
|
case 125:
|
|
boss = "Retinazer";
|
|
break;
|
|
case 126:
|
|
boss = "Spazmatism";
|
|
break;
|
|
case 134:
|
|
boss = "the Destroyer";
|
|
break;
|
|
case sbyte.MaxValue:
|
|
boss = "Skeleton Prime";
|
|
break;
|
|
case 128:
|
|
boss = "Skeleton Prime";
|
|
break;
|
|
default:
|
|
boss = "error";
|
|
break;
|
|
}
|
|
|
|
TShock.Utils.SendLogs(string.Format("{0} summoned {1}", args.Player.Name, boss), Color.PaleVioletRed, args.Player);
|
|
return false;
|
|
}
|
|
}
|
|
}
|