️TShock предоставляет серверам Terraria серверных персонажей, античит-программы и инструменты для управления сообществом.
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2011-08-09 18:15:47 -04:00
DBEditor DBEditor will add permissions from the Table already, plugins can insert their own Permissions now 2011-07-29 22:29:17 +12:00
release-docs Merge remote-tracking branch 'remotes/origin/master' into general-devel 2011-07-16 02:03:59 -06:00
SqlBins Moved sql and terrariaserver binaries 2011-07-22 22:49:54 -04:00
TerrariaServerBins updated binary again 2011-08-09 18:13:25 -04:00
TShockAPI Updated tshock for terraria 1.0.6. Removed hardcore kick for now as it needs to be fixed. 2011-08-09 18:15:47 -04:00
UnitTests Fixed UnitTests/RegionManagerTest.cs after region code change 2011-07-24 12:35:38 -04:00
.gitignore New test settings 2011-07-24 00:10:39 -04:00
COPYING GPL should be COPYING not LICENSE. 2011-06-12 01:28:35 -06:00
Local.testsettings test items 2011-07-23 17:13:55 -04:00
README.md Edited README.md via GitHub 2011-08-05 21:32:42 -06:00
Terraria.csproj Updated sln 2011-06-01 21:11:53 -06:00
Terraria.sln Fixed AUTO_INCREMENT being wrong and UNIQUE should be on the inside of the quotes. 2011-08-05 01:31:19 -04:00
Terraria.vsmdi no, it wasnt better. going back to ordered tests 2011-07-24 00:54:09 -04:00
TraceAndTestImpact.testsettings New test settings 2011-07-24 00:10:39 -04:00

TShock is a server modification based upon High6's mod API that allows for basic server administration commands.

Constant builds: http://ci.tshock.co/ Bug Reporting: http://ci.tshock.co:8080/ Support Forums: http://tshock.co/


Helping out

If you'd like to help out, the best thing you can do is to fork this repository, add changes, and request a pull back in. Try to make your changes on the latest code possible so that merging doesn't take ages, but other than that we accept any improvements or changes.


Teamspeak

We communicate on the ShankShock Temspeak server whilst programming.

IP: ts3.shankshock.com

Port: 9987

IRC

We love IRC (although a little less than Teamspeak). If you need support, or just want to hang around, feel free to join.

IP: irc.shankshock.com

Channel: #terraria-dev or #terraria

Pull Request Dev Guidelines

These guidelines are for contributors. If you do not follow these guidelines your commits will be reverted.

Required:

  • Follow the code style. We generally use microsofts except for m_ infront of private variables.
  • Do not push unfinished features to the master branch, instead create a remote branch and push to that.
  • Do not push untested code to the master branch, instead push to the test branch.
  • Document all compatibility issues in the COMPATIBILITY file. (IE file formats changing)
  • DO NOT MASS COMMIT. Commit changes as you go (without pushing). That way when you push we don't get a thousand changes with a 1-3 line commit message.

Optional:

Dev Team Guidelines

These guidelines are to be followed by all developers with commit level access to this repository:

  • Do not, for any reason, submit code to the master branch before it hits the development branch first. If the development branch is far ahead, and a new bug fix is going out, branch master, then merge with master and remove your branch.
  • If you are found to do this, you will be the person merging and rebasing your code to fit general-devel.
  • Prior to posting any version on the website, you must tick the version in AssemblyInfo.cs. This is the versioning formula:
  • Major.Minor.Revision.BuildDate (tick Revision if you're fixing prior to an actual planned release)
  • Do not release any development builds on the forums without consulting another developer first.
  • Document code prior to marking it done in JIRA
  • Move any un-tested code to the "Needs Validation" section on JIRA prior to marking it as done.
  • Do not push changes to any branch without a proper issue being assigned in JIRA. If a feature isn't planned for this release, it shouldn't be in the repo about to be released.