182 lines
5.5 KiB
C#
182 lines
5.5 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2018 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Newtonsoft.Json;
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using Terraria;
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namespace TShockAPI
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{
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/// <summary>
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/// Represents an item.
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/// </summary>
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[JsonObject(MemberSerialization.OptIn)]
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public struct NetItem
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{
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/// <summary>
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/// 40 - The number of slots in a piggy bank
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/// </summary>
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public static readonly int PiggySlots = 40;
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/// <summary>
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/// 40 - The number of slots in a safe
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/// </summary>
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public static readonly int SafeSlots = PiggySlots;
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/// <summary>
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/// 40 - The number of slots in a forge
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/// </summary>
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public static readonly int ForgeSlots = SafeSlots;
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/// <summary>
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/// 59 - The size of the player's inventory (inventory, coins, ammo, held item)
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/// </summary>
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public static readonly int InventorySlots = 59;
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/// <summary>
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/// 20 - The number of armor slots.
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/// </summary>
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public static readonly int ArmorSlots = 20;
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/// <summary>
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/// 5 - The number of other equippable items
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/// </summary>
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public static readonly int MiscEquipSlots = 5;
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/// <summary>
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/// 10 - The number of dye slots.
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/// </summary>
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public static readonly int DyeSlots = 10;
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/// <summary>
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/// 5 - The number of other dye slots (for <see cref="MiscEquipSlots"/>)
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/// </summary>
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public static readonly int MiscDyeSlots = MiscEquipSlots;
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/// <summary>
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/// 1 - The number of trash can slots.
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/// </summary>
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public static readonly int TrashSlots = 1;
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/// <summary>
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/// 180 - The inventory size (inventory, held item, armour, dies, coins, ammo, piggy, safe, and trash)
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/// </summary>
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public static readonly int MaxInventory = InventorySlots + ArmorSlots + DyeSlots + MiscEquipSlots + MiscDyeSlots + PiggySlots + SafeSlots + ForgeSlots + 1;
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public static readonly Tuple<int, int> InventoryIndex = new Tuple<int, int>(0, InventorySlots);
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public static readonly Tuple<int, int> ArmorIndex = new Tuple<int, int>(InventoryIndex.Item2, InventoryIndex.Item2 + ArmorSlots);
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public static readonly Tuple<int, int> DyeIndex = new Tuple<int, int>(ArmorIndex.Item2, ArmorIndex.Item2 + DyeSlots);
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public static readonly Tuple<int, int> MiscEquipIndex = new Tuple<int, int>(DyeIndex.Item2, DyeIndex.Item2 + MiscEquipSlots);
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public static readonly Tuple<int, int> MiscDyeIndex = new Tuple<int, int>(MiscEquipIndex.Item2, MiscEquipIndex.Item2 + MiscDyeSlots);
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public static readonly Tuple<int, int> PiggyIndex = new Tuple<int, int>(MiscDyeIndex.Item2, MiscDyeIndex.Item2 + PiggySlots);
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public static readonly Tuple<int, int> SafeIndex = new Tuple<int, int>(PiggyIndex.Item2, PiggyIndex.Item2 + SafeSlots);
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public static readonly Tuple<int, int> TrashIndex = new Tuple<int, int>(SafeIndex.Item2, SafeIndex.Item2 + TrashSlots);
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public static readonly Tuple<int, int> ForgeIndex = new Tuple<int, int>(TrashIndex.Item2, TrashIndex.Item2 + ForgeSlots);
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[JsonProperty("netID")]
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private int _netId;
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[JsonProperty("prefix")]
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private byte _prefixId;
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[JsonProperty("stack")]
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private int _stack;
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/// <summary>
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/// Gets the net ID.
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/// </summary>
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public int NetId
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{
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get { return _netId; }
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}
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/// <summary>
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/// Gets the prefix.
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/// </summary>
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public byte PrefixId
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{
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get { return _prefixId; }
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}
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/// <summary>
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/// Gets the stack.
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/// </summary>
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public int Stack
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{
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get { return _stack; }
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}
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/// <summary>
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/// Creates a new <see cref="NetItem"/>.
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/// </summary>
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/// <param name="netId">The net ID.</param>
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/// <param name="stack">The stack.</param>
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/// <param name="prefixId">The prefix ID.</param>
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public NetItem(int netId, int stack, byte prefixId)
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{
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_netId = netId;
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_stack = stack;
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_prefixId = prefixId;
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}
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/// <summary>
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/// Converts the <see cref="NetItem"/> to a string.
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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return String.Format("{0},{1},{2}", _netId, _stack, _prefixId);
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}
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/// <summary>
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/// Converts a string into a <see cref="NetItem"/>.
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/// </summary>
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/// <param name="str">The string.</param>
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/// <exception cref="ArgumentNullException"/>
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/// <exception cref="FormatException"/>
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/// <returns></returns>
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public static NetItem Parse(string str)
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{
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if (str == null)
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throw new ArgumentNullException("str");
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string[] comp = str.Split(',');
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if (comp.Length != 3)
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throw new FormatException("String does not contain three sections.");
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int netId = Int32.Parse(comp[0]);
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int stack = Int32.Parse(comp[1]);
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byte prefixId = Byte.Parse(comp[2]);
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return new NetItem(netId, stack, prefixId);
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}
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/// <summary>
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/// Converts an <see cref="Item"/> into a <see cref="NetItem"/>.
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/// </summary>
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/// <param name="item">The <see cref="Item"/>.</param>
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/// <returns></returns>
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public static explicit operator NetItem(Item item)
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{
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return item == null
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? new NetItem()
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: new NetItem(item.netID, item.stack, item.prefix);
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}
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}
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}
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