/annoy's loop has a check to make sure player hasn't changed in the mean time (hopefully what I'm doing is thread-safe) |
||
|---|---|---|
| .. | ||
| AssemblyInfo.cs | ||
/annoy's loop has a check to make sure player hasn't changed in the mean time (hopefully what I'm doing is thread-safe) |
||
|---|---|---|
| .. | ||
| AssemblyInfo.cs | ||