238 lines
7.7 KiB
C#
238 lines
7.7 KiB
C#
/*
|
|
TShock, a server mod for Terraria
|
|
Copyright (C) 2011-2019 Pryaxis & TShock Contributors
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using Newtonsoft.Json;
|
|
using Terraria;
|
|
|
|
namespace TShockAPI
|
|
{
|
|
/// <summary>
|
|
/// Represents an item.
|
|
/// </summary>
|
|
[JsonObject(MemberSerialization.OptIn)]
|
|
public struct NetItem
|
|
{
|
|
/// <summary>
|
|
/// 40 - The number of slots in a piggy bank
|
|
/// </summary>
|
|
public static readonly int PiggySlots = 40;
|
|
|
|
/// <summary>
|
|
/// 40 - The number of slots in a safe
|
|
/// </summary>
|
|
public static readonly int SafeSlots = PiggySlots;
|
|
|
|
/// <summary>
|
|
/// 40 - The number of slots in a forge
|
|
/// </summary>
|
|
public static readonly int ForgeSlots = SafeSlots;
|
|
|
|
/// <summary>
|
|
/// 40 - The number of slots in a void vault
|
|
/// </summary>
|
|
public static readonly int VoidSlots = ForgeSlots;
|
|
|
|
/// <summary>
|
|
/// 59 - The size of the player's inventory (inventory, coins, ammo, held item)
|
|
/// </summary>
|
|
public static readonly int InventorySlots = 59;
|
|
|
|
/// <summary>
|
|
/// 20 - The number of armor slots.
|
|
/// </summary>
|
|
public static readonly int ArmorSlots = 20;
|
|
|
|
/// <summary>
|
|
/// 5 - The number of other equippable items
|
|
/// </summary>
|
|
public static readonly int MiscEquipSlots = 5;
|
|
|
|
/// <summary>
|
|
/// 10 - The number of dye slots.
|
|
/// </summary>
|
|
public static readonly int DyeSlots = 10;
|
|
|
|
/// <summary>
|
|
/// 5 - The number of other dye slots (for <see cref="MiscEquipSlots"/>)
|
|
/// </summary>
|
|
public static readonly int MiscDyeSlots = MiscEquipSlots;
|
|
|
|
/// <summary>
|
|
/// 1 - The number of trash can slots.
|
|
/// </summary>
|
|
public static readonly int TrashSlots = 1;
|
|
|
|
/// <summary>
|
|
/// The number of armor slots in a loadout.
|
|
/// </summary>
|
|
public static readonly int LoadoutArmorSlots = ArmorSlots;
|
|
|
|
/// <summary>
|
|
/// The number of dye slots in a loadout.
|
|
/// </summary>
|
|
public static readonly int LoadoutDyeSlots = DyeSlots;
|
|
|
|
/// <summary>
|
|
/// 180 - The inventory size (inventory, held item, armour, dies, coins, ammo, piggy, safe, and trash)
|
|
/// </summary>
|
|
public static readonly int MaxInventory = InventorySlots + ArmorSlots + DyeSlots + MiscEquipSlots + MiscDyeSlots + PiggySlots +
|
|
SafeSlots + ForgeSlots + VoidSlots + TrashSlots + (LoadoutArmorSlots * 3) +
|
|
(LoadoutDyeSlots * 3);
|
|
|
|
public static readonly Tuple<int, int> InventoryIndex = new Tuple<int, int>(0, InventorySlots);
|
|
public static readonly Tuple<int, int> ArmorIndex = new Tuple<int, int>(InventoryIndex.Item2, InventoryIndex.Item2 + ArmorSlots);
|
|
public static readonly Tuple<int, int> DyeIndex = new Tuple<int, int>(ArmorIndex.Item2, ArmorIndex.Item2 + DyeSlots);
|
|
public static readonly Tuple<int, int> MiscEquipIndex = new Tuple<int, int>(DyeIndex.Item2, DyeIndex.Item2 + MiscEquipSlots);
|
|
public static readonly Tuple<int, int> MiscDyeIndex = new Tuple<int, int>(MiscEquipIndex.Item2, MiscEquipIndex.Item2 + MiscDyeSlots);
|
|
public static readonly Tuple<int, int> PiggyIndex = new Tuple<int, int>(MiscDyeIndex.Item2, MiscDyeIndex.Item2 + PiggySlots);
|
|
public static readonly Tuple<int, int> SafeIndex = new Tuple<int, int>(PiggyIndex.Item2, PiggyIndex.Item2 + SafeSlots);
|
|
public static readonly Tuple<int, int> TrashIndex = new Tuple<int, int>(SafeIndex.Item2, SafeIndex.Item2 + TrashSlots);
|
|
public static readonly Tuple<int, int> ForgeIndex = new Tuple<int, int>(TrashIndex.Item2, TrashIndex.Item2 + ForgeSlots);
|
|
public static readonly Tuple<int, int> VoidIndex = new Tuple<int, int>(ForgeIndex.Item2, ForgeIndex.Item2 + VoidSlots);
|
|
|
|
public static readonly Tuple<int, int> Loadout1Armor = new Tuple<int, int>(VoidIndex.Item2, VoidIndex.Item2 + LoadoutArmorSlots);
|
|
public static readonly Tuple<int, int> Loadout1Dye = new Tuple<int, int>(Loadout1Armor.Item2, Loadout1Armor.Item2 + LoadoutDyeSlots);
|
|
|
|
public static readonly Tuple<int, int> Loadout2Armor = new Tuple<int, int>(Loadout1Dye.Item2, Loadout1Dye.Item2 + LoadoutArmorSlots);
|
|
public static readonly Tuple<int, int> Loadout2Dye = new Tuple<int, int>(Loadout2Armor.Item2, Loadout2Armor.Item2 + LoadoutDyeSlots);
|
|
|
|
public static readonly Tuple<int, int> Loadout3Armor = new Tuple<int, int>(Loadout2Dye.Item2, Loadout2Dye.Item2 + LoadoutArmorSlots);
|
|
public static readonly Tuple<int, int> Loadout3Dye = new Tuple<int, int>(Loadout3Armor.Item2, Loadout3Armor.Item2 + LoadoutDyeSlots);
|
|
|
|
[JsonProperty("netID")]
|
|
private int _netId;
|
|
[JsonProperty("prefix")]
|
|
private byte _prefixId;
|
|
[JsonProperty("stack")]
|
|
private int _stack;
|
|
|
|
/// <summary>
|
|
/// Gets the net ID.
|
|
/// </summary>
|
|
public int NetId
|
|
{
|
|
get { return _netId; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the prefix.
|
|
/// </summary>
|
|
public byte PrefixId
|
|
{
|
|
get { return _prefixId; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the stack.
|
|
/// </summary>
|
|
public int Stack
|
|
{
|
|
get { return _stack; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="NetItem"/>.
|
|
/// </summary>
|
|
/// <param name="netId">The net ID.</param>
|
|
/// <param name="stack">The stack.</param>
|
|
/// <param name="prefixId">The prefix ID.</param>
|
|
public NetItem(int netId, int stack = 1, byte prefixId = 0)
|
|
{
|
|
_netId = netId;
|
|
_stack = stack;
|
|
_prefixId = prefixId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="NetItem"/>.
|
|
/// </summary>
|
|
/// <param name="item">Item in the game.</param>
|
|
public NetItem(Item item)
|
|
{
|
|
_netId = item.netID;
|
|
_stack = item.stack;
|
|
_prefixId = item.prefix;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates <see cref="Terraria.Item"/> based on data from this structure.
|
|
/// </summary>
|
|
/// <returns>A copy of the item.</returns>
|
|
/// <exception cref="Exception">If the item ID is 0.</exception>
|
|
public Item ToItem()
|
|
{
|
|
if (_netId == 0)
|
|
throw new Exception("It is impossible to create an item whose ID is 0.");
|
|
Item item = new Item();
|
|
|
|
item.netDefaults(_netId);
|
|
item.stack = _stack;
|
|
item.prefix = _prefixId;
|
|
|
|
return item;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts the <see cref="NetItem"/> to a string.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public override string ToString()
|
|
{
|
|
return String.Format("{0},{1},{2}", _netId, _stack, _prefixId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts a string into a <see cref="NetItem"/>.
|
|
/// </summary>
|
|
/// <param name="str">The string.</param>
|
|
/// <exception cref="ArgumentNullException"/>
|
|
/// <exception cref="FormatException"/>
|
|
/// <returns></returns>
|
|
public static NetItem Parse(string str)
|
|
{
|
|
if (str == null)
|
|
throw new ArgumentNullException("str");
|
|
|
|
string[] comp = str.Split(',');
|
|
if (comp.Length != 3)
|
|
throw new FormatException("String does not contain three sections.");
|
|
|
|
int netId = Int32.Parse(comp[0]);
|
|
int stack = Int32.Parse(comp[1]);
|
|
byte prefixId = Byte.Parse(comp[2]);
|
|
|
|
return new NetItem(netId, stack, prefixId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts an <see cref="Item"/> into a <see cref="NetItem"/>.
|
|
/// </summary>
|
|
/// <param name="item">The <see cref="Item"/>.</param>
|
|
/// <returns></returns>
|
|
public static explicit operator NetItem(Item item)
|
|
{
|
|
return item == null
|
|
? new NetItem()
|
|
: new NetItem(item.netID, item.stack, item.prefix);
|
|
}
|
|
}
|
|
}
|