TShock/TShockAPI/TShock.cs
2012-01-22 02:02:39 -07:00

1437 lines
No EOL
40 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Net;
using System.Reflection;
using System.Threading;
using Hooks;
using MaxMind;
using Mono.Data.Sqlite;
using MySql.Data.MySqlClient;
using Rests;
using Terraria;
using TShockAPI.DB;
using TShockAPI.Net;
namespace TShockAPI
{
[APIVersion(1, 11)]
public class TShock : TerrariaPlugin
{
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
public static readonly string VersionCodename = "1.1.2 in the house!";
public static string SavePath = "tshock";
public static TSPlayer[] Players = new TSPlayer[Main.maxPlayers];
public static BanManager Bans;
public static WarpManager Warps;
public static RegionManager Regions;
public static BackupManager Backups;
public static GroupManager Groups;
public static UserManager Users;
public static ItemManager Itembans;
public static RemeberedPosManager RememberedPos;
public static InventoryManager InventoryDB;
public static ConfigFile Config { get; set; }
public static IDbConnection DB;
public static bool OverridePort;
public static PacketBufferer PacketBuffer;
public static GeoIPCountry Geo;
public static SecureRest RestApi;
public static RestManager RestManager;
public static Utils Utils = new Utils();
public static StatTracker StatTracker = new StatTracker();
/// <summary>
/// Called after TShock is initialized. Useful for plugins that needs hooks before tshock but also depend on tshock being loaded.
/// </summary>
public static event Action Initialized;
public override Version Version
{
get { return VersionNum; }
}
public override string Name
{
get { return "TShock"; }
}
public override string Author
{
get { return "The Nyx Team"; }
}
public override string Description
{
get { return "The administration modification of the future."; }
}
public TShock(Main game)
: base(game)
{
Config = new ConfigFile();
Order = 0;
}
[SuppressMessage("Microsoft.Security", "CA2122:DoNotIndirectlyExposeMethodsWithLinkDemands")]
public override void Initialize()
{
HandleCommandLine(Environment.GetCommandLineArgs());
if (!Directory.Exists(SavePath))
Directory.CreateDirectory(SavePath);
#if DEBUG
Log.Initialize(Path.Combine(SavePath, "log.txt"), LogLevel.All, false);
#else
Log.Initialize(Path.Combine(SavePath, "log.txt"), LogLevel.All & ~LogLevel.Debug, false);
#endif
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
try
{
if (File.Exists(Path.Combine(SavePath, "tshock.pid")))
{
Log.ConsoleInfo(
"TShock was improperly shut down. Please avoid this in the future, world corruption may result from this.");
File.Delete(Path.Combine(SavePath, "tshock.pid"));
}
File.WriteAllText(Path.Combine(SavePath, "tshock.pid"), Process.GetCurrentProcess().Id.ToString(CultureInfo.InvariantCulture));
ConfigFile.ConfigRead += OnConfigRead;
FileTools.SetupConfig();
HandleCommandLine_Port(Environment.GetCommandLineArgs());
if (Config.StorageType.ToLower() == "sqlite")
{
string sql = Path.Combine(SavePath, "tshock.sqlite");
DB = new SqliteConnection(string.Format("uri=file://{0},Version=3", sql));
}
else if (Config.StorageType.ToLower() == "mysql")
{
try
{
var hostport = Config.MySqlHost.Split(':');
DB = new MySqlConnection();
DB.ConnectionString =
String.Format("Server={0}; Port={1}; Database={2}; Uid={3}; Pwd={4};",
hostport[0],
hostport.Length > 1 ? hostport[1] : "3306",
Config.MySqlDbName,
Config.MySqlUsername,
Config.MySqlPassword
);
}
catch (MySqlException ex)
{
Log.Error(ex.ToString());
throw new Exception("MySql not setup correctly");
}
}
else
{
throw new Exception("Invalid storage type");
}
Backups = new BackupManager(Path.Combine(SavePath, "backups"));
Backups.KeepFor = Config.BackupKeepFor;
Backups.Interval = Config.BackupInterval;
Bans = new BanManager(DB);
Warps = new WarpManager(DB);
Users = new UserManager(DB);
Groups = new GroupManager(DB);
Groups.LoadPermisions();
Regions = new RegionManager(DB);
Itembans = new ItemManager(DB);
RememberedPos = new RemeberedPosManager(DB);
InventoryDB = new InventoryManager(DB);
RestApi = new SecureRest(Netplay.serverListenIP, 8080);
RestApi.Verify += RestApi_Verify;
RestApi.Port = Config.RestApiPort;
RestManager = new RestManager(RestApi);
RestManager.RegisterRestfulCommands();
var geoippath = Path.Combine(SavePath, "GeoIP.dat");
if (Config.EnableGeoIP && File.Exists(geoippath))
Geo = new GeoIPCountry(geoippath);
Console.Title = string.Format("TerrariaShock Version {0} ({1})", Version, VersionCodename);
Log.ConsoleInfo(string.Format("TerrariaShock Version {0} ({1}) now running.", Version, VersionCodename));
GameHooks.PostInitialize += OnPostInit;
GameHooks.Update += OnUpdate;
ServerHooks.Connect += OnConnect;
ServerHooks.Join += OnJoin;
ServerHooks.Leave += OnLeave;
ServerHooks.Chat += OnChat;
ServerHooks.Command += ServerHooks_OnCommand;
NetHooks.GetData += OnGetData;
NetHooks.SendData += NetHooks_SendData;
NetHooks.GreetPlayer += OnGreetPlayer;
NpcHooks.StrikeNpc += NpcHooks_OnStrikeNpc;
NpcHooks.SetDefaultsInt += OnNpcSetDefaults;
ProjectileHooks.SetDefaults += OnProjectileSetDefaults;
WorldHooks.StartHardMode += OnStartHardMode;
WorldHooks.SaveWorld += OnSaveWorld;
GetDataHandlers.InitGetDataHandler();
Commands.InitCommands();
//RconHandler.StartThread();
if (Config.BufferPackets)
PacketBuffer = new PacketBufferer();
Log.ConsoleInfo("AutoSave " + (Config.AutoSave ? "Enabled" : "Disabled"));
Log.ConsoleInfo("Backups " + (Backups.Interval > 0 ? "Enabled" : "Disabled"));
if (Initialized != null)
Initialized();
}
catch (Exception ex)
{
Log.Error("Fatal Startup Exception");
Log.Error(ex.ToString());
Environment.Exit(1);
}
}
private RestObject RestApi_Verify(string username, string password)
{
var userAccount = Users.GetUserByName(username);
if (userAccount == null)
{
return new RestObject("401")
{Error = "Invalid username/password combination provided. Please re-submit your query with a correct pair."};
}
if (Utils.HashPassword(password).ToUpper() != userAccount.Password.ToUpper())
{
return new RestObject("401")
{Error = "Invalid username/password combination provided. Please re-submit your query with a correct pair."};
}
if (!Utils.GetGroup(userAccount.Group).HasPermission("api") && userAccount.Group != "superadmin")
{
return new RestObject("403")
{
Error =
"Although your account was successfully found and identified, your account lacks the permission required to use the API. (api)"
};
}
return new RestObject("200") {Response = "Successful login"}; //Maybe return some user info too?
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (Geo != null)
{
Geo.Dispose();
}
GameHooks.PostInitialize -= OnPostInit;
GameHooks.Update -= OnUpdate;
ServerHooks.Connect -= OnConnect;
ServerHooks.Join -= OnJoin;
ServerHooks.Leave -= OnLeave;
ServerHooks.Chat -= OnChat;
ServerHooks.Command -= ServerHooks_OnCommand;
NetHooks.GetData -= OnGetData;
NetHooks.SendData -= NetHooks_SendData;
NetHooks.GreetPlayer -= OnGreetPlayer;
NpcHooks.StrikeNpc -= NpcHooks_OnStrikeNpc;
NpcHooks.SetDefaultsInt -= OnNpcSetDefaults;
ProjectileHooks.SetDefaults -= OnProjectileSetDefaults;
WorldHooks.StartHardMode -= OnStartHardMode;
WorldHooks.SaveWorld -= OnSaveWorld;
if (File.Exists(Path.Combine(SavePath, "tshock.pid")))
{
File.Delete(Path.Combine(SavePath, "tshock.pid"));
}
RestApi.Dispose();
Log.Dispose();
}
base.Dispose(disposing);
}
/// <summary>
/// Handles exceptions that we didn't catch or that Red fucked up
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Log.Error(e.ExceptionObject.ToString());
if (e.ExceptionObject.ToString().Contains("Terraria.Netplay.ListenForClients") ||
e.ExceptionObject.ToString().Contains("Terraria.Netplay.ServerLoop"))
{
var sb = new List<string>();
for (int i = 0; i < Netplay.serverSock.Length; i++)
{
if (Netplay.serverSock[i] == null)
{
sb.Add("Sock[" + i + "]");
}
else if (Netplay.serverSock[i].tcpClient == null)
{
sb.Add("Tcp[" + i + "]");
}
}
Log.Error(string.Join(", ", sb));
}
if (e.IsTerminating)
{
if (Main.worldPathName != null && Config.SaveWorldOnCrash)
{
Main.worldPathName += ".crash";
WorldGen.saveWorld();
}
}
}
private void HandleCommandLine(string[] parms)
{
for (int i = 0; i < parms.Length; i++)
{
if (parms[i].ToLower() == "-configpath")
{
var path = parms[++i];
if (path.IndexOfAny(Path.GetInvalidPathChars()) == -1)
{
SavePath = path;
Log.ConsoleInfo("Config path has been set to " + path);
}
}
if (parms[i].ToLower() == "-worldpath")
{
var path = parms[++i];
if (path.IndexOfAny(Path.GetInvalidPathChars()) == -1)
{
Main.WorldPath = path;
Log.ConsoleInfo("World path has been set to " + path);
}
}
if (parms[i].ToLower() == "-dump")
{
ConfigFile.DumpDescriptions();
Permissions.DumpDescriptions();
}
}
}
private void HandleCommandLine_Port(string[] parms)
{
for (int i = 0; i < parms.Length; i++)
{
if (parms[i].ToLower() == "-port")
{
int port = Convert.ToInt32(parms[++i]);
Netplay.serverPort = port;
Config.ServerPort = port;
OverridePort = true;
Log.ConsoleInfo("Port overridden by startup argument. Set to " + port);
}
}
}
/*
* Hooks:
*
*/
public static int AuthToken = -1;
private void OnPostInit()
{
if (!File.Exists(Path.Combine(SavePath, "auth.lck")) && !File.Exists(Path.Combine(SavePath, "authcode.txt")))
{
var r = new Random((int) DateTime.Now.ToBinary());
AuthToken = r.Next(100000, 10000000);
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("TShock Notice: To become SuperAdmin, join the game and type /auth " + AuthToken);
Console.WriteLine("This token will display until disabled by verification. (/auth-verify)");
Console.ForegroundColor = ConsoleColor.Gray;
FileTools.CreateFile(Path.Combine(SavePath, "authcode.txt"));
using (var tw = new StreamWriter(Path.Combine(SavePath, "authcode.txt")))
{
tw.WriteLine(AuthToken);
}
}
else if (File.Exists(Path.Combine(SavePath, "authcode.txt")))
{
using (var tr = new StreamReader(Path.Combine(SavePath, "authcode.txt")))
{
AuthToken = Convert.ToInt32(tr.ReadLine());
}
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine(
"TShock Notice: authcode.txt is still present, and the AuthToken located in that file will be used.");
Console.WriteLine("To become superadmin, join the game and type /auth " + AuthToken);
Console.WriteLine("This token will display until disabled by verification. (/auth-verify)");
Console.ForegroundColor = ConsoleColor.Gray;
}
else
{
AuthToken = 0;
}
Regions.ReloadAllRegions();
if (Config.RestApiEnabled)
RestApi.Start();
StatTracker.CheckIn();
FixChestStacks();
}
private void FixChestStacks()
{
foreach (Chest chest in Main.chest)
{
if (chest != null)
{
foreach (Item item in chest.item)
{
if (item != null && item.stack > item.maxStack)
item.stack = item.maxStack;
}
}
}
}
private DateTime LastCheck = DateTime.UtcNow;
private DateTime LastSave = DateTime.UtcNow;
private void OnUpdate()
{
UpdateManager.UpdateProcedureCheck();
StatTracker.CheckIn();
if (Backups.IsBackupTime)
Backups.Backup();
//call these every second, not every update
if ((DateTime.UtcNow - LastCheck).TotalSeconds >= 1)
{
OnSecondUpdate();
LastCheck = DateTime.UtcNow;
}
if ((DateTime.UtcNow - LastSave).TotalMinutes >= 15)
{
foreach (TSPlayer player in Players)
{
// prevent null point exceptions
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
{
InventoryDB.InsertPlayerData(player);
}
}
LastSave = DateTime.UtcNow;
}
}
private void OnSecondUpdate()
{
if (Config.ForceTime != "normal")
{
switch (Config.ForceTime)
{
case "day":
TSPlayer.Server.SetTime(true, 27000.0);
break;
case "night":
TSPlayer.Server.SetTime(false, 16200.0);
break;
}
}
int count = 0;
foreach (TSPlayer player in Players)
{
if (player != null && player.Active)
{
count++;
if (player.TilesDestroyed != null)
{
if (player.TileKillThreshold >= Config.TileKillThreshold)
{
player.Disable("Reached TileKill threshold");
TSPlayer.Server.RevertTiles(player.TilesDestroyed);
player.TilesDestroyed.Clear();
}
}
if (player.TileKillThreshold > 0)
{
player.TileKillThreshold = 0;
}
if (player.TilesCreated != null)
{
if (player.TilePlaceThreshold >= Config.TilePlaceThreshold)
{
player.Disable("Reached TilePlace threshold");
TSPlayer.Server.RevertTiles(player.TilesCreated);
player.TilesCreated.Clear();
}
}
if (player.TilePlaceThreshold > 0)
{
player.TilePlaceThreshold = 0;
}
if (player.TileLiquidThreshold >= Config.TileLiquidThreshold)
{
player.Disable("Reached TileLiquid threshold");
}
if (player.TileLiquidThreshold > 0)
{
player.TileLiquidThreshold = 0;
}
if (player.ProjectileThreshold >= Config.ProjectileThreshold)
{
player.Disable("Reached Projectile threshold");
}
if (player.ProjectileThreshold > 0)
{
player.ProjectileThreshold = 0;
}
if (player.Dead && (DateTime.Now - player.LastDeath).Seconds >= 3 && player.Difficulty != 2)
{
player.Spawn();
}
string check = "none";
foreach (Item item in player.TPlayer.inventory)
{
if (!player.Group.HasPermission(Permissions.ignorestackhackdetection) && item.stack > item.maxStack &&
item.type != 0)
{
check = "Remove Item " + item.name + " (" + item.stack + ") exceeds max stack of " + item.maxStack;
}
}
player.IgnoreActionsForCheating = check;
check = "none";
foreach (Item item in player.TPlayer.armor)
{
if (!player.Group.HasPermission(Permissions.usebanneditem) && Itembans.ItemIsBanned(item.name, player))
{
player.SetBuff(30, 120); //Bleeding
player.SetBuff(36, 120); //Broken Armor
check = "Remove Armor/Accessory " + item.name;
}
}
player.IgnoreActionsForDisabledArmor = check;
if (CheckIgnores(player))
{
player.SetBuff(33, 120); //Weak
player.SetBuff(32, 120); //Slow
player.SetBuff(23, 120); //Cursed
}
else if (!player.Group.HasPermission(Permissions.usebanneditem) &&
Itembans.ItemIsBanned(player.TPlayer.inventory[player.TPlayer.selectedItem].name, player))
{
player.SetBuff(23, 120); //Cursed
}
}
}
Console.Title = string.Format("TerrariaShock Version {0} ({1}) ({2}/{3})", Version, VersionCodename, count,
Config.MaxSlots);
}
private void OnConnect(int ply, HandledEventArgs handler)
{
var player = new TSPlayer(ply);
if (Config.EnableDNSHostResolution)
{
player.Group = Users.GetGroupForIPExpensive(player.IP);
}
else
{
player.Group = Users.GetGroupForIP(player.IP);
}
if (Utils.ActivePlayers() + 1 > Config.MaxSlots + 20)
{
Utils.ForceKick(player, Config.ServerFullNoReservedReason);
handler.Handled = true;
return;
}
var ipban = Bans.GetBanByIp(player.IP);
Ban ban = null;
if (ipban != null && Config.EnableIPBans)
ban = ipban;
if (ban != null)
{
Utils.ForceKick(player, string.Format("You are banned: {0}", ban.Reason));
handler.Handled = true;
return;
}
if (!FileTools.OnWhitelist(player.IP))
{
Utils.ForceKick(player, "Not on whitelist.");
handler.Handled = true;
return;
}
if (Geo != null)
{
var code = Geo.TryGetCountryCode(IPAddress.Parse(player.IP));
player.Country = code == null ? "N/A" : GeoIPCountry.GetCountryNameByCode(code);
if (code == "A1")
{
if (Config.KickProxyUsers)
{
Utils.ForceKick(player, "Proxies are not allowed");
handler.Handled = true;
return;
}
}
}
Players[ply] = player;
}
private void OnJoin(int ply, HandledEventArgs handler)
{
var player = Players[ply];
if (player == null)
{
handler.Handled = true;
return;
}
var nameban = Bans.GetBanByName(player.Name);
Ban ban = null;
if (nameban != null && Config.EnableBanOnUsernames)
ban = nameban;
if (ban != null)
{
Utils.ForceKick(player, string.Format("You are banned: {0}", ban.Reason));
handler.Handled = true;
return;
}
}
private void OnLeave(int ply)
{
var tsplr = Players[ply];
Players[ply] = null;
if (tsplr != null && tsplr.ReceivedInfo)
{
if (!tsplr.SilentKickInProgress)
{
Utils.Broadcast(tsplr.Name + " left", Color.Yellow);
}
Log.Info(string.Format("{0} left.", tsplr.Name));
if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan)
{
tsplr.PlayerData.CopyInventory(tsplr);
InventoryDB.InsertPlayerData(tsplr);
}
if (Config.RememberLeavePos)
{
RememberedPos.InsertLeavePos(tsplr.Name, tsplr.IP, (int) (tsplr.X/16), (int) (tsplr.Y/16));
}
}
}
private void OnChat(messageBuffer msg, int ply, string text, HandledEventArgs e)
{
if (e.Handled)
return;
var tsplr = Players[msg.whoAmI];
if (tsplr == null)
{
e.Handled = true;
return;
}
/*if (!Utils.ValidString(text))
{
e.Handled = true;
return;
}*/
if (text.StartsWith("/"))
{
try
{
e.Handled = Commands.HandleCommand(tsplr, text);
}
catch (Exception ex)
{
Log.ConsoleError("Command exception");
Log.Error(ex.ToString());
}
}
else if (!tsplr.mute)
{
Utils.Broadcast(
String.Format(Config.ChatFormat, tsplr.Group.Name, tsplr.Group.Prefix, tsplr.Name, tsplr.Group.Suffix, text),
tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
e.Handled = true;
}
else if (tsplr.mute)
{
tsplr.SendMessage("You are muted!");
e.Handled = true;
}
}
/// <summary>
/// When a server command is run.
/// </summary>
/// <param name="cmd"></param>
/// <param name="e"></param>
private void ServerHooks_OnCommand(string text, HandledEventArgs e)
{
if (e.Handled)
return;
// Damn you ThreadStatic and Redigit
if (Main.rand == null)
{
Main.rand = new Random();
}
if (WorldGen.genRand == null)
{
WorldGen.genRand = new Random();
}
if (text.StartsWith("playing") || text.StartsWith("/playing"))
{
int count = 0;
foreach (TSPlayer player in Players)
{
if (player != null && player.Active)
{
count++;
TSPlayer.Server.SendMessage(string.Format("{0} ({1}) [{2}] <{3}>", player.Name, player.IP,
player.Group.Name, player.UserAccountName));
}
}
TSPlayer.Server.SendMessage(string.Format("{0} players connected.", count));
}
else if (text == "autosave")
{
Main.autoSave = Config.AutoSave = !Config.AutoSave;
Log.ConsoleInfo("AutoSave " + (Config.AutoSave ? "Enabled" : "Disabled"));
}
else if (text.StartsWith("/"))
{
Commands.HandleCommand(TSPlayer.Server, text);
}
else
{
Commands.HandleCommand(TSPlayer.Server, "/" + text);
}
e.Handled = true;
}
private void OnGetData(GetDataEventArgs e)
{
if (e.Handled)
return;
PacketTypes type = e.MsgID;
Debug.WriteLine("Recv: {0:X}: {2} ({1:XX})", e.Msg.whoAmI, (byte) type, type);
var player = Players[e.Msg.whoAmI];
if (player == null)
{
e.Handled = true;
return;
}
if (!player.ConnectionAlive)
{
e.Handled = true;
return;
}
if (player.RequiresPassword && type != PacketTypes.PasswordSend)
{
e.Handled = true;
return;
}
if ((player.State < 10 || player.Dead) && (int) type > 12 && (int) type != 16 && (int) type != 42 && (int) type != 50 &&
(int) type != 38 && (int) type != 5 && (int) type != 21)
{
e.Handled = true;
return;
}
using (var data = new MemoryStream(e.Msg.readBuffer, e.Index, e.Length))
{
try
{
if (GetDataHandlers.HandlerGetData(type, player, data))
e.Handled = true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
}
}
private void OnGreetPlayer(int who, HandledEventArgs e)
{
var player = Players[who];
if (player == null)
{
e.Handled = true;
return;
}
Utils.ShowFileToUser(player, "motd.txt");
if (Config.PvPMode == "always" && !player.TPlayer.hostile)
{
player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red);
}
if (!player.IsLoggedIn)
{
if (Config.ServerSideInventory)
{
player.SendMessage(
player.IgnoreActionsForInventory = "Server Side Inventory is enabled! Please /register or /login to play!",
Color.Red);
}
else if (Config.RequireLogin)
{
player.SendMessage("Please /register or /login to play!", Color.Red);
}
}
if (player.Group.HasPermission(Permissions.causeevents) && Config.InfiniteInvasion)
{
StartInvasion();
}
player.LastNetPosition = new Vector2(Main.spawnTileX*16f, Main.spawnTileY*16f);
if (Config.RememberLeavePos)
{
var pos = RememberedPos.GetLeavePos(player.Name, player.IP);
player.LastNetPosition = pos;
player.Teleport((int) pos.X, (int) pos.Y + 3);
}
e.Handled = true;
}
private void NpcHooks_OnStrikeNpc(NpcStrikeEventArgs e)
{
if (Config.InfiniteInvasion)
{
IncrementKills();
if (Main.invasionSize < 10)
{
Main.invasionSize = 20000000;
}
}
}
private void OnProjectileSetDefaults(SetDefaultsEventArgs<Projectile, int> e)
{
if (e.Info == 43)
if (Config.DisableTombstones)
e.Object.SetDefaults(0);
if (e.Info == 75)
if (Config.DisableClownBombs)
e.Object.SetDefaults(0);
if (e.Info == 109)
if (Config.DisableSnowBalls)
e.Object.SetDefaults(0);
}
private void OnNpcSetDefaults(SetDefaultsEventArgs<NPC, int> e)
{
if (Itembans.ItemIsBanned(e.Object.name, null))
{
e.Object.SetDefaults(0);
}
}
/// <summary>
/// Send bytes to client using packetbuffering if available
/// </summary>
/// <param name="client">socket to send to</param>
/// <param name="bytes">bytes to send</param>
/// <returns>False on exception</returns>
public static bool SendBytes(ServerSock client, byte[] bytes)
{
if (PacketBuffer != null)
{
PacketBuffer.BufferBytes(client, bytes);
return true;
}
return SendBytesBufferless(client, bytes);
}
/// <summary>
/// Send bytes to a client ignoring the packet buffer
/// </summary>
/// <param name="client">socket to send to</param>
/// <param name="bytes">bytes to send</param>
/// <returns>False on exception</returns>
public static bool SendBytesBufferless(ServerSock client, byte[] bytes)
{
try
{
if (client.tcpClient.Connected)
client.networkStream.Write(bytes, 0, bytes.Length);
return true;
}
catch (Exception ex)
{
Log.Warn("This is a normal exception");
Log.Warn(ex.ToString());
}
return false;
}
private void NetHooks_SendData(SendDataEventArgs e)
{
if (e.MsgID == PacketTypes.Disconnect)
{
Action<ServerSock, string> senddisconnect = (sock, str) =>
{
if (sock == null || !sock.active)
return;
sock.kill = true;
using (var ms = new MemoryStream())
{
new DisconnectMsg {Reason = str}.PackFull(ms);
SendBytesBufferless(sock, ms.ToArray());
}
};
if (e.remoteClient != -1)
{
senddisconnect(Netplay.serverSock[e.remoteClient], e.text);
}
else
{
for (int i = 0; i < Netplay.serverSock.Length; i++)
{
if (e.ignoreClient != -1 && e.ignoreClient == i)
continue;
senddisconnect(Netplay.serverSock[i], e.text);
}
}
e.Handled = true;
}
}
private void OnStartHardMode(HandledEventArgs e)
{
if (Config.DisableHardmode)
e.Handled = true;
}
void OnSaveWorld(bool resettime, HandledEventArgs e)
{
if (!Utils.saving)
{
Utils.Broadcast("Saving world. Momentary lag might result from this.", Color.Red);
var SaveWorld = new Thread(Utils.SaveWorld);
SaveWorld.Start();
}
e.Handled = true;
}
/*
* Useful stuff:
* */
public static void StartInvasion()
{
Main.invasionType = 1;
if (Config.InfiniteInvasion)
{
Main.invasionSize = 20000000;
}
else
{
Main.invasionSize = 100 + (Config.InvasionMultiplier*Utils.ActivePlayers());
}
Main.invasionWarn = 0;
if (new Random().Next(2) == 0)
{
Main.invasionX = 0.0;
}
else
{
Main.invasionX = Main.maxTilesX;
}
}
private static int KillCount;
public static void IncrementKills()
{
KillCount++;
Random r = new Random();
int random = r.Next(5);
if (KillCount%100 == 0)
{
switch (random)
{
case 0:
Utils.Broadcast(string.Format("You call that a lot? {0} goblins killed!", KillCount));
break;
case 1:
Utils.Broadcast(string.Format("Fatality! {0} goblins killed!", KillCount));
break;
case 2:
Utils.Broadcast(string.Format("Number of 'noobs' killed to date: {0}", KillCount));
break;
case 3:
Utils.Broadcast(string.Format("Duke Nukem would be proud. {0} goblins killed.", KillCount));
break;
case 4:
Utils.Broadcast(string.Format("You call that a lot? {0} goblins killed!", KillCount));
break;
case 5:
Utils.Broadcast(string.Format("{0} copies of Call of Duty smashed.", KillCount));
break;
}
}
}
public static bool CheckProjectilePermission(TSPlayer player, int index, int type)
{
if (type == 43)
{
return true;
}
if (type == 17 && !player.Group.HasPermission(Permissions.usebanneditem) && Itembans.ItemIsBanned("Dirt Rod", player))
//Dirt Rod Projectile
{
return true;
}
if ((type == 42 || type == 65 || type == 68) && !player.Group.HasPermission(Permissions.usebanneditem) &&
Itembans.ItemIsBanned("Sandgun", player)) //Sandgun Projectiles
{
return true;
}
Projectile proj = new Projectile();
proj.SetDefaults(type);
if (!player.Group.HasPermission(Permissions.usebanneditem) && Itembans.ItemIsBanned(proj.name, player))
{
return true;
}
if (Main.projHostile[type])
{
//player.SendMessage( proj.name, Color.Yellow);
return true;
}
return false;
}
public static bool CheckRangePermission(TSPlayer player, int x, int y, int range = 32)
{
if (Config.RangeChecks && ((Math.Abs(player.TileX - x) > range) || (Math.Abs(player.TileY - y) > range)))
{
return true;
}
return false;
}
public static bool CheckTilePermission( TSPlayer player, int tileX, int tileY, byte tileType, byte actionType )
{
if (!player.Group.HasPermission(Permissions.canbuild))
{
if (TShock.Config.AllowIce && actionType != 1)
{
foreach (Point p in player.IceTiles)
{
if (p.X == tileX && p.Y == tileY && (Main.tile[p.X, p.Y].type == 0 || Main.tile[p.X, p.Y].type == 127))
{
player.IceTiles.Remove(p);
return false;
}
}
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000){
player.SendMessage("You do not have permission to build!", Color.Red);
player.BPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
if (TShock.Config.AllowIce && actionType == 1 && tileType == 127)
{
player.IceTiles.Add(new Point(tileX, tileY));
return false;
}
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000){
player.SendMessage("You do not have permission to build!", Color.Red);
player.BPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
if (!player.Group.HasPermission(Permissions.editspawn) && !Regions.CanBuild(tileX, tileY, player) &&
Regions.InArea(tileX, tileY))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000){
player.SendMessage("Region protected from changes.", Color.Red);
player.RPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
if (Config.DisableBuild)
{
if (!player.Group.HasPermission(Permissions.editspawn))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000){
player.SendMessage("World protected from changes.", Color.Red);
player.WPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
}
if (Config.SpawnProtection)
{
if (!player.Group.HasPermission(Permissions.editspawn))
{
var flag = CheckSpawn(tileX, tileY);
if (flag)
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 2000){
player.SendMessage("Spawn protected from changes.", Color.Red);
player.SPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
}
}
return false;
}
public static bool CheckTilePermission(TSPlayer player, int tileX, int tileY)
{
if (!player.Group.HasPermission(Permissions.canbuild))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000){
player.SendMessage("You do not have permission to build!", Color.Red);
player.BPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
if (!player.Group.HasPermission(Permissions.editspawn) && !Regions.CanBuild(tileX, tileY, player) &&
Regions.InArea(tileX, tileY))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000){
player.SendMessage("Region protected from changes.", Color.Red);
player.RPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
if (Config.DisableBuild)
{
if (!player.Group.HasPermission(Permissions.editspawn))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000){
player.SendMessage("World protected from changes.", Color.Red);
player.WPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
}
if (Config.SpawnProtection)
{
if (!player.Group.HasPermission(Permissions.editspawn))
{
var flag = CheckSpawn(tileX, tileY);
if (flag)
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 1000){
player.SendMessage("Spawn protected from changes.", Color.Red);
player.SPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
}
}
}
return false;
}
public static bool CheckSpawn(int x, int y)
{
Vector2 tile = new Vector2(x, y);
Vector2 spawn = new Vector2(Main.spawnTileX, Main.spawnTileY);
return Distance(spawn, tile) <= Config.SpawnProtectionRadius;
}
public static float Distance(Vector2 value1, Vector2 value2)
{
float num2 = value1.X - value2.X;
float num = value1.Y - value2.Y;
float num3 = (num2*num2) + (num*num);
return (float) Math.Sqrt(num3);
}
public static bool HackedHealth(TSPlayer player)
{
return (player.TPlayer.statManaMax > 400) ||
(player.TPlayer.statMana > 400) ||
(player.TPlayer.statLifeMax > 400) ||
(player.TPlayer.statLife > 400);
}
public static bool HackedInventory(TSPlayer player)
{
bool check = false;
Item[] inventory = player.TPlayer.inventory;
Item[] armor = player.TPlayer.armor;
for (int i = 0; i < NetItem.maxNetInventory; i++)
{
if (i < 49)
{
Item item = new Item();
if (inventory[i] != null && inventory[i].netID != 0)
{
item.netDefaults(inventory[i].netID);
item.Prefix(inventory[i].prefix);
item.AffixName();
if (inventory[i].stack > item.maxStack)
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove item {0} ({1}) and then rejoin", item.name, inventory[i].stack),
Color.Cyan);
}
}
}
else
{
Item item = new Item();
if (armor[i - 48] != null && armor[i - 48].netID != 0)
{
item.netDefaults(armor[i - 48].netID);
item.Prefix(armor[i - 48].prefix);
item.AffixName();
if (armor[i - 48].stack > item.maxStack)
{
check = true;
player.SendMessage(
String.Format("Stack cheat detected. Remove armor {0} ({1}) and then rejoin", item.name, armor[i - 48].stack),
Color.Cyan);
}
}
}
}
return check;
}
public static bool CheckInventory(TSPlayer player)
{
PlayerData playerData = player.PlayerData;
bool check = true;
if (player.TPlayer.statLifeMax > playerData.maxHealth)
{
player.SendMessage("Error: Your max health exceeded (" + playerData.maxHealth + ") which is stored on server",
Color.Cyan);
check = false;
}
Item[] inventory = player.TPlayer.inventory;
Item[] armor = player.TPlayer.armor;
for (int i = 0; i < NetItem.maxNetInventory; i++)
{
if (i < 49)
{
Item item = new Item();
Item serverItem = new Item();
if (inventory[i] != null && inventory[i].netID != 0)
{
if (playerData.inventory[i].netID != inventory[i].netID)
{
item.netDefaults(inventory[i].netID);
item.Prefix(inventory[i].prefix);
item.AffixName();
player.SendMessage(player.IgnoreActionsForInventory = "Your item (" + item.name + ") needs to be deleted.",
Color.Cyan);
check = false;
}
else if (playerData.inventory[i].prefix != inventory[i].prefix)
{
item.netDefaults(inventory[i].netID);
item.Prefix(inventory[i].prefix);
item.AffixName();
player.SendMessage(player.IgnoreActionsForInventory = "Your item (" + item.name + ") needs to be deleted.",
Color.Cyan);
check = false;
}
else if (inventory[i].stack > playerData.inventory[i].stack)
{
item.netDefaults(inventory[i].netID);
item.Prefix(inventory[i].prefix);
item.AffixName();
player.SendMessage(
player.IgnoreActionsForInventory =
"Your item (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" +
playerData.inventory[i].stack + ").", Color.Cyan);
check = false;
}
}
}
else
{
Item item = new Item();
Item serverItem = new Item();
if (armor[i - 48] != null && armor[i - 48].netID != 0)
{
if (playerData.inventory[i].netID != armor[i - 48].netID)
{
item.netDefaults(armor[i - 48].netID);
item.Prefix(armor[i - 48].prefix);
item.AffixName();
player.SendMessage(player.IgnoreActionsForInventory = "Your armor (" + item.name + ") needs to be deleted.",
Color.Cyan);
check = false;
}
else if (playerData.inventory[i].prefix != armor[i - 48].prefix)
{
item.netDefaults(armor[i - 48].netID);
item.Prefix(armor[i - 48].prefix);
item.AffixName();
player.SendMessage(player.IgnoreActionsForInventory = "Your armor (" + item.name + ") needs to be deleted.",
Color.Cyan);
check = false;
}
else if (armor[i - 48].stack > playerData.inventory[i].stack)
{
item.netDefaults(armor[i - 48].netID);
item.Prefix(armor[i - 48].prefix);
item.AffixName();
player.SendMessage(
player.IgnoreActionsForInventory =
"Your armor (" + item.name + ") (" + inventory[i].stack + ") needs to have it's stack decreased to (" +
playerData.inventory[i].stack + ").", Color.Cyan);
check = false;
}
}
}
}
return check;
}
public static bool CheckIgnores(TSPlayer player)
{
bool check = false;
if (Config.PvPMode == "always" && !player.TPlayer.hostile)
check = true;
if (player.IgnoreActionsForInventory != "none")
check = true;
if (player.IgnoreActionsForCheating != "none")
check = true;
if (player.IgnoreActionsForDisabledArmor != "none")
check = true;
if (player.IgnoreActionsForClearingTrashCan)
check = true;
if (!player.IsLoggedIn && Config.RequireLogin)
check = true;
return check;
}
public void OnConfigRead(ConfigFile file)
{
NPC.defaultMaxSpawns = file.DefaultMaximumSpawns;
NPC.defaultSpawnRate = file.DefaultSpawnRate;
Main.autoSave = file.AutoSave;
if (Backups != null)
{
Backups.KeepFor = file.BackupKeepFor;
Backups.Interval = file.BackupInterval;
}
if (!OverridePort)
{
Netplay.serverPort = file.ServerPort;
}
if (file.MaxSlots > 235)
file.MaxSlots = 235;
Main.maxNetPlayers = file.MaxSlots + 20;
Netplay.password = "";
Netplay.spamCheck = false;
RconHandler.Password = file.RconPassword;
RconHandler.ListenPort = file.RconPort;
Utils.HashAlgo = file.HashAlgorithm;
}
}
}