TShock/TShockAPI/Localization/EnglishLanguage.cs
2026-01-29 13:50:09 +08:00

167 lines
4.3 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2019 Pryaxis & TShock Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Terraria;
using Terraria.ID;
using Terraria.Initializers;
using Terraria.Localization;
using Terraria.UI.Chat;
namespace TShockAPI.Localization
{
/// <summary>
/// Provides a series of methods that give English texts
/// </summary>
public static class EnglishLanguage
{
private static readonly Dictionary<int, string> ItemNames = new Dictionary<int, string>();
private static readonly Dictionary<int, string> NpcNames = new Dictionary<int, string>();
private static readonly Dictionary<int, string> Prefixs = new Dictionary<int, string>();
private static readonly Dictionary<int, string> Buffs = new Dictionary<int, string>();
private static readonly Dictionary<string,string> VanillaCommandsPrefixs = new Dictionary<string, string>();
internal static void Initialize()
{
var culture = Language.ActiveCulture;
var skip = culture == GameCulture.FromCultureName(GameCulture.CultureName.English);
try
{
if (!skip)
{
LanguageManager.Instance.SetLanguage(GameCulture.FromCultureName(GameCulture.CultureName.English));
}
for (var i = -48; i < ItemID.Count; i++)
{
ItemNames.Add(i, Lang.GetItemNameValue(i));
}
for (var i = -17; i < NPCID.Count; i++)
{
NpcNames.Add(i, Lang.GetNPCNameValue(i));
}
for (var i = 0; i < BuffID.Count; i++)
{
Buffs.Add(i, Lang.GetBuffName(i));
}
foreach (var field in typeof(PrefixID)
.GetFields().Where(f => !f.Name.Equals("Count", StringComparison.Ordinal)))
{
var i = (int)field.GetValue(null);
Prefixs.Add(i, Lang.prefix[i].Value);
}
ChatInitializer.Load();
foreach (var command in ChatManager.Commands._localizedCommands)
{
if (VanillaCommandsPrefixs.ContainsKey(command.Value._name))
continue;
VanillaCommandsPrefixs.Add(command.Value._name,command.Key.Value);
}
ChatManager.Commands._localizedCommands.Clear();
}
finally
{
if (!skip)
{
LanguageManager.Instance.SetLanguage(culture);
}
}
}
/// <summary>
/// Get the english name of an item
/// </summary>
/// <param name="id">Id of the item</param>
/// <returns>Item name in English</returns>
public static string GetItemNameById(int id)
{
string itemName;
if (ItemNames.TryGetValue(id, out itemName))
return itemName;
return null;
}
/// <summary>
/// Get the english name of a npc
/// </summary>
/// <param name="id">Id of the npc</param>
/// <returns>Npc name in English</returns>
public static string GetNpcNameById(int id)
{
string npcName;
if (NpcNames.TryGetValue(id, out npcName))
return npcName;
return null;
}
/// <summary>
/// Get prefix in English
/// </summary>
/// <param name="id">Prefix Id</param>
/// <returns>Prefix in English</returns>
public static string GetPrefixById(int id)
{
string prefix;
if (Prefixs.TryGetValue(id, out prefix))
return prefix;
return null;
}
/// <summary>
/// Get buff name in English
/// </summary>
/// <param name="id">Buff Id</param>
/// <returns>Buff name in English</returns>
public static string GetBuffNameById(int id)
{
string buff;
if (Buffs.TryGetValue(id, out buff))
return buff;
return null;
}
/// <summary>
/// Get vanilla command prefix in English
/// </summary>
/// <param name="name">vanilla command name</param>
/// <returns>vanilla command prefix in English</returns>
public static string GetCommandPrefixByName(string name)
{
string commandText;
if (VanillaCommandsPrefixs.TryGetValue(name, out commandText))
return commandText;
return null;
}
}
}