256 lines
No EOL
5.7 KiB
C#
256 lines
No EOL
5.7 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011 The TShock Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using Hooks;
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using Terraria;
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namespace TShockAPI
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{
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public class PacketBufferer : IDisposable
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{
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/// <summary>
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/// Maximum number of bytes to send per update per socket
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/// </summary>
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public int BytesPerUpdate { get; set; }
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private PacketBuffer[] buffers = new PacketBuffer[Netplay.serverSock.Length];
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private int[] Bytes = new int[52];
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private int[] Packets = new int[52];
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private int[] Compressed = new int[52];
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#if DEBUG_NET
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Command dump;
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Command flush;
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#endif
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public PacketBufferer()
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{
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BytesPerUpdate = 0xFFFF;
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for (int i = 0; i < buffers.Length; i++)
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buffers[i] = new PacketBuffer();
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#if DEBUG_NET
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dump = new Command("superadmin", Dump, "netdump");
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flush = new Command("superadmin", Flush, "netflush");
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Commands.ChatCommands.Add(dump);
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Commands.ChatCommands.Add(flush);
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#endif
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NetHooks.SendBytes += ServerHooks_SendBytes;
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ServerHooks.SocketReset += ServerHooks_SocketReset;
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GameHooks.PostUpdate += GameHooks_Update;
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}
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~PacketBufferer()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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#if DEBUG_NET
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Commands.ChatCommands.Remove(dump);
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Commands.ChatCommands.Remove(flush);
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#endif
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NetHooks.SendBytes -= ServerHooks_SendBytes;
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ServerHooks.SocketReset -= ServerHooks_SocketReset;
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GameHooks.PostUpdate -= GameHooks_Update;
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}
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}
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private void Dump(CommandArgs args)
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{
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var sb = new StringBuilder();
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sb.AppendLine("{0,-25}{1,-25}{2,-25}{3}".SFormat("Name:", "Packets", "Bytes", "Compression"));
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for (int i = 1; i < Bytes.Length; i++)
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{
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sb.AppendLine("{0,-25}{1,-25}{2,-25}{3}".SFormat(Enum.GetName(typeof (PacketTypes), i) + ":", Packets[i], Bytes[i],
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Compressed[i]));
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}
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File.WriteAllText(Path.Combine(TShock.SavePath, "dmp.txt"), sb.ToString());
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}
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private void Flush(CommandArgs args)
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{
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Bytes = new int[52];
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Packets = new int[52];
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Compressed = new int[52];
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}
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private void GameHooks_Update()
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{
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FlushAll();
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}
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public void FlushAll()
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{
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for (int i = 0; i < Netplay.serverSock.Length; i++)
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{
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Flush(Netplay.serverSock[i]);
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}
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}
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public bool Flush(ServerSock socket)
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{
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try
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{
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if (socket == null || !socket.active)
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return false;
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if (buffers[socket.whoAmI].Count < 1)
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return false;
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byte[] buff = buffers[socket.whoAmI].GetBytes(BytesPerUpdate);
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if (buff == null)
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return false;
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if (SendBytes(socket, buff))
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{
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buffers[socket.whoAmI].Pop(buff.Length);
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return true;
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}
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}
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catch (Exception e)
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{
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Log.ConsoleError(e.ToString());
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}
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return false;
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}
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private void ServerHooks_SocketReset(ServerSock socket)
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{
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buffers[socket.whoAmI] = new PacketBuffer();
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}
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public bool SendBytes(ServerSock socket, byte[] buffer)
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{
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return SendBytes(socket, buffer, 0, buffer.Length);
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}
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public void BufferBytes(ServerSock socket, byte[] buffer)
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{
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BufferBytes(socket, buffer, 0, buffer.Length);
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}
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public void BufferBytes(ServerSock socket, byte[] buffer, int offset, int count)
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{
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lock (buffers[socket.whoAmI])
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{
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#if DEBUG_NET
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int size = (count - offset);
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var pt = buffer[offset + 4];
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Packets[pt]++;
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Bytes[pt] += size;
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Compressed[pt] += Compress(buffer, offset, count);
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#endif
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using (var ms = new MemoryStream(buffer, offset, count))
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{
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buffers[socket.whoAmI].AddRange(ms.ToArray());
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}
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}
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}
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public bool SendBytes(ServerSock socket, byte[] buffer, int offset, int count)
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{
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try
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{
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if (socket.tcpClient.Client != null && socket.tcpClient.Client.Poll(0, SelectMode.SelectWrite))
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{
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if (Main.runningMono)
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socket.networkStream.Write(buffer, offset, count);
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else
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socket.tcpClient.Client.Send(buffer, offset, count, SocketFlags.None);
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return true;
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}
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}
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catch (ObjectDisposedException e)
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{
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Log.Warn(e.ToString());
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}
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catch (SocketException e)
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{
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Log.Warn(e.ToString());
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}
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catch (IOException e)
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{
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Log.Warn(e.ToString());
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}
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return false;
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}
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private void ServerHooks_SendBytes(ServerSock socket, byte[] buffer, int offset, int count, HandledEventArgs e)
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{
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e.Handled = true;
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BufferBytes(socket, buffer, offset, count);
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}
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#if DEBUG_NET
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static int Compress(byte[] buffer, int offset, int count)
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{
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using (var ms = new MemoryStream())
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{
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using (var gzip = new GZipStream(ms, CompressionMode.Compress, true))
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{
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gzip.Write(buffer, offset, count);
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}
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return (int)ms.Length;
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}
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}
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#endif
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}
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public class PacketBuffer : List<byte>
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{
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public byte[] GetBytes(int max)
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{
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lock (this)
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{
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if (this.Count < 1)
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return null;
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var ret = new byte[Math.Min(max, this.Count)];
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this.CopyTo(0, ret, 0, ret.Length);
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return ret;
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}
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}
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public void Pop(int count)
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{
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lock (this)
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{
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this.RemoveRange(0, count);
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}
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}
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}
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} |