Not anything related to the handshake fixes, but still a nice fix which could help server owners deal with mischievous client users.
4753 lines
146 KiB
C#
4753 lines
146 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2019 Pryaxis & TShock Contributors
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Streams;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terraria.ID;
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using TShockAPI.DB;
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using TShockAPI.Net;
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using Terraria;
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using Terraria.ObjectData;
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using Terraria.DataStructures;
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using Terraria.GameContent.Tile_Entities;
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using Terraria.Localization;
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using Microsoft.Xna.Framework;
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using TShockAPI.Localization;
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using TShockAPI.Models;
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using TShockAPI.Models.PlayerUpdate;
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using TShockAPI.Models.Projectiles;
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using Terraria.Net;
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using Terraria.GameContent.NetModules;
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namespace TShockAPI
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{
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public delegate bool GetDataHandlerDelegate(GetDataHandlerArgs args);
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public class GetDataHandlerArgs : EventArgs
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{
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public TSPlayer Player { get; private set; }
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public MemoryStream Data { get; private set; }
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public Player TPlayer
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{
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get { return Player.TPlayer; }
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}
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public GetDataHandlerArgs(TSPlayer player, MemoryStream data)
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{
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Player = player;
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Data = data;
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}
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}
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/// <summary>
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/// A custom HandledEventArgs that contains TShock's TSPlayer for the triggering uesr and the Terraria MP data stream.
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/// Differentiated by GetDataHandlerArgs because it can be handled and responds to being handled.
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/// </summary>
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public class GetDataHandledEventArgs : HandledEventArgs
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{
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/// <summary>The TSPlayer that triggered the event.</summary>
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public TSPlayer Player { get; set; }
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/// <summary>The raw MP packet data associated with the event.</summary>
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public MemoryStream Data { get; set; }
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}
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public static class GetDataHandlers
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{
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private static Dictionary<PacketTypes, GetDataHandlerDelegate> GetDataHandlerDelegates;
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public static void InitGetDataHandler()
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{
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GetDataHandlerDelegates = new Dictionary<PacketTypes, GetDataHandlerDelegate>
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{
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{ PacketTypes.PlayerInfo, HandlePlayerInfo },
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{ PacketTypes.PlayerSlot, HandlePlayerSlot },
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{ PacketTypes.ContinueConnecting2, HandleConnecting },
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{ PacketTypes.TileGetSection, HandleGetSection },
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{ PacketTypes.PlayerSpawn, HandleSpawn },
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{ PacketTypes.PlayerUpdate, HandlePlayerUpdate },
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{ PacketTypes.PlayerHp, HandlePlayerHp },
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{ PacketTypes.Tile, HandleTile },
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{ PacketTypes.DoorUse, HandleDoorUse },
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{ PacketTypes.TileSendSquare, HandleSendTileRect },
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{ PacketTypes.ItemDrop, HandleItemDrop },
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{ PacketTypes.ItemOwner, HandleItemOwner },
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{ PacketTypes.ProjectileNew, HandleProjectileNew },
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{ PacketTypes.NpcStrike, HandleNpcStrike },
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{ PacketTypes.ProjectileDestroy, HandleProjectileKill },
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{ PacketTypes.TogglePvp, HandleTogglePvp },
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{ PacketTypes.ChestGetContents, HandleChestOpen },
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{ PacketTypes.ChestItem, HandleChestItem },
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{ PacketTypes.ChestOpen, HandleChestActive },
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{ PacketTypes.PlaceChest, HandlePlaceChest },
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{ PacketTypes.Zones, HandlePlayerZone },
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{ PacketTypes.PasswordSend, HandlePassword },
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{ PacketTypes.NpcTalk, HandleNpcTalk },
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{ PacketTypes.PlayerAnimation, HandlePlayerAnimation },
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{ PacketTypes.PlayerMana, HandlePlayerMana },
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{ PacketTypes.PlayerTeam, HandlePlayerTeam },
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{ PacketTypes.SignRead, HandleSignRead },
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{ PacketTypes.SignNew, HandleSign },
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{ PacketTypes.LiquidSet, HandleLiquidSet },
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{ PacketTypes.PlayerBuff, HandlePlayerBuffList },
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{ PacketTypes.NpcSpecial, HandleSpecial },
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{ PacketTypes.NpcAddBuff, HandleNPCAddBuff },
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{ PacketTypes.PlayerAddBuff, HandlePlayerAddBuff },
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{ PacketTypes.UpdateNPCHome, HandleUpdateNPCHome },
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{ PacketTypes.SpawnBossorInvasion, HandleSpawnBoss },
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{ PacketTypes.PaintTile, HandlePaintTile },
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{ PacketTypes.PaintWall, HandlePaintWall },
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{ PacketTypes.Teleport, HandleTeleport },
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{ PacketTypes.PlayerHealOther, HandleHealOther },
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{ PacketTypes.CatchNPC, HandleCatchNpc },
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{ PacketTypes.ReleaseNPC, HandleReleaseNpc },
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{ PacketTypes.TeleportationPotion, HandleTeleportationPotion },
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{ PacketTypes.CompleteAnglerQuest, HandleCompleteAnglerQuest },
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{ PacketTypes.NumberOfAnglerQuestsCompleted, HandleNumberOfAnglerQuestsCompleted },
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{ PacketTypes.PlaceObject, HandlePlaceObject },
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{ PacketTypes.LoadNetModule, HandleLoadNetModule },
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{ PacketTypes.PlaceTileEntity, HandlePlaceTileEntity },
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{ PacketTypes.PlaceItemFrame, HandlePlaceItemFrame },
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{ PacketTypes.UpdateItemDrop, HandleItemDrop },
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{ PacketTypes.SyncExtraValue, HandleSyncExtraValue },
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{ PacketTypes.KillPortal, HandleKillPortal },
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{ PacketTypes.PlayerTeleportPortal, HandlePlayerPortalTeleport },
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{ PacketTypes.NpcTeleportPortal, HandleNpcTeleportPortal },
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{ PacketTypes.GemLockToggle, HandleGemLockToggle },
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{ PacketTypes.MassWireOperation, HandleMassWireOperation },
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{ PacketTypes.ToggleParty, HandleToggleParty },
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{ PacketTypes.CrystalInvasionStart, HandleOldOnesArmy },
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{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
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{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 },
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{ PacketTypes.Emoji, HandleEmoji },
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{ PacketTypes.TileEntityDisplayDollItemSync, HandleTileEntityDisplayDollItemSync },
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{ PacketTypes.RequestTileEntityInteraction, HandleRequestTileEntityInteraction },
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{ PacketTypes.SyncTilePicking, HandleSyncTilePicking },
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{ PacketTypes.SyncRevengeMarker, HandleSyncRevengeMarker },
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{ PacketTypes.LandGolfBallInCup, HandleLandGolfBallInCup },
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{ PacketTypes.FishOutNPC, HandleFishOutNPC },
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{ PacketTypes.FoodPlatterTryPlacing, HandleFoodPlatterTryPlacing },
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{ PacketTypes.SyncCavernMonsterType, HandleSyncCavernMonsterType },
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{ PacketTypes.SyncLoadout, HandleSyncLoadout }
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};
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}
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public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
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{
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GetDataHandlerDelegate handler;
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if (GetDataHandlerDelegates.TryGetValue(type, out handler))
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{
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try
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{
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return handler(new GetDataHandlerArgs(player, data));
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}
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catch (Exception ex)
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{
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TShock.Log.Error(ex.ToString());
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return true;
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}
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}
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return false;
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}
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#region Events
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public class PlayerInfoEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Hair color
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/// </summary>
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public byte Hair { get; set; }
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/// <summary>
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/// Clothing style. 0-3 are for male characters, and 4-7 are for female characters.
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/// </summary>
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public int Style { get; set; }
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/// <summary>
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/// Character difficulty
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/// </summary>
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public byte Difficulty { get; set; }
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/// <summary>
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/// Player/character name
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/// </summary>
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public string Name { get; set; }
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}
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/// <summary>
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/// PlayerInfo - called at a PlayerInfo event
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/// If this is cancelled, the server will kick the player. If this should be changed in the future, let someone know.
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/// </summary>
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public static HandlerList<PlayerInfoEventArgs> PlayerInfo = new HandlerList<PlayerInfoEventArgs>();
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private static bool OnPlayerInfo(TSPlayer player, MemoryStream data, byte _plrid, byte _hair, int _style, byte _difficulty, string _name)
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{
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if (PlayerInfo == null)
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return false;
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var args = new PlayerInfoEventArgs
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{
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Player = player,
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Data = data,
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PlayerId = _plrid,
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Hair = _hair,
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Style = _style,
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Difficulty = _difficulty,
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Name = _name,
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};
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PlayerInfo.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerSlot event
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/// </summary>
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public class PlayerSlotEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// The slot edited
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/// </summary>
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public short Slot { get; set; }
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/// <summary>
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/// The stack edited
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/// </summary>
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public short Stack { get; set; }
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/// <summary>
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/// The item prefix
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/// </summary>
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public byte Prefix { get; set; }
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/// <summary>
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/// Item type
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/// </summary>
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public short Type { get; set; }
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}
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/// <summary>
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/// PlayerSlot - called at a PlayerSlot event
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/// </summary>
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public static HandlerList<PlayerSlotEventArgs> PlayerSlot = new HandlerList<PlayerSlotEventArgs>();
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private static bool OnPlayerSlot(TSPlayer player, MemoryStream data, byte _plr, short _slot, short _stack, byte _prefix, short _type)
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{
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if (PlayerSlot == null)
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return false;
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var args = new PlayerSlotEventArgs
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{
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Player = player,
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Data = data,
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PlayerId = _plr,
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Slot = _slot,
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Stack = _stack,
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Prefix = _prefix,
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Type = _type
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};
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PlayerSlot.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>The arguments to a GetSection packet.</summary>
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public class GetSectionEventArgs : GetDataHandledEventArgs
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{
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/// <summary>The X position requested. Or -1 for spawn.</summary>
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public int X { get; set; }
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/// <summary>The Y position requested. Or -1 for spawn.</summary>
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public int Y { get; set; }
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}
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/// <summary>The hook for a GetSection event.</summary>
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public static HandlerList<GetSectionEventArgs> GetSection = new HandlerList<GetSectionEventArgs>();
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private static bool OnGetSection(TSPlayer player, MemoryStream data, int x, int y)
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{
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if (GetSection == null)
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return false;
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var args = new GetSectionEventArgs
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{
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Player = player,
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Data = data,
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X = x,
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Y = y,
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};
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GetSection.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerUpdate event
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/// </summary>
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public class PlayerUpdateEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Control direction (BitFlags)
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/// </summary>
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public ControlSet Control { get; set; }
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/// <summary>
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/// Misc Data Set 1
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/// </summary>
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public MiscDataSet1 MiscData1 { get; set; }
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/// <summary>
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/// Misc Data Set 2
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/// </summary>
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public MiscDataSet2 MiscData2 { get; set; }
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/// <summary>
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/// Misc Data Set 3
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/// </summary>
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public MiscDataSet3 MiscData3 { get; set; }
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/// <summary>
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/// The selected item in player's hand.
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/// </summary>
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public byte SelectedItem { get; set; }
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/// <summary>
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/// Position of the player.
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/// </summary>
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public Vector2 Position { get; set; }
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/// <summary>
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/// Velocity of the player.
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/// </summary>
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public Vector2 Velocity { get; set; }
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/// <summary>
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/// Original position of the player when using Potion of Return.
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/// </summary>
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public Vector2? OriginalPos { get; set; }
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/// <summary>
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/// Home Position of the player for Potion of Return.
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/// </summary>
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public Vector2? HomePos { get; set; }
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}
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/// <summary>
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/// PlayerUpdate - When the player sends it's updated information to the server
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/// </summary>
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public static HandlerList<PlayerUpdateEventArgs> PlayerUpdate = new HandlerList<PlayerUpdateEventArgs>();
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private static bool OnPlayerUpdate(
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TSPlayer player,
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MemoryStream data,
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byte plr,
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ControlSet control,
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MiscDataSet1 miscData1,
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MiscDataSet2 miscData2,
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MiscDataSet3 miscData3,
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byte selectedItem,
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Vector2 position,
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Vector2 velocity,
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Vector2? originalPos,
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Vector2? homePos)
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{
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if (PlayerUpdate == null)
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return false;
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var args = new PlayerUpdateEventArgs
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{
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Player = player,
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Data = data,
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PlayerId = plr,
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Control = control,
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MiscData1 = miscData1,
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MiscData2 = miscData2,
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MiscData3 = miscData3,
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SelectedItem = selectedItem,
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Position = position,
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Velocity = velocity,
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OriginalPos = originalPos,
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HomePos = homePos
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};
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PlayerUpdate.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a PlayerHP event
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/// </summary>
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public class PlayerHPEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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public byte PlayerId { get; set; }
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/// <summary>
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/// Current HP
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/// </summary>
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public short Current { get; set; }
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/// <summary>
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/// Maximum HP
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/// </summary>
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public short Max { get; set; }
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}
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/// <summary>
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/// PlayerHP - called at a PlayerHP event
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/// </summary>
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public static HandlerList<PlayerHPEventArgs> PlayerHP = new HandlerList<PlayerHPEventArgs>();
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private static bool OnPlayerHP(TSPlayer player, MemoryStream data, byte _plr, short _cur, short _max)
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{
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if (PlayerHP == null)
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return false;
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var args = new PlayerHPEventArgs
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{
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Player = player,
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Data = data,
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PlayerId = _plr,
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Current = _cur,
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Max = _max,
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};
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PlayerHP.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// Used when a TileEdit event is called.
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/// </summary>
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public class TileEditEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// The tile coordinate on the X plane
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/// </summary>
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public int X { get; set; }
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/// <summary>
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/// The tile coordinate on the Y plane
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/// </summary>
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public int Y { get; set; }
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/// <summary>
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/// The Tile ID being edited.
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/// </summary>
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public short EditData { get; set; }
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/// <summary>
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/// The EditType.
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/// (KillTile = 0, PlaceTile = 1, KillWall = 2, PlaceWall = 3, KillTileNoItem = 4, PlaceWire = 5, KillWire = 6)
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/// </summary>
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public EditAction Action { get; set; }
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/// <summary>
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/// Did the tile get destroyed successfully.
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/// </summary>
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public EditType editDetail { get; set; }
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/// <summary>
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/// Used when a tile is placed to denote a subtype of tile. (e.g. for tile id 21: Chest = 0, Gold Chest = 1)
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/// </summary>
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public byte Style { get; set; }
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}
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/// <summary>
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/// TileEdit - called when a tile is placed or destroyed
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/// </summary>
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public static HandlerList<TileEditEventArgs> TileEdit = new HandlerList<TileEditEventArgs>();
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private static bool OnTileEdit(TSPlayer ply, MemoryStream data, int x, int y, EditAction action, EditType editDetail, short editData, byte style)
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{
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if (TileEdit == null)
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return false;
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var args = new TileEditEventArgs
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{
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Player = ply,
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Data = data,
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X = x,
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Y = y,
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Action = action,
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EditData = editData,
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editDetail = editDetail,
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Style = style
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};
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TileEdit.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// DoorUseEventArgs - the arguments for a DoorUse event
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/// </summary>
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public class DoorUseEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// X - The x position of the door being used
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/// </summary>
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public short X { get; set; }
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/// <summary>
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/// Y - The y position of the door being used
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/// </summary>
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public short Y { get; set; }
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/// <summary>
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/// Direction - Information about which way the door opens or where the player is relative to the door
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/// </summary>
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public byte Direction { get; set; }
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/// <summary>
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/// Action - The type of thing happening to the door
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/// </summary>
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public DoorAction Action { get; set; }
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}
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/// <summary>
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/// DoorUse - called when a door is opened or closed (normal or trap)
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/// </summary>
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public static HandlerList<DoorUseEventArgs> DoorUse = new HandlerList<DoorUseEventArgs>();
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private static bool OnDoorUse(TSPlayer ply, MemoryStream data, short x, short y, byte direction, DoorAction action)
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{
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if (DoorUse == null)
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return false;
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var args = new DoorUseEventArgs
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{
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Player = ply,
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X = x,
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Y = y,
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Direction = direction,
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Action = action
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};
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DoorUse.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use in a SendTileRect event
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/// </summary>
|
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public class SendTileRectEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
|
|
/// X position of the rectangle
|
|
/// </summary>
|
|
public short TileX { get; set; }
|
|
|
|
/// <summary>
|
|
/// Y position of the rect
|
|
/// </summary>
|
|
public short TileY { get; set; }
|
|
|
|
/// <summary>
|
|
/// Width of the rectangle
|
|
/// </summary>
|
|
public byte Width { get; set; }
|
|
|
|
/// <summary>
|
|
/// Length of the rectangle
|
|
/// </summary>
|
|
public byte Length { get; set; }
|
|
|
|
/// <summary>
|
|
/// Change type involved in the rectangle
|
|
/// </summary>
|
|
public TileChangeType ChangeType { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// When the player sends a tile square
|
|
/// </summary>
|
|
public static HandlerList<SendTileRectEventArgs> SendTileRect = new HandlerList<SendTileRectEventArgs>();
|
|
private static bool OnSendTileRect(TSPlayer player, MemoryStream data, short tilex, short tiley, byte width, byte length, TileChangeType changeType = TileChangeType.None)
|
|
{
|
|
if (SendTileRect == null)
|
|
return false;
|
|
|
|
var args = new SendTileRectEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
TileX = tilex,
|
|
TileY = tiley,
|
|
Width = width,
|
|
Length = length,
|
|
ChangeType = changeType
|
|
};
|
|
|
|
SendTileRect.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in an ItemDrop event
|
|
/// </summary>
|
|
public class ItemDropEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ID of the item.
|
|
/// If below 400 and NetID(Type) is 0 Then Set Null. If ItemID is 400 Then New Item
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Position of the item
|
|
/// </summary>
|
|
public Vector2 Position { get; set; }
|
|
/// <summary>
|
|
/// Velocity at which the item is deployed
|
|
/// </summary>
|
|
public Vector2 Velocity { get; set; }
|
|
/// <summary>
|
|
/// Stacks
|
|
/// </summary>
|
|
public short Stacks { get; set; }
|
|
/// <summary>
|
|
/// Prefix of the item
|
|
/// </summary>
|
|
public byte Prefix { get; set; }
|
|
/// <summary>
|
|
/// No Delay on pickup
|
|
/// </summary>
|
|
public bool NoDelay { get; set; }
|
|
/// <summary>
|
|
/// Item type
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ItemDrop - Called when an item is dropped
|
|
/// </summary>
|
|
public static HandlerList<ItemDropEventArgs> ItemDrop = new HandlerList<ItemDropEventArgs>();
|
|
private static bool OnItemDrop(TSPlayer player, MemoryStream data, short id, Vector2 pos, Vector2 vel, short stacks, byte prefix, bool noDelay, short type)
|
|
{
|
|
if (ItemDrop == null)
|
|
return false;
|
|
|
|
var args = new ItemDropEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ID = id,
|
|
Position = pos,
|
|
Velocity = vel,
|
|
Stacks = stacks,
|
|
Prefix = prefix,
|
|
NoDelay = noDelay,
|
|
Type = type,
|
|
};
|
|
ItemDrop.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a NewProjectile event
|
|
/// </summary>
|
|
public class NewProjectileEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public short Identity { get; set; }
|
|
/// <summary>
|
|
/// Location of the projectile
|
|
/// </summary>
|
|
public Vector2 Position { get; set; }
|
|
/// <summary>
|
|
/// Velocity of the projectile
|
|
/// </summary>
|
|
public Vector2 Velocity { get; set; }
|
|
/// <summary>
|
|
/// Knockback
|
|
/// </summary>
|
|
public float Knockback { get; set; }
|
|
/// <summary>
|
|
/// Damage from the projectile
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// Terraria playerID owner of the projectile
|
|
/// </summary>
|
|
public byte Owner { get; set; }
|
|
/// <summary>
|
|
/// Type of projectile
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public int Index { get; set; }
|
|
|
|
/// <summary>
|
|
/// The special meaning of the projectile.
|
|
/// </summary>
|
|
public float[] Ai { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NewProjectile - Called when a client creates a new projectile
|
|
/// </summary>
|
|
public static HandlerList<NewProjectileEventArgs> NewProjectile = new HandlerList<NewProjectileEventArgs>();
|
|
private static bool OnNewProjectile(MemoryStream data, short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index, TSPlayer player, float[] ai)
|
|
{
|
|
if (NewProjectile == null)
|
|
return false;
|
|
|
|
var args = new NewProjectileEventArgs
|
|
{
|
|
Data = data,
|
|
Identity = ident,
|
|
Position = pos,
|
|
Velocity = vel,
|
|
Knockback = knockback,
|
|
Damage = dmg,
|
|
Owner = owner,
|
|
Type = type,
|
|
Index = index,
|
|
Player = player,
|
|
Ai = ai
|
|
};
|
|
NewProjectile.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCStrike event
|
|
/// </summary>
|
|
public class NPCStrikeEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Direction the damage occurred from
|
|
/// </summary>
|
|
public byte Direction { get; set; }
|
|
/// <summary>
|
|
/// Amount of damage
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// Knockback
|
|
/// </summary>
|
|
public float Knockback { get; set; }
|
|
/// <summary>
|
|
/// Critical?
|
|
/// </summary>
|
|
public byte Critical { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCStrike - Called when an NPC is attacked
|
|
/// </summary>
|
|
public static HandlerList<NPCStrikeEventArgs> NPCStrike = new HandlerList<NPCStrikeEventArgs>();
|
|
private static bool OnNPCStrike(TSPlayer player, MemoryStream data, short id, byte dir, short dmg, float knockback, byte crit)
|
|
{
|
|
if (NPCStrike == null)
|
|
return false;
|
|
|
|
var args = new NPCStrikeEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ID = id,
|
|
Direction = dir,
|
|
Damage = dmg,
|
|
Knockback = knockback,
|
|
Critical = crit,
|
|
};
|
|
NPCStrike.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>The arguments to the ProjectileKill packet.</summary>
|
|
public class ProjectileKillEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>The projectile's identity...?</summary>
|
|
public int ProjectileIdentity;
|
|
/// <summary>The player index of the projectile's owner (Main.players).</summary>
|
|
public byte ProjectileOwner;
|
|
/// <summary>The index of the projectile in Main.projectile.</summary>
|
|
public int ProjectileIndex;
|
|
}
|
|
/// <summary>The event fired when a projectile kill packet is received.</summary>
|
|
public static HandlerList<ProjectileKillEventArgs> ProjectileKill = new HandlerList<ProjectileKillEventArgs>();
|
|
/// <summary>Fires the ProjectileKill event.</summary>
|
|
/// <param name="player">The TSPlayer that caused the event.</param>
|
|
/// <param name="data">The MemoryStream containing the raw event data.</param>
|
|
/// <param name="identity">The projectile identity (from the packet).</param>
|
|
/// <param name="owner">The projectile's owner (from the packet).</param>
|
|
/// <param name="index">The projectile's index (from Main.projectiles).</param>
|
|
/// <returns>bool</returns>
|
|
private static bool OnProjectileKill(TSPlayer player, MemoryStream data, int identity, byte owner, int index)
|
|
{
|
|
if (ProjectileKill == null)
|
|
return false;
|
|
|
|
var args = new ProjectileKillEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ProjectileIdentity = identity,
|
|
ProjectileOwner = owner,
|
|
ProjectileIndex = index,
|
|
};
|
|
|
|
ProjectileKill.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a TogglePvp event
|
|
/// </summary>
|
|
public class TogglePvpEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria player ID of the player
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
/// <summary>
|
|
/// Enable/disable pvp?
|
|
/// </summary>
|
|
public bool Pvp { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// TogglePvp - called when a player toggles pvp
|
|
/// </summary>
|
|
public static HandlerList<TogglePvpEventArgs> TogglePvp = new HandlerList<TogglePvpEventArgs>();
|
|
private static bool OnPvpToggled(TSPlayer player, MemoryStream data, byte _id, bool _pvp)
|
|
{
|
|
if (TogglePvp == null)
|
|
return false;
|
|
|
|
var args = new TogglePvpEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
PlayerId = _id,
|
|
Pvp = _pvp,
|
|
};
|
|
TogglePvp.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerSpawn event
|
|
/// </summary>
|
|
public class SpawnEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
/// <summary>
|
|
/// X location of the player's spawn
|
|
/// </summary>
|
|
public int SpawnX { get; set; }
|
|
/// <summary>
|
|
/// Y location of the player's spawn
|
|
/// </summary>
|
|
public int SpawnY { get; set; }
|
|
/// <summary>
|
|
/// Value of the timer countdown before the player can respawn alive.
|
|
/// If > 0, then player is still dead.
|
|
/// </summary>
|
|
public int RespawnTimer { get; set; }
|
|
/// <summary>
|
|
/// Number Of Deaths PVE
|
|
/// </summary>
|
|
public int NumberOfDeathsPVE { get; set; }
|
|
/// <summary>
|
|
/// Number Of Deaths PVP
|
|
/// </summary>
|
|
public int NumberOfDeathsPVP { get; set; }
|
|
/// <summary>
|
|
/// Context of where the player is spawning from.
|
|
/// </summary>
|
|
public PlayerSpawnContext SpawnContext { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerSpawn - When a player spawns
|
|
/// </summary>
|
|
public static HandlerList<SpawnEventArgs> PlayerSpawn = new HandlerList<SpawnEventArgs>();
|
|
private static bool OnPlayerSpawn(TSPlayer player, MemoryStream data, byte pid, int spawnX, int spawnY, int respawnTimer, int numberOfDeathsPVE, int numberOfDeathsPVP, PlayerSpawnContext spawnContext)
|
|
{
|
|
if (PlayerSpawn == null)
|
|
return false;
|
|
|
|
var args = new SpawnEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
PlayerId = pid,
|
|
SpawnX = spawnX,
|
|
SpawnY = spawnY,
|
|
RespawnTimer = respawnTimer,
|
|
NumberOfDeathsPVE = numberOfDeathsPVE,
|
|
NumberOfDeathsPVP = numberOfDeathsPVP,
|
|
SpawnContext = spawnContext
|
|
};
|
|
PlayerSpawn.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a ChestItemChange event
|
|
/// </summary>
|
|
public class ChestItemEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ChestID
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Slot of the item
|
|
/// </summary>
|
|
public byte Slot { get; set; }
|
|
/// <summary>
|
|
/// How many?
|
|
/// </summary>
|
|
public short Stacks { get; set; }
|
|
/// <summary>
|
|
/// Item prefix
|
|
/// </summary>
|
|
public byte Prefix { get; set; }
|
|
/// <summary>
|
|
/// Item type
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ChestItemChange - Called when an item in a chest changes
|
|
/// </summary>
|
|
public static HandlerList<ChestItemEventArgs> ChestItemChange = new HandlerList<ChestItemEventArgs>();
|
|
private static bool OnChestItemChange(TSPlayer player, MemoryStream data, short id, byte slot, short stacks, byte prefix, short type)
|
|
{
|
|
if (ChestItemChange == null)
|
|
return false;
|
|
|
|
var args = new ChestItemEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ID = id,
|
|
Slot = slot,
|
|
Stacks = stacks,
|
|
Prefix = prefix,
|
|
Type = type,
|
|
};
|
|
ChestItemChange.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a ChestOpen event
|
|
/// </summary>
|
|
public class ChestOpenEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X location of said chest
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
/// <summary>
|
|
/// Y location of said chest
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// ChestOpen - Called when any chest is opened
|
|
/// </summary>
|
|
public static HandlerList<ChestOpenEventArgs> ChestOpen = new HandlerList<ChestOpenEventArgs>();
|
|
private static bool OnChestOpen(MemoryStream data, int x, int y, TSPlayer player)
|
|
{
|
|
if (ChestOpen == null)
|
|
return false;
|
|
|
|
var args = new ChestOpenEventArgs
|
|
{
|
|
Data = data,
|
|
X = x,
|
|
Y = y,
|
|
Player = player,
|
|
};
|
|
ChestOpen.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlaceChest event
|
|
/// </summary>
|
|
public class PlaceChestEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>What the packet is doing (see MP packet docs).</summary>
|
|
public int Flag { get; set; }
|
|
/// <summary>
|
|
/// The X coordinate
|
|
/// </summary>
|
|
public int TileX { get; set; }
|
|
/// <summary>
|
|
/// The Y coordinate
|
|
/// </summary>
|
|
public int TileY { get; set; }
|
|
/// <summary>
|
|
/// Place style used
|
|
/// </summary>
|
|
public short Style { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// When a chest is added or removed from the world.
|
|
/// </summary>
|
|
public static HandlerList<PlaceChestEventArgs> PlaceChest = new HandlerList<PlaceChestEventArgs>();
|
|
private static bool OnPlaceChest(TSPlayer player, MemoryStream data, int flag, int tilex, int tiley, short style)
|
|
{
|
|
if (PlaceChest == null)
|
|
return false;
|
|
|
|
var args = new PlaceChestEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
Flag = flag,
|
|
TileX = tilex,
|
|
TileY = tiley,
|
|
Style = style
|
|
};
|
|
PlaceChest.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerZone event
|
|
/// </summary>
|
|
public class PlayerZoneEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
/// <summary>
|
|
/// 0 = Dungeon, 1 = Corruption,2 =Holy, 3 = Meteor, 4 = Jungle, 5 = Snow, 6 = Crimson, 7 = Water Candle
|
|
/// </summary>
|
|
public BitsByte Zone1 { get; set; }
|
|
/// <summary>
|
|
/// 0 = Peace Candle, 1 = Solar Tower, 2 = Vortex Tower, 3 = Nebula Tower, 4 = Stardust Tower, 5 = Desert, 6 = Glowshroom, 7 = Underground Desert
|
|
/// </summary>
|
|
public BitsByte Zone2 { get; set; }
|
|
/// <summary>
|
|
/// 0 = Overworld, 1 = Dirt Layer, 2 = Rock Layer, 3 = Underworld, 4 = Beach, 5 = Rain, 6 = Sandstorm
|
|
/// </summary>
|
|
public BitsByte Zone3 { get; set; }
|
|
/// <summary>
|
|
/// 0 = Old One's Army, 1 = Granite, 2 = Marble, 3 = Hive, 4 = Gem Cave, 5 = Lihzhard Temple, 6 = Graveyard
|
|
/// </summary>
|
|
public BitsByte Zone4 { get; set; }
|
|
/// <summary>
|
|
/// 0 = The Aether
|
|
/// </summary>
|
|
public BitsByte Zone5 { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerZone - When the player sends it's zone/biome information to the server
|
|
/// </summary>
|
|
public static HandlerList<PlayerZoneEventArgs> PlayerZone = new HandlerList<PlayerZoneEventArgs>();
|
|
private static bool OnPlayerZone(TSPlayer player, MemoryStream data, byte plr, BitsByte zone1, BitsByte zone2, BitsByte zone3, BitsByte zone4, BitsByte zone5)
|
|
{
|
|
if (PlayerZone == null)
|
|
return false;
|
|
|
|
var args = new PlayerZoneEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
PlayerId = plr,
|
|
Zone1 = zone1,
|
|
Zone2 = zone2,
|
|
Zone3 = zone3,
|
|
Zone4 = zone4,
|
|
Zone5 = zone5
|
|
};
|
|
PlayerZone.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Using when player trying to talk to a NPC
|
|
/// </summary>
|
|
public class NpcTalkEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria ID of the player talking to the NPC
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
|
|
/// <summary>
|
|
/// The NPC ID of the NPC the player is talking to
|
|
/// </summary>
|
|
public short NPCTalkTarget { get; set; }
|
|
}
|
|
public static HandlerList<NpcTalkEventArgs> NpcTalk = new HandlerList<NpcTalkEventArgs>();
|
|
private static bool OnNpcTalk(TSPlayer player, MemoryStream data, byte _plr, short _npctarget)
|
|
{
|
|
if (NpcTalk == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var args = new NpcTalkEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
PlayerId = _plr,
|
|
NPCTalkTarget = _npctarget,
|
|
};
|
|
NpcTalk.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a PlayerAnimation event
|
|
/// </summary>
|
|
public class PlayerAnimationEventArgs : GetDataHandledEventArgs { }
|
|
/// <summary>
|
|
/// PlayerAnimation - Called when a player animates
|
|
/// </summary>
|
|
public static HandlerList<PlayerAnimationEventArgs> PlayerAnimation = new HandlerList<PlayerAnimationEventArgs>();
|
|
private static bool OnPlayerAnimation(TSPlayer player, MemoryStream data)
|
|
{
|
|
if (PlayerAnimation == null)
|
|
return false;
|
|
|
|
var args = new PlayerAnimationEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
};
|
|
PlayerAnimation.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerMana event
|
|
/// </summary>
|
|
public class PlayerManaEventArgs : GetDataHandledEventArgs
|
|
{
|
|
public byte PlayerId { get; set; }
|
|
public short Current { get; set; }
|
|
public short Max { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerMana - called at a PlayerMana event
|
|
/// </summary>
|
|
public static HandlerList<PlayerManaEventArgs> PlayerMana = new HandlerList<PlayerManaEventArgs>();
|
|
private static bool OnPlayerMana(TSPlayer player, MemoryStream data, byte _plr, short _cur, short _max)
|
|
{
|
|
if (PlayerMana == null)
|
|
return false;
|
|
|
|
var args = new PlayerManaEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
PlayerId = _plr,
|
|
Current = _cur,
|
|
Max = _max,
|
|
};
|
|
PlayerMana.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerTeam event
|
|
/// </summary>
|
|
public class PlayerTeamEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria player ID of the player
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
/// <summary>
|
|
/// Enable/disable pvp?
|
|
/// </summary>
|
|
public byte Team { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// TogglePvp - called when a player toggles pvp
|
|
/// </summary>
|
|
public static HandlerList<PlayerTeamEventArgs> PlayerTeam = new HandlerList<PlayerTeamEventArgs>();
|
|
private static bool OnPlayerTeam(TSPlayer player, MemoryStream data, byte _id, byte _team)
|
|
{
|
|
if (PlayerTeam == null)
|
|
return false;
|
|
|
|
var args = new PlayerTeamEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
PlayerId = _id,
|
|
Team = _team,
|
|
};
|
|
PlayerTeam.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a SignRead event
|
|
/// </summary>
|
|
public class SignReadEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X location of the sign
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
|
|
/// <summary>
|
|
/// Y location of the sign
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sign - Called when a sign is read
|
|
/// </summary>
|
|
public static HandlerList<SignReadEventArgs> SignRead = new HandlerList<SignReadEventArgs>();
|
|
|
|
private static bool OnSignRead(TSPlayer player, MemoryStream data, int x, int y)
|
|
{
|
|
if (SignRead == null)
|
|
return false;
|
|
|
|
var args = new SignReadEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
X = x,
|
|
Y = y,
|
|
};
|
|
SignRead.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a Sign event
|
|
/// </summary>
|
|
public class SignEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// X location of the sign
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
/// <summary>
|
|
/// Y location of the sign
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Sign - Called when a sign is changed
|
|
/// </summary>
|
|
public static HandlerList<SignEventArgs> Sign = new HandlerList<SignEventArgs>();
|
|
private static bool OnSignEvent(TSPlayer player, MemoryStream data, short id, int x, int y)
|
|
{
|
|
if (Sign == null)
|
|
return false;
|
|
|
|
var args = new SignEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ID = id,
|
|
X = x,
|
|
Y = y,
|
|
};
|
|
Sign.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a LiquidSet event
|
|
/// </summary>
|
|
public class LiquidSetEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X location of the tile
|
|
/// </summary>
|
|
public int TileX { get; set; }
|
|
/// <summary>
|
|
/// Y location of the tile
|
|
/// </summary>
|
|
public int TileY { get; set; }
|
|
/// <summary>
|
|
/// Amount of liquid
|
|
/// </summary>
|
|
public byte Amount { get; set; }
|
|
/// <summary>
|
|
/// Type of Liquid: 0=water, 1=lava, 2=honey
|
|
/// </summary>
|
|
public LiquidType Type { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// LiquidType - supported liquid types
|
|
/// </summary>
|
|
public enum LiquidType : byte
|
|
{
|
|
Water = 0,
|
|
Lava = 1,
|
|
Honey = 2,
|
|
Shimmer = 3,
|
|
Removal = 255 //@Olink: lets hope they never invent 255 fluids or decide to also use this :(
|
|
}
|
|
|
|
/// <summary>
|
|
/// LiquidSet - When ever a liquid is set
|
|
/// </summary>
|
|
public static HandlerList<LiquidSetEventArgs> LiquidSet = new HandlerList<LiquidSetEventArgs>();
|
|
private static bool OnLiquidSet(TSPlayer player, MemoryStream data, int tilex, int tiley, byte amount, byte type)
|
|
{
|
|
if (LiquidSet == null)
|
|
return false;
|
|
|
|
var args = new LiquidSetEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
TileX = tilex,
|
|
TileY = tiley,
|
|
Amount = amount,
|
|
Type = (LiquidType)type,
|
|
};
|
|
LiquidSet.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerBuffUpdate event
|
|
/// </summary>
|
|
public class PlayerBuffUpdateEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerBuffUpdate - Called when a player updates buffs
|
|
/// </summary>
|
|
public static HandlerList<PlayerBuffUpdateEventArgs> PlayerBuffUpdate = new HandlerList<PlayerBuffUpdateEventArgs>();
|
|
private static bool OnPlayerBuffUpdate(TSPlayer player, MemoryStream data, byte id)
|
|
{
|
|
if (PlayerBuffUpdate == null)
|
|
return false;
|
|
|
|
var args = new PlayerBuffUpdateEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ID = id,
|
|
};
|
|
PlayerBuffUpdate.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCSpecial event
|
|
/// </summary>
|
|
public class NPCSpecialEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// Type...?
|
|
/// </summary>
|
|
public byte Type { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCSpecial - Called at some point
|
|
/// </summary>
|
|
public static HandlerList<NPCSpecialEventArgs> NPCSpecial = new HandlerList<NPCSpecialEventArgs>();
|
|
private static bool OnNPCSpecial(TSPlayer player, MemoryStream data, byte id, byte type)
|
|
{
|
|
if (NPCSpecial == null)
|
|
return false;
|
|
|
|
var args = new NPCSpecialEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ID = id,
|
|
Type = type,
|
|
};
|
|
NPCSpecial.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a NPCAddBuff event
|
|
/// </summary>
|
|
public class NPCAddBuffEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The ID of the npc
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// Buff Type
|
|
/// </summary>
|
|
public int Type { get; set; }
|
|
/// <summary>
|
|
/// Time the buff lasts
|
|
/// </summary>
|
|
public short Time { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCAddBuff - Called when a npc is buffed
|
|
/// </summary>
|
|
public static HandlerList<NPCAddBuffEventArgs> NPCAddBuff = new HandlerList<NPCAddBuffEventArgs>();
|
|
private static bool OnNPCAddBuff(TSPlayer player, MemoryStream data, short id, int type, short time)
|
|
{
|
|
if (NPCAddBuff == null)
|
|
return false;
|
|
|
|
var args = new NPCAddBuffEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ID = id,
|
|
Type = type,
|
|
Time = time
|
|
};
|
|
NPCAddBuff.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerBuff event
|
|
/// </summary>
|
|
public class PlayerBuffEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// Buff Type
|
|
/// </summary>
|
|
public int Type { get; set; }
|
|
/// <summary>
|
|
/// Time the buff lasts
|
|
/// </summary>
|
|
public int Time { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerBuff - Called when a player is buffed
|
|
/// </summary>
|
|
public static HandlerList<PlayerBuffEventArgs> PlayerBuff = new HandlerList<PlayerBuffEventArgs>();
|
|
private static bool OnPlayerBuff(TSPlayer player, MemoryStream data, byte id, int type, int time)
|
|
{
|
|
if (PlayerBuff == null)
|
|
return false;
|
|
|
|
var args = new PlayerBuffEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ID = id,
|
|
Type = type,
|
|
Time = time
|
|
};
|
|
PlayerBuff.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
public enum HouseholdStatus : byte
|
|
{
|
|
None = 0,
|
|
Homeless = 1,
|
|
HasRoom = 2,
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a NPCHome event
|
|
/// </summary>
|
|
public class NPCHomeChangeEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public short ID { get; set; }
|
|
/// <summary>
|
|
/// X location of the NPC home change
|
|
/// </summary>
|
|
public short X { get; set; }
|
|
/// <summary>
|
|
/// Y location of the NPC home change
|
|
/// </summary>
|
|
public short Y { get; set; }
|
|
/// <summary>
|
|
/// HouseholdStatus of the NPC
|
|
/// </summary>
|
|
public HouseholdStatus HouseholdStatus { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCHome - Called when an NPC's home is changed
|
|
/// </summary>
|
|
public static HandlerList<NPCHomeChangeEventArgs> NPCHome = new HandlerList<NPCHomeChangeEventArgs>();
|
|
private static bool OnUpdateNPCHome(TSPlayer player, MemoryStream data, short id, short x, short y, byte houseHoldStatus)
|
|
{
|
|
if (NPCHome == null)
|
|
return false;
|
|
|
|
var args = new NPCHomeChangeEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ID = id,
|
|
X = x,
|
|
Y = y,
|
|
HouseholdStatus = (HouseholdStatus)houseHoldStatus,
|
|
};
|
|
NPCHome.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a PaintTile event
|
|
/// </summary>
|
|
public class PaintTileEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X Location
|
|
/// </summary>
|
|
public Int32 X { get; set; }
|
|
/// <summary>
|
|
/// Y Location
|
|
/// </summary>
|
|
public Int32 Y { get; set; }
|
|
/// <summary>
|
|
/// Type
|
|
/// </summary>
|
|
public byte type { get; set; }
|
|
/// <summary>
|
|
/// Paint Coat Tile
|
|
/// </summary>
|
|
public byte coatTile { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCStrike - Called when an NPC is attacked
|
|
/// </summary>
|
|
public static HandlerList<PaintTileEventArgs> PaintTile = new HandlerList<PaintTileEventArgs>();
|
|
private static bool OnPaintTile(TSPlayer player, MemoryStream data, Int32 x, Int32 y, byte t, byte ct)
|
|
{
|
|
if (PaintTile == null)
|
|
return false;
|
|
|
|
var args = new PaintTileEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
X = x,
|
|
Y = y,
|
|
type = t,
|
|
coatTile = ct
|
|
};
|
|
PaintTile.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a PaintWall event
|
|
/// </summary>
|
|
public class PaintWallEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X Location
|
|
/// </summary>
|
|
public Int32 X { get; set; }
|
|
/// <summary>
|
|
/// Y Location
|
|
/// </summary>
|
|
public Int32 Y { get; set; }
|
|
/// <summary>
|
|
/// Type
|
|
/// </summary>
|
|
public byte type { get; set; }
|
|
/// <summary>
|
|
/// Paint Coat Wall
|
|
/// </summary>
|
|
public byte coatWall { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Called When a wall is painted
|
|
/// </summary>
|
|
public static HandlerList<PaintWallEventArgs> PaintWall = new HandlerList<PaintWallEventArgs>();
|
|
private static bool OnPaintWall(TSPlayer player, MemoryStream data, Int32 x, Int32 y, byte t, byte cw)
|
|
{
|
|
if (PaintWall == null)
|
|
return false;
|
|
|
|
var args = new PaintWallEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
X = x,
|
|
Y = y,
|
|
type = t,
|
|
coatWall = cw
|
|
};
|
|
PaintWall.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a NPCStrike event
|
|
/// </summary>
|
|
public class TeleportEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// ???
|
|
/// </summary>
|
|
public Int16 ID { get; set; }
|
|
/// <summary>
|
|
/// Flag is a bit field
|
|
/// if the first bit is set -> 0 = player, 1 = NPC
|
|
/// if the second bit is set, ignore this packet
|
|
/// if the third bit is set, "get extra info from target" is true
|
|
/// if the fourth bit is set, extra information is valid to read
|
|
/// </summary>
|
|
public byte Flag { get; set; }
|
|
/// <summary>
|
|
/// X Location
|
|
/// </summary>
|
|
public float X { get; set; }
|
|
/// <summary>
|
|
/// Y Location
|
|
/// </summary>
|
|
public float Y { get; set; }
|
|
/// <summary>
|
|
/// Style
|
|
/// </summary>
|
|
public byte Style { get; set; }
|
|
/// <summary>
|
|
/// "Extra info"
|
|
/// </summary>
|
|
public int ExtraInfo { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// NPCStrike - Called when an NPC is attacked
|
|
/// </summary>
|
|
public static HandlerList<TeleportEventArgs> Teleport = new HandlerList<TeleportEventArgs>();
|
|
private static bool OnTeleport(TSPlayer player, MemoryStream data, Int16 id, byte f, float x, float y, byte style, int extraInfo)
|
|
{
|
|
if (Teleport == null)
|
|
return false;
|
|
|
|
var args = new TeleportEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ID = id,
|
|
Flag = f,
|
|
X = x,
|
|
Y = y,
|
|
Style = style,
|
|
ExtraInfo = extraInfo
|
|
};
|
|
Teleport.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>The event args object for the HealOtherPlayer event</summary>
|
|
public class HealOtherPlayerEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>The Terraria player index of the target player</summary>
|
|
public byte TargetPlayerIndex { get; set; }
|
|
|
|
/// <summary>The amount to heal by</summary>
|
|
public short Amount { get; set; }
|
|
}
|
|
/// <summary>When a player heals another player</summary>
|
|
public static HandlerList<HealOtherPlayerEventArgs> HealOtherPlayer = new HandlerList<HealOtherPlayerEventArgs>();
|
|
private static bool OnHealOtherPlayer(TSPlayer player, MemoryStream data, byte targetPlayerIndex, short amount)
|
|
{
|
|
if (HealOtherPlayer == null)
|
|
return false;
|
|
|
|
var args = new HealOtherPlayerEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
TargetPlayerIndex = targetPlayerIndex,
|
|
Amount = amount,
|
|
};
|
|
|
|
HealOtherPlayer.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The ReleaseNPC event arguments
|
|
/// </summary>
|
|
public class ReleaseNpcEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The X value of where NPC released
|
|
/// </summary>
|
|
public int X { get; set; }
|
|
|
|
/// <summary>
|
|
/// The Y value of where NPC released
|
|
/// </summary>
|
|
public int Y { get; set; }
|
|
|
|
/// <summary>
|
|
/// The NPC Type that player release
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
|
|
/// <summary>
|
|
/// The NPC release style
|
|
/// </summary>
|
|
public byte Style { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when player release a NPC, for checking critter released from item.
|
|
/// </summary>
|
|
public static HandlerList<ReleaseNpcEventArgs> ReleaseNPC = new HandlerList<ReleaseNpcEventArgs>();
|
|
private static bool OnReleaseNpc(TSPlayer player, MemoryStream data, int _x, int _y, short _type, byte _style)
|
|
{
|
|
if (ReleaseNPC == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var args = new ReleaseNpcEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
X = _x,
|
|
Y = _y,
|
|
Type = _type,
|
|
Style = _style
|
|
};
|
|
ReleaseNPC.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>The arguments to the PlaceObject hook.</summary>
|
|
public class PlaceObjectEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>The X location where the object was placed.</summary>
|
|
public short X { get; set; }
|
|
|
|
/// <summary>The Y location where the object was placed.</summary>
|
|
public short Y { get; set; }
|
|
|
|
/// <summary>The type of object that was placed.</summary>
|
|
public short Type { get; set; }
|
|
|
|
/// <summary>The style of the object was placed.</summary>
|
|
public short Style { get; set; }
|
|
|
|
/// <summary>Alternate variation of the object placed.</summary>
|
|
public byte Alternate { get; set; }
|
|
|
|
/// <summary>Related to Rubblemaker.</summary>
|
|
public sbyte Random { get; set; }
|
|
|
|
/// <summary>The direction the object was placed.</summary>
|
|
public bool Direction { get; set; }
|
|
}
|
|
/// <summary>Fired when an object is placed in the world.</summary>
|
|
public static HandlerList<PlaceObjectEventArgs> PlaceObject = new HandlerList<PlaceObjectEventArgs>();
|
|
private static bool OnPlaceObject(TSPlayer player, MemoryStream data, short x, short y, short type, short style, byte alternate, sbyte random, bool direction)
|
|
{
|
|
if (PlaceObject == null)
|
|
return false;
|
|
|
|
var args = new PlaceObjectEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
X = x,
|
|
Y = y,
|
|
Type = type,
|
|
Style = style,
|
|
Alternate = alternate,
|
|
Random = random,
|
|
Direction = direction
|
|
};
|
|
|
|
PlaceObject.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>For use in a PlaceTileEntity event.</summary>
|
|
public class PlaceTileEntityEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>The X coordinate of the event.</summary>
|
|
public short X { get; set; }
|
|
|
|
/// <summary>The Y coordinate of the event.</summary>
|
|
public short Y { get; set; }
|
|
|
|
/// <summary>The Type of event.</summary>
|
|
public byte Type { get; set; }
|
|
}
|
|
/// <summary>Fired when a PlaceTileEntity event occurs.</summary>
|
|
public static HandlerList<PlaceTileEntityEventArgs> PlaceTileEntity = new HandlerList<PlaceTileEntityEventArgs>();
|
|
private static bool OnPlaceTileEntity(TSPlayer player, MemoryStream data, short x, short y, byte type)
|
|
{
|
|
if (PlaceTileEntity == null)
|
|
return false;
|
|
|
|
var args = new PlaceTileEntityEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
X = x,
|
|
Y = y,
|
|
Type = type
|
|
};
|
|
|
|
PlaceTileEntity.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>The arguments to the PlaceItemFrame event.</summary>
|
|
public class PlaceItemFrameEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>The X coordinate of the item frame.</summary>
|
|
public short X { get; set; }
|
|
|
|
/// <summary>The Y coordinate of the item frame.</summary>
|
|
public short Y { get; set; }
|
|
|
|
/// <summary>The ItemID of the item frame.</summary>
|
|
public short ItemID { get; set; }
|
|
|
|
/// <summary>The prefix.</summary>
|
|
public byte Prefix { get; set; }
|
|
|
|
/// <summary>The stack.</summary>
|
|
public short Stack { get; set; }
|
|
|
|
/// <summary>The ItemFrame object associated with this event.</summary>
|
|
public TEItemFrame ItemFrame { get; set; }
|
|
}
|
|
/// <summary>Fired when an ItemFrame is placed.</summary>
|
|
public static HandlerList<PlaceItemFrameEventArgs> PlaceItemFrame = new HandlerList<PlaceItemFrameEventArgs>();
|
|
private static bool OnPlaceItemFrame(TSPlayer player, MemoryStream data, short x, short y, short itemID, byte prefix, short stack, TEItemFrame itemFrame)
|
|
{
|
|
if (PlaceItemFrame == null)
|
|
return false;
|
|
|
|
var args = new PlaceItemFrameEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
X = x,
|
|
Y = y,
|
|
ItemID = itemID,
|
|
Prefix = prefix,
|
|
Stack = stack,
|
|
ItemFrame = itemFrame,
|
|
};
|
|
|
|
PlaceItemFrame.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>The event args object for the PortalTeleport event</summary>
|
|
public class TeleportThroughPortalEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>The Terraria player index of the target player</summary>
|
|
public byte TargetPlayerIndex { get; set; }
|
|
|
|
/// <summary>
|
|
/// The position the target player will be at after going through the portal
|
|
/// </summary>
|
|
public Vector2 NewPosition { get; set; }
|
|
|
|
/// <summary>
|
|
/// The velocity the target player will have after going through the portal
|
|
/// </summary>
|
|
public Vector2 NewVelocity { get; set; }
|
|
|
|
/// <summary>
|
|
/// Index of the portal's color (for use with <see cref="Terraria.GameContent.PortalHelper.GetPortalColor(int)"/>)
|
|
/// </summary>
|
|
public int PortalColorIndex { get; set; }
|
|
}
|
|
/// <summary>When a player passes through a portal</summary>
|
|
public static HandlerList<TeleportThroughPortalEventArgs> PortalTeleport = new HandlerList<TeleportThroughPortalEventArgs>();
|
|
private static bool OnPlayerTeleportThroughPortal(TSPlayer sender, byte targetPlayerIndex, MemoryStream data, Vector2 position, Vector2 velocity, int colorIndex)
|
|
{
|
|
TeleportThroughPortalEventArgs args = new TeleportThroughPortalEventArgs
|
|
{
|
|
TargetPlayerIndex = targetPlayerIndex,
|
|
Data = data,
|
|
Player = sender,
|
|
NewPosition = position,
|
|
NewVelocity = velocity,
|
|
PortalColorIndex = colorIndex
|
|
};
|
|
|
|
PortalTeleport.Invoke(null, args);
|
|
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use with a ToggleGemLock event
|
|
/// </summary>
|
|
public class GemLockToggleEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// X Location
|
|
/// </summary>
|
|
public short X { get; set; }
|
|
/// <summary>
|
|
/// Y Location
|
|
/// </summary>
|
|
public short Y { get; set; }
|
|
/// <summary>
|
|
/// On status
|
|
/// </summary>
|
|
public bool On { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// GemLockToggle - Called when a gem lock is switched
|
|
/// </summary>
|
|
public static HandlerList<GemLockToggleEventArgs> GemLockToggle = new HandlerList<GemLockToggleEventArgs>();
|
|
private static bool OnGemLockToggle(TSPlayer player, MemoryStream data, short x, short y, bool on)
|
|
{
|
|
if (GemLockToggle == null)
|
|
return false;
|
|
|
|
var args = new GemLockToggleEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
X = x,
|
|
Y = y,
|
|
On = on
|
|
};
|
|
GemLockToggle.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>The arguments to the MassWireOperation event.</summary>
|
|
public class MassWireOperationEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>The start X point in the operation.</summary>
|
|
public short StartX { get; set; }
|
|
|
|
/// <summary>The start Y point in the operation.</summary>
|
|
public short StartY { get; set; }
|
|
|
|
/// <summary>The end X point in the operation.</summary>
|
|
public short EndX { get; set; }
|
|
|
|
/// <summary>The end Y point in the operation.</summary>
|
|
public short EndY { get; set; }
|
|
|
|
/// <summary>ToolMode</summary>
|
|
public byte ToolMode { get; set; }
|
|
}
|
|
/// <summary>Fired on a mass wire edit operation.</summary>
|
|
public static HandlerList<MassWireOperationEventArgs> MassWireOperation = new HandlerList<MassWireOperationEventArgs>();
|
|
private static bool OnMassWireOperation(TSPlayer player, MemoryStream data, short startX, short startY, short endX, short endY, byte toolMode)
|
|
{
|
|
if (MassWireOperation == null)
|
|
return false;
|
|
|
|
var args = new MassWireOperationEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
StartX = startX,
|
|
StartY = startY,
|
|
EndX = endX,
|
|
EndY = endY,
|
|
ToolMode = toolMode,
|
|
};
|
|
|
|
MassWireOperation.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a PlayerDamage event
|
|
/// </summary>
|
|
public class PlayerDamageEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte ID { get; set; }
|
|
/// <summary>
|
|
/// The direction the damage is occurring from
|
|
/// </summary>
|
|
public byte Direction { get; set; }
|
|
/// <summary>
|
|
/// Amount of damage
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// If the player has PVP on
|
|
/// </summary>
|
|
public bool PVP { get; set; }
|
|
/// <summary>
|
|
/// Is the damage critical?
|
|
/// </summary>
|
|
public bool Critical { get; set; }
|
|
/// <summary>
|
|
/// Cooldown Counter
|
|
/// </summary>
|
|
public sbyte CooldownCounter { get; set; }
|
|
/// <summary>The reason the player took damage and/or died.</summary>
|
|
public PlayerDeathReason PlayerDeathReason { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// PlayerDamage - Called when a player is damaged
|
|
/// </summary>
|
|
public static HandlerList<PlayerDamageEventArgs> PlayerDamage = new HandlerList<PlayerDamageEventArgs>();
|
|
private static bool OnPlayerDamage(TSPlayer player, MemoryStream data, byte id, byte dir, short dmg, bool pvp, bool crit, sbyte cooldownCounter, PlayerDeathReason playerDeathReason)
|
|
{
|
|
if (PlayerDamage == null)
|
|
return false;
|
|
|
|
var args = new PlayerDamageEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ID = id,
|
|
Direction = dir,
|
|
Damage = dmg,
|
|
PVP = pvp,
|
|
Critical = crit,
|
|
CooldownCounter = cooldownCounter,
|
|
PlayerDeathReason = playerDeathReason,
|
|
};
|
|
PlayerDamage.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a KillMe event
|
|
/// </summary>
|
|
public class KillMeEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The Terraria playerID of the player
|
|
/// </summary>
|
|
public byte PlayerId { get; set; }
|
|
/// <summary>
|
|
/// The direction the damage is coming from (?)
|
|
/// </summary>
|
|
public byte Direction { get; set; }
|
|
/// <summary>
|
|
/// Amount of damage dealt
|
|
/// </summary>
|
|
public short Damage { get; set; }
|
|
/// <summary>
|
|
/// Player's current pvp setting
|
|
/// </summary>
|
|
public bool Pvp { get; set; }
|
|
/// <summary>The reason the player died.</summary>
|
|
public PlayerDeathReason PlayerDeathReason { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// KillMe - Terraria's crappy way of handling damage from players
|
|
/// </summary>
|
|
public static HandlerList<KillMeEventArgs> KillMe = new HandlerList<KillMeEventArgs>();
|
|
private static bool OnKillMe(TSPlayer player, MemoryStream data, byte plr, byte direction, short damage, bool pvp, PlayerDeathReason playerDeathReason)
|
|
{
|
|
if (KillMe == null)
|
|
return false;
|
|
|
|
var args = new KillMeEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
PlayerId = plr,
|
|
Direction = direction,
|
|
Damage = damage,
|
|
Pvp = pvp,
|
|
PlayerDeathReason = playerDeathReason,
|
|
};
|
|
KillMe.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in an Emoji event.
|
|
/// </summary>
|
|
public class EmojiEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The player index in the packet, who sends the emoji.
|
|
/// </summary>
|
|
public byte PlayerIndex { get; set; }
|
|
/// <summary>
|
|
/// The ID of the emoji, that is being received.
|
|
/// </summary>
|
|
public byte EmojiID { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Called when a player sends an emoji.
|
|
/// </summary>
|
|
public static HandlerList<EmojiEventArgs> Emoji = new HandlerList<EmojiEventArgs>();
|
|
private static bool OnEmoji(TSPlayer player, MemoryStream data, byte playerIndex, byte emojiID)
|
|
{
|
|
if (Emoji == null)
|
|
return false;
|
|
|
|
var args = new EmojiEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
PlayerIndex = playerIndex,
|
|
EmojiID = emojiID
|
|
};
|
|
Emoji.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a TileEntityDisplayDollItemSync event.
|
|
/// </summary>
|
|
public class DisplayDollItemSyncEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The player index in the packet who modifies the DisplayDoll item slot.
|
|
/// </summary>
|
|
public byte PlayerIndex { get; set; }
|
|
/// <summary>
|
|
/// The ID of the TileEntity that is being modified.
|
|
/// </summary>
|
|
public int TileEntityID { get; set; }
|
|
/// <summary>
|
|
/// The TEDisplayDoll object that is being modified.
|
|
/// </summary>
|
|
public TEDisplayDoll DisplayDollEntity { get; set; }
|
|
/// <summary>
|
|
/// The slot of the DisplayDoll that is being modified.
|
|
/// </summary>
|
|
public int Slot { get; set; }
|
|
/// <summary>
|
|
/// Whether or not the slot that is being modified is a Dye slot.
|
|
/// </summary>
|
|
public bool IsDye { get; set; }
|
|
/// <summary>
|
|
/// The current item that is present in the slot before the modification.
|
|
/// </summary>
|
|
public Item OldItem { get; set; }
|
|
/// <summary>
|
|
/// The item that is about to replace the OldItem in the slot that is being modified.
|
|
/// </summary>
|
|
public Item NewItem { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Called when a player modifies a DisplayDoll (Mannequin) item slot.
|
|
/// </summary>
|
|
public static HandlerList<DisplayDollItemSyncEventArgs> DisplayDollItemSync = new HandlerList<DisplayDollItemSyncEventArgs>();
|
|
private static bool OnDisplayDollItemSync(TSPlayer player, MemoryStream data, byte playerIndex, int tileEntityID, TEDisplayDoll displayDollEntity, int slot, bool isDye, Item oldItem, Item newItem)
|
|
{
|
|
if (DisplayDollItemSync == null)
|
|
return false;
|
|
|
|
var args = new DisplayDollItemSyncEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
PlayerIndex = playerIndex,
|
|
TileEntityID = tileEntityID,
|
|
DisplayDollEntity = displayDollEntity,
|
|
Slot = slot,
|
|
IsDye = isDye,
|
|
OldItem = oldItem,
|
|
NewItem = newItem
|
|
};
|
|
DisplayDollItemSync.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in an OnRequestTileEntityInteraction event.
|
|
/// </summary>
|
|
public class RequestTileEntityInteractionEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The TileEntity object that the player is requesting interaction with.
|
|
/// </summary>
|
|
public TileEntity TileEntity { get; set; }
|
|
/// <summary>
|
|
/// The player index in the packet who requests interaction with the TileEntity.
|
|
/// </summary>
|
|
public byte PlayerIndex { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Called when a player requests interaction with a TileEntity.
|
|
/// </summary>
|
|
public static HandlerList<RequestTileEntityInteractionEventArgs> RequestTileEntityInteraction = new HandlerList<RequestTileEntityInteractionEventArgs>();
|
|
private static bool OnRequestTileEntityInteraction(TSPlayer player, MemoryStream data, TileEntity tileEntity, byte playerIndex)
|
|
{
|
|
if (RequestTileEntityInteraction == null)
|
|
return false;
|
|
|
|
var args = new RequestTileEntityInteractionEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
PlayerIndex = playerIndex,
|
|
TileEntity = tileEntity
|
|
};
|
|
RequestTileEntityInteraction.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a SyncTilePicking event.
|
|
/// </summary>
|
|
public class SyncTilePickingEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The player index in the packet, who sends the tile picking data.
|
|
/// </summary>
|
|
public byte PlayerIndex { get; set; }
|
|
/// <summary>
|
|
/// The X world position of the tile that is being picked.
|
|
/// </summary>
|
|
public short TileX { get; set; }
|
|
/// <summary>
|
|
/// The Y world position of the tile that is being picked.
|
|
/// </summary>
|
|
public short TileY { get; set; }
|
|
/// <summary>
|
|
/// The damage that is being dealt on the tile.
|
|
/// </summary>
|
|
public byte TileDamage { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Called when a player hits and damages a tile.
|
|
/// </summary>
|
|
public static HandlerList<SyncTilePickingEventArgs> SyncTilePicking = new HandlerList<SyncTilePickingEventArgs>();
|
|
private static bool OnSyncTilePicking(TSPlayer player, MemoryStream data, byte playerIndex, short tileX, short tileY, byte tileDamage)
|
|
{
|
|
if (SyncTilePicking == null)
|
|
return false;
|
|
|
|
var args = new SyncTilePickingEventArgs
|
|
{
|
|
Player = player,
|
|
PlayerIndex = playerIndex,
|
|
TileX = tileX,
|
|
TileY = tileY,
|
|
TileDamage = tileDamage
|
|
};
|
|
SyncTilePicking.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a LandBallInCup event.
|
|
/// </summary>
|
|
public class LandGolfBallInCupEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The player index in the packet, who puts the ball in the cup.
|
|
/// </summary>
|
|
public byte PlayerIndex { get; set; }
|
|
/// <summary>
|
|
/// The X tile position of where the ball lands in a cup.
|
|
/// </summary>
|
|
public ushort TileX { get; set; }
|
|
/// <summary>
|
|
/// The Y tile position of where the ball lands in a cup.
|
|
/// </summary>
|
|
public ushort TileY { get; set; }
|
|
/// <summary>
|
|
/// The amount of hits it took for the player to land the ball in the cup.
|
|
/// </summary>
|
|
public ushort Hits { get; set; }
|
|
/// <summary>
|
|
/// The type of the projectile that was landed in the cup. A golfball in legit cases.
|
|
/// </summary>
|
|
public ushort ProjectileType { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a player lands a golf ball in a cup.
|
|
/// </summary>
|
|
public static HandlerList<LandGolfBallInCupEventArgs> LandGolfBallInCup = new HandlerList<LandGolfBallInCupEventArgs>();
|
|
private static bool OnLandGolfBallInCup(TSPlayer player, MemoryStream data, byte playerIndex, ushort tileX, ushort tileY, ushort hits, ushort projectileType)
|
|
{
|
|
if (LandGolfBallInCup == null)
|
|
return false;
|
|
|
|
var args = new LandGolfBallInCupEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
PlayerIndex = playerIndex,
|
|
TileX = tileX,
|
|
TileY = tileY,
|
|
Hits = hits,
|
|
ProjectileType = projectileType
|
|
};
|
|
LandGolfBallInCup.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// For use in a FishOutNPC event.
|
|
/// </summary>
|
|
public class FishOutNPCEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The X world position of the spawning NPC.
|
|
/// </summary>
|
|
public ushort TileX { get; set; }
|
|
/// <summary>
|
|
/// The Y world position of the spawning NPC.
|
|
/// </summary>
|
|
public ushort TileY { get; set; }
|
|
/// <summary>
|
|
/// The NPC type that is being spawned.
|
|
/// </summary>
|
|
public short NpcID { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Called when a player fishes out an NPC.
|
|
/// </summary>
|
|
public static HandlerList<FishOutNPCEventArgs> FishOutNPC = new HandlerList<FishOutNPCEventArgs>();
|
|
private static bool OnFishOutNPC(TSPlayer player, MemoryStream data, ushort tileX, ushort tileY, short npcID)
|
|
{
|
|
if (FishOutNPC == null)
|
|
return false;
|
|
|
|
var args = new FishOutNPCEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
TileX = tileX,
|
|
TileY = tileY,
|
|
NpcID = npcID
|
|
};
|
|
FishOutNPC.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
public class FoodPlatterTryPlacingEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The X tile position of the placement action.
|
|
/// </summary>
|
|
public short TileX { get; set; }
|
|
/// <summary>
|
|
/// The Y tile position of the placement action.
|
|
/// </summary>
|
|
public short TileY { get; set; }
|
|
/// <summary>
|
|
/// The Item ID that is being placed in the plate.
|
|
/// </summary>
|
|
public short ItemID { get; set; }
|
|
/// <summary>
|
|
/// The prefix of the item that is being placed in the plate.
|
|
/// </summary>
|
|
public byte Prefix { get; set; }
|
|
/// <summary>
|
|
/// The stack of the item that is being placed in the plate.
|
|
/// </summary>
|
|
public short Stack { get; set; }
|
|
}
|
|
/// <summary>
|
|
/// Called when a player is placing an item in a food plate.
|
|
/// </summary>
|
|
public static HandlerList<FoodPlatterTryPlacingEventArgs> FoodPlatterTryPlacing = new HandlerList<FoodPlatterTryPlacingEventArgs>();
|
|
private static bool OnFoodPlatterTryPlacing(TSPlayer player, MemoryStream data, short tileX, short tileY, short itemID, byte prefix, short stack)
|
|
{
|
|
if (FoodPlatterTryPlacing == null)
|
|
return false;
|
|
|
|
var args = new FoodPlatterTryPlacingEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
TileX = tileX,
|
|
TileY = tileY,
|
|
ItemID = itemID,
|
|
Prefix = prefix,
|
|
Stack = stack,
|
|
};
|
|
FoodPlatterTryPlacing.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used when a net module is loaded
|
|
/// </summary>
|
|
public class ReadNetModuleEventArgs : GetDataHandledEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The type of net module being loaded
|
|
/// </summary>
|
|
public NetModuleType ModuleType { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a net module is received
|
|
/// </summary>
|
|
public static HandlerList<ReadNetModuleEventArgs> ReadNetModule = new HandlerList<ReadNetModuleEventArgs>();
|
|
|
|
private static bool OnReadNetModule(TSPlayer player, MemoryStream data, NetModuleType moduleType)
|
|
{
|
|
if (ReadNetModule == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var args = new ReadNetModuleEventArgs
|
|
{
|
|
Player = player,
|
|
Data = data,
|
|
ModuleType = moduleType
|
|
};
|
|
|
|
ReadNetModule.Invoke(null, args);
|
|
return args.Handled;
|
|
}
|
|
|
|
#endregion
|
|
|
|
private static bool HandlePlayerInfo(GetDataHandlerArgs args)
|
|
{
|
|
byte playerid = args.Data.ReadInt8();
|
|
// 0-3 male; 4-7 female
|
|
int skinVariant = args.Data.ReadByte();
|
|
var hair = args.Data.ReadInt8();
|
|
string name = args.Data.ReadString();
|
|
byte hairDye = args.Data.ReadInt8();
|
|
|
|
BitsByte hideVisual = args.Data.ReadInt8();
|
|
BitsByte hideVisual2 = args.Data.ReadInt8();
|
|
BitsByte hideMisc = args.Data.ReadInt8();
|
|
|
|
Color hairColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color skinColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color eyeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color shirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color underShirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color pantsColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
Color shoeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
|
|
|
BitsByte extra = args.Data.ReadInt8();
|
|
byte difficulty = 0;
|
|
if (extra[0])
|
|
{
|
|
difficulty = 1;
|
|
}
|
|
else if (extra[1])
|
|
{
|
|
difficulty = 2;
|
|
}
|
|
else if (extra[3])
|
|
{
|
|
difficulty = 3;
|
|
}
|
|
bool extraSlot = extra[2];
|
|
BitsByte torchFlags = args.Data.ReadInt8();
|
|
bool usingBiomeTorches = torchFlags[0];
|
|
bool happyFunTorchTime = torchFlags[1];
|
|
bool unlockedBiomeTorches = torchFlags[2];
|
|
bool unlockedSuperCart = torchFlags[3];
|
|
bool enabledSuperCart = torchFlags[4];
|
|
BitsByte bitsByte10 = args.Data.ReadInt8();
|
|
bool usedAegisCrystal = bitsByte10[0];
|
|
bool usedAegisFruit = bitsByte10[1];
|
|
bool usedArcaneCrystal = bitsByte10[2];
|
|
bool usedGalaxyPearl = bitsByte10[3];
|
|
bool usedGummyWorm = bitsByte10[4];
|
|
bool usedAmbrosia = bitsByte10[5];
|
|
bool ateArtisanBread = bitsByte10[6];
|
|
|
|
if (OnPlayerInfo(args.Player, args.Data, playerid, hair, skinVariant, difficulty, name))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerInfo rejected plugin phase {0}", name));
|
|
args.Player.Kick(GetString("A plugin on this server stopped your login."), true, true);
|
|
return true;
|
|
}
|
|
|
|
if (name.Trim().Length == 0)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerInfo rejected name length 0"));
|
|
args.Player.Kick(GetString("You have been Bounced."), true, true);
|
|
return true;
|
|
}
|
|
|
|
if (name.Trim().StartsWith("tsi:") || name.Trim().StartsWith("tsn:"))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / rejecting player for name prefix starting with tsi: or tsn:."));
|
|
args.Player.Kick(GetString("Illegal name: prefixes tsi: and tsn: are forbidden."), true, true);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.ReceivedInfo)
|
|
{
|
|
// Since Terraria 1.2.3 these character properties can change ingame.
|
|
args.Player.TPlayer.hair = hair;
|
|
args.Player.TPlayer.hairColor = hairColor;
|
|
args.Player.TPlayer.hairDye = hairDye;
|
|
args.Player.TPlayer.skinVariant = skinVariant;
|
|
args.Player.TPlayer.skinColor = skinColor;
|
|
args.Player.TPlayer.eyeColor = eyeColor;
|
|
args.Player.TPlayer.pantsColor = pantsColor;
|
|
args.Player.TPlayer.shirtColor = shirtColor;
|
|
args.Player.TPlayer.underShirtColor = underShirtColor;
|
|
args.Player.TPlayer.shoeColor = shoeColor;
|
|
//@Olink: If you need to change bool[10], please make sure you also update the for loops below to account for it.
|
|
//There are two arrays from terraria that we only have a single array for. You will need to make sure that you are looking
|
|
//at the correct terraria array (hideVisual or hideVisual2).
|
|
args.Player.TPlayer.hideVisibleAccessory = new bool[10];
|
|
for (int i = 0; i < 8; i++)
|
|
args.Player.TPlayer.hideVisibleAccessory[i] = hideVisual[i];
|
|
for (int i = 0; i < 2; i++)
|
|
args.Player.TPlayer.hideVisibleAccessory[i + 8] = hideVisual2[i];
|
|
args.Player.TPlayer.hideMisc = hideMisc;
|
|
args.Player.TPlayer.extraAccessory = extraSlot;
|
|
args.Player.TPlayer.UsingBiomeTorches = usingBiomeTorches;
|
|
args.Player.TPlayer.happyFunTorchTime = happyFunTorchTime;
|
|
args.Player.TPlayer.unlockedBiomeTorches = unlockedBiomeTorches;
|
|
args.Player.TPlayer.ateArtisanBread = ateArtisanBread;
|
|
args.Player.TPlayer.usedAegisCrystal = usedAegisCrystal;
|
|
args.Player.TPlayer.usedAegisFruit = usedAegisFruit;
|
|
args.Player.TPlayer.usedArcaneCrystal = usedArcaneCrystal;
|
|
args.Player.TPlayer.usedGalaxyPearl = usedGalaxyPearl;
|
|
args.Player.TPlayer.usedGummyWorm = usedGummyWorm;
|
|
args.Player.TPlayer.usedAmbrosia = usedAmbrosia;
|
|
args.Player.TPlayer.unlockedSuperCart = unlockedSuperCart;
|
|
args.Player.TPlayer.enabledSuperCart = enabledSuperCart;
|
|
|
|
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, NetworkText.FromLiteral(args.Player.Name), args.Player.Index);
|
|
return true;
|
|
}
|
|
if (TShock.Config.Settings.SoftcoreOnly && difficulty != 0)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerInfo rejected softcore required"));
|
|
args.Player.Kick(GetString("You need to join with a softcore player."), true, true);
|
|
return true;
|
|
}
|
|
if (TShock.Config.Settings.MediumcoreOnly && difficulty < 1)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerInfo rejected mediumcore required"));
|
|
args.Player.Kick(GetString("You need to join with a mediumcore player or higher."), true, true);
|
|
return true;
|
|
}
|
|
if (TShock.Config.Settings.HardcoreOnly && difficulty < 2)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerInfo rejected hardcore required"));
|
|
args.Player.Kick(GetString("You need to join with a hardcore player."), true, true);
|
|
return true;
|
|
}
|
|
args.Player.Difficulty = difficulty;
|
|
args.TPlayer.name = name;
|
|
args.Player.ReceivedInfo = true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerSlot(GetDataHandlerArgs args)
|
|
{
|
|
byte plr = args.Data.ReadInt8();
|
|
short slot = args.Data.ReadInt16();
|
|
short stack = args.Data.ReadInt16();
|
|
byte prefix = args.Data.ReadInt8();
|
|
short type = args.Data.ReadInt16();
|
|
|
|
// Players send a slot update packet for each inventory slot right after they've joined.
|
|
bool bypassTrashCanCheck = false;
|
|
if (plr == args.Player.Index && !args.Player.HasSentInventory && slot == NetItem.MaxInventory)
|
|
{
|
|
args.Player.HasSentInventory = true;
|
|
bypassTrashCanCheck = true;
|
|
}
|
|
|
|
if (OnPlayerSlot(args.Player, args.Data, plr, slot, stack, prefix, type) || plr != args.Player.Index || slot < 0 ||
|
|
slot > NetItem.MaxInventory)
|
|
return true;
|
|
if (args.Player.IgnoreSSCPackets)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerSlot rejected ignore ssc packets"));
|
|
args.Player.SendData(PacketTypes.PlayerSlot, "", args.Player.Index, slot, prefix);
|
|
return true;
|
|
}
|
|
|
|
// Garabage? Or will it cause some internal initialization or whatever?
|
|
var item = new Item();
|
|
item.netDefaults(type);
|
|
item.Prefix(prefix);
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.PlayerData.StoreSlot(slot, type, prefix, stack);
|
|
}
|
|
else if (Main.ServerSideCharacter && TShock.Config.Settings.DisableLoginBeforeJoin && !bypassTrashCanCheck &&
|
|
args.Player.HasSentInventory && !args.Player.HasPermission(Permissions.bypassssc))
|
|
{
|
|
// The player might have moved an item to their trash can before they performed a single login attempt yet.
|
|
args.Player.IsDisabledPendingTrashRemoval = true;
|
|
}
|
|
|
|
if (slot == 58) //this is the hand
|
|
{
|
|
item.stack = stack;
|
|
args.Player.ItemInHand = item;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleConnecting(GetDataHandlerArgs args)
|
|
{
|
|
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
|
|
args.Player.DataWhenJoined = new PlayerData(args.Player);
|
|
args.Player.DataWhenJoined.CopyCharacter(args.Player);
|
|
args.Player.PlayerData = new PlayerData(args.Player);
|
|
args.Player.PlayerData.CopyCharacter(args.Player);
|
|
|
|
if (account != null && !TShock.Config.Settings.DisableUUIDLogin)
|
|
{
|
|
if (account.UUID == args.Player.UUID)
|
|
{
|
|
if (args.Player.State == (int)ConnectionState.AssigningPlayerSlot)
|
|
args.Player.State = (int)ConnectionState.AwaitingPlayerInfo;
|
|
|
|
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
|
|
|
var group = TShock.Groups.GetGroupByName(account.Group);
|
|
|
|
if (!TShock.Groups.AssertGroupValid(args.Player, group, true))
|
|
return true;
|
|
|
|
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
|
|
|
|
args.Player.Group = group;
|
|
args.Player.tempGroup = null;
|
|
args.Player.Account = account;
|
|
args.Player.IsLoggedIn = true;
|
|
args.Player.IsDisabledForSSC = false;
|
|
|
|
if (Main.ServerSideCharacter)
|
|
{
|
|
if (args.Player.HasPermission(Permissions.bypassssc))
|
|
{
|
|
if (args.Player.PlayerData.exists && TShock.ServerSideCharacterConfig.Settings.WarnPlayersAboutBypassPermission)
|
|
{
|
|
args.Player.SendWarningMessage(GetString("Bypass SSC is enabled for your account. SSC data will not be loaded or saved."));
|
|
TShock.Log.ConsoleInfo(GetString($"{args.Player.Name} has SSC data in the database, but has the tshock.ignore.ssc permission. This means their SSC data is being ignored."));
|
|
TShock.Log.ConsoleInfo(GetString("You may wish to consider removing the tshock.ignore.ssc permission or negating it for this player."));
|
|
}
|
|
args.Player.PlayerData.CopyCharacter(args.Player);
|
|
TShock.CharacterDB.InsertPlayerData(args.Player);
|
|
}
|
|
args.Player.PlayerData.RestoreCharacter(args.Player);
|
|
}
|
|
args.Player.LoginFailsBySsi = false;
|
|
|
|
if (args.Player.HasPermission(Permissions.ignorestackhackdetection))
|
|
args.Player.IsDisabledForStackDetection = false;
|
|
|
|
if (args.Player.HasPermission(Permissions.usebanneditem))
|
|
args.Player.IsDisabledForBannedWearable = false;
|
|
|
|
args.Player.SendSuccessMessage(GetString($"Authenticated as {account.Name} successfully."));
|
|
TShock.Log.ConsoleInfo(GetString($"{args.Player.Name} authenticated successfully as user {args.Player.Name}."));
|
|
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
|
|
return true;
|
|
}
|
|
}
|
|
else if (account != null && !TShock.Config.Settings.DisableLoginBeforeJoin)
|
|
{
|
|
args.Player.RequiresPassword = true;
|
|
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
|
|
return true;
|
|
}
|
|
else if (!string.IsNullOrEmpty(TShock.Config.Settings.ServerPassword))
|
|
{
|
|
args.Player.RequiresPassword = true;
|
|
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.State == (int)ConnectionState.AssigningPlayerSlot)
|
|
args.Player.State = (int)ConnectionState.AwaitingPlayerInfo;
|
|
|
|
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleGetSection(GetDataHandlerArgs args)
|
|
{
|
|
if (OnGetSection(args.Player, args.Data, args.Data.ReadInt32(), args.Data.ReadInt32()))
|
|
return true;
|
|
|
|
if (TShock.Utils.GetActivePlayerCount() + 1 > TShock.Config.Settings.MaxSlots &&
|
|
!args.Player.HasPermission(Permissions.reservedslot))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleGetSection rejected reserve slot"));
|
|
args.Player.Kick(TShock.Config.Settings.ServerFullReason, true, true);
|
|
return true;
|
|
}
|
|
|
|
NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, NetworkText.Empty, Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSpawn(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player.Dead && args.Player.RespawnTimer > 0)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn rejected dead player spawn request {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
byte player = args.Data.ReadInt8();
|
|
short spawnx = args.Data.ReadInt16();
|
|
short spawny = args.Data.ReadInt16();
|
|
int respawnTimer = args.Data.ReadInt32();
|
|
short numberOfDeathsPVE = args.Data.ReadInt16();
|
|
short numberOfDeathsPVP = args.Data.ReadInt16();
|
|
PlayerSpawnContext context = (PlayerSpawnContext)args.Data.ReadByte();
|
|
|
|
if (args.Player.State >= (int)ConnectionState.RequestingWorldData && !args.Player.FinishedHandshake)
|
|
args.Player.FinishedHandshake = true; //If the player has requested world data before sending spawn player, they should be at the obvious ClientRequestedWorldData state. Also only set this once to remove redundant updates.
|
|
|
|
if (OnPlayerSpawn(args.Player, args.Data, player, spawnx, spawny, respawnTimer, numberOfDeathsPVE, numberOfDeathsPVP, context))
|
|
return true;
|
|
|
|
if ((Main.ServerSideCharacter) && (spawnx == -1 && spawny == -1)) //this means they want to spawn to vanilla spawn
|
|
{
|
|
args.Player.sX = Main.spawnTileX;
|
|
args.Player.sY = Main.spawnTileY;
|
|
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force teleport 'vanilla spawn' {0}", args.Player.Name));
|
|
}
|
|
|
|
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
|
|
{
|
|
args.Player.sX = args.TPlayer.SpawnX;
|
|
args.Player.sY = args.TPlayer.SpawnY;
|
|
|
|
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
|
|
{
|
|
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force teleport phase 1 {0}", args.Player.Name));
|
|
}
|
|
}
|
|
|
|
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
|
|
{
|
|
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
|
|
{
|
|
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force teleport phase 2 {0}", args.Player.Name));
|
|
}
|
|
}
|
|
|
|
if (respawnTimer > 0)
|
|
args.Player.Dead = true;
|
|
else
|
|
args.Player.Dead = false;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player == null || args.TPlayer == null || args.Data == null)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / OnPlayerUpdate rejected from null player."));
|
|
return true;
|
|
}
|
|
|
|
byte playerID = args.Data.ReadInt8();
|
|
ControlSet controls = new ControlSet((BitsByte)args.Data.ReadByte());
|
|
MiscDataSet1 miscData1 = new MiscDataSet1((BitsByte)args.Data.ReadByte());
|
|
MiscDataSet2 miscData2 = new MiscDataSet2((BitsByte)args.Data.ReadByte());
|
|
MiscDataSet3 miscData3 = new MiscDataSet3((BitsByte)args.Data.ReadByte());
|
|
byte selectedItem = args.Data.ReadInt8();
|
|
Vector2 position = args.Data.ReadVector2();
|
|
|
|
Vector2 velocity = Vector2.Zero;
|
|
if (miscData1.HasVelocity)
|
|
velocity = args.Data.ReadVector2();
|
|
|
|
Vector2? originalPosition = new Vector2?();
|
|
Vector2? homePosition = Vector2.Zero;
|
|
if (miscData2.CanReturnWithPotionOfReturn)
|
|
{
|
|
originalPosition = new Vector2?(args.Data.ReadVector2());
|
|
homePosition = new Vector2?(args.Data.ReadVector2());
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerUpdate home position delta {0}", args.Player.Name));
|
|
}
|
|
|
|
if (OnPlayerUpdate(args.Player, args.Data, playerID, controls, miscData1, miscData2, miscData3, selectedItem, position, velocity, originalPosition, homePosition))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerHp(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var cur = args.Data.ReadInt16();
|
|
var max = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerHP(args.Player, args.Data, plr, cur, max) || cur <= 0 || max <= 0 || args.Player.IgnoreSSCPackets)
|
|
return true;
|
|
|
|
if (max > TShock.Config.Settings.MaxHP && !args.Player.HasPermission(Permissions.ignorehp))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerHp rejected over max hp {0}", args.Player.Name));
|
|
args.Player.Disable("Maximum HP beyond limit", DisableFlags.WriteToLogAndConsole);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.TPlayer.statLife = cur;
|
|
args.Player.TPlayer.statLifeMax = max;
|
|
args.Player.PlayerData.maxHealth = max;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTile(GetDataHandlerArgs args)
|
|
{
|
|
EditAction action = (EditAction)args.Data.ReadInt8();
|
|
short tileX = args.Data.ReadInt16();
|
|
short tileY = args.Data.ReadInt16();
|
|
short editData = args.Data.ReadInt16();
|
|
EditType type = (action == EditAction.KillTile || action == EditAction.KillWall ||
|
|
action == EditAction.KillTileNoItem || action == EditAction.TryKillTile)
|
|
? EditType.Fail
|
|
: (action == EditAction.PlaceTile || action == EditAction.PlaceWall || action == EditAction.ReplaceTile || action == EditAction.ReplaceWall)
|
|
? EditType.Type
|
|
: EditType.Slope;
|
|
|
|
byte style = args.Data.ReadInt8();
|
|
|
|
if (OnTileEdit(args.Player, args.Data, tileX, tileY, action, type, editData, style))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleDoorUse(GetDataHandlerArgs args)
|
|
{
|
|
byte action = (byte)args.Data.ReadByte();
|
|
short x = args.Data.ReadInt16();
|
|
short y = args.Data.ReadInt16();
|
|
byte direction = (byte)args.Data.ReadByte();
|
|
|
|
DoorAction doorAction = (DoorAction)action;
|
|
|
|
if (OnDoorUse(args.Player, args.Data, x, y, direction, doorAction))
|
|
return true;
|
|
|
|
ushort tileType = Main.tile[x, y].type;
|
|
|
|
if (x >= Main.maxTilesX || y >= Main.maxTilesY || x < 0 || y < 0) // Check for out of range
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleDoorUse rejected out of range door {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
if (action < 0 || action > 5)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleDoorUse rejected type 0 5 check {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
|
|
if (tileType != TileID.ClosedDoor && tileType != TileID.OpenDoor
|
|
&& tileType != TileID.TallGateClosed && tileType != TileID.TallGateOpen
|
|
&& tileType != TileID.TrapdoorClosed && tileType != TileID.TrapdoorOpen)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleDoorUse rejected door gap check {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSendTileRect(GetDataHandlerArgs args)
|
|
{
|
|
var player = args.Player;
|
|
|
|
var tileX = args.Data.ReadInt16();
|
|
var tileY = args.Data.ReadInt16();
|
|
var width = (byte)args.Data.ReadByte();
|
|
var length = (byte)args.Data.ReadByte();
|
|
|
|
var changeByte = (byte)args.Data.ReadByte();
|
|
var changeType = TileChangeType.None;
|
|
if (Enum.IsDefined(typeof(TileChangeType), changeByte))
|
|
{
|
|
changeType = (TileChangeType)changeByte;
|
|
}
|
|
|
|
var data = args.Data;
|
|
|
|
if (OnSendTileRect(player, data, tileX, tileY, width, length, changeType))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleItemDrop(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var pos = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var vel = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var stacks = args.Data.ReadInt16();
|
|
var prefix = args.Data.ReadInt8();
|
|
var noDelay = args.Data.ReadInt8() == 1;
|
|
var type = args.Data.ReadInt16();
|
|
|
|
if (OnItemDrop(args.Player, args.Data, id, pos, vel, stacks, prefix, noDelay, type))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleItemOwner(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var owner = args.Data.ReadInt8();
|
|
|
|
if (id < 0 || id > 400)
|
|
return true;
|
|
|
|
if (id == 400 && owner == 255)
|
|
{
|
|
args.Player.IgnoreSSCPackets = false;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleProjectileNew(GetDataHandlerArgs args)
|
|
{
|
|
short ident = args.Data.ReadInt16();
|
|
Vector2 pos = args.Data.ReadVector2();
|
|
Vector2 vel = args.Data.ReadVector2();
|
|
byte owner = args.Data.ReadInt8();
|
|
short type = args.Data.ReadInt16();
|
|
BitsByte bitsByte = (BitsByte)args.Data.ReadByte();
|
|
BitsByte bitsByte2 = (BitsByte)(bitsByte[2] ? args.Data.ReadByte() : 0);
|
|
float[] ai = new float[Projectile.maxAI];
|
|
for (int i = 0; i < Projectile.maxAI; ++i) ai[i] = 0f;
|
|
ai[0] = bitsByte[0] ? args.Data.ReadSingle() : 0f;
|
|
ai[1] = bitsByte[1] ? args.Data.ReadSingle() : 0f;
|
|
ushort bannerId = (ushort)(bitsByte[3] ? args.Data.ReadUInt16() : 0);
|
|
short dmg = (short)(bitsByte[4] ? args.Data.ReadInt16() : 0);
|
|
float knockback = bitsByte[5] ? args.Data.ReadSingle() : 0f;
|
|
short origDmg = (short)(bitsByte[6] ? args.Data.ReadInt16() : 0);
|
|
short projUUID = (short)(bitsByte[7] ? args.Data.ReadInt16() : -1);
|
|
if (projUUID >= 1000) projUUID = -1;
|
|
ai[2] = (bitsByte2[0] ? args.Data.ReadSingle() : 0f);
|
|
|
|
var index = TShock.Utils.SearchProjectile(ident, owner);
|
|
|
|
if (OnNewProjectile(args.Data, ident, pos, vel, knockback, dmg, owner, type, index, args.Player, ai))
|
|
return true;
|
|
|
|
lock (args.Player.RecentlyCreatedProjectiles)
|
|
{
|
|
if (!args.Player.RecentlyCreatedProjectiles.Any(p => p.Index == index))
|
|
{
|
|
args.Player.RecentlyCreatedProjectiles.Add(new GetDataHandlers.ProjectileStruct()
|
|
{
|
|
Index = index,
|
|
Type = type,
|
|
CreatedAt = DateTime.Now
|
|
});
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleNpcStrike(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var dmg = args.Data.ReadInt16();
|
|
var knockback = args.Data.ReadSingle();
|
|
var direction = (byte)(args.Data.ReadInt8() - 1);
|
|
var crit = args.Data.ReadInt8();
|
|
|
|
if (OnNPCStrike(args.Player, args.Data, id, direction, dmg, knockback, crit))
|
|
return true;
|
|
|
|
if (Main.npc[id].townNPC && !args.Player.HasPermission(Permissions.hurttownnpc))
|
|
{
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to hurt Town NPCs."));
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
TShock.Log.ConsoleDebug(GetString($"GetDataHandlers / HandleNpcStrike rejected npc strike {args.Player.Name}"));
|
|
return true;
|
|
}
|
|
|
|
if (Main.npc[id].netID == NPCID.EmpressButterfly)
|
|
{
|
|
if (!args.Player.HasPermission(Permissions.summonboss))
|
|
{
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to summon the Empress of Light."));
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
TShock.Log.ConsoleDebug(GetString($"GetDataHandlers / HandleNpcStrike rejected EoL summon from {args.Player.Name}"));
|
|
return true;
|
|
}
|
|
else if (!TShock.Config.Settings.AnonymousBossInvasions)
|
|
{
|
|
TShock.Utils.Broadcast(GetString($"{args.Player.Name} summoned the Empress of Light!"), 175, 75, 255);
|
|
}
|
|
else
|
|
TShock.Utils.SendLogs(GetString($"{args.Player.Name} summoned the Empress of Light!"), Color.PaleVioletRed, args.Player);
|
|
}
|
|
|
|
if (Main.npc[id].netID == NPCID.CultistDevote || Main.npc[id].netID == NPCID.CultistArcherBlue)
|
|
{
|
|
if (!args.Player.HasPermission(Permissions.summonboss))
|
|
{
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to summon the Lunatic Cultist!"));
|
|
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
|
|
TShock.Log.ConsoleDebug(GetString($"GetDataHandlers / HandleNpcStrike rejected Cultist summon from {args.Player.Name}"));
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleProjectileKill(GetDataHandlerArgs args)
|
|
{
|
|
var ident = args.Data.ReadInt16();
|
|
var owner = args.Data.ReadInt8();
|
|
owner = (byte)args.Player.Index;
|
|
var index = TShock.Utils.SearchProjectile(ident, owner);
|
|
|
|
if (OnProjectileKill(args.Player, args.Data, ident, owner, index))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
short type = (short)Main.projectile[index].type;
|
|
|
|
// TODO: This needs to be moved somewhere else.
|
|
|
|
if (type == ProjectileID.Tombstone)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleProjectileKill rejected tombstone {0}", args.Player.Name));
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
if (TShock.ProjectileBans.ProjectileIsBanned(type, args.Player) && !TShock.Config.Settings.IgnoreProjKill)
|
|
{
|
|
// According to 2012 deathmax, this is a workaround to fix skeletron prime issues
|
|
// https://github.com/Pryaxis/TShock/commit/a5aa9231239926f361b7246651e32144bbf28dda
|
|
if (type == ProjectileID.Bomb || type == ProjectileID.DeathLaser)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleProjectileKill permitted skeletron prime exemption {0}", args.Player.Name));
|
|
TShock.Log.ConsoleDebug(GetString("If this was not skeletron prime related, please report to TShock what happened."));
|
|
return false;
|
|
}
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleProjectileKill rejected banned projectile {0}", args.Player.Name));
|
|
args.Player.RemoveProjectile(ident, owner);
|
|
return true;
|
|
}
|
|
|
|
args.Player.LastKilledProjectile = type;
|
|
lock (args.Player.RecentlyCreatedProjectiles)
|
|
{
|
|
args.Player.RecentlyCreatedProjectiles.ForEach(s => { if (s.Index == index) { s.Killed = true; } });
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTogglePvp(GetDataHandlerArgs args)
|
|
{
|
|
byte id = args.Data.ReadInt8();
|
|
bool pvp = args.Data.ReadBoolean();
|
|
if (OnPvpToggled(args.Player, args.Data, id, pvp))
|
|
return true;
|
|
|
|
if (id != args.Player.Index)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleTogglePvp rejected index mismatch {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
string pvpMode = TShock.Config.Settings.PvPMode.ToLowerInvariant();
|
|
if (pvpMode == "disabled" || pvpMode == "always" || pvpMode == "pvpwithnoteam" || (DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleTogglePvp rejected fastswitch {0}", args.Player.Name));
|
|
args.Player.SendData(PacketTypes.TogglePvp, "", id);
|
|
return true;
|
|
}
|
|
|
|
args.Player.LastPvPTeamChange = DateTime.UtcNow;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestOpen(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
|
|
if (OnChestOpen(args.Data, x, y, args.Player))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestItem(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var slot = args.Data.ReadInt8();
|
|
var stacks = args.Data.ReadInt16();
|
|
var prefix = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt16();
|
|
|
|
if (OnChestItemChange(args.Player, args.Data, id, slot, stacks, prefix, type))
|
|
return true;
|
|
|
|
Item item = new Item();
|
|
item.netDefaults(type);
|
|
if (stacks > item.maxStack)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleChestItem rejected max stacks {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleChestActive(GetDataHandlerArgs args)
|
|
{
|
|
//chest ID
|
|
var id = args.Data.ReadInt16();
|
|
//chest x
|
|
var x = args.Data.ReadInt16();
|
|
//chest y
|
|
var y = args.Data.ReadInt16();
|
|
//chest name length
|
|
var nameLen = args.Data.ReadInt8();
|
|
|
|
if (nameLen != 0 && nameLen <= 20)
|
|
args.Data.ReadString(); // Ignore the name
|
|
|
|
args.Player.ActiveChest = id;
|
|
|
|
if (!args.Player.HasBuildPermission(x, y) && TShock.Config.Settings.RegionProtectChests)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleChestActive rejected build permission and region check {0}", args.Player.Name));
|
|
args.Player.SendData(PacketTypes.ChestOpen, "", -1);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlaceChest(GetDataHandlerArgs args)
|
|
{
|
|
int flag = args.Data.ReadByte();
|
|
int tileX = args.Data.ReadInt16();
|
|
int tileY = args.Data.ReadInt16();
|
|
short style = args.Data.ReadInt16();
|
|
|
|
if (OnPlaceChest(args.Player, args.Data, flag, tileX, tileY, style))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerZone(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player == null || args.TPlayer == null || args.Data == null)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerZone rejected null check"));
|
|
return true;
|
|
}
|
|
|
|
var plr = args.Data.ReadInt8();
|
|
BitsByte zone1 = args.Data.ReadInt8();
|
|
BitsByte zone2 = args.Data.ReadInt8();
|
|
BitsByte zone3 = args.Data.ReadInt8();
|
|
BitsByte zone4 = args.Data.ReadInt8();
|
|
BitsByte zone5 = args.Data.ReadInt8();
|
|
|
|
if (OnPlayerZone(args.Player, args.Data, plr, zone1, zone2, zone3, zone4, zone5))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePassword(GetDataHandlerArgs args)
|
|
{
|
|
if (!args.Player.RequiresPassword)
|
|
return true;
|
|
|
|
string password = args.Data.ReadString();
|
|
|
|
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
|
|
return true;
|
|
|
|
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
|
|
if (account != null && !TShock.Config.Settings.DisableLoginBeforeJoin)
|
|
{
|
|
if (account.VerifyPassword(password))
|
|
{
|
|
args.Player.RequiresPassword = false;
|
|
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
|
|
|
|
if (args.Player.State == (int)ConnectionState.AssigningPlayerSlot)
|
|
args.Player.State = (int)ConnectionState.AwaitingPlayerInfo;
|
|
|
|
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
|
|
|
var group = TShock.Groups.GetGroupByName(account.Group);
|
|
|
|
if (!TShock.Groups.AssertGroupValid(args.Player, group, true))
|
|
return true;
|
|
|
|
args.Player.Group = group;
|
|
args.Player.tempGroup = null;
|
|
args.Player.Account = account;
|
|
args.Player.IsLoggedIn = true;
|
|
args.Player.IsDisabledForSSC = false;
|
|
|
|
if (Main.ServerSideCharacter)
|
|
{
|
|
if (args.Player.HasPermission(Permissions.bypassssc))
|
|
{
|
|
args.Player.PlayerData.CopyCharacter(args.Player);
|
|
TShock.CharacterDB.InsertPlayerData(args.Player);
|
|
}
|
|
args.Player.PlayerData.RestoreCharacter(args.Player);
|
|
}
|
|
args.Player.LoginFailsBySsi = false;
|
|
|
|
if (args.Player.HasPermission(Permissions.ignorestackhackdetection))
|
|
args.Player.IsDisabledForStackDetection = false;
|
|
|
|
if (args.Player.HasPermission(Permissions.usebanneditem))
|
|
args.Player.IsDisabledForBannedWearable = false;
|
|
|
|
|
|
args.Player.SendMessage(GetString($"Authenticated as {args.Player.Name} successfully."), Color.LimeGreen);
|
|
TShock.Log.ConsoleInfo(GetString($"{args.Player.Name} authenticated successfully as user {args.Player.Name}."));
|
|
TShock.UserAccounts.SetUserAccountUUID(account, args.Player.UUID);
|
|
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
|
|
return true;
|
|
}
|
|
args.Player.Kick(GetString("Your password did not match this character's password."), true, true);
|
|
return true;
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(TShock.Config.Settings.ServerPassword))
|
|
{
|
|
if (TShock.Config.Settings.ServerPassword == password)
|
|
{
|
|
args.Player.RequiresPassword = false;
|
|
|
|
if (args.Player.State == (int)ConnectionState.AssigningPlayerSlot)
|
|
args.Player.State = (int)ConnectionState.AwaitingPlayerInfo;
|
|
|
|
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
|
return true;
|
|
}
|
|
args.Player.Kick(GetString("Invalid server password."), true, true);
|
|
return true;
|
|
}
|
|
|
|
args.Player.Kick(GetParticularString("Likely non-vanilla client send zero-length password", "You have been Bounced for invalid password."), true, true);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleNpcTalk(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var npc = args.Data.ReadInt16();
|
|
|
|
if (OnNpcTalk(args.Player, args.Data, plr, npc))
|
|
return true;
|
|
|
|
//Rejecting player who trying to talk to a npc if player were disabled, mainly for unregistered and logged out players. Preventing smuggling or duplicating their items if player put it in a npc's item slot
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleNpcTalk rejected npc talk {0}", args.Player.Name));
|
|
args.Player.SendData(PacketTypes.NpcTalk, "", plr, -1);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsBouncerThrottled())
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("Bouncer / HandleNpcTalk rejected from bouncer throttle from {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
// -1 is a magic value, represents not talking to an NPC
|
|
if (npc < -1 || npc >= Main.maxNPCs)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("Bouncer / HandleNpcTalk rejected from bouncer out of bounds from {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
|
|
{
|
|
if (OnPlayerAnimation(args.Player, args.Data))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerMana(GetDataHandlerArgs args)
|
|
{
|
|
var plr = args.Data.ReadInt8();
|
|
var cur = args.Data.ReadInt16();
|
|
var max = args.Data.ReadInt16();
|
|
|
|
if (OnPlayerMana(args.Player, args.Data, plr, cur, max) || cur < 0 || max < 0 || args.Player.IgnoreSSCPackets)
|
|
return true;
|
|
|
|
if (max > TShock.Config.Settings.MaxMP && !args.Player.HasPermission(Permissions.ignoremp))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerMana rejected max mana {0} {1}/{2}", args.Player.Name, max, TShock.Config.Settings.MaxMP));
|
|
args.Player.Disable("Maximum MP beyond limit", DisableFlags.WriteToLogAndConsole);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsLoggedIn)
|
|
{
|
|
args.Player.TPlayer.statMana = cur;
|
|
args.Player.TPlayer.statManaMax = max;
|
|
args.Player.PlayerData.maxMana = max;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerTeam(GetDataHandlerArgs args)
|
|
{
|
|
byte id = args.Data.ReadInt8();
|
|
byte team = args.Data.ReadInt8();
|
|
if (OnPlayerTeam(args.Player, args.Data, id, team))
|
|
return true;
|
|
|
|
if (id != args.Player.Index)
|
|
return true;
|
|
|
|
string pvpMode = TShock.Config.Settings.PvPMode.ToLowerInvariant();
|
|
if (pvpMode == "pvpwithnoteam" || (DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
|
|
{
|
|
args.Player.SendData(PacketTypes.PlayerTeam, "", id);
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerTeam rejected team fastswitch {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
args.Player.LastPvPTeamChange = DateTime.UtcNow;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSignRead(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
|
|
if (OnSignRead(args.Player, args.Data, x, y))
|
|
return true;
|
|
|
|
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSignRead rejected out of bounds {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSign(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
args.Data.ReadString(); // Ignore sign text
|
|
|
|
if (OnSignEvent(args.Player, args.Data, id, x, y))
|
|
return true;
|
|
|
|
if (!args.Player.HasBuildPermission(x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.SignNew, "", id);
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSign rejected sign on build permission {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.IsInRange(x, y))
|
|
{
|
|
args.Player.SendData(PacketTypes.SignNew, "", id);
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSign rejected sign range check {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleLiquidSet(GetDataHandlerArgs args)
|
|
{
|
|
int tileX = args.Data.ReadInt16();
|
|
int tileY = args.Data.ReadInt16();
|
|
byte amount = args.Data.ReadInt8();
|
|
byte type = args.Data.ReadInt8();
|
|
|
|
if (OnLiquidSet(args.Player, args.Data, tileX, tileY, amount, type))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerBuffList(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
|
|
if (OnPlayerBuffUpdate(args.Player, args.Data, id))
|
|
return true;
|
|
|
|
for (int i = 0; i < Terraria.Player.maxBuffs; i++)
|
|
{
|
|
var buff = args.Data.ReadUInt16();
|
|
|
|
if (buff == 10 && TShock.Config.Settings.DisableInvisPvP && args.TPlayer.hostile)
|
|
buff = 0;
|
|
|
|
if (Netplay.Clients[args.TPlayer.whoAmI].State < (int)ConnectionState.AwaitingPlayerInfo && (buff == 156 || buff == 47 || buff == 149))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerBuffList zeroed player buff due to below state awaiting player information {0} {1}", args.Player.Name, buff));
|
|
buff = 0;
|
|
}
|
|
|
|
args.TPlayer.buffType[i] = buff;
|
|
if (args.TPlayer.buffType[i] > 0)
|
|
{
|
|
args.TPlayer.buffTime[i] = 60;
|
|
}
|
|
else
|
|
{
|
|
args.TPlayer.buffTime[i] = 0;
|
|
}
|
|
}
|
|
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerBuffList handled event and sent data {0}", args.Player.Name));
|
|
NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, NetworkText.Empty, args.Player.Index);
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleSpecial(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var type = args.Data.ReadInt8();
|
|
|
|
if (OnNPCSpecial(args.Player, args.Data, id, type))
|
|
return true;
|
|
|
|
if (type == 1 && TShock.Config.Settings.DisableDungeonGuardian)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpecial rejected type 1 for {0}", args.Player.Name));
|
|
args.Player.SendMessage(GetString("The Dungeon Guardian returned you to your spawn point."), Color.Purple);
|
|
args.Player.Spawn(PlayerSpawnContext.RecallFromItem);
|
|
return true;
|
|
}
|
|
|
|
if (type == 3)
|
|
{
|
|
if (!args.Player.HasPermission(Permissions.usesundial))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString($"GetDataHandlers / HandleSpecial rejected enchanted sundial permission {args.Player.Name}"));
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to use the Enchanted Sundial."));
|
|
return true;
|
|
}
|
|
else if (TShock.Config.Settings.ForceTime != "normal")
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString($"GetDataHandlers / HandleSpecial rejected enchanted sundial permission (ForceTime) {args.Player.Name}"));
|
|
if (!args.Player.HasPermission(Permissions.cfgreload))
|
|
{
|
|
args.Player.SendErrorMessage(GetString("You cannot use the Enchanted Sundial because time is stopped."));
|
|
}
|
|
else
|
|
args.Player.SendErrorMessage(GetString("You must set ForceTime to normal via config to use the Enchanted Sundial."));
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleNPCAddBuff(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var type = args.Data.ReadUInt16();
|
|
var time = args.Data.ReadInt16();
|
|
|
|
if (OnNPCAddBuff(args.Player, args.Data, id, type, time))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerAddBuff(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
var type = args.Data.ReadUInt16();
|
|
var time = args.Data.ReadInt32();
|
|
|
|
if (OnPlayerBuff(args.Player, args.Data, id, type, time))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleUpdateNPCHome(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var householdStatus = args.Data.ReadInt8();
|
|
|
|
if (OnUpdateNPCHome(args.Player, args.Data, id, x, y, householdStatus))
|
|
return true;
|
|
|
|
if (!args.Player.HasPermission(Permissions.movenpc))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / UpdateNPCHome rejected no permission {0}", args.Player.Name));
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to relocate Town NPCs."));
|
|
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
|
|
Convert.ToByte(Main.npc[id].homeless));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static readonly int[] invasions = { -1, -2, -3, -4, -5, -6, -7, -8, -10, -11 };
|
|
private static readonly int[] pets = { -12, -13, -14, -15 };
|
|
private static bool HandleSpawnBoss(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player.IsBouncerThrottled())
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawnBoss rejected bouner throttled {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
var plr = args.Data.ReadInt16();
|
|
var thingType = args.Data.ReadInt16();
|
|
|
|
var isKnownBoss = thingType > 0 && thingType < Terraria.ID.NPCID.Count && NPCID.Sets.MPAllowedEnemies[thingType];
|
|
if ((isKnownBoss || thingType == -16) && !args.Player.HasPermission(Permissions.summonboss))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawnBoss rejected boss {0} {1}", args.Player.Name, thingType));
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to summon bosses."));
|
|
return true;
|
|
}
|
|
|
|
if (invasions.Contains(thingType) && !args.Player.HasPermission(Permissions.startinvasion))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawnBoss rejected invasion {0} {1}", args.Player.Name, thingType));
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to start invasions."));
|
|
return true;
|
|
}
|
|
|
|
if (pets.Contains(thingType) && !args.Player.HasPermission(Permissions.spawnpets))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawnBoss rejected pet {0} {1}", args.Player.Name, thingType));
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to spawn pets."));
|
|
return true;
|
|
}
|
|
|
|
if (plr != args.Player.Index)
|
|
return true;
|
|
|
|
string thing;
|
|
switch (thingType)
|
|
{
|
|
case -18:
|
|
thing = GetString("{0} applied traveling merchant's satchel!", args.Player.Name);
|
|
break;
|
|
case -17:
|
|
thing = GetString("{0} applied advanced combat techniques volume 2!", args.Player.Name);
|
|
break;
|
|
case -16:
|
|
thing = GetString("{0} summoned a Mechdusa!", args.Player.Name);
|
|
break;
|
|
case -15:
|
|
thing = GetString("{0} has sent a request to the slime delivery service!", args.Player.Name);
|
|
break;
|
|
case -14:
|
|
thing = GetString("{0} has sent a request to the bunny delivery service!", args.Player.Name);
|
|
break;
|
|
case -13:
|
|
thing = GetString("{0} has sent a request to the dog delivery service!", args.Player.Name);
|
|
break;
|
|
case -12:
|
|
thing = GetString("{0} has sent a request to the cat delivery service!", args.Player.Name);
|
|
break;
|
|
case -11:
|
|
thing = GetString("{0} applied advanced combat techniques!", args.Player.Name);
|
|
break;
|
|
case -10:
|
|
thing = GetString("{0} summoned a Blood Moon!", args.Player.Name);
|
|
break;
|
|
case -8:
|
|
thing = GetString("{0} summoned a Moon Lord!", args.Player.Name);
|
|
break;
|
|
case -7:
|
|
thing = GetString("{0} summoned a Martian invasion!", args.Player.Name);
|
|
break;
|
|
case -6:
|
|
thing = GetString("{0} summoned an eclipse!", args.Player.Name);
|
|
break;
|
|
case -5:
|
|
thing = GetString("{0} summoned a frost moon!", args.Player.Name);
|
|
break;
|
|
case -4:
|
|
thing = GetString("{0} summoned a pumpkin moon!", args.Player.Name);
|
|
break;
|
|
case -3:
|
|
thing = GetString("{0} summoned the Pirates!", args.Player.Name);
|
|
break;
|
|
case -2:
|
|
thing = GetString("{0} summoned the Snow Legion!", args.Player.Name);
|
|
break;
|
|
case -1:
|
|
thing = GetString("{0} summoned a Goblin Invasion!", args.Player.Name);
|
|
break;
|
|
default:
|
|
if (!isKnownBoss)
|
|
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawnBoss unknown boss {0} summoned by {1}", thingType, args.Player.Name);
|
|
NPC npc = new NPC();
|
|
npc.SetDefaults(thingType);
|
|
thing = GetString("{0} summoned the {1}!", args.Player.Name, npc.FullName);
|
|
break;
|
|
}
|
|
|
|
if (NPCID.Sets.MPAllowedEnemies[thingType])
|
|
{
|
|
if (TShock.Config.Settings.AnonymousBossInvasions)
|
|
TShock.Utils.SendLogs(thing, Color.PaleVioletRed, args.Player);
|
|
else
|
|
TShock.Utils.Broadcast(thing, 175, 75, 255);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HasPaintSprayerAbilities(Item item)
|
|
=> item is not null && item.stack > 0 && (
|
|
item.type == ItemID.PaintSprayer ||
|
|
item.type == ItemID.ArchitectGizmoPack ||
|
|
item.type == ItemID.HandOfCreation);
|
|
|
|
private static bool HandlePaintTile(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var t = args.Data.ReadInt8();
|
|
var ct = args.Data.ReadInt8();//PaintCoatTile
|
|
|
|
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY || t > Main.numTileColors)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePaintTile rejected range check {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
if (OnPaintTile(args.Player, args.Data, x, y, t, ct))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Not selecting paintbrush or paint scraper or the spectre versions? Hacking.
|
|
if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
|
|
args.Player.SelectedItem.type != ItemID.PaintScraper &&
|
|
args.Player.SelectedItem.type != ItemID.Paintbrush &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
|
|
!args.Player.Accessories.Any(HasPaintSprayerAbilities) &&
|
|
!args.Player.Inventory.Any(HasPaintSprayerAbilities))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePaintTile rejected select consistency {0}", args.Player.Name));
|
|
args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsBouncerThrottled() ||
|
|
!args.Player.HasPaintPermission(x, y) ||
|
|
!args.Player.IsInRange(x, y))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePaintTile rejected throttle/permission/range check {0}", args.Player.Name));
|
|
args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.ignorepaintdetection))
|
|
{
|
|
args.Player.PaintThreshold++;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePaintWall(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var t = args.Data.ReadInt8();
|
|
var cw = args.Data.ReadInt8();//PaintCoatWall
|
|
|
|
if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY || t > Main.numTileColors)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePaintWall rejected range check {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
if (OnPaintWall(args.Player, args.Data, x, y, t, cw))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Not selecting paint roller or paint scraper or the spectre versions? Hacking.
|
|
if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
|
|
args.Player.SelectedItem.type != ItemID.PaintScraper &&
|
|
args.Player.SelectedItem.type != ItemID.Paintbrush &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
|
|
args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
|
|
!args.Player.Accessories.Any(HasPaintSprayerAbilities) &&
|
|
!args.Player.Inventory.Any(HasPaintSprayerAbilities))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePaintWall rejected selector consistency {0}", args.Player.Name));
|
|
args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsBouncerThrottled() ||
|
|
!args.Player.HasPaintPermission(x, y) ||
|
|
!args.Player.IsInRange(x, y))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePaintWall rejected throttle/permission/range {0}", args.Player.Name));
|
|
args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.ignorepaintdetection))
|
|
{
|
|
args.Player.PaintThreshold++;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTeleport(GetDataHandlerArgs args)
|
|
{
|
|
BitsByte flag = (BitsByte)args.Data.ReadByte();
|
|
short id = args.Data.ReadInt16();
|
|
var x = args.Data.ReadSingle();
|
|
var y = args.Data.ReadSingle();
|
|
byte style = args.Data.ReadInt8();
|
|
|
|
int type = 0;
|
|
bool isNPC = type == 1;
|
|
int extraInfo = -1;
|
|
bool getPositionFromTarget = false;
|
|
|
|
if (flag[0])
|
|
{
|
|
type = 1;
|
|
}
|
|
if (flag[1])
|
|
{
|
|
type = 2;
|
|
}
|
|
if (flag[2])
|
|
{
|
|
getPositionFromTarget = true;
|
|
}
|
|
if (flag[3])
|
|
{
|
|
extraInfo = args.Data.ReadInt32();
|
|
}
|
|
|
|
if (OnTeleport(args.Player, args.Data, id, flag, x, y, style, extraInfo))
|
|
return true;
|
|
|
|
//Rod of Discord teleport (usually (may be used by modded clients to teleport))
|
|
if (type == 0 && !args.Player.HasPermission(Permissions.rod))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleTeleport rejected rod type {0} {1}", args.Player.Name, type));
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to teleport using items.")); // Was going to write using RoD but Hook of Disonnance and Potion of Return both use the same teleport packet as RoD.
|
|
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y); // Suggest renaming rod permission unless someone plans to add separate perms for the other 2 tp items.
|
|
return true;
|
|
}
|
|
|
|
//NPC teleport
|
|
if (type == 1 && id >= Main.maxNPCs)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleTeleport rejected npc teleport {0} {1}", args.Player.Name, type));
|
|
return true;
|
|
}
|
|
|
|
//Player to player teleport (wormhole potion, usually (may be used by modded clients to teleport))
|
|
if (type == 2)
|
|
{
|
|
if (id >= Main.maxPlayers || Main.player[id] == null || TShock.Players[id] == null)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleTeleport rejected p2p extents {0} {1}", args.Player.Name, type));
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.wormhole))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleTeleport rejected p2p wormhole permission {0} {1}", args.Player.Name, type));
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to teleport using Wormhole Potions."));
|
|
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleHealOther(GetDataHandlerArgs args)
|
|
{
|
|
byte plr = args.Data.ReadInt8();
|
|
short amount = args.Data.ReadInt16();
|
|
|
|
if (OnHealOtherPlayer(args.Player, args.Data, plr, amount))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleCatchNpc(GetDataHandlerArgs args)
|
|
{
|
|
var npcID = args.Data.ReadInt16();
|
|
var who = args.Data.ReadByte();
|
|
|
|
if (Main.npc[npcID]?.catchItem == 0)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleCatchNpc catch zero {0}", args.Player.Name));
|
|
Main.npc[npcID].active = true;
|
|
NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcID);
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleCatchNpc rejected catch npc {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleReleaseNpc(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt32();
|
|
var y = args.Data.ReadInt32();
|
|
var type = args.Data.ReadInt16();
|
|
var style = args.Data.ReadInt8();
|
|
|
|
if (OnReleaseNpc(args.Player, args.Data, x, y, type, style))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTeleportationPotion(GetDataHandlerArgs args)
|
|
{
|
|
var type = args.Data.ReadByte();
|
|
|
|
void Fail(string tpItem)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleTeleportationPotion rejected permissions {0} {1}", args.Player.Name, type));
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to teleport using {0}.", tpItem));
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case 0: // Teleportation Potion
|
|
if (args.Player.ItemInHand.type != ItemID.TeleportationPotion &&
|
|
args.Player.SelectedItem.type != ItemID.TeleportationPotion)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleTeleportationPotion rejected not holding the correct item {0} {1}", args.Player.Name, type));
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.tppotion))
|
|
{
|
|
Fail("Teleportation Potions");
|
|
return true;
|
|
}
|
|
break;
|
|
case 1: // Magic Conch or Shellphone (Ocean)
|
|
if (args.Player.ItemInHand.type != ItemID.MagicConch &&
|
|
args.Player.SelectedItem.type != ItemID.MagicConch &&
|
|
args.Player.ItemInHand.type != ItemID.ShellphoneOcean &&
|
|
args.Player.SelectedItem.type != ItemID.ShellphoneOcean)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleTeleportationPotion rejected not holding the correct item {0} {1}", args.Player.Name, type));
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.magicconch))
|
|
{
|
|
if (args.Player.ItemInHand.type == ItemID.ShellphoneOcean || args.Player.SelectedItem.type == ItemID.ShellphoneOcean)
|
|
{
|
|
Fail("the Shellphone (Ocean)");
|
|
}
|
|
else
|
|
{
|
|
Fail("the Magic Conch");
|
|
}
|
|
return true;
|
|
}
|
|
break;
|
|
case 2: // Demon Conch or Shellphone (Underworld)
|
|
if (args.Player.ItemInHand.type != ItemID.DemonConch &&
|
|
args.Player.SelectedItem.type != ItemID.DemonConch &&
|
|
args.Player.ItemInHand.type != ItemID.ShellphoneHell &&
|
|
args.Player.SelectedItem.type != ItemID.ShellphoneHell)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleTeleportationPotion rejected not holding the correct item {0} {1}", args.Player.Name, type));
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.demonconch))
|
|
{
|
|
if (args.Player.ItemInHand.type == ItemID.ShellphoneHell || args.Player.SelectedItem.type == ItemID.ShellphoneHell)
|
|
{
|
|
Fail("the Shellphone (Underworld)");
|
|
}
|
|
else
|
|
{
|
|
Fail("the Demon Conch");
|
|
}
|
|
return true;
|
|
}
|
|
break;
|
|
case 3: // Shellphone (Spawn)
|
|
if (args.Player.ItemInHand.type != ItemID.ShellphoneSpawn && args.Player.SelectedItem.type != ItemID.ShellphoneSpawn)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleTeleportationPotion rejected not holding the correct item {0} {1}", args.Player.Name, type));
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleCompleteAnglerQuest(GetDataHandlerArgs args)
|
|
{
|
|
// Since packet 76 is NEVER sent to us, we actually have to rely on this to get the true count
|
|
args.TPlayer.anglerQuestsFinished++;
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleNumberOfAnglerQuestsCompleted(GetDataHandlerArgs args)
|
|
{
|
|
// Never sent by vanilla client, ignore this
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleNumberOfAnglerQuestsCompleted surprise packet! Someone tell the TShock team! {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
private static bool HandlePlaceObject(GetDataHandlerArgs args)
|
|
{
|
|
short x = args.Data.ReadInt16();
|
|
short y = args.Data.ReadInt16();
|
|
short type = args.Data.ReadInt16();
|
|
short style = args.Data.ReadInt16();
|
|
byte alternate = args.Data.ReadInt8();
|
|
sbyte random = (sbyte)args.Data.ReadInt8();
|
|
bool direction = args.Data.ReadBoolean();
|
|
|
|
if (OnPlaceObject(args.Player, args.Data, x, y, type, style, alternate, random, direction))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleLoadNetModule(GetDataHandlerArgs args)
|
|
{
|
|
short moduleId = args.Data.ReadInt16();
|
|
|
|
if (OnReadNetModule(args.Player, args.Data, (NetModuleType)moduleId))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlaceTileEntity(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var type = (byte)args.Data.ReadByte();
|
|
|
|
if (OnPlaceTileEntity(args.Player, args.Data, x, y, type))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// ItemBan subsystem
|
|
|
|
if (TShock.TileBans.TileIsBanned((short)TileID.LogicSensor, args.Player))
|
|
{
|
|
args.Player.SendTileSquareCentered(x, y, 1);
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to place Logic Sensors."));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlaceItemFrame(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var itemID = args.Data.ReadInt16();
|
|
var prefix = args.Data.ReadInt8();
|
|
var stack = args.Data.ReadInt16();
|
|
var itemFrame = (TEItemFrame)TileEntity.ByID[TEItemFrame.Find(x, y)];
|
|
|
|
if (OnPlaceItemFrame(args.Player, args.Data, x, y, itemID, prefix, stack, itemFrame))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSyncExtraValue(GetDataHandlerArgs args)
|
|
{
|
|
var npcIndex = args.Data.ReadInt16();
|
|
var extraValue = args.Data.ReadInt32();
|
|
var position = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
|
|
if (position.X < 0 || position.X >= (Main.maxTilesX * 16.0f) || position.Y < 0 || position.Y >= (Main.maxTilesY * 16.0f))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSyncExtraValue rejected extents check {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
if (!Main.expertMode && !Main.masterMode)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSyncExtraValue rejected expert/master mode check {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
if (npcIndex < 0 || npcIndex >= Main.npc.Length)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSyncExtraValue rejected npc id out of bounds check - NPC ID: {0}", npcIndex));
|
|
return true;
|
|
}
|
|
|
|
var npc = Main.npc[npcIndex];
|
|
if (npc == null)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSyncExtraValue rejected npc is null - NPC ID: {0}", npcIndex));
|
|
return true;
|
|
}
|
|
|
|
var distanceFromCoinPacketToNpc = Utils.Distance(position, npc.position);
|
|
if (distanceFromCoinPacketToNpc >= (5 * 16f)) //5 tile range
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSyncExtraValue rejected range check {0},{1} vs {2},{3} which is {4}", npc.position.X, npc.position.Y, position.X, position.Y, distanceFromCoinPacketToNpc));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleKillPortal(GetDataHandlerArgs args)
|
|
{
|
|
short projectileIndex = args.Data.ReadInt16();
|
|
args.Data.ReadInt8(); // Read byte projectile AI
|
|
|
|
Projectile projectile = Main.projectile[projectileIndex];
|
|
if (projectile != null && projectile.active)
|
|
{
|
|
if (projectile.owner != args.TPlayer.whoAmI)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleKillPortal rejected owner mismatch check {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerPortalTeleport(GetDataHandlerArgs args)
|
|
{
|
|
byte plr = args.Data.ReadInt8();
|
|
short portalColorIndex = args.Data.ReadInt16();
|
|
float newPositionX = args.Data.ReadSingle();
|
|
float newPositionY = args.Data.ReadSingle();
|
|
float newVelocityX = args.Data.ReadSingle();
|
|
float newVelocityY = args.Data.ReadSingle();
|
|
|
|
return OnPlayerTeleportThroughPortal(
|
|
args.Player,
|
|
plr,
|
|
args.Data,
|
|
new Vector2(newPositionX, newPositionY),
|
|
new Vector2(newVelocityX, newVelocityY),
|
|
portalColorIndex
|
|
);
|
|
}
|
|
|
|
private static bool HandleNpcTeleportPortal(GetDataHandlerArgs args)
|
|
{
|
|
var npcIndex = args.Data.ReadUInt16();
|
|
var portalColorIndex = args.Data.ReadInt16();
|
|
var newPosition = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var velocity = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
|
|
var projectile = Main.projectile.FirstOrDefault(p => p.position.X == newPosition.X && p.position.Y == newPosition.Y); // Check for projectiles at this location
|
|
|
|
if (projectile == null || !projectile.active)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleNpcTeleportPortal rejected null check {0}", args.Player.Name));
|
|
NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex);
|
|
return true;
|
|
}
|
|
|
|
if (projectile.type != ProjectileID.PortalGunGate)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleNpcTeleportPortal rejected not thinking with portals {0}", args.Player.Name));
|
|
NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleGemLockToggle(GetDataHandlerArgs args)
|
|
{
|
|
var x = args.Data.ReadInt16();
|
|
var y = args.Data.ReadInt16();
|
|
var on = args.Data.ReadBoolean();
|
|
|
|
if (OnGemLockToggle(args.Player, args.Data, x, y, on))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleMassWireOperation(GetDataHandlerArgs args)
|
|
{
|
|
short startX = args.Data.ReadInt16();
|
|
short startY = args.Data.ReadInt16();
|
|
short endX = args.Data.ReadInt16();
|
|
short endY = args.Data.ReadInt16();
|
|
byte toolMode = (byte)args.Data.ReadByte();
|
|
|
|
if (OnMassWireOperation(args.Player, args.Data, startX, startY, endX, endY, toolMode))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleToggleParty(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player != null && !args.Player.HasPermission(Permissions.toggleparty))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleToggleParty rejected no party {0}", args.Player.Name));
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to start a party."));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleOldOnesArmy(GetDataHandlerArgs args)
|
|
{
|
|
if (args.Player.IsBouncerThrottled())
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleOldOnesArmy rejected throttled {0}", args.Player.Name));
|
|
return true;
|
|
}
|
|
|
|
if (!args.Player.HasPermission(Permissions.startdd2))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleOldOnesArmy rejected permissions {0}", args.Player.Name));
|
|
args.Player.SendErrorMessage(GetString("You do not have permission to start the Old One's Army."));
|
|
return true;
|
|
}
|
|
|
|
if (TShock.Config.Settings.AnonymousBossInvasions)
|
|
TShock.Utils.SendLogs(GetString("{0} started the Old One's Army event!", args.Player.Name), Color.PaleVioletRed, args.Player);
|
|
else
|
|
TShock.Utils.Broadcast(GetString("{0} started the Old One's Army event!", args.Player.Name), 175, 75, 255);
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerDamageV2(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
PlayerDeathReason playerDeathReason = PlayerDeathReason.FromReader(new BinaryReader(args.Data));
|
|
var dmg = args.Data.ReadInt16();
|
|
var direction = (byte)(args.Data.ReadInt8() - 1);
|
|
var bits = (BitsByte)(args.Data.ReadByte());
|
|
var crit = bits[0];
|
|
var pvp = bits[1];
|
|
var cooldownCounter = (sbyte)args.Data.ReadInt8();
|
|
|
|
if (OnPlayerDamage(args.Player, args.Data, id, direction, dmg, pvp, crit, cooldownCounter, playerDeathReason))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandlePlayerKillMeV2(GetDataHandlerArgs args)
|
|
{
|
|
var id = args.Data.ReadInt8();
|
|
PlayerDeathReason playerDeathReason = PlayerDeathReason.FromReader(new BinaryReader(args.Data));
|
|
var dmg = args.Data.ReadInt16();
|
|
var direction = (byte)(args.Data.ReadInt8() - 1);
|
|
BitsByte bits = (BitsByte)args.Data.ReadByte();
|
|
bool pvp = bits[0];
|
|
|
|
if (OnKillMe(args.Player, args.Data, id, direction, dmg, pvp, playerDeathReason))
|
|
return true;
|
|
|
|
args.Player.Dead = true;
|
|
args.Player.RespawnTimer = TShock.Config.Settings.RespawnSeconds;
|
|
|
|
foreach (NPC npc in Main.npc)
|
|
{
|
|
if (npc.active && (npc.boss || npc.type == 13 || npc.type == 14 || npc.type == 15) &&
|
|
Math.Abs(args.TPlayer.Center.X - npc.Center.X) + Math.Abs(args.TPlayer.Center.Y - npc.Center.Y) < 4000f)
|
|
{
|
|
args.Player.RespawnTimer = TShock.Config.Settings.RespawnBossSeconds;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Handle kicks/bans on mediumcore/hardcore deaths.
|
|
if (args.TPlayer.difficulty == 1 || args.TPlayer.difficulty == 2) // Player is not softcore
|
|
{
|
|
bool mediumcore = args.TPlayer.difficulty == 1;
|
|
bool shouldBan = mediumcore ? TShock.Config.Settings.BanOnMediumcoreDeath : TShock.Config.Settings.BanOnHardcoreDeath;
|
|
bool shouldKick = mediumcore ? TShock.Config.Settings.KickOnMediumcoreDeath : TShock.Config.Settings.KickOnHardcoreDeath;
|
|
string banReason = mediumcore ? TShock.Config.Settings.MediumcoreBanReason : TShock.Config.Settings.HardcoreBanReason;
|
|
string kickReason = mediumcore ? TShock.Config.Settings.MediumcoreKickReason : TShock.Config.Settings.HardcoreKickReason;
|
|
|
|
if (shouldBan)
|
|
{
|
|
if (!args.Player.Ban(banReason, "TShock"))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerKillMeV2 kicked with difficulty {0} {1}", args.Player.Name, args.TPlayer.difficulty));
|
|
args.Player.Kick(GetString("You died! Normally, you'd be banned."), true, true);
|
|
}
|
|
}
|
|
else if (shouldKick)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerKillMeV2 kicked with difficulty {0} {1}", args.Player.Name, args.TPlayer.difficulty));
|
|
args.Player.Kick(kickReason, true, true, null, false);
|
|
}
|
|
}
|
|
|
|
if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn)
|
|
{
|
|
if (TShock.CharacterDB.RemovePlayer(args.Player.Account.ID))
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandlePlayerKillMeV2 ssc delete {0} {1}", args.Player.Name, args.TPlayer.difficulty));
|
|
args.Player.SendErrorMessage(GetString("You have fallen in hardcore mode, and your items have been lost forever."));
|
|
TShock.CharacterDB.SeedInitialData(args.Player.Account);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleEmoji(GetDataHandlerArgs args)
|
|
{
|
|
byte playerIndex = args.Data.ReadInt8();
|
|
byte emojiID = args.Data.ReadInt8();
|
|
|
|
if (OnEmoji(args.Player, args.Data, playerIndex, emojiID))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleTileEntityDisplayDollItemSync(GetDataHandlerArgs args)
|
|
{
|
|
byte playerIndex = args.Data.ReadInt8();
|
|
int tileEntityID = args.Data.ReadInt32();
|
|
int slot = args.Data.ReadByte();
|
|
bool isDye = false;
|
|
if (slot >= 8)
|
|
{
|
|
isDye = true;
|
|
slot -= 8;
|
|
}
|
|
|
|
Item newItem = new Item();
|
|
Item oldItem = new Item();
|
|
|
|
if (!TileEntity.ByID.TryGetValue(tileEntityID, out TileEntity tileEntity))
|
|
return false;
|
|
|
|
TEDisplayDoll displayDoll = tileEntity as TEDisplayDoll;
|
|
if (displayDoll != null)
|
|
{
|
|
oldItem = displayDoll._items[slot];
|
|
if (isDye)
|
|
oldItem = displayDoll._dyes[slot];
|
|
|
|
ushort itemType = args.Data.ReadUInt16();
|
|
ushort stack = args.Data.ReadUInt16();
|
|
int prefix = args.Data.ReadByte();
|
|
|
|
if (oldItem.type == 0 && newItem.type == 0)
|
|
return false;
|
|
|
|
newItem.SetDefaults(itemType);
|
|
newItem.stack = stack;
|
|
newItem.Prefix(prefix);
|
|
|
|
if (OnDisplayDollItemSync(args.Player, args.Data, playerIndex, tileEntityID, displayDoll, slot, isDye, oldItem, newItem))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleRequestTileEntityInteraction(GetDataHandlerArgs args)
|
|
{
|
|
int tileEntityID = args.Data.ReadInt32();
|
|
byte playerIndex = args.Data.ReadInt8();
|
|
|
|
if (!TileEntity.ByID.TryGetValue(tileEntityID, out TileEntity tileEntity))
|
|
return false;
|
|
|
|
if (OnRequestTileEntityInteraction(args.Player, args.Data, tileEntity, playerIndex))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSyncTilePicking(GetDataHandlerArgs args)
|
|
{
|
|
byte playerIndex = args.Data.ReadInt8();
|
|
short tileX = args.Data.ReadInt16();
|
|
short tileY = args.Data.ReadInt16();
|
|
byte damage = args.Data.ReadInt8();
|
|
|
|
if (OnSyncTilePicking(args.Player, args.Data, playerIndex, tileX, tileY, damage))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSyncRevengeMarker(GetDataHandlerArgs args)
|
|
{
|
|
int uniqueID = args.Data.ReadInt32();
|
|
Vector2 location = args.Data.ReadVector2();
|
|
int netId = args.Data.ReadInt32();
|
|
float npcHpPercent = args.Data.ReadSingle();
|
|
int npcTypeAgainstDiscouragement = args.Data.ReadInt32(); //tfw the argument is Type Against Discouragement
|
|
int npcAiStyleAgainstDiscouragement = args.Data.ReadInt32(); //see ^
|
|
int coinsValue = args.Data.ReadInt32();
|
|
float baseValue = args.Data.ReadSingle();
|
|
bool spawnedFromStatus = args.Data.ReadBoolean();
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleLandGolfBallInCup(GetDataHandlerArgs args)
|
|
{
|
|
byte playerIndex = args.Data.ReadInt8();
|
|
ushort tileX = args.Data.ReadUInt16();
|
|
ushort tileY = args.Data.ReadUInt16();
|
|
ushort hits = args.Data.ReadUInt16();
|
|
ushort projectileType = args.Data.ReadUInt16();
|
|
|
|
if (OnLandGolfBallInCup(args.Player, args.Data, playerIndex, tileX, tileY, hits, projectileType))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleFishOutNPC(GetDataHandlerArgs args)
|
|
{
|
|
ushort tileX = args.Data.ReadUInt16();
|
|
ushort tileY = args.Data.ReadUInt16();
|
|
short npcType = args.Data.ReadInt16();
|
|
|
|
if (OnFishOutNPC(args.Player, args.Data, tileX, tileY, npcType))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleFoodPlatterTryPlacing(GetDataHandlerArgs args)
|
|
{
|
|
short tileX = args.Data.ReadInt16();
|
|
short tileY = args.Data.ReadInt16();
|
|
short itemID = args.Data.ReadInt16();
|
|
byte prefix = args.Data.ReadInt8();
|
|
short stack = args.Data.ReadInt16();
|
|
|
|
if (OnFoodPlatterTryPlacing(args.Player, args.Data, tileX, tileY, itemID, prefix, stack))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool HandleSyncCavernMonsterType(GetDataHandlerArgs args)
|
|
{
|
|
args.Player.Kick(GetString("Exploit attempt detected!"));
|
|
TShock.Log.ConsoleDebug(GetString($"HandleSyncCavernMonsterType: Player is trying to modify NPC cavernMonsterType; this is a crafted packet! - From {args.Player.Name}"));
|
|
return true;
|
|
}
|
|
|
|
private static bool HandleSyncLoadout(GetDataHandlerArgs args)
|
|
{
|
|
var playerIndex = args.Data.ReadInt8();
|
|
var loadoutIndex = args.Data.ReadInt8();
|
|
|
|
// When syncing a player's own loadout index, they then sync it back to us...
|
|
// So let's only care if the index has actually changed, otherwise we might end up in a loop...
|
|
if (loadoutIndex == args.TPlayer.CurrentLoadoutIndex)
|
|
return false;
|
|
|
|
if (loadoutIndex >= args.TPlayer.Loadouts.Length)
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSyncLoadout rejected loadout index sync out of bounds {0}",
|
|
args.Player.Name));
|
|
NetMessage.SendData((int)PacketTypes.SyncLoadout, number: args.Player.Index, number2: args.TPlayer.CurrentLoadoutIndex);
|
|
|
|
return true;
|
|
}
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
{
|
|
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSyncLoadout rejected loadout index sync {0}", args.Player.Name));
|
|
NetMessage.SendData((int)PacketTypes.SyncLoadout, number: args.Player.Index, number2: args.TPlayer.CurrentLoadoutIndex);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Don't modify the player data if it isn't there.
|
|
// This is the case whilst the player is connecting, as we receive the SyncLoadout packet before the ContinueConnecting2 packet.
|
|
if (args.Player.PlayerData == null)
|
|
return false;
|
|
|
|
// The client does not sync slot changes when changing loadouts, it only tells the server the loadout index changed,
|
|
// and the server will replicate the changes the client did. This means that PlayerData.StoreSlot is never called, so we need to
|
|
// swap around the PlayerData items ourself.
|
|
|
|
Tuple<int, int> GetArmorSlotsForLoadoutIndex(int index)
|
|
{
|
|
return index switch
|
|
{
|
|
0 => NetItem.Loadout1Armor,
|
|
1 => NetItem.Loadout2Armor,
|
|
2 => NetItem.Loadout3Armor
|
|
};
|
|
}
|
|
|
|
Tuple<int, int> GetDyeSlotsForLoadoutIndex(int index)
|
|
{
|
|
return index switch
|
|
{
|
|
0 => NetItem.Loadout1Dye,
|
|
1 => NetItem.Loadout2Dye,
|
|
2 => NetItem.Loadout3Dye
|
|
};
|
|
}
|
|
|
|
var (currentLoadoutArmorSlotStartIndex, _) = GetArmorSlotsForLoadoutIndex(args.TPlayer.CurrentLoadoutIndex);
|
|
var (currentLoadoutDyeSlotStartIndex, _) = GetDyeSlotsForLoadoutIndex(args.TPlayer.CurrentLoadoutIndex);
|
|
|
|
var (switchedLoadoutArmorSlotStartIndex, _) = GetArmorSlotsForLoadoutIndex(loadoutIndex);
|
|
var (switchedLoadoutDyeSlotStartIndex, _) = GetDyeSlotsForLoadoutIndex(loadoutIndex);
|
|
|
|
// Emulate what is seen in Player.TrySwitchingLoadout:
|
|
// - Swap the current loadout items with the player's equipment
|
|
// - Swap the switching loadout items with the player's equipment
|
|
|
|
// At the end of all of this:
|
|
// - The current loadout will contain the player's original equipment
|
|
// - The switched loadout will contain the current loadout's items
|
|
// - The player's equipment will contain the switched loadout's item
|
|
|
|
for (var i = 0; i < NetItem.LoadoutArmorSlots; i++)
|
|
Terraria.Utils.Swap(ref args.Player.PlayerData.inventory[currentLoadoutArmorSlotStartIndex + i],
|
|
ref args.Player.PlayerData.inventory[NetItem.ArmorIndex.Item1 + i]);
|
|
for (var i = 0; i < NetItem.LoadoutDyeSlots; i++)
|
|
Terraria.Utils.Swap(ref args.Player.PlayerData.inventory[currentLoadoutDyeSlotStartIndex + i],
|
|
ref args.Player.PlayerData.inventory[NetItem.DyeIndex.Item1 + i]);
|
|
|
|
for (var i = 0; i < NetItem.LoadoutArmorSlots; i++)
|
|
Terraria.Utils.Swap(ref args.Player.PlayerData.inventory[switchedLoadoutArmorSlotStartIndex + i],
|
|
ref args.Player.PlayerData.inventory[NetItem.ArmorIndex.Item1 + i]);
|
|
for (var i = 0; i < NetItem.LoadoutDyeSlots; i++)
|
|
Terraria.Utils.Swap(ref args.Player.PlayerData.inventory[switchedLoadoutDyeSlotStartIndex + i],
|
|
ref args.Player.PlayerData.inventory[NetItem.DyeIndex.Item1 + i]);
|
|
|
|
return false;
|
|
}
|
|
|
|
public enum DoorAction
|
|
{
|
|
OpenDoor = 0,
|
|
CloseDoor,
|
|
OpenTrapdoor,
|
|
CloseTrapdoor,
|
|
OpenTallGate,
|
|
CloseTallGate
|
|
}
|
|
|
|
public enum EditAction
|
|
{
|
|
KillTile = 0,
|
|
PlaceTile,
|
|
KillWall,
|
|
PlaceWall,
|
|
KillTileNoItem,
|
|
PlaceWire,
|
|
KillWire,
|
|
PoundTile,
|
|
PlaceActuator,
|
|
KillActuator,
|
|
PlaceWire2,
|
|
KillWire2,
|
|
PlaceWire3,
|
|
KillWire3,
|
|
SlopeTile,
|
|
FrameTrack,
|
|
PlaceWire4,
|
|
KillWire4,
|
|
PokeLogicGate,
|
|
Acutate,
|
|
TryKillTile,
|
|
ReplaceTile,
|
|
ReplaceWall,
|
|
SlopePoundTile
|
|
}
|
|
public enum EditType
|
|
{
|
|
Fail = 0,
|
|
Type,
|
|
Slope,
|
|
}
|
|
/// <summary>
|
|
/// The maximum place styles for each tile.
|
|
/// </summary>
|
|
public static Dictionary<int, int> MaxPlaceStyles = new Dictionary<int, int>();
|
|
|
|
/// <summary>
|
|
/// Tiles that can be broken without any pickaxes/etc.
|
|
/// </summary>
|
|
internal static int[] breakableTiles = new int[]
|
|
{
|
|
TileID.Books,
|
|
TileID.Bottles,
|
|
TileID.BreakableIce,
|
|
TileID.Candles,
|
|
TileID.CorruptGrass,
|
|
TileID.Dirt,
|
|
TileID.CrimsonGrass,
|
|
TileID.Grass,
|
|
TileID.HallowedGrass,
|
|
TileID.MagicalIceBlock,
|
|
TileID.Mannequin,
|
|
TileID.Torches,
|
|
TileID.WaterCandle,
|
|
TileID.Womannequin,
|
|
};
|
|
|
|
/// <summary>
|
|
/// List of Fishing rod item IDs.
|
|
/// </summary>
|
|
internal static readonly List<int> FishingRodItemIDs = new List<int>()
|
|
{
|
|
ItemID.WoodFishingPole,
|
|
ItemID.ReinforcedFishingPole,
|
|
ItemID.FiberglassFishingPole,
|
|
ItemID.FisherofSouls,
|
|
ItemID.GoldenFishingRod,
|
|
ItemID.MechanicsRod,
|
|
ItemID.SittingDucksFishingRod,
|
|
ItemID.Fleshcatcher,
|
|
ItemID.HotlineFishingHook,
|
|
ItemID.BloodFishingRod,
|
|
ItemID.ScarabFishingRod
|
|
};
|
|
|
|
/// <summary>
|
|
/// List of NPC IDs that can be fished out by the player.
|
|
/// </summary>
|
|
internal static readonly List<int> FishableNpcIDs = new List<int>()
|
|
{
|
|
NPCID.EyeballFlyingFish,
|
|
NPCID.ZombieMerman,
|
|
NPCID.GoblinShark,
|
|
NPCID.BloodEelHead,
|
|
NPCID.BloodEelBody,
|
|
NPCID.BloodEelTail,
|
|
NPCID.BloodNautilus,
|
|
NPCID.DukeFishron,
|
|
NPCID.TownSlimeRed
|
|
};
|
|
|
|
/// <summary>
|
|
/// These projectiles create tiles on death.
|
|
/// </summary>
|
|
internal static Dictionary<int, int> projectileCreatesTile = new Dictionary<int, int>
|
|
{
|
|
{ ProjectileID.DirtBall, TileID.Dirt },
|
|
{ ProjectileID.SandBallGun, TileID.Sand },
|
|
{ ProjectileID.EbonsandBallGun, TileID.Ebonsand },
|
|
{ ProjectileID.PearlSandBallGun, TileID.Pearlsand },
|
|
{ ProjectileID.CrimsandBallGun, TileID.Crimsand },
|
|
{ ProjectileID.MysticSnakeCoil, TileID.MysticSnakeRope },
|
|
{ ProjectileID.RopeCoil, TileID.Rope },
|
|
{ ProjectileID.SilkRopeCoil, TileID.SilkRope },
|
|
{ ProjectileID.VineRopeCoil, TileID.VineRope },
|
|
{ ProjectileID.WebRopeCoil, TileID.WebRope }
|
|
};
|
|
|
|
internal static List<int> CoilTileIds = new List<int>()
|
|
{
|
|
TileID.MysticSnakeRope,
|
|
TileID.Rope,
|
|
TileID.SilkRope,
|
|
TileID.VineRope,
|
|
TileID.WebRope
|
|
};
|
|
|
|
internal static Dictionary<int, LiquidType> projectileCreatesLiquid = new Dictionary<int, LiquidType>
|
|
{
|
|
{ProjectileID.LavaBomb, LiquidType.Lava},
|
|
{ProjectileID.LavaRocket, LiquidType.Lava },
|
|
{ProjectileID.LavaGrenade, LiquidType.Lava },
|
|
{ProjectileID.LavaMine, LiquidType.Lava },
|
|
//{ProjectileID.LavaSnowmanRocket, LiquidType.Lava }, //these require additional checks.
|
|
{ProjectileID.WetBomb, LiquidType.Water},
|
|
{ProjectileID.WetRocket, LiquidType.Water },
|
|
{ProjectileID.WetGrenade, LiquidType.Water},
|
|
{ProjectileID.WetMine, LiquidType.Water},
|
|
//{ProjectileID.WetSnowmanRocket, LiquidType.Water}, //these require additional checks.
|
|
{ProjectileID.HoneyBomb, LiquidType.Honey},
|
|
{ProjectileID.HoneyRocket, LiquidType.Honey },
|
|
{ProjectileID.HoneyGrenade, LiquidType.Honey },
|
|
{ProjectileID.HoneyMine, LiquidType.Honey },
|
|
//{ProjectileID.HoneySnowmanRocket, LiquidType.Honey }, //these require additional checks.
|
|
{ProjectileID.DryBomb, LiquidType.Removal },
|
|
{ProjectileID.DryRocket, LiquidType.Removal },
|
|
{ProjectileID.DryGrenade, LiquidType.Removal },
|
|
{ProjectileID.DryMine, LiquidType.Removal },
|
|
//{ProjectileID.DrySnowmanRocket, LiquidType.Removal } //these require additional checks.
|
|
};
|
|
|
|
internal static Dictionary<int, int> ropeCoilPlacements = new Dictionary<int, int>
|
|
{
|
|
{ItemID.RopeCoil, TileID.Rope},
|
|
{ItemID.SilkRopeCoil, TileID.SilkRope},
|
|
{ItemID.VineRopeCoil, TileID.VineRope},
|
|
{ItemID.WebRopeCoil, TileID.WebRope}
|
|
};
|
|
|
|
/// <summary>
|
|
/// Extra place style limits for strange hardcoded values in Terraria
|
|
/// </summary>
|
|
internal static Dictionary<int, int> ExtraneousPlaceStyles = new Dictionary<int, int>
|
|
{
|
|
{TileID.Presents, 6},
|
|
{TileID.Explosives, 1},
|
|
{TileID.MagicalIceBlock, 0},
|
|
{TileID.Crystals, 17},
|
|
{TileID.MinecartTrack, 3}
|
|
};
|
|
|
|
/// <summary>
|
|
/// Contains brief information about a projectile
|
|
/// </summary>
|
|
public struct ProjectileStruct
|
|
{
|
|
/// <summary>
|
|
/// Index inside Main.projectile
|
|
/// </summary>
|
|
public int Index { get; set; }
|
|
/// <summary>
|
|
/// Projectile's type ID
|
|
/// </summary>
|
|
public short Type { get; set; }
|
|
/// <summary>
|
|
/// Time at which the projectile was created
|
|
/// </summary>
|
|
public DateTime CreatedAt { get; set; }
|
|
/// <summary>
|
|
/// Whether or not the projectile has been killed
|
|
/// </summary>
|
|
public bool Killed { get; internal set; }
|
|
}
|
|
|
|
public enum NetModuleType
|
|
{
|
|
Liquid,
|
|
Text,
|
|
Ping,
|
|
Ambience,
|
|
Bestiary,
|
|
CreativeUnlocks,
|
|
CreativePowers,
|
|
CreativeUnlocksPlayerReport,
|
|
TeleportPylon,
|
|
Particles,
|
|
CreativePowerPermissions
|
|
}
|
|
|
|
public enum CreativePowerTypes
|
|
{
|
|
FreezeTime,
|
|
SetDawn,
|
|
SetNoon,
|
|
SetDusk,
|
|
SetMidnight,
|
|
Godmode,
|
|
WindStrength,
|
|
RainStrength,
|
|
TimeSpeed,
|
|
RainFreeze,
|
|
WindFreeze,
|
|
IncreasePlacementRange,
|
|
WorldDifficulty,
|
|
BiomeSpreadFreeze,
|
|
SetSpawnRate
|
|
}
|
|
}
|
|
}
|