TShock/TShockAPI/Group.cs
2017-12-02 14:25:33 -07:00

360 lines
9.4 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2017 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Linq;
using System.Collections.Generic;
namespace TShockAPI
{
/// <summary>
/// A class used to group multiple users' permissions and settings.
/// </summary>
public class Group
{
// NOTE: Using a const still suffers from needing to recompile to change the default
// ideally we would use a static but this means it can't be used for the default parameter :(
/// <summary>
/// Default chat color.
/// </summary>
public const string defaultChatColor = "255,255,255";
/// <summary>
/// List of permissions available to the group.
/// </summary>
public readonly List<string> permissions = new List<string>();
/// <summary>
/// List of permissions that the group is explicitly barred from.
/// </summary>
public readonly List<string> negatedpermissions = new List<string>();
/// <summary>
/// The group's name.
/// </summary>
public string Name { get; set; }
/// <summary>
/// The group that this group inherits permissions from.
/// </summary>
public Group Parent { get; set; }
/// <summary>
/// The chat prefix for this group.
/// </summary>
public string Prefix { get; set; }
/// <summary>
/// The chat suffix for this group.
/// </summary>
public string Suffix { get; set; }
/// <summary>
/// The name of the parent, not particularly sure why this is here.
/// We can use group.Parent.Name and not have this second reference.
/// This was added for rest, so a discussion with Shank is necessary.
/// </summary>
public string ParentName { get { return (null == Parent) ? "" : Parent.Name; } }
/// <summary>
/// The chat color of the group.
/// Returns "255,255,255", sets "255,255,255"
/// </summary>
public string ChatColor
{
get { return string.Format("{0},{1},{2}", R.ToString("D3"), G.ToString("D3"), B.ToString("D3")); }
set
{
if (null != value)
{
string[] parts = value.Split(',');
if (3 == parts.Length)
{
byte r, g, b;
if (byte.TryParse(parts[0], out r) && byte.TryParse(parts[1], out g) && byte.TryParse(parts[2], out b))
{
R = r;
G = g;
B = b;
return;
}
}
}
}
}
/// <summary>
/// The permissions of the user in string form.
/// </summary>
public string Permissions
{
get
{
List<string> all = new List<string>(permissions);
negatedpermissions.ForEach(p => all.Add("!" + p));
return string.Join(",", all);
}
set
{
permissions.Clear();
negatedpermissions.Clear();
if (null != value)
value.Split(',').ForEach(p => AddPermission(p.Trim()));
}
}
/// <summary>
/// The permissions of this group and all that it inherits from.
/// </summary>
public virtual List<string> TotalPermissions
{
get
{
var cur = this;
var traversed = new List<Group>();
HashSet<string> all = new HashSet<string>();
while (cur != null)
{
foreach (var perm in cur.permissions)
{
all.Add(perm);
}
foreach (var perm in cur.negatedpermissions)
{
all.Remove(perm);
}
if (traversed.Contains(cur))
{
throw new Exception("Infinite group parenting ({0})".SFormat(cur.Name));
}
traversed.Add(cur);
cur = cur.Parent;
}
return all.ToList();
}
}
/// <summary>
/// The group's chat color red byte.
/// </summary>
public byte R = 255;
/// <summary>
/// The group's chat color green byte.
/// </summary>
public byte G = 255;
/// <summary>
/// The group's chat color blue byte.
/// </summary>
public byte B = 255;
/// <summary>
/// The default group attributed to unregistered users.
/// </summary>
public static Group DefaultGroup = null;
/// <summary>
/// Initializes a new instance of the group class.
/// </summary>
/// <param name="groupname">The name of the group.</param>
/// <param name="parentgroup">The parent group, if any.</param>
/// <param name="chatcolor">The chat color, in "RRR,GGG,BBB" format.</param>
/// <param name="permissions">The list of permissions associated with this group, separated by commas.</param>
public Group(string groupname, Group parentgroup = null, string chatcolor = "255,255,255", string permissions = null)
{
Name = groupname;
Parent = parentgroup;
ChatColor = chatcolor;
Permissions = permissions;
}
/// <summary>
/// Checks to see if a group has a specified permission.
/// </summary>
/// <param name="permission">The permission to check.</param>
/// <returns>True if the group has that permission.</returns>
public virtual bool HasPermission(string permission)
{
bool negated = false;
if (String.IsNullOrEmpty(permission) || (RealHasPermission(permission, ref negated) && !negated))
{
return true;
}
if (negated)
return false;
string[] nodes = permission.Split('.');
for (int i = nodes.Length - 1; i >= 0; i--)
{
nodes[i] = "*";
if (RealHasPermission(String.Join(".", nodes, 0, i + 1), ref negated))
{
return !negated;
}
}
return false;
}
private bool RealHasPermission(string permission, ref bool negated)
{
negated = false;
if (string.IsNullOrEmpty(permission))
return true;
var cur = this;
var traversed = new List<Group>();
while (cur != null)
{
if (cur.negatedpermissions.Contains(permission))
{
negated = true;
return false;
}
if (cur.permissions.Contains(permission))
return true;
if (traversed.Contains(cur))
{
throw new InvalidOperationException("Infinite group parenting ({0})".SFormat(cur.Name));
}
traversed.Add(cur);
cur = cur.Parent;
}
return false;
}
/// <summary>
/// Adds a permission to the list of negated permissions.
/// </summary>
/// <param name="permission">The permission to negate.</param>
public void NegatePermission(string permission)
{
// Avoid duplicates
if (!negatedpermissions.Contains(permission))
{
negatedpermissions.Add(permission);
permissions.Remove(permission); // Ensure we don't have conflicting definitions for a permissions
}
}
/// <summary>
/// Adds a permission to the list of permissions.
/// </summary>
/// <param name="permission">The permission to add.</param>
public void AddPermission(string permission)
{
if (permission.StartsWith("!"))
{
NegatePermission(permission.Substring(1));
return;
}
// Avoid duplicates
if (!permissions.Contains(permission))
{
permissions.Add(permission);
negatedpermissions.Remove(permission); // Ensure we don't have conflicting definitions for a permissions
}
}
/// <summary>
/// Clears the permission list and sets it to the list provided,
/// will parse "!permssion" and add it to the negated permissions.
/// </summary>
/// <param name="permission">The new list of permissions to associate with the group.</param>
public void SetPermission(List<string> permission)
{
permissions.Clear();
negatedpermissions.Clear();
permission.ForEach(p => AddPermission(p));
}
/// <summary>
/// Will remove a permission from the respective list,
/// where "!permission" will remove a negated permission.
/// </summary>
/// <param name="permission"></param>
public void RemovePermission(string permission)
{
if (permission.StartsWith("!"))
{
negatedpermissions.Remove(permission.Substring(1));
return;
}
permissions.Remove(permission);
}
/// <summary>
/// Assigns all fields of this instance to another.
/// </summary>
/// <param name="otherGroup">The other instance.</param>
public void AssignTo(Group otherGroup)
{
otherGroup.Name = Name;
otherGroup.Parent = Parent;
otherGroup.Prefix = Prefix;
otherGroup.Suffix = Suffix;
otherGroup.R = R;
otherGroup.G = G;
otherGroup.B = B;
otherGroup.Permissions = Permissions;
}
public override string ToString()
{
return this.Name;
}
}
/// <summary>
/// This class is the SuperAdminGroup, which has access to everything.
/// </summary>
public class SuperAdminGroup : Group
{
/// <summary>
/// The superadmin class has every permission, represented by '*'.
/// </summary>
public override List<string> TotalPermissions
{
get { return new List<string> { "*" }; }
}
/// <summary>
/// Initializes a new instance of the SuperAdminGroup class with the configured parameters.
/// Those can be changed in the config file.
/// </summary>
public SuperAdminGroup()
: base("superadmin")
{
R = (byte)255;
G = (byte)255;
B = (byte)255;
Prefix = "(Super Admin) ";
Suffix = "";
}
/// <summary>
/// Override to allow access to everything.
/// </summary>
/// <param name="permission">The permission</param>
/// <returns>True</returns>
public override bool HasPermission(string permission)
{
return true;
}
}
}