TShock/TShockAPI/Net/WorldInfoMsg.cs
2014-02-16 12:29:59 -05:00

154 lines
No EOL
4.5 KiB
C#

/*
TShock, a server mod for Terraria
Copyright (C) 2011-2013 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.IO;
using System.IO.Streams;
using System.Text;
namespace TShockAPI.Net
{
[Flags]
public enum BossFlags : byte
{
None = 0,
OrbSmashed = 1,
DownedBoss1 = 2,
DownedBoss2 = 4,
DownedBoss3 = 8,
HardMode = 16,
DownedClown = 32,
ServerSideCharacter = 64,
DownedPlantBoss = 128
}
[Flags]
public enum BossFlags2 : byte
{
None = 0,
DownedMechBoss1 = 1,
DownedMechBoss2 = 2,
DownedMechBoss3 = 4,
DownedMechBossAny = 8,
CloudBg = 16,
Crimson = 32,
PumpkinMoon = 64,
SnowMoon = 128
}
public class WorldInfoMsg : BaseMsg
{
public int Time { get; set; }
public bool DayTime { get; set; }
public byte MoonPhase { get; set; }
public bool BloodMoon { get; set; }
public bool Eclipse { get; set; }
public int MaxTilesX { get; set; }
public int MaxTilesY { get; set; }
public int SpawnX { get; set; }
public int SpawnY { get; set; }
public int WorldSurface { get; set; }
public int RockLayer { get; set; }
public int WorldID { get; set; }
public byte MoonType { get; set; }
public int TreeX0 { get; set; }
public int TreeX1 { get; set; }
public int TreeX2 { get; set; }
public byte TreeStyle0 { get; set; }
public byte TreeStyle1 { get; set; }
public byte TreeStyle2 { get; set; }
public byte TreeStyle3 { get; set; }
public int CaveBackX0 { get; set; }
public int CaveBackX1 { get; set; }
public int CaveBackX2 { get; set; }
public byte CaveBackStyle0 { get; set; }
public byte CaveBackStyle1 { get; set; }
public byte CaveBackStyle2 { get; set; }
public byte CaveBackStyle3 { get; set; }
public byte SetBG0 { get; set; }
public byte SetBG1 { get; set; }
public byte SetBG2 { get; set; }
public byte SetBG3 { get; set; }
public byte SetBG4 { get; set; }
public byte SetBG5 { get; set; }
public byte SetBG6 { get; set; }
public byte SetBG7 { get; set; }
public byte IceBackStyle { get; set; }
public byte JungleBackStyle { get; set; }
public byte HellBackStyle { get; set; }
public float WindSpeed { get; set; }
public byte NumberOfClouds { get; set; }
public BossFlags BossFlags { get; set; }
public BossFlags2 BossFlags2 { get; set; }
public float Rain { get; set; }
public string WorldName { get; set; }
public override PacketTypes ID
{
get { return PacketTypes.WorldInfo; }
}
public override void Pack(Stream stream)
{
stream.WriteInt32(Time);
stream.WriteBoolean(DayTime);
stream.WriteInt8(MoonPhase);
stream.WriteBoolean(BloodMoon);
stream.WriteBoolean(Eclipse);
stream.WriteInt32(MaxTilesX);
stream.WriteInt32(MaxTilesY);
stream.WriteInt32(SpawnX);
stream.WriteInt32(SpawnY);
stream.WriteInt32(WorldSurface);
stream.WriteInt32(RockLayer);
stream.WriteInt32(WorldID);
stream.WriteByte(MoonType);
stream.WriteInt32(TreeX0);
stream.WriteInt32(TreeX1);
stream.WriteInt32(TreeX2);
stream.WriteByte(TreeStyle0);
stream.WriteByte(TreeStyle1);
stream.WriteByte(TreeStyle2);
stream.WriteByte(TreeStyle3);
stream.WriteInt32(CaveBackX0);
stream.WriteInt32(CaveBackX1);
stream.WriteInt32(CaveBackX2);
stream.WriteByte(CaveBackStyle0);
stream.WriteByte(CaveBackStyle1);
stream.WriteByte(CaveBackStyle2);
stream.WriteByte(CaveBackStyle3);
stream.WriteByte(SetBG0);
stream.WriteByte(SetBG1);
stream.WriteByte(SetBG2);
stream.WriteByte(SetBG3);
stream.WriteByte(SetBG4);
stream.WriteByte(SetBG5);
stream.WriteByte(SetBG6);
stream.WriteByte(SetBG7);
stream.WriteByte(IceBackStyle);
stream.WriteByte(JungleBackStyle);
stream.WriteByte(HellBackStyle);
stream.WriteSingle(WindSpeed);
stream.WriteByte(NumberOfClouds);
stream.WriteInt8((byte)BossFlags);
stream.WriteInt8((byte)BossFlags2);
stream.WriteSingle(Rain);
stream.WriteBytes(Encoding.UTF8.GetBytes(WorldName));
}
}
}